
Mount & Blade II: Bannerlord โ Achievement Walkthrough
50 achievement guides ยท Full game page โ
Bandit hideouts appear as small camp icons on the campaign map, usually near the terrain type that matches the bandit type (forest, steppe, desert). Approach one with a party and choose to attack it.
Hideout raids send in a limited number of your best troops with you, so quality matters far more than party size โ bring high-tier infantry and go in at full health. Clearing every enemy inside completes the raid and unlocks this the first time you do it.
A fief is a village, castle or town that belongs to you. The two normal routes:
- Serve a kingdom. Join a faction as a vassal, fight in their wars, and when a settlement is captured put in a claim during the fief vote. Contribution to the siege and your influence both weigh on the vote.
- Declare your own kingdom and take a settlement by force โ see My way and I can do it.
The achievement fires the moment any settlement is registered to your clan.
The opening tutorial sequence, offered when you start a new campaign. Take it rather than skipping it โ it walks you through movement, combat and the campaign map, and it is the only way this one unlocks. If you skipped it on your current save, start a fresh campaign and play the tutorial through to the end.
The main quest objective. After the opening story beats you are sent to gather the pieces of the Dragon Banner, which involves travelling to the locations the quest marks and meeting its requirements (renown and clan standing gate parts of it).
Just follow the main quest to its conclusion. Building clan tier and renown along the way removes most of the waiting, since several steps check them.
Policies are kingdom laws voted on from the kingdom screen. You need to be part of a kingdom (yours or someone else's) and have enough influence to put a policy forward, then win the vote.
Influence is earned by fighting in your kingdom's wars, donating troops to garrisons, and holding fiefs. In your own kingdom with few or no vassals the vote is trivially won; in someone else's you may need to spend influence supporting your own proposal.
You have to be the defender in a siege and win the wall assault. The simplest way to arrange it is to hold a castle or town and be inside it when an enemy army commits to the assault rather than starving you out.
If you want to force the situation, garrison a border fief during an active war and wait in it. Note that the enemy has to actually attack the walls โ an accepted surrender or a starve-out does not count.
An army in Bannerlord is the stack a faction leader forms by gathering several parties together. Beating one with your single party, with no allied parties of your own attached, is the requirement.
The reliable version of this is a high-tier cavalry-heavy party fighting an army made up mostly of low-tier troops, on terrain that lets you charge. Numbers matter less than troop quality here.
Daily net income of 10,000 denars. The income lines that scale that far:
- Towns. Prosperous towns with completed economic projects are the single biggest earner.
- Workshops and caravans. Multiple of each, placed in high-traffic prosperous towns.
- Tribute. Peace treaties paying you daily (see The king is pleased).
Expenses subtract from this, so a huge standing army works against you. Check the clan finance screen for the exact daily figure.
Both are bought from the town menu:
- Workshop โ talk to the artisan notable in a town, buy a workshop, and pick a production type that matches what the region's villages actually produce.
- Caravan โ talk to a merchant notable in a town and pay to found one, assigning a companion to lead it.
Once both are running simultaneously the achievement fires. It also sets up the passive income that King Solomon needs.
Marry, then spend time in the same location as your spouse. Children are conceived while the two of you are together โ travelling in the same party or both waiting in the same settlement โ and there is a gestation delay before the birth, so this is a matter of playing on rather than doing anything special.
Marriage itself needs a barter with the prospective spouse's clan leader; higher clan tier and renown make a proposal far easier to get accepted.
A town siege carried out by your party alone, without forming or joining an army. That means your party has to be big enough to build siege engines, survive the sally-outs, and win the assault unaided.
Practical points: bring a large, high-tier party; build a ram plus towers rather than trying to starve them out; and pick a town whose garrison has been worn down by earlier fighting. Castles are the easier practice run, but the achievement specifies a town.
A 500-troop deficit is enormous, so this is about picking the fight, not winning a fair one:
- Field the highest-tier troops you can, weighted toward cavalry and horse archers.
- Fight a low-quality enemy โ a huge levy stack or a bandit horde is far easier than 500 extra elite troops.
- Terrain and battle size settings both affect how the fight plays out; a smaller on-field battle size means the enemy feeds their numbers in over several waves.
One to attempt deliberately when you spot a bloated, low-tier enemy stack.
