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Jagged Alliance 3
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Jagged Alliance 3 — Achievement Walkthrough

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At a glance
Difficulty10/10
Missable
ℹ️ These are auto-generated quick tips — a starting point, not gospel. Spotted a mistake? Add a community tip on the game page or write a community guide — player-written guides are our most reliable source.
Different Ways To Die
Killed an enemy with 5 different weapon types. · 59.1% of players
~early game
Kill enemies with 5 different weapon types.

Across normal play you naturally pick up pistols, SMGs, assault rifles, shotguns, machine guns, sniper rifles and melee. Deliberately land a kill with five distinct weapon types — swap a merc onto a shotgun or knife for a turn if you are short one type. It unlocks on its own for most players by the mid-game.

New Kid On The Block
Created an I.M.P. merc. · 57.1% of players
~character creation
Create an I.M.P. merc.

Early in the campaign you can visit the I.M.P. website (via the laptop) and build a custom merc by answering the personality quiz and assigning stat points. Creating one I.M.P. merc unlocks this — a cheap, permanent teammate and a good idea regardless.

Bullseye
Killed 25 enemies with a headshot. · 52.7% of players
~ongoing
Kill 25 enemies with a headshot.

Aim at the head in the targeting UI whenever your hit chance is reasonable; headshots do bonus damage and often one-shot lightly armoured enemies. High-Dexterity mercs with rifles rack these up fast. Cumulative across the whole campaign.

Breaking The Wall
Killed an enemy with a shot through an obstacle. · 50.1% of players
~early-mid game
Kill an enemy with a shot through an obstacle.

Some walls, fences and cover can be shot through (the targeting line shows a partial obstruction and a reduced hit chance). Machine guns and high-penetration rounds are best. Line up a shot where the enemy is behind destructible/penetrable cover and land the kill through it.

Field Training
Defended a sector with the help of militia without autoresolve. · 49.0% of players
~mid game
Defend a sector with militia, without autoresolve.

Train militia in a town sector (assign a merc to Train Militia on the map), then when that sector is attacked choose to fight the battle manually rather than letting the game autoresolve. Win with your mercs alongside the militia.

Hot Diamonds
Ambushed a diamond shipment and got the case. · 45.4% of players
~story-gated
Ambush a diamond shipment and get the case.

Diamond shipments move between sectors on the strategic map. Position a squad to intercept the convoy sector and win the fight to seize the case. Watch the map for the shipment route and cut it off.

Sabotage
Reduced all defense shields of an Outpost. · 40.3% of players
~mid-late game
Reduce all defense shields of an Outpost.

Outposts have defensive shield/strength values shown on the sector. Take the actions that lower those defenses (destroying defenses, winning approaches) until all shields on one Outpost are reduced, then it can be taken.

Two Birds One Stone
Hidden achievement35.2% of players
~unverified
Hidden achievement.

This is a hidden achievement and its exact trigger is not shown in the Steam description — likely killing two enemies with a single shot or explosion. Trigger not verified — see a community guide for the precise condition.

Tactician
Controlled at least 50 sectors. · 34.6% of players
~late game
Control at least 50 sectors.

Grinamm/the map has many sectors; steadily liberate and hold territory as you push across the country. Holding 50 sectors at once happens naturally in the back half of a full-map playthrough — keep expanding rather than backtracking.

Flawless Victory
Conquered an Outpost without losing HP. · 34.5% of players
~mid-late game
Conquer an Outpost without losing any HP.

Pick an Outpost you can approach with strong overwatch and stealth. Open with silent/stealth kills to thin the garrison, use overwatch to punish anyone who moves, and end the fight before an enemy ever lands damage on a merc. Save-scum a clean run if needed.

Overwatchmen
Made 10 overwatch shots in one turn. · 33.9% of players
~any fight
Make 10 overwatch shots in one turn.

