← All SteamVault guides
Ready or Not
★ SteamVault Guide

Ready or Not — Achievement Walkthrough

66 achievement guides · sign in to track your unlocks · Full game page →

At a glance
Difficulty9/10
MissableNone
Permadeath runYes
Difficulty-specificYes
GrindYes
NG+ requiredNo
Online requiredNo
DLC for 100%Yes
ℹ️ These are auto-generated quick tips — a starting point, not gospel. Spotted a mistake? Add a community tip on the game page or write a community guide — player-written guides are our most reliable source.
First Arrest
Arrest your first suspect or civilian · 94.0% of players
~Minutes
Arrest any one suspect or civilian.

Point at a compliant subject and use the arrest command to zip-tie them. Shout at people first to get them to comply, then restrain them while they are on the ground. This will pop in your very first real mission.

Arrest Warrant
Arrest 50 suspects or civilians · 41.1% of players
~A few hours
Arrest 50 suspects or civilians in total.

This is a cumulative counter across every mission and game mode, so it ticks up naturally as you play. To speed it up, favour missions with a large civilian population and restrain everyone you clear rather than leaving them lying on the floor — restraining them also helps your mission score.

A Rest For The Wicked
Arrest 100 suspects or civilians · 33.6% of players
~Several hours
Arrest 100 suspects or civilians in total.

The same cumulative counter as Arrest Warrant, just double. Nothing to do differently: keep restraining every person you get to comply. If you are grinding it, replay a densely populated map you know well and cuff every subject you find before finishing the objectives.

The Magician
Arrest a downed suspect only to find out they were faking it · 28.1% of players
~Varies
Arrest a downed suspect who was only faking being incapacitated.

Some suspects who go down are not actually out of the fight. Approach a downed suspect and arrest them — if that particular subject was faking, the achievement fires. There is no way to tell in advance which one it will be, so make a habit of restraining every downed body you pass instead of walking by. That is good practice anyway, since restraining and reporting bodies feeds your score.

Peeping Tom
Use the 'Mirrorgun' 30 times under a door · 27.7% of players
~1-2 hours
Use the Mirrorgun under a door 30 times.

The Mirrorgun is the under-door mirror in your tactical gear slots. Equip it in your loadout, walk up to any closed door and use it to peek underneath. The counter is cumulative across missions and it does not care whether anyone is on the other side, so you can farm it on doors you have already cleared. It is also genuinely useful: mirroring before you breach is how you avoid walking into a shotgun.

The War
Complete ‘Thank You, Come Again’, ‘Rust Belt’ and ‘Twisted Nerve’ at C+ on 'Standard' difficulty or higher · 27.2% of players
~2-3 hours
Clear three missions at C+ on Standard or higher.

Complete Thank You, Come Again, Rust Belt, Twisted Nerve at rank C+ or better on Standard difficulty or higher (Easy will not count). The missions can be played in any order and in any game mode. Ranks in Ready or Not come from your post-mission score: completing every objective, keeping civilians and your own officers alive, arresting subjects instead of shooting them, and reporting each downed or restrained person and each piece of collected evidence to TOC. C+ is a forgiving bar — finish the objectives cleanly and report everything and you should clear it.

Walnut Warrior
Command your squad to breach a door, 20 times · 25.9% of players
~1-2 hours
Order your squad to breach a door 20 times.

Face a door, open the squad command menu and give a breach order rather than opening the door yourself. Any breach method your officers use counts, and the counter is cumulative across missions. Playing with AI officers and letting them lead every entry will get you there without going out of your way.

The Exploited
Complete ‘The Spider’, ‘Valley of the Dolls’, ‘Sinuous Trail’, and '23 Megabytes a Second' at C+ on 'Standard' difficulty or higher · 25.4% of players
~3-4 hours
Clear four missions at C+ on Standard or higher.

Complete The Spider, Valley of the Dolls, Sinuous Trail, 23 Megabytes a Second at rank C+ or better on Standard difficulty or higher (Easy will not count). The missions can be played in any order and in any game mode. Ranks in Ready or Not come from your post-mission score: completing every objective, keeping civilians and your own officers alive, arresting subjects instead of shooting them, and reporting each downed or restrained person and each piece of collected evidence to TOC. C+ is a forgiving bar — finish the objectives cleanly and report everything and you should clear it.

