
MONSTER HUNTER RISE â Achievement Walkthrough
100 achievement guides ¡ Full game page â
The very first award on the list. Just play the opening village quests and complete the training the Guild sets you.
You cannot miss this â it lands naturally as you finish the earliest hunts. Nothing to plan for.
Rampage is Rise's tower-defence mode: you defend the Kamura stronghold against waves of monsters using installations (ballistae, cannons, Dragonator) alongside your usual hunting.
Apex monsters are the boosted, glowing versions that show up as the final wave in higher-level Rampage quests. Take Rampage quests from the Village and Hub boards as they unlock and keep progressing until an Apex appears as the boss wave, then bring it down.
Tips that apply to any Rampage:
- Set up your installations before the wave starts rather than mid-fight.
- The Dragonator and the Hunting Installations do far more to an Apex than raw weapon damage will.
- You can play Rampage solo; it just takes longer to cover the gates.
Ibushi is one of the two Elder Dragons at the centre of Rise's Rampage storyline, and the fight is part of the main quest line.
Story progression â unmissable if you keep playing the campaign. Keep taking the urgent quests as they unlock and you will reach it. The fight is a large-monster hunt with heavy wind pressure, so Windproof skills and Wirebug mobility help a lot.
Magnamalo is Rise's flagship monster and a required story hunt.
Story progression â unmissable if you keep playing the campaign. Its hellfire mechanic coats parts of the arena and your gear; use the environment and the Wirebug counters your weapon has to stay mobile. Fire and blast resistance is the sensible defensive choice.
The description says the scroll is received for defeating Ibushi and Narwa, the two serpents behind the Rampage.
That means clearing the Ibushi hunt and then the Narwa encounter that follows it in the story line. Both are gated behind urgent quests, so simply keep progressing and you will get there.
This tracks lifetime zenny earned, not the amount you are holding, so spending money does not set you back.
It accumulates naturally over a full playthrough. If you want to speed it up:
- Sell the junk materials that pile up in your box (ores and bones you have hundreds of).
- Higher-rank quests pay considerably more per hunt than low rank, so do not grind low rank for money.
- Argosy and Meowcenaries trading adds up passively while you play.
The description says it is awarded for forging many valuable weapons and armor. The exact threshold is not stated in the schema, so treat it as a cumulative crafting count rather than a specific number.
The cheapest way to farm it is to forge entry pieces of every weapon tree you have materials for â you do not have to upgrade them, and you can sell them afterwards. Forging low-tier armor sets from monsters you have already hunted works the same way.
Wyvern Riding is triggered by hitting a monster with Silkbind attacks or by knocking two monsters into each other. The award tracks riding many different monsters, so variety matters more than volume.
Work through the monster list as you unlock it and make a point of mounting each new species at least once. Endemic life like the Puppet Spider also sets up a ride, which is handy for monsters you struggle to mount conventionally.
Elgado is the base of operations in the Sunbreak expansion. This award is tied to working with the Outpost, so it comes as you begin and progress the Master Rank storyline.
You need the Sunbreak content and Master Rank access to earn it at all.
A Wiredash is the basic Wirebug movement (aim and dash in a direction). 1,000 sounds like a lot but you will do dozens per hunt just moving around.
If you want to force it, stand in the village or a base camp and Wiredash repeatedly â Wirebugs recharge quickly out of combat, so you can chain them almost indefinitely.
Kamura Points are the secondary currency earned from quests, the Submarine/Meowcenaries, and the Argosy. This tracks the lifetime total earned, so spending them is fine.
They build up steadily; keeping the Buddy activities running between hunts is the easiest passive source.
The schema description only says these are awarded to staunch investigators, without naming the exact activity, so the precise trigger is not verified here.
Based on the wording it is an investigation/observation-style cumulative award. If you are hunting it specifically, check a community guide for the exact counter â we would rather say we are unsure than guess.
Garangolm is one of the Sunbreak Master Rank monsters and appears in the expansion's story progression.
Keep pushing the Master Rank quest line and you will be sent after it. It is a heavy brawler with fire and water elemental limbs, so watch which arm is glowing before you commit to a combo.
Layered armor is cosmetic gear you craft at the Smithy separately from real armor â it does not change your stats.
Many layered sets are cheap (Kamura and event layered pieces especially), so this is one of the more affordable award grinds. Craft each piece of a set individually rather than one piece of many sets.
