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Dyson Sphere Program
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Dyson Sphere Program — Achievement Walkthrough

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At a glance
Difficulty8/10
Missable
ℹ️ These are auto-generated quick tips — a starting point, not gospel. Spotted a mistake? Add a community tip on the game page or write a community guide — player-written guides are our most reliable source.
Know any campfire songs?
Consume at least 40 wood by burning it. · 61.5% of players
~Early
Consume at least 40 wood by burning it.

Burn 40 wood total in a Thermal Power Station (or the fuel chamber). Wood is one of Icarus' starting fuels; feed some into a burner early and this ticks over on its own.

Don't underestimate Plant Fuel
Consume at least 100 Plant Fuel by burning it. · 60.2% of players
~Early
Consume at least 100 Plant Fuel by burning it.

Plant Fuel is made from wood/plants and burns hotter than raw wood. Craft some and use it as burner fuel; consuming 100 total unlocks this naturally in the opening hours.

Infinite Factory I
Exceed a total energy consumption of 1GJ. · 60.0% of players
~Early
Exceed a total energy consumption of 1GJ.

A cumulative total-energy-consumed counter. 1 GJ is a tiny amount — you'll pass it within your first power grid. Just keep your factory running.

Small factory
Reach a total power generation of 20MW. · 41.8% of players
~Early
Reach a total power generation of 20MW.

Reach 20 MW total power generation. A handful of Thermal Power Stations on coal, or early wind/solar, gets you here quickly.

Infinite Factory II
Exceed a total energy consumption of 1TJ. · 32.2% of players
~Mid
Exceed a total energy consumption of 1TJ.

1 TJ of cumulative energy consumed — roughly a mid-game milestone once you have several power plants feeding a growing factory. Comes with normal progression.

Mineral field depleted
Deplete 1 Vein. · 30.8% of players
~Early
Deplete 1 Vein.

Fully mine out a single ore vein until it's exhausted. Park a Mining Machine on a small vein and let it run, or mine one out by hand.

Medium factory
Reach a total power generation of 100MW. · 30.0% of players
~Early-Mid
Reach a total power generation of 100MW.

Reach 100 MW total generation. Expand your thermal/solar/wind grid; by the time you're researching the first matrices you'll be near this.

Low battery
Have Icarus’ energy below 5% for more than 3 minutes when on the ground. · 28.6% of players
~Any
Have Icarus’ energy below 5% for more than 3 minutes when on the ground.

Let Icarus' energy drop below 5% and stay there for 3 minutes while on the ground. Simply run your fuel dry (or don't refuel) and wait it out.

Blackbox designer
Copy and save a Blueprint. · 28.0% of players
~Any
Copy and save a Blueprint.

Open the Blueprint tool, select some buildings, then copy and save the selection as a blueprint. Any small layout works.

High-rise
Build a building at least 7 stories tall. · 26.2% of players
~Any
Build a building at least 7 stories tall.

Stack a building to at least 7 storeys. Storage tanks, or vertically-stacked buildings that support it, will do — build upward on the same tile.

Tickets please!
Establish an Interstellar Logistics Transportation line. · 26.2% of players
~Mid
Establish an Interstellar Logistics Transportation line.

Set up an Interstellar Logistics line: build an Interstellar Logistics Station, assign an item, and enable interstellar transport so vessels ferry cargo between planets.

Nice Surprise 1
Obtain at least 100 Titanium Ore by collecting Stone. · 24.3% of players
~Early
Obtain at least 100 Titanium Ore by collecting Stone.

Collect stone by hand-mining rock; you'll occasionally get Titanium Ore mixed in. Accumulate 100 Titanium Ore this way (mostly a by-product of early hand mining).

Like a diamond in the sky
Light a star that belongs to you in the Milky Way View. · 22.8% of players
~Late
Light a star that belongs to you in the Milky Way View.

Once your Dyson Sphere/Swarm generates power, the star lights up in the Milky Way galaxy map as 'yours'. Requires a functioning Dyson structure around your star.

The sun rises in the...West?
Find and land on a planet rotating on a reverse axis. · 22.6% of players
~Mid
Find and land on a planet rotating on a reverse axis.

Find and land on a planet that spins on a reversed axis. Check planet details in the star-system view for rotation direction before warping out to explore.

Light-footed
Unlock upgrade to make mecha reach 12m/s movement speed. · 21.8% of players
~Early
Unlock upgrade to make mecha reach 12m/s movement speed.

Research and buy the mecha movement-speed upgrade until Icarus reaches 12 m/s. A cheap early tech in the upgrade tree.

