← All SteamVault guides
Age of Empires IV: Anniversary Edition
★ SteamVault Guide

Age of Empires IV: Anniversary Edition — Achievement Walkthrough

175 achievement guides · sign in to track your unlocks · Full game page →

At a glance
Difficulty7/10
MissableNone
Permadeath runNo
Difficulty-specificNo
GrindYes
NG+ requiredNo
Online requiredNo
⛓ Stack these — 57 achievements in 13 runs

A lot of this list is single-run conditions that don't conflict with each other, so you can earn several at once instead of replaying for each. Each plan below is one match. Achievements in a plan are marked with a ⛓ badge further down.

1One Ottoman skirmish· 5 achievements

Skirmish, Easy AI, large map. Win it, but don't end the game early — neutralise the AI, then keep playing while you build up the Imperial Council, the Military Schools and the Trebuchets. Let the match run as long as you need.

Ottoman ExpansionSound AdviceRegimented TrainingTrojan HorsesA Wonderful Cannon

Hell of a Beat, Mobile Strikes and Transcontinental Empire don't say "single match" — they accumulate, so they'll be ticking along underneath this run rather than completing in it.

2One Byzantine skirmish· 6 achievements

Byzantines have more single-match conditions than any other civ. Easy AI, large map, and plan to play well past the point where you could win: you need Olive Oil banked, Cisterns up, mercenaries hired and the Varangian Arsenal researched.

Win for the EmpireLet It FlowGetting Some HelpOverflowVar-AegeanUnsinkable

Let There Be Fire, Bulwark and By Odin's Beard aren't single-match capped, so they'll progress across this run and any others.

3One Japanese skirmish· 6 achievements

Easy AI, large map. Win the game but keep it running while you convert Stone at the Forge, research the Town Center upgrades, and set up the Matsuri and Yorishiro conditions.

A First for the EmperorDaimyo MasteryExchange RatesProtecting UsSuccessful GathererItadakimasu!
4One Malian skirmish· 6 achievements

Easy AI, large map with plenty of gold. Build the economy wide — Open Pit Mines, Ranches and Toll Outposts all need volume — and lean on Musofadi units for the stealth-attack count.

Malian RiseAll MineAll in the RanchTax CollectorFrom the ShadowsJust a Prick

Aerial Poisoned Attacks and Trans-Saharan Empire are cumulative, not single-match — they build up across every Malian game you play.

5One Rus skirmish· 4 achievements

Easy AI, large map, heavily forested if you can get one. Wood gathering, Hunting Cabin gold and bounty gold all reward a long, greedy economic game rather than a fast win.

DeforestationWild's BountyBig Game HunterIn Memory of Kulikovo
6One Mongol skirmish· 4 achievements

Easy AI. Raid an enemy building while still in the Dark Age (do this in the first few minutes, before you forget), keep your Khan alive all game, and bank Stone rather than spending it.

Long Live the KhanExplore, Expand, ExploitJagutu-iin DargaRaiding Party

Raiding Party has to happen in Age I, so do it first — if you age up before raiding, restart or take it on your next Mongol run.

7One Delhi Sultanate skirmish· 4 achievements

Easy AI, large map, and a very long game — researching every technology takes serious time and economy. Get the Scholars into a Madrasa early so the research runs while you play.

PantomathHigher EducationHerd You Like ElephantsField Construction
8One Abbasid skirmish· 3 achievements

Easy AI, large map. The House of Wisdom research and the third Golden Age tier both want a long, uninterrupted economic game, so don't end the match when you could win.

All the World's KnowledgeA Golden AgeThe Faithful

Shifting Winds (1,000 cavalry kills with Camel Riders) is cumulative — it'll keep counting across every Abbasid game.

9One English skirmish· 4 achievements

Easy AI. Palings, Keeps, Network of Castles and Setup Camp are all things you can force rather than wait for — build the defensive structures early and let the AI walk into them.

We Charge Extra for ThatDread FortHope Is KindledPass the Marshmallows
10One French skirmish· 3 achievements

Easy AI. Win without producing a single infantry unit — decide that at the start, because one accidental spearman means restarting. Trade for food and mass Royal Knights.

Who Needs Infantry?LancerlotDo You Deliver?

Big Shot (1,000 kills with gunpowder siege) is cumulative and will span several games.

11One Chinese skirmish· 3 achievements

Easy AI, large map, long game. All four Dynasties in one match means building the full landmark set, so this is an economic run — plan for it, don't try to win fast.

Four HistoriesBe SubtleGreat Walls

Move Like Wind, Attack Like Fire is a cumulative Nest of Bees kill count.

12One Holy Roman Empire skirmish· 3 achievements

Easy AI. Commit to no cavalry from the first minute. Mass villagers for the inspiration count, and have a unit standing on the Sacred Site the moment you hit Age III.

Who Needs Cavalry?Inspired EconomicsSwift Site
13The three victory types· 6 achievements

Each victory condition is its own achievement, and two of them have a stricter variant that awards both at once. Play each against an Easy AI and satisfy the harder condition — you get the base victory achievement for free.

By ForceMake It QuickBy FaithWalk the EarthBy FortuneWonderstruck

Make It Quick (Landmarks Victory in the Dark Age) also grants By Force. Walk the Earth grants By Faith, and Wonderstruck grants By Fortune — so there's no reason to play the easy version of any of them separately.

ℹ️ These are auto-generated quick tips — a starting point, not gospel. Spotted a mistake? Add a community tip on the game page or write a community guide — player-written guides are our most reliable source.
Empires Will Rise
Construct your first Landmark. · 94.4% of players
~minutes
Construct your first Landmark

Construct your first Landmark.

An early-game freebie — you'll almost certainly get it just by playing normally. If it hasn't popped, it's a one-minute detour: do exactly what the description says and it fires immediately.

Kingdoms Will Fall
Defeat 20 enemy units. · 93.9% of players
~minutes
Defeat 20 enemy units

Defeat 20 enemy units.

An early-game freebie — you'll almost certainly get it just by playing normally. If it hasn't popped, it's a one-minute detour: do exactly what the description says and it fires immediately.

Quick Study
Complete your first Civilization Mastery task. · 65.0% of players
~3-5 hours
Finish every Mastery task for the Complete your first Civilization Mastery task..

Complete your first Civilization Mastery task.

Open the Masteries menu, pick the Complete your first Civilization Mastery task., and read the task list before you start playing — that's the whole trick. The tasks are things the game asks you to do in a match; if you know what they are going in, you can knock several out in one long skirmish against an Easy AI instead of discovering them one at a time.

A slow, low-pressure skirmish on a large map gives you the room and the resources to tick off the awkward ones (build X of something, reach a late age, use a specific unit) without an opponent pressuring you.

A New Age Is Upon Us
Complete the Introductory Tutorial. · 59.7% of players
~minutes
Complete the Introductory Tutorial

Complete the Introductory Tutorial.

An early-game freebie — you'll almost certainly get it just by playing normally. If it hasn't popped, it's a one-minute detour: do exactly what the description says and it fires immediately.

By Force⛓ Stack 13
Achieve a Landmarks Victory. · 54.8% of players
~varies
Achieve a Landmarks Victory

Achieve a Landmarks Victory.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

We Charge Extra for That⛓ Stack 9
Shutdown a Cavalry Charge with Palings as the English. · 49.2% of players
~varies
Shutdown a Cavalry Charge with Palings as the English

Shutdown a Cavalry Charge with Palings as the English.

The description doesn't limit this to a single match, so it accrues as you play the English — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Sub-Human Subduer
Win a 1v1 match against the Easy A.I. · 46.6% of players
~varies
Win a 1v1 match against the Easy A.I

Win a 1v1 match against the Easy A.I.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Par-Human Potentate
Win a 1v1 match against the Intermediate A.I. · 41.1% of players
~varies
Win a 1v1 match against the Intermediate A.I

Win a 1v1 match against the Intermediate A.I.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

The Fundamentals
Complete the Training Mastery. · 35.5% of players
~3-5 hours
Finish every Mastery task for the Training.

Complete the Training Mastery.

Open the Masteries menu, pick the Training, and read the task list before you start playing — that's the whole trick. The tasks are things the game asks you to do in a match; if you know what they are going in, you can knock several out in one long skirmish against an Easy AI instead of discovering them one at a time.

A slow, low-pressure skirmish on a large map gives you the room and the resources to tick off the awkward ones (build X of something, reach a late age, use a specific unit) without an opponent pressuring you.

Deforestation⛓ Stack 5
Gather Wood 1,000 times as the Rus. · 34.5% of players
~varies
Gather Wood 1,000 times as the Rus

Gather Wood 1,000 times as the Rus.

The description doesn't limit this to a single match, so it accrues as you play the Rus — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Dread Fort⛓ Stack 9
Kill 100 enemies with Keeps as the English. · 32.7% of players
~varies
Kill 100 enemies with Keeps as the English

Kill 100 enemies with Keeps as the English.

