
Rust — Achievement Walkthrough
102 achievement guides · sign in to track your unlocks · Full game page →
Roads are the wide dirt and tarmac paths that link the monuments together — you can see them clearly on the in-game map (press G). Walk to the nearest one and the achievement pops. Roads are also where barrels spawn, so this one usually unlocks on its own within your first few minutes of looting.
Metal ore comes from the rust-coloured metal nodes found across the map, most densely around rocky and mountainous terrain. Mine them with a pickaxe, then smelt the ore in a furnace to turn it into metal fragments. The achievement counts the raw ore, so it ticks as you mine.
Barrels line the roads and sit in clusters around monuments. Hit them with any tool or weapon until they burst, then loot the scrap, components and fuel they drop. Ten goes by in a single short road run.
Equip the building plan and place foundations, then walls, a doorway and a roof. Even a 2x1 starter with a door, a lock and a tool cupboard counts. Build away from the biggest monuments if you want it to survive the night.
Scrap is the currency of Rust. The easiest early source is roadside barrels and the crates inside low-tier monuments. You can also recycle components you do not need in a recycler (found at Outpost, Bandit Camp and most monuments) — that converts junk into scrap efficiently.
Low grade fuel drops from barrels and crates, and can be crafted from animal fat plus cloth. Killing and skinning animals is the reliable renewable source. Low grade is what powers furnaces indirectly, lanterns and tool cupboards' upkeep-adjacent items, so you will want a stock of it anyway.
Equip the hammer, look at a twig or wooden block and pick a higher tier from the radial menu. Twig upgrades to wood, then stone, then sheet metal, then armoured. Twig can be destroyed by hand, so upgrading at least to wood is not optional.
Hit any tree with the rock you spawn with. 100 wood is only a handful of trees. Gathering in Rust scales with your tool. A rock works but is painfully slow; a stone hatchet (for trees) and a stone pickaxe (for ore nodes) roughly double your rate, and the metal versions roughly double it again. Hitting the glowing marker that appears on a node or tree after your first swing gives bonus yield, so watch for it and aim at it.
Steam does not publish a description for this hidden achievement, so we are not going to guess at the trigger. Check a community guide or the in-game achievement list once it unlocks.
Cumulative across the whole life of your Steam account, not a single session, so it unlocks naturally while you build. Craft a stone hatchet first — it makes this far quicker than the starting rock. Gathering in Rust scales with your tool. A rock works but is painfully slow; a stone hatchet (for trees) and a stone pickaxe (for ore nodes) roughly double your rate, and the metal versions roughly double it again. Hitting the glowing marker that appears on a node or tree after your first swing gives bonus yield, so watch for it and aim at it.
Instruments in Rust are real playable items — you equip one and use the keyboard to play notes. The cheapest to obtain is usually a wooden instrument found in barrels or bought at a vending machine. Equip it and hit any note key.
Stone comes from the grey boulder nodes scattered across the terrain, and from smaller loose stones lying on the ground that you can pick up by hand. A stone pickaxe is the right tool for nodes. Gathering in Rust scales with your tool. A rock works but is painfully slow; a stone hatchet (for trees) and a stone pickaxe (for ore nodes) roughly double your rate, and the metal versions roughly double it again. Hitting the glowing marker that appears on a node or tree after your first swing gives bonus yield, so watch for it and aim at it.
Cloth comes from hemp plants — the tall green bushes with the distinctive leaves that grow all over the map. Harvest them by hand or with a tool. Cloth is also dropped when you skin animals.
A default blueprint costing wood. The campfire cooks meat, provides warmth and light, and is one of the first things to place inside a starter base.
Available from the crafting menu (TAB) from the moment you spawn — it needs only wood and stone. This is almost always the first thing you should make, since it roughly doubles your wood gathering over a bare rock.
The wooden spear is a default blueprint costing only wood. It is your first real weapon and also a serviceable early hunting tool. The stone spear upgrade costs a little stone and hits harder.
Any three items in clothing slots count — burlap pieces, a hoodie or trousers from a barrel, even a hat. Clothing gives both damage protection and cold protection, so this is a natural early step rather than a detour.
Chickens and boars are the easiest targets — they are common and barely fight back. A rock works, though a wooden spear is faster and safer. Bears and wolves will kill an unarmoured player, so start small.
The hammer is a default craft needing a small amount of wood. It is the tool you use to upgrade, rotate and repair building blocks, so you cannot build seriously without one.
Craft it, then equip the campfire from your inventory and place it on any flat surface or floor. Placing it inside your base is safer, since an open fire is a beacon at night.
Crafted from wood and stone in the default crafting menu. The pickaxe is the ore-node counterpart to the hatchet — always carry both.