Slip 'n' slide
Fill 10 tanks of fluid in a game. · 21.0% of players
~Mid
Fill 10 tanks of fluid in a game.

Fill 10 fluid storage tanks in a single save. Pump water/oil/refined fluids into tanks — a natural result of an oil-refining setup.

I'm gonna need more drones!
Control 10 or more Construction Drones. · 19.8% of players
~Mid
Control 10 or more Construction Drones.

Have 10+ Construction Drones active at once. Research the drone-count upgrades for the mecha, then start a big build so they all deploy.

I'm not tilted
Find and land on a planet rotating on a horizontal axis. · 19.5% of players
~Mid
Find and land on a planet rotating on a horizontal axis.

Land on a planet whose axis is horizontal (lying on its side). Inspect planets' rotation in the system view to find one before travelling.

Now Boarding
Have at least 100 Logistics Drones for a planet in transit. · 19.4% of players
~Mid
Have at least 100 Logistics Drones for a planet in transit.

Have 100+ Logistics Drones in transit for a single planet. Build many Planetary Logistics Stations and stock them with drones so a large fleet is flying at once.

Only impossible until it's not
Start warp engine. · 19.3% of players
~Mid
Start warp engine.

Start the warp engine. Research Space Warp, equip warpers, then engage warp travel between systems.

Sail away with me
Unlock upgrade to make the Solar Sail last 2 hours. · 18.7% of players
~Mid
Unlock upgrade to make the Solar Sail last 2 hours.

Buy the Solar Sail lifespan upgrade until sails last 2 hours. A research-tree upgrade unlocked alongside your Dyson Swarm work.

Planet Explorer I
Land on 5 different planets! · 18.7% of players
~Early-Mid
Land on 5 different planets!

Land on 5 different planets. Explore your home system's other worlds and moons, then a neighbouring system.

CentreBrain needs more energy I
Total power generation of the Dyson Sphere reaches 200MW. · 18.6% of players
~Mid
Total power generation of the Dyson Sphere reaches 200MW.

Get your Dyson Sphere's own power generation to 200 MW. Launch enough Solar Sails / build Dyson nodes and shells to produce this.

Space invaders
Use the mineral burial function to bury at least 20 Veins. · 18.4% of players
~Mid
Use the mineral burial function to bury at least 20 Veins.

Use the mineral-burial function to bury at least 20 veins. In the mining/terrain tools, bury depleted or unwanted veins 20 times.

Large factory
Reach a total power generation of 1GW. · 17.6% of players
~Mid
Reach a total power generation of 1GW.

Reach 1 GW total generation. This usually means moving to Thermal on refined fuels plus large solar farms, or your first fusion setups.

Employee of the month
Unlock upgrade to allow Pile Sorters to load and unload cargos simultaneously. · 17.3% of players
~Mid
Unlock upgrade to allow Pile Sorters to load and unload cargos simultaneously.

Research the upgrade that lets Pile Sorters (the mk.III sorters) load and unload cargo simultaneously — a quality-of-life tech in the tree.

Build it and they will come
Build 10 Orbital Collectors. · 16.2% of players
~Mid
Build 10 Orbital Collectors.

Build 10 Orbital Collectors on a gas giant to harvest hydrogen/deuterium/fire ice from its atmosphere.

Intergalactic logistics
Establish 5 Interstellar Logistics Transportation lines between different planetary systems. · 16.1% of players
~Late
Establish 5 Interstellar Logistics Transportation lines between different planetary systems.

Run 5 interstellar logistics lines connecting different planetary systems (not just planets in one system). Requires warp-capable vessels and stations in several stars.

CentreBrain needs more energy II
Total power generation of the Dyson Sphere reaches 1GW. · 15.2% of players
~Late
Total power generation of the Dyson Sphere reaches 1GW.

Dyson Sphere power generation of 1 GW. Keep expanding sails, nodes and shells around your star.

Bullseye
Launch a total of 100K Solar Sails. · 15.1% of players
~Late
Launch a total of 100K Solar Sails.

Launch 100,000 Solar Sails total via EM Rail Ejectors. Set up sail production and eject continuously toward your Dyson Swarm.

Who approved this?
Unlock technology to make the construction latitude of the Dyson Sphere node reach 45 degrees. · 14.8% of players
~Late
Unlock technology to make the construction latitude of the Dyson Sphere node reach 45 degrees.

Research the tech that raises Dyson node construction latitude to 45 degrees, letting you build shell segments further from the equator.

Super Nova!
Activate Supernova. · 14.2% of players
~Late
Activate Supernova.

Activate the Supernova function — a late-game Dyson Sphere action available once the relevant structure/tech is in place.