The description doesn't limit this to a single match, so it accrues as you play the English — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

High-Human Hero
Win a 1v1 match against the Hard A.I. · 32.2% of players
~varies
Win a 1v1 match against the Hard A.I

Win a 1v1 match against the Hard A.I.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Counter-Raider
Loot the Danish war camp during the North to York mission. · 31.3% of players
~20-40 min
Loot the Danish war camp during the North to York mission

Loot the Danish war camp during the North to York mission.

This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.

It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.

Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.

By Faith⛓ Stack 13
Achieve a Sacred Victory. · 28.9% of players
~varies
Achieve a Sacred Victory

Achieve a Sacred Victory.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

In Memory of Kulikovo⛓ Stack 5
Enhance 10 units with a single Saint's Blessing strike as the Rus. · 28.7% of players
~varies
Enhance 10 units with a single Saint's Blessing strike as the Rus

Enhance 10 units with a single Saint's Blessing strike as the Rus.

The description doesn't limit this to a single match, so it accrues as you play the Rus — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Super-Human Subjugator
Win a 1v1 match against the Hardest A.I. · 28.2% of players
~varies
Win a 1v1 match against the Hardest A.I

Win a 1v1 match against the Hardest A.I.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Accurate Likeness
Equip your first portrait. · 27.6% of players
~minutes
Equip your first portrait

Equip your first portrait.

An early-game freebie — you'll almost certainly get it just by playing normally. If it hasn't popped, it's a one-minute detour: do exactly what the description says and it fires immediately.

By Fortune⛓ Stack 13
Achieve a Wonder Victory. · 26.6% of players
~varies
Achieve a Wonder Victory

Achieve a Wonder Victory.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

A Heraldic Achievement
Customize your coat of arms. · 24.8% of players
~minutes
Customize your coat of arms

Customize your coat of arms.

An early-game freebie — you'll almost certainly get it just by playing normally. If it hasn't popped, it's a one-minute detour: do exactly what the description says and it fires immediately.

Siegebreaker
Defeat the siege before the Keep takes damage during the First Battle of Lincoln. · 23.2% of players
~20-40 min
Defeat the siege before the Keep takes damage during the First Battle of Lincoln

Defeat the siege before the Keep takes damage during the First Battle of Lincoln.

This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.

It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.

Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.

Hope Is Kindled⛓ Stack 9
Extend the Network of Castles alarm across 12 buildings simultaneously as the English. · 22.6% of players
~40-60 min
Extend the Network of Castles alarm across 12 buildings simultaneously as the English

Extend the Network of Castles alarm across 12 buildings simultaneously as the English.

Everything here has to happen within one match, playing as the English.

Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.

Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.

Four Histories⛓ Stack 11
Establish all of the Dynasties in a single match as the Chinese. · 21.0% of players
~40-60 min
Establish all of the Dynasties in a single match as the Chinese

Establish all of the Dynasties in a single match as the Chinese.

Everything here has to happen within one match, playing as the Chinese.

Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.

Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.

The Normans
Complete The Normans campaign. · 20.2% of players
~8-12 hours
Play the campaign through to the end.

Complete The Normans campaign.

A straight completion unlock: finish every mission in The Normans campaign.

Difficulty doesn't gate it — play on the easiest setting if you just want the achievement, and the campaign's own mission-specific achievements can be mopped up afterwards by replaying individual missions from the campaign menu. That replay option is why nothing in a campaign is permanently missable: if you finish a mission without the optional objective, you can simply run it again.

Walk the Earth⛓ Stack 13
Achieve a Sacred Victory without losing a religious unit. · 19.8% of players
~varies
Achieve a Sacred Victory without losing a religious unit

Achieve a Sacred Victory without losing a religious unit.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

To Remind, To Advise, To Warn
Equip your first monument. · 19.3% of players
~minutes
Equip your first monument

Equip your first monument.

An early-game freebie — you'll almost certainly get it just by playing normally. If it hasn't popped, it's a one-minute detour: do exactly what the description says and it fires immediately.

Explore, Expand, Exploit⛓ Stack 6
Accrue 10,000 Stone in a single match as the Mongols. · 17.9% of players
~40-60 min
Accrue 10,000 Stone in a single match as the Mongols

Accrue 10,000 Stone in a single match as the Mongols.

Everything here has to happen within one match, playing as the Mongols.

Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.

Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.

Wild's Bounty⛓ Stack 5
Accrue 2,000 Gold with Hunting Cabins in a single match as the Rus. · 17.6% of players
~40-60 min
Accrue 2,000 Gold with Hunting Cabins in a single match as the Rus

Accrue 2,000 Gold with Hunting Cabins in a single match as the Rus.

Everything here has to happen within one match, playing as the Rus.

Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.

Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.

Ottoman Expansion⛓ Stack 1
Win a match as the Ottomans. · 17.0% of players
~30-45 min
Win one match with Ottomans.

Win a match as the Ottomans.

One win is all it asks. A Skirmish against an Easy AI counts and is by far the quickest route — you don't need a human opponent or a ranked game.

Since you're going to be in a Ottomans match anyway, this is the moment to knock out that civ's other single-match achievements at the same time. Check the stacking section at the top of this page before you press start — several of them are trivially combinable and it saves you replaying the same matchup a dozen times.

Lancerlot⛓ Stack 10
Charge an enemy with 50 Royal Knights simultaneously as the French. · 16.6% of players
~40-60 min
Charge an enemy with 50 Royal Knights simultaneously as the French

Charge an enemy with 50 Royal Knights simultaneously as the French.

Everything here has to happen within one match, playing as the French.

Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.

Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.

Big Game Hunter⛓ Stack 5
Earn 500 Gold from bounties in a match as the Rus. · 15.8% of players
~40-60 min
Earn 500 Gold from bounties in a match as the Rus

Earn 500 Gold from bounties in a match as the Rus.

Everything here has to happen within one match, playing as the Rus.

Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.

Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.

Wonderstruck⛓ Stack 13
Achieve a Wonder Victory without constructing walls. · 14.7% of players
~varies
Achieve a Wonder Victory without constructing walls

Achieve a Wonder Victory without constructing walls.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Quit Touching Me!
Stop any of the city's walls being destroyed during the Siege of Wallingford. · 14.1% of players
~20-40 min
Stop any of the city's walls being destroyed during the Siege of Wallingford

Stop any of the city's walls being destroyed during the Siege of Wallingford.

This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.

It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.

Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.

Long Live the Khan⛓ Stack 6
Win a match without your Khan being killed as the Mongols. · 13.7% of players
~40-60 min
Win a match without your Khan being killed as the Mongols

Win a match without your Khan being killed as the Mongols.

Everything here has to happen within one match, playing as the Mongols.

Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.

Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.

Who Needs Infantry?⛓ Stack 10
Win a match without producing infantry as the French. · 13.2% of players
~40-60 min
Win a match without producing infantry as the French

Win a match without producing infantry as the French.

Everything here has to happen within one match, playing as the French.

Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.

Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.

Who Needs Cavalry?⛓ Stack 12
Win a match without producing cavalry as the Holy Roman Empire. · 12.8% of players
~40-60 min
Win a match without producing cavalry as the Holy Roman Empire

Win a match without producing cavalry as the Holy Roman Empire.

Everything here has to happen within one match, playing as the Holy Roman Empire.

Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.

Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.

Malian Rise⛓ Stack 4
Win a match as the Malians. · 12.7% of players
~30-45 min
Win one match with Malians.

Win a match as the Malians.

One win is all it asks. A Skirmish against an Easy AI counts and is by far the quickest route — you don't need a human opponent or a ranked game.

Since you're going to be in a Malians match anyway, this is the moment to knock out that civ's other single-match achievements at the same time. Check the stacking section at the top of this page before you press start — several of them are trivially combinable and it saves you replaying the same matchup a dozen times.

Recorded History
View a replay. · 12.0% of players
~minutes
View a replay

View a replay.

An early-game freebie — you'll almost certainly get it just by playing normally. If it hasn't popped, it's a one-minute detour: do exactly what the description says and it fires immediately.

All Creek, No Paddle
Sink an enemy Transport Ship that is garrisoned to max capacity. · 11.9% of players
~varies
Sink an enemy Transport Ship that is garrisoned to max capacity

Sink an enemy Transport Ship that is garrisoned to max capacity.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

The Rise of Moscow
Complete The Rise of Moscow campaign. · 11.5% of players
~8-12 hours
Play the campaign through to the end.

Complete The Rise of Moscow campaign.

A straight completion unlock: finish every mission in The Rise of Moscow campaign.

Difficulty doesn't gate it — play on the easiest setting if you just want the achievement, and the campaign's own mission-specific achievements can be mopped up afterwards by replaying individual missions from the campaign menu. That replay option is why nothing in a campaign is permanently missable: if you finish a mission without the optional objective, you can simply run it again.