Mahogany Masochist
Command your squad to breach a door, 50 times · 21.3% of players
~3-4 hours
Order your squad to breach a door 50 times.

The same cumulative counter as Walnut Warrior, extended. Keep giving your officers the breach order on every door instead of opening it yourself — it is slower than doing it manually but far safer, so this one tends to unlock on its own if you play methodically.

Silly String
Disarm 10 tripwires · 20.5% of players
~Varies
Disarm 10 tripwires.

Some maps are wired with traps. When you spot a tripwire, approach it and use the disarm interaction rather than walking through it or shooting it. Bring a flashlight or use your weapon light in dark interiors — the wires are easy to miss at a jog, which is exactly how people trigger them. The counter is cumulative, so replaying trap-heavy maps is the fastest route.

The Left Behind
Complete ‘Carriers of the Vine’, ‘Sins of the Father’, ‘Ides of March’, and ‘A Lethal Obsession’ at C+ on 'Standard' difficulty or higher · 20.0% of players
~3-4 hours
Clear four missions at C+ on Standard or higher.

Complete Carriers of the Vine, Sins of the Father, Ides of March, A Lethal Obsession at rank C+ or better on Standard difficulty or higher (Easy will not count). The missions can be played in any order and in any game mode. Ranks in Ready or Not come from your post-mission score: completing every objective, keeping civilians and your own officers alive, arresting subjects instead of shooting them, and reporting each downed or restrained person and each piece of collected evidence to TOC. C+ is a forgiving bar — finish the objectives cleanly and report everything and you should clear it.

Practice Makes Perfect
Complete 'Training' · 19.1% of players
~15 minutes
Finish the Training mission.

Select Training from the mission list and play it through to the end. It is the tutorial scenario, there is no rank requirement, and it doubles as a safe place to practise your squad commands and door tools.

The Abducted
Complete ‘Buy Cheap, Buy Twice', ‘Hide and Seek', 'Ends of the Earth’, and 'Greased Palms’ at C+ on 'Standard' difficulty or higher · 18.9% of players
~3-4 hours
Clear four missions at C+ on Standard or higher.

Complete Buy Cheap, Buy Twice, Hide and Seek, Ends of the Earth, Greased Palms at rank C+ or better on Standard difficulty or higher (Easy will not count). The missions can be played in any order and in any game mode. Ranks in Ready or Not come from your post-mission score: completing every objective, keeping civilians and your own officers alive, arresting subjects instead of shooting them, and reporting each downed or restrained person and each piece of collected evidence to TOC. C+ is a forgiving bar — finish the objectives cleanly and report everything and you should clear it.

Click From 3, 4 Is Binding
Unlock 20 doors using the 'Lockpick Gun' · 18.4% of players
~1-2 hours
Open 20 doors with the Lockpick Gun.

Take the Lockpick Gun in a tactical gear slot, walk up to a locked door and use it instead of the battering ram or a C2 charge. Only locked doors count, so look for interior offices, storerooms and back entrances. The counter is cumulative and picking is the quiet option, which is often what you want anyway.

The Decaying City
Complete ‘Elephant’, ‘Relapse’ and ‘Neon Tomb’ at C+ on 'Standard' difficulty or higher · 18.1% of players
~2-3 hours
Clear three missions at C+ on Standard or higher.

Complete Elephant, Relapse, Neon Tomb at rank C+ or better on Standard difficulty or higher (Easy will not count). The missions can be played in any order and in any game mode. Ranks in Ready or Not come from your post-mission score: completing every objective, keeping civilians and your own officers alive, arresting subjects instead of shooting them, and reporting each downed or restrained person and each piece of collected evidence to TOC. C+ is a forgiving bar — finish the objectives cleanly and report everything and you should clear it.

Here's Johnny
Breach 20 locked doors with the 'Battering Ram' · 17.4% of players
~1-2 hours
Ram open 20 locked doors.

Equip the Battering Ram and use it on locked doors — unlocked doors will not count toward the 20. It is loud, so expect contact immediately after; stack up and have your squad ready to flow in. Cumulative across missions, so mix it with the Lockpick Gun runs on different doors.