Lunagaron is another Sunbreak Master Rank monster tied to the expansion story, and the description says the pen is a gift from Fiorayne for hunting it.
Progress the Master Rank quest line to reach it. It shifts into an ice-armoured, upright stance mid-fight and gets considerably more aggressive, so save your Wirebug counters for that phase.
Morphed Wirebugs are the special Wirebugs found in the field that change your Silkbind actions. The description ties this award to riding a variety of monsters using them, so it is a variety counter rather than a volume one.
When you spot a Morphed Wirebug in the map, grab it and use it to set up a Wyvern Ride on whatever monster you have not ridden that way yet.
Malzeno is Sunbreak's flagship monster and a story hunt in the expansion.
Note the description says slay â if you capture it instead, it may not count, so bring it down rather than trapping it if you are chasing this specifically.
An official thank-you from the Kingdom for hunters who did a lot for its peace. That points at completing the Sunbreak Master Rank story rather than a side activity.
Keep clearing urgent quests through the expansion campaign.
The description refers to a crimson-glowing threat to Kamura Village. That wording points to a late Village-quest boss rather than a Hub hunt.
We have not verified the exact target here, so rather than guess: finish the Village quest line to its final urgent quest and you will meet it. Expect a fast, high-damage Elder-tier fight â bring maximum defence rather than a glass cannon build.
Requests are the small side tasks NPCs in Kamura hand out (talk to villagers with a speech-bubble icon, then hand in at the quest counter).
They are almost all things you do anyway â hunt X, gather Y. Check in with the villagers every few hunts and turn in whatever has completed.
Afflicted monsters are the Qurio-infected variants introduced in Sunbreak's Anomaly Investigations endgame.
You unlock Anomaly Quests after clearing the main Master Rank story. Take the first one from the Anomaly Research Lab and finish it â that single kill is all this award needs.
Straight counter: 50 quests whose locale is the Shrine Ruins. Expeditions may or may not count toward it, so use real quests to be safe.
The fastest way is to pick short Shrine Ruins hunts (small monsters or gathering quests) and repeat them.
Cohoot outfits are cosmetics for your owl companion, earned from events, the Argosy and various rewards.
Check the Cohoot Nest option in the village periodically and equip/collect anything new. This is a slow passive award rather than something to grind.
A flat count of large monsters hunted in Master Rank. Small monsters do not count.
100 arrives without effort while you play Sunbreak. Anomaly Investigations are the fastest source late on because they are quick, repeatable large-monster hunts.
Meowcenaries are Buddies you dispatch from the Buddy Plaza to gather materials while you hunt. Sending them out is free.
Dispatch them every time you return to the village and this ticks over on its own. There is no reason not to â the materials are useful anyway.
The higher tier of the Luxury Armor Stand award â the same cumulative crafting counter, further along.
Same approach: forge base-tier weapons across every tree, and craft armor sets from monsters you have already farmed. Selling the results afterwards recovers some of the zenny.
Hopping Skewers are the randomised dango option at the Tea Shop â pick it before a quest instead of choosing your skills manually.
It costs the same as a normal meal, so just make it your default choice before every hunt until this pops.
Switch Skill Swap lets you flip between two saved Switch Skill loadouts mid-hunt (available once you have the Swap Scroll from Sunbreak).
Set up two scrolls, then swap repeatedly â you can do it freely in camp or between monster encounters. It costs nothing.
Petalaces are the accessories that determine how much health, stamina, attack and defence you gain from Spiribirds in the field. New ones unlock from the Smithy as you progress ranks.
Craft each new Petalace as it becomes available rather than only the one you use.
Letters of Introduction are used with the Argosy/Buddy trading to open up trade partners.
Use them whenever the Argosy offers them and keep the trade options running between hunts.
The description calls it the result of impressive hard work researching the Anomaly, which points at pushing your Anomaly Research Level deep into the Investigations endgame rather than a single quest.
The exact level required is not stated in the schema, so treat this as a long endgame grind: run Anomaly Investigations continuously, and prioritise investigations that raise your research level fastest.
Canynes (Palamutes) learn Buddy Skills at the Buddy Dojo. This award tracks teaching them many techniques.
Run the Dojo's training regularly and use Skill Memory transfers to teach more skills to the same dog.
Flat count of 50 Frost Islands quests. Pick short ones and repeat.
