
Age of Empires IV: Anniversary Edition — Achievement Walkthrough
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A lot of this list is single-run conditions that don't conflict with each other, so you can earn several at once instead of replaying for each. Each plan below is one match. Achievements in a plan are marked with a ⛓ badge further down.
Skirmish, Easy AI, large map. Win it, but don't end the game early — neutralise the AI, then keep playing while you build up the Imperial Council, the Military Schools and the Trebuchets. Let the match run as long as you need.
Hell of a Beat, Mobile Strikes and Transcontinental Empire don't say "single match" — they accumulate, so they'll be ticking along underneath this run rather than completing in it.
Byzantines have more single-match conditions than any other civ. Easy AI, large map, and plan to play well past the point where you could win: you need Olive Oil banked, Cisterns up, mercenaries hired and the Varangian Arsenal researched.
Let There Be Fire, Bulwark and By Odin's Beard aren't single-match capped, so they'll progress across this run and any others.
Easy AI, large map. Win the game but keep it running while you convert Stone at the Forge, research the Town Center upgrades, and set up the Matsuri and Yorishiro conditions.
Easy AI, large map with plenty of gold. Build the economy wide — Open Pit Mines, Ranches and Toll Outposts all need volume — and lean on Musofadi units for the stealth-attack count.
Aerial Poisoned Attacks and Trans-Saharan Empire are cumulative, not single-match — they build up across every Malian game you play.
Easy AI, large map, heavily forested if you can get one. Wood gathering, Hunting Cabin gold and bounty gold all reward a long, greedy economic game rather than a fast win.
Easy AI. Raid an enemy building while still in the Dark Age (do this in the first few minutes, before you forget), keep your Khan alive all game, and bank Stone rather than spending it.
Raiding Party has to happen in Age I, so do it first — if you age up before raiding, restart or take it on your next Mongol run.
Easy AI, large map, and a very long game — researching every technology takes serious time and economy. Get the Scholars into a Madrasa early so the research runs while you play.
Easy AI, large map. The House of Wisdom research and the third Golden Age tier both want a long, uninterrupted economic game, so don't end the match when you could win.
Shifting Winds (1,000 cavalry kills with Camel Riders) is cumulative — it'll keep counting across every Abbasid game.
Easy AI. Palings, Keeps, Network of Castles and Setup Camp are all things you can force rather than wait for — build the defensive structures early and let the AI walk into them.
Easy AI. Win without producing a single infantry unit — decide that at the start, because one accidental spearman means restarting. Trade for food and mass Royal Knights.
Big Shot (1,000 kills with gunpowder siege) is cumulative and will span several games.
Easy AI, large map, long game. All four Dynasties in one match means building the full landmark set, so this is an economic run — plan for it, don't try to win fast.
Move Like Wind, Attack Like Fire is a cumulative Nest of Bees kill count.
Easy AI. Commit to no cavalry from the first minute. Mass villagers for the inspiration count, and have a unit standing on the Sacred Site the moment you hit Age III.
Each victory condition is its own achievement, and two of them have a stricter variant that awards both at once. Play each against an Easy AI and satisfy the harder condition — you get the base victory achievement for free.
Make It Quick (Landmarks Victory in the Dark Age) also grants By Force. Walk the Earth grants By Faith, and Wonderstruck grants By Fortune — so there's no reason to play the easy version of any of them separately.
Construct your first Landmark.
An early-game freebie — you'll almost certainly get it just by playing normally. If it hasn't popped, it's a one-minute detour: do exactly what the description says and it fires immediately.
Defeat 20 enemy units.
An early-game freebie — you'll almost certainly get it just by playing normally. If it hasn't popped, it's a one-minute detour: do exactly what the description says and it fires immediately.
Complete your first Civilization Mastery task.
Open the Masteries menu, pick the Complete your first Civilization Mastery task., and read the task list before you start playing — that's the whole trick. The tasks are things the game asks you to do in a match; if you know what they are going in, you can knock several out in one long skirmish against an Easy AI instead of discovering them one at a time.
A slow, low-pressure skirmish on a large map gives you the room and the resources to tick off the awkward ones (build X of something, reach a late age, use a specific unit) without an opponent pressuring you.
Complete the Introductory Tutorial.
An early-game freebie — you'll almost certainly get it just by playing normally. If it hasn't popped, it's a one-minute detour: do exactly what the description says and it fires immediately.
Achieve a Landmarks Victory.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Shutdown a Cavalry Charge with Palings as the English.
The description doesn't limit this to a single match, so it accrues as you play the English — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Win a 1v1 match against the Easy A.I.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Win a 1v1 match against the Intermediate A.I.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Complete the Training Mastery.
Open the Masteries menu, pick the Training, and read the task list before you start playing — that's the whole trick. The tasks are things the game asks you to do in a match; if you know what they are going in, you can knock several out in one long skirmish against an Easy AI instead of discovering them one at a time.
