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Alan Wake
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Alan Wake — Achievement Walkthrough

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Sound and Fury
Kill four Taken with a single flashbang. · 34.2% of players
Medium~When a group clusters
Kill four Taken with a single flashbang.

Flashbangs detonate in a bright burst that vaporises nearby Taken outright (light is their weakness). Bunch four-plus Taken together, then drop/throw a flashbang into the middle. Same dense-swarm moments as the flare-gun challenge work here — wait for the crowd, then pop it.

The Six-Gun Scribe
Defeat 100 Taken with the revolver. · 33.4% of players
Easy~Cumulative
Defeat 100 Taken with the revolver.

The revolver is your default sidearm. Just favour it as your finisher: burn a Taken's shadow shield with the flashlight, then revolver them. Cumulative across playthroughs, so use it as your go-to and you'll pass 100 naturally — top it up on a Hard/Nightmare run if short.

Collateral Carnage
Defeat 20 Taken with indirect means. · 31.1% of players
Easy~Cumulative
Defeat 20 Taken with indirect means (environmental: gas tanks, explosive barrels, cars).

Levels are dotted with red explosive barrels, gas canisters, and electrical hazards near groups of Taken. Light/shoot the explosive when enemies are next to it for an indirect kill. Look for these set-ups in every combat arena — 20 across the game is easy if you prioritise blowing barrels over shooting.

Two For the Price of One
Kill two Taken with a single shotgun blast. · 30.1% of players
Easy~Quick
Kill two Taken with a single shotgun blast.

Strip the shadow shields off two Taken with your flashlight boost, line them up so one is behind the other (or side by side at close range), and fire the shotgun once. The spread + penetration drops both. Easiest when two weak Taken approach together — boost both, then one shell.

Come One, Come All
Kill four Taken with a single shot from the flaregun. · 23.0% of players
Medium~When a group clusters
Kill four Taken with a single flare gun shot.

The flare gun is a one-hit AoE blast. Wait until at least four Taken are bunched tightly together (let them group up while you back toward a wall), then fire the flare gun into the cluster. Big swarm waves — like the bulldozer/lumber yard fights and several scripted ambushes — are ideal. Save a flare gun shot for a dense crowd.

If It Flies, It Burns
Burn 1,000 birds. · 13.4% of players
Easy~Cumulative across the game
Burn 1,000 birds (cumulative) with your flashlight boost.

Flocks of possessed ravens attack throughout the game. Holding the flashlight boost on them incinerates them. This is cumulative across your whole playthrough(s), so just always boost the bird flocks rather than running. Bird-heavy sections (the early forest chapters and several set-pieces) rack up the count fast; you'll likely finish near 1,000 in one playthrough and tip over on Hard/Nightmare.

Child of the Elder God
Have a rock'n'roll moment without dropping to a low health state. · 11.5% of players
Medium~1 attempt
Get through the 'rock 'n' roll' stage-concert set-piece without dropping to low health.

During the Anderson brothers' farm concert finale, giant Taken and waves attack while pyrotechnics and stage lights help you. Stay near the powerful stage lights (they strip shadows for free), use the fireworks/pyro as area damage, and keep moving so you never get cornered into low health. Don't get greedy meleeing — let the lights and explosions do the work and you'll finish the sequence without ever entering the red-screen low-health state.

Alan, Wake Up
Complete the game on Nightmare difficulty. · 3.0% of players
Hard~10–12 hours
Finish the game on Nightmare difficulty.

Nightmare unlocks after one full playthrough. Enemies are far tougher and ammo/batteries are scarce, so conserve: burn the boost (focused flashlight) only as long as needed to strip a Taken's shadow shield, then a couple of shots — don't over-burn. Always fight near light sources/safe havens, dodge (it triggers cinematic slow-mo windows) instead of tanking hits, and pick up every battery and ammo box. Use flares to create breathing room when swarmed. Nightmare also contains extra manuscript pages needed for the Collector's Edition achievement, so grab pages as you go.