Interstellar convoy
Have at least 50 Interstellar Logistics Vessels in space. · 13.8% of players
~Late
Have at least 50 Interstellar Logistics Vessels in space.

Have 50+ Interstellar Logistics Vessels in space at once. Build many interstellar stations across systems and stock them heavily with vessels.

Where no coal has gone before
Use coal as the only fuel to move from one planet to another. · 13.4% of players
~Mid
Use coal as the only fuel to move from one planet to another.

Travel between two planets using only coal as Icarus' fuel. Fill your fuel slots with coal and make the trip without other fuels.

No coal? No problem!
Generate more than 60MW of electricity on a planet using Wind Turbines. · 12.7% of players
~Mid
Generate more than 60MW of electricity on a planet using Wind Turbines.

Generate 60+ MW from Wind Turbines on one planet. Blanket a windy planet in turbines.

What time is it?
Find and land on a planet with day and night tidal locking. · 12.4% of players
~Mid
Find and land on a planet with day and night tidal locking.

Find and land on a tidally-locked planet (permanent day on one side, night on the other). Check system data for tidal locking.

Sunbather
Generate more than 180MW of electricity on a planet using Solar Panels. · 12.4% of players
~Mid
Generate more than 180MW of electricity on a planet using Solar Panels.

Generate 180+ MW from Solar Panels on a single planet. Build a large solar farm on a planet close to its star for strong output.

Backup plan
Build a Star Cluster with an energy storage capacity of 27GJ or more. · 12.2% of players
~Mid-Late
Build a Star Cluster with an energy storage capacity of 27GJ or more.

Build a star-cluster energy storage capacity of 27 GJ or more using Accumulators (Energy Exchangers) charged across your network.

Nice Surprise 3
Obtain at least 100 Organic Crystals by collecting plants. · 12.1% of players
~Mid
Obtain at least 100 Organic Crystals by collecting plants.

Hand-collect plants to occasionally get Organic Crystals; accumulate 100 this way. It's a slow by-product of gathering foliage.

My planet, my rules!
Name a planet. · 11.1% of players
~Any
Name a planet.

Open a planet's info panel and rename it. Purely cosmetic — one click.

Critical thinker
Produce a total of 60,000 Critical Photons. · 10.9% of players
~Late
Produce a total of 60,000 Critical Photons.

Produce 60,000 Critical Photons total. These come from Ray Receivers set to photon mode under a Dyson Sphere/Swarm — needed for antimatter and green matrices.

Right Under My Nose
Land on a planet that is 8000m or closer to a Dark Fog Hive. · 10.8% of players
~Mid
Land on a planet that is 8000m or closer to a Dark Fog Hive.

Land on a planet within 8,000 m of a Dark Fog Hive. Approach a hive-occupied world (bring defences).

Mission accomplished
Complete the game. · 10.7% of players
~Late
Complete the game.

Complete the game by finishing the final tech/mission objective (the Universe Matrix / end goal). The main win condition.

Dust to dust I
Collect 1M soil piles from Dark Fog. · 10.4% of players
~Mid
Collect 1M soil piles from Dark Fog.

Collect 1M soil piles from destroyed Dark Fog units/bases. Fighting the Dark Fog drops soil that this counts.

Giant factory
Reach a total power generation of 5GW. · 10.2% of players
~Mid-Late
Reach a total power generation of 5GW.

5 GW total generation. Fusion plants and Ray Receivers drawing from your Dyson infrastructure make this comfortable.

Green power
Produce at least 43,200 Electromagnetic turbines per hour. · 10.1% of players
~Late
Produce at least 43,200 Electromagnetic turbines per hour.

Produce 43,200 Electromagnetic Turbines per hour on your network (that's a full production rate). Scale up the relevant assembler lines.

Planet Explorer II
Land on 15 different planets! · 9.9% of players
~Mid
Land on 15 different planets!

Land on 15 different planets. Requires travelling beyond your home system — a natural milestone as you scout for resources.

We have lift-off
Launch a total of 30,000 Small Carrier Rockets. · 9.9% of players
~Late
Launch a total of 30,000 Small Carrier Rockets.

Launch 30,000 Small Carrier Rockets total. These build Dyson Sphere shell components — a late-game total from continuous rocket launching.

Going nuclear
Generate more than 600MW of power on a planet using Mini Fusion Power Plants. · 8.9% of players
~Late
Generate more than 600MW of power on a planet using Mini Fusion Power Plants.

Generate 600+ MW from Mini Fusion Power Plants on one planet. Requires Deuterium fuel rods and a large fusion array.