Cut To Pieces
Complete ‘Narcos’ at C+ on 'Standard' difficulty or higher · 14.2% of players
~30-60 minutes
Clear Narcos at C+ on Standard or higher.

Complete Narcos at rank C+ or better on Standard difficulty or higher (Easy will not count). The missions can be played in any order and in any game mode. Ranks in Ready or Not come from your post-mission score: completing every objective, keeping civilians and your own officers alive, arresting subjects instead of shooting them, and reporting each downed or restrained person and each piece of collected evidence to TOC. C+ is a forgiving bar — finish the objectives cleanly and report everything and you should clear it.

Say Hello To My Little Friend
Stun enemies with any 'M320' 30 times · 14.1% of players
~2-3 hours
Stun 30 enemies with an M320 launcher.

Take an M320 loaded with a less-lethal option in your loadout and fire it at suspects so the blast stuns them. Only stunned enemies count toward the 30, and the counter is cumulative, so it takes several missions. Suspects grouped in a room are the efficient target; bounce the round into the space rather than trying for a direct hit on one person.

Panic Room
Complete ‘Lawmaker’ at C+ on 'Standard' difficulty or higher · 13.0% of players
~30-60 minutes
Clear Lawmaker at C+ on Standard or higher.

Complete Lawmaker at rank C+ or better on Standard difficulty or higher (Easy will not count). The missions can be played in any order and in any game mode. Ranks in Ready or Not come from your post-mission score: completing every objective, keeping civilians and your own officers alive, arresting subjects instead of shooting them, and reporting each downed or restrained person and each piece of collected evidence to TOC. C+ is a forgiving bar — finish the objectives cleanly and report everything and you should clear it.

The Tactician
Complete a mission without using a weapon and only relying on deployables, tactical gear, and bash on 'Standard' difficulty or higher · 12.7% of players
~1 hour
Finish a mission without ever using a weapon.

You may use deployables, tactical gear and melee bashing only — no firearms at all, including less-lethal guns. Practically that means going in heavy on flashbangs, CS gas, stingers and the taser-free tools you can carry, then bashing anyone who does not comply. Your AI officers can still carry weapons, so a small, low-population map you know well is the sensible pick, and you can command your squad to do the heavy lifting while you stay behind cover. Standard difficulty or higher is required.

Back To School
Complete ‘Dorms’ at C+ on 'Standard' difficulty or higher · 12.5% of players
~20-40 minutes
Clear Dorms at C+ on Standard or higher.

Complete Dorms at rank C+ or better on Standard difficulty or higher (Easy will not count). The missions can be played in any order and in any game mode. Ranks in Ready or Not come from your post-mission score: completing every objective, keeping civilians and your own officers alive, arresting subjects instead of shooting them, and reporting each downed or restrained person and each piece of collected evidence to TOC. C+ is a forgiving bar — finish the objectives cleanly and report everything and you should clear it. Dorms is a compact map and a good first pick if you are working through the C+ list.

Fool Me Once
Hidden achievement12.1% of players
~Unknown
Hidden achievement.

This achievement is hidden and Steam does not publish a description for it, so we are not going to guess the trigger. Rather than invent a requirement, we recommend checking a community guide or adding a tip below if you unlock it — we would rather leave a gap than give you wrong information.

The Meek & The Earth
Complete ‘Leviathan’ at C+ on 'Standard' difficulty or higher · 12.0% of players
~40-60 minutes
Clear Leviathan at C+ on Standard or higher.

Complete Leviathan at rank C+ or better on Standard difficulty or higher (Easy will not count). The missions can be played in any order and in any game mode. Ranks in Ready or Not come from your post-mission score: completing every objective, keeping civilians and your own officers alive, arresting subjects instead of shooting them, and reporting each downed or restrained person and each piece of collected evidence to TOC. C+ is a forgiving bar — finish the objectives cleanly and report everything and you should clear it.

Due Process
Incapacitate a suspect with a C2 charge · 11.7% of players
~Varies
Take down a suspect with a C2 breaching charge.

Place a C2 charge on a door with a suspect standing close on the other side and detonate it — the blast has to be what puts them down. Use the under-door mirror or an optiwand first to confirm someone is standing right against the door, then set the charge and blow it. Expect several attempts, since suspects rarely park themselves exactly where you need them.

