← All SteamVault guides
Sid Meier’s Civilization® VI
★ SteamVault Guide

Sid Meier’s Civilization® VI — Achievement Walkthrough

37 achievement guides · Full game page →

At a glance
Difficulty6/10
MissableNone
Permadeath runNo
Difficulty-specificNo
GrindYes
NG+ requiredNo
Online requiredYes
⛓ Stack these — 20 achievements in 8 runs

A lot of this list is single-run conditions that don’t conflict with each other, so you can earn several at once instead of replaying for each. Each plan below is one run. Achievements in a plan are marked with a ⛓ badge further down.

⛓ 1One Egypt game (with Nubia present)· 2 achievements

A regular game as Egypt with Nubia as a known opponent. Build the Sphinx next to the Pyramids on Desert Floodplains, and position your army before declaring a FORMAL war on Nubia so the 10-turn clock starts with you already in range.

  • ✓▢Walk Like an Egyptian — As Egypt build a Sphinx adjacent to the Pyramids both on Desert Floodplains
  • ✓▢Claim the Fourth Cataract — Playing as Egypt in a regular game, conquer the original Nubian capital within 10 turns of declaring a formal war on Nubia

Claim the Fourth Cataract specifies a FORMAL war declaration, not a surprise war, and gives you only 10 turns from that declaration. Move first, declare second.

⛓ 2One Deity Gifts of the Nile run as Egypt· 2 achievements

Both Egypt achievements in this scenario share a civ and a scenario, and only one of them carries a difficulty requirement - so conquer Irem and Punt during the Deity win rather than playing it twice.

  • ✓▢Total A-Nile-hilation — Playing Gifts of the Nile as Egypt, win on Deity difficulty
  • ✓▢From Med to Red to the Land of the Dead — Playing Gifts of the Nile as Egypt, conquer Irem and Punt
⛓ 3One Deity Gifts of the Nile run as Nubia· 2 achievements

Same shape as the Egypt run on the other side. Found the Mediterranean coastal city during the Deity victory run.

  • ✓▢That's Some Good Kerma — Playing Gifts of the Nile as Nubia, win on Deity difficulty
  • ✓▢Sea of the Bow — Playing Gifts of the Nile as Nubia, found a coastal city on the Mediterranean Sea

Egypt and Nubia need separate runs of this scenario - each pair is locked to its own civ.

⛓ 4One Scythia game (with Persia present)· 2 achievements

Play Scythia with Persia in the game. Mass ten Saka Horse Archers, and leave a border city lightly defended so Persia takes it - then retake it.

  • ✓▢Scythian Horse Rush — Playing as Scythia have 10 Saka Horse Archers in your army
  • ✓▢I Quenched Your Thirst For Blood — Playing as Scythia, recapture one of your founded cities from Persia

Losing a city deliberately is the awkward half. Some Wine For Your Soldiers? is the mirror of this from PERSIA's side, so it cannot share the run.

⛓ 5One War Machine run as France· 2 achievements

Drive straight at Metz from the opening rather than building up - taking it inside 5 turns is the tight half, and winning the scenario afterwards is the easy half.

  • ✓▢Élan — Win War Machine as France
  • ✓▢Croix de Lorraine — In War Machine, as France, conquer Metz within 5 turns
⛓ 6One Outback Tycoon win· 2 achievements

Attack of the Drop Bear has no faction requirement, so pick it up during whichever Outback Tycoon win you play first - losing a unit to the outback is something you can arrange on purpose.

  • ✓▢Crow-eater Conquest — Win Outback Tycoon as South Australia
  • ✓▢Attack of the Drop Bear — Lose a unit to the perils of Australia in the Outback Tycoon scenario

Crow-eater Conquest is South Australia and Sandgroper Sweep is Western Australia, so those two need separate runs. Only one of them needs to carry the Drop Bear.

⛓ 7One marathon modern game· 6 achievements

Six achievements that all say in a single game or at once, none of which lock you into a particular civ. Play one long game on a Standard or larger map and push into the modern eras rather than winning early.

  • ✓▢Drama Queen — Join or be the target of 3 Emergencies in a single game
  • ✓▢Toward Carbon Neutrality — Complete the Carbon Recapture project 10 times during a single game
  • ✓▢Secret Service — Have top secret access with five civilizations in one game at once.
  • ✓▢Robber Baron — Control 5 Luxury Resource Monopolies at once on a Standard sized map or larger.
  • ✓▢Shopping Spree — Have 10 Shopping Malls in your civilization at the same time
  • ✓▢Nobel-er than the Noblest — Achieve first place in all three Nobel Prizes in the same game

Robber Baron explicitly needs a Standard sized map or larger, so set that before you start.