A slow, low-pressure skirmish on a large map gives you the room and the resources to tick off the awkward ones (build X of something, reach a late age, use a specific unit) without an opponent pressuring you.
Gather Wood 1,000 times as the Rus.
The description doesn't limit this to a single match, so it accrues as you play the Rus — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Kill 100 enemies with Keeps as the English.
The description doesn't limit this to a single match, so it accrues as you play the English — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Win a 1v1 match against the Hard A.I.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Loot the Danish war camp during the North to York mission.
This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.
It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.
Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.
Achieve a Sacred Victory.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Enhance 10 units with a single Saint's Blessing strike as the Rus.
The description doesn't limit this to a single match, so it accrues as you play the Rus — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Win a 1v1 match against the Hardest A.I.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Equip your first portrait.
An early-game freebie — you'll almost certainly get it just by playing normally. If it hasn't popped, it's a one-minute detour: do exactly what the description says and it fires immediately.
Achieve a Wonder Victory.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Customize your coat of arms.
An early-game freebie — you'll almost certainly get it just by playing normally. If it hasn't popped, it's a one-minute detour: do exactly what the description says and it fires immediately.
Defeat the siege before the Keep takes damage during the First Battle of Lincoln.
This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.
It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.
Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.
Extend the Network of Castles alarm across 12 buildings simultaneously as the English.
Everything here has to happen within one match, playing as the English.
Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.
Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.
Establish all of the Dynasties in a single match as the Chinese.
Everything here has to happen within one match, playing as the Chinese.
Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.
Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.
Complete The Normans campaign.
A straight completion unlock: finish every mission in The Normans campaign.
Difficulty doesn't gate it — play on the easiest setting if you just want the achievement, and the campaign's own mission-specific achievements can be mopped up afterwards by replaying individual missions from the campaign menu. That replay option is why nothing in a campaign is permanently missable: if you finish a mission without the optional objective, you can simply run it again.
Achieve a Sacred Victory without losing a religious unit.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Equip your first monument.
An early-game freebie — you'll almost certainly get it just by playing normally. If it hasn't popped, it's a one-minute detour: do exactly what the description says and it fires immediately.
Accrue 10,000 Stone in a single match as the Mongols.
Everything here has to happen within one match, playing as the Mongols.
Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.
Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.
Accrue 2,000 Gold with Hunting Cabins in a single match as the Rus.
Everything here has to happen within one match, playing as the Rus.
Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.
Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.
Win a match as the Ottomans.
One win is all it asks. A Skirmish against an Easy AI counts and is by far the quickest route — you don't need a human opponent or a ranked game.
Since you're going to be in a Ottomans match anyway, this is the moment to knock out that civ's other single-match achievements at the same time. Check the stacking section at the top of this page before you press start — several of them are trivially combinable and it saves you replaying the same matchup a dozen times.
Charge an enemy with 50 Royal Knights simultaneously as the French.
Everything here has to happen within one match, playing as the French.
Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.
Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.
Earn 500 Gold from bounties in a match as the Rus.
Everything here has to happen within one match, playing as the Rus.
Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.
Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.
Achieve a Wonder Victory without constructing walls.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Stop any of the city's walls being destroyed during the Siege of Wallingford.
This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.
It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.
Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.
Win a match without your Khan being killed as the Mongols.
Everything here has to happen within one match, playing as the Mongols.
Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.
Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.
Win a match without producing infantry as the French.
Everything here has to happen within one match, playing as the French.
Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.
Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.
Win a match without producing cavalry as the Holy Roman Empire.
Everything here has to happen within one match, playing as the Holy Roman Empire.
Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.
Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.
Win a match as the Malians.
One win is all it asks. A Skirmish against an Easy AI counts and is by far the quickest route — you don't need a human opponent or a ranked game.
Since you're going to be in a Malians match anyway, this is the moment to knock out that civ's other single-match achievements at the same time. Check the stacking section at the top of this page before you press start — several of them are trivially combinable and it saves you replaying the same matchup a dozen times.
View a replay.
An early-game freebie — you'll almost certainly get it just by playing normally. If it hasn't popped, it's a one-minute detour: do exactly what the description says and it fires immediately.
Sink an enemy Transport Ship that is garrisoned to max capacity.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Complete The Rise of Moscow campaign.
A straight completion unlock: finish every mission in The Rise of Moscow campaign.
Difficulty doesn't gate it — play on the easiest setting if you just want the achievement, and the campaign's own mission-specific achievements can be mopped up afterwards by replaying individual missions from the campaign menu. That replay option is why nothing in a campaign is permanently missable: if you finish a mission without the optional objective, you can simply run it again.
Destroy 5 enemies with a single Demolition Ship detonation.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Have 5 Military Schools active at the same time as the Ottomans.
Everything here has to happen within one match, playing as the Ottomans.
Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.
Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.
Have at least 60 simultaneously inspired Villagers as the Holy Roman Empire.
Everything here has to happen within one match, playing as the Holy Roman Empire.
Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.
Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.
Enhance 100 units with a single Khan Signal Arrow as the Mongols.
The description doesn't limit this to a single match, so it accrues as you play the Mongols — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Complete The Hundred Years War campaign.
A straight completion unlock: finish every mission in The Hundred Years War campaign.
Difficulty doesn't gate it — play on the easiest setting if you just want the achievement, and the campaign's own mission-specific achievements can be mopped up afterwards by replaying individual missions from the campaign menu. That replay option is why nothing in a campaign is permanently missable: if you finish a mission without the optional objective, you can simply run it again.
Earn your first Gold Medal in an Art of War challenge.
Art of War and Crucible challenges are the game's timed scenario drills, scored with bronze/silver/gold medals. Gold usually means completing the objective well inside the time limit, so it's about learning the optimal opening rather than out-fighting anyone.
The reliable route is to run the challenge once purely to see what it asks, then replay it knowing exactly what to build and in what order. Restarting costs seconds, so failed attempts are cheap.
Win a match as the Japanese.
One win is all it asks. A Skirmish against an Easy AI counts and is by far the quickest route — you don't need a human opponent or a ranked game.
Since you're going to be in a Japanese match anyway, this is the moment to knock out that civ's other single-match achievements at the same time. Check the stacking section at the top of this page before you press start — several of them are trivially combinable and it saves you replaying the same matchup a dozen times.
Win in the arena without losing more than 10 units during the Combat of the Thirty.
This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.
It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.
Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.
Spend Stone to research all Town Center upgrades as the Japanese.
The description doesn't limit this to a single match, so it accrues as you play the Japanese — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Gather Gold 1,000 times from Open Pit Mines as the Malians.
The description doesn't limit this to a single match, so it accrues as you play the Malians — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Use the Setup Camp ability 20 times as the English.
The description doesn't limit this to a single match, so it accrues as you play the English — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Earn a Medal in 3 Art of War challenges.
Art of War and Crucible challenges are the game's timed scenario drills, scored with bronze/silver/gold medals. Gold usually means completing the objective well inside the time limit, so it's about learning the optimal opening rather than out-fighting anyone.
The reliable route is to run the challenge once purely to see what it asks, then replay it knowing exactly what to build and in what order. Restarting costs seconds, so failed attempts are cheap.
Accrue 2,000 Olive Oil in a single match as the Byzantines.
Everything here has to happen within one match, playing as the Byzantines.
Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.
Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.
Complete The Mongol Empire campaign.
A straight completion unlock: finish every mission in The Mongol Empire campaign.
Difficulty doesn't gate it — play on the easiest setting if you just want the achievement, and the campaign's own mission-specific achievements can be mopped up afterwards by replaying individual missions from the campaign menu. That replay option is why nothing in a campaign is permanently missable: if you finish a mission without the optional objective, you can simply run it again.
Advance to the next Age 500 times.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
During a match, research everything in the wings of the Abbasid House of Wisdom.
This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.
It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.
Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.
Achieve the third tier of the Golden Age as the Abbasid Dynasty.
The description doesn't limit this to a single match, so it accrues as you play the Abbasid Dynasty — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Convert Stone to Gold at a Forge 250 times in a single match as the Japanese.
Everything here has to happen within one match, playing as the Japanese.
Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.
Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.
Win a match as the Byzantines.
One win is all it asks. A Skirmish against an Easy AI counts and is by far the quickest route — you don't need a human opponent or a ranked game.
Since you're going to be in a Byzantines match anyway, this is the moment to knock out that civ's other single-match achievements at the same time. Check the stacking section at the top of this page before you press start — several of them are trivially combinable and it saves you replaying the same matchup a dozen times.
Win the Battle of Formigny without losing any cannons.
This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.
It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.
Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.
Heal 20 units using Shinto Priest units in a single match as the Japanese.
Everything here has to happen within one match, playing as the Japanese.
Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.
Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.
Defeat 500 enemies with units affected by Mehteran as the Ottomans.
The description doesn't limit this to a single match, so it accrues as you play the Ottomans — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Research all technologies in a match as the Delhi Sultanate.
Everything here has to happen within one match, playing as the Delhi Sultanate.
Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.
Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.
Garrison 20 Cattle in Ranches at the same time as the Malians.
Everything here has to happen within one match, playing as the Malians.
Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.
Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.
Field a Royal siege unit with all the brothers' bonuses during Retake Normandy.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Enhance 10 resource drop-off buildings by depositing a Yorishiro as the Japanese.
The description doesn't limit this to a single match, so it accrues as you play the Japanese — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Reveal 300 Villagers with a single use of Imperial Spies as the Chinese.
The description doesn't limit this to a single match, so it accrues as you play the Chinese — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Defeat a Heavy Cavalry unit with a Poisoned Arrow as the Malians.
The description doesn't limit this to a single match, so it accrues as you play the Malians — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Unlock 7 Imperial Council upgrades in a single match as the Ottomans.