The Dogs Heads
Complete ‘Mirage at Sea’ at C+ on 'Standard' difficulty or higher · 10.8% of players
~40-60 minutes
Clear Mirage at Sea at C+ on Standard or higher.

Complete Mirage at Sea at rank C+ or better on Standard difficulty or higher (Easy will not count). The missions can be played in any order and in any game mode. Ranks in Ready or Not come from your post-mission score: completing every objective, keeping civilians and your own officers alive, arresting subjects instead of shooting them, and reporting each downed or restrained person and each piece of collected evidence to TOC. C+ is a forgiving bar — finish the objectives cleanly and report everything and you should clear it.

Smile, You’re On Camera!
Hidden achievement9.7% of players
~Unknown
Hidden achievement.

This achievement is hidden and Steam does not publish a description for it, so we are not going to guess the trigger. Rather than invent a requirement, we recommend checking a community guide or adding a tip below if you unlock it — we would rather leave a gap than give you wrong information.

What's In The Box?!
Inspect any evidence item from the 'Evidence locker' in the 'Headquarters' · 8.5% of players
~5 minutes
Inspect an evidence item in the Headquarters evidence locker.

Back at Headquarters between missions, walk to the evidence locker and interact with any item you have collected to inspect it. You need at least one piece of evidence recovered from a mission first, so finish a level and secure something before you go looking.

Party Crasher
During ‘Mirage at Sea’, apprehend Sah’id before the order is given to murder civilians, and no civilians are killed on 'Standard' difficulty or higher · 7.4% of players
~1 hour
Save the civilians on Mirage at Sea by arresting Sah'id early.

During Mirage at Sea you must apprehend Sah'id before the order to murder civilians is given, and finish with zero civilian deaths, on Standard or higher. That means moving fast and directly toward him rather than clearing the ship room by room, while still not getting anyone shot on the way. Learn the route on a normal run first, then replay with a beeline in mind. Bring flashbangs so you can push rooms quickly without trading fire.

By the Book
Complete a mission while only commanding your officers and not using anything from your loadout on 'Standard' difficulty or higher · 7.3% of players
~1 hour
Finish a mission using only squad commands.

You are not allowed to use anything from your own loadout — no weapons, no deployables, no tools. Everything must be done by commanding your AI officers. Pick a small map, hang back, and drive the whole clear through the command menu: order door openings, breaches, room clears, restraints and evidence collection. Standard difficulty or higher. Patience is the whole trick here.

The Devil
Use the secret command for your SWAT team (kill me command) · 7.2% of players
~Minutes
Use the secret SWAT team command.

The description calls it the kill me command — a hidden option you can issue to your own squad. Open the squad command menu and look through the available orders for the unusual one. We have not verified the exact menu path in the current build, so if the option is not where you expect, check a community guide rather than trusting a guess.

The Margay
Complete ‘3 Letter Triad’ at C+ on 'Standard' difficulty or higher · 6.8% of players
~40-60 minutes
Clear 3 Letter Triad at C+ on Standard or higher.

Complete 3 Letter Triad at rank C+ or better on Standard difficulty or higher (Easy will not count). The missions can be played in any order and in any game mode. Ranks in Ready or Not come from your post-mission score: completing every objective, keeping civilians and your own officers alive, arresting subjects instead of shooting them, and reporting each downed or restrained person and each piece of collected evidence to TOC. C+ is a forgiving bar — finish the objectives cleanly and report everything and you should clear it.

Fool Me Twice
Hidden achievement5.6% of players
~Unknown
Hidden achievement.

This achievement is hidden and Steam does not publish a description for it, so we are not going to guess the trigger. Rather than invent a requirement, we recommend checking a community guide or adding a tip below if you unlock it — we would rather leave a gap than give you wrong information.

The False Idol
Complete ‘All Gods Burn’ at C+ on 'Standard' difficulty or higher · 5.5% of players
~40-60 minutes
Clear All Gods Burn at C+ on Standard or higher.

Complete All Gods Burn at rank C+ or better on Standard difficulty or higher (Easy will not count). The missions can be played in any order and in any game mode. Ranks in Ready or Not come from your post-mission score: completing every objective, keeping civilians and your own officers alive, arresting subjects instead of shooting them, and reporting each downed or restrained person and each piece of collected evidence to TOC. C+ is a forgiving bar — finish the objectives cleanly and report everything and you should clear it.