Don't sand so close to me
Collect at least 4M units of sand in a game. · 8.1% of players
~Mid
Collect at least 4M units of sand in a game.

Collect 4M units of sand in a single save. Sand comes from laying Foundations and terrain edits — heavy terraforming racks it up.

Happy Hunting I
Neutralize 100 Dark Fog space units. · 8.1% of players
~Mid
Neutralize 100 Dark Fog space units.

Neutralise 100 Dark Fog space units. Build space defences or engage hives to rack up kills.

Got Deuterium?
Use Fractionators to produce at least 100K Deuterium per hour on a single planet. · 8.0% of players
~Late
Use Fractionators to produce at least 100K Deuterium per hour on a single planet.

Produce 100,000 Deuterium per hour on one planet using Fractionators (which skim deuterium from hydrogen flow). Needs a long looped hydrogen line.

Nice Surprise 2
Obtain at least 100 Silicon Ore by collecting Stone. · 7.2% of players
~Early
Obtain at least 100 Silicon Ore by collecting Stone.

Hand-mine stone to occasionally get Silicon Ore; collect 100 this way as an early by-product.

No diving!
Have a mecha run out of energy and fall into water. · 7.2% of players
~Any
Have a mecha run out of energy and fall into water.

Run out of energy while flying over water so Icarus falls into the sea. Fly out over an ocean on empty fuel.

Maximum efficiency
Build and maintain 100 Ray Receivers with a receiving efficiency of over 85%. · 6.9% of players
~Late
Build and maintain 100 Ray Receivers with a receiving efficiency of over 85%.

Build 100 Ray Receivers running at 85%+ efficiency. Place them under a strong Dyson Sphere/Swarm and use Graviton Lenses to boost receiving efficiency.

Universe matrix, Yellow Belt
Produce at least 21,600 Universe matrices per hour. · 6.8% of players
~Late
Produce at least 21,600 Universe matrices per hour.

Produce 21,600 Universe Matrices per hour. This is the top-tier research item — needs a full antimatter/critical-photon supply chain.

Infinite Factory III
Exceed a total energy consumption of 1PJ. · 6.7% of players
~Late
Exceed a total energy consumption of 1PJ.

1 PJ of cumulative energy consumed. This is a long-haul total that lands well into the late game as your Dyson Sphere and mega-factories draw enormous power over many hours.

Gotcha
Find Dark Fog Communicator. · 6.4% of players
~Mid
Find Dark Fog Communicator.

Find a Dark Fog Communicator — a special drop/structure from the Dark Fog. Fight Dark Fog bases and look for the Communicator among the loot.

Are you proud of me, Stephen?
Find and orbit a Black Hole. · 6.3% of players
~Mid
Find and orbit a Black Hole.

Find and orbit a Black Hole. Locate it on the galaxy map (a distinct star type) and warp to it.

All systems are go!
Achieve discharge power of more than 300MW on a planet using Energy Hubs. · 5.9% of players
~Late
Achieve discharge power of more than 300MW on a planet using Energy Hubs.

Reach 300+ MW discharge power on one planet using Energy Exchangers/Energy Hubs — many charged accumulators discharging at once.

Forgot about that
Build Wind Turbines on a planet with no atmosphere. · 5.8% of players
~Mid
Build Wind Turbines on a planet with no atmosphere.

Build Wind Turbines on an airless planet (they generate nothing there). A quirky one — just place a turbine on a no-atmosphere world.

Space junk
Exhaust both fuel and energy while flying in space. · 5.8% of players
~Any
Exhaust both fuel and energy while flying in space.

Run out of both fuel and mecha energy while flying in space so you drift helplessly. Just deplete everything in orbit.

Electromagnetic matrix
Produce at least 43,200 Electromagnetic matrices per hour. · 5.7% of players
~Mid
Produce at least 43,200 Electromagnetic matrices per hour.

Produce 43,200 Electromagnetic Matrices (the first, blue research cube) per hour. Scale a Matrix Lab feed of magnetic coils and circuit boards.

Dust to dust II
Collect 10M soil piles from Dark Fog. · 5.5% of players
~Late
Collect 10M soil piles from Dark Fog.

Collect 10M soil piles from Dark Fog — a large cumulative combat total from sustained fighting.

Sonic boom!
Exceed a sailing speed of 340m/s in the atmosphere. · 5.4% of players
~Mid
Exceed a sailing speed of 340m/s in the atmosphere.

Exceed 340 m/s flight speed in a planet's atmosphere. Research mecha flight-speed upgrades and dive/boost to break the barrier.