Everything here has to happen within one match, playing as the Ottomans.
Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.
Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.
Complete the Age of Empires IV campaigns
A straight completion unlock: finish every mission in the Age of Empires IV campaigns.
Difficulty doesn't gate it — play on the easiest setting if you just want the achievement, and the campaign's own mission-specific achievements can be mopped up afterwards by replaying individual missions from the campaign menu. That replay option is why nothing in a campaign is permanently missable: if you finish a mission without the optional objective, you can simply run it again.
Pay off the Mongols within 3 minutes during the Tribute mission.
This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.
It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.
Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.
Raid an enemy building in the Dark Age (I) as the Mongols.
The description doesn't limit this to a single match, so it accrues as you play the Mongols — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Destroy 100 enemy buildings with your elephants as the Delhi Sultanate.
The description doesn't limit this to a single match, so it accrues as you play the Delhi Sultanate — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Have 50 Knights Templar Pilgrims reach a sacred site.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Win a Multiplayer or Skirmish match with Knights Templar.
One win is all it asks. A Skirmish against an Easy AI counts and is by far the quickest route — you don't need a human opponent or a ranked game.
Since you're going to be in a Knights Templar match anyway, this is the moment to knock out that civ's other single-match achievements at the same time. Check the stacking section at the top of this page before you press start — several of them are trivially combinable and it saves you replaying the same matchup a dozen times.
Accrue 1,000 Food from Traders in a single match as the French.
Everything here has to happen within one match, playing as the French.
Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.
Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.
Generate tax from 5 Toll Outposts on a single trip as the Malians.
The description doesn't limit this to a single match, so it accrues as you play the Malians — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Destroy 1,000 enemy units with gunpowder siege engines as the French.
The description doesn't limit this to a single match, so it accrues as you play the French — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Defeat 100 ranged units with a Sipahi unit as the Ottomans.
The description doesn't limit this to a single match, so it accrues as you play the Ottomans — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Enlist the aid of 45 Knights during the Battle of Tinchebray.
This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.
It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.
Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.
Win a Multiplayer or Skirmish match with the House of Lancaster.
One win is all it asks. A Skirmish against an Easy AI counts and is by far the quickest route — you don't need a human opponent or a ranked game.
Since you're going to be in a the House of Lancaster match anyway, this is the moment to knock out that civ's other single-match achievements at the same time. Check the stacking section at the top of this page before you press start — several of them are trivially combinable and it saves you replaying the same matchup a dozen times.
Assume control of 25 units in a single conversion.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Collect every treasure chest during the Battle of Patay.
This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.
It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.
Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.
Recruit 60 mercenaries from a Mercenary House in a single match as the Byzantines.
Everything here has to happen within one match, playing as the Byzantines.
Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.
Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.
Heal allied units by 500 health with the Hospitaller Knight.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Defeat 1,000 enemy units with the Nest of Bees as the Chinese.
The description doesn't limit this to a single match, so it accrues as you play the Chinese — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Destroy an enemy building with the Trebuchet Emplacement.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Construct 1,000 Stone Walls as the Chinese.
The description doesn't limit this to a single match, so it accrues as you play the Chinese — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Generate 4000 Gold with Manors in one match.
This has to come together inside one match. A Skirmish against an Easy AI on a large, resource-rich map gives you the time and economy to set it up without being interrupted — you can neutralise the AI early and then take as long as you like.
Don't finish the game the moment you could win: leave the match running while you build toward the condition.
Have 20 Scholars garrisoned in a Madrasa as the Delhi Sultanate.
The description doesn't limit this to a single match, so it accrues as you play the Delhi Sultanate — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
As the House of Lancaster, hit 500 times using the Yeoman's Synchronized Shot.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Kill double the enemies as Batu when assaulting the bridge in the Battle of Mohi.
This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.
It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.
Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.
Begin capturing a Sacred Site immediately upon entering Age III as the Holy Roman Empire.
The description doesn't limit this to a single match, so it accrues as you play the Holy Roman Empire — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Win a match during which fishing was your only source of gathered Food.
This has to come together inside one match. A Skirmish against an Easy AI on a large, resource-rich map gives you the time and economy to set it up without being interrupted — you can neutralise the AI early and then take as long as you like.
Don't finish the game the moment you could win: leave the match running while you build toward the condition.
Rescue all the prisoners during the Invasion of Cyprus.
This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.
It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.
Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.
Generate 2000 Gold with the Pilgrim Loan at the market.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Build a Stone Wall, Gate, and Tower using infantry as the Delhi Sultanate.
The description doesn't limit this to a single match, so it accrues as you play the Delhi Sultanate — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Empower at least 30 units with all 4 Lords of Lancaster at once.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Win a Multiplayer or Skirmish match with Macedonian Dynasty.
One win is all it asks. A Skirmish against an Easy AI counts and is by far the quickest route — you don't need a human opponent or a ranked game.