Having a Blast
Destroy 5 enemies with a single Demolition Ship detonation. · 11.5% of players
~varies
Destroy 5 enemies with a single Demolition Ship detonation

Destroy 5 enemies with a single Demolition Ship detonation.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Regimented Training⛓ Stack 1
Have 5 Military Schools active at the same time as the Ottomans. · 11.5% of players
~40-60 min
Have 5 Military Schools active at the same time as the Ottomans

Have 5 Military Schools active at the same time as the Ottomans.

Everything here has to happen within one match, playing as the Ottomans.

Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.

Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.

Inspired Economics⛓ Stack 12
Have at least 60 simultaneously inspired Villagers as the Holy Roman Empire. · 11.1% of players
~40-60 min
Have at least 60 simultaneously inspired Villagers as the Holy Roman Empire

Have at least 60 simultaneously inspired Villagers as the Holy Roman Empire.

Everything here has to happen within one match, playing as the Holy Roman Empire.

Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.

Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.

Jagutu-iin Darga⛓ Stack 6
Enhance 100 units with a single Khan Signal Arrow as the Mongols. · 11.0% of players
~varies
Enhance 100 units with a single Khan Signal Arrow as the Mongols

Enhance 100 units with a single Khan Signal Arrow as the Mongols.

The description doesn't limit this to a single match, so it accrues as you play the Mongols — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

The Hundred Years War
Complete The Hundred Years War campaign. · 10.9% of players
~8-12 hours
Play the campaign through to the end.

Complete The Hundred Years War campaign.

A straight completion unlock: finish every mission in The Hundred Years War campaign.

Difficulty doesn't gate it — play on the easiest setting if you just want the achievement, and the campaign's own mission-specific achievements can be mopped up afterwards by replaying individual missions from the campaign menu. That replay option is why nothing in a campaign is permanently missable: if you finish a mission without the optional objective, you can simply run it again.

Challenge Taker
Earn your first Gold Medal in an Art of War challenge. · 10.6% of players
~1-3 hours
Earn your first Gold Medal in an Art of War challenge

Earn your first Gold Medal in an Art of War challenge.

Art of War and Crucible challenges are the game's timed scenario drills, scored with bronze/silver/gold medals. Gold usually means completing the objective well inside the time limit, so it's about learning the optimal opening rather than out-fighting anyone.

The reliable route is to run the challenge once purely to see what it asks, then replay it knowing exactly what to build and in what order. Restarting costs seconds, so failed attempts are cheap.

A First for the Emperor⛓ Stack 3
Win a match as the Japanese. · 10.5% of players
~30-45 min
Win one match with Japanese.

Win a match as the Japanese.

One win is all it asks. A Skirmish against an Easy AI counts and is by far the quickest route — you don't need a human opponent or a ranked game.

Since you're going to be in a Japanese match anyway, this is the moment to knock out that civ's other single-match achievements at the same time. Check the stacking section at the top of this page before you press start — several of them are trivially combinable and it saves you replaying the same matchup a dozen times.

Du Bois Are Back in Town
Win in the arena without losing more than 10 units during the Combat of the Thirty. · 10.1% of players
~20-40 min
Win in the arena without losing more than 10 units during the Combat of the Thirty

Win in the arena without losing more than 10 units during the Combat of the Thirty.

This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.

It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.

Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.

Daimyo Mastery⛓ Stack 3
Spend Stone to research all Town Center upgrades as the Japanese. · 9.9% of players
~varies
Spend Stone to research all Town Center upgrades as the Japanese

Spend Stone to research all Town Center upgrades as the Japanese.

The description doesn't limit this to a single match, so it accrues as you play the Japanese — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

All Mine⛓ Stack 4
Gather Gold 1,000 times from Open Pit Mines as the Malians. · 9.8% of players
~varies
Gather Gold 1,000 times from Open Pit Mines as the Malians

Gather Gold 1,000 times from Open Pit Mines as the Malians.

The description doesn't limit this to a single match, so it accrues as you play the Malians — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Pass the Marshmallows⛓ Stack 9
Use the Setup Camp ability 20 times as the English. · 9.7% of players
~varies
Use the Setup Camp ability 20 times as the English

Use the Setup Camp ability 20 times as the English.

The description doesn't limit this to a single match, so it accrues as you play the English — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Precious Medals
Earn a Medal in 3 Art of War challenges. · 9.6% of players
~1-3 hours
Earn a Medal in 3 Art of War challenges

Earn a Medal in 3 Art of War challenges.

Art of War and Crucible challenges are the game's timed scenario drills, scored with bronze/silver/gold medals. Gold usually means completing the objective well inside the time limit, so it's about learning the optimal opening rather than out-fighting anyone.

The reliable route is to run the challenge once purely to see what it asks, then replay it knowing exactly what to build and in what order. Restarting costs seconds, so failed attempts are cheap.

Let It Flow⛓ Stack 2
Accrue 2,000 Olive Oil in a single match as the Byzantines. · 9.4% of players
~40-60 min
Accrue 2,000 Olive Oil in a single match as the Byzantines

Accrue 2,000 Olive Oil in a single match as the Byzantines.

Everything here has to happen within one match, playing as the Byzantines.

Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.

Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.

The Mongol Empire
Complete The Mongol Empire campaign. · 9.1% of players
~8-12 hours
Play the campaign through to the end.

Complete The Mongol Empire campaign.

A straight completion unlock: finish every mission in The Mongol Empire campaign.

Difficulty doesn't gate it — play on the easiest setting if you just want the achievement, and the campaign's own mission-specific achievements can be mopped up afterwards by replaying individual missions from the campaign menu. That replay option is why nothing in a campaign is permanently missable: if you finish a mission without the optional objective, you can simply run it again.

Through the Ages
Advance to the next Age 500 times. · 9.0% of players
~varies
Advance to the next Age 500 times

Advance to the next Age 500 times.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

All the World's Knowledge⛓ Stack 8
During a match, research everything in the wings of the Abbasid House of Wisdom. · 8.5% of players
~20-40 min
During a match, research everything in the wings of the Abbasid House of Wisdom

During a match, research everything in the wings of the Abbasid House of Wisdom.

This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.

It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.

Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.

A Golden Age⛓ Stack 8
Achieve the third tier of the Golden Age as the Abbasid Dynasty. · 8.5% of players
~varies
Achieve the third tier of the Golden Age as the Abbasid Dynasty

Achieve the third tier of the Golden Age as the Abbasid Dynasty.

The description doesn't limit this to a single match, so it accrues as you play the Abbasid Dynasty — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Exchange Rates⛓ Stack 3
Convert Stone to Gold at a Forge 250 times in a single match as the Japanese. · 8.4% of players
~40-60 min
Convert Stone to Gold at a Forge 250 times in a single match as the Japanese

Convert Stone to Gold at a Forge 250 times in a single match as the Japanese.

Everything here has to happen within one match, playing as the Japanese.

Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.

Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.

Win for the Empire⛓ Stack 2
Win a match as the Byzantines. · 8.1% of players
~30-45 min
Win one match with Byzantines.

Win a match as the Byzantines.

One win is all it asks. A Skirmish against an Easy AI counts and is by far the quickest route — you don't need a human opponent or a ranked game.

Since you're going to be in a Byzantines match anyway, this is the moment to knock out that civ's other single-match achievements at the same time. Check the stacking section at the top of this page before you press start — several of them are trivially combinable and it saves you replaying the same matchup a dozen times.

Careful Cannons
Win the Battle of Formigny without losing any cannons. · 7.9% of players
~20-40 min
Win the Battle of Formigny without losing any cannons

Win the Battle of Formigny without losing any cannons.

This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.

It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.

Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.

Protecting Us⛓ Stack 3
Heal 20 units using Shinto Priest units in a single match as the Japanese. · 7.8% of players
~40-60 min
Heal 20 units using Shinto Priest units in a single match as the Japanese

Heal 20 units using Shinto Priest units in a single match as the Japanese.

Everything here has to happen within one match, playing as the Japanese.

Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.

Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.

Hell of a Beat
Defeat 500 enemies with units affected by Mehteran as the Ottomans. · 7.7% of players
~varies
Defeat 500 enemies with units affected by Mehteran as the Ottomans

Defeat 500 enemies with units affected by Mehteran as the Ottomans.

The description doesn't limit this to a single match, so it accrues as you play the Ottomans — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Pantomath⛓ Stack 7
Research all technologies in a match as the Delhi Sultanate. · 7.6% of players
~40-60 min
Research all technologies in a match as the Delhi Sultanate

Research all technologies in a match as the Delhi Sultanate.

Everything here has to happen within one match, playing as the Delhi Sultanate.

Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.

Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.

All in the Ranch⛓ Stack 4
Garrison 20 Cattle in Ranches at the same time as the Malians. · 7.6% of players
~40-60 min
Garrison 20 Cattle in Ranches at the same time as the Malians

Garrison 20 Cattle in Ranches at the same time as the Malians.

Everything here has to happen within one match, playing as the Malians.

Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.

Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.

Battle Royal
Field a Royal siege unit with all the brothers' bonuses during Retake Normandy. · 7.2% of players
~varies
Field a Royal siege unit with all the brothers' bonuses during Retake Normandy

Field a Royal siege unit with all the brothers' bonuses during Retake Normandy.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Successful Gatherer⛓ Stack 3
Enhance 10 resource drop-off buildings by depositing a Yorishiro as the Japanese. · 6.9% of players
~varies
Enhance 10 resource drop-off buildings by depositing a Yorishiro as the Japanese

Enhance 10 resource drop-off buildings by depositing a Yorishiro as the Japanese.

The description doesn't limit this to a single match, so it accrues as you play the Japanese — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Be Subtle⛓ Stack 11
Reveal 300 Villagers with a single use of Imperial Spies as the Chinese. · 6.8% of players
~varies
Reveal 300 Villagers with a single use of Imperial Spies as the Chinese

Reveal 300 Villagers with a single use of Imperial Spies as the Chinese.

The description doesn't limit this to a single match, so it accrues as you play the Chinese — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Just a Prick⛓ Stack 4
Defeat a Heavy Cavalry unit with a Poisoned Arrow as the Malians. · 6.8% of players
~varies
Defeat a Heavy Cavalry unit with a Poisoned Arrow as the Malians

Defeat a Heavy Cavalry unit with a Poisoned Arrow as the Malians.

The description doesn't limit this to a single match, so it accrues as you play the Malians — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Sound Advice⛓ Stack 1
Unlock 7 Imperial Council upgrades in a single match as the Ottomans. · 6.7% of players
~40-60 min
Unlock 7 Imperial Council upgrades in a single match as the Ottomans

Unlock 7 Imperial Council upgrades in a single match as the Ottomans.

Everything here has to happen within one match, playing as the Ottomans.

Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.

Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.

Age of Empires IV Campaign
Complete the Age of Empires IV campaigns · 6.4% of players
~8-12 hours
Play the campaign through to the end.

Complete the Age of Empires IV campaigns

A straight completion unlock: finish every mission in the Age of Empires IV campaigns.

Difficulty doesn't gate it — play on the easiest setting if you just want the achievement, and the campaign's own mission-specific achievements can be mopped up afterwards by replaying individual missions from the campaign menu. That replay option is why nothing in a campaign is permanently missable: if you finish a mission without the optional objective, you can simply run it again.

Keep the Change
Pay off the Mongols within 3 minutes during the Tribute mission. · 6.2% of players
~20-40 min
Pay off the Mongols within 3 minutes during the Tribute mission

Pay off the Mongols within 3 minutes during the Tribute mission.

This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.

It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.

Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.

Raiding Party⛓ Stack 6
Raid an enemy building in the Dark Age (I) as the Mongols. · 5.5% of players
~varies
Raid an enemy building in the Dark Age (I) as the Mongols

Raid an enemy building in the Dark Age (I) as the Mongols.

The description doesn't limit this to a single match, so it accrues as you play the Mongols — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Herd You Like Elephants⛓ Stack 7
Destroy 100 enemy buildings with your elephants as the Delhi Sultanate. · 5.4% of players
~varies
Destroy 100 enemy buildings with your elephants as the Delhi Sultanate

Destroy 100 enemy buildings with your elephants as the Delhi Sultanate.

The description doesn't limit this to a single match, so it accrues as you play the Delhi Sultanate — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Journey to the Sacred Land
Have 50 Knights Templar Pilgrims reach a sacred site. · 5.3% of players
~varies
Have 50 Knights Templar Pilgrims reach a sacred site

Have 50 Knights Templar Pilgrims reach a sacred site.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Victory Through Cross and Sword
Win a Multiplayer or Skirmish match with Knights Templar. · 5.2% of players
~30-45 min
Win one match with Knights Templar.

Win a Multiplayer or Skirmish match with Knights Templar.

One win is all it asks. A Skirmish against an Easy AI counts and is by far the quickest route — you don't need a human opponent or a ranked game.

Since you're going to be in a Knights Templar match anyway, this is the moment to knock out that civ's other single-match achievements at the same time. Check the stacking section at the top of this page before you press start — several of them are trivially combinable and it saves you replaying the same matchup a dozen times.

Do You Deliver?⛓ Stack 10
Accrue 1,000 Food from Traders in a single match as the French. · 5.1% of players
~40-60 min
Accrue 1,000 Food from Traders in a single match as the French

Accrue 1,000 Food from Traders in a single match as the French.

Everything here has to happen within one match, playing as the French.

Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.

Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.

Tax Collector⛓ Stack 4
Generate tax from 5 Toll Outposts on a single trip as the Malians. · 5.1% of players
~varies
Generate tax from 5 Toll Outposts on a single trip as the Malians

Generate tax from 5 Toll Outposts on a single trip as the Malians.

The description doesn't limit this to a single match, so it accrues as you play the Malians — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Big Shot
Destroy 1,000 enemy units with gunpowder siege engines as the French. · 5.0% of players
~varies
Destroy 1,000 enemy units with gunpowder siege engines as the French

Destroy 1,000 enemy units with gunpowder siege engines as the French.

The description doesn't limit this to a single match, so it accrues as you play the French — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Mobile Strikes
Defeat 100 ranged units with a Sipahi unit as the Ottomans. · 4.7% of players
~varies
Defeat 100 ranged units with a Sipahi unit as the Ottomans

Defeat 100 ranged units with a Sipahi unit as the Ottomans.

The description doesn't limit this to a single match, so it accrues as you play the Ottomans — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Chivalry
Enlist the aid of 45 Knights during the Battle of Tinchebray. · 4.6% of players
~20-40 min
Enlist the aid of 45 Knights during the Battle of Tinchebray

Enlist the aid of 45 Knights during the Battle of Tinchebray.

This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.

It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.

Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.

The Red Rose Flourishes
Win a Multiplayer or Skirmish match with the House of Lancaster. · 4.5% of players
~30-45 min
Win one match with the House of Lancaster.

Win a Multiplayer or Skirmish match with the House of Lancaster.

One win is all it asks. A Skirmish against an Easy AI counts and is by far the quickest route — you don't need a human opponent or a ranked game.

Since you're going to be in a the House of Lancaster match anyway, this is the moment to knock out that civ's other single-match achievements at the same time. Check the stacking section at the top of this page before you press start — several of them are trivially combinable and it saves you replaying the same matchup a dozen times.

Wololottery
Assume control of 25 units in a single conversion. · 4.4% of players
~varies
Assume control of 25 units in a single conversion

Assume control of 25 units in a single conversion.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Fill the Coffers
Collect every treasure chest during the Battle of Patay. · 4.2% of players
~20-40 min
Collect every treasure chest during the Battle of Patay

Collect every treasure chest during the Battle of Patay.

This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.

It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.

Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.

Getting Some Help⛓ Stack 2
Recruit 60 mercenaries from a Mercenary House in a single match as the Byzantines. · 4.2% of players
~40-60 min
Recruit 60 mercenaries from a Mercenary House in a single match as the Byzantines

Recruit 60 mercenaries from a Mercenary House in a single match as the Byzantines.

Everything here has to happen within one match, playing as the Byzantines.

Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.

Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.

'Tis But a Scratch
Heal allied units by 500 health with the Hospitaller Knight. · 4.1% of players
~varies
Heal allied units by 500 health with the Hospitaller Knight

Heal allied units by 500 health with the Hospitaller Knight.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Move Like Wind, Attack Like Fire
Defeat 1,000 enemy units with the Nest of Bees as the Chinese. · 3.9% of players
~varies
Defeat 1,000 enemy units with the Nest of Bees as the Chinese

Defeat 1,000 enemy units with the Nest of Bees as the Chinese.

The description doesn't limit this to a single match, so it accrues as you play the Chinese — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Castle Crasher
Destroy an enemy building with the Trebuchet Emplacement. · 3.8% of players
~varies
Destroy an enemy building with the Trebuchet Emplacement

Destroy an enemy building with the Trebuchet Emplacement.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Great Walls⛓ Stack 11
Construct 1,000 Stone Walls as the Chinese. · 3.5% of players
~varies
Construct 1,000 Stone Walls as the Chinese

Construct 1,000 Stone Walls as the Chinese.

The description doesn't limit this to a single match, so it accrues as you play the Chinese — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

My House is Richer Than Yours
Generate 4000 Gold with Manors in one match. · 3.5% of players
~40-60 min
Generate 4000 Gold with Manors in one match

Generate 4000 Gold with Manors in one match.

This has to come together inside one match. A Skirmish against an Easy AI on a large, resource-rich map gives you the time and economy to set it up without being interrupted — you can neutralise the AI early and then take as long as you like.

Don't finish the game the moment you could win: leave the match running while you build toward the condition.

