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Gears Tactics
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Gears Tactics — Achievement Walkthrough

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At a glance
Difficulty10/10
Missable
ℹ️ These are auto-generated quick tips — a starting point, not gospel. Spotted a mistake? Add a community tip on the game page or write a community guide — player-written guides are our most reliable source.
Oh I'm sorry did I break your concentration?
Interrupt an enemy Overwatch with a Disabling Shot from the Snub Pistol. · 89.6% of players
~1 mission
Interrupt an enemy Overwatch with a Disabling Shot from the Snub Pistol.

The Steam description is exact: interrupt an enemy that is on Overwatch using a Disabling Shot from the Snub Pistol. Two things have to line up — an enemy actually sitting in Overwatch, and a unit with the Snub Pistol Disabling Shot available. Keep a soldier with the pistol skill unspent so that the moment an enemy goes into Overwatch you can spend the action on them. Overwatch enemies are flagged on the battlefield, so scan the enemy icons before ending your turn.

Tactics!
Perform a chainsaw execution. · 88.0% of players
~Early campaign
Perform a chainsaw execution.

Chainsaw executions are performed on a downed enemy in melee range. Down an enemy rather than killing it outright — heavy damage that leaves it crawling — then move an adjacent Gear onto it and take the execution option. Executions are a core mechanic, so this usually pops in the first act without going out of your way.

World on Fire
Hidden achievement84.0% of players
~Campaign
Hidden achievement — trigger not verified.

This is a hidden achievement and the Steam description is blank, so the exact trigger is not verified. It is most likely a story or boss-related unlock that pops as you progress the campaign. Rather than guess, check a community guide or add a community tip below if you know what fires it.

The path of the righteous man
Complete a mission without any of your units dying or being downed. · 81.7% of players
~1 mission
Complete a mission without any of your units dying or being downed.

Downed counts, not just dead — so a single knockdown voids it. Do this on an early, low-difficulty mission where enemy damage is low. Move in overlapping cover, avoid overextending a single Gear into open ground, and use Overwatch to control approach lanes rather than pushing forward. If a unit takes heavy damage, pull it out of line of sight for the rest of the mission.

Grubslayer
Kill 10 enemies. · 81.6% of players
~First mission
Kill 10 enemies.

Cumulative across the campaign. Unlocks almost immediately.

Hell of a shot
Hidden achievement69.0% of players
~Campaign
Hidden achievement — trigger not verified.

This is a hidden achievement and the Steam description is blank, so the exact trigger is not verified. It is most likely a story or boss-related unlock that pops as you progress the campaign. Rather than guess, check a community guide or add a community tip below if you know what fires it.

Piñata
Kill a single unit that has taken damage from each Gear on the mission. · 66.3% of players
~1 mission
Kill a single unit that has taken damage from each Gear on the mission.

Pick a high-health target — something that will survive several hits — and deliberately chip it with every squad member you have deployed before landing the kill. Order matters only in that all of your Gears must have dealt damage to that specific unit before it dies, so hold your hardest hitter until last.

Everyone stay cool, this is a robbery!
Complete a Control side mission. · 65.5% of players
~Side mission
Complete a Control side mission.

Control is one of the recurring side-mission types on the campaign map. Take one when it appears and finish the objective. Side missions also feed your recruit and gear pool, so there is no reason to skip them.

The bigger they are, the harder they fall
Hidden achievement55.7% of players
~Campaign
Hidden achievement — trigger not verified.

This is a hidden achievement and the Steam description is blank, so the exact trigger is not verified. It is most likely a story or boss-related unlock that pops as you progress the campaign. Rather than guess, check a community guide or add a community tip below if you know what fires it.

Stronger Together
Complete a Rescue side mission. · 55.7% of players
~Side mission
Complete a Rescue side mission.

Rescue missions appear on the campaign map alongside Control, Sabotage, Scavenger Run and Veteran missions. Take one and complete the objective. Rescue missions are where you free captured soldiers, so they are worth doing for recruits regardless.