Since you're going to be in a Macedonian Dynasty match anyway, this is the moment to knock out that civ's other single-match achievements at the same time. Check the stacking section at the top of this page before you press start — several of them are trivially combinable and it saves you replaying the same matchup a dozen times.
Win a Multiplayer or Skirmish match with Sengoku Daimyo.
One win is all it asks. A Skirmish against an Easy AI counts and is by far the quickest route — you don't need a human opponent or a ranked game.
Since you're going to be in a Sengoku Daimyo match anyway, this is the moment to knock out that civ's other single-match achievements at the same time. Check the stacking section at the top of this page before you press start — several of them are trivially combinable and it saves you replaying the same matchup a dozen times.
Complete The Sultans Ascend campaign.
A straight completion unlock: finish every mission in The Sultans Ascend campaign.
Difficulty doesn't gate it — play on the easiest setting if you just want the achievement, and the campaign's own mission-specific achievements can be mopped up afterwards by replaying individual missions from the campaign menu. That replay option is why nothing in a campaign is permanently missable: if you finish a mission without the optional objective, you can simply run it again.
Completely fill a Matsuri festival with Yatai carts.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Win a Multiplayer or Skirmish match with Golden Horde.
One win is all it asks. A Skirmish against an Easy AI counts and is by far the quickest route — you don't need a human opponent or a ranked game.
Since you're going to be in a Golden Horde match anyway, this is the moment to knock out that civ's other single-match achievements at the same time. Check the stacking section at the top of this page before you press start — several of them are trivially combinable and it saves you replaying the same matchup a dozen times.
Don't lose any Huihui Pao during the Fall of Xiangyang.
This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.
It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.
Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.
Stop the Mongols from entering the outer city during Hold Against the Horde.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Achieve a Landmarks Victory in the Dark Age (I).
This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.
It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.
Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.
Gain Worker Elephant bonus resources 1000 times in a match.
This has to come together inside one match. A Skirmish against an Easy AI on a large, resource-rich map gives you the time and economy to set it up without being interrupted — you can neutralise the AI early and then take as long as you like.
Don't finish the game the moment you could win: leave the match running while you build toward the condition.
Produce 10,000 food from Stockyards in a single match.
This has to come together inside one match. A Skirmish against an Easy AI on a large, resource-rich map gives you the time and economy to set it up without being interrupted — you can neutralise the AI early and then take as long as you like.
Don't finish the game the moment you could win: leave the match running while you build toward the condition.
Kill 50 enemies with Wooden Fortresses during the Great Stand on the Ugra River.
This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.
It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.
Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.
Destroy 50 buildings with Cheirosiphons as the Byzantines.
The description doesn't limit this to a single match, so it accrues as you play the Byzantines — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Kill 50 units with Earl's Guards after researching Throwing Dagger Drills.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Win 20 matches as the Ottomans.
Pure volume. Skirmish wins against the AI count, so the fastest path is repeated short games against an Easy AI on a small map — rush them down and end it early rather than playing out long, satisfying matches.
These wins stack with everything else that civ needs: every run is also a chance to tick off its Mastery tasks and its single-match feats. Line them up before you start grinding so the twenty games do double duty.
Attack 100 enemies with invisible Musofadi Warriors or Gunners in a single match as the Malians.
Everything here has to happen within one match, playing as the Malians.
Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.
Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.
Win 20 matches as the Japanese.
Pure volume. Skirmish wins against the AI count, so the fastest path is repeated short games against an Easy AI on a small map — rush them down and end it early rather than playing out long, satisfying matches.
These wins stack with everything else that civ needs: every run is also a chance to tick off its Mastery tasks and its single-match feats. Line them up before you start grinding so the twenty games do double duty.
Win a Multiplayer or Skirmish match with Tughlaq Dynasty.
One win is all it asks. A Skirmish against an Easy AI counts and is by far the quickest route — you don't need a human opponent or a ranked game.
Since you're going to be in a Tughlaq Dynasty match anyway, this is the moment to knock out that civ's other single-match achievements at the same time. Check the stacking section at the top of this page before you press start — several of them are trivially combinable and it saves you replaying the same matchup a dozen times.
Research 15 technologies from the Varangian Arsenal in a single match.
This has to come together inside one match. A Skirmish against an Easy AI on a large, resource-rich map gives you the time and economy to set it up without being interrupted — you can neutralise the AI early and then take as long as you like.
Don't finish the game the moment you could win: leave the match running while you build toward the condition.
Build 10 Cisterns in a single match as the Byzantines.
Everything here has to happen within one match, playing as the Byzantines.
Set yourself up to succeed: Skirmish, Easy AI, a large map with plenty of resources, and no rush to finish. The AI won't punish you for spending the whole game building toward one specific condition, and you can let the match run long past the point where you could have won.
Check the stacking section at the top of this page first — this is one of several single-match conditions for this civ, and there's no reason to play separate games for each of them.
Lose a unit to the Front Gate of Zhangjiakou during the Great Wall mission.