Higher Education⛓ Stack 7
Have 20 Scholars garrisoned in a Madrasa as the Delhi Sultanate. · 3.3% of players
~varies
Have 20 Scholars garrisoned in a Madrasa as the Delhi Sultanate

Have 20 Scholars garrisoned in a Madrasa as the Delhi Sultanate.

The description doesn't limit this to a single match, so it accrues as you play the Delhi Sultanate — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Blot out the Sun
As the House of Lancaster, hit 500 times using the Yeoman's Synchronized Shot. · 3.3% of players
~varies
As the House of Lancaster, hit 500 times using the Yeoman's Synchronized Shot

As the House of Lancaster, hit 500 times using the Yeoman's Synchronized Shot.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Forgot a Batu
Kill double the enemies as Batu when assaulting the bridge in the Battle of Mohi. · 3.2% of players
~20-40 min
Kill double the enemies as Batu when assaulting the bridge in the Battle of Mohi

Kill double the enemies as Batu when assaulting the bridge in the Battle of Mohi.

This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.

It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.

Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.

Swift Site⛓ Stack 12
Begin capturing a Sacred Site immediately upon entering Age III as the Holy Roman Empire. · 3.2% of players
~varies
Begin capturing a Sacred Site immediately upon entering Age III as the Holy Roman Empire

Begin capturing a Sacred Site immediately upon entering Age III as the Holy Roman Empire.

The description doesn't limit this to a single match, so it accrues as you play the Holy Roman Empire — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Coast Is Clear
Win a match during which fishing was your only source of gathered Food. · 3.2% of players
~40-60 min
Win a match during which fishing was your only source of gathered Food

Win a match during which fishing was your only source of gathered Food.

This has to come together inside one match. A Skirmish against an Easy AI on a large, resource-rich map gives you the time and economy to set it up without being interrupted — you can neutralise the AI early and then take as long as you like.

Don't finish the game the moment you could win: leave the match running while you build toward the condition.

Rescue
Rescue all the prisoners during the Invasion of Cyprus. · 3.1% of players
~20-40 min
Rescue all the prisoners during the Invasion of Cyprus

Rescue all the prisoners during the Invasion of Cyprus.

This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.

It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.

Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.

Feeding the Rich
Generate 2000 Gold with the Pilgrim Loan at the market. · 3.1% of players
~varies
Generate 2000 Gold with the Pilgrim Loan at the market

Generate 2000 Gold with the Pilgrim Loan at the market.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Field Construction⛓ Stack 7
Build a Stone Wall, Gate, and Tower using infantry as the Delhi Sultanate. · 2.8% of players
~varies
Build a Stone Wall, Gate, and Tower using infantry as the Delhi Sultanate

Build a Stone Wall, Gate, and Tower using infantry as the Delhi Sultanate.

The description doesn't limit this to a single match, so it accrues as you play the Delhi Sultanate — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Lead the Charge
Empower at least 30 units with all 4 Lords of Lancaster at once. · 2.7% of players
~varies
Empower at least 30 units with all 4 Lords of Lancaster at once

Empower at least 30 units with all 4 Lords of Lancaster at once.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Great Things
Win a Multiplayer or Skirmish match with Macedonian Dynasty. · 2.7% of players
~30-45 min
Win one match with Macedonian Dynasty.

Win a Multiplayer or Skirmish match with Macedonian Dynasty.

One win is all it asks. A Skirmish against an Easy AI counts and is by far the quickest route — you don't need a human opponent or a ranked game.

Since you're going to be in a Macedonian Dynasty match anyway, this is the moment to knock out that civ's other single-match achievements at the same time. Check the stacking section at the top of this page before you press start — several of them are trivially combinable and it saves you replaying the same matchup a dozen times.

The Great Unifier
Win a Multiplayer or Skirmish match with Sengoku Daimyo. · 2.7% of players
~30-45 min
Win one match with Sengoku Daimyo.

Win a Multiplayer or Skirmish match with Sengoku Daimyo.

One win is all it asks. A Skirmish against an Easy AI counts and is by far the quickest route — you don't need a human opponent or a ranked game.

Since you're going to be in a Sengoku Daimyo match anyway, this is the moment to knock out that civ's other single-match achievements at the same time. Check the stacking section at the top of this page before you press start — several of them are trivially combinable and it saves you replaying the same matchup a dozen times.

The Sultans
Complete The Sultans Ascend campaign. · 2.6% of players
~8-12 hours
Play the campaign through to the end.

Complete The Sultans Ascend campaign.

A straight completion unlock: finish every mission in The Sultans Ascend campaign.

Difficulty doesn't gate it — play on the easiest setting if you just want the achievement, and the campaign's own mission-specific achievements can be mopped up afterwards by replaying individual missions from the campaign menu. That replay option is why nothing in a campaign is permanently missable: if you finish a mission without the optional objective, you can simply run it again.

Itadakimasu!⛓ Stack 3
Completely fill a Matsuri festival with Yatai carts. · 2.6% of players
~varies
Completely fill a Matsuri festival with Yatai carts

Completely fill a Matsuri festival with Yatai carts.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Just Like Batu Khan
Win a Multiplayer or Skirmish match with Golden Horde. · 2.6% of players
~30-45 min
Win one match with Golden Horde.

Win a Multiplayer or Skirmish match with Golden Horde.

One win is all it asks. A Skirmish against an Easy AI counts and is by far the quickest route — you don't need a human opponent or a ranked game.

Since you're going to be in a Golden Horde match anyway, this is the moment to knock out that civ's other single-match achievements at the same time. Check the stacking section at the top of this page before you press start — several of them are trivially combinable and it saves you replaying the same matchup a dozen times.

Boom Boom Pao
Don't lose any Huihui Pao during the Fall of Xiangyang. · 2.5% of players
~20-40 min
Don't lose any Huihui Pao during the Fall of Xiangyang

Don't lose any Huihui Pao during the Fall of Xiangyang.

This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.

It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.

Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.

Get Off My Bailey!
Stop the Mongols from entering the outer city during Hold Against the Horde. · 2.5% of players
~varies
Stop the Mongols from entering the outer city during Hold Against the Horde

Stop the Mongols from entering the outer city during Hold Against the Horde.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Make It Quick⛓ Stack 13
Achieve a Landmarks Victory in the Dark Age (I). · 2.5% of players
~20-40 min
Achieve a Landmarks Victory in the Dark Age (I)

Achieve a Landmarks Victory in the Dark Age (I).

This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.

It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.

Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.

Toomai's Dance
Gain Worker Elephant bonus resources 1000 times in a match. · 2.5% of players
~40-60 min
Gain Worker Elephant bonus resources 1000 times in a match

Gain Worker Elephant bonus resources 1000 times in a match.

This has to come together inside one match. A Skirmish against an Easy AI on a large, resource-rich map gives you the time and economy to set it up without being interrupted — you can neutralise the AI early and then take as long as you like.

Don't finish the game the moment you could win: leave the match running while you build toward the condition.

Well Stocked
Produce 10,000 food from Stockyards in a single match. · 2.5% of players
~40-60 min
Produce 10,000 food from Stockyards in a single match

Produce 10,000 food from Stockyards in a single match.

This has to come together inside one match. A Skirmish against an Easy AI on a large, resource-rich map gives you the time and economy to set it up without being interrupted — you can neutralise the AI early and then take as long as you like.

Don't finish the game the moment you could win: leave the match running while you build toward the condition.

Ancient Tower Defense
Kill 50 enemies with Wooden Fortresses during the Great Stand on the Ugra River. · 2.3% of players
~20-40 min
Kill 50 enemies with Wooden Fortresses during the Great Stand on the Ugra River

Kill 50 enemies with Wooden Fortresses during the Great Stand on the Ugra River.

This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.

It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.

Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.

Let There Be Fire
Destroy 50 buildings with Cheirosiphons as the Byzantines. · 2.3% of players
~varies
Destroy 50 buildings with Cheirosiphons as the Byzantines

Destroy 50 buildings with Cheirosiphons as the Byzantines.

The description doesn't limit this to a single match, so it accrues as you play the Byzantines — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Knife to Meet You
Kill 50 units with Earl's Guards after researching Throwing Dagger Drills. · 2.3% of players
~varies
Kill 50 units with Earl's Guards after researching Throwing Dagger Drills

Kill 50 units with Earl's Guards after researching Throwing Dagger Drills.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Transcontinental Empire
Win 20 matches as the Ottomans. · 2.2% of players
~10-15 hours
Win 20 matches with this civ.

Win 20 matches as the Ottomans.

Pure volume. Skirmish wins against the AI count, so the fastest path is repeated short games against an Easy AI on a small map — rush them down and end it early rather than playing out long, satisfying matches.

These wins stack with everything else that civ needs: every run is also a chance to tick off its Mastery tasks and its single-match feats. Line them up before you start grinding so the twenty games do double duty.

