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Total War: WARHAMMER III
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Total War: WARHAMMER III — Achievement Walkthrough

138 achievement guides · Full game page →

At a glance
Difficulty9/10
Missable
Playthroughs24
Permadeath runNo
Difficulty-specificYes
GrindYes
NG+ requiredNo
Online requiredYes
ℹ️ These are auto-generated quick tips — a starting point, not gospel. Spotted a mistake? Add a community tip on the game page or write a community guide — player-written guides are our most reliable source.
Rising Power✓ Unlocked
Have a level 10 Lord. · 76.3% of players
~2-5 hours
Get a Lord to level 10

Have a level 10 Lord.

Lords gain experience from fighting battles and from certain post-battle and building effects. Your starting Legendary Lord will normally hit level 10 well inside the first 20-30 turns of any campaign just by leading your main army. If you want it faster, keep that Lord personally attached to the army doing the fighting rather than sitting in a settlement.

Talented Amateur✓ Unlocked
Win 10 battles during a single campaign. · 75.1% of players
~1-3 hours
Win 10 battles in one campaign

Win 10 battles during a single campaign.

Ten battle wins inside a single campaign — the counter does not carry between saves. Any battle win counts, so this falls out of normal early expansion.

White Hat✓ Unlocked
Have 1 level 10 Hero. · 72.5% of players
~2-5 hours
Get a Hero to level 10

Have 1 level 10 Hero.

Heroes level from their own actions as well as from battles. Recruit a Hero early, embed them in your main army so they gain battle experience alongside it, and use their agent actions on the campaign map between fights.

Sensational Steed✓ Unlocked
Have a special mount. · 72.2% of players
~1-3 hours
Get a special mount

Have a special mount.

Special mounts are unlocked through the Lord's skill tree and through quest rewards, then equipped from the Lord's character panel. Check your Lord's skill tree for a mount node — for many Legendary Lords it is available within the first handful of levels.

Quest for Success✓ Unlocked
Fight a quest battle. · 69.5% of players
~2-5 hours
Fight a quest battle

Fight a quest battle.

Quest battles are the scripted set-piece battles tied to Legendary Lord questlines. They appear as missions once you meet their trigger conditions, then place a battle marker on the campaign map. Any one quest battle fought counts.

Dominating Force✓ Unlocked
Have a level 20 Lord. · 66.1% of players
~8-15 hours
Get a Lord to level 20

Have a level 20 Lord.

A straight continuation of levelling your main Lord. Keep one Lord as your permanent front-line commander instead of spreading battles across several armies, and level 20 arrives naturally in the mid-game.

Forward Position✓ Unlocked
Construct an allied outpost in a military ally's settlement. · 63.8% of players
~3-8 hours
Build an allied outpost in a military ally's settlement

Construct an allied outpost in a military ally's settlement.

Requires an active military ally first. Once allied, select their settlement (or use the diplomacy/allied outpost interface) and construct the outpost. Outposts are the mechanic that later lets you recruit from an ally's roster, so this comes free if you use the system at all.

A Steady Stream✓ Unlocked
Have a gross income of 5,000 per turn. · 63.2% of players
~3-8 hours
Reach 5,000 gross income per turn

Have a gross income of 5,000 per turn.

Gross income, not net — the figure before upkeep is deducted, shown in the treasury tooltip on the campaign UI. That makes this much easier than it sounds: growing settlements and building economy chains gets you there in the early-to-mid game.

Elevated Excellence✓ Unlocked
Have 3 special mounts. · 61.3% of players
~10-20 hours
Have 3 special mounts

Have 3 special mounts.

Three special mounts across your characters. Because mounts come from skill trees and quest rewards, the practical route is to level several Lords far enough to reach their mount unlocks rather than trying to get three onto one character.

Commercial Comforts✓ Unlocked
Have a trade agreement with 5 other factions at the same time. · 59.5% of players
~3-8 hours
Have trade agreements with 5 factions at once

Have a trade agreement with 5 other factions at the same time.

Simultaneous trade agreements, so do not let earlier ones lapse through war or faction destruction. Trade needs a trade route (shared border, port access or a trade partner in range) plus positive-enough diplomacy. Sweeten offers with gifts if a faction is close to accepting.

Tear Down the Walls✓ Unlocked
Raze 1 settlement. · 59.2% of players
~1-3 hours
Raze 1 settlement

Raze 1 settlement.

After winning a settlement battle you are offered occupy / sack / raze options. Choose Raze. It destroys the settlement rather than adding it to your empire, so do it somewhere you did not want to hold anyway.

A Mortal Wound Inflicted✓ Unlocked
During the Prologue, win your first battle in the Chaos Wastes. · 57.5% of players
~minutes-hours
Win your first battle in the Chaos Wastes

During the Prologue, win your first battle in the Chaos Wastes.

Part of the Prologue campaign — the guided introductory campaign selected from the main menu, played as Yuri in the Chaos Wastes. It is short, scripted and separate from the grand campaign, so all of the Prologue achievements can be swept in one sitting.

Objective: win your first battle in the Chaos Wastes.

If you are hunting the full set, do the Prologue deliberately rather than rushing the main objectives — several of these ask for optional actions (spending skill points, filling an army, upgrading a settlement, equipping magic items) that the story does not force you to do.

Peak Nobility✓ Unlocked
Have a level 30 Lord. · 55.1% of players
~20-40 hours
Get a Lord to level 30

Have a level 30 Lord.

Level 30 is deep into a long campaign. The reliable route is to commit to a single primary Lord for the whole run — every battle that Lord personally fights feeds their experience bar, so splitting your fighting between multiple armies is what slows this down.

Professional Tactician✓ Unlocked
Win 50 battles during a single campaign. · 54.9% of players
~8-15 hours
Win 50 battles in one campaign

Win 50 battles during a single campaign.

Fifty wins in one campaign. Ordinary mid-game aggression covers it; note again that the count is per-campaign, so a stop-start save-hopping habit is the only thing that gets in the way.

Centres of Excellence✓ Unlocked
Have 2 level 20 Heroes at the same time. · 50.4% of players
~10-20 hours
Have 2 level 20 Heroes at once

Have 2 level 20 Heroes at the same time.

Note the wording: both Heroes must be level 20 at the same time, so you cannot dismiss one and level another. Recruit two Heroes early and keep both embedded in armies that are actively fighting.

The Road to Riches✓ Unlocked
Playing as Cathay, complete a Caravan's journey. · 43.2% of players
~3-8 hours
As Cathay, complete a caravan journey

Playing as Cathay, complete a Caravan's journey.

Cathay-specific. Caravans are dispatched from the Cathay caravan interface and travel a route over several turns, resolving events along the way. Send one out and let it reach its destination intact — the achievement is for a completed journey, so a caravan destroyed en route does not count.

Self-Improvement✓ Unlocked
During the Prologue, spend 10 skill points. · 42.2% of players
~minutes-hours
Spend 10 skill points

During the Prologue, spend 10 skill points.

Part of the Prologue campaign — the guided introductory campaign selected from the main menu, played as Yuri in the Chaos Wastes. It is short, scripted and separate from the grand campaign, so all of the Prologue achievements can be swept in one sitting.

Objective: spend 10 skill points.

If you are hunting the full set, do the Prologue deliberately rather than rushing the main objectives — several of these ask for optional actions (spending skill points, filling an army, upgrading a settlement, equipping magic items) that the story does not force you to do.

Reverser of Ruin✓ Unlocked
During the Prologue, capture a settlement in the Chaos Wastes. · 42.0% of players
~minutes-hours
Capture a settlement in the Chaos Wastes

During the Prologue, capture a settlement in the Chaos Wastes.

Part of the Prologue campaign — the guided introductory campaign selected from the main menu, played as Yuri in the Chaos Wastes. It is short, scripted and separate from the grand campaign, so all of the Prologue achievements can be swept in one sitting.

Objective: capture a settlement in the Chaos Wastes.

If you are hunting the full set, do the Prologue deliberately rather than rushing the main objectives — several of these ask for optional actions (spending skill points, filling an army, upgrading a settlement, equipping magic items) that the story does not force you to do.

Establish & Advance✓ Unlocked
During the Prologue, construct 5 buildings. · 40.9% of players
~minutes-hours
Construct 5 buildings

During the Prologue, construct 5 buildings.

Part of the Prologue campaign — the guided introductory campaign selected from the main menu, played as Yuri in the Chaos Wastes. It is short, scripted and separate from the grand campaign, so all of the Prologue achievements can be swept in one sitting.

Objective: construct 5 buildings.

If you are hunting the full set, do the Prologue deliberately rather than rushing the main objectives — several of these ask for optional actions (spending skill points, filling an army, upgrading a settlement, equipping magic items) that the story does not force you to do.

Trading Nation✓ Unlocked
Have a trade agreement with 10 other factions at the same time. · 39.8% of players
~10-25 hours
Have trade agreements with 10 factions at once

Have a trade agreement with 10 other factions at the same time.

Ten trade partners alive and trading at the same time. The practical difficulty is attrition — factions you trade with get destroyed by others, breaking the deal. Keep signing new ones rather than assuming your total only goes up.

Blazing Besieger✓ Unlocked
Win 25 siege attack battles during a single campaign. · 38.8% of players
~15-30 hours
Win 25 siege attack battles in one campaign

Win 25 siege attack battles during a single campaign.

Specifically siege attack battles — you must be the attacker assaulting a walled settlement, not the defender, and not an open-field fight. Auto-resolve counts as a win, so a wide conquest campaign against walled settlements is the efficient path. Twenty-five in one campaign means you need a genuinely expansionist run.

Royal Ranks Ramped✓ Unlocked
During the Prologue, fill Yuri's army with units. · 38.7% of players
~minutes-hours
Fill Yuri's army with units

During the Prologue, fill Yuri's army with units.

Part of the Prologue campaign — the guided introductory campaign selected from the main menu, played as Yuri in the Chaos Wastes. It is short, scripted and separate from the grand campaign, so all of the Prologue achievements can be swept in one sitting.

Objective: fill Yuri's army with units.

If you are hunting the full set, do the Prologue deliberately rather than rushing the main objectives — several of these ask for optional actions (spending skill points, filling an army, upgrading a settlement, equipping magic items) that the story does not force you to do.

Spires to the Sky✓ Unlocked
During the Prologue, fully upgrade a settlement. · 37.8% of players
~minutes-hours
Fully upgrade a settlement

During the Prologue, fully upgrade a settlement.

Part of the Prologue campaign — the guided introductory campaign selected from the main menu, played as Yuri in the Chaos Wastes. It is short, scripted and separate from the grand campaign, so all of the Prologue achievements can be swept in one sitting.