This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.
It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.
Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.
Earn a Gold Medal in 5 Art of War challenges.
Art of War and Crucible challenges are the game's timed scenario drills, scored with bronze/silver/gold medals. Gold usually means completing the objective well inside the time limit, so it's about learning the optimal opening rather than out-fighting anyone.
The reliable route is to run the challenge once purely to see what it asks, then replay it knowing exactly what to build and in what order. Restarting costs seconds, so failed attempts are cheap.
Complete the English Mastery.
Open the Masteries menu, pick the English, and read the task list before you start playing — that's the whole trick. The tasks are things the game asks you to do in a match; if you know what they are going in, you can knock several out in one long skirmish against an Easy AI instead of discovering them one at a time.
A slow, low-pressure skirmish on a large map gives you the room and the resources to tick off the awkward ones (build X of something, reach a late age, use a specific unit) without an opponent pressuring you.
Capture all Control Points during Into Egypt.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Complete the French Mastery.
Open the Masteries menu, pick the Complete the French, and read the task list before you start playing — that's the whole trick. The tasks are things the game asks you to do in a match; if you know what they are going in, you can knock several out in one long skirmish against an Easy AI instead of discovering them one at a time.
A slow, low-pressure skirmish on a large map gives you the room and the resources to tick off the awkward ones (build X of something, reach a late age, use a specific unit) without an opponent pressuring you.
Garrison units into 3 Trebuchets as the Ottomans.
The description doesn't limit this to a single match, so it accrues as you play the Ottomans — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Don't lose any Mangudai during the Battle of the Kalka River.
This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.
It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.
Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.
Complete the Chinese Mastery.
Open the Masteries menu, pick the Complete the Chinese, and read the task list before you start playing — that's the whole trick. The tasks are things the game asks you to do in a match; if you know what they are going in, you can knock several out in one long skirmish against an Easy AI instead of discovering them one at a time.
A slow, low-pressure skirmish on a large map gives you the room and the resources to tick off the awkward ones (build X of something, reach a late age, use a specific unit) without an opponent pressuring you.
Earn a Gold Medal on Contested Coastline in the Crucible.
Art of War and Crucible challenges are the game's timed scenario drills, scored with bronze/silver/gold medals. Gold usually means completing the objective well inside the time limit, so it's about learning the optimal opening rather than out-fighting anyone.
The reliable route is to run the challenge once purely to see what it asks, then replay it knowing exactly what to build and in what order. Restarting costs seconds, so failed attempts are cheap.
Complete the Holy Roman Empire Mastery.
Open the Masteries menu, pick the Complete the Holy Roman Empire, and read the task list before you start playing — that's the whole trick. The tasks are things the game asks you to do in a match; if you know what they are going in, you can knock several out in one long skirmish against an Easy AI instead of discovering them one at a time.
A slow, low-pressure skirmish on a large map gives you the room and the resources to tick off the awkward ones (build X of something, reach a late age, use a specific unit) without an opponent pressuring you.
Win 20 matches as the Malians.
Pure volume. Skirmish wins against the AI count, so the fastest path is repeated short games against an Easy AI on a small map — rush them down and end it early rather than playing out long, satisfying matches.
These wins stack with everything else that civ needs: every run is also a chance to tick off its Mastery tasks and its single-match feats. Line them up before you start grinding so the twenty games do double duty.
Win 20 matches as the Byzantines.
Pure volume. Skirmish wins against the AI count, so the fastest path is repeated short games against an Easy AI on a small map — rush them down and end it early rather than playing out long, satisfying matches.
These wins stack with everything else that civ needs: every run is also a chance to tick off its Mastery tasks and its single-match feats. Line them up before you start grinding so the twenty games do double duty.
Defeat 500 units with Poisoned Arrow as the Malians.
The description doesn't limit this to a single match, so it accrues as you play the Malians — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Defeat the French army at Agincourt.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Earn a Gold Medal on Forest Lords in the Crucible.
Art of War and Crucible challenges are the game's timed scenario drills, scored with bronze/silver/gold medals. Gold usually means completing the objective well inside the time limit, so it's about learning the optimal opening rather than out-fighting anyone.
The reliable route is to run the challenge once purely to see what it asks, then replay it knowing exactly what to build and in what order. Restarting costs seconds, so failed attempts are cheap.
Earn a Gold Medal on Daimyo Dynamics in the Crucible.
Art of War and Crucible challenges are the game's timed scenario drills, scored with bronze/silver/gold medals. Gold usually means completing the objective well inside the time limit, so it's about learning the optimal opening rather than out-fighting anyone.
The reliable route is to run the challenge once purely to see what it asks, then replay it knowing exactly what to build and in what order. Restarting costs seconds, so failed attempts are cheap.
Have 20 Trade Ships trading simultaneously during the Raiders of the Red Sea.
This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.
It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.
Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.
Earn a Gold Medal on Watch Your Steppe in the Crucible.