Maybe too much spine...
Hidden achievement49.1% of players
~Campaign
Hidden achievement — trigger not verified.

This is a hidden achievement and the Steam description is blank, so the exact trigger is not verified. It is most likely a story or boss-related unlock that pops as you progress the campaign. Rather than guess, check a community guide or add a community tip below if you know what fires it.

I never miss
Hit a target with 10% or less chance to hit. · 48.9% of players
~Any mission
Hit a target with 10% or less chance to hit.

You need the shot to actually connect at 10% or lower displayed hit chance. Rather than waiting for luck, engineer it: take a long-range shot at a target in heavy cover with a unit that has no accuracy bonuses, check the displayed percentage, and fire. Spare actions at the end of a turn are ideal for farming this since a miss costs you nothing.

BOGO
Kill an enemy, AND an enemy behind it, with a single burst of bullets. · 48.6% of players
~Any mission
Kill an enemy, AND an enemy behind it, with a single burst of bullets.

You need two enemies lined up along the same firing line, both low enough that one burst finishes both. Soften a pair with other units first, then line up a shot where the second enemy is directly behind the first. Weakened trash enemies grouped near an Emergence Hole are the easiest setup.

Aw man, I shot Marvin in the face
Down a Gear with friendly fire. · 47.2% of players
~Any mission
Down a Gear with friendly fire.

Deliberate friendly fire. Put one of your own Gears in the line of a heavy attack — explosives are the reliable way — until they go down. Do this at the very end of an otherwise-won mission so you do not risk the run, and be aware it will void any no-downs achievement on that same mission.

Number 5 is alive!
Complete a mission with Jack (Jacked game mode only). · 45.7% of players
~Jacked mode
Complete a mission with Jack (Jacked game mode only).

This is one of the Jacked game mode achievements — you must be playing that mode, not the standard campaign. Bring Jack into a mission and finish it. Start here before the harder Jacked challenges since it is effectively free.

Tick Tick Tick...
Kill an enemy with a Ticker explosion. · 41.8% of players
~Any mission
Kill an enemy with a Ticker explosion.

Tickers are the small explosive enemies. Instead of killing one at distance, let it approach a group of enemies or shoot it while it is next to one, so the detonation is what kills the other enemy. The kill must come from the explosion, not your gunfire.

Snafu
Heal an enemy unit with a Stim Grenade. · 41.3% of players
~Any mission
Heal an enemy unit with a Stim Grenade.

Stim Grenades heal whatever is in their radius, including enemies. Throw one so an enemy is caught in the area. Doing it on an enemy that is nearly dead wastes the least time, and you can immediately kill it afterwards.

Fortuna Audaces Sequitur
Complete a Scavenger Run side mission. · 40.1% of players
~Side mission
Complete a Scavenger Run side mission.

Another side-mission type from the campaign map. Take a Scavenger Run when one is offered and complete the objective.

All For One!
Apply three or more stacks of Wingman on a single ally (Jacked game mode only). · 37.7% of players
~Jacked mode
Apply three or more stacks of Wingman on a single ally (Jacked game mode only).

Jacked mode only. Wingman is a stacking buff — you need three or more stacks landed on the same ally. Focus every source of Wingman you have on one designated soldier in a single mission rather than spreading buffs around the squad.

Smash!
Complete a Sabotage side mission. · 37.6% of players
~Side mission
Complete a Sabotage side mission.

Take a Sabotage side mission from the campaign map and complete its objective.

Broken hand, broken heart
Hidden achievement33.3% of players
~Campaign
Hidden achievement — trigger not verified.

This is a hidden achievement and the Steam description is blank, so the exact trigger is not verified. It is most likely a story or boss-related unlock that pops as you progress the campaign. Rather than guess, check a community guide or add a community tip below if you know what fires it.

Dead men tell no tales
Hidden achievement32.4% of players
~Campaign
Hidden achievement — trigger not verified.

This is a hidden achievement and the Steam description is blank, so the exact trigger is not verified. It is most likely a story or boss-related unlock that pops as you progress the campaign. Rather than guess, check a community guide or add a community tip below if you know what fires it.