Objective: fully upgrade a settlement.

If you are hunting the full set, do the Prologue deliberately rather than rushing the main objectives — several of these ask for optional actions (spending skill points, filling an army, upgrading a settlement, equipping magic items) that the story does not force you to do.

Common Cause✓ Unlocked
Have a military alliance with 5 other factions at the same time. · 35.8% of players
~10-20 hours
Have military alliances with 5 factions at once

Have a military alliance with 5 other factions at the same time.

Military alliances are a much higher diplomatic bar than trade — build up relations first with trade agreements, non-aggression pacts, defensive alliances and gifts. All five must be active simultaneously.

Well-Heeled✓ Unlocked
Have a gross income of 20,000 per turn. · 35.3% of players
~10-20 hours
Reach 20,000 gross income per turn

Have a gross income of 20,000 per turn.

Again gross, not net. Build out economic buildings in your highest-growth settlements and secure trade partners; a mid-sized empire with developed provinces reaches 20,000 comfortably.

The Height of Valour✓ Unlocked
Have 3 level 30 Heroes at the same time. · 34.5% of players
~25-45 hours
Have 3 level 30 Heroes at once

Have 3 level 30 Heroes at the same time.

Three Heroes at level 30 simultaneously — the hardest of the Hero-levelling chain. Recruit your three Heroes as early as the campaign allows and keep all three embedded in armies that see regular combat; a Hero sitting idle on the map levels far more slowly than one attached to a fighting stack.

Into the Aethyr✓ Unlocked
Enter the Realm of Chaos using a Rift. · 33.2% of players
~5-12 hours
Enter the Realm of Chaos through a Rift

Enter the Realm of Chaos using a Rift.

Rifts open across the campaign map during the Realm of Chaos campaign and lead into the god realms. Move an army onto an open rift to enter. Note this is specific to the Realm of Chaos campaign — the Immortal Empires map does not use the same rift-and-realms structure.

Two Noble Heads✓ Unlocked
During the Prologue, recruit a second Lord. · 32.1% of players
~minutes-hours
Recruit a second Lord

During the Prologue, recruit a second Lord.

Part of the Prologue campaign — the guided introductory campaign selected from the main menu, played as Yuri in the Chaos Wastes. It is short, scripted and separate from the grand campaign, so all of the Prologue achievements can be swept in one sitting.

Objective: recruit a second Lord.

If you are hunting the full set, do the Prologue deliberately rather than rushing the main objectives — several of these ask for optional actions (spending skill points, filling an army, upgrading a settlement, equipping magic items) that the story does not force you to do.

Animated Adversary✓ Unlocked
Play a multiplayer battle. · 31.7% of players
~minutes
Play a multiplayer battle

Play a multiplayer battle.

Any multiplayer battle counts — it does not have to be won, and a match against a friend in a custom lobby is the quickest route.

Partners in Conquest✓ Unlocked
Play a multiplayer campaign. · 31.7% of players
~under an hour
Play a multiplayer campaign

Play a multiplayer campaign.

Start a multiplayer campaign with another player. The description asks only that you play one, so a short co-op or head-to-head campaign session is enough; you do not need to finish it.

Enchanted Arsenal✓ Unlocked
During the Prologue, equip Yuri with every type of magic item. · 31.0% of players
~minutes-hours
Equip Yuri with every type of magic item

During the Prologue, equip Yuri with every type of magic item.

Part of the Prologue campaign — the guided introductory campaign selected from the main menu, played as Yuri in the Chaos Wastes. It is short, scripted and separate from the grand campaign, so all of the Prologue achievements can be swept in one sitting.

Objective: equip Yuri with every type of magic item.

If you are hunting the full set, do the Prologue deliberately rather than rushing the main objectives — several of these ask for optional actions (spending skill points, filling an army, upgrading a settlement, equipping magic items) that the story does not force you to do.

The End of the Beginning✓ Unlocked
Complete the Prologue. · 27.3% of players
~3-5 hours
Finish the Prologue campaign

Complete the Prologue.

Finish the guided Prologue campaign from the main menu. It is the intended on-ramp for the game and unmissable if you play it through.

Before you take the final step, sweep the other Prologue achievements on this list (skill points, second Lord, filling an army, upgrading a settlement, constructing buildings, magic items, capturing a settlement, first battle in the Chaos Wastes) — they are all easier to mop up inside the same run than to come back for later.

Man the Wall✓ Unlocked
Playing as Cathay, occupy the entirety of the Great Bastion. · 26.6% of players
~15-35 hours
As Cathay, own the entire Great Bastion

Playing as Cathay, occupy the entirety of the Great Bastion.

Requires holding every settlement that makes up the Great Bastion at the same time. Cathay starts adjacent to it, so this is a directed early-to-mid game conquest goal rather than a long-campaign one.

The Art of Surprise✓ Unlocked
Win 5 ambush battles during a single campaign. · 26.2% of players
~5-15 hours
Win 5 ambush battles in one campaign

Win 5 ambush battles during a single campaign.

Ambush battles happen when an army in ambush stance is attacked, or when your ambush attempt succeeds. Put an army into ambush stance on a route an enemy is using and wait — success depends on the stance being active when they move past. Five successful ambush wins in one campaign.

Celestial City Secured✓ Unlocked
Playing as Cathay, occupy Wei-Jin. · 26.0% of players
~10-25 hours
As Cathay, occupy Wei-Jin

Playing as Cathay, occupy Wei-Jin.

Occupy the settlement of Wei-Jin as Cathay. Occupy specifically — sacking or razing it does not satisfy the description.

Angel of Disease✓ Unlocked
Playing as Nurgle, spread a Plague. · 25.0% of players
~3-8 hours
As Nurgle, spread a Plague

Playing as Nurgle, spread a Plague.

Plagues are Nurgle's signature campaign mechanic, crafted and then spread from the plague interface. Any single successful spread earns this, so it comes early in any Nurgle campaign played as intended.

Shoulders of Giants✓ Unlocked
Playing as Cathay, recruit a Terracotta Sentinel to one of your armies. · 24.3% of players
~10-20 hours
As Cathay, recruit a Terracotta Sentinel

Playing as Cathay, recruit a Terracotta Sentinel to one of your armies.

A high-tier Cathay unit, so it needs the appropriate recruitment building chain developed before it appears in your roster. Build toward it in your best-developed province, then recruit one into an army.

Boons of the Mercurial✓ Unlocked
Playing as the Daemon Prince, unlock 5 Daemonic Gifts. · 23.9% of players
~6-15 hours
As the Daemon Prince, unlock 5 Daemonic Gifts

Playing as the Daemon Prince, unlock 5 Daemonic Gifts.

Daemonic Gifts are the Daemon Prince's customisation rewards, unlocked by pleasing the Chaos gods through their favoured activities. Five is an early-campaign milestone reached just by engaging with the mechanic.

The Gatekeeper✓ Unlocked
Defeat the Daemon Prince at the Brass Citadel in the realm of Khorne. · 22.7% of players
~20-40 hours
Defeat the Daemon Prince at the Brass Citadel (Khorne's realm)

Defeat the Daemon Prince at the Brass Citadel in the realm of Khorne.

The Brass Citadel is the survival-battle destination inside Khorne's realm, reached through a rift in the Realm of Chaos campaign. The achievement is for defeating the Daemon Prince there. Bring a strong, well-supplied army: the realm approach and the fight at the end are a single expedition with no chance to re-equip mid-way.

Obliterate the Odds✓ Unlocked
Win a campaign battle in which you are outnumbered 10-to-1. · 21.5% of players
~varies
Win a battle outnumbered 10-to-1

Win a campaign battle in which you are outnumbered 10-to-1.

A 10:1 numerical disadvantage in a campaign battle, fought (not auto-resolved) and won. The usual approach is a small elite or single powerful character stack against a large low-tier force, using terrain such as a chokepoint or bridge so the enemy cannot bring their numbers to bear at once. Exact unit-count accounting for the 10:1 threshold is not shown in-game, so give yourself margin rather than aiming at exactly ten times.

Benisons of the Capricious✓ Unlocked
Playing as the Daemon Prince, unlock 15 Daemonic Gifts. · 21.4% of players
~15-30 hours
As the Daemon Prince, unlock 15 Daemonic Gifts

Playing as the Daemon Prince, unlock 15 Daemonic Gifts.

Fifteen Gifts. Because Gifts come from serving the individual gods, spreading your attention across multiple gods rather than committing to one unlocks a wider pool of Gifts.

The Courtesan✓ Unlocked
Defeat the Daemon Prince at the Palace of Slaanesh in the realm of Slaanesh. · 20.8% of players
~20-40 hours
Defeat the Daemon Prince at the Palace of Slaanesh

Defeat the Daemon Prince at the Palace of Slaanesh in the realm of Slaanesh.

The Slaanesh realm equivalent of the Khorne, Nurgle and Tzeentch fights. Enter Slaanesh's realm through a rift in the Realm of Chaos campaign, reach the Palace, and defeat the Daemon Prince there.

Bear With Me✓ Unlocked
Playing as Kislev, recruit an Elemental Bear to one of your armies. · 19.7% of players
~8-18 hours
As Kislev, recruit an Elemental Bear

Playing as Kislev, recruit an Elemental Bear to one of your armies.

A high-tier Kislev unit, so develop the supporting recruitment building chain before it becomes available in your roster.

Reclaim Your Place✓ Unlocked
Playing as Kislev, occupy Kislev, Erengrad and Praag. · 19.6% of players
~15-35 hours
As Kislev, occupy Kislev, Erengrad and Praag

Playing as Kislev, occupy Kislev, Erengrad and Praag.

All three named Kislevite cities held as Kislev. Praag in particular usually needs to be retaken rather than simply defended, so treat this as the campaign's mid-game consolidation goal. Occupy — sacking or razing does not count.

The Collector✓ Unlocked
Playing as Khorne, collect 10,000 Skulls. · 19.5% of players
~10-25 hours
As Khorne, collect 10,000 Skulls

Playing as Khorne, collect 10,000 Skulls.

Skulls are Khorne's faction resource, earned primarily through fighting and killing. The counter is cumulative across the campaign, so it accrues naturally from an aggressive Khorne run — the only way to stall it is to stop fighting.

Purveyor of Perversion✓ Unlocked
Playing as Slaanesh, spread a Gift of Slaanesh. · 19.5% of players
~3-8 hours
As Slaanesh, spread a Gift of Slaanesh

Playing as Slaanesh, spread a Gift of Slaanesh.

Gifts of Slaanesh are Slaanesh's signature campaign mechanic, used from their faction interface against other factions. One successful spread earns this.