Energy matrix
Produce at least 43,200 Energy matrices per hour. · 5.4% of players
~Mid
Produce at least 43,200 Energy matrices per hour.

Produce 43,200 Energy Matrices (red cube) per hour. Requires graphene/hydrogen-fed energy matrix assemblers at scale.

Structure matrix
Produce at least 43,200 Structure matrices per hour. · 5.3% of players
~Mid-Late
Produce at least 43,200 Structure matrices per hour.

Produce 43,200 Structure Matrices (yellow cube) per hour. Needs a large diamond/titanium-crystal supply chain.

Happy Hunting II
Neutralize 1000 Dark Fog space units. · 5.3% of players
~Late
Neutralize 1000 Dark Fog space units.

Neutralise 1,000 Dark Fog space units — sustained space combat against Dark Fog fleets.

Power surge
Use 12 Wireless Power Towers to charge a mecha at the same time. · 5.2% of players
~Mid
Use 12 Wireless Power Towers to charge a mecha at the same time.

Charge Icarus from 12 Wireless Power Towers at the same time — stand within range of a dozen towers at once.

Secrets of the universe I
Upload a total of 1M Universe matrices. · 5.2% of players
~Late
Upload a total of 1M Universe matrices.

Upload 1M Universe Matrices total to research. A cumulative end-game research total.

Gravity matrix
Produce at least 43,200 Gravity matrices per hour. · 5.2% of players
~Late
Produce at least 43,200 Gravity matrices per hour.

Produce 43,200 Gravity Matrices (green cube) per hour. Requires graviton lenses and quantum chips — one of the hardest matrices to scale.

Universe matrix, Green Belt
Produce at least 43,200 Universe matrices per hour. · 5.2% of players
~End-game
Produce at least 43,200 Universe matrices per hour.

Produce 43,200 Universe Matrices per hour — double the Yellow Belt rate, requiring a large end-game matrix line.

Information matrix
Produce at least 43,200 Information matrices per hour. · 5.1% of players
~Late
Produce at least 43,200 Information matrices per hour.

Produce 43,200 Information Matrices (purple cube) per hour. Built from processors and particle broadband — a heavy late-game line.

Boy genius
Find and orbit a Neutron Star. · 4.9% of players
~Mid
Find and orbit a Neutron Star.

Find and orbit a Neutron Star. Look for it on the galaxy map (special star type) and warp there.

Burn baby burn
Have Icarus burn at least 16 different fuels in a game. · 4.8% of players
~Mid
Have Icarus burn at least 16 different fuels in a game.

Have Icarus burn 16 different fuel types in one save — cycle through wood, plant fuel, coal, refined fuels, hydrogen, deuterium fuel rods, antimatter rods, etc.

You Shall Not Pass!
Neutralize a Relay Station before it lands on a planet. · 4.5% of players
~Late
Neutralize a Relay Station before it lands on a planet.

Destroy a Dark Fog Relay Station in space before it lands on a planet. Keep space defences ready to intercept incoming relays.

Chemist
Make 20 Organic Crystals by hand using the original formula. · 4.4% of players
~Early
Make 20 Organic Crystals by hand using the original formula.

Hand-craft 20 Organic Crystals using the original (non-advanced) formula in Icarus' replicator, before you automate them.

Bon voyage!
Travel to the planetary system farthest from your original system. · 4.4% of players
~Mid
Travel to the planetary system farthest from your original system.

Travel to the planetary system farthest from your starting system on the galaxy map. Warp out to the most distant star.

Nice Surprise 5
Obtain at least 10 Carbon Nanotubes by collecting plants. · 4.1% of players
~Mid
Obtain at least 10 Carbon Nanotubes by collecting plants.

Hand-collect plants to occasionally get Carbon Nanotubes; gather at least 10 this way (a rarer plant by-product).

Running on fumes
Manually collect 20 Hydrogen with Icarus on a Gas Giant while energy is at 5% or less. · 3.8% of players
~Mid
Manually collect 20 Hydrogen with Icarus on a Gas Giant while energy is at 5% or less.

On a gas giant, manually collect 20 Hydrogen with Icarus while your energy is at 5% or below. Skim the atmosphere on near-empty fuel.

Universe factory
Reach a total power generation of 50GW. · 3.6% of players
~Late
Reach a total power generation of 50GW.

50 GW total generation — a late-game number reached once Ray Receivers are pulling serious power from a working Dyson Sphere/Swarm.

Universe matrix, Blue Belt
Produce at least 108,000 Universe matrices per hour. · 3.5% of players
~End-game
Produce at least 108,000 Universe matrices per hour.

Produce 108,000 Universe Matrices per hour — a massive end-game production feat on the fastest belts.

