
The Elder Scrolls IV: Oblivion Remastered — Achievement Walkthrough
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A lot of this list is single-run conditions that don’t conflict with each other, so you can earn several at once instead of replaying for each. Each plan below is one run. Achievements in a plan are marked with a ⛓ badge further down.
Install the expansion, take the strange door in Niben Bay and play the Court of Madness questline through to the end without stopping. Every rank below is awarded for reaching a step on that one ladder, so they arrive in sequence in a single run - there is nothing to repeat and no second character needed. Go in geared: the Isles are balanced well above the level at which the door first appears.
- ✓▢Tourist, Shivering Isles — Entered the Shivering Isles
- ✓▢Aspirant, Shivering Isles — Reached Aspirant Rank in the Court of Madness
- ✓▢Citizen, Shivering Isles — Reached Citizen Rank in the Court of Madness
- ✓▢Madman, Shivering Isles — Reached Madman Rank in the Court of Madness
- ✓▢Honored Madman, Shivering Isles — Reached Honored Madman Rank in the Court of Madness
- ✓▢Regent, Shivering Isles — Reached Regent Rank in the Court of Madness
- ✓▢Defender, Shivering Isles — Reached Defender of the Realm Rank in the Court of Madness
- ✓▢Madgod, Shivering Isles — Stopped the Greymarch
These NEST - each rank is a step on the same questline, so simply finishing the expansion collects the whole ladder on the way to Madgod. Do NOT treat the two Duke achievements as part of this run; see the separate plan below, because they are the one place the Isles forces an exclusive choice.
Make a manual save immediately BEFORE the conversation in which Sheogorath appoints you Duke. Take one side, let the achievement fire, then reload that save and take the other.
- ✓▢Duke Mania, Shivering Isles — Reached Duke of Mania Rank in the Court of Madness
- ✓▢Duke Dementia, Shivering Isles — Reached Duke of Dementia Rank in the Court of Madness
CONFLICT, and the only real trap in the game: Mania and Dementia are mutually exclusive outcomes of a single dialogue choice, so they cannot both land in one uninterrupted run. They do not need a second playthrough either - one manual save before the appointment covers both. They are the two rarest achievements in the game precisely because most players pick a side, keep going, and never realise the other was recoverable.
Sign up at the Arena in the Imperial City and fight the matches back to back rather than drifting off between them. Repair your armour and restock healing between bouts, since the higher ranks assume you arrive in fighting condition.
- ✓▢Pit Dog, Arena — Joined the Arena in the Imperial City
- ✓▢Brawler, Arena — Reached Brawler rank in the Arena
- ✓▢Bloodletter, Arena — Reached Bloodletter rank in the Arena
- ✓▢Myrmidon, Arena — Reached Myrmidon rank in the Arena
- ✓▢Warrior, Arena — Reached Warrior rank in the Arena
- ✓▢Gladiator, Arena — Reached Gladiator rank in the Arena
- ✓▢Hero, Arena — Reached Hero rank in the Arena
- ✓▢Champion, Arena — Reached Champion rank in the Arena
- ✓▢Grand Champion, Arena — Completed the Arena Questline
These NEST as well - the ranks are rungs on one ladder, so a single unbroken run up the Arena gives you all nine. There is no difficulty scaling in your favour, so if you stall, leave and level your combat skills rather than grinding the same losing bout.
The first achievement in the game, awarded at the end of the tutorial dungeon when you step out into Cyrodiil. The sewers are also where you finalise your class and birthsign, so take a moment over those choices rather than clicking through - they shape the whole run.
This one is fixed to the first gate of the main quest, the one blocking Kvatch. Climb the central tower; partway up the door is locked, so cross the bridge to the side tower, kill the Daedra guarding the caged Kvatch guard and take its key. Back in the main tower, keep climbing to the top and grab the Sigil Stone. Fire resistance helps, but on Novice you won't need it.
Any of the seven city halls will sign you up; Chorrol's on the South Gate side is handy. Go during the day, because the staff are in bed at night. You need a clean record to join. Joining starts the Join the Mages Guild quest, which is the seven recommendations. Stealing from or attacking members gets you suspended, and a third offence gets you expelled, so be careful in guild halls if you also run Thieves Guild jobs.