The Blood is the Life✓ Unlocked
Playing as Khorne, recruit a Bloodthirster to one of your armies. · 19.4% of players
~10-20 hours
As Khorne, recruit a Bloodthirster

Playing as Khorne, recruit a Bloodthirster to one of your armies.

A top-tier Khorne daemon. Recruiting one requires the supporting building chain (and Skull economy) to be developed first, so it is a mid-game rather than early goal.

The Gardener✓ Unlocked
Defeat the Daemon Prince at the Mansion of the Plaguelord in the realm of Nurgle. · 19.3% of players
~20-40 hours
Defeat the Daemon Prince at the Mansion of the Plaguelord

Defeat the Daemon Prince at the Mansion of the Plaguelord in the realm of Nurgle.

Nurgle's realm. Enter through a rift during the Realm of Chaos campaign, work through the realm to the Mansion of the Plaguelord, and defeat the Daemon Prince waiting there.

Your Coffers Overfloweth✓ Unlocked
Have a gross income of 60,000 per turn. · 18.8% of players
~25-45 hours
Reach 60,000 gross income per turn

Have a gross income of 60,000 per turn.

The top economic tier. This needs a large, fully-developed empire with economy buildings prioritised over pure military chains, plus trade agreements adding income on top. Check the treasury tooltip for the gross figure — the net number on the top bar will be much lower and is not what is measured.

The Librarian✓ Unlocked
Defeat the Daemon Prince at the Impossible Fortress in the realm of Tzeentch. · 18.4% of players
~20-40 hours
Defeat the Daemon Prince at the Impossible Fortress

Defeat the Daemon Prince at the Impossible Fortress in the realm of Tzeentch.

Tzeentch's realm. Enter via rift in the Realm of Chaos campaign and defeat the Daemon Prince at the Impossible Fortress. All four realm achievements can be earned across a single Realm of Chaos campaign if you take each rift opportunity as it comes.

League of Nations✓ Unlocked
Have a military alliance with 10 other factions at the same time. · 18.3% of players
~25-45 hours
Have military alliances with 10 factions at once

Have a military alliance with 10 other factions at the same time.

Ten simultaneous military alliances. Realistically this needs a deliberate diplomacy-focused run: a faction with diplomatic bonuses, generous gifting, and avoiding wars against anyone your prospective allies like. Alliances also break when you refuse allies' calls to war, so budget for maintaining them.

Burn the World✓ Unlocked
Raze 30 settlements during a single campaign. · 17.9% of players
~20-40 hours
Raze 30 settlements in one campaign

Raze 30 settlements during a single campaign.

Thirty razes in a single campaign. Horde and Chaos-aligned factions do this as a matter of course; for a settled faction it means deliberately razing rather than occupying, which costs you the territory. If you are going for it, pick a faction whose playstyle already rewards razing.

Heavens Above✓ Unlocked
Playing as Cathay, construct the Grand Observatory of Xing Po. · 17.7% of players
~10-25 hours
As Cathay, construct the Grand Observatory of Xing Po

Playing as Cathay, construct the Grand Observatory of Xing Po.

A named landmark building, so it can only be built in the specific settlement it belongs to. Take and hold that settlement as Cathay, then construct the landmark from its building panel — it will usually also need the settlement developed enough to have a free building slot at the required tier.

Temptation's Troops✓ Unlocked
Playing as Slaanesh, summon a Disciple Army. · 17.0% of players
~8-18 hours
As Slaanesh, summon a Disciple Army

Playing as Slaanesh, summon a Disciple Army.

Disciple Armies are Slaanesh's summoned-ally mechanic, tied to the factions you have seduced with Gifts. Build up the required standing, then summon the army from the Slaanesh faction interface.

Votive Victuals✓ Unlocked
Playing as the Ogre Kingdoms, offer a tribute of Meat to the Great Maw. · 16.9% of players
~2-6 hours
As the Ogre Kingdoms, offer Meat to the Great Maw

Playing as the Ogre Kingdoms, offer a tribute of Meat to the Great Maw.

Meat is the Ogre faction resource; the Great Maw offering is made from the Ogre faction interface. One tribute earns this, so it comes early in an Ogre campaign.

The Blood Must Flow✓ Unlocked
Playing as Khorne, reach the highest level of Bloodletting with an army. · 15.7% of players
~8-20 hours
As Khorne, max out Bloodletting on an army

Playing as Khorne, reach the highest level of Bloodletting with an army.

Bloodletting is Khorne's army-level escalation mechanic, driven by that army fighting. Keep one army in constant combat rather than spreading fights across several stacks — the level is tracked per army, so concentrating your battles is what pushes a single army to the top tier.

The Battle for Bokha✓ Unlocked
Playing as Kislev, win the quest battle to free Boris Ursus. · 13.8% of players
~8-20 hours
As Kislev, win the quest battle to free Boris Ursus

Playing as Kislev, win the quest battle to free Boris Ursus.

A scripted Kislev quest battle. It appears as a mission once its trigger conditions are met; you must actually win the battle, and auto-resolving a quest battle you would lose is the usual failure point.

Matriarchal Power✓ Unlocked
Playing as Kislev, invoke each type of Motherland in a single campaign. · 12.6% of players
~12-25 hours
As Kislev, invoke every type of Motherland in one campaign

Playing as Kislev, invoke each type of Motherland in a single campaign.

The Motherland invocations are Kislev's faction mechanic. This asks for each type to have been invoked at least once within a single campaign, so cycle deliberately through the full list rather than repeatedly using your preferred one.

Arms Appropriated✓ Unlocked
Borrow an army from a military ally. · 12.5% of players
~3-8 hours
Borrow an army from a military ally

Borrow an army from a military ally.

Another military-alliance mechanic. Once you have a military ally, the diplomacy screen offers the option to request the use of one of their armies. Accepting and taking control of it earns this.

Intravenous Injection✓ Unlocked
Playing as Khorne, replace a Herald of Khorne with an Exalted Bloodthirster. · 12.4% of players
~15-30 hours
As Khorne, upgrade a Herald of Khorne into an Exalted Bloodthirster

Playing as Khorne, replace a Herald of Khorne with an Exalted Bloodthirster.

Khorne's Lord-upgrade path: a Herald of Khorne is replaced by an Exalted Bloodthirster. Each of the four Chaos gods has an equivalent achievement on this list, and all four follow the same replace-your-Herald pattern within their own faction.

Municipal Manipulator✓ Unlocked
Playing as Tzeentch, take control of a settlement via the Changing of the Ways. · 12.2% of players
~8-20 hours
As Tzeentch, take a settlement via Changing of the Ways

Playing as Tzeentch, take control of a settlement via the Changing of the Ways.

Changing of the Ways is Tzeentch's Grimoire-powered campaign-manipulation menu. One of its actions transfers control of a settlement to you without a battle — use that action rather than conquering the settlement normally.

Eastern Emperor✓ Unlocked
Playing as Cathay, win a singleplayer campaign. · 11.7% of players
~30-80 hours
Win a singleplayer campaign as Cathay

Playing as Cathay, win a singleplayer campaign.

Campaign victory in Warhammer III is defined by the objectives listed in the Victory Conditions panel (top-right of the campaign map, or the Missions tab). Open it on turn 1 and read the Short/Long Victory list, because the requirements differ per faction and per campaign map. The achievement fires on the campaign-victory screen.

Faction: Cathay.

It must be a singleplayer campaign — multiplayer campaign wins do not count for this one. Short Victory is enough where the faction offers it, so check whether your victory panel lists a Short Victory objective set before committing to the much longer Long/Ultimate objectives.

If you are also chasing the Very Hard/Legendary version of this achievement, start the run on that difficulty and earn both from a single campaign.

Imperials of Excellence✓ Unlocked
Playing as the Empire, win a singleplayer campaign. · 10.9% of players
~30-80 hours
Win a singleplayer campaign as Empire

Playing as the Empire, win a singleplayer campaign.

Campaign victory in Warhammer III is defined by the objectives listed in the Victory Conditions panel (top-right of the campaign map, or the Missions tab). Open it on turn 1 and read the Short/Long Victory list, because the requirements differ per faction and per campaign map. The achievement fires on the campaign-victory screen.

Faction: Empire.

It must be a singleplayer campaign — multiplayer campaign wins do not count for this one. Short Victory is enough where the faction offers it, so check whether your victory panel lists a Short Victory objective set before committing to the much longer Long/Ultimate objectives.

If you are also chasing the Very Hard/Legendary version of this achievement, start the run on that difficulty and earn both from a single campaign.

Northern Nicator✓ Unlocked
Playing as Kislev, win a singleplayer campaign. · 10.2% of players
~30-80 hours
Win a singleplayer campaign as Kislev

Playing as Kislev, win a singleplayer campaign.

Campaign victory in Warhammer III is defined by the objectives listed in the Victory Conditions panel (top-right of the campaign map, or the Missions tab). Open it on turn 1 and read the Short/Long Victory list, because the requirements differ per faction and per campaign map. The achievement fires on the campaign-victory screen.

Faction: Kislev.

It must be a singleplayer campaign — multiplayer campaign wins do not count for this one. Short Victory is enough where the faction offers it, so check whether your victory panel lists a Short Victory objective set before committing to the much longer Long/Ultimate objectives.

If you are also chasing the Very Hard/Legendary version of this achievement, start the run on that difficulty and earn both from a single campaign.

The Fly Master Cometh✓ Unlocked
Playing as Nurgle, recruit a Great Unclean One to one of your armies. · 8.9% of players
~10-20 hours
As Nurgle, recruit a Great Unclean One

Playing as Nurgle, recruit a Great Unclean One to one of your armies.

Nurgle's top-tier daemon. Needs the supporting recruitment buildings developed first — a mid-game goal in a Nurgle campaign.

Pustulent Promotion✓ Unlocked
Playing as Nurgle, replace a Herald of Nurgle with an Exalted Great Unclean One. · 8.4% of players
~15-30 hours
As Nurgle, upgrade a Herald of Nurgle into an Exalted Great Unclean One

Playing as Nurgle, replace a Herald of Nurgle with an Exalted Great Unclean One.

The Nurgle entry in the four-gods Herald-upgrade set. Replace a Herald of Nurgle with an Exalted Great Unclean One.

Ailment Accumulator✓ Unlocked
Playing as Nurgle, collect 5000 Infections. · 8.3% of players
~12-25 hours
As Nurgle, collect 5,000 Infections

Playing as Nurgle, collect 5000 Infections.

Infections are Nurgle's cumulative faction resource, generated by plague spread and Nurgle's other mechanics. Because it is cumulative it is a matter of playing a Nurgle campaign long enough while actively using plagues, rather than a specific one-off action.