Tribute is the daily payment a faction agrees to in a peace treaty. To receive 1,000 a day you need to be the ruler of a kingdom, beat other factions badly enough that they will accept punitive terms, and stack several such peace deals so their daily payments add up.
The lever is how badly the other side is losing when peace is negotiated โ a faction on the edge of collapse will agree to far more.
Two routes:
- The main quest. Assembling the Dragon Banner (see Bannerlord) opens the option to found your own kingdom.
- Independently. Hold at least one fief as an independent clan and the kingdom-creation option becomes available from the clan screen.
Either way, expect immediate war declarations once you exist as a faction โ have an army and some denars banked before you press the button.
Radagos is a named bandit leader you are pointed at during the early main-quest chain. When you confront him you are offered the option to settle it as a personal duel rather than a full battle โ take that option and win the fight yourself.
Because it must be the duel and not a mass battle, this is easy to miss by choosing the wrong dialogue option. Go in with good armour and a weapon you are confident with. If you are unsure exactly where he appears in your campaign, follow the main quest line and check a community guide rather than hunting for him blind.
Butter is a normal trade good sold in town markets and produced by some villages. Buy it up wherever it appears until your inventory holds 100 at once.
Any single town rarely stocks that much, so make a short circuit of two or three markets, or buy directly from villages that produce it. Watch your party's inventory weight โ 100 butter is heavy and will slow you down until you sell it.
Clan tier is driven by renown. Renown comes from winning battles (especially against larger or higher-tier forces), winning tournaments, and completing quests. Tier 6 is a long way up the ladder, so treat it as a by-product of a full campaign rather than a target.
Fighting armies rather than looter parties is by far the fastest source โ see Horde breaker and Against all odds, which both feed the same renown pool.
Every settlement you own has a project queue on its management screen โ irrigation, aqueducts, granaries, walls and so on. Finishing all of them in a single settlement is the goal.
Projects build over in-game time and are funded from the settlement's own income, so pick a prosperous town you have held for a long while, queue the projects continuously, and let the campaign run. Daily-production projects like festivals and games are the ones people forget to swap off.
300 is the cap on a single skill. Focus points and the matching attribute both raise the learning limit, so pour your character's focus points and attribute points into the one skill you intend to max, or progress stalls long before 300.
The easiest candidates are skills you use constantly anyway โ riding, athletics, one-handed, or a trade/crafting skill you are already grinding for another achievement.
The tournament leaderboard tracks tournament victories; taking the top spot on it is the goal. In practice this means winning a great many tournaments โ chase it alongside Crowdfunded rather than separately.
Exact ranking rules aren't stated in-game, so if you are close, keep entering: more wins is the only lever the description supports.
Smithing. You unlock weapon parts by smelting existing weapons and refining materials, and your smithing skill level gates which parts you can use. A tier 6 sword needs high-tier parts, which means a lot of smelting and a high smithing skill.
The usual loop: buy up cheap weapons in town markets, smelt them for parts and materials, refine, and craft repeatedly to level the skill. Stamina limits how much you can do in one sitting, so rotate between towns and let it recover.
Weapon tier depends on the specific parts used, so check the tier readout on the crafting screen before you commit.
Capture a lord in battle, then choose to execute rather than ransom or release them โ but only once your relation with them has fallen to -100.
Relations drop from beating them repeatedly, raiding their villages and taking their fiefs, so pick one enemy lord and make a project of antagonising them. Be aware executions tank your relations with the rest of their kingdom and can spark mass defections.
A cumulative counter over a campaign โ 100 wins against enemy armies, so gathered stacks rather than random looters. Staying at war and taking every field battle you can win is the whole method.
Because it wants armies specifically, serving an aggressive kingdom that is constantly at war will get you there far faster than an independent quiet campaign.
Cumulative kill/rout count across the campaign. It ticks up from every won battle, so it comes naturally in a long war-heavy campaign; nothing needs to be done differently.
If you want it faster, large field battles against big levy armies push the counter up far quicker than clearing bandit parties.
Tournaments run in towns and can be entered from the town menu whenever one is being held. Each win counts once.
Tips: tournaments are free to enter and pay out prizes and renown, so this doubles as an early-game income and renown source. Tournament equipment is randomised each round, so getting comfortable with every weapon type โ especially the bow and the couched lance โ matters more than your character's gear. Ride a circuit between nearby towns and re-check them as new tournaments are announced.