All Secrets Safe
Hidden achievement5.3% of players
~Unknown
Hidden achievement.

This achievement is hidden and Steam does not publish a description for it, so we are not going to guess the trigger. Rather than invent a requirement, we recommend checking a community guide or adding a tip below if you unlock it — we would rather leave a gap than give you wrong information.

The Flashpoint
Complete ‘No Good Deed’ at C+ on 'Standard' difficulty or higher · 4.8% of players
~40-60 minutes
Clear No Good Deed at C+ on Standard or higher.

Complete No Good Deed at rank C+ or better on Standard difficulty or higher (Easy will not count). The missions can be played in any order and in any game mode. Ranks in Ready or Not come from your post-mission score: completing every objective, keeping civilians and your own officers alive, arresting subjects instead of shooting them, and reporting each downed or restrained person and each piece of collected evidence to TOC. C+ is a forgiving bar — finish the objectives cleanly and report everything and you should clear it.

Temperance
Drink one too many coffees · 3.4% of players
~5 minutes
Drink one too many coffees.

A joke achievement tied to the coffee you can drink at Headquarters. Find the coffee interaction and keep using it past the point of sense. It costs nothing to try, so grab it on your next trip through HQ.

Eye of Providence
Find and use all major world interactables in every Boiling Point level. · 3.3% of players
~2-3 hours
Use every major world interactable across the Boiling Point levels.

Boiling Point is a DLC campaign, and this asks you to find and use all of its major world interactables — the big scripted objects in the environment, not ordinary doors. Sweep each Boiling Point level slowly and press the use key on anything that offers a prompt. There is no in-game checklist, so if you finish all the levels and it has not popped, compare notes with a community guide for the ones you missed.

The Hanged Man
Complete ‘Hide and Seek' using only a taser, flashbangs, and bash on 'Standard' difficulty or higher · 2.9% of players
~1 hour
Clear Hide and Seek with only a taser, flashbangs and melee.

No firearms at all — a taser, flashbangs and bashing are your only tools, on Standard or higher. Flashbang every room before you enter so subjects are stunned when you arrive, then taser or bash whoever does not comply. The taser has a slow recovery, so take the shot only when you have a clean single target and your officers can cover the rest of the room. Bring as many flashbangs as your loadout allows.

Beat Cop
Complete ‘Narcos’ using only lethal pistols but without using grenades or launchers on 'Standard' difficulty or higher · 2.5% of players
~1 hour
Clear Narcos with lethal pistols only.

Pistols only, no grenades and no launchers, on Standard or higher. That means no flashbangs to soften rooms, so lean on your squad: send officers in first, hold angles from doorways, and use the under-door mirror constantly so nothing surprises you. Rank does not matter here, only surviving the clear under the weapon restriction, so play slow.

The Final Directive
Complete ‘A New America’ at C+ on 'Standard' difficulty or higher · 2.5% of players
~40-60 minutes
Clear A New America at C+ on Standard or higher.

Complete A New America at rank C+ or better on Standard difficulty or higher (Easy will not count). The missions can be played in any order and in any game mode. Ranks in Ready or Not come from your post-mission score: completing every objective, keeping civilians and your own officers alive, arresting subjects instead of shooting them, and reporting each downed or restrained person and each piece of collected evidence to TOC. C+ is a forgiving bar — finish the objectives cleanly and report everything and you should clear it.

Off Duty
Complete ‘Thank You, Come Again’ without armor and a helmet on 'Standard' difficulty or higher · 2.2% of players
~45 minutes
Clear Thank You, Come Again with no armour and no helmet.

Run the mission with both the armour and helmet slots empty on Standard or higher. Without protection almost any hit will end your run, so treat it as a stealth-and-patience exercise: mirror under every door, flashbang before entry, let your officers take point and never stand in an open doorway. Weapons are unrestricted, so take whatever you shoot best with.

Medal of Valor
Complete all base game missions at S on 'Standard' difficulty or higher · 2.1% of players
~20+ hours
S-rank every base game mission on Standard or higher.

