
Middle-earth™: Shadow of Mordor™ — Achievement Walkthrough
14 achievement guides · sign in to track your unlocks · Full game page →
Morgai Fly nests hang in many uruk camps (glowing hive prompts). Shoot or detonate a nest above a group of uruks and the released flies make them panic and flee. Find camps with nests over crowds, pop the nests, and tally 20 fleeing uruks across a few camps. Cumulative, so you don't need 20 at once.
Bodyguards are summoned when a Warchief is in trouble. Use the Army menu to identify each chief's bodyguards (revealed by interrogating Worms), then kill or brand those bodyguards first so the chiefs can't call for help. With bodyguards gone, bait each Warchief into the open (trigger an event they attend) and take them down isolated. Doing this for two different chiefs earns it.
The catch is that killing a Warchief normally triggers a power struggle and a replacement rises. To beat all 5 'before any uruk takes their place', do it in quick succession: first weaken/learn all 5 Warchiefs' locations and weaknesses (interrogate Worms), then take them down back-to-back so the game doesn't have time to promote replacements between kills. The cleanest method many use: Brand the Warchiefs instead first to control the hierarchy, then trigger a culling, OR rush all five in one tight window. Branding their bodyguards so they can't be defended speeds each fight. Use fast-travel between fortresses to chain the kills.
You first need a Warchief under your control (Brand him — usually by branding his bodyguards, drawing him out, weakening and then branding him with the late-game Wraith Brand on Warchiefs). Once you control one, open the Army menu / issue a command and order him to attack a rival Warchief — that triggers the Riot. So the prerequisite is the upgraded Brand that works on Warchiefs; get that, brand one chief, then command the assault.
Climb a tall Forge Tower or one of the high ruins, spot an uruk far below, and trigger Strike From Above (the leaping assassination). You need real vertical distance, so the Forge Towers are perfect — get to the very top, aim at an uruk at the base, and dive. If it doesn't pop, you weren't high enough; find a taller perch.
Ithildin are floating word-fragments found high up around both regions. Activate all Forge Towers first — they reveal collectible icons on the map. Then methodically visit each Ithildin marker; they're usually perched on ruins/structures requiring a climb and a glide to reach. Use Wraith vision to spot the exact piece. Knock them all out region by region using the map markers rather than wandering.
Artifacts are ground-level collectibles (objects you inspect, then complete a short 'find the memory' focus minigame by aligning the audio/visual). Activate Forge Towers to map them, then visit each: inspect the artifact and complete its memory sequence (rotate/locate the glowing point) — both steps are required for the count. Sweep both maps using the markers.
Interrogate Worms (the wandering informers) until you reveal a Captain weakness/event that is a Feast (or 'Drinks the Grog'). Go to the feast, sneak to the grog barrel (it has a poison prompt), poison it, and let the captain drink — it damages/weakens or kills him. The key is finding a captain currently holding a Feast event, which you learn from Worms, so reveal captain intel until a feast shows up on the map.
This is pure Nemesis-system theatre. Let a regular uruk kill you so he gets promoted to Captain. Then feed his rise: lose power struggles to him or let him win duels/missions so he climbs to Warchief (you can influence this by branding his rivals or just letting events resolve in his favour). Once your former killer is a Warchief, hunt him down and finish him. Track him in the Army menu to see his promotions.
In the Lord of the Hunt DLC the Warchiefs ride and command monsters (Caragath, Wretched Graugs, Ghûls). Each requires countering its beast: dominate or kill its mount, exploit its specific fear, and bring the new DLC abilities. Reveal each chief's weaknesses via Worms, neutralise their beast advantage first (e.g., dominate the Caragath, bait the Graug), then execute the chief. Work through all of them to complete the hunt.
Play through every story mission of The Bright Lord DLC. As Celebrimbor you progressively unlock the Ring's full power; completing all the campaign missions maxes it and earns this. Just clear the DLC's main mission list start to finish — they're linear, so this comes naturally with the DLC's other objective achievements.
You need the Wraith Brand ability and ideally the upgrades that let you brand groups. Build your Focus/hit-streak high, then in a crowded warband use the area Brand (Wraith Burst / brand-while-in-combat) repeatedly. Best setup: find a large patrol or a Warchief's gathering with 20+ uruks, raise your combat streak to unlock the special brand, and chain brands across the crowd. Having the rune/upgrades that refill Focus on branding helps you keep going. A captain's recruitment gathering is an ideal dense target.
Slaves are freed by hitting the glowing slave-master/cage prompts. The trick is to find a dense slave-labour area (the mining/work camps have clusters), mount a caragor nearby, and ride between groups freeing them rapidly — the caragor's speed is what makes 30-in-180s possible on foot it's too slow. Scout the area first so you know where the clusters are, then start the run. If a caragor isn't around, use a Beast Whistle/bait to summon one. Stay mounted the whole time and chain from group to group without backtracking.
Test of the Ring is the Bright Lord DLC's score/objective gauntlet where you play Celebrimbor with the full Ring power. Each stage has optional objectives (specific kill types, branding counts, survive conditions, time/score targets). Lean on the Ring's empowered Brand (you can mass-dominate quickly) to hit branding objectives, and use the strong combat to clear kill objectives. Replay stages to pick off any objectives you missed in one run — they're tracked cumulatively per stage. Getting high-level runes here also feeds the related 'Beyond Epic' (level 30 rune) achievement.