One hundred successful siege assaults on castles and towns. Note the wording โ assault and capture, so starve-outs and settlements handed to you in a peace deal are the wrong kind of capture.
This is a marathon. The practical route is a conquest campaign in your own kingdom where you personally lead every siege, and taking castles (which fall much faster than towns) whenever the choice is available.
Found your own kingdom, then recruit 21 vassal clans into it. Clans are persuaded to join through the kingdom screen and by barter, and both your clan tier and your available influence and denars affect whether an offer is accepted.
The usual approach is to conquer aggressively so there are defeated clans looking for a new liege, and to keep a large treasury for the payments that come with each recruitment.
One of the two main-quest endings. After the Dragon Banner is assembled you choose whether to restore the Empire or break it up; this is the anti-Imperial resolution, achieved by fulfilling that path's victory conditions.
It is mutually exclusive with Long live the Empire! in a single campaign, so plan for two campaigns (or a save made before the choice) if you want both.
The other main-quest ending: restore the Empire rather than dismantle it, and meet that path's victory conditions.
Mutually exclusive with Freedom! in the same campaign โ keep a save from before the decision if you want to earn both without a full replay.
Every settlement on the map under one banner. This is the longest campaign goal in the game and realistically needs your own kingdom, a large vassal base and a war economy that can absorb constant multi-front fighting.
Practical advice: expand along one front at a time so you are not at war with everyone, keep influence high enough to control fief distribution, and garrison newly taken settlements properly or you will spend the campaign retaking them.
Six more births after Apple of my eye. Practical notes:
- Keep your character and spouse together as much as possible; separation stops new pregnancies.
- Fertility declines with the character's age, so start the family early in the campaign if you are chasing this.
- Children of your other clan members do not count โ the description is about your own line.
This is a long-campaign achievement rather than a difficult one.
A 200-metre headshot with a ranged weapon. Practical notes:
- Use the highest-tier bow or crossbow you can, since projectile speed drops sharply with distance.
- A siege is the easiest place to get the range and a stationary target: shoot down from the walls at a besieging force before it closes.
- Aim well above the target โ arrow drop at that distance is severe.
Expect a lot of attempts. This is a patience achievement more than a skill one.
Boulders are the ammunition for siege engines and are also thrown by hand from the walls in Siege mode. Get onto a wall section above an enemy pushing a ram or a tower and drop one on them.
Multiplayer only. This is earned in Bannerlord's online modes, not the singleplayer campaign โ queue from the multiplayer menu on the main screen.
Faction rulers lead armies, so once you are at war with a kingdom you will eventually meet one on the field. You have to land the killing blow yourself, and lords are normally knocked unconscious rather than killed.
The factor that matters is your campaign's battle death chance setting โ with it turned up, lords die in combat far more often. Aim for the ruler personally in the melee rather than letting your troops swarm them.
Cumulative profit from trading, tracked separately from your denar total. Buy goods where they are cheap and sell where they are scarce โ the trade skill's price tooltips make this far easier as it levels.
The standard high-margin routes involve buying raw goods in villages and selling finished or scarce goods in towns cut off by war. A million is a long grind, so combine it with normal campaign travel rather than dedicating a run to it.
Issues are the small quests notables offer. This one needs you to take and finish an issue inside a settlement belonging to a faction you are at war with.
Entering a hostile town is done by sneaking in from the settlement menu, which risks being spotted and thrown in the dungeon โ a high Roguery skill and a small party improve the odds. Once inside, talk to the notables, take an issue and complete it.
Cumulative across battles. Take a horse archer build โ a bow, plenty of arrow quivers, and a horse โ and use kiting circles around infantry rather than charging.
Khuzait horse-archer troop trees and Aserai/Khuzait mounts suit this, and battles against slow infantry-heavy armies are much easier to farm than fights with enemy cavalry chasing you.
A chain attack is the sequence you keep going by landing consecutive strikes without being interrupted. Ten kills within one such chain means finding a dense pack of weak enemies who die in a single hit.
The standard setup is a two-handed weapon with high swing speed against low-tier troops โ looters or unarmoured levies โ packed close together, ideally while they are routing.
A mangonel is one of the defensive siege engines on the walls in Siege mode. You need three enemy players in the blast of one shot, which realistically means firing into a clustered attacking group at a ram or a chokepoint rather than at scattered runners.
Expect to wait for the moment rather than force it โ spend a few matches manning a mangonel and taking only the crowded shots.