For he is truly his brother's keeper...
Use Jack to rescue both soldiers from torture pods on a Rescue mission (Jacked game mode only). · 27.7% of players
~Jacked mode
Use Jack to rescue both soldiers from torture pods on a Rescue mission (Jacked game mode only).

Jacked mode only, and specifically on a Rescue mission — both captured soldiers must be freed by Jack, not by a Gear. Route Jack toward the pods early and do not let a squad member trigger a rescue by accident, since the achievement requires Jack to do both.

God-like
Complete 20 missions without any of your units dying or being downed. · 27.3% of players
~Long grind
Complete 20 missions without any of your units dying or being downed.

Cumulative count of clean missions, so it stacks with The path of the righteous man and Immortal. The safest source is short side missions on lower difficulty — they have fewer enemies and less chance of a single unlucky burst downing a Gear. Play cover-to-cover, keep Overwatch up, and retreat any unit that drops below half health.

Demolition Expert
Close an Emergence Hole before any enemies have emerged. · 22.5% of players
~Any mission
Close an Emergence Hole before any enemies have emerged.

Emergence Holes spawn enemies over time. The moment one opens, close it — usually with a grenade or an explosive ability — before the first enemy climbs out. Keep a grenade unspent when you are pushing into new ground so you can react on the same turn the hole appears.

Grubslaughter
Kill 1000 enemies. · 21.6% of players
~Mid campaign
Kill 1000 enemies.

Cumulative across all missions. Comes naturally partway through a full playthrough.

You can't see me!
Gain a Supply with a Hidden Jack and no other allies in the Supply Point (Jacked game mode only). · 19.6% of players
~Jacked mode
Gain a Supply with a Hidden Jack and no other allies in the Supply Point (Jacked game mode only).

Jacked mode only. Jack must be in his hidden state and must be the only friendly unit standing in the Supply Point when the Supply is collected. Keep your Gears well clear of the point on the turn you grab it.

Champion of Vasgar
Complete all Campaign Acts (any difficulty). · 19.1% of players
~Full campaign
Complete all Campaign Acts (any difficulty).

Finish the campaign on any difficulty. Play on the lowest difficulty if you only want the completion, then use New Game or difficulty-specific runs for Hero of Vasgar and Savior of Vasgar.

Zed's dead, baby.
Kill one or more of each Deviant enemy (Jacked game mode only). · 15.9% of players
~Jacked mode
Kill one or more of each Deviant enemy (Jacked game mode only).

Jacked mode only. Deviants are the mode-specific enemy variants and you need at least one kill on every type, so this is a checklist across multiple missions. Keep track of which variants you have already killed — if you are unsure which ones remain, a community guide with the full Deviant list is worth checking.

I've got your 'BOOM' right here!
Kill a Boomer with a boomshot. · 15.8% of players
~Any mission
Kill a Boomer with a boomshot.

Weapon-specific: the killing blow on a Boomer has to come from a Boomshot. Boomers drop Boomshots, so the practical approach is to kill one Boomer by any means, pick up the dropped weapon, then use it on the next Boomer you meet.

Jack and the Beanstalk
Defeat the Brumak in Act 1 Chapter 6 without Jack taking damage (Jacked game mode only). · 11.2% of players
~Jacked mode
Defeat the Brumak in Act 1 Chapter 6 without Jack taking damage (Jacked game mode only).

Jacked mode only, on the specific Act 1 Chapter 6 Brumak fight. Jack must finish the fight untouched, so keep him well outside the Brumak firing arc and out of splash range for the whole encounter — use him only for utility actions from safety while your Gears do the damage.

We’re in the endgame now
Complete a Veteran side mission. · 9.4% of players
~Side mission
Complete a Veteran side mission.

Veteran missions are the tougher optional missions on the campaign map. Bring a well-levelled, well-equipped squad — they are notably harder than Control or Rescue runs.

