Grey Block

Grey Block

28 achievements
Ultra Rare×2
Very Rare×21
Rare×1
Uncommon×1
Common×3

About Grey Block's achievements

Grey Block has 28 Steam achievements, 2 of them ultra-rare — unlocked by under 5% of players. The rarest is "Shadow Walker", earned by just 4.2% of players. Below is the complete achievement list with global rarity and a full achievement difficulty breakdown.

Rarest achievement
4.2%
of players earned "Shadow Walker"

Community Ratings

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Difficulty
EasyBrutal
Enjoyment
MehLoved it
Grindiness
No grindHuge grind
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All Grey Block achievements

28 achievements
Shadow Walker
Shadow Walker
Final Stealth Score = 8: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter.
Ultra Rare4.2%
Turn The Other Cheek
Turn The Other Cheek
Final Violence Score = 8: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security cameras do NOT affect this score. Similar to the stealth score this value also decreases as it is impacted.
Ultra Rare4.2%
Thread Puller
Thread Puller
Evidence Score = 117: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photographs of objects that need to be seen to believe.
Very Rare6.3%
Evidence Master
Evidence Master
Evidence Score = 138: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photographs of objects that need to be seen to believe.
Very Rare6.3%
A Whisper In The Night
A Whisper In The Night
Final Stealth Score = 5: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter.
Very Rare6.3%
Master Of Peace
Master Of Peace
Final Violence Score = 10: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security cameras do NOT affect this score. Similar to the stealth score this value also decreases as it is impacted.
Very Rare6.3%
Bit Slinger
Bit Slinger
Hacking Score = 96: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks.
Very Rare6.3%
Hacking Master
Hacking Master
Hacking Score = 114: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks.
Very Rare6.3%
Access Master
Access Master
Access Score = 22: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored, some contain evidence, and some contain ways to aid Theo’s escape. Collect key-cards, and increase your access level at security terminals to impact this score.
Very Rare6.3%
Pickup Master
Pickup Master
Pickup Score = 12: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Block. Seek out and pickup news articles and magazines to impact this score.
Very Rare6.3%
A Ghost In The Darkness
A Ghost In The Darkness
Congratulations on REALLY beating Grey Block!
Very Rare6.3%
Exfiltration Master
Exfiltration Master
Wow. Seriously?! Impressed the developer is.
Very Rare6.3%
Stealth Master
Stealth Master
Final Stealth Score = 10: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter.
Very Rare8.5%
Collateral Damage
Collateral Damage
Final Violence Score = 1: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security cameras do NOT affect this score. Similar to the stealth score this value also decreases as it is impacted.
Very Rare8.5%
Mr. "Actually..."
Mr. "Actually..."
Pickup Score = 9: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Block. Seek out and pickup news articles and magazines to impact this score.
Very Rare8.5%
Escape Artist
Escape Artist
Congratulations on beating Grey Block!
Very Rare8.5%
I Prefer The Front Door
I Prefer The Front Door
Final Stealth Score = 0: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter.
Very Rare10.6%
Violence Is Not The Answer
Violence Is Not The Answer
Final Violence Score = 5: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security cameras do NOT affect this score. Similar to the stealth score this value also decreases as it is impacted.
Very Rare10.6%
By Any Means Necessary
By Any Means Necessary
Congratulations on beating Grey Block!
Very Rare10.6%
On The Trail
On The Trail
Evidence Score = 69: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photographs of objects that need to be seen to believe.
Very Rare12.7%
"Relax, I belong here"
"Relax, I belong here"
Access Score = 17: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored, some contain evidence, and some contain ways to aid Theo’s escape. Collect key-cards, and increase your access level at security terminals to impact this score.
Very Rare12.7%
"I Know This!"
"I Know This!"
Hacking Score = 57: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks.
Very Rare14.8%
I'm Into History
I'm Into History
Pickup Score = 6: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Block. Seek out and pickup news articles and magazines to impact this score.
Very Rare14.8%
Digitally Dangerous
Digitally Dangerous
Hacking Score = 3: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks.
Rare25.5%
Need To Know
Need To Know
Access Score = 8: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored, some contain evidence, and some contain ways to aid Theo’s escape. Collect key-cards, and increase your access level at security terminals to impact this score.
Uncommon36.1%
Follow My Lede
Follow My Lede
Evidence Score = 1: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photographs of objects that need to be seen to believe.
Common55.3%
What Is This World?
What Is This World?
Pickup Score = 1: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Block. Seek out and pickup news articles and magazines to impact this score.
Common68.0%
Who Needs Locks?
Who Needs Locks?
Access Score = 1: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored, some contain evidence, and some contain ways to aid Theo’s escape. Collect key-cards, and increase your access level at security terminals to impact this score.
Common76.5%