
Among Us — Achievement Walkthrough
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Don't die, don't get voted out, end on the winning side. Pure survival.
Random role assignment. Wait until you're rolled Impostor, find an isolated crewmate, kill them. First kill pops the achievement. May take 5-10 games before you're dealt Impostor depending on lobby size.
Cumulative. Each completed task counts. Even one game finishes ~5-7 tasks. Easy by game 2-3.
Every meeting where you vote, you must vote the actual Impostor (or skip if you're not sure). Even one bad vote on a crewmate fails it. Plays well with careful note-taking + cam-watching.
Win as crewmate or impostor on The Skeld. 3 wins cumulative. The Skeld is the most-popular map so you'll get there fast.
The Admin keycard task is famously janky — too fast or too slow fails it. On a single swipe, get the exact speed (about 1 second). The achievement triggers on the first-attempt success.
Kill until impostors equal or outnumber crew. Game ends with impostor victory. Easier in smaller lobbies; harder when crew is tasks-focused.
Cumulative. Each Impostor kill counts. Spam quick-play lobbies; you'll hit Impostor often enough.
Vents are a huge Impostor advantage. Win without ever entering one. Requires natural movement that doesn't tip off observant crewmates. Best on small/simple maps.
If crew completes 100% of tasks before impostors kill enough people, crew wins via tasks alone. Push tasks aggressively as crewmate; ignore meetings if you can.
Sabotage a system, then walk back and fix it yourself to look helpful. Achievement on the fix. Great social-deception play.
Play 2-impostor games (common in larger lobbies). Survive as crewmate to victory. Doesn't require you to ID anyone — just survive to the win.
Sabotage the Lights, then kill someone while visibility is reduced. Pop on the kill.
Get crew to vote out their own teammates instead of you. Requires social manipulation, lying convincingly, deflecting suspicion. Pure social-deception skill.
Cumulative. Just play crewmate and do your tasks. Naturally hit by long-time players.
Larger map, longer games. Win 3 cumulative on Polus. Filter lobbies for the map.
Sabotage critical systems (Reactor, O2). Crew must respond in time to prevent loss. If they don't, sabotage wins the round for you. Achievement on the sabotage-victory.
Hide n Seek game mode. Survive without being found by the seeker. Hide in unusual spots — vents, under tables, behind environment objects.
MIRA is less-played. Set up filters to find MIRA lobbies. Win 3 times across either side.
Guardian Angel is a special role — dead crew can briefly protect living crewmates. Use the shield ability at the exact moment an impostor attacks. Timing-based.
Shapeshifter is a special impostor variant. Shift into another crewmate's appearance, then kill someone. The disguise lets you blend in pre-kill.
Medbay scan visually confirms you're crewmate. Get killed by Impostor DURING the animation. Pop on death.
Hide n Seek seeker side. Find and kill every hider before the timer runs out. Use map knowledge + impostor speed buff.
While the seeker hunts you, finish every task on your list. Requires sneaking + speed task completion. Polus has the most tasks; choose smaller maps if possible.
Kill 3 crewmates without anyone calling a meeting in between. Requires fast routing + ensuring no bodies are reported. Sabotage cameras + lights to cover.
Largest map. Win 3 cumulative. Airship lobbies fill up fast for the novelty.
Cumulative. Multiple kills per round (in 2-impostor games especially). Play actively as Impostor when assigned.
Long grind. Only dedicated regulars hit this. Each game completes 5-7 tasks; 1000 = ~150 crewmate-side games.
Cumulative across Hide n Seek sessions. Survive to the timer 10 times.
Cumulative. Long-term grind. Most active Among Us players hit this naturally over a year of regular play.
Cumulative 50 hider wins. Hide n Seek regulars hit this over months of play.
Cumulative seeker kills in H&S. Play seeker often (sometimes random assignment, sometimes preference).
Cumulative 200 seeker kills. Endurance achievement.