Head into the Arena District, go left of the entrance and downstairs into the Arena Bloodworks. Owyn stands in the corner; tell him you want to be a combatant and the achievement pops. Grab the Arena Raiment and equip it, because Owyn won't send you out without it. Fights only run during the day, so wait if it's night. This is a good first questline: it's under an hour and pays well over 5,000 gold.
There are three halls that sign you up: Vilena Donton in Chorrol, Azzan in Anvil and Burz gro-Khash in Cheydinhal. You'll be bouncing between those three for the rest of the questline. You can't join with a bounty, so pay it off or do the jail time first.
Every Arena rank is three wins. Talk to Owyn in the Arena Bloodworks, choose that you're ready for a match, win, come back for your purse and go again. Brawler comes after the 3th win once you report back to Owyn. Your first opponents are other Pit Dogs.
Every Arena rank is three wins. Talk to Owyn in the Arena Bloodworks, choose that you're ready for a match, win, come back for your purse and go again. Bloodletter comes after the 6th win once you report back to Owyn. Repair and restock between bouts in the Bloodworks.
Every Arena rank is three wins. Talk to Owyn in the Arena Bloodworks, choose that you're ready for a match, win, come back for your purse and go again. Myrmidon comes after the 9th win once you report back to Owyn. Novice difficulty makes these matches trivial if you're struggling.
Every Arena rank is three wins. Talk to Owyn in the Arena Bloodworks, choose that you're ready for a match, win, come back for your purse and go again. Warrior comes after the 12th win once you report back to Owyn. Matches get tougher, so check your armour condition between bouts.
Every Arena rank is three wins. Talk to Owyn in the Arena Bloodworks, choose that you're ready for a match, win, come back for your purse and go again. Gladiator comes after the 15th win once you report back to Owyn. Some later matches put you against several opponents, so bring potions.
Get yourself invited first. The quickest way is to get caught stealing and serve the jail time; when you're out, Myvryna Arano hands you a note. Reading a Gray Fox leaflet on the Waterfront and asking around also works. Be at the fenced garden on the Imperial City Waterfront at midnight and talk to Armand Christophe, then beat the two other applicants to Amantius Allectus' diary in the Temple District. Hand it in at midnight for the achievement.
Kill any non-hostile NPC and watch for the message that your killing has been observed by forces unknown. Then sleep in a bed, an inn room in the Imperial City will do, and Lucien Lachance turns up when you wake. His quest A Knife in the Dark has you kill Rufio, who hides through a trap door in the basement of the Inn of Ill Omen. Sleep again and the achievement pops when Lucien offers you membership. Murder adds Infamy, so if you also want Knights of the Nine (no achievements of its own), do the Brotherhood before that pilgrimage.
You collect four volumes of the Mythic Dawn Commentaries and hand them to Tar-Meena in the Mystic Archive at the Arcane University. The next step has no marker: wait at least 24 hours and talk to her again in the Archive. The hidden message points to the Tomb of Prince Camarril in the Green Emperor Way. Be there around midday (roughly 11:50 to 12:30) and activate the lit-up map on the tomb; that marks the shrine and pops the achievement. Outside that window nothing happens, so wait for noon if you're early.
Every Arena rank is three wins. Talk to Owyn in the Arena Bloodworks, choose that you're ready for a match, win, come back for your purse and go again. Hero comes after the 18th win once you report back to Owyn. Two ranks to go before Grand Champion.
The recommendation halls are Anvil, Bravil, Bruma, Cheydinhal, Chorrol, Leyawiin and Skingrad, each with its own small quest. Cheydinhal's well dive leaves you with the 150-weight Ring of Burden, so get out of the water fast. Skingrad wants Erthor escorted out of Bleak Flats Cave, and Bravil involves stealing a staff from Soris Arenim's basement in the Imperial City. With all seven done, talk to Raminus Polus at the Arcane University about the recommendations.
Every Arena rank is three wins. Talk to Owyn in the Arena Bloodworks, choose that you're ready for a match, win, come back for your purse and go again. Champion comes after the 21th win once you report back to Owyn. After this Owyn stops offering matches and the Gray Prince fight opens.
