
Neon White — Achievement Walkthrough
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Story progression. Simply reach the end of Mission 1 (the 1st campaign chapter) by clearing its levels in order. You do not need Ace times for this — just cross each finish line. Unmissable as you play through the story.
Every level has a target 'Ace' clear time shown on the results screen. Beat that time to earn an Ace medal. Use the level's optimal card route, chain your movement (jumps, stomps and card discards for extra mobility) and skip unnecessary kills. Retrying a level from the pause menu is instant, so keep refining a run until you dip under the Ace threshold.
Equip the Katana card and face an enemy that is firing at you. Time your melee attack as their bullet reaches you to deflect it straight back into them for the kill. Enemies that shoot projectiles at you (rather than melee) are the ones to use — set up in front of a shooter and swing as the shot arrives.
Story progression. Simply reach the end of Mission 2 (the 2nd campaign chapter) by clearing its levels in order. You do not need Ace times for this — just cross each finish line. Unmissable as you play through the story.
Levels hide collectible gifts off the main path. Pick one up during a run, then return to the hub (the Central Producer area) and hand it to the character it is meant for. Giving gifts is how you open sidequests and deepen relationships, so grab them whenever you spot one.
A hidden achievement whose Steam description is concealed. It unlocks through normal story progression / a scripted early moment rather than a skill challenge. If it does not pop while playing, check a community guide for its exact trigger.
Story progression. Simply reach the end of Mission 3 (the 3rd campaign chapter) by clearing its levels in order. You do not need Ace times for this — just cross each finish line. Unmissable as you play through the story.
The stomp move (discarding a card downward) launches you. Perform a stomp while over the edge/boundary of a level so you fly off it. Any early level with a drop works — line up near an edge and stomp out into the open air.
Vending machines dispense soul cards (your weapon/movement cards) at set points in levels. Grab cards from them across your runs; ten pickups total unlocks this. It comes naturally as you replay levels chasing better times.
Hidden achievement with a concealed description. It is tied to a specific level or story moment involving the clocktower area. Trigger not shown in the Steam data — see a community guide if it does not unlock naturally.
Story progression. Simply reach the end of Mission 4 (the 4th campaign chapter) by clearing its levels in order. You do not need Ace times for this — just cross each finish line. Unmissable as you play through the story.
The Fists card is a melee punch card that appears in certain levels. Pick it up and use it (throw a punch) at least once. It is deliberately weak — that is the joke — so any activation counts.
Story progression. Simply reach the end of Mission 5 (the 5th campaign chapter) by clearing its levels in order. You do not need Ace times for this — just cross each finish line. Unmissable as you play through the story.
Tripwires are laser hazards in some levels. Deliberately run into one and let it kill you. Easiest done on a level you know has a tripwire — just walk into the beam.
Story progression. Simply reach the end of Mission 6 (the 6th campaign chapter) by clearing its levels in order. You do not need Ace times for this — just cross each finish line. Unmissable as you play through the story.
Hidden achievement, description concealed. Likely tied to using melee/fist attacks in a specific way. Exact trigger not verified from the Steam data — consult a community guide if needed.
Mimics are disguised enemies that fire at you. Let a Mimic's shot connect and kill you. Stand in the open in front of a Mimic rather than dodging or killing it first.
Story progression. Simply reach the end of Mission 7 (the 7th campaign chapter) by clearing its levels in order. You do not need Ace times for this — just cross each finish line. Unmissable as you play through the story.
Memories are unlocked through a character's personal content — give Yellow gifts you find in levels and progress her sidequest thread. Unlocking any single one of Yellow's memories pops this.
Give Violet gifts and advance her thread to reveal her memories. Unlocking any one of Violet's memories is enough.
Give Red gifts and progress her content to unlock her memories. Any single one of Red's memories counts.
Story progression. Simply reach the end of Mission 8 (the 8th campaign chapter) by clearing its levels in order. You do not need Ace times for this — just cross each finish line. Unmissable as you play through the story.
Hidden achievement with a concealed description — a joke/secret unlock tied to a specific (often silly) action. Trigger not verified from the Steam data; see a community guide.
Get an Ace medal on half of all the game's levels. Work through the campaign chasing Ace times — study each level's intended card route, then optimise. This one is a milestone toward Straight A's, so it falls out of that grind.
Gather half of all the hidden gifts scattered across the levels. Gifts are usually tucked down side routes, on rooftops or behind small detours. Replaying levels with an eye for optional paths builds this up.
Story progression. Simply reach the end of Mission 9 (the 9th campaign chapter) by clearing its levels in order. You do not need Ace times for this — just cross each finish line. Unmissable as you play through the story.
Story progression. Simply reach the end of Mission 10 (the 10th campaign chapter) by clearing its levels in order. You do not need Ace times for this — just cross each finish line. Unmissable as you play through the story.
Hidden achievement, description concealed. Tied to a specific late area/level. Exact trigger not shown in the Steam data — refer to a community guide if it does not pop.
Hidden achievement with a concealed description — a secret/scripted moment. Trigger not verified from the Steam data; a community guide will have the exact steps.