Blood God✓ Unlocked
Playing as Khorne, win a singleplayer campaign. · 8.0% of players
~30-80 hours
Win a singleplayer campaign as Khorne

Playing as Khorne, win a singleplayer campaign.

Campaign victory in Warhammer III is defined by the objectives listed in the Victory Conditions panel (top-right of the campaign map, or the Missions tab). Open it on turn 1 and read the Short/Long Victory list, because the requirements differ per faction and per campaign map. The achievement fires on the campaign-victory screen.

Faction: Khorne.

It must be a singleplayer campaign — multiplayer campaign wins do not count for this one. Short Victory is enough where the faction offers it, so check whether your victory panel lists a Short Victory objective set before committing to the much longer Long/Ultimate objectives.

If you are also chasing the Very Hard/Legendary version of this achievement, start the run on that difficulty and earn both from a single campaign.

Change Up✓ Unlocked
Playing as Tzeentch, replace a Herald of Tzeentch with an Exalted Lord of Change. · 7.5% of players
~15-30 hours
As Tzeentch, upgrade a Herald of Tzeentch into an Exalted Lord of Change

Playing as Tzeentch, replace a Herald of Tzeentch with an Exalted Lord of Change.

Tzeentch's entry in the Herald-upgrade set: replace a Herald of Tzeentch with an Exalted Lord of Change.

Terror Transmogrified✓ Unlocked
Playing as Tzeentch, recruit a Lord of Change to one of your armies. · 7.5% of players
~10-20 hours
As Tzeentch, recruit a Lord of Change

Playing as Tzeentch, recruit a Lord of Change to one of your armies.

Tzeentch's top-tier daemon, gated behind the appropriate recruitment building chain. A mid-game Tzeentch goal.

Succulence Selected✓ Unlocked
Playing as Slaanesh, replace a Herald of Slaanesh with an Exalted Keeper of Secrets. · 7.3% of players
~15-30 hours
As Slaanesh, upgrade a Herald of Slaanesh into an Exalted Keeper of Secrets

Playing as Slaanesh, replace a Herald of Slaanesh with an Exalted Keeper of Secrets.

Slaanesh's entry in the four-gods Herald-upgrade set: replace a Herald of Slaanesh with an Exalted Keeper of Secrets.

Godly Might Given✓ Unlocked
Playing as the Daemon Prince, ascend to the Undivided path. · 7.1% of players
~25-45 hours
As the Daemon Prince, ascend to the Undivided path

Playing as the Daemon Prince, ascend to the Undivided path.

The Undivided path requires balancing devotion across the Chaos gods rather than committing to one. Note this is mutually exclusive in flavour with the single-god path below, but the two achievements are separate — check the Daemon Prince's devotion interface to see which path your current standing is heading toward.

Dawi Dominance✓ Unlocked
Playing as Dwarfs, win a singleplayer campaign. · 7.1% of players
~30-80 hours
Win a singleplayer campaign as Dwarfs

Playing as Dwarfs, win a singleplayer campaign.

Campaign victory in Warhammer III is defined by the objectives listed in the Victory Conditions panel (top-right of the campaign map, or the Missions tab). Open it on turn 1 and read the Short/Long Victory list, because the requirements differ per faction and per campaign map. The achievement fires on the campaign-victory screen.

Faction: Dwarfs.

It must be a singleplayer campaign — multiplayer campaign wins do not count for this one. Short Victory is enough where the faction offers it, so check whether your victory panel lists a Short Victory objective set before committing to the much longer Long/Ultimate objectives.

If you are also chasing the Very Hard/Legendary version of this achievement, start the run on that difficulty and earn both from a single campaign.

Most Constant Votary✓ Unlocked
Playing as the Daemon Prince, ascend to a Chaos God's path. · 7.0% of players
~20-40 hours
As the Daemon Prince, ascend to a Chaos God's path

Playing as the Daemon Prince, ascend to a Chaos God's path.

The opposite commitment to Undivided: pick one Chaos god and serve them heavily enough to ascend on their path. Any one of the four gods satisfies the description.

Bilious Builder✓ Unlocked
Playing as the Ogre Kingdoms, deploy 5 camps in a single campaign. · 6.7% of players
~8-20 hours
As the Ogre Kingdoms, deploy 5 camps in one campaign

Playing as the Ogre Kingdoms, deploy 5 camps in a single campaign.

Ogre camps are their mobile settlement mechanic, planted by an army on the campaign map. Five deployed across a single campaign — the count is per-campaign, not lifetime.

Feaster on Fear✓ Unlocked
Playing as Slaanesh, recruit a Keeper of Secrets to one of your armies. · 6.6% of players
~10-20 hours
As Slaanesh, recruit a Keeper of Secrets

Playing as Slaanesh, recruit a Keeper of Secrets to one of your armies.

Slaanesh's top-tier daemon. Requires the supporting recruitment building chain, so plan your province development toward it.

Face the Strange✓ Unlocked
Playing as Tzeentch, unlock all Changing of the Ways actions. · 6.2% of players
~20-40 hours
As Tzeentch, unlock every Changing of the Ways action

Playing as Tzeentch, unlock all Changing of the Ways actions.

The full Changing of the Ways menu unlocked. Actions unlock through Tzeentch's progression, so this is a long-campaign completion goal rather than something you can rush.

Asur Prince✓ Unlocked
Playing as the High Elves, win a singleplayer campaign. · 5.9% of players
~30-80 hours
Win a singleplayer campaign as High Elves

Playing as the High Elves, win a singleplayer campaign.

Campaign victory in Warhammer III is defined by the objectives listed in the Victory Conditions panel (top-right of the campaign map, or the Missions tab). Open it on turn 1 and read the Short/Long Victory list, because the requirements differ per faction and per campaign map. The achievement fires on the campaign-victory screen.

Faction: High Elves.

It must be a singleplayer campaign — multiplayer campaign wins do not count for this one. Short Victory is enough where the faction offers it, so check whether your victory panel lists a Short Victory objective set before committing to the much longer Long/Ultimate objectives.

If you are also chasing the Very Hard/Legendary version of this achievement, start the run on that difficulty and earn both from a single campaign.

Black Fire Schemer✓ Unlocked
Achieve a score of 15000 in the Black Fire Pass Trial. · 5.1% of players
~1-3 hours
Score 15000 in Black Fire Pass Trial

Achieve a score of 15000 in the Black Fire Pass Trial.

Trials of Fate are the scored, self-contained battle challenges found in the Trials section of the main menu (separate from the campaign). Each trial gives you a fixed scenario and awards a score based on your performance.

Scoring is cumulative within a single attempt of Black Fire Pass Trial — you need the run itself to reach 15000, so restart rather than trying to top up across attempts. A 15,000 score is the entry band and is usually reachable on a competent first or second attempt.

The exact per-action score weightings are not published in-game, so treat the in-run score counter as your feedback loop rather than following a fixed route.

Elements of Decay✓ Unlocked
Playing as Nurgle, use each Plague Symptom at least once. · 5.0% of players
~10-25 hours
As Nurgle, use every Plague Symptom at least once

Playing as Nurgle, use each Plague Symptom at least once.

Plagues are assembled from symptom components in the plague-crafting interface. This asks you to have used each symptom type at least once across the campaign, so deliberately vary your plague recipes instead of reusing one favourite build.

Sons of Hashut✓ Unlocked
Playing as the Chaos Dwarfs, win a singleplayer campaign. · 4.8% of players
~30-80 hours
Win a singleplayer campaign as Chaos Dwarfs

Playing as the Chaos Dwarfs, win a singleplayer campaign.

Campaign victory in Warhammer III is defined by the objectives listed in the Victory Conditions panel (top-right of the campaign map, or the Missions tab). Open it on turn 1 and read the Short/Long Victory list, because the requirements differ per faction and per campaign map. The achievement fires on the campaign-victory screen.

Faction: Chaos Dwarfs.

It must be a singleplayer campaign — multiplayer campaign wins do not count for this one. Short Victory is enough where the faction offers it, so check whether your victory panel lists a Short Victory objective set before committing to the much longer Long/Ultimate objectives.

If you are also chasing the Very Hard/Legendary version of this achievement, start the run on that difficulty and earn both from a single campaign.

Trader Raider✓ Unlocked
Playing as the Ogre Kingdoms, destroy a Caravan belonging to Cathay. · 4.7% of players
~5-15 hours
As the Ogre Kingdoms, destroy a Cathay caravan

Playing as the Ogre Kingdoms, destroy a Caravan belonging to Cathay.

Requires Cathay to have a caravan in transit. Intercept and destroy it with an Ogre army. Because it depends on Cathay actually running caravans, this can need patience — watch for caravan movement on the map rather than hunting for it on a fixed turn.

Lord of Decay✓ Unlocked
Playing as Nurgle, win a singleplayer campaign. · 4.7% of players
~30-80 hours
Win a singleplayer campaign as Nurgle

Playing as Nurgle, win a singleplayer campaign.

Campaign victory in Warhammer III is defined by the objectives listed in the Victory Conditions panel (top-right of the campaign map, or the Missions tab). Open it on turn 1 and read the Short/Long Victory list, because the requirements differ per faction and per campaign map. The achievement fires on the campaign-victory screen.

Faction: Nurgle.

It must be a singleplayer campaign — multiplayer campaign wins do not count for this one. Short Victory is enough where the faction offers it, so check whether your victory panel lists a Short Victory objective set before committing to the much longer Long/Ultimate objectives.

If you are also chasing the Very Hard/Legendary version of this achievement, start the run on that difficulty and earn both from a single campaign.

Favoured Son of Chaos✓ Unlocked
Playing as Warriors of Chaos, win a singleplayer campaign. · 4.7% of players
~30-80 hours
Win a singleplayer campaign as Warriors of Chaos

Playing as Warriors of Chaos, win a singleplayer campaign.

Campaign victory in Warhammer III is defined by the objectives listed in the Victory Conditions panel (top-right of the campaign map, or the Missions tab). Open it on turn 1 and read the Short/Long Victory list, because the requirements differ per faction and per campaign map. The achievement fires on the campaign-victory screen.

Faction: Warriors of Chaos.

It must be a singleplayer campaign — multiplayer campaign wins do not count for this one. Short Victory is enough where the faction offers it, so check whether your victory panel lists a Short Victory objective set before committing to the much longer Long/Ultimate objectives.

If you are also chasing the Very Hard/Legendary version of this achievement, start the run on that difficulty and earn both from a single campaign.

Legends Amongst Men✓ Unlocked
Playing as the Empire, win a singleplayer campaign on Very Hard or Legendary difficulty. · 4.7% of players
~40-100 hours
Win a campaign as Empire on Very Hard or Legendary

Playing as the Empire, win a singleplayer campaign on Very Hard or Legendary difficulty.