Set several mercs to Overwatch covering a chokepoint, then bait or wait for a wave of enemies to move through the cones during the enemy turn. With 3-4 mercs on overwatch a single enemy rush can trigger 10+ reaction shots.

Friendly Fire
Hidden achievement33.2% of players
~unverified
Hidden achievement.

Hidden achievement — the Steam description is blank. The name suggests an enemy killing another enemy, or a friendly-fire situation, but the exact trigger is not confirmed. Trigger not verified — see a community guide.

Born Killer
Killed 5 enemies in one turn with a single merc. · 31.1% of players
~any fight
Kill 5 enemies in one turn with a single merc.

Stack Action Points and damage on one merc — a high-level shooter with a fast weapon, or a machine gunner — and clean up a weakened group in a single turn. Free Move/AP perks and cheap-to-kill enemies (low HP) make this easier.

Saw It Coming...
Hidden achievement30.4% of players
~unverified
Hidden achievement.

Hidden achievement with no listed description — the name hints at overwatch or an interrupt kill, but the precise condition is not verified. Trigger not verified — see a community guide.

Gritty Dozen
Have at least 12 hired mercs. · 27.9% of players
~mid game
Have at least 12 hired mercs.

As your diamond income grows you can afford a bigger roster. Hire mercs (from A.I.M. and I.M.P.) until you have 12 on payroll at once. You do not need them all in one squad — total hired count is what matters.

Living Legend
Hired a Legendary merc. · 27.2% of players
~money-gated
Hire a Legendary merc.

Legendary mercs are the rare, expensive top-tier hires on A.I.M. Save diamonds and hire one once you can afford the fee. Just having one Legendary merc on the payroll unlocks this.

All Your Base Are Belong To Us
Controlled 5 sectors with an Outpost. · 26.2% of players
~mid-late game
Control 5 sectors with an Outpost.

Outposts are special fortified sectors. Capture and hold five sectors that contain an Outpost over the course of expanding across the map.

Just A Flesh Wound
Taken 300 damage in a single turn without any merc dying or getting downed. · 22.7% of players
~any fight
Take 300 damage in a single turn without a merc dying or going down.

Set up a tanky, high-HP merc in heavy armour as bait in cover and let a big group of enemies unload on your squad during one enemy turn. As long as the total damage taken reaches 300 and nobody dies or is downed, it counts. Bring a medic and healing items.

Modding Expert
Installed 7 mods on a single weapon. · 22.2% of players
~mid game
Install 7 mods on a single weapon.

Level up a merc's Mechanical skill and gather weapon parts. At a workbench, keep attaching attachments/upgrades to one weapon until it has 7 mods installed. Higher-tier weapons have more mod slots.

Love Cats
Hidden achievement21.7% of players
~unverified
Hidden achievement.

Hidden achievement — no description shown, likely a small side-interaction involving a cat. Trigger not verified — see a community guide.

Liberator
Earned at least 75 Loyalty in 5 towns. · 21.5% of players
~mid-late game
Earn at least 75 Loyalty in 5 towns.

Loyalty rises when you liberate sectors, complete quests and help locals in a town. Focus on fully clearing and doing side content in five different towns until each passes 75 Loyalty. Loyalty also boosts income and militia, so it is worth doing anyway.

Lethal Weapons
Killed 10 enemies in a single turn. · 18.8% of players
~any fight
Kill 10 enemies in a single turn.

Requires a coordinated alpha strike — line up your whole squad on a clustered, weakened enemy group and burn all AP on kills in one turn. Grenades, machine-gun bursts and overwatch chains help push past 10.

Truest Detective
Hidden achievement14.4% of players
~unverified
Hidden achievement.

Hidden, quest-related achievement with no listed description — tied to solving a specific investigation. Trigger not verified — see a community guide to avoid spoilers.

Blood Rain
Dealt 1000 damage to enemies in one turn. · 14.0% of players
~late game
Deal 1000 damage to enemies in one turn.