Burz gives The Desolate Mine, clearing goblins with two guild fighters north-west of Cheydinhal. Azzan gives A Rat Problem, four rats in Arvena Thelas' basement across from the Anvil hall. Do either one, then ask about advancement. You'll need the other one for the next rank anyway.
Once you're Champion, Owyn has nothing left. Talk to the Orc in gold armour training in the Bloodworks, Agronak gro-Malog, and accept his challenge, then tell Ysabel Andronicus (sitting opposite Owyn) you're ready. Beat him in the pit, collect your reward from Ysabel and the questline closes. His gear is lootable, which is unusual for an Arena fight. Don't finish his side quest Origin of the Gray Prince first unless you mean to: afterwards he won't fight back, and killing him can count as a murder that draws the Dark Brotherhood. The whole ladder takes under an hour on Novice.
The sanctuary is under the boarded-up abandoned house in Cheydinhal; the black door's password is Sanguine, my Brother. Vicente Valtieri hands out the first contracts. A Watery Grave is the pirate captain on the ship at the Imperial City Waterfront. Accidents Happen is Baenlin in Bruma, and the bonus way is to loosen the mounted head through the crawlspace so it drops on him in his chair. Bonus objectives only change the reward, so kill targets however you like.
From here every Thieves Guild job is locked behind a running total of stolen goods sold to guild fences. Only items flagged as stolen count, and the first fence is Ongar in Olav's Tap and Tack in Bruma. Once you've moved 50 gold, Armand gives you Untaxing the Poor: steal the Waterfront tax records from the captain's quarters in the Temple District watch tower. Hand them in for Footpad.
Raminus sends you to Wellspring Cave east of the Imperial City. Take the key off Zahrasha's body, beat Noveni Othran outside the far exit and grab the unfinished staff from the stone chest. Delmar finishes the staff after a 24-hour wait. Hand it over and ask Raminus about advancement.
The Elven Maiden is the bust of Llathasa Indarys from the Chapel of Arkay undercroft in Cheydinhal. Sneak past the guard rather than killing him, since a kill means paying the guild's blood price. Afterwards the Waterfront is raided and Armand vanishes; you plant the bust in Myvryna Arano's cupboard and tip off Hieronymus Lex. Report to Armand at midnight for Bandit.
Scheduled for Execution sends you back into the Imperial Prison through the sewers to kill Valen Dreth, the Dunmer who taunted you from the next cell at the start. The Assassinated Man is the fake hit on Francois Motierre in Chorrol: stab him with the Languorwine Blade in front of the other assassin, leave town, wait 24 hours and then wake him in the Chapel of Stendarr undercroft. If you botch The Assassinated Man the rank still comes after the next contract, so this isn't missable.
Ulterior Motives sends you to Castle Skingrad to see Mercator Hosidus. He sets up a 2:00 meeting outside town that turns out to be an ambush with two helpers. Count Janus Hassildor speaks to you afterwards. Report to Raminus and ask for advancement.
With both starter contracts done, Azzan gives The Unfortunate Shopkeeper: wait in Lelles' Quality Merchandise by the Anvil docks until midnight and kill the three thieves who break in. Report to Azzan and pick Advancement.
Before this you steal the Mysterium Xarxes book at the Mythic Dawn ritual and then kill the two spies in Bruma (Spies). Blood of the Daedra then points you at Azura's Shrine north of Cheydinhal. You need to be at least level 2 and the shrine only answers at dawn or dusk, so wait until about 6:00. You need one Glow Dust to activate it; a will-o-the-wisp floats on the path right in front of the shrine. Clear the vampires out of Gutted Mine for Azura, collect Azura's Star and give it to Martin at Cloud Ruler Temple. Any of the 15 Daedric shrine artifacts works, such as the Wabbajack, but Martin keeps it, so hand over one you don't mind losing.
Bandit unlocks Dar Jee, a second fence who wanders Leyawiin. Jobs now come from S'Krivva in the Lonely Suitor Lodge in Bravil. Ahdarji's Heirloom is a ring theft in Castle Leyawiin; slip Amusei a lockpick in the castle dungeon and bribe your way to the right people. Turn it in to S'Krivva for Prowler.