Trick Shot
Get 4 kills with a single Torque Bow shot. · 9.3% of players
~Setup required
Get 4 kills with a single Torque Bow shot.

You need four enemies close enough together that one Torque Bow explosion kills all of them. Soften a tight cluster with other units first so every one of them is inside the lethal range, and hold the Torque Bow shot for last in the turn. Groups pouring out of an Emergence Hole are the natural setup.

Trouble in Paradise
Empower a Teamworked unit and gain 3 AP from their kills. · 7.6% of players
~Any mission
Empower a Teamworked unit and gain 3 AP from their kills.

Chain the two mechanics: apply Teamwork to a unit, empower that same unit, then have it kill enough to generate 3 Action Points. A high-mobility unit facing several weakened enemies is the best candidate since it can convert multiple kills in one activation.

Up Up Down Down
Use Alpha and Omega twice each in the same turn. · 7.4% of players
~Any mission
Use Alpha and Omega twice each in the same turn.

Both abilities, twice each, inside a single turn — so you need enough Action Points banked to fire off four ability uses before the turn ends. Save AP from the preceding turns and pick a turn where targets are plentiful.

Check out the big brain on Brett!
Kill 5 enemies with a single Overwatch action. · 5.9% of players
~Setup required
Kill 5 enemies with a single Overwatch action.

One Overwatch activation has to account for five kills, so the enemies must all walk into the same cone on the enemy turn while weak enough to die per shot. Chip a large advancing group down first, set a wide Overwatch cone covering their approach, and end the turn without breaking their advance. Waves from an Emergence Hole give the biggest bunch of low-health enemies at once.

Hero of Vasgar
Complete all Campaign Acts on Experienced or Insane difficulty. · 5.5% of players
~Full campaign
Complete all Campaign Acts on Experienced or Insane difficulty.

A full campaign run at Experienced or higher. If you intend to also get Savior of Vasgar, do the run on Insane instead — it satisfies both, so there is no reason to do a separate Experienced playthrough unless Insane is too punishing.

Legen (wait for it)…
Upgrade one primary weapon with all Legendary mods. · 3.8% of players
~Late game
Upgrade one primary weapon with all Legendary mods.

Legendary mods drop late and are slot-specific, so this is a loot grind: you need a full set of Legendary-tier mods covering every slot on a single primary weapon. Side missions and Veteran missions are the reliable mod source, so keep running them and bank Legendary drops toward one chosen weapon rather than spreading them.

One For All!
Have four squad members with the Jacked status effect at the same time (Jacked game mode only). · 3.1% of players
~Jacked mode
Have four squad members with the Jacked status effect at the same time (Jacked game mode only).

Jacked mode only. Four soldiers must be carrying the Jacked status simultaneously, so bring a full squad and apply the effect around the team before it expires on the first ones. Watch the duration and stagger applications tightly.

Suit Up!
Equip at least one weapon with all Supreme Weapon Mods (Jacked game mode only). · 3.0% of players
~Jacked mode
Equip at least one weapon with all Supreme Weapon Mods (Jacked game mode only).

Jacked mode only. Like the Legendary version, this is a mod-collection grind: a single weapon has to carry Supreme mods in every slot. Bank Supreme drops toward one weapon instead of spreading them across the squad.

Untouchable
Win a Veteran Mission without taking a point of damage (Jacked game mode only). · 2.7% of players
~Jacked mode
Win a Veteran Mission without taking a point of damage (Jacked game mode only).

Jacked mode only, on a Veteran mission, with zero damage taken by the whole squad. Overwatch and long-range engagement are essential — do not let anything reach your line. Pick a Veteran mission you have already seen so you know where enemies come from, and restart the moment anyone takes a hit.

Immortal
Complete 100 missions without any of your units dying or being downed. · 1.7% of players
~Very long grind
Complete 100 missions without any of your units dying or being downed.

The long version of God-like. It is a cumulative count, so every clean mission across the whole game feeds it. Repeatable side missions on lower difficulty are the practical way to build the count — play them conservatively, keep everyone in cover, and treat any downed unit as a reason to restart the mission rather than push through.