It's on Fire
Icarus' Replicator speed reaches 400%. · 3.5% of players
~Mid
Icarus' Replicator speed reaches 400%.

Upgrade Icarus' Replicator (hand-craft) speed to 400% via the tech tree.

Faster than light
Reach a sailing speed of 3000m/s in non-warp transportation. · 3.3% of players
~Mid
Reach a sailing speed of 3000m/s in non-warp transportation.

Reach 3,000 m/s in normal (non-warp) space flight. Research sail/flight speed upgrades and accelerate in open space.

Icarus, PhD
Unlock all technologies (upgrade Unlimited Technology at least once). · 3.3% of players
~Late
Unlock all technologies (upgrade Unlimited Technology at least once).

Unlock every technology, upgrading an Unlimited Technology (the endlessly-repeatable upgrades) at least once — effectively completing the whole tree.

All Calculated
Unlock all secret technologies. · 3.3% of players
~Late
Unlock all secret technologies.

Unlock all secret technologies (the hidden techs beyond the standard tree, including combat/Dark Fog research).

Memento!
Don't dismantle the landing capsule before completing the game. · 3.2% of players
~Any
Don't dismantle the landing capsule before completing the game.

Finish the game without ever dismantling your starting landing capsule. Just leave it standing until you win.

Firing on all cylinders
Unlock upgrade to decrease the mineral mining consumption rate to less than 15%. · 3.1% of players
~Late
Unlock upgrade to decrease the mineral mining consumption rate to less than 15%.

Research the Veins Utilization upgrades until mineral mining consumption drops below 15% (ore lasts much longer). A repeatable late tech.

A.T Field
Planetary Shield's coverage reaches 100% over a planet. · 2.8% of players
~Late
Planetary Shield's coverage reaches 100% over a planet.

Get a Planetary Shield to 100% coverage over a planet — build enough Planetary Shield generators/energy to blanket the whole world (a Dark Fog defence).

Solar Sail? No thank you!
Complete the game without launching a Solar Sail. · 2.7% of players
~Late
Complete the game without launching a Solar Sail.

Win the game without ever launching a Solar Sail — build your Dyson Sphere purely from rocket-launched shell nodes instead. A challenge run.

Before our time
Land on another planet outside the initial planetary system before unlocking Warp drive. · 2.6% of players
~Mid
Land on another planet outside the initial planetary system before unlocking Warp drive.

Land on a planet outside your starting system before researching Warp drive — meaning you fly there sub-warp, which takes a very long real trip. A challenge feat.

Secrets of the universe II
Upload a total of 10M Universe matrices. · 2.6% of players
~End-game
Upload a total of 10M Universe matrices.

Upload 10M Universe Matrices total — a huge cumulative end-game research grind.

One giant leap for mankind!
Leave the original planet and land on another within an hour. · 2.5% of players
~Mid
Leave the original planet and land on another within an hour.

Leave your home planet and land on another world within one hour of starting a new game. A speed challenge needing an efficient rush to space.

Alien Mineral Protection Act
Complete the game without gathering rare veins to obtain rare ores. · 2.5% of players
~Late
Complete the game without gathering rare veins to obtain rare ores.

Complete the game without ever harvesting rare veins (Kimberlite, Fractal Silicon, Organic Crystal veins, Optical Grating, Spiniform, Unipolar Magnets) to obtain rare ores. A restriction run.

You Started It
Have Icarus destroyed by Dark Fog at Passive Dark Fog aggressiveness. · 2.5% of players
~Any
Have Icarus destroyed by Dark Fog at Passive Dark Fog aggressiveness.

Have Icarus destroyed by the Dark Fog while their aggressiveness is set to Passive — you have to provoke them since passive Fog won't attack unprovoked.

Environmental nightmare
Drop 3000 units of Titanium Ingot at once while flying through space. · 2.4% of players
~Mid
Drop 3000 units of Titanium Ingot at once while flying through space.

Drop 3,000 Titanium Ingots at once while flying in space (release a huge stack from your inventory in orbit).

Dust to dust III
Collect 100M soil piles from Dark Fog. · 2.3% of players
~End-game
Collect 100M soil piles from Dark Fog.

Collect 100M soil piles from Dark Fog. An enormous long-term combat grind.

Wrong Place
Land on a planet occupied by over 20 Planetary Bases. · 2.3% of players
~Late
Land on a planet occupied by over 20 Planetary Bases.

Land on a planet occupied by 20+ Dark Fog Planetary Bases — let the Fog spread heavily on a world, then set down (bring defences).