From the Shadows⛓ Stack 4
Attack 100 enemies with invisible Musofadi Warriors or Gunners in a single match as the Malians. · 2.1% of players
~40-60 min
Attack 100 enemies with invisible Musofadi Warriors or Gunners in a single match as the Malians

Attack 100 enemies with invisible Musofadi Warriors or Gunners in a single match as the Malians.

Everything here has to happen within one match, playing as the Malians.

Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.

Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.

Established Lands
Win 20 matches as the Japanese. · 2.1% of players
~10-15 hours
Win 20 matches with this civ.

Win 20 matches as the Japanese.

Pure volume. Skirmish wins against the AI count, so the fastest path is repeated short games against an Easy AI on a small map — rush them down and end it early rather than playing out long, satisfying matches.

These wins stack with everything else that civ needs: every run is also a chance to tick off its Mastery tasks and its single-match feats. Line them up before you start grinding so the twenty games do double duty.

No Luck Needed
Win a Multiplayer or Skirmish match with Tughlaq Dynasty. · 2.1% of players
~30-45 min
Win one match with Tughlaq Dynasty.

Win a Multiplayer or Skirmish match with Tughlaq Dynasty.

One win is all it asks. A Skirmish against an Easy AI counts and is by far the quickest route — you don't need a human opponent or a ranked game.

Since you're going to be in a Tughlaq Dynasty match anyway, this is the moment to knock out that civ's other single-match achievements at the same time. Check the stacking section at the top of this page before you press start — several of them are trivially combinable and it saves you replaying the same matchup a dozen times.

Var-Aegean⛓ Stack 2
Research 15 technologies from the Varangian Arsenal in a single match. · 2.1% of players
~40-60 min
Research 15 technologies from the Varangian Arsenal in a single match

Research 15 technologies from the Varangian Arsenal in a single match.

This has to come together inside one match. A Skirmish against an Easy AI on a large, resource-rich map gives you the time and economy to set it up without being interrupted — you can neutralise the AI early and then take as long as you like.

Don't finish the game the moment you could win: leave the match running while you build toward the condition.

Overflow⛓ Stack 2
Build 10 Cisterns in a single match as the Byzantines. · 2.0% of players
~40-60 min
Build 10 Cisterns in a single match as the Byzantines

Build 10 Cisterns in a single match as the Byzantines.

Everything here has to happen within one match, playing as the Byzantines.

Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.

Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.

Yeah, Well, You Should See the Other Guy
Lose a unit to the Front Gate of Zhangjiakou during the Great Wall mission. · 1.9% of players
~20-40 min
Lose a unit to the Front Gate of Zhangjiakou during the Great Wall mission

Lose a unit to the Front Gate of Zhangjiakou during the Great Wall mission.

This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.

It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.

Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.

Record Breaker
Earn a Gold Medal in 5 Art of War challenges. · 1.8% of players
~1-3 hours
Earn a Gold Medal in 5 Art of War challenges

Earn a Gold Medal in 5 Art of War challenges.

Art of War and Crucible challenges are the game's timed scenario drills, scored with bronze/silver/gold medals. Gold usually means completing the objective well inside the time limit, so it's about learning the optimal opening rather than out-fighting anyone.

The reliable route is to run the challenge once purely to see what it asks, then replay it knowing exactly what to build and in what order. Restarting costs seconds, so failed attempts are cheap.

Master of the English
Complete the English Mastery. · 1.8% of players
~3-5 hours
Finish every Mastery task for the English.

Complete the English Mastery.

Open the Masteries menu, pick the English, and read the task list before you start playing — that's the whole trick. The tasks are things the game asks you to do in a match; if you know what they are going in, you can knock several out in one long skirmish against an Easy AI instead of discovering them one at a time.

A slow, low-pressure skirmish on a large map gives you the room and the resources to tick off the awkward ones (build X of something, reach a late age, use a specific unit) without an opponent pressuring you.

In the Lead by a Quarter Nile
Capture all Control Points during Into Egypt. · 1.8% of players
~varies
Capture all Control Points during Into Egypt

Capture all Control Points during Into Egypt.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Master of the French
Complete the French Mastery. · 1.7% of players
~3-5 hours
Finish every Mastery task for the Complete the French.

Complete the French Mastery.

Open the Masteries menu, pick the Complete the French, and read the task list before you start playing — that's the whole trick. The tasks are things the game asks you to do in a match; if you know what they are going in, you can knock several out in one long skirmish against an Easy AI instead of discovering them one at a time.

A slow, low-pressure skirmish on a large map gives you the room and the resources to tick off the awkward ones (build X of something, reach a late age, use a specific unit) without an opponent pressuring you.

Trojan Horses⛓ Stack 1
Garrison units into 3 Trebuchets as the Ottomans. · 1.7% of players
~varies
Garrison units into 3 Trebuchets as the Ottomans

Garrison units into 3 Trebuchets as the Ottomans.

The description doesn't limit this to a single match, so it accrues as you play the Ottomans — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Twinkle Hooves
Don't lose any Mangudai during the Battle of the Kalka River. · 1.5% of players
~20-40 min
Don't lose any Mangudai during the Battle of the Kalka River

Don't lose any Mangudai during the Battle of the Kalka River.

This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.

It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.

Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.

Master of the Chinese
Complete the Chinese Mastery. · 1.5% of players
~3-5 hours
Finish every Mastery task for the Complete the Chinese.

Complete the Chinese Mastery.

Open the Masteries menu, pick the Complete the Chinese, and read the task list before you start playing — that's the whole trick. The tasks are things the game asks you to do in a match; if you know what they are going in, you can knock several out in one long skirmish against an Easy AI instead of discovering them one at a time.

A slow, low-pressure skirmish on a large map gives you the room and the resources to tick off the awkward ones (build X of something, reach a late age, use a specific unit) without an opponent pressuring you.

Uncontested
Earn a Gold Medal on Contested Coastline in the Crucible. · 1.5% of players
~1-3 hours
Earn a Gold Medal on Contested Coastline in the Crucible

Earn a Gold Medal on Contested Coastline in the Crucible.

Art of War and Crucible challenges are the game's timed scenario drills, scored with bronze/silver/gold medals. Gold usually means completing the objective well inside the time limit, so it's about learning the optimal opening rather than out-fighting anyone.

The reliable route is to run the challenge once purely to see what it asks, then replay it knowing exactly what to build and in what order. Restarting costs seconds, so failed attempts are cheap.

Master of the Holy Roman Empire
Complete the Holy Roman Empire Mastery. · 1.4% of players
~3-5 hours
Finish every Mastery task for the Complete the Holy Roman Empire.

Complete the Holy Roman Empire Mastery.

Open the Masteries menu, pick the Complete the Holy Roman Empire, and read the task list before you start playing — that's the whole trick. The tasks are things the game asks you to do in a match; if you know what they are going in, you can knock several out in one long skirmish against an Easy AI instead of discovering them one at a time.

A slow, low-pressure skirmish on a large map gives you the room and the resources to tick off the awkward ones (build X of something, reach a late age, use a specific unit) without an opponent pressuring you.

Trans-Saharan Empire
Win 20 matches as the Malians. · 1.4% of players
~10-15 hours
Win 20 matches with this civ.

Win 20 matches as the Malians.

Pure volume. Skirmish wins against the AI count, so the fastest path is repeated short games against an Easy AI on a small map — rush them down and end it early rather than playing out long, satisfying matches.

These wins stack with everything else that civ needs: every run is also a chance to tick off its Mastery tasks and its single-match feats. Line them up before you start grinding so the twenty games do double duty.

Protecting Constantinople
Win 20 matches as the Byzantines. · 1.4% of players
~10-15 hours
Win 20 matches with this civ.

Win 20 matches as the Byzantines.

Pure volume. Skirmish wins against the AI count, so the fastest path is repeated short games against an Easy AI on a small map — rush them down and end it early rather than playing out long, satisfying matches.

These wins stack with everything else that civ needs: every run is also a chance to tick off its Mastery tasks and its single-match feats. Line them up before you start grinding so the twenty games do double duty.

Aerial Poisoned Attacks
Defeat 500 units with Poisoned Arrow as the Malians. · 1.3% of players
~varies
Defeat 500 units with Poisoned Arrow as the Malians

Defeat 500 units with Poisoned Arrow as the Malians.

The description doesn't limit this to a single match, so it accrues as you play the Malians — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Against All Odds
Defeat the French army at Agincourt. · 1.3% of players
~varies
Defeat the French army at Agincourt

Defeat the French army at Agincourt.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Lords of the Forest
Earn a Gold Medal on Forest Lords in the Crucible. · 1.3% of players
~1-3 hours
Earn a Gold Medal on Forest Lords in the Crucible

Earn a Gold Medal on Forest Lords in the Crucible.

Art of War and Crucible challenges are the game's timed scenario drills, scored with bronze/silver/gold medals. Gold usually means completing the objective well inside the time limit, so it's about learning the optimal opening rather than out-fighting anyone.