This is the same campaign win as the base faction achievement, but the campaign must have been started on Very Hard or Legendary campaign difficulty. You cannot raise difficulty mid-run to earn it, so set it in the campaign setup screen before turn 1. Note the description says campaign difficulty — battle difficulty is a separate slider. Legendary also locks saving to a single autosave slot, so most players pick Very Hard for the achievement.

Both this and the standard win can pop from one campaign if you start that campaign on Very Hard or Legendary — you do not need two separate runs.

Faction: Empire.

Volcanic Vehemence✓ Unlocked
Playing as the Ogre Kingdoms, construct the Fire Mouth. · 4.5% of players
~20-40 hours
As the Ogre Kingdoms, construct the Fire Mouth

Playing as the Ogre Kingdoms, construct the Fire Mouth.

A named Ogre construction with its own settlement and prerequisite requirements. A later-campaign goal.

Slann Mage-Priest✓ Unlocked
Playing as the Lizardmen, win a singleplayer campaign. · 4.5% of players
~30-80 hours
Win a singleplayer campaign as Lizardmen

Playing as the Lizardmen, win a singleplayer campaign.

Campaign victory in Warhammer III is defined by the objectives listed in the Victory Conditions panel (top-right of the campaign map, or the Missions tab). Open it on turn 1 and read the Short/Long Victory list, because the requirements differ per faction and per campaign map. The achievement fires on the campaign-victory screen.

Faction: Lizardmen.

It must be a singleplayer campaign — multiplayer campaign wins do not count for this one. Short Victory is enough where the faction offers it, so check whether your victory panel lists a Short Victory objective set before committing to the much longer Long/Ultimate objectives.

If you are also chasing the Very Hard/Legendary version of this achievement, start the run on that difficulty and earn both from a single campaign.

Changer of Ways✓ Unlocked
Playing as Tzeentch, win a singleplayer campaign. · 4.4% of players
~30-80 hours
Win a singleplayer campaign as Tzeentch

Playing as Tzeentch, win a singleplayer campaign.

Campaign victory in Warhammer III is defined by the objectives listed in the Victory Conditions panel (top-right of the campaign map, or the Missions tab). Open it on turn 1 and read the Short/Long Victory list, because the requirements differ per faction and per campaign map. The achievement fires on the campaign-victory screen.

Faction: Tzeentch.

It must be a singleplayer campaign — multiplayer campaign wins do not count for this one. Short Victory is enough where the faction offers it, so check whether your victory panel lists a Short Victory objective set before committing to the much longer Long/Ultimate objectives.

If you are also chasing the Very Hard/Legendary version of this achievement, start the run on that difficulty and earn both from a single campaign.

Dragon Emperor✓ Unlocked
Playing as Cathay, win a singleplayer campaign on Very Hard or Legendary difficulty. · 4.3% of players
~40-100 hours
Win a campaign as Cathay on Very Hard or Legendary

Playing as Cathay, win a singleplayer campaign on Very Hard or Legendary difficulty.

This is the same campaign win as the base faction achievement, but the campaign must have been started on Very Hard or Legendary campaign difficulty. You cannot raise difficulty mid-run to earn it, so set it in the campaign setup screen before turn 1. Note the description says campaign difficulty — battle difficulty is a separate slider. Legendary also locks saving to a single autosave slot, so most players pick Very Hard for the achievement.

Both this and the standard win can pop from one campaign if you start that campaign on Very Hard or Legendary — you do not need two separate runs.

Faction: Cathay.

All Souls Slain✓ Unlocked
Playing as the Daemon Prince, win a singleplayer campaign. · 3.8% of players
~30-80 hours
Win a singleplayer campaign as Daemon Prince

Playing as the Daemon Prince, win a singleplayer campaign.

Campaign victory in Warhammer III is defined by the objectives listed in the Victory Conditions panel (top-right of the campaign map, or the Missions tab). Open it on turn 1 and read the Short/Long Victory list, because the requirements differ per faction and per campaign map. The achievement fires on the campaign-victory screen.

Faction: Daemon Prince.

It must be a singleplayer campaign — multiplayer campaign wins do not count for this one. Short Victory is enough where the faction offers it, so check whether your victory panel lists a Short Victory objective set before committing to the much longer Long/Ultimate objectives.

If you are also chasing the Very Hard/Legendary version of this achievement, start the run on that difficulty and earn both from a single campaign.

Black Fire Mastermind✓ Unlocked
Achieve a score of 50000 in the Black Fire Pass Trial. · 3.8% of players
~1-3 hours
Score 50000 in Black Fire Pass Trial

Achieve a score of 50000 in the Black Fire Pass Trial.

Trials of Fate are the scored, self-contained battle challenges found in the Trials section of the main menu (separate from the campaign). Each trial gives you a fixed scenario and awards a score based on your performance.

Scoring is cumulative within a single attempt of Black Fire Pass Trial — you need the run itself to reach 50000, so restart rather than trying to top up across attempts. A 50,000 score is the upper band and generally needs a near-flawless run: minimise losses, and keep your scoring units alive to the end.

The exact per-action score weightings are not published in-game, so treat the in-run score counter as your feedback loop rather than following a fixed route.

Da Best Waaagh!✓ Unlocked
Playing as Greenskins, win a singleplayer campaign. · 3.8% of players
~30-80 hours
Win a singleplayer campaign as Greenskins

Playing as Greenskins, win a singleplayer campaign.

Campaign victory in Warhammer III is defined by the objectives listed in the Victory Conditions panel (top-right of the campaign map, or the Missions tab). Open it on turn 1 and read the Short/Long Victory list, because the requirements differ per faction and per campaign map. The achievement fires on the campaign-victory screen.

Faction: Greenskins.

It must be a singleplayer campaign — multiplayer campaign wins do not count for this one. Short Victory is enough where the faction offers it, so check whether your victory panel lists a Short Victory objective set before committing to the much longer Long/Ultimate objectives.

If you are also chasing the Very Hard/Legendary version of this achievement, start the run on that difficulty and earn both from a single campaign.

Oblast Overlord✓ Unlocked
Playing as Kislev, win a singleplayer campaign on Very Hard or Legendary difficulty. · 3.7% of players
~40-100 hours
Win a campaign as Kislev on Very Hard or Legendary

Playing as Kislev, win a singleplayer campaign on Very Hard or Legendary difficulty.

This is the same campaign win as the base faction achievement, but the campaign must have been started on Very Hard or Legendary campaign difficulty. You cannot raise difficulty mid-run to earn it, so set it in the campaign setup screen before turn 1. Note the description says campaign difficulty — battle difficulty is a separate slider. Legendary also locks saving to a single autosave slot, so most players pick Very Hard for the achievement.

Both this and the standard win can pop from one campaign if you start that campaign on Very Hard or Legendary — you do not need two separate runs.

Faction: Kislev.

Prince of Excess✓ Unlocked
Playing as Slaanesh, win a singleplayer campaign. · 3.7% of players
~30-80 hours
Win a singleplayer campaign as Slaanesh

Playing as Slaanesh, win a singleplayer campaign.

Campaign victory in Warhammer III is defined by the objectives listed in the Victory Conditions panel (top-right of the campaign map, or the Missions tab). Open it on turn 1 and read the Short/Long Victory list, because the requirements differ per faction and per campaign map. The achievement fires on the campaign-victory screen.

Faction: Slaanesh.

It must be a singleplayer campaign — multiplayer campaign wins do not count for this one. Short Victory is enough where the faction offers it, so check whether your victory panel lists a Short Victory objective set before committing to the much longer Long/Ultimate objectives.

If you are also chasing the Very Hard/Legendary version of this achievement, start the run on that difficulty and earn both from a single campaign.

Hel Fenn Schemer✓ Unlocked
Achieve a score of 15000 in the Hel Fenn Trial. · 3.6% of players
~1-3 hours
Score 15000 in Hel Fenn Trial

Achieve a score of 15000 in the Hel Fenn Trial.

Trials of Fate are the scored, self-contained battle challenges found in the Trials section of the main menu (separate from the campaign). Each trial gives you a fixed scenario and awards a score based on your performance.

Scoring is cumulative within a single attempt of Hel Fenn Trial — you need the run itself to reach 15000, so restart rather than trying to top up across attempts. A 15,000 score is the entry band and is usually reachable on a competent first or second attempt.

The exact per-action score weightings are not published in-game, so treat the in-run score counter as your feedback loop rather than following a fixed route.

Blood-Soaked Victor✓ Unlocked
Playing as Khorne, win a singleplayer campaign on Very Hard or Legendary difficulty. · 3.5% of players
~40-100 hours
Win a campaign as Khorne on Very Hard or Legendary

Playing as Khorne, win a singleplayer campaign on Very Hard or Legendary difficulty.

This is the same campaign win as the base faction achievement, but the campaign must have been started on Very Hard or Legendary campaign difficulty. You cannot raise difficulty mid-run to earn it, so set it in the campaign setup screen before turn 1. Note the description says campaign difficulty — battle difficulty is a separate slider. Legendary also locks saving to a single autosave slot, so most players pick Very Hard for the achievement.

Both this and the standard win can pop from one campaign if you start that campaign on Very Hard or Legendary — you do not need two separate runs.

Faction: Khorne.

Heirs of Breton✓ Unlocked
Playing as Bretonnia, win a singleplayer campaign. · 3.5% of players
~30-80 hours
Win a singleplayer campaign as Bretonnia

Playing as Bretonnia, win a singleplayer campaign.

Campaign victory in Warhammer III is defined by the objectives listed in the Victory Conditions panel (top-right of the campaign map, or the Missions tab). Open it on turn 1 and read the Short/Long Victory list, because the requirements differ per faction and per campaign map. The achievement fires on the campaign-victory screen.

Faction: Bretonnia.

It must be a singleplayer campaign — multiplayer campaign wins do not count for this one. Short Victory is enough where the faction offers it, so check whether your victory panel lists a Short Victory objective set before committing to the much longer Long/Ultimate objectives.

If you are also chasing the Very Hard/Legendary version of this achievement, start the run on that difficulty and earn both from a single campaign.

Tyrant Over All✓ Unlocked
Playing as the Ogre Kingdoms, win a singleplayer campaign. · 3.4% of players
~30-80 hours
Win a singleplayer campaign as Ogre Kingdoms

Playing as the Ogre Kingdoms, win a singleplayer campaign.

Campaign victory in Warhammer III is defined by the objectives listed in the Victory Conditions panel (top-right of the campaign map, or the Missions tab). Open it on turn 1 and read the Short/Long Victory list, because the requirements differ per faction and per campaign map. The achievement fires on the campaign-victory screen.