The big one. Every base game mission has to be finished at S rank on Standard difficulty or higher. S generally demands a perfect run: all objectives complete, no civilian or officer casualties, subjects arrested rather than killed wherever possible, and every downed person, restrained person and piece of evidence reported to TOC. The reporting step is what most people forget — walk the map at the end and make sure nothing is left unreported. Expect to learn each map layout properly and to restart runs that go wrong early.

Hidden and Dangerous
Restrain all civilians in ‘Lawmaker’ without neutralizing any suspects on 'Standard' difficulty or higher · 2.1% of players
~2-3 hours
Restrain every civilian in Lawmaker without neutralising a suspect.

Every civilian on Lawmaker has to be zip-tied, and you must not neutralise a single suspect, on Standard or higher. Suspects still have to be dealt with non-lethally — arrests only. Load up on flashbangs and CS gas, shout early and often to force compliance, and command your officers to restrain rather than engage. The run-ender is usually one officer taking a lethal shot, so keep your squad on a restrained posture and clear rooms yourself where you can.

The Fool
Be killed by a civilian · 1.9% of players
~Varies
Get killed by a civilian.

You have to die to a civilian rather than a suspect. Not every level has civilians who can hurt you, so this one is opportunistic: when a non-suspect turns out to be armed, let it happen instead of taking the shot. We have not verified which specific maps reliably produce an armed civilian in the current build, so treat this as one to grab when the situation presents itself rather than something to farm.

Way Out West
Complete ‘Rust Belt’ using only the .357 Magnum as a weapon on 'Standard' difficulty or higher · 1.8% of players
~1 hour
Clear Rust Belt using only the .357 Magnum.

The .357 Magnum is your only weapon for the whole mission on Standard or higher — six rounds and a slow reload. Reload constantly, take single deliberate shots, and let your AI officers handle any room where several suspects are together. Non-weapon tactical gear is not restricted by the description, so a mirror and your squad commands are still available.

After the Storm
Complete all Home Invasion levels at S on 'Standard' difficulty or higher · 1.8% of players
~6-10 hours
S-rank every Home Invasion level on Standard or higher.

The Home Invasion DLC levels all have to be finished at S on Standard or higher. Same rules as the base game S runs: complete every objective, no civilian or officer deaths, arrest instead of shoot, and report every body, arrest and piece of evidence to TOC before you call it in. The Home Invasion maps are smaller and domestic, which makes a clean sweep more achievable than the big base game levels — but also means civilians are everywhere, so shout before you shoot.

Meldonin
Complete all ‘Dorms’ main objectives in five minutes on 'Standard' difficulty or higher · 1.6% of players
~1-2 hours
Finish all Dorms main objectives in five minutes.

Only the main objectives need to be done, and only within five minutes, on Standard or higher — rank does not matter. Play Dorms normally a few times to learn exactly where the objectives sit, then run a dedicated speed attempt: sprint the route, use your squad to open doors ahead of you, and skip everything optional. Expect a few resets before the timing lines up.

Justice Uncovers Depths Ghosts in Elysium
Hidden achievement1.4% of players
~Unknown
Hidden achievement.

This achievement is hidden and Steam does not publish a description for it, so we are not going to guess the trigger. Rather than invent a requirement, we recommend checking a community guide or adding a tip below if you unlock it — we would rather leave a gap than give you wrong information.

Dress to Impress
Unlock all base game customization items · 1.4% of players
~15+ hours
Unlock every base game customization item.

A long-tail collection award covering all base game customisation unlocks. These come from playing missions and progressing, so it is largely a matter of volume rather than any specific trick. Work through the base game mission list, replay maps you enjoy, and check the customisation menus periodically to see what is still locked. DLC items are not required.

From Land to Sea
Complete all Dark Waters levels at S on 'Standard' difficulty or higher · 1.3% of players
~6-10 hours
S-rank every Dark Waters level on Standard or higher.

Every Dark Waters DLC level at S on Standard or higher. The S criteria are the same as everywhere else: all objectives, zero civilian and officer casualties, arrests over kills, and everything reported to TOC. The Dark Waters maps are tight and vertical, so plan your entries and keep your squad close rather than splitting the team across floors.