Small-monster and gathering quests in the Frost Islands are the quickest filler.
Palamute Gear is your dog's weapons and armor, crafted at the Buddy Smith from monster materials.
Craft the base tier of each set you have materials for rather than upgrading a single set.
Sub-camps are unlocked by finding the camp site in each map and completing the associated request from the village.
There are a fixed handful across the base-game maps. Explore each locale on an Expedition Tour, find the camp markers, and hand in the requests.
Simply mounting and riding your Palamute around the map. It counts every time you get on.
Since riding is also the fastest way to travel, this fills itself in.
Qurious Crafting is the Sunbreak endgame augmentation system, unlocked deep into Anomaly Investigations. It uses afflicted materials to reroll skills and defence on armor pieces.
This is a real grind: you need a steady supply of afflicted parts, which means running Anomaly Investigations repeatedly. Augment pieces you do not care about as well â the counter does not care whether the roll was good.
Risen monsters are the transcended Elder Dragons added in Sunbreak's later title updates, encountered in high-level Anomaly Investigations.
You need a fairly high Anomaly Research Level before Risen quests appear. Once one does, a single kill earns this.
Flat count of 50 Sandy Plains quests. Short small-monster or gathering quests are the fastest way to bank them.
Flat count of 50 Flooded Forest quests. Same approach as the other locale awards â repeat the shortest quest set in that map.
The higher tier of the Colorful Armor Stand award: the same layered-armor crafting counter, further along.
Layered pieces are cheap relative to real gear, so work through every layered set the Smithy offers, piece by piece.
The Sunbreak version of the camp award, covering the two expansion maps.
Explore the Jungle and the Citadel on Expedition Tours, find the sub-camp locations, and complete the requests that unlock them.
The description says this is awarded only for completing tasks the Research Lab designates as the most difficult â which points at the very top end of the Anomaly Investigation content.
The exact quests are not named in the schema, so we will not guess at them. Expect this to be one of the last awards you earn, well after you are comfortable with Risen monsters.
The weapon-side counterpart to the armor augment award. Qurious Weapon Augments unlock in the late Anomaly Investigation grind and consume afflicted materials.
Augment freely rather than hoarding materials for the perfect roll â the award counts attempts, not outcomes.
Flat count of 50 Lava Caverns quests. Repeat the shortest available hunt in that locale.
Flat count of 50 quests in the Citadel, one of the Sunbreak maps. Requires Master Rank access.
Anomaly Investigations set in the Citadel count and are fast, which makes this the easiest of the locale awards to finish late on.
Yomogi runs Kamura's Tea Shop and hands out requests around dango and cooking.
Complete her requests as they appear on the village request board.
100 afflicted monster kills through Anomaly Investigations. It is a pure volume grind but a fast one, since Investigations are short and repeatable.
Run the lowest-level investigations you find boring-but-quick if you only care about the counter; run higher ones if you also want the materials for Qurious Crafting.
Hunting Helpers are the endemic life you pick up in the field that grant temporary buffs or effects â the ones that go into your item bar rather than the ones you photograph.
Grab every one you pass while travelling to the monster. Over 500 hunts' worth of casual pickups this fills itself, but you can force it by running short Expedition Tours and looting the helper spawns.
Palicoes come in support types (Fight, Healer, Assist, Bombardier, Gathering). This award wants various types raised to their maximum level, so you need several different Palicoes, not one favourite.
Hire Buddies of each support type from the Buddy Plaza and rotate them into your hunts, or use the Buddy Dojo to level them while you play.
The description says this marks a hunter who attempted some of the toughest quests around and won, without naming them.
We have not verified the specific quest list, so treat it as a top-tier endgame marker â the hardest Master Rank and Anomaly content rather than any single hunt.
A cumulative count of Low Rank quests. You will bank a good number simply playing through the early game.
If you are short at the end, Low Rank quests are trivially fast for a Master Rank hunter â repeat the shortest one you can find.
Flat count of 50 quests in the Jungle, a Sunbreak locale. Requires Master Rank access.
Jungle Anomaly Investigations count and are quick.
The Buddy Dojo is where you train Buddies you are not currently taking on hunts. This tracks using it a lot.
Drop your spare Buddies into training every time you pass through the Plaza â it costs nothing and they level while you hunt.
Fifteen Risen monster kills, which means a sustained run of very high-level Anomaly Investigations.