Faction: Ogre Kingdoms.

It must be a singleplayer campaign — multiplayer campaign wins do not count for this one. Short Victory is enough where the faction offers it, so check whether your victory panel lists a Short Victory objective set before committing to the much longer Long/Ultimate objectives.

If you are also chasing the Very Hard/Legendary version of this achievement, start the run on that difficulty and earn both from a single campaign.

Age of Reckoning✓ Unlocked
Playing as Dwarfs, win a singleplayer campaign on Very Hard or Legendary difficulty. · 3.4% of players
~40-100 hours
Win a campaign as Dwarfs on Very Hard or Legendary

Playing as Dwarfs, win a singleplayer campaign on Very Hard or Legendary difficulty.

This is the same campaign win as the base faction achievement, but the campaign must have been started on Very Hard or Legendary campaign difficulty. You cannot raise difficulty mid-run to earn it, so set it in the campaign setup screen before turn 1. Note the description says campaign difficulty — battle difficulty is a separate slider. Legendary also locks saving to a single autosave slot, so most players pick Very Hard for the achievement.

Both this and the standard win can pop from one campaign if you start that campaign on Very Hard or Legendary — you do not need two separate runs.

Faction: Dwarfs.

Legendary Strategist✓ Unlocked
Win a singleplayer campaign on Legendary difficulty. · 3.2% of players
~40-100 hours
Win any campaign on Legendary difficulty

Win a singleplayer campaign on Legendary difficulty.

Any faction counts — the gate is the campaign difficulty, which must be set to Legendary in the campaign setup screen before turn 1. It cannot be changed afterwards. Legendary restricts you to a single rolling autosave, so plan around not being able to reload a lost battle.

Because any faction qualifies, most players pair this with whichever faction campaign they find most forgiving, and let it stack with that faction's own Legendary achievement in the same run.

Hel Fenn Mastermind✓ Unlocked
Achieve a score of 50000 in the Hel Fenn Trial. · 3.2% of players
~1-3 hours
Score 50000 in Hel Fenn Trial

Achieve a score of 50000 in the Hel Fenn Trial.

Trials of Fate are the scored, self-contained battle challenges found in the Trials section of the main menu (separate from the campaign). Each trial gives you a fixed scenario and awards a score based on your performance.

Scoring is cumulative within a single attempt of Hel Fenn Trial — you need the run itself to reach 50000, so restart rather than trying to top up across attempts. A 50,000 score is the upper band and generally needs a near-flawless run: minimise losses, and keep your scoring units alive to the end.

The exact per-action score weightings are not published in-game, so treat the in-run score counter as your feedback loop rather than following a fixed route.

Walk Like a Nehekharan✓ Unlocked
Playing as the Tomb Kings, win a singleplayer campaign. · 3.2% of players
~30-80 hours
Win a singleplayer campaign as Tomb Kings

Playing as the Tomb Kings, win a singleplayer campaign.

Campaign victory in Warhammer III is defined by the objectives listed in the Victory Conditions panel (top-right of the campaign map, or the Missions tab). Open it on turn 1 and read the Short/Long Victory list, because the requirements differ per faction and per campaign map. The achievement fires on the campaign-victory screen.

Faction: Tomb Kings.

It must be a singleplayer campaign — multiplayer campaign wins do not count for this one. Short Victory is enough where the faction offers it, so check whether your victory panel lists a Short Victory objective set before committing to the much longer Long/Ultimate objectives.

If you are also chasing the Very Hard/Legendary version of this achievement, start the run on that difficulty and earn both from a single campaign.

Lambs to the Slaughter✓ Unlocked
Playing as the Vampire Counts, win a singleplayer campaign. · 3.2% of players
~30-80 hours
Win a singleplayer campaign as Vampire Counts

Playing as the Vampire Counts, win a singleplayer campaign.

Campaign victory in Warhammer III is defined by the objectives listed in the Victory Conditions panel (top-right of the campaign map, or the Missions tab). Open it on turn 1 and read the Short/Long Victory list, because the requirements differ per faction and per campaign map. The achievement fires on the campaign-victory screen.

Faction: Vampire Counts.

It must be a singleplayer campaign — multiplayer campaign wins do not count for this one. Short Victory is enough where the faction offers it, so check whether your victory panel lists a Short Victory objective set before committing to the much longer Long/Ultimate objectives.

If you are also chasing the Very Hard/Legendary version of this achievement, start the run on that difficulty and earn both from a single campaign.

Dreadlord✓ Unlocked
Playing as the Dark Elves, win a singleplayer campaign. · 3.1% of players
~30-80 hours
Win a singleplayer campaign as Dark Elves

Playing as the Dark Elves, win a singleplayer campaign.

Campaign victory in Warhammer III is defined by the objectives listed in the Victory Conditions panel (top-right of the campaign map, or the Missions tab). Open it on turn 1 and read the Short/Long Victory list, because the requirements differ per faction and per campaign map. The achievement fires on the campaign-victory screen.

Faction: Dark Elves.

It must be a singleplayer campaign — multiplayer campaign wins do not count for this one. Short Victory is enough where the faction offers it, so check whether your victory panel lists a Short Victory objective set before committing to the much longer Long/Ultimate objectives.

If you are also chasing the Very Hard/Legendary version of this achievement, start the run on that difficulty and earn both from a single campaign.

Warlord✓ Unlocked
Playing as the Skaven, win a singleplayer campaign. · 3.1% of players
~30-80 hours
Win a singleplayer campaign as Skaven

Playing as the Skaven, win a singleplayer campaign.

Campaign victory in Warhammer III is defined by the objectives listed in the Victory Conditions panel (top-right of the campaign map, or the Missions tab). Open it on turn 1 and read the Short/Long Victory list, because the requirements differ per faction and per campaign map. The achievement fires on the campaign-victory screen.

Faction: Skaven.

It must be a singleplayer campaign — multiplayer campaign wins do not count for this one. Short Victory is enough where the faction offers it, so check whether your victory panel lists a Short Victory objective set before committing to the much longer Long/Ultimate objectives.

If you are also chasing the Very Hard/Legendary version of this achievement, start the run on that difficulty and earn both from a single campaign.

Phoenix King✓ Unlocked
Playing as the High Elves, win a singleplayer campaign on Very Hard or Legendary difficulty. · 3.0% of players
~40-100 hours
Win a campaign as High Elves on Very Hard or Legendary

Playing as the High Elves, win a singleplayer campaign on Very Hard or Legendary difficulty.

This is the same campaign win as the base faction achievement, but the campaign must have been started on Very Hard or Legendary campaign difficulty. You cannot raise difficulty mid-run to earn it, so set it in the campaign setup screen before turn 1. Note the description says campaign difficulty — battle difficulty is a separate slider. Legendary also locks saving to a single autosave slot, so most players pick Very Hard for the achievement.

Both this and the standard win can pop from one campaign if you start that campaign on Very Hard or Legendary — you do not need two separate runs.

Faction: High Elves.

Unmaker of Magick✓ Unlocked
Playing as Khorne, construct the Khadeium Paradox. · 2.9% of players
~20-40 hours
As Khorne, construct the Khadeium Paradox

Playing as Khorne, construct the Khadeium Paradox.

A named Khorne construction, so it requires the specific settlement and building prerequisites rather than being buildable anywhere. Expect it in the later half of a Khorne campaign once your core province is developed.

The Dark Gods' Playthings✓ Unlocked
Playing as Norsca, win a singleplayer campaign. · 2.9% of players
~30-80 hours
Win a singleplayer campaign as Norsca

Playing as Norsca, win a singleplayer campaign.

Campaign victory in Warhammer III is defined by the objectives listed in the Victory Conditions panel (top-right of the campaign map, or the Missions tab). Open it on turn 1 and read the Short/Long Victory list, because the requirements differ per faction and per campaign map. The achievement fires on the campaign-victory screen.

Faction: Norsca.

It must be a singleplayer campaign — multiplayer campaign wins do not count for this one. Short Victory is enough where the faction offers it, so check whether your victory panel lists a Short Victory objective set before committing to the much longer Long/Ultimate objectives.

If you are also chasing the Very Hard/Legendary version of this achievement, start the run on that difficulty and earn both from a single campaign.

Fallen Schemer✓ Unlocked
Achieve a score of 15000 in the Fallen Gates Trial. · 2.8% of players
~1-3 hours
Score 15000 in Fallen Gates Trial

Achieve a score of 15000 in the Fallen Gates Trial.

Trials of Fate are the scored, self-contained battle challenges found in the Trials section of the main menu (separate from the campaign). Each trial gives you a fixed scenario and awards a score based on your performance.

Scoring is cumulative within a single attempt of Fallen Gates Trial — you need the run itself to reach 15000, so restart rather than trying to top up across attempts. A 15,000 score is the entry band and is usually reachable on a competent first or second attempt.

The exact per-action score weightings are not published in-game, so treat the in-run score counter as your feedback loop rather than following a fixed route.

Master of the Seas✓ Unlocked
Playing as a Vampire Coast, win a singleplayer campaign. · 2.8% of players
~30-80 hours
Win a singleplayer campaign as a Vampire Coast

Playing as a Vampire Coast, win a singleplayer campaign.

Campaign victory in Warhammer III is defined by the objectives listed in the Victory Conditions panel (top-right of the campaign map, or the Missions tab). Open it on turn 1 and read the Short/Long Victory list, because the requirements differ per faction and per campaign map. The achievement fires on the campaign-victory screen.

Faction: a Vampire Coast.

It must be a singleplayer campaign — multiplayer campaign wins do not count for this one. Short Victory is enough where the faction offers it, so check whether your victory panel lists a Short Victory objective set before committing to the much longer Long/Ultimate objectives.

If you are also chasing the Very Hard/Legendary version of this achievement, start the run on that difficulty and earn both from a single campaign.

Decrepit Defeater✓ Unlocked
Playing as Nurgle, win a singleplayer campaign on Very Hard or Legendary difficulty. · 2.7% of players
~40-100 hours
Win a campaign as Nurgle on Very Hard or Legendary

Playing as Nurgle, win a singleplayer campaign on Very Hard or Legendary difficulty.

This is the same campaign win as the base faction achievement, but the campaign must have been started on Very Hard or Legendary campaign difficulty. You cannot raise difficulty mid-run to earn it, so set it in the campaign setup screen before turn 1. Note the description says campaign difficulty — battle difficulty is a separate slider. Legendary also locks saving to a single autosave slot, so most players pick Very Hard for the achievement.

Both this and the standard win can pop from one campaign if you start that campaign on Very Hard or Legendary — you do not need two separate runs.

Faction: Nurgle.