The Emperor
Unlock each unique officer trait at least once · 1.3% of players
~10+ hours
Unlock each unique officer trait at least once.

Your AI officers develop traits as you play. This asks for every unique trait to have been unlocked at least once across your roster. It is a long-term progression award rather than something you can force in one session — keep playing missions with a full squad and rotating officers so different members earn different traits. Check the roster screen between missions to see which traits you are still missing.

Toxic Fumes
Complete 'Twisted Nerve' using only VPL-25, cs gas, gasmasks, and bash on 'Standard' difficulty or higher · 1.3% of players
~1 hour
Clear Twisted Nerve with the VPL-25, CS gas and gasmasks only.

Your loadout is limited to the VPL-25, CS gas, gasmasks and melee on Standard or higher. Gas is the plan: flood rooms with CS before entry so subjects are coughing and non-compliant targets are easy to restrain, and keep a gasmask on the whole time. Make sure your officers are equipped for gas too, or you will lose them to your own clouds.

The World
Complete Ready or Not in ‘Ironman mode’ on 'Standard' difficulty or higher · 1.2% of players
~10-15 hours
Complete the campaign in Ironman mode.

Ironman mode on Standard difficulty or higher, run through to the end of Ready or Not. Ironman removes your safety net, so the whole approach changes: mirror every door, never rush a room, use your squad to take the first look, and treat every unexplored corner as hostile. Losing officers is allowed for this one — you only have to finish. Play slower than feels necessary.

The Hermit
Complete Ready or Not in ‘Ironman mode’ without losing a single officer on 'Standard' difficulty or higher · 1.1% of players
~15-20 hours
Complete Ironman mode without losing a single officer.

The Hermit is The World with the hardest possible extra condition: an entire Ironman campaign on Standard or higher with no officer lost at any point. Keep your squad behind you, do not send officers into rooms you have not mirrored, use flashbangs and gas generously before any entry, and back out of a fight rather than trading shots. Most attempts end on one careless breach order, so slow down at exactly the moments you want to speed up.

Who is Pepe Silvia?
On 'A Lethal Obsession' play all of the audiotapes that can be found in the mission · 1.1% of players
~1 hour
Play every audiotape on A Lethal Obsession.

During A Lethal Obsession there are audiotapes scattered through the level, and you have to play all of them in a single mission. Sweep the map thoroughly rather than beelining objectives, and interact with every tape player or recorder you find. Let each one finish playing. If you clear the level and it has not popped, you missed at least one — a full second sweep is usually faster than guessing.

Door Kickers
Have 2 officers with an active “Kicker” trait assigned to the roster and kick a door open in any mission · 1.0% of players
~Varies
Kick a door with two Kicker-trait officers on your roster.

You need two officers who both have the Kicker trait active, assigned to the roster you take into a mission, and then a door has to be kicked open in that mission. Traits come from officer progression, so this waits on your roster developing two Kickers — check the roster screen between missions. Once you have them, any mission and any kicked door will do.

From House to Home
Get all Ready Or Not Home Invasion DLC achievements · 0.9% of players
~10+ hours
Earn every Home Invasion DLC achievement.

A capstone that fires once every other Home Invasion DLC achievement is unlocked, including After the Storm (S rank on all Home Invasion levels). Work through the individual DLC achievements first and this one will arrive on its own.

Big Shell Specialist
During ‘Leviathan’, successfully hit two long-range headshots, on two different active Suspects, located over 30m away from you on 'Standard' difficulty or higher · 0.7% of players
~1 hour
Land two long-range headshots on Leviathan.

During Leviathan you need headshots on two different active suspects, each from over 30 metres. Take a weapon with a magnified optic and find the long sightlines the map offers rather than fighting at room distance. The suspects must be active, so do not take the shot on someone already surrendering. Both hits count within the same mission run.

Sleeper Agent
During ‘3 Letter Triad’, apprehend or incapacitate 15 suspects consecutively, within 15 seconds of one another on 'Standard' difficulty or higher · 0.7% of players
~2-3 hours
Take 15 suspects on 3 Letter Triad within 15 seconds of each other.