The building plan is a default blueprint that costs wood. Equip it, and you get the ghost placement overlay for foundations, walls, doorways and floors. Together with the hammer it is the whole building toolkit.
Steam does not publish a description for this hidden achievement, so we are not going to guess at the trigger. Check a community guide or the in-game achievement list once it unlocks.
Place it inside your base, ideally in a locked room. When you die you can respawn on it instead of on a random beach, which is what keeps a wipe from restarting every time you get killed.
Same source as the 30 cloth achievement: hemp bushes, plus animal corpses. Cloth is consumed constantly by clothing, sleeping bags and arrows, so keep picking hemp whenever you pass it.
The sleeping bag costs cloth, which you get from hemp bushes. It is the single most important early item because it sets your respawn point.
Steam does not publish a description for this hidden achievement, so we are not going to guess at the trigger. Check a community guide or the in-game achievement list once it unlocks.
After killing an animal, hold your tool and hit the corpse to harvest it. You get meat, animal fat, cloth, bone fragments and leather. A hatchet or knife harvests corpses much better than a rock.
Arrows are a default blueprint made from wood and stone. They are crafted in batches, so a single craft will pop this.
Steam does not publish a description for this hidden achievement, so we are not going to guess at the trigger. Check a community guide or the in-game achievement list once it unlocks.
The wooden lock is a cheap default craft. The code lock is the better option once you can afford it, since it lets you share access with a code rather than a key.
Place it inside your base, then lock it. Boxes placed outside building privilege can be looted by anyone.
After placing a lock, interact with it to lock it. For a wooden lock you will be given a key; for a code lock you set a four-digit code. This is the step people forget — a placed but unlocked lock still lets anyone through.
A default wood craft. Your inventory is small and you drop everything on death, so storage is essential from the first hour.
Equip the lock and place it on a door or box you own. Until you do, anyone who wanders past can walk straight in.
The tool cupboard costs a meaningful amount of wood, so gather first. It is the single most important structure in the game.
Wooden doors cost wood and are a default blueprint. Every doorway you build needs one, or your base is simply an open shell.
A default blueprint costing wood and cloth. The bow is your first ranged weapon and is genuinely dangerous against unarmoured players at close range.
Place it inside your base and authorise yourself on it. The cupboard claims building privilege over the area — without it, anyone can build on and into your base — and it holds the upkeep resources that stop your structure decaying.
Build a doorway frame with your building plan, then equip the door and place it into the frame. Follow it immediately with a lock — an unlocked door protects nothing.
Another default cloth craft. The full burlap set gives you basic protection and warmth from nothing but hemp.
Burlap clothing is a default blueprint costing cloth. Harvest hemp until you have enough and craft it from the menu.
Place it inside your base, load it with wood as fuel and ore as input, then turn it on. It smelts metal ore into metal fragments and sulfur ore into sulfur. Keep it indoors: the light and smoke are visible at range.
Cloth-only default craft. Head protection matters disproportionately in Rust, so even the cheapest headwear is worth wearing.
Steam does not publish a description for this hidden achievement, so we are not going to guess at the trigger. Check a community guide or the in-game achievement list once it unlocks.
The furnace costs stone and low grade fuel. It is the gateway to metal — ore is useless until it is smelted.
Place it inside your base. You must be standing within its radius to craft anything gated behind that tier, so put it somewhere you can actually stand safely.
Put the item you want to learn into the research table along with the required scrap, then start the research. The item is consumed. Prioritise things you will craft repeatedly rather than one-off finds.
Workbenches are tiered. The tier 1 bench costs wood, metal fragments and scrap, and unlocks the first band of craftable items. Higher tiers cost significantly more scrap and gate the better weapons and tools.
Place it in your base next to your storage. Feeding it an item plus scrap teaches you the blueprint permanently for the wipe, so you can craft that item yourself from then on.
The machete is not a default blueprint — you generally need to find one and research it, or unlock it from the tech tree at a workbench. It is a solid melee weapon and a decent harvesting tool.
Steam does not publish a description for this hidden achievement, so we are not going to guess at the trigger. Check a community guide or the in-game achievement list once it unlocks.
Nails are the nailgun's ammunition and are crafted separately once you have the blueprint. Craft a batch at the same time you craft the gun itself, since an unloaded weapon is a paperweight.
The research table costs scrap, wood and metal fragments. It is how you convert a looted item into a permanent blueprint.
Steam does not publish a description for this hidden achievement, so we are not going to guess at the trigger. Check a community guide or the in-game achievement list once it unlocks.
The nailgun is a low-tier improvised firearm that needs to be unlocked first, either by researching a found one or through the workbench tech tree. Crafting requires the appropriate workbench tier to be nearby.