Winged Warlord✓ Unlocked
Playing as Tzeentch, win a singleplayer campaign on Very Hard or Legendary difficulty. · 2.6% of players
~40-100 hours
Win a campaign as Tzeentch on Very Hard or Legendary

Playing as Tzeentch, win a singleplayer campaign on Very Hard or Legendary difficulty.

This is the same campaign win as the base faction achievement, but the campaign must have been started on Very Hard or Legendary campaign difficulty. You cannot raise difficulty mid-run to earn it, so set it in the campaign setup screen before turn 1. Note the description says campaign difficulty — battle difficulty is a separate slider. Legendary also locks saving to a single autosave slot, so most players pick Very Hard for the achievement.

Both this and the standard win can pop from one campaign if you start that campaign on Very Hard or Legendary — you do not need two separate runs.

Faction: Tzeentch.

Season of Supremacy✓ Unlocked
Playing as Wood Elves, win a singleplayer campaign. · 2.6% of players
~30-80 hours
Win a singleplayer campaign as Wood Elves

Playing as Wood Elves, win a singleplayer campaign.

Campaign victory in Warhammer III is defined by the objectives listed in the Victory Conditions panel (top-right of the campaign map, or the Missions tab). Open it on turn 1 and read the Short/Long Victory list, because the requirements differ per faction and per campaign map. The achievement fires on the campaign-victory screen.

Faction: Wood Elves.

It must be a singleplayer campaign — multiplayer campaign wins do not count for this one. Short Victory is enough where the faction offers it, so check whether your victory panel lists a Short Victory objective set before committing to the much longer Long/Ultimate objectives.

If you are also chasing the Very Hard/Legendary version of this achievement, start the run on that difficulty and earn both from a single campaign.

Opus Eternal✓ Unlocked
Playing as Slaanesh, construct the Pandemournium. · 2.5% of players
~20-40 hours
As Slaanesh, construct the Pandemournium

Playing as Slaanesh, construct the Pandemournium.

A named Slaanesh construction gated behind specific settlement and tier prerequisites. Expect it late in a Slaanesh campaign.

Dark Schemer✓ Unlocked
Achieve a score of 15000 in the Altar of Ultimate Darkness Trial. · 2.5% of players
~1-3 hours
Score 15000 in Altar of Ultimate Darkness Trial

Achieve a score of 15000 in the Altar of Ultimate Darkness Trial.

Trials of Fate are the scored, self-contained battle challenges found in the Trials section of the main menu (separate from the campaign). Each trial gives you a fixed scenario and awards a score based on your performance.

Scoring is cumulative within a single attempt of Altar of Ultimate Darkness Trial — you need the run itself to reach 15000, so restart rather than trying to top up across attempts. A 15,000 score is the entry band and is usually reachable on a competent first or second attempt.

The exact per-action score weightings are not published in-game, so treat the in-run score counter as your feedback loop rather than following a fixed route.

Realm of the Ruinous✓ Unlocked
Playing as the Beastmen, win a singleplayer campaign. · 2.5% of players
~30-80 hours
Win a singleplayer campaign as Beastmen

Playing as the Beastmen, win a singleplayer campaign.

Campaign victory in Warhammer III is defined by the objectives listed in the Victory Conditions panel (top-right of the campaign map, or the Missions tab). Open it on turn 1 and read the Short/Long Victory list, because the requirements differ per faction and per campaign map. The achievement fires on the campaign-victory screen.

Faction: Beastmen.

It must be a singleplayer campaign — multiplayer campaign wins do not count for this one. Short Victory is enough where the faction offers it, so check whether your victory panel lists a Short Victory objective set before committing to the much longer Long/Ultimate objectives.

If you are also chasing the Very Hard/Legendary version of this achievement, start the run on that difficulty and earn both from a single campaign.

The End Times Approach✓ Unlocked
Playing as Warriors of Chaos, win a singleplayer campaign on Very Hard or Legendary difficulty. · 2.5% of players
~40-100 hours
Win a campaign as Warriors of Chaos on Very Hard or Legendary

Playing as Warriors of Chaos, win a singleplayer campaign on Very Hard or Legendary difficulty.

This is the same campaign win as the base faction achievement, but the campaign must have been started on Very Hard or Legendary campaign difficulty. You cannot raise difficulty mid-run to earn it, so set it in the campaign setup screen before turn 1. Note the description says campaign difficulty — battle difficulty is a separate slider. Legendary also locks saving to a single autosave slot, so most players pick Very Hard for the achievement.

Both this and the standard win can pop from one campaign if you start that campaign on Very Hard or Legendary — you do not need two separate runs.

Faction: Warriors of Chaos.

Engines of Ruin✓ Unlocked
Playing as the Chaos Dwarfs, win a singleplayer campaign on Very Hard or Legendary difficulty. · 2.5% of players
~40-100 hours
Win a campaign as Chaos Dwarfs on Very Hard or Legendary

Playing as the Chaos Dwarfs, win a singleplayer campaign on Very Hard or Legendary difficulty.

This is the same campaign win as the base faction achievement, but the campaign must have been started on Very Hard or Legendary campaign difficulty. You cannot raise difficulty mid-run to earn it, so set it in the campaign setup screen before turn 1. Note the description says campaign difficulty — battle difficulty is a separate slider. Legendary also locks saving to a single autosave slot, so most players pick Very Hard for the achievement.

Both this and the standard win can pop from one campaign if you start that campaign on Very Hard or Legendary — you do not need two separate runs.

Faction: Chaos Dwarfs.

Twisted Vanquisher✓ Unlocked
Playing as Slaanesh, win a singleplayer campaign on Very Hard or Legendary difficulty. · 2.4% of players
~40-100 hours
Win a campaign as Slaanesh on Very Hard or Legendary

Playing as Slaanesh, win a singleplayer campaign on Very Hard or Legendary difficulty.

This is the same campaign win as the base faction achievement, but the campaign must have been started on Very Hard or Legendary campaign difficulty. You cannot raise difficulty mid-run to earn it, so set it in the campaign setup screen before turn 1. Note the description says campaign difficulty — battle difficulty is a separate slider. Legendary also locks saving to a single autosave slot, so most players pick Very Hard for the achievement.

Both this and the standard win can pop from one campaign if you start that campaign on Very Hard or Legendary — you do not need two separate runs.

Faction: Slaanesh.

Tzeentchian Schemer✓ Unlocked
Achieve a score of 15000 in the Realm of Tzeentch Trial. · 2.4% of players
~1-3 hours
Score 15000 in Realm of Tzeentch Trial

Achieve a score of 15000 in the Realm of Tzeentch Trial.

Trials of Fate are the scored, self-contained battle challenges found in the Trials section of the main menu (separate from the campaign). Each trial gives you a fixed scenario and awards a score based on your performance.

Scoring is cumulative within a single attempt of Realm of Tzeentch Trial — you need the run itself to reach 15000, so restart rather than trying to top up across attempts. A 15,000 score is the entry band and is usually reachable on a competent first or second attempt.

The exact per-action score weightings are not published in-game, so treat the in-run score counter as your feedback loop rather than following a fixed route.

Old One✓ Unlocked
Playing as the Lizardmen, win a singleplayer campaign on Very Hard or Legendary difficulty. · 2.4% of players
~40-100 hours
Win a campaign as Lizardmen on Very Hard or Legendary

Playing as the Lizardmen, win a singleplayer campaign on Very Hard or Legendary difficulty.

This is the same campaign win as the base faction achievement, but the campaign must have been started on Very Hard or Legendary campaign difficulty. You cannot raise difficulty mid-run to earn it, so set it in the campaign setup screen before turn 1. Note the description says campaign difficulty — battle difficulty is a separate slider. Legendary also locks saving to a single autosave slot, so most players pick Very Hard for the achievement.

Both this and the standard win can pop from one campaign if you start that campaign on Very Hard or Legendary — you do not need two separate runs.

Faction: Lizardmen.

Fallen Mastermind✓ Unlocked
Achieve a score of 50000 in the Fallen Gates Trial. · 2.3% of players
~1-3 hours
Score 50000 in Fallen Gates Trial

Achieve a score of 50000 in the Fallen Gates Trial.

Trials of Fate are the scored, self-contained battle challenges found in the Trials section of the main menu (separate from the campaign). Each trial gives you a fixed scenario and awards a score based on your performance.

Scoring is cumulative within a single attempt of Fallen Gates Trial — you need the run itself to reach 50000, so restart rather than trying to top up across attempts. A 50,000 score is the upper band and generally needs a near-flawless run: minimise losses, and keep your scoring units alive to the end.

The exact per-action score weightings are not published in-game, so treat the in-run score counter as your feedback loop rather than following a fixed route.

Dark Mastermind✓ Unlocked
Achieve a score of 50000 in the Altar of Ultimate Darkness Trial. · 2.3% of players
~1-3 hours
Score 50000 in Altar of Ultimate Darkness Trial

Achieve a score of 50000 in the Altar of Ultimate Darkness Trial.

Trials of Fate are the scored, self-contained battle challenges found in the Trials section of the main menu (separate from the campaign). Each trial gives you a fixed scenario and awards a score based on your performance.

Scoring is cumulative within a single attempt of Altar of Ultimate Darkness Trial — you need the run itself to reach 50000, so restart rather than trying to top up across attempts. A 50,000 score is the upper band and generally needs a near-flawless run: minimise losses, and keep your scoring units alive to the end.

The exact per-action score weightings are not published in-game, so treat the in-run score counter as your feedback loop rather than following a fixed route.

Revelry in Riddles✓ Unlocked
Playing as Tzeentch, construct the Symposium of Change. · 2.2% of players
~20-40 hours
As Tzeentch, construct the Symposium of Change

Playing as Tzeentch, construct the Symposium of Change.

A named Tzeentch construction with its own settlement and tier prerequisites. Late-campaign.

Odious Overtyrant✓ Unlocked
Playing as the Ogre Kingdoms, win a singleplayer campaign on Very Hard or Legendary difficulty. · 2.2% of players
~40-100 hours
Win a campaign as Ogre Kingdoms on Very Hard or Legendary

Playing as the Ogre Kingdoms, win a singleplayer campaign on Very Hard or Legendary difficulty.

This is the same campaign win as the base faction achievement, but the campaign must have been started on Very Hard or Legendary campaign difficulty. You cannot raise difficulty mid-run to earn it, so set it in the campaign setup screen before turn 1. Note the description says campaign difficulty — battle difficulty is a separate slider. Legendary also locks saving to a single autosave slot, so most players pick Very Hard for the achievement.

Both this and the standard win can pop from one campaign if you start that campaign on Very Hard or Legendary — you do not need two separate runs.

Faction: Ogre Kingdoms.