A big-numbers turn: a full high-level squad with strong weapons, buffs and grenades focus-firing a dense group. Easiest in a large late-game battle where many enemies are packed together. Explosives contribute a lot of the total.

Unlockdown
Found a cure for the Red Rabies. · 13.9% of players
~story-gated
Find a cure for the Red Rabies.

This follows a specific questline involving the Red Rabies outbreak. Progress that quest chain to its conclusion where the cure is obtained. Follow the quest markers — details withheld to avoid spoilers.

Silent and Deadly
Killed 7 enemies in one sector without triggering combat. · 13.5% of players
~stealth
Kill 7 enemies in one sector without triggering combat.

Approach a sector at night with high-Agility, stealthy mercs and knives/suppressed weapons. Use Sneak mode, break line of sight, and take enemies down one at a time so the alarm never triggers combat. Getting 7 stealth kills before detection takes patience and positioning.

Proven Innocent
Hidden achievement13.2% of players
~unverified
Hidden achievement.

Hidden, story/quest achievement with no shown description. Trigger not verified — follow the relevant questline or see a community guide.

A Fistful Of Diamonds
Controlled all sectors with mines. · 12.5% of players
~late game
Control all sectors with mines.

Diamond mines are the key income sectors. Capture and simultaneously hold every mine sector on the map — a late-game goal once your forces can cover the whole country. Militia and Outposts help you hold them all at once.

True Crit
Made 10 critical hits in one turn. · 11.8% of players
~any fight
Make 10 critical hits in one turn.

Boost crit chance (aimed shots, high Dexterity, crit perks, certain weapons) and spread fire across a group so many shots roll criticals in the same turn. Aimed headshots crit often — stack a few crit-focused mercs.

Apocalypse Later
Hidden achievement11.6% of players
~unverified
Hidden achievement.

Hidden achievement, no listed description. Trigger not verified — see a community guide.

Twelve Chairs
Found Madam Lecoq's diamond necklace. · 10.5% of players
~side quest
Find Madam Lecoq's diamond necklace.

A side quest reward — follow the Madam Lecoq questline and recover the hidden necklace. Explore and complete the associated quest steps; markers point you to it.

Rehab
Hidden achievement9.8% of players
~unverified
Hidden achievement.

Hidden, quest-linked achievement with no shown description. Trigger not verified — see a community guide.

10 Out Of 10
Have a Level 10 merc. · 9.7% of players
~mid-late game
Have a Level 10 merc.

Keep one merc in the fight consistently — they gain XP from kills and using skills. By the mid-to-late campaign a front-line merc naturally reaches Level 10. Concentrate XP on a favourite to hit it sooner.

Natural Sprinter
Moved a merc 35 tiles away in a single turn. · 7.2% of players
~any fight
Move a merc 35 tiles in a single turn.

Use a high-Agility merc with lots of AP on open terrain (no combat, or Run mode) and spend the whole turn moving. Free-move perks and the Run stance let you cover 35+ tiles at once.

Green Diamond
Obtained the Green Diamond. · 7.0% of players
~story-gated
Obtain the Green Diamond.

The Green Diamond is a specific, valuable story item obtained through the main plot. Progress the campaign to the point where it is acquired — no missable window to worry about for most routes.

Winner, Winner, Chicken Dinner
Hidden achievement6.7% of players
~unverified
Hidden achievement.

Hidden achievement — no description shown. Trigger not verified — see a community guide.

A Long Shot
Hidden achievement5.2% of players
~unverified
Hidden achievement.

Hidden achievement — the name hints at a very long-range kill, but the exact condition is not confirmed. Trigger not verified — see a community guide.

Diesel Power
Solved the Diesel problem. · 5.0% of players
~side quest
Solve the Diesel problem.

A side questline referred to as the Diesel problem — complete its steps in the relevant sector to resolve it. Follow the quest log and NPC prompts.

