Arcbound

Arcbound

50 achievements
Ultra Rareร—18
Very Rareร—32

About Arcbound's achievements

Arcbound has 50 Steam achievements. The rarest is "Let There Be Light", earned by just 5.8% of players. Below is the complete achievement list with global rarity and a full achievement difficulty breakdown.

Rarest achievement
5.8%
of players earned "Let There Be Light"

Community Ratings

Loadingโ€ฆ
Difficultyโ€”
Easy โ†’ Brutal
Enjoymentโ€”
Meh โ†’ Loved it
Grindinessโ€”
No grind โ†’ Huge grind
Want to rate Arcbound? Sign in with Steam โ€” one rating per person.
โ„น๏ธShowing global unlock rates. Sign in with Steam to see your personal progress.

All Arcbound achievements

50 achievements
Crisis Averted
Crisis Averted
Resolve three simultaneous ship emergencies.
Ultra Rare0.0%
Calculated Risk
Calculated Risk
Complete a 90-day mission successfully.
Ultra Rare0.0%
Growing Community
Growing Community
Reach 25 civilians.
Ultra Rare0.0%
A New Society
A New Society
Reach 50 civilians.
Ultra Rare0.0%
Rise To Duty
Rise To Duty
Promote a civilian to crew.
Ultra Rare0.0%
Forgiveness
Forgiveness
Resolve a major interpersonal conflict.
Ultra Rare0.0%
Nothing Fails Forever
Nothing Fails Forever
Maintain all critical systems above 90% durability.
Ultra Rare0.0%
Prepared For Anything
Prepared For Anything
Stockpile large reserves of resources.
Ultra Rare0.0%
Ghosts of Humanity
Ghosts of Humanity
Investigate a derelict vessel.
Ultra Rare0.0%
Answer The Call
Answer The Call
Respond to a distress signal.
Ultra Rare0.0%
Others Survived
Others Survived
Encounter another Arcship.
Ultra Rare0.0%
Against Extinction
???
Hidden achievement โ€” tap Reveal secrets to spoil
Ultra Rare0.0%
Everything Falls Apart
???
Hidden achievement โ€” tap Reveal secrets to spoil
Ultra Rare0.0%
Harmony
???
Hidden achievement โ€” tap Reveal secrets to spoil
Ultra Rare0.0%
Unstable Future
???
Hidden achievement โ€” tap Reveal secrets to spoil
Ultra Rare0.0%
Another Path
Another Path
Launch with a different starting doctrine.
Ultra Rare0.0%
Strength In Numbers
Strength In Numbers
Launch with expanded crew capacity.
Ultra Rare0.0%
Engineered Survival
Engineered Survival
Launch using minimal resources.
Ultra Rare0.0%
Let There Be Light
Let There Be Light
Power a lighting system.
Very Rare5.8%
Closed Cycle
Closed Cycle
Produce recycled water for the first time.
Very Rare5.8%
Containment Protocol
Containment Protocol
Extinguish your first onboard fire.
Very Rare5.8%
A Place to Rest
A Place to Rest
Provide beds for all crew.
Very Rare5.8%
We Leave Together
We Leave Together
Launch before Day 300.
Very Rare5.8%
No Time Left
No Time Left
Survive forced launch.
Very Rare5.8%
A Ship Worth Saving
A Ship Worth Saving
Launch with maximum readiness.
Very Rare5.8%
Not Alone Anymore
Not Alone Anymore
Welcome your first civilian.
Very Rare5.8%
Urban Planning
Urban Planning
Complete a recognised ship district.
Very Rare5.8%
Closed Ecosystem
Closed Ecosystem
Maintain surplus food, water, oxygen, and power.
Very Rare5.8%
City Among Stars
City Among Stars
Expand far beyond the starting platform.
Very Rare5.8%
Shared Purpose
Shared Purpose
Maintain low unrest for 100 days.
Very Rare5.8%
Order Restored
Order Restored
Resolve civilian unrest peacefully.
Very Rare5.8%
Bond Forged
Bond Forged
Two crew become bonded.
Very Rare5.8%
Passing Knowledge
Passing Knowledge
A mentor relationship forms.
Very Rare5.8%
Smooth Operations
Smooth Operations
Go 30 days without emergency alerts.
Very Rare5.8%
Lean Exodus
Lean Exodus
Launch with fewer than starting crew.
Very Rare5.8%
No One Left Behind
No One Left Behind
Resolve all crises without violence.
Very Rare5.8%
First Steps
First Steps
Construct your first structure.
Very Rare11.7%
Under Pressure
Under Pressure
Fully seal your first room.
Very Rare11.7%
Systems Awakening
Systems Awakening
Generate stable ship power.
Very Rare11.7%
Breathable Future
Breathable Future
Maintain safe oxygen levels for 10 consecutive days.
Very Rare11.7%
Green Beginnings
Green Beginnings
Harvest food grown aboard the Arcship.
Very Rare11.7%
Hull Integrity Compromised
Hull Integrity Compromised
Repair a hull breach.
Very Rare11.7%
Too Much Pressure
Too Much Pressure
Witness a psychological break.
Very Rare11.7%
Back From The Edge
Back From The Edge
Recover morale after a ship-wide crisis.
Very Rare11.7%
Into the Void
Into the Void
Complete your first mission.
Very Rare11.7%
Welcome Home
Welcome Home
All assigned crew survive a mission.
Very Rare11.7%
Changing Beliefs
Changing Beliefs
Ship doctrine changes.
Very Rare11.7%
Irreconcilable
Irreconcilable
Two crew become rivals.
Very Rare11.7%
One Breath Left
???
Hidden achievement โ€” tap Reveal secrets to spoil
Very Rare11.7%
New Order
???
Hidden achievement โ€” tap Reveal secrets to spoil
Very Rare11.7%