
Batman: Arkham Asylum Game of the Year Edition — Achievement Walkthrough
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Just start collecting — scan riddle objects in Detective Mode and grab nearby Riddler Trophies. 5% comes within the first area or two. Interrogating the Riddler henchman marks locations to make it painless.
One of the surreal Scarecrow sequences — sneak past the giant Scarecrow's roving light beams by staying in cover and moving when his gaze is elsewhere. Reach the end of the dream to progress. Story-unmissable.
A story boss. Dodge his charges so he slams into walls to stun himself, then attack; use the prompts as they appear. Unmissable on story progress.
A 20-move chain — comfortable once you are countering reliably. Fight a decent-sized group, alternate strike and counter, and use a cape stun if you are about to lose the chain.
In the fights that spawn two Titan-mutated thugs, take them down close together. Hijack one and ram it into the other, or stun and beat them down in tandem so both go down in the same encounter.
Stun a Titan, mount it, then steer it into at least five regular henchmen to knock them down before you dismount. Do it during an encounter with plenty of nearby thugs.
The final-act Poison Ivy boss. Grapple and glide around the arena dodging her vines and spores, take out the spore pods and adds, and hit the weak points when prompted. Story-unmissable.
The final Joker fight on Normal difficulty. Handle the Titan-thug waves (hijack them, dodge the electrified floor), then land the finishing blow when prompted. Beating the game on Normal or higher gets this.
Early in the game there is a room of Joker's thugs celebrating. Drop in and take out every one — a straightforward Freeflow brawl. Also a good spot to farm your first big combo.
In a predator section, use the inverted takedown to hoist a thug up on a gargoyle, then cut him down (shoot the line) when a second thug walks beneath to scare and KO him. Line up two patrolling enemies.
The last tier before 100%. By now you have every gadget, so backtrack with the map markers from the Riddler informants and mop up trophies, breakable teeth, and Chronicle stones across all zones. The final stretch to 85%+ is the same grind as Crack The E Nigma.
Keep a single combo going for 40 moves. Counter to stay safe, vary attacks to avoid whiffing, and pick a fight with a large group (the party room or a challenge map). Cape-stun to buy time and never stop moving between targets.
240 challenges: Riddles (scan the right object while in Detective Mode), Riddler Trophies, Chronicles of Arkham stones, Teeth, and Spirit maps. Interrogate the Riddler informant in each area first — it reveals that zone's challenge locations on the map. Some need gadgets you unlock late (Line Launcher, Ultra Batclaw), so do a cleanup pass near the end. Miss nothing before the finale; a few areas lock after story progress.
Grapple to a high point (a tall tower or gargoyle), dive off, and glide in a straight line. Angle down slightly to keep speed and pull up gently — a good spot over open ground clears 100m easily. The cathedral or Intensive Treatment rooftops work well.
Collect all the Spirit of Arkham Chronicles stones (a Riddler challenge subset) scattered across the island. Scanning each reveals part of Amadeus Arkham's story; finding them all triggers this. They are marked once you interrogate the Riddler informants.
Clear one full combat challenge map without getting hit once. Counter everything (watch for the blue prompt, and triple-counter when surrounded), keep moving, and stun-then-strike the armored/knife thugs you cannot punch directly. Start on the easiest combat map. Reload if you take a hit.
Throw a Batarang and, as it returns, press the catch prompt to snatch it out of the air. Easiest in an open area with no enemies — throw straight ahead, wait for the boomerang return, and hit the button.
When a mutated Titan thug charges, stun it with your cape, jump onto its back to hijack it, and use it to smash the other thugs — all without throwing a Batarang. You can also dodge its charge into a wall to daze it. Just keep Batarangs holstered.
The entry combat-challenge tier — just clear the easier combat maps for a medal each until you have eight. Focus on keeping combos alive and countering; you do not need golds yet.
Eight predator medals — complete a medal objective on the easier stealth maps. Silent takedowns, staying off the ground, and using Detective Mode to read patrols get you there.
On any predator map, take out every enemy with Silent Takedowns only — no gadget kills, no glide kicks, no environmental takedowns. Move between vantage points, wait for a thug to isolate, drop and choke him quietly, then vanish before the others notice. Patience is everything.
The capstone — every story beat, all 240 Riddler challenges, and gold medals on all combat and predator challenge maps. Do the campaign first, sweep the Riddler content island-wide with the interrogation-unlocked map, then grind the challenge maps to gold. Crack The E Nigma and the gold-medal achievements are the long poles; once those are done Perfect Knight follows.
In one unbroken combo, use every combat move type: strike, counter, cape stun, takedown, aerial attack, throw, evade, ground pound, batarang, quickfire gadget. Do it in a Freeflow challenge with a big group. Build the combo slowly and cycle a new move every few hits without dropping the chain.
Gold on every predator (stealth) challenge. Each map has three medal objectives — you must complete all three across attempts, but gold needs a high overall score and speed. Use inverted takedowns, corner takedowns, glide kicks, and environment (explosive gel on walls, silent takedowns) and keep armed thugs guessing. Study the optimal takedown order per map.
Gold on every combat challenge map. Chain long, varied combos without breaking the flow — mix strikes, counters, stuns, takedowns, and gadgets to build the score multiplier, and never get hit (a hit resets your combo). Learn each map's enemy waves. Variation bonus is key: repeating the same move caps your points.