Meet the Deadline
In ''Mirror Peak,'' make it from the Coal Mine Museum to Cauldron Lake in 30 minutes. · 2.9% of players
Medium~1 attempt with knowledge
In 'Mirror Peak', get from the Coal Mine Museum to Cauldron Lake within the time limit.

This is a timed run through a Taken-heavy stretch. Don't try to kill everything — run. Boost only to break through a Taken blocking your path, sprint between safe havens, and ignore optional fights. Knowing the route is everything: do a practice run to learn the path, then a committed run sprinting the whole way, only stopping to clear enemies directly in your lane. Use flares to punch through groups rather than fighting them.

Gunless Wonder
Make it to Cauldron Lake without firing a single shot in ''On the Road to Cauldron Lake.'' · 2.9% of players
Hard~A few attempts
Reach Cauldron Lake in 'On the Road to Cauldron Lake' without firing a single shot.

No guns the entire chapter — you survive on the flashlight boost, dodging, flares (flares are allowed — they're not 'firing' a gun) and reaching light/safe havens. Use the flashlight boost to stagger Taken and slip past, sprint between lamps and generators, and use flares to clear a path through groups. Memorise the route so you spend as little time exposed as possible. It's tense but doable once you know where the safe havens are. (Flashbangs/flares are fine; just don't fire the revolver/rifle/shotgun/flare-gun-as-weapon — to be safe rely on dodging and flares only.)

Every Nook and Cranny
Discover all of the hidden chests. · 2.9% of players
Medium~Use a map guide
Discover all of the hidden chests.

Hidden supply chests are tucked off the main path, often unlocked by following the floating directional arrows or yellow-paint hints. Explore side trails in every chapter and shine your flashlight to reveal paint-arrow clues pointing to them. They carry ammo/batteries too. Track which chapter each is in with a checklist; chapter select lets you mop up any you missed.

Fast and Furious
Special 1: Make it through the final battle in less than 1 minute and 30 seconds. · 2.8% of players
Medium~A few attempts
In DLC 'The Signal', beat the final battle in under 1:30.

In the final fight of The Signal, focus pure aggression: pre-position near the strongest light source, immediately boost-and-burst priority Taken, and use flares/flashbangs to clear groups instantly rather than fighting them one by one. Know the spawn order so you delete each wave the moment it appears. Sub-90-seconds needs you to never waste time — AoE everything.

Whirlwind
Special 2: Make your way past the tornado in under 60 seconds. · 2.8% of players
Medium~A few attempts
In DLC 'The Writer', get past the tornado in under 60 seconds.

The tornado approach in The Writer is a sprint. Don't fight — run the path, boosting only to knock aside any Taken directly blocking you, and beeline to the objective. Learn the route on a first attempt, then a committed sprint with flares to punch through any blockage gets you under 60 seconds.

Creative Space
Special 2: Discover the secret area. · 2.8% of players
Easy~5 minutes (know where to look)
In DLC 'The Writer', discover the secret area.

The Writer is a surreal level built from floating fragments. The secret area is reached by taking a non-obvious branch / platforming detour off the main path during one of the assembling-platform sections — look for a route that leads away from the objective marker to a tucked-away space. Explore the optional platform paths rather than rushing to the next objective.

Hypercaffeinated
Discover all coffee thermoses. · 2.7% of players
Medium~Use a map guide
Discover all coffee thermoses.

100 coffee thermoses are scattered across the chapters, usually glinting on side paths, porches, and ledges. They don't reset, so collect across playthroughs. Explore thoroughly, watch for the thermos shine, and use a chapter checklist to clean up the last few via chapter select.

Collector's Edition
Find all of the manuscript pages in the game, including the ones in Nightmare mode. · 2.6% of players
Hard~Across Normal + Nightmare
Find all manuscript pages in the game, including the Nightmare-only ones.

Manuscript pages are the big collectible. A chunk of them ONLY appear on Nightmare difficulty, so a single Normal run can't get this — you need a Normal run for the Normal-set pages and a Nightmare run for the Nightmare-exclusive ones. Use a per-chapter page checklist, and note that some pages are only obtainable during a specific scene (grab them then, as a few areas lock behind you). Pair this with your Nightmare playthrough.