Bullet Proof
Finished the campaign without a single merc dying or getting downed. · 4.7% of players
~full campaign
Finish the campaign without a single merc dying or going down.

A full-run challenge — no merc may die OR be downed the entire campaign. Play cautiously, keep a medic, use stealth and overwatch, and reload from a save if anyone drops. Best paired with careful, methodical play on a run you are already comfortable with. Save often.

Ready, Woody!
Hidden achievement4.6% of players
~unverified
Hidden achievement.

Hidden achievement, likely a character/quest interaction — no description shown. Trigger not verified — see a community guide.

X Marks the Spot
Found Lucky Veinard's secret treasures. · 4.3% of players
~side quest
Find Lucky Veinard's secret treasures.

Follow the Lucky Veinard questline and dig up/recover his hidden treasures. Explore the marked sectors and complete the associated steps.

Prizefighter
Hidden achievement3.6% of players
~unverified
Hidden achievement.

Hidden achievement — no listed description, likely tied to a fist-fighting or arena encounter. Trigger not verified — see a community guide.

Martial Artiste
Conquered an Outpost without using firearms. · 3.5% of players
~one battle
Conquer an Outpost without using firearms.

Take an Outpost using only melee/unarmed attacks and thrown weapons — no gunfire. Bring high-Strength/Agility mercs with knives or brass knuckles, use stealth to close distance, and clear the garrison hand-to-hand. Pick a smaller Outpost to make it manageable.

Psycho
Hidden achievement2.8% of players
~unverified
Hidden achievement.

Hidden achievement with no shown description. Trigger not verified — see a community guide.

Say My Name
Hidden achievement2.2% of players
~unverified
Hidden achievement.

Hidden, quest/story achievement — no description shown. Trigger not verified — see a community guide.

Pacifist
Finished the campaign without killing any civilian. · 1.8% of players
~full campaign
Finish the campaign without killing any civilian.

Never land a killing blow on a civilian for the whole run. The real risk is stray explosives and area attacks near townsfolk, and overwatch shots catching civilians — keep grenades and machine-gun cones away from non-combatants. Track your fire carefully in populated sectors.

Dynamic Duo
Finished the campaign while having no more than two hired mercs at the same time. · 1.2% of players
~full campaign
Finish the campaign with no more than two hired mercs at a time.

A restricted-roster run — never have more than two mercs on payroll simultaneously. Pick two well-rounded, high-stat mercs (strong shooting, medical, mechanical between them) and lean on militia to hold territory. Much harder fights, so upgrade gear aggressively.

Lone Wolf
Finished the campaign while having no more than one hired merc at the same time. · 1.0% of players
~full campaign
Finish the campaign with no more than one hired merc at a time.

The solo-run challenge — only ever one merc on payroll. Build an all-rounder (a strong custom I.M.P. works well), rely heavily on stealth, overwatch and militia, and avoid fights you cannot win alone. Extremely demanding; do it on a lower combat difficulty unless also going for Ironman separately.

Time Is Money
Finished the campaign before 1 MAY, 2001. · 0.9% of players
~full campaign
Finish the campaign before 1 MAY, 2001 (in-game).

A speed run against the in-game calendar. Push the main story efficiently, skip optional content, keep squads moving and minimise travel/rest time. Beeline objectives rather than fully liberating the map.

Ironman
Finished the game on the highest difficulty settings: “Mission Impossible”, “Dead is Dead”, “To The Bitter End”, “Lethal Weapons” and no “Forgiving Mode”. · 0.9% of players
~full campaign
Finish on the highest settings: Mission Impossible, Dead is Dead, To The Bitter End, Lethal Weapons and no Forgiving Mode.

The ultimate run — start a new campaign with every hardest option enabled, including Dead is Dead (no reloading — one save that overwrites). There is no save-scumming, so play slowly and safely: stealth openings, strong overwatch, never overextend, keep a medic, and retreat from losing fights. Master the combat on easier runs first.

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