Happy Killmore
Close an Emergence Hole by kicking a Ticker into it. · 1.6% of players
~Setup required
Close an Emergence Hole by kicking a Ticker into it.

Both elements have to coincide: a live Ticker and an open Emergence Hole close enough that a kick puts the Ticker in it. When a hole opens with Tickers nearby, resist killing the Tickers and instead maneuver a Gear so the kick lands the Ticker in the hole.

Savior of Vasgar
Complete all Campaign Acts on Insane difficulty. · 1.4% of players
~Full campaign
Complete all Campaign Acts on Insane difficulty.

A full campaign on the hardest difficulty. Enemy damage is severe, so play slowly: never move a unit out of cover without Overwatch support, use Emergence Hole closures aggressively to cut spawns, and keep your squad levelled by clearing side missions between story missions. This run also covers Hero of Vasgar.

Boom!
Kill 100 enemies with Ticker explosions. · 1.3% of players
~Grind
Kill 100 enemies with Ticker explosions.

Cumulative. Every Ticker detonation that kills an enemy counts, so make a habit of letting Tickers reach enemy groups instead of shooting them early. Missions with heavy Ticker spawns are the fastest source.

Three Count
Hit with 3 Explosive Shots while having maximum Anchored bonus in a single turn. · 1.3% of players
~Setup required
Hit with 3 Explosive Shots while having maximum Anchored bonus in a single turn.

Three Explosive Shots must land in the same turn while the Anchored bonus is at maximum. Build Anchored to full first — that means staying put rather than repositioning — then bank enough Action Points to fire three Explosive Shots before the turn ends.

Immortal Legion
Complete the campaign on Insane difficulty without a single unit dying. · 1.1% of players
~Full campaign
Complete the campaign on Insane difficulty without a single unit dying.

The hardest achievement in the game: an entire Insane campaign with no permanent unit deaths. Note the wording is dying, not being downed, so a recovered knockdown does not void it. Recruit and level a deep bench so no single soldier is irreplaceable, and reload rather than accept a death.

Midnight Hour
Gain AP from the Avenger skill, then use a Rage shot to kill the unit that caused your AP gain. · 1.1% of players
~Setup required
Gain AP from the Avenger skill, then use a Rage shot to kill the unit that caused your AP gain.

A two-step chain against one specific enemy: Avenger has to grant you the Action Point, and then a Rage shot has to kill the exact enemy that triggered it. Keep a Rage shot available whenever a unit with Avenger is likely to be hit, and do not let another soldier finish that enemy off.

I could do this all day
Complete 20 Veteran Missions. · 1.0% of players
~Grind
Complete 20 Veteran Missions.

Twenty Veteran missions, which are the harder optional missions on the campaign map. They appear over time, so this stretches across a long playthrough. Keep your squad and gear upgraded — Veteran missions punish an under-levelled team.

High Noon
Complete a mission by only dealing damage with Snub Pistols. · 1.0% of players
~1 mission
Complete a mission by only dealing damage with Snub Pistols.

All damage in the mission must come from Snub Pistols — no primary weapons, no grenades, no explosive abilities. Pick the shortest, lowest-difficulty mission you can find, since pistol damage is low and the fight will take many more turns than usual.

Backdoor Man
Kill 6 targets with a single Rampage, after coming out of Cloak. · 1.0% of players
~Setup required
Kill 6 targets with a single Rampage, after coming out of Cloak.

Six kills in one Rampage activation, entered out of Cloak. That means a tight cluster of enemies all weak enough to die to Rampage hits. Spend the preceding turn chipping a group down without killing any of them, cloak, then commit the Rampage.

…dary!
Upgrade each Hero's primary weapon with all Legendary mods. · 0.8% of players
~Very long grind
Upgrade each Hero's primary weapon with all Legendary mods.

The full-roster version of Legen (wait for it)... — every Hero character needs a primary weapon fully kitted with Legendary mods. This is a heavy loot grind on top of an already long one, so expect to keep running side and Veteran missions well past the story for drops.