⛓ 8One Heroes and Legends game· 2 achievements

Both of these need the Heroes and Legends game mode enabled, and both are scoped to a single game - so claim your five Heroes and keep recalling them in the same save.

  • ✓▢The Dream Team — Claim 5 Heroes in a single game.
  • ✓▢The Brave Live Forever — Recall a Hero 5 times in a single game.
ℹ️ These are auto-generated quick tips — a starting point, not gospel. Spotted a mistake? Add a community tip on the game page or write a community guide — player-written guides are our most reliable source.
Gift From the Storm God✓ Unlocked
Receive a Strategic Resource from Hattusa · 36.9% of players
~When Hattusa appears
Receive a Strategic Resource from the city-state of Hattusa.

Hattusa is a scientific city-state whose suzerain bonus grants a strategic resource you don't already have access to. Find Hattusa in your game, send envoys to become its Suzerain, and it will gift you a strategic resource (Iron, Niter, etc.) — that grant is the achievement. So: become Suzerain of Hattusa while lacking at least one strategic resource it can give.

Archimedes Bath✓ Unlocked
Get 5 Tech boosts in 1 turn · 25.5% of players
~One planned turn
Trigger 5 Eureka (tech boosts) in a single turn.

Eurekas are the actions that boost techs (e.g., kill a unit with a Slinger, build a Quarry, etc.). Line up five eureka-triggering actions to all complete on the same turn: queue builders/units/improvements and combat so that five separate eurekas fire together. Plan a turn where, say, you found a city on the coast, build a mine, kill a unit, meet a city-state, and discover something — all at once. Stacking pre-built actions and ending them simultaneously is the trick.

Mission to Mars✓ Unlocked
Win a regular game with a Science victory on any difficulty with any leader · 21.3% of players
~One game
Win via Science victory — launch the exoplanet expedition.

Science victory = complete the space race: launch a satellite, land on the Moon, establish a Mars colony, then build/launch the Exoplanet Expedition and accumulate enough light-years (boosted by the Lagrange Laser Station). Build tall with many Campus districts (with Library/University/Research Lab), chase production for the space projects (Spaceports + Industrial Zones with Factories), and grab science-boosting wonders. Korea (Seowon) or any high-science civ on a low difficulty makes this routine.

Veni, vidi, vici✓ Unlocked
Win a regular game with a Domination victory on any difficulty with any leader · 20.0% of players
~One game
Win via Domination — capture every other civ's original capital.

You only need each civ's ORIGINAL capital, not every city. Pick a warmonger (Rome/Trajan, Macedon, Scythia, Nzinga) and time a military spike: classical-era horsemen/Saka, medieval Knights, or a Bombard/Artillery push. Bring siege units (Battering Ram/Siege Tower vs walls) and a support stack. Take capitals in a snowball — each captured capital fuels the next. Smaller maps mean fewer capitals to grab, so combine with a Tiny/Duel map.

Drama Queen✓ Unlocked⛓ Stack 7
Join or be the target of 3 Emergencies in a single game · 20.0% of players
~One long game
Join or be the target of 3 Emergencies in a single game.

Emergencies are the world-crisis mechanic: when certain provocations happen, other civs are invited to band together against the offender for a shared reward. Steam's wording matters here — you can join an Emergency as a participant or be the target of one, and either counts, so you do not have to be the villain three times.

The practical read is that you want a long, busy game with plenty of AI neighbours rather than a quick win. Take every Emergency invitation you are offered, even ones you have no intention of winning — joining is what the achievement counts. Playing aggressively (taking cities, especially city-states) also tends to make you the target, which counts just as well.

This stacks cleanly with the other single-game achievements on this list, so run it alongside them rather than starting a game just for it.

Repo Man✓ Unlocked
Steal a Great Work of Art and don't get caught · 15.4% of players
~Late game
Steal a Great Work of Art with a Spy and escape without getting caught.

Build a Spy (Diplomatic Service civic / the Government Plaza help), send it to an enemy/AI city that holds a Great Work of Art in a Museum, and run the 'Steal Great Work' (Heist) mission. Boost success odds: use a promoted spy, target a city without a counter-spy, and pick favourable difficulty. On success the spy must also escape (offline route) without being captured. Use a higher-level spy and choose the safer escape route to avoid being caught.