Risen fights are among the hardest in the game. Bring a fully-built endgame set and expect long hunts; carting once is common even for good players.
Followers are the Sunbreak NPCs (Fiorayne, Hinoa, Minoto and others) who can join you on Follower Quests and Support Surveys.
Take different Followers on quests rather than always picking your favourite â the award tracks bonding with many of them.
The follow-on to the Chef's Trusty Tools award, extending to the Sunbreak side of the dango content.
Complete the Tea Shop and Elgado kitchen requests as they appear.
Five hundred large Master Rank monster hunts. A pure time investment.
Anomaly Investigations are the most efficient source â they are short, always feature a large monster, and you are running them for other awards anyway.
Follower Quests are the Sunbreak hunts where an NPC fights alongside you, unlocked through the Support Survey system.
They are individually short. Work through the Follower Quest list from the quest counter rather than repeating one.
Decorations and hanging scrolls are the room cosmetics you accumulate from awards, events and quest rewards.
Many of them are themselves awards, so this one largely completes itself as you finish the rest of the list.
Hiring is done at the Buddy Plaza scout counter. You can hire and immediately dismiss Buddies â the counter tracks hires.
Refresh the scout list, hire the batch, dismiss the ones you do not want, repeat. This is one of the fastest awards on the list if you sit down and do it.
Expedition Tours are the free-roam, no-timer trips into a map. This wants five large monsters brought down in one trip.
Pick a map that spawns plenty of large monsters â the Citadel and Sandy Plains are good â and clear them one by one. Since there is no timer and no cart limit in the same sense, you can take your time; just do not leave the tour.
The description points to the toughest content in the Infernal Springs locale, which is late Sunbreak title-update material.
The exact quests are not named in the schema so we will not guess. Expect this to sit alongside the other very-late endgame awards, after Risen monsters are comfortable for you.
The higher tier of the Sturdy Padlock award â the same cumulative room-decoration counter, further along.
Because most decorations are themselves awards, this is effectively a completion award: it lands when you are deep into finishing the rest of the list.
A thousand large monster hunts across all ranks â note this one is not restricted to Master Rank, unlike the Hunter's Shield awards.
This is one of the longest grinds in the game. It comes down to hours played; Anomaly Investigations are the fastest per-hunt option.
Bahari runs the Anomaly Research Lab in Elgado. The award proves you are a regular there.
It accumulates as you run Anomaly Investigations and interact with the Lab, so it comes along with the rest of the Anomaly grind.
The Snowy Cohoot is the Elgado counterpart to Kamura's Cohoot. Befriending it is done at the Cohoot nest in the Outpost.
Visit Elgado's Cohoot nest once you have access to Master Rank.
A volume counter on Anomaly Quests specifically. It comes naturally alongside the afflicted-monster and research-level awards.
If you are running Investigations for Qurious materials anyway, you will pass this without thinking about it.
The High Rank equivalent of the Aspiring Hunter Certificate. You bank a lot of these on the way to Master Rank.
If you come up short, High Rank quests are fast for a Master Rank hunter â repeat the shortest one available.
Golden and Gilded Spiribugs are the money-granting Spiribirds found around the maps.
Grab them on the way to the monster in every hunt. Because they respawn per quest, doing lots of short quests collects them faster than doing a few long ones.
Purely a matter of walking around the village and speaking to everyone.
Do a lap of Kamura and interact with every NPC you can, then come back after story milestones when new dialogue appears.
Old Messages are the collectible notes scattered around the maps, marked once you get close.
The reliable method is Expedition Tours: pick a map, sweep it thoroughly, and pick up every message marker. A collectible map guide helps a lot here.
The Master Rank tier of the rank certificate awards. It is a simple cumulative count of MR quests.
Everything you do in Sunbreak feeds it.
Recon destinations come from the Buddy Recon system â you send Buddies out and they report back locations you can then visit.
Keep dispatching Buddies on Recon between hunts and follow up on what they find.
Support Surveys are the Sunbreak system that unlocks Follower Quests and deepens Follower relationships.
Run them regularly with different Followers â that also feeds the Cups of Friendship and Painting - Foreign Threads awards.
Great Wirebugs are the fixed launch points that fling you across the map. They are marked once discovered.
Sweep the base-game maps on Expedition Tours and touch each one. They are usually near cliffs and shortcuts between areas.