I saw this in a movie once
Cover a planet with a Foundation. · 2.2% of players
~Mid
Cover a planet with a Foundation.

Cover an entire planet's surface with Foundation (fully terraform/pave one world). Time-consuming but simple with mass Foundation.

I can see my house from here!
Get Icarus 40m above sea level without entering flight mode. · 2.2% of players
~Any
Get Icarus 40m above sea level without entering flight mode.

Get Icarus 40 m above sea level without entering flight mode — climb a tall building or terrain edit a high point and stand on it.

Global Offense
Be simultaneously assaulted by 12 Planetary Bases on a planet. · 2.0% of players
~Late
Be simultaneously assaulted by 12 Planetary Bases on a planet.

Be attacked by 12 Planetary Bases at once on one planet — let the Dark Fog ground presence grow large, then draw a mass assault.

Environmentalist
Complete the game without using Foundations. · 1.9% of players
~Late
Complete the game without using Foundations.

Complete the game without ever placing a single Foundation. A no-terraforming challenge run.

Happy Hunting III
Neutralize 10000 Dark Fog space units. · 1.8% of players
~End-game
Neutralize 10000 Dark Fog space units.

Neutralise 10,000 Dark Fog space units. A large cumulative combat total.

Nice Surprise 4
Obtain at least 100 Sulfuric Acid by collecting plants. · 1.7% of players
~Mid
Obtain at least 100 Sulfuric Acid by collecting plants.

Hand-collect plants to occasionally get Sulfuric Acid; gather 100 this way (a plant by-product before you refine acid).

Minerals by the dozen
Cover at least 12 Veins with one Mining machine. · 1.6% of players
~Mid
Cover at least 12 Veins with one Mining machine.

Position one Mining Machine so it covers 12+ veins at once — place it on a dense cluster of ore nodes.

CentreBrain needs more energy III
Total power generation of the Dyson Sphere reaches 1TW. · 1.6% of players
~End-game
Total power generation of the Dyson Sphere reaches 1TW.

Dyson Sphere power generation of 1 TW — a serious end-game structure requiring a large, dense shell and heavy sail launching.

Magpie
Discover 7 kinds of rare minerals, and collect at least 10 by hand. · 1.5% of players
~Mid-Late
Discover 7 kinds of rare minerals, and collect at least 10 by hand.

Discover 7 kinds of rare minerals and hand-collect at least 10 of each. Explore many planets to find all the rare vein types.

Bullet Storm
Bullet consumption reaches 360/min on any planet. · 1.5% of players
~Mid
Bullet consumption reaches 360/min on any planet.

Reach 360 bullets/min consumption on a planet — run many gauss/turret defences firing continuously against Dark Fog.

Determination
Use more than 80K foundations on a Waterworld planet. · 1.3% of players
~Late
Use more than 80K foundations on a Waterworld planet.

Use 80,000+ Foundations on a water (ocean) planet — essentially paving over the sea. A big terraforming feat.

Well traveled
Travel to at least 32 planetary systems in a game. · 1.3% of players
~Late
Travel to at least 32 planetary systems in a game.

Travel to at least 32 different planetary systems in a single game — extensive galaxy-wide warp exploration.

Data rules everything around me
Achieve a Matrix Lab upload rate of 1M hash/s. · 1.3% of players
~End-game
Achieve a Matrix Lab upload rate of 1M hash/s.

Reach a Matrix Lab upload rate of 1M hash/s — an enormous research throughput needing many research labs stacked and fully fed.

Let there be light!
Light an Artificial Star on the North and South Pole of the original planet, an Ice Field Gelisol Planet, and the eternal night side of a tide-locked planet. · 1.2% of players
~Late
Light an Artificial Star on the North and South Pole of the original planet, an Ice Field Gelisol Planet, and the eternal night side of a tide-locked planet.

Light an Artificial Star (fusion) on the north pole, south pole, an ice-field gelisol planet, and the eternal-night side of a tidally-locked planet. Requires visiting those planet types.

x0.5 Resource completion
Complete the game on x0.5 resource difficulty. · 1.2% of players
~Late
Complete the game on x0.5 resource difficulty.

Complete the game on x0.5 resource difficulty — fewer/leaner ores, so efficiency and expansion matter more. A challenge setting chosen at world creation.

Didn't break a sweat!
Complete the game within 25 hours on x1 (or less) resource difficulty. · 1.2% of players
~Late
Complete the game within 25 hours on x1 (or less) resource difficulty.

Complete the game within 25 hours on x1 (or lower) resource difficulty — a fairly brisk full run.