Art of War and Crucible challenges are the game's timed scenario drills, scored with bronze/silver/gold medals. Gold usually means completing the objective well inside the time limit, so it's about learning the optimal opening rather than out-fighting anyone.
The reliable route is to run the challenge once purely to see what it asks, then replay it knowing exactly what to build and in what order. Restarting costs seconds, so failed attempts are cheap.
Have Healer Elephants heal 100 melee infantry units in a single match.
This has to come together inside one match. A Skirmish against an Easy AI on a large, resource-rich map gives you the time and economy to set it up without being interrupted — you can neutralise the AI early and then take as long as you like.
Don't finish the game the moment you could win: leave the match running while you build toward the condition.
Complete the Rus Mastery.
Open the Masteries menu, pick the Complete the Rus, and read the task list before you start playing — that's the whole trick. The tasks are things the game asks you to do in a match; if you know what they are going in, you can knock several out in one long skirmish against an Easy AI instead of discovering them one at a time.
A slow, low-pressure skirmish on a large map gives you the room and the resources to tick off the awkward ones (build X of something, reach a late age, use a specific unit) without an opponent pressuring you.
Defeat 200 enemies with Limitanei while Shield Wall is active as the Byzantines.
The description doesn't limit this to a single match, so it accrues as you play the Byzantines — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Complete the Mongol Mastery.
Open the Masteries menu, pick the Complete the Mongol, and read the task list before you start playing — that's the whole trick. The tasks are things the game asks you to do in a match; if you know what they are going in, you can knock several out in one long skirmish against an Easy AI instead of discovering them one at a time.
A slow, low-pressure skirmish on a large map gives you the room and the resources to tick off the awkward ones (build X of something, reach a late age, use a specific unit) without an opponent pressuring you.
Destroy a Wonder with a Great Bombard as the Ottomans.
The description doesn't limit this to a single match, so it accrues as you play the Ottomans — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Complete the Delhi Sultanate Mastery.
Open the Masteries menu, pick the Complete the Delhi Sultanate, and read the task list before you start playing — that's the whole trick. The tasks are things the game asks you to do in a match; if you know what they are going in, you can knock several out in one long skirmish against an Easy AI instead of discovering them one at a time.
A slow, low-pressure skirmish on a large map gives you the room and the resources to tick off the awkward ones (build X of something, reach a late age, use a specific unit) without an opponent pressuring you.
Complete the Abbasid Dynasty Mastery.
Open the Masteries menu, pick the Complete the Abbasid Dynasty, and read the task list before you start playing — that's the whole trick. The tasks are things the game asks you to do in a match; if you know what they are going in, you can knock several out in one long skirmish against an Easy AI instead of discovering them one at a time.
A slow, low-pressure skirmish on a large map gives you the room and the resources to tick off the awkward ones (build X of something, reach a late age, use a specific unit) without an opponent pressuring you.
Earn a gold medal in the Ottoman Art of War challenge.
Art of War and Crucible challenges are the game's timed scenario drills, scored with bronze/silver/gold medals. Gold usually means completing the objective well inside the time limit, so it's about learning the optimal opening rather than out-fighting anyone.
The reliable route is to run the challenge once purely to see what it asks, then replay it knowing exactly what to build and in what order. Restarting costs seconds, so failed attempts are cheap.
Capture all Sacred Sites and drive the Ayyubids out of Montgisard.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Defeat 1,000 enemy cavalry units with your Camel Riders as the Abbasid Dynasty.
The description doesn't limit this to a single match, so it accrues as you play the Abbasid Dynasty — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Earn a gold medal in the Malian Art of War challenge.
Art of War and Crucible challenges are the game's timed scenario drills, scored with bronze/silver/gold medals. Gold usually means completing the objective well inside the time limit, so it's about learning the optimal opening rather than out-fighting anyone.
The reliable route is to run the challenge once purely to see what it asks, then replay it knowing exactly what to build and in what order. Restarting costs seconds, so failed attempts are cheap.
Destroy the army besieging Safed.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Survive the Aftermath of Towton.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Destroy all enemy units and production buildings during the Siege of Kazan.
This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.
It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.
Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.
Complete the Ottoman Mastery.
Open the Masteries menu, pick the Ottoman, and read the task list before you start playing — that's the whole trick. The tasks are things the game asks you to do in a match; if you know what they are going in, you can knock several out in one long skirmish against an Easy AI instead of discovering them one at a time.
A slow, low-pressure skirmish on a large map gives you the room and the resources to tick off the awkward ones (build X of something, reach a late age, use a specific unit) without an opponent pressuring you.
Have 50 Torguud die in place of a Khan.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Do not let a single Jin ship escape during the Battle of Huangtiandang.
This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.
It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.
Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.
Trample with 25 Raider Elephants at the same time.
This has to come together inside one match. A Skirmish against an Easy AI on a large, resource-rich map gives you the time and economy to set it up without being interrupted — you can neutralise the AI early and then take as long as you like.