Story progression. Simply reach the end of Mission 11 (the 11th campaign chapter) by clearing its levels in order. You do not need Ace times for this — just cross each finish line. Unmissable as you play through the story.
Strange Coins are rare hidden collectibles. Find one during a run. They sit well off the main route — explore an area you would normally speed past. If you are hunting it deliberately, follow a community collectible map for its exact spot.
Story progression. Simply reach the end of Mission 12 (the 12th campaign chapter) by clearing its levels in order. You do not need Ace times for this — just cross each finish line. Unmissable as you play through the story.
Hidden achievement, description concealed. Story or secret related. Exact trigger not verified from the Steam data — see a community guide.
Hidden story achievement with a concealed description, tied to a late-game/ending beat. Comes through story progression; see a community guide if it does not unlock.
Hidden achievement, description concealed — likely a collectible or secret pickup. Exact trigger not verified from the Steam data; a community guide will pinpoint it.
Finish all of Violet's sidequest levels. Her sidequests open as you give her gifts and progress her story — complete each one she offers to clear the set.
Finish all of Yellow's sidequest levels, which unlock through gifting and story progress with Yellow.
Finish all of Red's sidequest levels, unlocked by gifting Red and advancing her thread.
Hidden achievement, description concealed. Relates to the character Green / a secret thread. Exact trigger not verified from the Steam data — see a community guide.
Max out Red's relationship by giving her all her gifts and completing her sidequests and memories. The relationship fills up over the course of the story and this pops when it is complete.
Fully complete Yellow's relationship — all gifts, sidequests and memories for Yellow.
Fully complete Violet's relationship — all gifts, sidequests and memories for Violet.
Hidden achievement with a concealed description, tied to a story/ending choice. Comes through progression; consult a community guide for the exact branch if it does not pop.
Fully complete Mikey's relationship by giving him all his gifts and finishing his related content.
Fully complete Raz's relationship. Raz's content opens later in the story — give all his gifts and finish his thread.
Unlock every one of White's (the player character's) memories. These come through main-story progression and the game's central mystery, so this completes as you finish the campaign and its key story beats.
Hidden achievement, description concealed — a secret/photo or silly-action unlock. Trigger not verified from the Steam data; see a community guide.
Hidden achievement with a concealed description, tied to a story/ending choice (the counterpart to Book of Death). Comes through progression; a community guide covers the exact branch.
Find every hidden gift in the game across all levels. Use a collectible guide/map to mop up any you missed — gifts hide on optional routes, ledges and secret corners in nearly every level.
The big skill grind: get an Ace medal on all levels in the game, including sidequest levels. Learn each level's optimal card route, chain movement tech, and shave time until every level clears under its Ace threshold. This is the hardest achievement in the game.
Reach 100% total completion — all levels cleared, all Ace medals, all gifts and collectibles, all relationships and memories, and the bonus Rush content. Effectively requires everything else on this list.
Heaven Rush is a bonus gauntlet of remixed levels tied to Red. Clear every level in Red's Heaven Rush set. These unlock as post-game/relationship bonus content — finish the full run to earn this.
Heaven Rush is a bonus gauntlet of remixed levels tied to Violet. Clear every level in Violet's Heaven Rush set. These unlock as post-game/relationship bonus content — finish the full run to earn this.
Heaven Rush is a bonus gauntlet of remixed levels tied to Yellow. Clear every level in Yellow's Heaven Rush set. These unlock as post-game/relationship bonus content — finish the full run to earn this.
Hidden achievement, description concealed. Tied to a specific bonus/Rush moment. Exact trigger not verified from the Steam data — see a community guide.
Hell Rush is the harder bonus gauntlet tied to Red. Clear every level in Red's Hell Rush set. Expect tougher routing and tighter execution than the Heaven Rush of the same character.
Hell Rush is the harder bonus gauntlet tied to Violet. Clear every level in Violet's Hell Rush set. Expect tougher routing and tighter execution than the Heaven Rush of the same character.
Hell Rush is the harder bonus gauntlet tied to Yellow. Clear every level in Yellow's Hell Rush set. Expect tougher routing and tighter execution than the Heaven Rush of the same character.
Hidden achievement with a concealed description, a late/secret story beat. Comes through progression; consult a community guide if it does not unlock.
Heaven Rush is a bonus gauntlet of remixed levels tied to White. Clear every level in White's Heaven Rush set. These unlock as post-game/relationship bonus content — finish the full run to earn this.
Clear every level in Mikey's Heaven Rush bonus gauntlet. Mikey's Rush content unlocks through his relationship/late-game progress — finish the full run to earn this. (The Steam description is hidden, but this mirrors the other characters' Heaven Rush completions.)
Clear every level in Mikey's Hell Rush — the harder version of his bonus gauntlet. (Description hidden on Steam, but it mirrors the other characters' Hell Rush completions.)
Hell Rush is the harder bonus gauntlet tied to White. Clear every level in White's Hell Rush set. Expect tougher routing and tighter execution than the Heaven Rush of the same character.