Fifteen suspects apprehended or incapacitated consecutively, each within 15 seconds of the last, on 3 Letter Triad at Standard or higher. That is a chain — the clock resets with each one, but a 15-second gap breaks it. Learn where the suspects cluster, then run the map with the chain in mind: stack gas and flashbangs so groups go down together, and keep moving to the next contact immediately rather than stopping to report. Expect several attempts before the routing clicks.

I'm Too Old For This…
Complete all base game missions on 'Hard' difficulty in any game mode · 0.7% of players
~10-15 hours
Complete every base game mission on Hard.

Every base game mission finished on Hard difficulty, in any game mode — rank is not part of this one, so you only have to complete them. Hard punishes sloppy entries heavily, so bring the full tactical kit, mirror every door and lead with your squad. Since rank does not matter you can afford ugly runs, which makes this much less demanding than Medal of Valor.

Targeted Manipulation
Hidden achievement0.7% of players
~Unknown
Hidden achievement.

This achievement is hidden and Steam does not publish a description for it, so we are not going to guess the trigger. Rather than invent a requirement, we recommend checking a community guide or adding a tip below if you unlock it — we would rather leave a gap than give you wrong information.

Getting Your Sea Legs
Get all Ready Or Not Dark Waters DLC achievements · 0.6% of players
~10+ hours
Earn every Dark Waters DLC achievement.

The Dark Waters capstone — it unlocks once every other Dark Waters achievement is done, From Land to Sea included. Clear the individual DLC achievements and this one follows automatically.

Nosce Te Ipsum
Complete all Boiling Point levels at S on 'Standard' difficulty or higher · 0.4% of players
~6-10 hours
S-rank every Boiling Point level on Standard or higher.

All Boiling Point DLC levels at S on Standard or higher. The usual S requirements apply: every objective done, no civilian or officer casualties, arrests preferred over kills, and every body, arrest and piece of evidence reported to TOC. Boiling Point adds toxic gas hazards, so plan your masks and route around the contaminated areas rather than sprinting through them.

The Heat is On
Complete ‘All Gods Burn’ without Armor or a Shield equipped and without using grenades, on ‘Hard’ difficulty. · 0.3% of players
~2-3 hours
Clear All Gods Burn on Hard with no armour, no shield and no grenades.

Hard difficulty, no armour, no shield and no grenades of any kind. With no protection and nothing to soften a room, this becomes a pure discipline run: mirror every door, take angles from cover, let your officers enter first and never push into an open space. Weapons themselves are not restricted, so take the most reliable rifle you have and make first shots count.

My Eyes, It Burns!
During any Boiling Point mission, while you are actively taking damage from toxic gas, incapacitate three different active Suspects within 5 seconds of one another on ‘Standard’ or higher. · 0.2% of players
~2-3 hours
Down three suspects in five seconds while taking gas damage in Boiling Point.

In any Boiling Point mission, while you are actively taking damage from the toxic gas, incapacitate three different active suspects within five seconds of each other, on Standard or higher. Two things have to line up: you standing in the gas taking damage, and three active suspects close enough to drop in quick succession. Find a room where suspects group up, deliberately step into the contaminated area without a mask sealing you off, and take them fast. Have a plan to break contact immediately afterwards, because the gas does not stop.

Programmed Psychosis
Complete ‘A New America’, alone in a multiplayer lobby, on ‘Hard’ difficulty. · 0.2% of players
~2-3 hours
Solo A New America on Hard in a multiplayer lobby.

A New America completed on Hard while you are alone in a multiplayer lobby — a genuinely solo run with no AI squad to lean on. Everything you would normally delegate is now yours: every door, every corner, every restraint. Move at half speed, mirror constantly, and use the doorway as your cover rather than entering rooms. This is one of the hardest asks in the game, so learn the layout on easier runs first.

More SteamVault walkthroughs

Jagged Alliance 3Jagged Alliance 3Destiny 2Destiny 2Baldur's Gate 3Baldur's Gate 3Marvel's Guardians of the GalaxyMarvel's Guardians of the GalaxyCyberpunk 2077Cyberpunk 2077GhostrunnerGhostrunnerHadesHadesCrusader Kings IIICrusader Kings IIISea of ThievesSea of ThievesRed Dead Redemption 2Red Dead Redemption 2A Plague Tale: RequiemA Plague Tale: RequiemGears TacticsGears Tactics
Browse all SteamVault guides →