
Delivering Is What I Do
Hidden achievement93.1% of players
Easy~First 4-5 hours
Complete Episode 1 (Bridget).
Story-locked prologue. Reach the end of Episode 1. Unmissable.

Good Samaritan
Deliver your first piece of lost cargo. · 91.7% of players
Easy~Early game
Deliver your first piece of lost cargo.
Lost cargo is scattered in the wild (yellow holographic crates). Pick one up, deliver to its destination facility. Easy.

Rebuilding America
Hidden achievement82.0% of players
Easy~Mid-early
Complete Episode 2 (Amelie).
Story-locked. Travel west, connect more facilities to the Chiral Network.

Like and Be Liked
Hidden achievement79.3% of players
Easy~Cumulative
Get Likes from other players + give Likes back.
Online players see your structures. They Like them. You can also Like other players' structures. Cumulative tracker.

Apprentice Builder
Complete your first structure (signs, ladders, and climbing anchors also count.) · 75.0% of players
Easy~Tutorial
Complete your first structure (sign, ladder, etc.).
Place any first construction item. Ladder + climbing anchor are tutorial-grade.

A New Day for the UCA
Hidden achievement74.2% of players
Easy~Mid-early
Connect a major city to the Chiral Network.
Story-locked. Each major city's connection is a milestone. Achievement pops on first city connection beyond the Capital Knot.

Prominent Porter
Reach Grade 10 in any delivery evaluation category. · 68.6% of players
Very Hard~Skill grind
Reach Grade 10 in any delivery evaluation category.
Each evaluation category (Speed, Cargo, Volume, Service, Bridge) levels up via premium deliveries. Grade 10 = ~50+ premium deliveries in that category at high score.

A Baby Blessing
Get a Like from BB. · 67.9% of players
Easy~Mid-game
Receive a Like from BB.
BB occasionally gives you a Like through the pod. Happens randomly during deliveries when she's content. Wait for it.

Building Bridges
Reach Bridge Link Grade 1. · 66.4% of players
Medium~Cumulative
Reach Bridge Link Grade 1.
Bridge Link is your overall infrastructure score. Build many structures, get Likes, deliver consistently. Grade 1 is easy by mid-game.

Well Connected
Reach connection level three with a facility. · 65.2% of players
Easy~Cumulative
Reach Connection Level 3 with any facility.
Each facility has a connection level. Deliver to them repeatedly. Level 3 = roughly 10-15 successful deliveries per facility.

The Custom Kid
Hidden achievement64.0% of players
Easy~Mid-game
Customize your equipment or appearance.
Change outfit, hat, or backpack styling at any safe house. Apply any change. Easy.

Chiral Crafter
Hidden achievement61.9% of players
Easy~Early-mid
Use the Fabricator to craft something with Chiral Crystals.
Chiral Crystals drop after BT encounters. Use them at the Fabricator (in any safe house). Craft any chiral-required item.

Boots Are a Porter's Best Friend
Change footwear for the first time. · 60.3% of players
Easy~Mid-game
Change footwear.
Boots wear out over time. Craft new boots at a Private Room. Equip them. Achievement on first swap.

The People's Porter
Hidden achievement59.5% of players
Medium~Cumulative
Reach 1,000 total Likes received.
Likes come from other players using your structures + cargo deliveries. Place useful structures (especially ladders + bridges in difficult terrain). 1000 cumulative.

Everyday Delivery
Complete a standard order. · 54.4% of players
Easy~First hour
Complete a standard order.
Tutorial-locked. Pick up cargo from a facility, deliver to destination. Easy.

A Shout in the Dark
Send a shout out and have it returned for the first time. · 53.7% of players
Easy~Mid-game
Send a shout out + receive a shout back.
Use the shout-out feature (left bumper double-tap). Other players' shouts appear in the world. Receive one back for the achievement.

A Thirst for Knowledge
Hidden achievement53.0% of players
Easy~Cumulative
Read 30 emails.
Emails arrive at every facility terminal. Read 30 of them. Lore-heavy; worth reading for story context.

I Couldn't Hold it In!
Hidden achievement52.8% of players
Easy~Specific moment
Hidden — perform a bathroom interaction.
In a Private Room, use the bathroom interaction. Hideo Kojima joke achievement.

Snooze 'n' Soothe
Heal by sleeping for the first time. · 48.0% of players
Easy~Tutorial
Heal by sleeping in a Private Room.
Every facility has a Private Room. Walk in, choose to sleep. Sam fully restores. Tutorial-locked.

Catcher Crusher
Defeat a Catcher. · 46.2% of players
Hard~First Catcher
Defeat a Catcher (giant BT boss).
Catchers are giant whale/lion BTs that engulf an area. Use blood grenades + the umbilical sword. Multi-phase fight. Story-locked.