Nirvana✓ Unlocked
Win a regular game with a Religious victory on any difficulty with any leader · 11.3% of players
~One game
Win via Religious victory — convert every civ to your religion.

Found a religion early (rush a Holy Site + Great Prophet — get Pantheon then a Prophet before they run out). Take the belief 'Religious Settlements'/strong missionary beliefs, mass-produce Apostles and Missionaries, and spread until more than 50% of every other civ's cities follow your religion. Use Apostles for theological combat to defend against enemy religions. Civs like Spain, Russia, or Arabia (guaranteed Prophet) excel. Defend your holy cities from enemy Apostles.

Toward Carbon Neutrality✓ Unlocked⛓ Stack 7
Complete the Carbon Recapture project 10 times during a single game · 9.1% of players
~One long game (late eras)
Complete the Carbon Recapture project 10 times during a single game.

Carbon Recapture is a repeatable late-game project, so this is a patience achievement rather than a difficult one — you need ten completions in the same game, which means reaching the industrial-and-beyond eras and then deliberately keeping the project running.

Because it is repeatable, the limiting factor is production and time. Queue it in your highest-production city and simply keep re-adding it; a second strong city doing the same halves the wait. Do not rush a victory in this game — the achievement needs the game to keep going.

It pairs naturally with the other late-game entries in the stack plan above, all of which want the same thing: one long game taken deep into the modern eras.

District 12✓ Unlocked
Build every district type in one city and the Colosseum · 8.1% of players
~One tall city over a long game
Build every district type in one city, plus the Colosseum wonder.

You need a single large-population city with one of every district (Campus, Holy Site, Theater Square, Encampment, Commercial Hub, Harbor, Industrial Zone, Entertainment Complex, Aqueduct, Neighborhood, Spaceport, Government Plaza, plus the others) AND the Colosseum wonder nearby. District count is gated by population (one district per ~3 pop, minus the free Aqueduct etc.), so grow that city huge with food, and plan tiles so all districts fit. Build the Colosseum with that city. A grassland-river start with lots of workable tiles makes the placement possible.

God-Like✓ Unlocked
Win a regular game at Deity difficulty · 7.0% of players
~One long game
Win a regular game on Deity difficulty.

Deity gives the AI huge early bonuses (extra settlers, units, techs). The cleanest win is a fast Science or a snowballing Domination before the AI's lead compounds. Key tips: settle aggressively early to out-expand, prioritise a strong start bias civ, get Campus districts down early for science, and either rush a Science victory or take AI capitals with a timed military window (Knights, then artillery). Use city-states (envoys/suzerainty) to punch above your weight. Lower map size (Tiny/Duel) and a turtle-friendly map make Deity dramatically easier — pair this with the small-map win achievements.

The Origin of Species✓ Unlocked
Activate Darwin adjacent to the Galapagos Islands · 5.9% of players
~Conditional (needs the map feature + the GS)
Activate the Great Scientist Charles Darwin adjacent to the Galápagos Islands.

Two conditions must line up: (1) your map must contain the Galápagos Islands natural wonder, and (2) you must recruit the Great Scientist Charles Darwin. Move Darwin to a tile adjacent to Galápagos and use his activation there. Re-roll maps (or use a map type likely to spawn it) until Galápagos appears, earn Great Scientist points to claim Darwin before a rival does, and walk him to the wonder.

Legends of the Hidden Temple✓ Unlocked
Build a Colossal Head adjacent to a Holy Site with a Temple. · 5.8% of players
~Conditional
Build a Colossal Head adjacent to a Holy Site that has a Temple.

The Colossal Head is the Olmec improvement, built by a Builder when you're Suzerain of the city-state La Venta (Olmec). So: become Suzerain of La Venta to unlock the Colossal Head, build a Holy Site and put a Temple in it, then have a Builder construct a Colossal Head on a tile adjacent to that Holy Site. Plan the tile placement so the Head sits next to the Holy Site.

Secret Service✓ Unlocked⛓ Stack 7
Have top secret access with five civilizations in one game at once. · 5.4% of players
~Late game, diplomacy-heavy
Have top-secret access with five civilizations at once.

Diplomatic Visibility rises with each level of access (Limited → Open → Secret → Top Secret) via embassies, delegations, alliances, and spies in their cities. To have Top Secret with five civs simultaneously, maintain high visibility on five different civs at the same time — stack delegation + embassy + alliance + a spy stationed in each. Spies parked in foreign cities give the extra visibility levels needed to push five civs to Top Secret in one turn.