Vahtacen is south of Cheydinhal. The pillar wants four spells cast at it in order: Fire Damage, Frost Damage, Damage Magicka, then Fortify Magicka. The chest next to Denel holds a scroll for each if you don't know them; stand right next to the pillar for the two magicka ones, they have tiny range. Ghosts below need magic or silver, and they drop the Ectoplasm the Fighters Guild later asks for. Back at the University, Raminus immediately offers Necromancer's Moon: turn it down for now, then ask about Advancement first. Taking the new task before the promotion is the known way to break the later Master-Wizard achievement.
Ocheeva takes over contract duty here. Faelian (The Lonely Wanderer) hangs around Lorkmir's House in the Elven Gardens District during the day, not where the marker points. Bad Medicine is Roderick in Fort Sutch, where you swap his medicine for poison. Whodunit? locks you in Summitmist Manor in Skingrad with five guests to kill. Permanent Retirement is Adamus Phillida in Leyawiin, easiest while he swims in the lake without armour. Hand the last one in to Ocheeva for the rank.
Tar-Meena has the Necromancer's Moon book in the Mystic Archives, then Bothiel gives you a note. At Dark Fissure you have to learn how Black Soul Gems are made. The quick way is to kill the Worm Anchorite in the cave behind the altar and take his note; the ritual itself only happens at midnight once a week. Report to Raminus.
Misdirection has you steal Hrormir's Icestaff from the Arch-Mage's quarters in the Arcane University at night and plant it on Ontus Vanin. If you're also climbing the Mages Guild, don't get caught in the University. Report back to S'Krivva for Cat Burglar.
Ocheeva gives you orders from Lucien Lachance; read them in your inventory and head to Fort Farragut, north-east of Cheydinhal. A hollow tree north-west of the ruins is a shortcut straight to him. He orders the Purification: every member of the Cheydinhal sanctuary has to die, including anyone who has wandered off to another town (they get marked). Return to Lucien and the rank pops. From here on contracts come through dead drops.
Hannibal Traven, the Arch-Mage, sends you to Nenyond Twyll south of the Imperial City after Fithragaer. If Fithragaer bugs out and doesn't walk into the trap, don't kill him yourself, as that can get you thrown out of the guild. Kill the zombie Mucianus Allias at the end, report to Traven, then to Raminus for advancement.
Unfinished Business has you recover Brenus Astis' journal from Fallen Rock Cave for Maglir. Drunk and Disorderly is the annoying one: sober up the fighters in the Five Claws Lodge in Leyawiin, then find Margarte, who wants five Ectoplasm. The ghosts in Rielle's crypt, north-west of Bruma, drop enough, but you need silver or magic to hurt them. If you already have five from Vahtacen or the Thieves Guild catacombs, this is quick.
The portal sits on an unmarked island in the middle of Niben Bay, near Bravil, and you can go there right after leaving the sewers. A man runs out and attacks a guard; talk to the guard afterwards, then keep using the door even though it says it won't open yet. Inside, sit down, listen to Haskill, then tell him you'll do it. The achievement pops as you arrive in the Isles.
Shadowfoot needs two jobs. Lost Histories (400 gold fenced) runs through Castle Skingrad's dungeon and wine cellar to the Pale Lady. Taking Care of Lex (500 gold fenced) means forging a letter in Anvil, which costs 500 gold, and stamping it with the Imperial Legion seal in the Imperial City prison office. Luciana Galena in the Lonely Suitor Lodge opens up as a fence at Cat Burglar.
Information at a Price has Count Hassildor ask you to deal with both the vampires in Bloodcrust Cavern and Eridor's vampire hunters in Skingrad; any of the outcomes works. Wait out the 48 hours, then A Plot Revealed sends you to the Bruma guild hall to kill Camilla Lollia. Report to Traven, then ask Raminus for advancement.