Soothing Sounds
Hidden achievement46.2% of players
Easy~Cumulative
Hidden — listen to all music tracks at a Private Room.
Music tracks unlock as you progress. Play each in the Private Room jukebox. All unlocked tracks heard = achievement.

We Need You
Hidden achievement45.7% of players
Easy~Mid-game
Complete Episode 3 (Fragile).
Story-locked. Fragile's questline + connecting more cities.

Sleep Tight, Little BB
Soothe a crying BB and stop the crying for the first time. · 45.5% of players
Easy~Early game
Soothe a crying BB.
When BB cries (stressed by BTs or rough terrain), use the soothe action (controller R-stick rocking). BB calms down. First soothe = achievement.

Giver of Gifts
Make your first donation of weapons, equipment, etc. · 41.9% of players
Easy~Early game
Make your first donation at a facility.
Each facility's terminal has a donation option. Donate any item (equipment, weapon, resource). Easy.

All Roads Lead to the UCA
Complete your first road. · 38.4% of players
Medium~Mid-late game
Complete your first road construction.
Roads are auto-paving infrastructure. Donate metals + chiral crystals to a road segment at an auto-paver. First complete road = achievement.

Well-Traveled
Travel 80 km and complete an order. · 36.8% of players
Medium~Cumulative
Travel 80 km cumulatively and complete an order.
Travel distance auto-tracks. 80km is roughly 30-50 hours of normal play. Complete any order after hitting the distance.

The Automation Revolution
Complete a standard order with a delivery bot. · 35.7% of players
Medium~Mid-game
Complete a standard order with a delivery bot.
Delivery bots are crafted late-game. Build one, assign cargo, send it on a route. Wait for it to complete. Hands-off delivery.

Pathfinder
Help porters through a MULE or terrorist area for the first time. · 35.3% of players
Medium~Mid-game
Help porters through a MULE or terrorist area for the first time.
Clear or sneak through a MULE camp (the orange-marked enemy bases). The achievement pops on first successful traversal.

I Won't Break
Hidden achievement31.8% of players
Easy~Mid-game
Complete Episode 4 (Unger).
Story-locked. Unger's section. Continue connecting cities.

BB...
Hidden achievement31.6% of players
Easy~Mid-late
Complete Episode 5 (Mama).
Story-locked. Mama's emotional questline. Don't skip the dialogue.

Pumped Porter
Deliver 3,000 kg of cargo. · 28.3% of players
Medium~Cumulative
Deliver 3,000 kg of cargo cumulatively.
Total weight delivered. Each successful drop adds weight. 3000kg comes naturally with heavy cargo missions.

The World's Most Popular Porter
Hidden achievement27.8% of players
Very Hard~Long-term
Reach 10,000 total Likes.
10k Likes is the hardcore tier. Place high-value infrastructure in popular routes (Edge Knot bridges, mountain ladders). Multi-week grind.

We're Whole Again
Hidden achievement27.6% of players
Easy~Late game
Complete Episode 6 (Deadman).
Story-locked. BB's story reveal. Heavy story content.

BBs: A Bridge Between This World and the One Beyond
Hidden achievement25.5% of players
Medium~Late game
Complete Episode 7 (Cliff).
Story-locked. The Cliff Beach War sequences. Combat-heavy episode.

"BB"
Hidden achievement25.5% of players
Medium~Late game
Complete Episode 8 (Heartman).
Story-locked. Heartman's questline + the Edge Knot City approach.

Deliveries Done
Complete 36 standard orders. · 25.0% of players
Medium~Cumulative
Complete 36 standard orders.
Standard orders are the basic delivery missions. 36 cumulative. Naturally hit during normal play.

Soak and Sigh
Hidden achievement24.8% of players
Easy~Mid-game
Take a bath in a hot spring.
Hot springs scattered across the map (look for steam icons). Approach + interact. Sam takes a bath; recovers stamina + restores BB.

Sixty Deaths and Sixty Births in a Day
Hidden achievement22.6% of players
Hard~Late game
Complete Episode 9 (Higgs).
Story-locked. Higgs boss fight on the Beach. Multi-phase. Stay close to him; dodge his teleport attacks.

The Particle of God
Hidden achievement21.9% of players
Easy~Late game
Complete Episode 10 (Amelie's Beach).
Story-locked. Cinematic-heavy chapter. Walk the long beach to its conclusion.

I'm Your Die-Hardman
Hidden achievement21.6% of players
Hard~Late game
Complete Episode 11 (Clifford Unger).
Story-locked. The Beach War sequence — multiple phases against Clifford. Heavy combat.

Bring Back My Baby
Hidden achievement21.4% of players
Medium~Late game
Complete Episode 12 (Sam's questline).
Story-locked. Penultimate chapter. Sam's emotional climax.

She's waiting for you on the Beach.
Hidden achievement21.2% of players
Medium~Endgame
Complete Episode 13 (the conclusion).
Story-locked. Final story chapter. Major dialogue + climactic boss.