Robber Baron✓ Unlocked⛓ Stack 7
Control 5 Luxury Resource Monopolies at once on a Standard sized map or larger. · 4.3% of players
~One long game
Control 5 Luxury Resource Monopolies at once on a Standard sized map or larger.

Two hard requirements sit in the description and both are easy to fall foul of. First, the map must be Standard sized or larger — set that at game creation, because you cannot change it later and a smaller map voids the achievement no matter how well you play. Second, the five monopolies must be held at once, not accumulated over the game.

A monopoly means controlling the great majority of a given luxury resource on the map, so the play is to settle and expand toward luxuries you already have a copy of rather than spreading across five different ones. Trading for and conquering tiles that hold copies of a luxury you are close to cornering is usually faster than settling new land.

Because it is a simultaneous state rather than a total, check your resource screen before you end the game — it is common to hold four and not notice the fifth slipped away.

Civ 6 Civets System✓ Unlocked
Get 5 Civic boosts in 1 turn · 3.8% of players
~One planned turn
Trigger 5 Inspirations (civic boosts) in a single turn.

Same idea as Archimedes Bath but for civics: Inspirations are actions that boost civics (build a district, become Suzerain, found a religion, etc.). Pre-arrange five inspiration-triggering actions to land on one turn — e.g., build a Holy Site, send an envoy to hit Suzerain, recruit a Great Person, kill a unit, and discover a Natural Wonder simultaneously. Queue everything so it resolves together.

Shopping Spree✓ Unlocked⛓ Stack 7
Have 10 Shopping Malls in your civilization at the same time · 3.7% of players
~One long game
Have 10 Shopping Malls in your civilization at the same time.

Ten Shopping Malls standing simultaneously means ten cities capable of building one, so this is fundamentally a wide-empire achievement — tall four-city empires simply cannot reach the number.

Plan for it early by settling or conquering past ten cities, then build the prerequisite infrastructure in all of them rather than perfecting a few. As with the other entries here the wording is at the same time, so do not raze or lose cities once they are built.

This wants exactly the same game state as Robber Baron — a big map, a wide empire and a long game — so chase them together.

Meiji Restoration✓ Unlocked
Playing as Japan, have a district with 6 adjacent unpillaged districts · 3.0% of players
~Conditional (Japan)
As Japan, have a district with 6 adjacent unpillaged districts.

Japan's whole gimmick is district adjacency bonuses, so this is natural for them. Plan a hexagonal cluster: pick a central district tile and build six districts on the six surrounding tiles (districts only, not wonders/city center necessarily — they must be districts and unpillaged). Japan's cheaper districts and adjacency synergy make packing seven districts tightly feasible in one high-pop city. Lay them out around a central hub tile.

Attack of the Drop Bear✓ Unlocked⛓ Stack 6
Lose a unit to the perils of Australia in the Outback Tycoon scenario · 3.0% of players
~One scenario run
Lose a unit to the perils of Australia in the Outback Tycoon scenario

Outback Tycoon scenario. Losing a unit to Australia's hazards is something you can arrange deliberately, and it carries no civ requirement — so it costs nothing to pick up during whichever Outback Tycoon run you are already playing for a win.

Nobel-er than the Noblest✓ Unlocked⛓ Stack 7
Achieve first place in all three Nobel Prizes in the same game · 2.9% of players
~One long game (late eras)
Achieve first place in all three Nobel Prizes in the same game.

All three prizes have to be won in the same game, which is what makes this awkward: they reward different things, so you cannot specialise the way you normally would. You need a civ that is competitive across several fields at once rather than dominant in one.

The reliable approach is a long, peaceful, high-output game where you are ahead of the AI generally rather than racing a specific victory. Playing on a lower difficulty makes this dramatically easier, since the prizes are awarded competitively against the other civs — being merely good is enough when the field is weak.

Do not end the game early. Like the rest of this stack it needs the late eras to actually arrive.

The Dream Team✓ Unlocked⛓ Stack 8
Claim 5 Heroes in a single game. · 2.8% of players
~One game with Heroes and Legends enabled
Claim 5 Heroes in a single game.

This requires the Heroes and Legends game mode, which is a toggle you set when creating the game — without it there are no Heroes to claim and the achievement is unobtainable no matter how you play.

With the mode on, Heroes are discovered and claimed from the map, so the play is straightforward: explore early and widely, and prioritise claiming Heroes over other uses of your early production and movement. Five in one game is a matter of getting to them before the AI does.