Get a Boom Box (they are sold at Outpost, and drop from crates), place or hold it, and tune it to the station that plays the game's own soundtrack. Stand near it for a full 30 seconds without switching stations.
You need a computer station and the identifier of a CCTV camera that is currently viewing a player. Camera identifiers exist at several monuments and are also shared publicly by the community each wipe. Add the identifier to your computer station, connect, and wait until a player walks into frame.
You need a modular car in good condition and a complete set of the highest-tier engine components installed in its engine module. Engine parts come from monument loot and vending machines; the tier 3 versions are the rarest. Repair the car at a vehicle lift, fit the parts, then start the engine.
Use the wave gesture at five distinct players. Safe zones are again the answer — Outpost and Bandit Camp are full of people who will not kill you for approaching. On a busy server this takes a few minutes.
You need a camera item, then photograph another player. The easiest place to find a willing target is a safe zone like Outpost or Bandit Camp, where nobody can shoot you while you line up the shot.
Steam does not publish a description for this hidden achievement, so we are not going to guess at the trigger. Check a community guide or the in-game achievement list once it unlocks.
New characters are offered the tutorial when they first spawn. It walks you through gathering, crafting and building. If you skipped it, you can usually restart it from the respawn screen. It is genuinely worth doing for the free starting gear alone.
Steam does not publish a description for this hidden achievement, so we are not going to guess at the trigger. Check a community guide or the in-game achievement list once it unlocks.
You need a megaphone, then you have to be standing inside the building privilege radius of a tool cupboard that belongs to someone else. Any base that is not yours works, so the practical approach is to walk up to a neighbour's base, get inside their cupboard radius (you will see the building-blocked message when you try to place), and use the megaphone. Do not linger - you are shouting your position at the owner.
Cargo Ship only spawns on a timer and is a hot PvP zone. You need a fuelled minicopter and enough flying skill to set down on a moving deck. Approach from behind and match the ship's speed rather than trying to hover over it. Practise landing on stationary rooftops first.
Mission-giving NPCs stand at Outpost, Bandit Camp and the fishing villages. Talk to them, accept a mission, and follow the objective marker. Most early missions are simple fetch or delivery tasks, and they are repeatable, so five is a short session's work.
You need a car built with enough seating modules and four other players willing to ride along. Clan mates or a friendly group make this trivial; solo it is essentially impossible.
The Arctic Research Base is a snow-biome monument. Snowmobiles are found there. Dress for the cold — hypothermia will kill you faster than any player in that biome — and bring a way to get the vehicle moving once you have it.
You need to obtain and play each instrument at least once. Vending machines at Outpost and Bandit Camp sell several of them for scrap, which is far more reliable than hoping barrels drop the ones you are missing. Steam's own description is the only authoritative list of what counts — work through the instruments you can buy first, then hunt the rest.
Steam does not publish a description for this hidden achievement, so we are not going to guess at the trigger. Check a community guide or the in-game achievement list once it unlocks.
You need a water gun or super soaker filled with water, and you must land enough on a single player to cross the game's damage threshold. Water weapons do not work in safe zones for damage purposes, so arrange this with a friend outside one.
You need a cassette recorder and a blank cassette, both obtainable from monument loot or vending machines. Approach a player who is talking in proximity voice chat and record them. A safe zone or a friendly group is the practical way to do it.
The Giant Excavator Pit is its own monument. You need diesel fuel, which drops from monument crates and is sold by NPC vendors. Put the diesel in the excavator's engine room fuel slot and start it, then choose an ore type at the control room. It is a loud, obvious monument, so expect company.
Every member of your team, at least four of you, must be on a boogie board or inner tube at the same time. Both items are cheap and often sold at Outpost, so the difficulty is purely coordination — get four people together at the water's edge and mount up simultaneously.
Water weapons deal very little damage, so a kill realistically means finishing off a player who is already nearly dead, or a cooperative attempt with someone who is happy to die to it. Bring a full water container to refill from.
You need a disco floor deployable that is powered and running, plus a Boom Box playing nearby. Set both up in your own base with a generator or battery so you control the conditions, then use a dance gesture next to them.
Two conditions at once: the target must be taking radiation damage, and you must hit them with a water pistol specifically. The practical approach is to arrange it with a partner in a radiated monument zone, with both of you carrying enough radiation protection to survive the attempt.
The super soaker's damage scales with how much you have pumped it, so at minimum pressure it does almost nothing. In practice this needs a player at a sliver of health, or a cooperative partner. Do not pump the weapon at all before firing.
