
Prey — Achievement Walkthrough
23 achievement guides · sign in to track your unlocks · Full game page →
Recycler Charges pull nearby loose objects into a vortex. Toss one into a room piled with junk (a storage area or a cluttered lab) so it sucks in 20+ items at once. Gather objects into a heap first if needed.
Combat Focus is a Human ability that slows time. Activate it and land a kill during the slow-mo window. Grab the ability early and use it in any fight.
Collect Weapon Upgrade Kits (found and crafted at Fabricators) and install every upgrade on one weapon — the Shotgun or Silenced Pistol are good picks. Fabricate kits from the plans if you're short.
TranScribes are the audio logs scattered across the station, often on bodies and desks. Collect and play every one. Use a collectible map for the final few; some are in locked rooms needing hacking or a keycode found elsewhere.
Every readable email on every workstation. This is a big sweep — check each terminal in each zone, and hack the locked ones. A checklist helps ensure you don't miss a station's inbox before the area changes.
Bunch up Mimics (they often swarm in groups), then hit them all fast — a well-placed shotgun spread, a Recycler Charge, or an EMP+GLOO combo followed by wrench swings. The Recycler Charge is the cleanest: toss it into a Mimic cluster to shred all five at once.
Every human on Talos I must survive your entire run — and some are easy to kill by accident (turrets, explosions, letting Typhon or hazards get them, or the tricky choices around Aaron Ingram, the volunteers, and the escape). Use non-lethal tools: the GLOO Cannon to immobilize hostile humans (Phantom-controlled ones still count as Typhon, so those are fine to kill), Mindjack/Deprogramming to free mind-controlled crew, and stun/knockout options. Save often and check the Missing Persons tracker. Pairs with a pacifist mindset but is separate from your power choices.
Eat/drink every consumable type in the game — various foods, coffees, alcohol, etc. Loot kitchens, cafeterias, and vending machines. Some rarer items appear only in specific areas, so grab unusual consumables when you see them.
Psychoshock is a Typhon power. Hit any human enemy (a mind-controlled or hostile crew member) with it. Needs the power installed.
With Mimic Matter, target an actual Mimic enemy and copy it. Freeze it first (GLOO) or catch it mid-transform so you can scan and mimic it. A fun quick one on any Typhon-power run.
Once you have Mimic Matter (a Typhon power), turn into 20 different object types — a mug, a chair, a medkit, a turret, etc. Just spam it on varied props as you explore. Needs the Typhon power, so incompatible with a No Needles run.
The Moon Shark is a burrowing Typhon that surfaces on the lunar exterior. Bait it up, then burst it down with heavy weapons/powers while dodging its lunges. Stay near cover and hit it hard when it emerges.
Every crew member (alive or dead) must be found and their status updated. Follow the objective tracker, read TranScribes and emails for locations, and search offices, quarters, and out-of-the-way rooms. A few are in hidden or hazard-blocked areas — sweep each zone before progressing since some become unreachable late.
Mooncrash is a roguelike mode. Each of the five characters unlocks by completing their intro/escape conditions across runs. Play the sim, meet each character's unlock requirement, and all five open up. Progress persists between runs.
The signature Mooncrash challenge — get all five survivors off the moon base in a single simulation cycle before the escalating Corruption overwhelms you. Learn each escape route, pre-stage gear in stashes across runs, manage the Corruption timer, and route the characters efficiently. Expect many attempts.
Work through every Story Objective across the five characters over multiple runs. Each reveals a piece of the Pytheas base narrative. They persist, so chip away at them run by run.
KASMA Orders are Mooncrash's optional challenge objectives (do X under Y condition). Complete the full list — several are demanding combat or speed feats. Knock them out as you get stronger and learn the sim.
Mimic a small object, then use Kinetic Blast to launch yourself 20m. Do it in a large open area (the lobby atrium or the exterior). Line up a clear runway so you travel the full distance.
Escape a run holding a large sim-point surplus. Loot aggressively, complete objectives (they pay out), and don't overspend on neuromods/gear that run — bank the points and escape rich.
A pure-human build — never install a single Typhon neuromod (the alien powers). You can still use all Human abilities (hacking, repair, weapons, stealth). It makes some fights harder but avoids the turret-hostility that Typhon powers trigger. Plan your neuromods into Human trees only. Split Affinity is the mirror achievement.
The alien-only build — install only Typhon neuromods, no Human ones. Mimic Matter, Kinetic Blast, and the combat Typhon powers carry you. Note the station turrets turn hostile once you're 'alien enough', so keep Combat Focus and cover in mind. Do it on a separate save from No Needles.
The opposite of Do No Harm — everyone dies by your hand. Do it on a dedicated save. Track down every living crew member (use the Missing Persons objective and TranScribe/quarters clues) and eliminate each. Some are in hard-to-reach or missable spots, so sweep the station thoroughly before the finale.
Unlock and install the full neuromod tree for all five characters — a long grind of accumulating sim currency and materials across runs. The last big Mooncrash grind; do it alongside the other DLC objectives.