Run this in the same game as The Brave Live Forever — both need the same mode and both are scoped to a single game, so there is no reason to play two separate saves.

Scythian Horse Rush✓ Unlocked⛓ Stack 4
Playing as Scythia have 10 Saka Horse Archers in your army · 2.1% of players
~One game
Playing as Scythia have 10 Saka Horse Archers in your army

As Scythia. Ten Saka Horse Archers alive at the same time — Scythia's unique unit, so no other civ can do this. Cheap enough to mass early.

Shares a run with I Quenched Your Thirst For Blood if Persia is in your game.

Walk Like an Egyptian✓ Unlocked⛓ Stack 1
As Egypt build a Sphinx adjacent to the Pyramids both on Desert Floodplains · 1.0% of players
~One game
As Egypt build a Sphinx adjacent to the Pyramids both on Desert Floodplains

As Egypt, regular game. A placement puzzle: the Sphinx has to sit adjacent to the Pyramids and both have to be on Desert Floodplains. Scout your start before committing — if your capital has no floodplains, restart rather than fight the map.

Because it needs a regular Egypt game, it shares a run with Claim the Fourth Cataract provided Nubia is in the game.

Flight Slingulator✓ Unlocked
Airlift a level 3 Slinger · 0.6% of players
~Niche setup
Airlift a level-3 Slinger.

Another anachronism stunt: you must keep an ancient-era Slinger alive and promote it to level 3 (it gains XP from combat — feed it safe kills, ideally vs barbarians, and use XP-boost policies). Then research into the modern era for Airlift (needs the right tech/Aerodrome or the Airlift ability) and airlift that level-3 Slinger between cities. The hard part is keeping a fragile Slinger alive and leveled into the late game — protect it and farm XP early.

The Brave Live Forever✓ Unlocked⛓ Stack 8
Recall a Hero 5 times in a single game. · 0.6% of players
~One game with Heroes and Legends enabled
Recall a Hero 5 times in a single game.

Also needs the Heroes and Legends game mode enabled at game creation. Heroes expire after a period of use, and recalling brings one back — the achievement counts five recalls within the same game.

Since recalls depend on having Heroes in the first place, this naturally follows from claiming several of them, which is why it pairs with The Dream Team. Claim aggressively, use your Heroes rather than hoarding them, and recall each one as it becomes available instead of letting the opportunity pass.

One long game with the mode enabled covers both achievements comfortably.

Missed That Day in History Class✓ Unlocked
Clear nuclear contamination with a Roman Legion · 0.5% of players
~Late game setup
Clear nuclear contamination using a Roman Legion.

A deliberately anachronistic stunt. Roman Legions can build Roman Forts and remove features — and they can clear nuclear fallout/contamination like a Builder action. You need a Legion still alive in the late game (keep one and upgrade-protect it, or play a long game) and a tile with nuclear contamination (nuke a tile yourself or get nuked). Move the Legion onto the contaminated tile and use its clear-contamination action. Easiest to set up in a sandbox-style late game where you nuke your own territory then clean it with a preserved Legion.

Claim the Fourth Cataract✓ Unlocked⛓ Stack 1
Playing as Egypt in a regular game, conquer the original Nubian capital within 10 turns of declaring a formal war on Nubia · 0.5% of players
~One game
Playing as Egypt in a regular game, conquer the original Nubian capital within 10 turns of declaring a formal war on Nubia

As Egypt, regular game. Two constraints that are easy to miss: it must be a formal war declaration, not a surprise war, and you have 10 turns from that declaration to take Nubia's original capital.

So set Nubia as a known opponent, position your army before declaring, and only then declare. Same run as Walk Like an Egyptian.

Crow-eater Conquest✓ Unlocked⛓ Stack 6
Win Outback Tycoon as South Australia · 0.5% of players
~One scenario run
Win Outback Tycoon as South Australia

Outback Tycoon, as South Australia. The two Outback Tycoon wins are locked to different sub-factions so they need separate runs — but Attack of the Drop Bear has no faction requirement and can ride along with either.

Sandgroper Sweep✓ Unlocked
Win Outback Tycoon as Western Australia · 0.5% of players
~One scenario run
Win Outback Tycoon as Western Australia

Outback Tycoon, as Western Australia. The counterpart to Crow-eater Conquest; whichever you play second no longer needs Attack of the Drop Bear if you picked it up in the first.