Invincible
Base radius of Icarus' Energy Shield reaches 25m. · 1.2% of players
~Late
Base radius of Icarus' Energy Shield reaches 25m.

Upgrade Icarus' Energy Shield base radius to 25 m via the tech tree (a combat/defence upgrade).

Mission impossible!
Complete the game within 10 hours on x1 (or less) resource difficulty. · 1.1% of players
~Late
Complete the game within 10 hours on x1 (or less) resource difficulty.

Complete the game within 10 hours on x1 (or lower) resources — a serious speedrun requiring a highly optimised build order.

We can make it if we try
Build a Dyson Sphere around a Red Giant star with a power generation performance of more than 10GW. · 1.1% of players
~Late
Build a Dyson Sphere around a Red Giant star with a power generation performance of more than 10GW.

Build a Dyson Sphere around a Red Giant that generates 10+ GW. Red giants are huge, so a big shell here produces enormous power.

A Penny Saved
Complete the mission without any buildings destroyed at Difficulty 1.0 or above. · 1.0% of players
~Late
Complete the mission without any buildings destroyed at Difficulty 1.0 or above.

Complete a run at Difficulty 1.0+ without losing any buildings to the Dark Fog — strong, proactive defence throughout.

Lean mean cleaning machine
Use Icarus' garbage clearing function to absorb 50,000 units of Iron Ingot at the same time. · 0.9% of players
~Mid
Use Icarus' garbage clearing function to absorb 50,000 units of Iron Ingot at the same time.

Use Icarus' garbage-clearing (absorb) function to pull in 50,000 Iron Ingots at once from a dropped pile.

Monster Kill
Icarus neutralizes over 1,000 Dark Fog units within 1 minute. · 0.9% of players
~Late
Icarus neutralizes over 1,000 Dark Fog units within 1 minute.

Neutralise 1,000+ Dark Fog units within one minute — needs a huge concentration of firepower against a dense enemy wave.

POPCORN!
Implosion Cannon neutralizes 40 enemies or more with 1 shot. · 0.9% of players
~Late
Implosion Cannon neutralizes 40 enemies or more with 1 shot.

Neutralise 40+ enemies with a single Implosion Cannon shot — hit a tightly-packed cluster of Dark Fog with the area weapon.

Peace & Love
Complete the mission without any Dark Fog buildings neutralized at Difficulty 1.0 or above. · 0.8% of players
~Late
Complete the mission without any Dark Fog buildings neutralized at Difficulty 1.0 or above.

Complete a Difficulty 1.0+ run without neutralising a single Dark Fog building — win purely defensively/peacefully. A pacifist-style challenge.

In the Spotlight
Have 40 Laser Towers shoot the same target at Difficulty 1.0 or above. · 0.8% of players
~Late
Have 40 Laser Towers shoot the same target at Difficulty 1.0 or above.

Have 40 Laser Towers all fire at the same target at Difficulty 1.0+ — cluster many laser turrets and let a single enemy walk into range.

War has Changed
Complete the mission without building any Turrets at Difficulty 1.0 or above. · 0.8% of players
~Late
Complete the mission without building any Turrets at Difficulty 1.0 or above.

Complete a Difficulty 1.0+ run without building any Turrets — rely on other defences (shields, Icarus, laser/plasma alternatives). A restriction run.

Strangle in the cradle
Wipe out a Dark Fog Planetary Base within 1 hour at Difficulty 1.0 or above. · 0.7% of players
~Late
Wipe out a Dark Fog Planetary Base within 1 hour at Difficulty 1.0 or above.

Wipe out a Dark Fog Planetary Base within one hour at Difficulty 1.0+ — a fast, aggressive early strike on a ground base.

Won't Lie Low
Attract an attack from a space unit within 1 hour at Difficulty 1.0 or above. · 0.4% of players
~Mid
Attract an attack from a space unit within 1 hour at Difficulty 1.0 or above.

Attract an attack from a Dark Fog space unit within one hour at Difficulty 1.0+ — provoke the space Fog early.

Unbowed, Unbent, Unbroken
Keep Icarus' energy shield's power consumption at 1GW while resisting damage for over 1 minute. · 0.4% of players
~Late
Keep Icarus' energy shield's power consumption at 1GW while resisting damage for over 1 minute.

Keep Icarus' Energy Shield drawing 1 GW while absorbing damage for over a minute straight — tank a sustained heavy assault.

Shoot Oneself in the Foot
Lure Lancers to destroy a Planetary Base. · 0.3% of players
~Late
Lure Lancers to destroy a Planetary Base.

Lure Dark Fog Lancers into destroying one of their own Planetary Bases — position yourself so their attacks hit their base.

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