The first dead drop is a hollowed-out rock at Hero Hill, south of Fort Farragut. Each order leads to a hit and the next drop: Affairs of a Wizard, Next of Kin (the whole Draconis family, start at Applewatch farm), Broken Vows, Final Justice, A Matter of Honor, The Coldest Sleep and A Kiss Before Dying (Ungolim, near the Lucky Old Lady statue in Bravil in the evening). Following a Lead takes you to the Anvil lighthouse cellar and the Traitor's Diary, then back to Applewatch, where the Black Hand names you Speaker.
After the Speaker scene, talk to Arquen at Applewatch between midnight and 3:00 and agree to go to the Night Mother. The Black Hand opens the crypt under the Lucky Old Lady statue in Bravil. Kill Mathieu Bellamont when he turns on you, speak to the Night Mother and the questline ends with the achievement. Nothing here blocks any other guild's achievements, so a hero character can still do all of this.
Amelion's Debt at Water's Edge can be settled by fetching the sword and armour from Amelion Tomb or by paying 1,000 gold. Den of Thieves starts with no marker; ask around Anvil about thieves until someone points you to Newheim the Portly at the docks, then clear Hrota Cave.
The Gray Fox now contacts you through messengers, so wait outside (skip time in 24-hour blocks) until one finds you. Turning a Blind Eye takes Savilla's Stone from the Temple of the Ancestor Moth. Arrow of Extrication is a theft from Fathis Aren's tower in Bravil. Orrin at Anvil Castle is the fence that opens at Shadowfoot.
Ambush: post the three battlemages around Silorn, south-west of Skingrad, and take the Colossal Black Soul Gem off Falcar. Confront the King: kill Bolor Savel outside Echo Cave near Bruma for the key, then kill Mannimarco at the end of the cave. Report to Raminus. If Mannimarco won't talk or fight properly, reload an earlier save.
Kill Caranya at Fort Ontus for the amulet, then take the Bloodworm Helm off Irlav Jarol's body in Fort Teleman, hand both to Traven and ask Raminus for advancement. Players on the Remaster report this one failing to pop when, back after Vahtacen's Secret, they accepted Necromancer's Moon before asking Raminus for the Conjurer promotion. The fix they describe is reloading a save from before that conversation, so always take Advancement before any new task. Later patches may have fixed it, but don't count on that.
The Master's Son: take Viranus Donton into Nonwyll Cavern north of Chorrol and find Galtus Previa's body. Make sure Viranus actually enters the cave with you or the quest won't update. More Unfinished Business tracks Maglir to the Lonely Suitor Lodge in Bravil and ends with ten Imp Galls for Aryarie at the Bravil Mages Guild; Robber's Glen Cave has the imps.
The Fringe ends at the Gates of Madness, guarded by the Gatekeeper. Kill it and take its keys, then pick either the Mania or Dementia gate. The choice doesn't affect achievements. Follow the marker to Sheogorath; the rank pops after you speak to him.
Talk to Modryn at his Chorrol house at night, meet him in Leyawiin, then search Arpenia. Ride the elevator trap in the second room and talk to him again to get the lead to Atatar. Walk him there, fight through to Azani Blackheart, take Blackheart's Ring and report. Azani's sword and armour are worth keeping.
Boots of Springheel Jak (800 gold fenced) has you rob the Imbel crypt for the boots. The Ultimate Heist (1,000 gold fenced) is the Elder Scroll theft from the White-Gold Tower: start at the Glass of Time in the Palace basement, crawl through the tunnels under the Arena, and fire the Arrow of Extrication into the rotating statue in the Hall of Epochs. Reportedly the questline can't be finished if the heist itself fails, so keep manual saves through the whole final quest. Some Steam players also report the achievement not firing after completing the guild, so check it popped before moving on.
After Defense of Bruma the Great Gate opens and you go in. Unlike every other gate this one is timed: a siege crawler is heading for the exit and you have roughly 15 minutes to reach the Sigil Stone. Head straight for the main tower; with enough Agility you can climb the rocks and skip the war gates, otherwise pull the switch at the top of one of the side towers first. The achievement pops on the loading screen right after you take the stone. Allies for Bruma is optional and skipping it only means fewer soldiers at the siege.