The reliable route is to run the challenge once purely to see what it asks, then replay it knowing exactly what to build and in what order. Restarting costs seconds, so failed attempts are cheap.

Gingko’s Grandeur
Earn a Gold Medal on Daimyo Dynamics in the Crucible. · 1.3% of players
~1-3 hours
Earn a Gold Medal on Daimyo Dynamics in the Crucible

Earn a Gold Medal on Daimyo Dynamics in the Crucible.

Art of War and Crucible challenges are the game's timed scenario drills, scored with bronze/silver/gold medals. Gold usually means completing the objective well inside the time limit, so it's about learning the optimal opening rather than out-fighting anyone.

The reliable route is to run the challenge once purely to see what it asks, then replay it knowing exactly what to build and in what order. Restarting costs seconds, so failed attempts are cheap.

Master Naval Trader
Have 20 Trade Ships trading simultaneously during the Raiders of the Red Sea. · 1.2% of players
~20-40 min
Have 20 Trade Ships trading simultaneously during the Raiders of the Red Sea

Have 20 Trade Ships trading simultaneously during the Raiders of the Red Sea.

This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.

It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.

Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.

The Greatest Khan
Earn a Gold Medal on Watch Your Steppe in the Crucible. · 1.2% of players
~1-3 hours
Earn a Gold Medal on Watch Your Steppe in the Crucible

Earn a Gold Medal on Watch Your Steppe in the Crucible.

Art of War and Crucible challenges are the game's timed scenario drills, scored with bronze/silver/gold medals. Gold usually means completing the objective well inside the time limit, so it's about learning the optimal opening rather than out-fighting anyone.

The reliable route is to run the challenge once purely to see what it asks, then replay it knowing exactly what to build and in what order. Restarting costs seconds, so failed attempts are cheap.

Elevated Theology
Have Healer Elephants heal 100 melee infantry units in a single match. · 1.2% of players
~40-60 min
Have Healer Elephants heal 100 melee infantry units in a single match

Have Healer Elephants heal 100 melee infantry units in a single match.

This has to come together inside one match. A Skirmish against an Easy AI on a large, resource-rich map gives you the time and economy to set it up without being interrupted — you can neutralise the AI early and then take as long as you like.

Don't finish the game the moment you could win: leave the match running while you build toward the condition.

Master of the Rus
Complete the Rus Mastery. · 1.1% of players
~3-5 hours
Finish every Mastery task for the Complete the Rus.

Complete the Rus Mastery.

Open the Masteries menu, pick the Complete the Rus, and read the task list before you start playing — that's the whole trick. The tasks are things the game asks you to do in a match; if you know what they are going in, you can knock several out in one long skirmish against an Easy AI instead of discovering them one at a time.

A slow, low-pressure skirmish on a large map gives you the room and the resources to tick off the awkward ones (build X of something, reach a late age, use a specific unit) without an opponent pressuring you.

Bulwark
Defeat 200 enemies with Limitanei while Shield Wall is active as the Byzantines. · 1.1% of players
~varies
Defeat 200 enemies with Limitanei while Shield Wall is active as the Byzantines

Defeat 200 enemies with Limitanei while Shield Wall is active as the Byzantines.

The description doesn't limit this to a single match, so it accrues as you play the Byzantines — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Master of the Mongols
Complete the Mongol Mastery. · 1.0% of players
~3-5 hours
Finish every Mastery task for the Complete the Mongol.

Complete the Mongol Mastery.

Open the Masteries menu, pick the Complete the Mongol, and read the task list before you start playing — that's the whole trick. The tasks are things the game asks you to do in a match; if you know what they are going in, you can knock several out in one long skirmish against an Easy AI instead of discovering them one at a time.

A slow, low-pressure skirmish on a large map gives you the room and the resources to tick off the awkward ones (build X of something, reach a late age, use a specific unit) without an opponent pressuring you.

A Wonderful Cannon⛓ Stack 1
Destroy a Wonder with a Great Bombard as the Ottomans. · 1.0% of players
~varies
Destroy a Wonder with a Great Bombard as the Ottomans

Destroy a Wonder with a Great Bombard as the Ottomans.

The description doesn't limit this to a single match, so it accrues as you play the Ottomans — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Master of the Delhi Sultanate
Complete the Delhi Sultanate Mastery. · 0.9% of players
~3-5 hours
Finish every Mastery task for the Complete the Delhi Sultanate.

Complete the Delhi Sultanate Mastery.

Open the Masteries menu, pick the Complete the Delhi Sultanate, and read the task list before you start playing — that's the whole trick. The tasks are things the game asks you to do in a match; if you know what they are going in, you can knock several out in one long skirmish against an Easy AI instead of discovering them one at a time.

A slow, low-pressure skirmish on a large map gives you the room and the resources to tick off the awkward ones (build X of something, reach a late age, use a specific unit) without an opponent pressuring you.

Master of the Abbasid Dynasty
Complete the Abbasid Dynasty Mastery. · 0.8% of players
~3-5 hours
Finish every Mastery task for the Complete the Abbasid Dynasty.

Complete the Abbasid Dynasty Mastery.

Open the Masteries menu, pick the Complete the Abbasid Dynasty, and read the task list before you start playing — that's the whole trick. The tasks are things the game asks you to do in a match; if you know what they are going in, you can knock several out in one long skirmish against an Easy AI instead of discovering them one at a time.

A slow, low-pressure skirmish on a large map gives you the room and the resources to tick off the awkward ones (build X of something, reach a late age, use a specific unit) without an opponent pressuring you.

The Ottoman Arts
Earn a gold medal in the Ottoman Art of War challenge. · 0.8% of players
~1-3 hours
Earn a gold medal in the Ottoman Art of War challenge

Earn a gold medal in the Ottoman Art of War challenge.

Art of War and Crucible challenges are the game's timed scenario drills, scored with bronze/silver/gold medals. Gold usually means completing the objective well inside the time limit, so it's about learning the optimal opening rather than out-fighting anyone.

The reliable route is to run the challenge once purely to see what it asks, then replay it knowing exactly what to build and in what order. Restarting costs seconds, so failed attempts are cheap.

Jerusalem Has Come
Capture all Sacred Sites and drive the Ayyubids out of Montgisard. · 0.8% of players
~varies
Capture all Sacred Sites and drive the Ayyubids out of Montgisard

Capture all Sacred Sites and drive the Ayyubids out of Montgisard.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Shifting Winds
Defeat 1,000 enemy cavalry units with your Camel Riders as the Abbasid Dynasty. · 0.7% of players
~varies
Defeat 1,000 enemy cavalry units with your Camel Riders as the Abbasid Dynasty

Defeat 1,000 enemy cavalry units with your Camel Riders as the Abbasid Dynasty.

The description doesn't limit this to a single match, so it accrues as you play the Abbasid Dynasty — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

The Malian Arts
Earn a gold medal in the Malian Art of War challenge. · 0.7% of players
~1-3 hours
Earn a gold medal in the Malian Art of War challenge

Earn a gold medal in the Malian Art of War challenge.

Art of War and Crucible challenges are the game's timed scenario drills, scored with bronze/silver/gold medals. Gold usually means completing the objective well inside the time limit, so it's about learning the optimal opening rather than out-fighting anyone.

The reliable route is to run the challenge once purely to see what it asks, then replay it knowing exactly what to build and in what order. Restarting costs seconds, so failed attempts are cheap.

Get Off My Lawn
Destroy the army besieging Safed. · 0.7% of players
~varies
Destroy the army besieging Safed

Destroy the army besieging Safed.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

A Rose for the Fallen
Survive the Aftermath of Towton. · 0.7% of players
~varies
Survive the Aftermath of Towton

Survive the Aftermath of Towton.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Classic Conquest
Destroy all enemy units and production buildings during the Siege of Kazan. · 0.6% of players
~20-40 min
Destroy all enemy units and production buildings during the Siege of Kazan

Destroy all enemy units and production buildings during the Siege of Kazan.

This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.

It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.

Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.

Master of the Ottomans
Complete the Ottoman Mastery. · 0.6% of players
~3-5 hours
Finish every Mastery task for the Ottoman.

Complete the Ottoman Mastery.

Open the Masteries menu, pick the Ottoman, and read the task list before you start playing — that's the whole trick. The tasks are things the game asks you to do in a match; if you know what they are going in, you can knock several out in one long skirmish against an Easy AI instead of discovering them one at a time.

A slow, low-pressure skirmish on a large map gives you the room and the resources to tick off the awkward ones (build X of something, reach a late age, use a specific unit) without an opponent pressuring you.

More Cuman than Cuman
Have 50 Torguud die in place of a Khan. · 0.6% of players
~varies
Have 50 Torguud die in place of a Khan

Have 50 Torguud die in place of a Khan.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

There is no Escape
Do not let a single Jin ship escape during the Battle of Huangtiandang. · 0.6% of players
~20-40 min
Do not let a single Jin ship escape during the Battle of Huangtiandang

Do not let a single Jin ship escape during the Battle of Huangtiandang.