I am Ironman
Complete the Campaign on any difficulty with Ironman mode enabled. · 0.8% of players
~Full campaign
Complete the Campaign on any difficulty with Ironman mode enabled.

Ironman removes your ability to reload a bad turn, so mistakes are permanent. Do this on the lowest difficulty that still counts unless you are also chasing the Insane achievements. Play far more cautiously than usual: full cover every turn, Overwatch before advancing, and close Emergence Holes on sight to keep enemy numbers down.

Ain't no one like me, 'cept me!
Complete a mission on Insane difficulty with a single soldier. · 0.7% of players
~1 mission
Complete a mission on Insane difficulty with a single soldier.

One soldier, Insane difficulty, whole mission. Pick the shortest mission available and a well-levelled, well-modded soldier with strong survivability. Overwatch and cover discipline are everything — with no squadmates there is no covering fire and no revive.

We should have shotguns for this...
Complete a Veteran Mission with all Scout units. · 0.7% of players
~Veteran mission
Complete a Veteran Mission with all Scout units.

Squad-composition restriction: every deployed unit on a Veteran mission must be a Scout. Level several Scouts in advance so you can field a full squad of them, since Veteran missions are too hard for an under-levelled team.

Great vengeance and furious anger...
In one turn, Breach 3 enemies; kill one of each with Precision Shot, Reckless Shot and Double Shot. · 0.7% of players
~Setup required
In one turn, Breach 3 enemies; kill one of each with Precision Shot, Reckless Shot and Double Shot.

A precise one-turn combo: three enemies must be Breached, then each killed by a different named ability — one by Precision Shot, one by Reckless Shot, one by Double Shot. Bank the Action Points and have all three abilities off cooldown before the turn starts, and pre-weaken the three targets so each single ability is enough to finish its target.

The Big Ending
Revive a Scout with Stim ability and then use that Scout to kill at least 5 enemies with Rampage. · 0.6% of players
~Setup required
Revive a Scout with Stim ability and then use that Scout to kill at least 5 enemies with Rampage.

Sequence-locked: the Scout must be revived specifically by the Stim ability, and then that same Scout must land five Rampage kills. Let a Scout go down near a weakened enemy cluster, revive it with Stim, then immediately commit its Rampage into the group.

I've done the whole mind control thing...
Use Jack to HiJack each non-boss enemy at least once (Jacked game mode only). · 0.6% of players
~Jacked mode
Use Jack to HiJack each non-boss enemy at least once (Jacked game mode only).

Jacked mode only, and a full checklist — every non-boss enemy type has to be HiJacked by Jack at least once across your Jacked playthrough. Track which types you have already done; missing a rare enemy type is the usual reason this stalls.

Grubpocalypse
Kill 10000 enemies. · 0.5% of players
~Very long grind
Kill 10000 enemies.

Ten thousand cumulative kills. This far outlasts a single campaign, so it is earned by continuing to run missions long after the story ends. Missions with heavy Emergence Hole spawns give the most kills per run.

Seriously Tactical
Earn Grubpocalypse, Immortal Legion, I Could Do This All Day and Boom! · 0.5% of players
~Endgame
Earn Grubpocalypse, Immortal Legion, I Could Do This All Day and Boom!

A capstone achievement — it pops automatically once you hold all four listed achievements: Grubpocalypse (10,000 kills), Immortal Legion (Insane campaign with no deaths), I could do this all day (20 Veteran missions) and Boom! (100 Ticker kills). Immortal Legion is the hard gate; the other three are grinds.

Seriously Jacked
Earn all "Jacked game mode" achievements. · 0.5% of players
~Endgame
Earn all Jacked game mode achievements.

The Jacked mode capstone — it unlocks once every other Jacked-mode achievement is done. The long poles are the two checklists (Zed's dead, baby. and I've done the whole mind control thing...) plus Untouchable, so work those alongside your normal Jacked runs rather than leaving them to the end.

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