Arena quests are the fixed-loadout challenge hunts from the quest counter, where your gear and items are preset.
They are short. Pick one you find easy with a weapon you know and repeat it â the counter does not care which arena quest it was.
The classic Monster Hunter meat-grilling minigame: press the button when the gauge is in the sweet spot to get a Well-done Steak.
Buy or gather Raw Meat in bulk, sit at a camp, and grill 30 in a row. You can do this in one sitting at any base camp.
Rare Creatures are the special endemic life that only appear under certain conditions, photographed with the Detector/camera.
They are genuinely rare spawns. Use the Buddy Recon reports and Expedition Tours to hunt for them, and photograph each one you find â a repeat photo of the same species will not help.
A combined counter across both hubs' request boards.
Check both boards regularly. Most requests are things you complete incidentally, so it is only a matter of accepting and handing them in.
The Sunbreak version of the Great Wirebug award, restricted to the two expansion maps.
Sweep the Jungle and Citadel on Expedition Tours and touch every launch point.
Skill Memory is the Buddy Dojo system that lets you save and transfer Buddy skills.
Build up a roster of well-trained Buddies rather than perfecting one. Dojo training plus Skill Memory transfers is the whole loop.
A thousand large Master Rank hunts â the top tier of the Hunter's Shield line and one of the longest awards in the game.
Anomaly Investigations are the only sane way to do this at volume. Expect it to be among your last few awards.
Photographing (not just collecting) the endemic life that acts as Hunting Helpers.
Use the camera on every helper creature you come across. There is a fixed roster, so consult the Hunter's Notes to see which ones you still need.
Switch Skills are the alternate moves each weapon can equip, unlocked through Village and Hub quest progression and Switch Skill Swap unlocks.
They unlock per weapon type, so picking up a second and third weapon and progressing its skill unlocks is the fastest route to a high count.
The Sunbreak version of the Old Messages award, limited to the two expansion maps.
Same method: Expedition Tours plus a thorough sweep, ideally with a collectible map open.
A broad item-variety award â the description says samples of items from all over. That means breadth of your item box, not depth.
Gather everything you walk past, mine every outcrop, carve every monster, and use the Argosy to bring in materials from locales you do not visit often.
The higher tier of the Master's Black Belt award.
Realistically this means unlocking Switch Skills across several weapon types, since a single weapon's pool is limited. Pick up a few extra weapons and run the quests that unlock their skills.
The Elgado version of the Runner's Sandals award.
Do a lap of the Outpost and speak to every NPC, then return after story beats when their dialogue changes.
The broadest of the three Ecologist awards: photograph the general endemic life population across all maps.
Check the Hunter's Notes endemic life pages to see which species you are still missing, then go to the map they live in and photograph them.
Fishing spots are dotted around every map. Cast, wait for the fish to bite, and reel.
This is easy to grind: pick a map with a large fishing pond, sit there on an Expedition Tour, and fish until it pops.
The higher tier of the Arena Fighter Certificate.
Same approach â find the shortest Arena quest you are comfortable with and repeat it.
A cumulative count of Rampage quests. Rampages are longer than normal hunts, so this one takes real time.
The lower-level Rampages are much quicker than the Apex ones, so use those for the count.
The Sunbreak version of the photography awards, limited to the two expansion maps.
Check which endemic life is native to the Jungle and the Citadel in the Hunter's Notes and photograph each species.
Crowns are size records: hunt a monster that spawns unusually small and its mini crown registers in the Hunter's Notes.
Sizes are random per quest, so this is luck-driven. The usual method is farming quests known for small spawns and checking the size after each hunt.
The large-size counterpart of the mini crown award. Same random-spawn mechanic, same approach.
Quests with multiple copies of the same monster give you more rolls of the dice per hunt.
A meta-award for accumulating many of the other awards on this list.
Nothing to target directly â it lands as you work through everything else.
Near-complete mini crown collection across the monster roster. This is one of the hardest awards in the game because every crown is a random roll.
Expect to farm specific quests repeatedly for the monsters that refuse to spawn small. Community crown-farming quest lists are essentially mandatory here.
The large-size counterpart. Same brutal RNG grind as the miniature crown shield.
Most hunters finish these two last, long after everything else on the list.
The top tier of the Badge of Excellence â the effective completion marker for the award list.
It lands when you are essentially done with everything else, crowns included.