This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.

It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.

Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.

Thunder and Trumpets
Trample with 25 Raider Elephants at the same time. · 0.5% of players
~40-60 min
Trample with 25 Raider Elephants at the same time

Trample with 25 Raider Elephants at the same time.

This has to come together inside one match. A Skirmish against an Easy AI on a large, resource-rich map gives you the time and economy to set it up without being interrupted — you can neutralise the AI early and then take as long as you like.

Don't finish the game the moment you could win: leave the match running while you build toward the condition.

Giddy Up!
Field 50 units using Grassland horses. · 0.5% of players
~varies
Field 50 units using Grassland horses

Field 50 units using Grassland horses.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Ready and Waiting
Defeat 50 enemies using Meng’an Mouke Defenders. · 0.5% of players
~varies
Defeat 50 enemies using Meng’an Mouke Defenders

Defeat 50 enemies using Meng’an Mouke Defenders.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

An Offer They Couldn’t Refuse
Bribe 10 enemies in a single match. · 0.5% of players
~40-60 min
Bribe 10 enemies in a single match

Bribe 10 enemies in a single match.

This has to come together inside one match. A Skirmish against an Easy AI on a large, resource-rich map gives you the time and economy to set it up without being interrupted — you can neutralise the AI early and then take as long as you like.

Don't finish the game the moment you could win: leave the match running while you build toward the condition.

The Faithful⛓ Stack 8
Convert 30 enemies without holding a Relic as the Abbasid Dynasty. · 0.4% of players
~varies
Convert 30 enemies without holding a Relic as the Abbasid Dynasty

Convert 30 enemies without holding a Relic as the Abbasid Dynasty.

The description doesn't limit this to a single match, so it accrues as you play the Abbasid Dynasty — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Master of the Ages
Complete all Civilization Masteries. · 0.4% of players
~varies
Complete all Civilization Masteries

Complete all Civilization Masteries.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Master of the Malians
Complete the Malian Mastery. · 0.4% of players
~3-5 hours
Finish every Mastery task for the Malian.

Complete the Malian Mastery.

Open the Masteries menu, pick the Malian, and read the task list before you start playing — that's the whole trick. The tasks are things the game asks you to do in a match; if you know what they are going in, you can knock several out in one long skirmish against an Easy AI instead of discovering them one at a time.

A slow, low-pressure skirmish on a large map gives you the room and the resources to tick off the awkward ones (build X of something, reach a late age, use a specific unit) without an opponent pressuring you.

Ready, Aim, Fire!
Kill 50 enemy units with flaming Springald bolts in a single match. · 0.4% of players
~40-60 min
Kill 50 enemy units with flaming Springald bolts in a single match

Kill 50 enemy units with flaming Springald bolts in a single match.

This has to come together inside one match. A Skirmish against an Easy AI on a large, resource-rich map gives you the time and economy to set it up without being interrupted — you can neutralise the AI early and then take as long as you like.

Don't finish the game the moment you could win: leave the match running while you build toward the condition.

By Odin's Beard
Gain 500 free units from the Varangian Warcamp. · 0.4% of players
~varies
Gain 500 free units from the Varangian Warcamp

Gain 500 free units from the Varangian Warcamp.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Good Karma
Achieve the Mountain Gate’s blessing 3 times in a single match. · 0.4% of players
~40-60 min
Achieve the Mountain Gate’s blessing 3 times in a single match

Achieve the Mountain Gate’s blessing 3 times in a single match.

This has to come together inside one match. A Skirmish against an Easy AI on a large, resource-rich map gives you the time and economy to set it up without being interrupted — you can neutralise the AI early and then take as long as you like.

Don't finish the game the moment you could win: leave the match running while you build toward the condition.

Servants of the Land
Kill 10,000 enemies with Landsknechte. · 0.3% of players
~varies
Kill 10,000 enemies with Landsknechte

Kill 10,000 enemies with Landsknechte.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Unsinkable⛓ Stack 2
Construct a Transport Ship with a Varangian Guard and garrison it to maximum capacity as the Byzantines. · 0.3% of players
~varies
Construct a Transport Ship with a Varangian Guard and garrison it to maximum capacity as the Byzantines

Construct a Transport Ship with a Varangian Guard and garrison it to maximum capacity as the Byzantines.

The description doesn't limit this to a single match, so it accrues as you play the Byzantines — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Shinobi Mastermind
Use Sabotage to disable 50 buildings with Shinobi units as the Japanese. · 0.3% of players
~varies
Use Sabotage to disable 50 buildings with Shinobi units as the Japanese

Use Sabotage to disable 50 buildings with Shinobi units as the Japanese.

The description doesn't limit this to a single match, so it accrues as you play the Japanese — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Serve the Country with Perfect Loyalty
Complete the Yue Fei campaign. · 0.3% of players
~8-12 hours
Play the campaign through to the end.

Complete the Yue Fei campaign.

A straight completion unlock: finish every mission in the Yue Fei campaign.

Difficulty doesn't gate it — play on the easiest setting if you just want the achievement, and the campaign's own mission-specific achievements can be mopped up afterwards by replaying individual missions from the campaign menu. That replay option is why nothing in a campaign is permanently missable: if you finish a mission without the optional objective, you can simply run it again.

Under Cover of Night
Destroy an enemy siege camp during the night in the Siege of De’an. · 0.3% of players
~20-40 min
Destroy an enemy siege camp during the night in the Siege of De’an

Destroy an enemy siege camp during the night in the Siege of De’an.

This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.

It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.

Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.

Saving the Day Early
Eliminate all 3 enemy leaders within 30 seconds of each other during the Battle of Mansurah. · 0.2% of players
~20-40 min
Eliminate all 3 enemy leaders within 30 seconds of each other during the Battle of Mansurah

Eliminate all 3 enemy leaders within 30 seconds of each other during the Battle of Mansurah.

This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.

It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.

Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.

Resourceful Raider
Complete the Central Plains mission without your supplies falling below 50%. · 0.2% of players
~20-40 min
Complete the Central Plains mission without your supplies falling below 50%

Complete the Central Plains mission without your supplies falling below 50%.

This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.

It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.

Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.

Gunpowder Mastery
Defeat 50 siege units using Ozutsu units as the Japanese. · 0.1% of players
~varies
Defeat 50 siege units using Ozutsu units as the Japanese

Defeat 50 siege units using Ozutsu units as the Japanese.

The description doesn't limit this to a single match, so it accrues as you play the Japanese — it will tick along in the background while you chase that civ's other achievements.

If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.

Bombard Barrage
Destroy 150 buildings with Early Ozutsu. · 0.1% of players
~varies
Destroy 150 buildings with Early Ozutsu

Destroy 150 buildings with Early Ozutsu.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Let’s Goooooooooo!
Gain 250 free Kharash from the Kharash Golden Tent Edict. · 0.1% of players
~varies
Gain 250 free Kharash from the Kharash Golden Tent Edict

Gain 250 free Kharash from the Kharash Golden Tent Edict.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Conqueror of History
Complete all Historical Battles in Conqueror Mode. · 0.0% of players
~varies
Complete all Historical Battles in Conqueror Mode

Complete all Historical Battles in Conqueror Mode.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Daimyo Dance-Off
Defeat 50 Elephants with Kanabo Samurai. · 0.0% of players
~varies
Defeat 50 Elephants with Kanabo Samurai

Defeat 50 Elephants with Kanabo Samurai.

That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.

If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.

Master of the Jin Dynasty
Complete the Jin Dynasty Mastery. · 0.0% of players
~3-5 hours
Finish every Mastery task for the Jin Dynasty.

Complete the Jin Dynasty Mastery.

Open the Masteries menu, pick the Jin Dynasty, and read the task list before you start playing — that's the whole trick. The tasks are things the game asks you to do in a match; if you know what they are going in, you can knock several out in one long skirmish against an Easy AI instead of discovering them one at a time.

A slow, low-pressure skirmish on a large map gives you the room and the resources to tick off the awkward ones (build X of something, reach a late age, use a specific unit) without an opponent pressuring you.

Master Negotiator
Subdue Zhang Yong without breaching his walls in the Southern Rebels mission. · 0.0% of players
~20-40 min
Subdue Zhang Yong without breaching his walls in the Southern Rebels mission

Subdue Zhang Yong without breaching his walls in the Southern Rebels mission.

This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.

It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.

Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.

More SteamVault walkthroughs

ARC RaidersARC RaidersDeath StrandingDeath StrandingDAVE THE DIVERDAVE THE DIVERWarhammer 40,000: Space Marine 2Warhammer 40,000: Space Marine 2Diablo IVDiablo IVBalatroBalatroMarvel RivalsMarvel RivalsSchedule ISchedule Iand Rogerand RogerThrifty BusinessThrifty BusinessHalf-Life 2Half-Life 2PortalPortal
Browse all SteamVault guides →