The Fugitives has no marker at first; ask around Bravil, where Luciana Galena in the Lonely Suitor Lodge points you to Bloodmayne Cave, and kill the four escaped prisoners. The Wandering Scholar is an escort of Elante of Alinor through Brittlerock Cave north of Anvil. Stay close so she keeps walking.
Reactivate the Xedilian dungeon: at each of the three Judgment Nexus pedestals, kill the nearby Grummite carrying the focus crystal and set it on the pedestal, then switch on the Resonator of Judgment. Baiting the Trap follows straight away: pull either switch in each chamber as adventurers come through. Kill the three Knights of Order at the end and talk to Kiliban.
Paradise sends you through Martin's portal to kill Mankar Camoran and take back the Amulet of Kings. You'll need the Bands of the Chosen from Kathutet to open the Forbidden Grotto. Then in Light the Dragonfires you escort Martin from the Elder Council Chambers to the Temple of the One while Mehrunes Dagon stomps through the Temple District. The achievement pops during the cutscene at the end. Free roam continues afterwards, so there's no reason to hold this back. The main quest rushes in about 10 to 15 hours.
Trolls of the Forsaken Mine ends at Viranus Donton's body in the mine south of Leyawiin. The Noble's Daughter is rescuing Lady Rogbut from ogres near Lord Rugdumph's estate. Mystery at Harlun's Watch means clearing every troll in Swampy Cave, unmarked, including the second section. The Stone of St. Alessia sends you through Sedor east of Bruma. Turn the last one in to Azzan for the rank.
Information Gathering: kill Ajum-Kajin in Glademist Cave. Infiltration: join the Blackwood Company in Leyawiin and drink the Hist Sap Jeetum-Ze gives you. The Hist: fight through the Blackwood Company Hall, take the basement key from Ri'Zakar and wreck the pumps on the Hist tree with the loose pipes. Kill Maglir on the way out, report to Modryn, then ask Vilena Donton in Chorrol for advancement.
Sheogorath has you summon Haskill a couple of times, then sends you to his two Dukes. Lady Syl wants a conspiracy uncovered in Crucible (The Lady of Paranoia). Thadon wants the Chalice of Reversal from Dunroot Burrow (Addiction); eat Felldew to get in. Finish both and the rank unlocks.
Pick a side in Cylarne, Dark Seducers or Golden Saints, and help them reach the altar; then collect the Cold Flame and carry it back to the Sacellum Arden-Sul in New Sheoth. Make a manual save the moment this quest closes. The next quest, Ritual of Accession, is where you choose between the two Duke achievements.
Retaking the Fringe: push the Knights of Order back and shut down the obelisk in Xeddefen with three Hearts of Order. Watch the falling rocks on the way out. Rebuilding the Gatekeeper sends you between Xaselm and the Gardens of Flesh and Bone collecting parts for Relmyna Verenim. The rank pops after you report to Sheogorath.
The fortress depends on which Duke you installed: Pinnacle Rock or Brellach. Fight through the Knights of Order, ring the chime to free the imprisoned leader, then push on to the Font of Rebirth and ring the four chimes around it quickly to shatter the crystal. Talk to the commander afterwards for the rank.
Rebuild the Staff of Sheogorath for Dyus in Knifepoint Hollow; one half is at Milchar and the other is the eye of Ciirta in the Howling Halls. Then clear the Fountainhead's two pools in The Roots of Madness. In The End of Order, loot Hearts of Order from knights to shut down the obelisks until Jyggalag shows up. Beat him and the Greymarch ends.
Mutually exclusive with Duke Dementia on one save, so make a save before Sheogorath's Decision. Pick Thadon, then in the Ritual of Mania follow Wide-Eye to the Greenmote silo. Take two doses, poison Thadon's food and wine at noon and collect his blood when he drops at 8 pm. Put it on the altar, get the achievement, then reload and do Syl.
This and Duke Mania lock each other out on a single run, but a reload fixes that. Save before Sheogorath's Decision in the Ritual of Accession, pick Syl, and the Ritual of Dementia has you track her through the Xirethard dungeon beneath the House of Dementia and bring her heart to the altar. Once it pops, load the save and pick Thadon.