Trans-Siberian Railroad✓ Unlocked
Playing as Russia, have a city that is at least 60 tiles away from your capital, connected by a Trade Route and road at the start of the turn. · 0.4% of players
~Conditional (Russia, big map)
As Russia, found/own a city at least 60 tiles from your capital.

Play Russia on a Huge map. Russia's Lavra/territory bonuses help you expand fast. Settle (or conquer) a city that is 60+ tiles in distance from your capital — so you want a sprawling map and to push a settler far across the continent/ocean. Use a Huge Pangaea or Continents map, beeline a distant landmass, and plant a city way out there.

Total A-Nile-hilation✓ Unlocked⛓ Stack 2
Playing Gifts of the Nile as Egypt, win on Deity difficulty · 0.4% of players
~One scenario run
Playing Gifts of the Nile as Egypt, win on Deity difficulty

Gifts of the Nile scenario, as Egypt, on Deity. The scenario and civ are both fixed, so this shares a run with From Med to Red to the Land of the Dead — conquer Irem and Punt during the Deity win rather than playing the scenario twice.

From Med to Red to the Land of the Dead✓ Unlocked⛓ Stack 2
Playing Gifts of the Nile as Egypt, conquer Irem and Punt · 0.4% of players
~One scenario run
Playing Gifts of the Nile as Egypt, conquer Irem and Punt

Gifts of the Nile scenario, as Egypt. No difficulty requirement of its own, which is exactly why it belongs in the Deity run for Total A-Nile-hilation — take Irem and Punt on the way to winning.

That's Some Good Kerma✓ Unlocked⛓ Stack 3
Playing Gifts of the Nile as Nubia, win on Deity difficulty · 0.4% of players
~One scenario run
Playing Gifts of the Nile as Nubia, win on Deity difficulty

Gifts of the Nile scenario, as Nubia, on Deity. Pairs with Sea of the Bow, which has no difficulty requirement — found the Mediterranean coastal city during this same Deity run.

Sea of the Bow✓ Unlocked⛓ Stack 3
Playing Gifts of the Nile as Nubia, found a coastal city on the Mediterranean Sea · 0.4% of players
~One scenario run
Playing Gifts of the Nile as Nubia, found a coastal city on the Mediterranean Sea

Gifts of the Nile scenario, as Nubia. Founding a coastal city on the Mediterranean costs you nothing you would not otherwise do, so fold it into the Deity run for That's Some Good Kerma.

Pyramid Scheme✓ Unlocked
As Nubia, earn six different adjacency bonuses on a Nubian Pyramid · 0.4% of players
~One game
As Nubia, earn six different adjacency bonuses on a Nubian Pyramid

As Nubia, regular game. Six different adjacency bonuses on one Nubian Pyramid, so this is about where you place it rather than how many you build. Plan the surrounding tiles before you commit the build.

I Quenched Your Thirst For Blood✓ Unlocked⛓ Stack 4
Playing as Scythia, recapture one of your founded cities from Persia · 0.4% of players
~One game
Playing as Scythia, recapture one of your founded cities from Persia

As Scythia, and Persia has to be in the game — you need Persia to take one of your founded cities so that you can retake it. Losing a city on purpose is the awkward part; a lightly defended border city is the usual approach.

Same run as Scythian Horse Rush.

Élan✓ Unlocked⛓ Stack 5
Win War Machine as France · 0.4% of players
~One scenario run
Win War Machine as France

War Machine scenario, as France. Winning is the requirement, and Croix de Lorraine asks you to take Metz within 5 turns in the same scenario as the same civ — so do both in one run rather than replaying.

Croix de Lorraine✓ Unlocked⛓ Stack 5
In War Machine, as France, conquer Metz within 5 turns · 0.4% of players
~One scenario run
In War Machine, as France, conquer Metz within 5 turns

War Machine scenario, as France. Five turns is tight, so open by driving straight at Metz rather than building up. Since it does not require a win, it can be earned during the run you use for Élan.

More SteamVault walkthroughs

and Rogerand RogerThrifty BusinessThrifty BusinessHalf-Life 2Half-Life 2PortalPortalTeam Fortress 2Team Fortress 2Left 4 Dead 2Left 4 Dead 2Portal 2Portal 2Garry's ModGarry's ModSid Meier's Civilization VSid Meier's Civilization VFallout: New VegasFallout: New VegasBatman: Arkham Asylum GOTY EditionBatman: Arkham Asylum GOTY EditionLIMBOLIMBO
Browse all SteamVault guides →