Don't finish the game the moment you could win: leave the match running while you build toward the condition.
Field 50 units using Grassland horses.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Defeat 50 enemies using Meng’an Mouke Defenders.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Bribe 10 enemies in a single match.
This has to come together inside one match. A Skirmish against an Easy AI on a large, resource-rich map gives you the time and economy to set it up without being interrupted — you can neutralise the AI early and then take as long as you like.
Don't finish the game the moment you could win: leave the match running while you build toward the condition.
Convert 30 enemies without holding a Relic as the Abbasid Dynasty.
The description doesn't limit this to a single match, so it accrues as you play the Abbasid Dynasty — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Complete all Civilization Masteries.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Complete the Malian Mastery.
Open the Masteries menu, pick the Malian, and read the task list before you start playing — that's the whole trick. The tasks are things the game asks you to do in a match; if you know what they are going in, you can knock several out in one long skirmish against an Easy AI instead of discovering them one at a time.
A slow, low-pressure skirmish on a large map gives you the room and the resources to tick off the awkward ones (build X of something, reach a late age, use a specific unit) without an opponent pressuring you.
Kill 50 enemy units with flaming Springald bolts in a single match.
This has to come together inside one match. A Skirmish against an Easy AI on a large, resource-rich map gives you the time and economy to set it up without being interrupted — you can neutralise the AI early and then take as long as you like.
Don't finish the game the moment you could win: leave the match running while you build toward the condition.
Gain 500 free units from the Varangian Warcamp.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Achieve the Mountain Gate’s blessing 3 times in a single match.
This has to come together inside one match. A Skirmish against an Easy AI on a large, resource-rich map gives you the time and economy to set it up without being interrupted — you can neutralise the AI early and then take as long as you like.
Don't finish the game the moment you could win: leave the match running while you build toward the condition.
Kill 10,000 enemies with Landsknechte.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Construct a Transport Ship with a Varangian Guard and garrison it to maximum capacity as the Byzantines.
The description doesn't limit this to a single match, so it accrues as you play the Byzantines — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Use Sabotage to disable 50 buildings with Shinobi units as the Japanese.
The description doesn't limit this to a single match, so it accrues as you play the Japanese — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Complete the Yue Fei campaign.
A straight completion unlock: finish every mission in the Yue Fei campaign.
Difficulty doesn't gate it — play on the easiest setting if you just want the achievement, and the campaign's own mission-specific achievements can be mopped up afterwards by replaying individual missions from the campaign menu. That replay option is why nothing in a campaign is permanently missable: if you finish a mission without the optional objective, you can simply run it again.
Destroy an enemy siege camp during the night in the Siege of De’an.
This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.
It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.
Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.
Eliminate all 3 enemy leaders within 30 seconds of each other during the Battle of Mansurah.
This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.
It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.
Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.
Complete the Central Plains mission without your supplies falling below 50%.
This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.
It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.
Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.
Defeat 50 siege units using Ozutsu units as the Japanese.
The description doesn't limit this to a single match, so it accrues as you play the Japanese — it will tick along in the background while you chase that civ's other achievements.
If it's stalling, a long Skirmish against an Easy AI where you deliberately lean on the unit or building in question is the fastest way to push the counter, since you can keep the game going indefinitely once the AI is no longer a threat.
Destroy 150 buildings with Early Ozutsu.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Gain 250 free Kharash from the Kharash Golden Tent Edict.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Complete all Historical Battles in Conqueror Mode.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Defeat 50 Elephants with Kanabo Samurai.
That's the requirement as Steam states it, and it's achievable in a normal Skirmish against an AI — nothing here needs multiplayer unless the description says so.
If it's proving fiddly, the general answer for Age of Empires IV is the same one that solves most of this list: Easy AI, large map, take the pressure off, and let the match run long while you build toward the specific condition. If you've got a sharper method, add a tip below and help the next hunter out.
Complete the Jin Dynasty Mastery.
Open the Masteries menu, pick the Jin Dynasty, and read the task list before you start playing — that's the whole trick. The tasks are things the game asks you to do in a match; if you know what they are going in, you can knock several out in one long skirmish against an Easy AI instead of discovering them one at a time.
A slow, low-pressure skirmish on a large map gives you the room and the resources to tick off the awkward ones (build X of something, reach a late age, use a specific unit) without an opponent pressuring you.
Subdue Zhang Yong without breaching his walls in the Southern Rebels mission.
This is an optional objective inside a specific campaign mission, not something you'll trip over in a skirmish.
It is not permanently missable. You can replay any mission from the campaign menu at any time, so if you finish it without meeting the condition, just run the mission again with the condition in mind. Lowering the difficulty is fair game — the achievement doesn't ask for a difficulty setting.
Because it's a fixed scripted mission, the requirement is the same every attempt: read it, plan around it before you press start, and treat your first run as reconnaissance.