Age of Chivalry✓ Unlocked
Playing as Bretonnia, win a singleplayer campaign on Very Hard or Legendary difficulty. · 2.2% of players
~40-100 hours
Win a campaign as Bretonnia on Very Hard or Legendary

Playing as Bretonnia, win a singleplayer campaign on Very Hard or Legendary difficulty.

This is the same campaign win as the base faction achievement, but the campaign must have been started on Very Hard or Legendary campaign difficulty. You cannot raise difficulty mid-run to earn it, so set it in the campaign setup screen before turn 1. Note the description says campaign difficulty — battle difficulty is a separate slider. Legendary also locks saving to a single autosave slot, so most players pick Very Hard for the achievement.

Both this and the standard win can pop from one campaign if you start that campaign on Very Hard or Legendary — you do not need two separate runs.

Faction: Bretonnia.

Da Greatest Waaagh! Ever!✓ Unlocked
Playing as Greenskins, win a singleplayer campaign on Very Hard or Legendary difficulty. · 2.1% of players
~40-100 hours
Win a campaign as Greenskins on Very Hard or Legendary

Playing as Greenskins, win a singleplayer campaign on Very Hard or Legendary difficulty.

This is the same campaign win as the base faction achievement, but the campaign must have been started on Very Hard or Legendary campaign difficulty. You cannot raise difficulty mid-run to earn it, so set it in the campaign setup screen before turn 1. Note the description says campaign difficulty — battle difficulty is a separate slider. Legendary also locks saving to a single autosave slot, so most players pick Very Hard for the achievement.

Both this and the standard win can pop from one campaign if you start that campaign on Very Hard or Legendary — you do not need two separate runs.

Faction: Greenskins.

Dark Master✓ Unlocked
Playing as the Daemon Prince, win a singleplayer campaign on Very Hard or Legendary difficulty. · 2.0% of players
~40-100 hours
Win a campaign as Daemon Prince on Very Hard or Legendary

Playing as the Daemon Prince, win a singleplayer campaign on Very Hard or Legendary difficulty.

This is the same campaign win as the base faction achievement, but the campaign must have been started on Very Hard or Legendary campaign difficulty. You cannot raise difficulty mid-run to earn it, so set it in the campaign setup screen before turn 1. Note the description says campaign difficulty — battle difficulty is a separate slider. Legendary also locks saving to a single autosave slot, so most players pick Very Hard for the achievement.

Both this and the standard win can pop from one campaign if you start that campaign on Very Hard or Legendary — you do not need two separate runs.

Faction: Daemon Prince.

Tzeentchian Mastermind✓ Unlocked
Achieve a score of 50000 in the Realm of Tzeentch Trial. · 2.0% of players
~1-3 hours
Score 50000 in Realm of Tzeentch Trial

Achieve a score of 50000 in the Realm of Tzeentch Trial.

Trials of Fate are the scored, self-contained battle challenges found in the Trials section of the main menu (separate from the campaign). Each trial gives you a fixed scenario and awards a score based on your performance.

Scoring is cumulative within a single attempt of Realm of Tzeentch Trial — you need the run itself to reach 50000, so restart rather than trying to top up across attempts. A 50,000 score is the upper band and generally needs a near-flawless run: minimise losses, and keep your scoring units alive to the end.

The exact per-action score weightings are not published in-game, so treat the in-run score counter as your feedback loop rather than following a fixed route.

Witch King✓ Unlocked
Playing as the Dark Elves, win a singleplayer campaign on Very Hard or Legendary difficulty. · 2.0% of players
~40-100 hours
Win a campaign as Dark Elves on Very Hard or Legendary

Playing as the Dark Elves, win a singleplayer campaign on Very Hard or Legendary difficulty.

This is the same campaign win as the base faction achievement, but the campaign must have been started on Very Hard or Legendary campaign difficulty. You cannot raise difficulty mid-run to earn it, so set it in the campaign setup screen before turn 1. Note the description says campaign difficulty — battle difficulty is a separate slider. Legendary also locks saving to a single autosave slot, so most players pick Very Hard for the achievement.

Both this and the standard win can pop from one campaign if you start that campaign on Very Hard or Legendary — you do not need two separate runs.

Faction: Dark Elves.

Immortal Marauders✓ Unlocked
Playing as Norsca, win a singleplayer campaign on Very Hard or Legendary difficulty. · 2.0% of players
~40-100 hours
Win a campaign as Norsca on Very Hard or Legendary

Playing as Norsca, win a singleplayer campaign on Very Hard or Legendary difficulty.

This is the same campaign win as the base faction achievement, but the campaign must have been started on Very Hard or Legendary campaign difficulty. You cannot raise difficulty mid-run to earn it, so set it in the campaign setup screen before turn 1. Note the description says campaign difficulty — battle difficulty is a separate slider. Legendary also locks saving to a single autosave slot, so most players pick Very Hard for the achievement.

Both this and the standard win can pop from one campaign if you start that campaign on Very Hard or Legendary — you do not need two separate runs.

Faction: Norsca.

King of Kings✓ Unlocked
Playing as the Tomb Kings, win a singleplayer campaign on Very Hard or Legendary difficulty. · 2.0% of players
~40-100 hours
Win a campaign as Tomb Kings on Very Hard or Legendary

Playing as the Tomb Kings, win a singleplayer campaign on Very Hard or Legendary difficulty.

This is the same campaign win as the base faction achievement, but the campaign must have been started on Very Hard or Legendary campaign difficulty. You cannot raise difficulty mid-run to earn it, so set it in the campaign setup screen before turn 1. Note the description says campaign difficulty — battle difficulty is a separate slider. Legendary also locks saving to a single autosave slot, so most players pick Very Hard for the achievement.

Both this and the standard win can pop from one campaign if you start that campaign on Very Hard or Legendary — you do not need two separate runs.

Faction: Tomb Kings.

Necromantic Dominance✓ Unlocked
Playing as the Vampire Counts, win a singleplayer campaign on Very Hard or Legendary difficulty. · 2.0% of players
~40-100 hours
Win a campaign as Vampire Counts on Very Hard or Legendary

Playing as the Vampire Counts, win a singleplayer campaign on Very Hard or Legendary difficulty.

This is the same campaign win as the base faction achievement, but the campaign must have been started on Very Hard or Legendary campaign difficulty. You cannot raise difficulty mid-run to earn it, so set it in the campaign setup screen before turn 1. Note the description says campaign difficulty — battle difficulty is a separate slider. Legendary also locks saving to a single autosave slot, so most players pick Very Hard for the achievement.

Both this and the standard win can pop from one campaign if you start that campaign on Very Hard or Legendary — you do not need two separate runs.

Faction: Vampire Counts.

Verminlord✓ Unlocked
Playing as the Skaven, win a singleplayer campaign on Very Hard or Legendary difficulty. · 1.9% of players
~40-100 hours
Win a campaign as Skaven on Very Hard or Legendary

Playing as the Skaven, win a singleplayer campaign on Very Hard or Legendary difficulty.

This is the same campaign win as the base faction achievement, but the campaign must have been started on Very Hard or Legendary campaign difficulty. You cannot raise difficulty mid-run to earn it, so set it in the campaign setup screen before turn 1. Note the description says campaign difficulty — battle difficulty is a separate slider. Legendary also locks saving to a single autosave slot, so most players pick Very Hard for the achievement.

Both this and the standard win can pop from one campaign if you start that campaign on Very Hard or Legendary — you do not need two separate runs.

Faction: Skaven.

Blood-Grounds, Everywhere!✓ Unlocked
Playing as the Beastmen, win a singleplayer campaign on Very Hard or Legendary difficulty. · 1.8% of players
~40-100 hours
Win a campaign as Beastmen on Very Hard or Legendary

Playing as the Beastmen, win a singleplayer campaign on Very Hard or Legendary difficulty.

This is the same campaign win as the base faction achievement, but the campaign must have been started on Very Hard or Legendary campaign difficulty. You cannot raise difficulty mid-run to earn it, so set it in the campaign setup screen before turn 1. Note the description says campaign difficulty — battle difficulty is a separate slider. Legendary also locks saving to a single autosave slot, so most players pick Very Hard for the achievement.

Both this and the standard win can pop from one campaign if you start that campaign on Very Hard or Legendary — you do not need two separate runs.

Faction: Beastmen.

A Tale will be Told✓ Unlocked
Playing as a Vampire Coast, win a singleplayer campaign on Very Hard or Legendary difficulty. · 1.8% of players
~40-100 hours
Win a campaign as a Vampire Coast on Very Hard or Legendary

Playing as a Vampire Coast, win a singleplayer campaign on Very Hard or Legendary difficulty.

This is the same campaign win as the base faction achievement, but the campaign must have been started on Very Hard or Legendary campaign difficulty. You cannot raise difficulty mid-run to earn it, so set it in the campaign setup screen before turn 1. Note the description says campaign difficulty — battle difficulty is a separate slider. Legendary also locks saving to a single autosave slot, so most players pick Very Hard for the achievement.

Both this and the standard win can pop from one campaign if you start that campaign on Very Hard or Legendary — you do not need two separate runs.

Faction: a Vampire Coast.

Age of the Eternal Oak✓ Unlocked
Playing as Wood Elves, win a singleplayer campaign on Very Hard or Legendary difficulty. · 1.8% of players
~40-100 hours
Win a campaign as Wood Elves on Very Hard or Legendary

Playing as Wood Elves, win a singleplayer campaign on Very Hard or Legendary difficulty.

This is the same campaign win as the base faction achievement, but the campaign must have been started on Very Hard or Legendary campaign difficulty. You cannot raise difficulty mid-run to earn it, so set it in the campaign setup screen before turn 1. Note the description says campaign difficulty — battle difficulty is a separate slider. Legendary also locks saving to a single autosave slot, so most players pick Very Hard for the achievement.

Both this and the standard win can pop from one campaign if you start that campaign on Very Hard or Legendary — you do not need two separate runs.

Faction: Wood Elves.

Ultimate Mastermind✓ Unlocked
Achieve a score of 100000 in all Trials of Fate. · 1.3% of players
~1-3 hours
Score 100000 in all Trials of Fate

Achieve a score of 100000 in all Trials of Fate.

Trials of Fate are the scored, self-contained battle challenges found in the Trials section of the main menu (separate from the campaign). Each trial gives you a fixed scenario and awards a score based on your performance.

Scoring is cumulative within a single attempt of all Trials of Fate — you need the run itself to reach 100000, so restart rather than trying to top up across attempts. A 50,000 score is the upper band and generally needs a near-flawless run: minimise losses, and keep your scoring units alive to the end.

The exact per-action score weightings are not published in-game, so treat the in-run score counter as your feedback loop rather than following a fixed route.

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