You need a laser light attachment or deployable laser and something to stare at it from. Point the beam at yourself or have a friend hold it, then look directly into it for a continuous 30 seconds without breaking line of sight.
Submarines are rented or bought at fishing villages for scrap. Take one out over deep water and dive to an underwater lab entrance — the labs are marked on the map. Watch your oxygen and your sub's health, and bring diving gear for the swim inside.
The scrap transport helicopter seats a pilot plus passengers and is bought from the airfield or built at a vehicle-capable monument. You need five other players aboard while you are flying it — a group achievement, best done with a clan or an organised community server event.
Cargo Ship spawns periodically and is contested, so bring people you trust. Get three of you to the bow and use a dance gesture at the same time. Doing it early in the ship's cycle, before other players have boarded, is the safest window.
Three conditions stacked: you must be in an inner tube on water, holding and playing an instrument, with a Boom Box nearby tuned to a radio stream rather than sitting silent. Set it all up in shallow water near your own base so nothing drifts away, and confirm the Boom Box is actually playing a stream before you start.
Tunnel Dwellers are the hostile NPCs in the underground train tunnels. You must be aboard a moving work cart while you kill them, which means driving and shooting at the same time. Bring a weapon with a large magazine and plenty of ammo, plus radiation protection for the tunnels.
You need a large planter box and enough distinct seed types to fill every slot with a different plant. Seeds come from harvesting wild plants — hemp, berries, corn, pumpkin and the rest — so gather widely before you start planting. Fill every slot before checking, since a partial planter will not count.
You need a fishing rod and bait, both available at fishing villages. Different fish species favour different water — the game's fish list is what you are working through, and rarer species take many casts. Fish from a boat in deeper water rather than the shoreline for better variety, and keep a note of which species you have already landed.
Steam does not publish a description for this hidden achievement, so we are not going to guess at the trigger. Check a community guide or the in-game achievement list once it unlocks.
This refers to the game's buildable boat content rather than the rentable rowboats. Gather the required materials and construct it at the appropriate location. The exact recipe and build site have changed with updates, so check the in-game crafting menu for what your current version needs.
The deep sea is the far-out ocean region beyond the coastal shallows. Take a seaworthy boat and head away from land until you cross into it. Bring fuel for the return trip — running dry in open water is a slow, unpleasant way to lose a boat.
Coconuts come from the tropical island content. Find palm trees, gather coconuts and eat ten of them. They are a food item, so this is purely a matter of finding enough — bring a container so you can carry a stack back rather than eating on the spot.
Floating cities are ocean structures out in the deep water. Sail out from the coast with a boat that has enough fuel and durability for a long trip. Check your in-game map for where the ocean structures sit on your server's map, since the layout varies per map seed.
You need a boat fitted with a cannon and cannonballs, and another boat to hit. Cannon shots travel slowly and arc, so lead your target generously. Arranging this with a friend and a spare boat is far more reliable than waiting for an ocean encounter.
Bandit Camp has poker tables in the gambling building. It is a safe zone, so nobody can shoot you while you play. Bring scrap to buy in with — you are playing real Texas hold'em against other players, so three wins can take a while depending on the table.
The MLRS is a heavy rocket vehicle that needs both the launcher and MLRS rockets, plus an aiming module. It is expensive and extremely loud. Realistically this happens when you shell a base you know is occupied, or when a group sets it up deliberately against a friend.
Tropical islands are offshore land masses that carry their own loot. Get there by boat, then open five containers. Sweep a whole island rather than island-hopping — five containers is usually one thorough pass.
Sharks spawn in deep water and around underwater content. You need a speargun specifically — no other weapon counts. Bring diving gear for oxygen, spare spears, and ideally a boat to retreat to, since fighting a shark while low on air goes badly quickly.
Kayaks are two-seaters. You and another player need to cover three kilometres together in one, so pick a long coastline route and paddle it. Hugging the shore is safer than open water and the distance still counts.
The Junkyard monument has a car crusher. Drive or drag ten cars into it and crush them. Junk cars spawn around the roads and at the Junkyard itself, so you rarely need to sacrifice a car you actually built. It is a radiated monument, so wear protection.
Ghost ships are ocean encounters carrying a locked crate. You only need to begin the unlock timer, not survive it — though surviving is how you actually get the loot. Bring a boat, and be aware the timer is loud and draws other players.
Two parts: the boat has to be one you took rather than one you own, and the kill has to come from a weapon mounted on it. This is opportunistic PvP — find an unattended PT boat, take it, and use its armament. Expect the original owner to come looking.
Steam does not publish a description for this hidden achievement, so we are not going to guess at the trigger. Check a community guide or the in-game achievement list once it unlocks.