Multiplayer only. This is earned in Bannerlord's online modes, not the singleplayer campaign โ queue from the multiplayer menu on the main screen.
Pick an infantry class so you spawn on foot, then find a riderless horse โ cavalry mounts left behind when their rider dies are the usual source โ mount it, and get five player kills before you go down.
A couched lance or a bow on horseback makes the five kills far quicker. Skirmish and Captain modes both leave loose horses around after the first cavalry exchange.
Multiplayer only. This is earned in Bannerlord's online modes, not the singleplayer campaign โ queue from the multiplayer menu on the main screen.
Every town, castle and village on the map, in a single campaign. A few practical notes:
- Villages are the ones people miss โ there are far more of them than towns and castles.
- Hostile territory still has to be visited, so either make peace or sneak in.
- Keep a mental circuit going: sweep one culture's region completely before moving on rather than criss-crossing the map.
The encyclopedia's settlement list is the most reliable way to track what you have left.
Cumulative across matches. Play an archer or crossbow class and aim high โ at range, aiming for the head also compensates for arrow drop.
Siege mode gives you the most stationary targets and the longest sightlines, which is where most people grind this.
Multiplayer only. This is earned in Bannerlord's online modes, not the singleplayer campaign โ queue from the multiplayer menu on the main screen.
Four generations in one campaign: your character, a child, that child's child, and then a child born to them. Each generation has to reach adulthood and marry before it can produce the next, so this is by far the longest-running achievement in the game.
The usual approach is a very long campaign started with a young character, marrying children off as soon as they come of age. Exact ageing rates depend on your campaign options, so set a long-play campaign up with that in mind from the start.
Charge damage is the trample damage a horse does when it runs someone over โ not a weapon hit. Play cavalry, keep your horse at full speed, and run down infantry and archers from behind rather than slowing to swing.
Maintaining speed is everything: a stationary horse does no charge damage and gets you killed.
Multiplayer only. This is earned in Bannerlord's online modes, not the singleplayer campaign โ queue from the multiplayer menu on the main screen.
The kick is the shield-bash/kick move in melee. Get an enemy player standing with their back to a drop โ a wall walkway, a siege tower ramp, a ladder top โ and kick them off so the fall kills them.
Siege mode is the natural place for this since it is full of high walkways.
Multiplayer only. This is earned in Bannerlord's online modes, not the singleplayer campaign โ queue from the multiplayer menu on the main screen.
Couched lance kills โ hold the couch key while mounted and at speed so the lance locks into the braced position, then ride through enemy lines. Not every polearm can couch; check the weapon's stats for the couched-damage flag before committing to it.
The reliable farm is charging loose infantry formations in the open on a fast horse, wheeling around and repeating. Avoid braced spearmen โ they will kill the horse.
This needs an enemy lord to kill one of your own clan members first, which is not something you control directly โ it happens when a captured family member is executed by the enemy. Once it does, capture that specific lord and execute them.
Higher battle-death and execution settings make the first half far more likely. Because you cannot force the trigger, treat this as opportunistic: when you see the notification that a clan member has been executed, note the name and hunt them.
A three-step chain: capture and execute a married lord or lady, then court and marry the spouse they left behind.
The hard part is the marriage โ executing their partner will have wrecked your relations with that clan, so expect the barter to be expensive and to need high clan tier and renown. Check the target is actually married before executing them, or the chain cannot start.
Captain mode gives each player a squad of AI troops; the kills your squad makes count toward this. Ten thousand is a very long cumulative grind across many matches.
Play squads that generate a lot of kills โ massed archers or a heavy infantry line held in formation โ and keep your unit alive and engaged rather than throwing it away early in each round.
Multiplayer only. This is earned in Bannerlord's online modes, not the singleplayer campaign โ queue from the multiplayer menu on the main screen.
All five kill types in a single Skirmish round, which means one class loadout that can do all of it: a mounted class with a lance, a one-handed weapon and a bow or throwing weapons.
Suggested order โ get the couched lance kill on the first charge, then a mounted melee kill, then the mounted ranged kill, then dismount for the on-foot melee and ranged kills. Dying resets the round's progress, so play cautiously between kills.
Multiplayer only. This is earned in Bannerlord's online modes, not the singleplayer campaign โ queue from the multiplayer menu on the main screen.