Thank You, Sam
Hidden achievement20.8% of players
Easy~Endgame
Complete Episode 14 (epilogue).
Story-locked. Long-form epilogue with lots of dialogue. Death Stranding's signature long credits-style ending.

Thanks for Everything
Hidden achievement20.3% of players
Easy~Endgame
Witness the final ending sequence.
Auto-pops on final credits. Don't skip the post-credits scene.

Rest In Pieces
In a BT area, cut an umbilical cord for the first time without the BT noticing. · 20.0% of players
Hard~Specific opportunity
Cut a BT umbilical cord without being detected.
In BT areas, when a BT hasn't seen you, sneak up. Press the prompt to cut the umbilical cord. The BT vanishes without combat. Pure stealth kill.

The Post Guides the Present
Read 100 mails. · 18.6% of players
Medium~Cumulative
Read 100 emails total.
Triple the previous. 100 emails total. Many auto-arrive after major story beats.

Hooked on Delivering!?
Deliver 700 items of cargo. · 15.5% of players
Medium~Cumulative
Deliver 700 items of cargo cumulatively.
Each successful cargo drop counts. 700 cumulative. Hit naturally during full playthrough + side deliveries.

Public Service Porter
Dispose of chiralium-contaminated cargo in the crater lake for the first time. · 15.3% of players
Medium~Specific location
Dispose of chiralium-contaminated cargo in the crater lake.
Find chiralium-contaminated cargo (red-marked). Bring it to the central crater lake. Toss it in. Public service.

Childminder
Reach maximum connection level with BB. · 14.6% of players
Medium~Cumulative
Max BB's connection level.
Soothe BB when she cries. Take her on deliveries. Keep her happy. Connection level builds. Level 5 max.

God Particle Go-Getter
Hidden achievement9.3% of players
Medium~Mid-game
Hidden — collect 10 Chiral Crystals in a single haul.
Defeat multiple BTs in one trip without dying. Each BT defeat drops 1-3 chiral crystals. 10 in one run = focused BT-clearing mission.

A Helping Hand
Issue your first supply request. · 8.7% of players
Easy~Mid-game
Issue your first supply request to other players.
At any facility, request supplies via the menu. Other online players' caches contribute. Easy.

The Past Guides the Present
Read 100 interviews. · 7.0% of players
Medium~Cumulative
Read 100 interviews.
Interviews are character-history documents found at facilities. 100 cumulative. Lore-heavy reading.

Any Porter in a Storm
Hidden achievement5.9% of players
Easy~Mid-game
Deliver during a timefall (rain) event.
Timefall (the aging rain) occurs periodically. Continue a delivery during it (cargo containers degrade). Reach destination successfully.

Birth of a Legend
Complete at least 10 unique premium deliveries in each order category with an evaluation of "Legend," "Legend of Legends," or "Legend of Legends of Legends." · 4.7% of players
Hard~Cumulative
Complete 10 unique premium deliveries in each of the 5 evaluation categories.
Premium deliveries (orange-marked) score across Speed, Cargo Condition, Volume Delivered, Service History, Bridge Link. 10 in each category cumulative across all premium orders.

In Sam We Trust
Hidden achievement4.2% of players
Medium~Cumulative
Reach high connection level with a major character.
Connection levels build via deliveries to each NPC. Each NPC's bond can max out. Reach 5-star with any one major character.

Best Beloved
Hidden achievement3.9% of players
Hard~Long farming
Reach max Connection Level with a facility.
Connection Level 5 with any facility. Requires many successful deliveries — premium grades count more. Long grind per facility.

Great Deliverer
Hidden achievement3.9% of players
Very Hard~Massive grind
Reach max grade in all 5 evaluation categories.
All 5 categories at max level. Endgame goal. Hundreds of premium deliveries.

Master Builder
Complete at least one of every type of structure (including signs, ladders, and climbing anchors.) · 3.3% of players
Medium~Mid-game
Place at least one of every structure type.
Structures: sign, ladder, climbing anchor, bridge, watchtower, charger, generator, postbox, safe house, time fall shelter, zip line. Place one of each cumulative.

Growth of a Legend
Complete at least 20 unique premium deliveries in each order category with an evaluation of "Legend of Legends" or "Legend of Legends of Legends." · 3.0% of players
Very Hard~Long grind
Complete 20 unique premium deliveries in each category.
Same as Birth of a Legend but 20 each. Long grind. Hit naturally during full-game completion.

Fount of Knowledge
Hidden achievement2.9% of players
Medium~Cumulative
Read 60 emails.
Double the previous. 60 emails read. Read between deliveries to chip away.

Trail-Blazer
Upgrade all types of structure to the maximum level. · 2.9% of players
Very Hard~Massive grind
Upgrade all structure types to maximum level.
Every structure type has 3 tiers. Upgrade each to tier 3. Requires lots of resources + Chiral Crystals. Endgame goal.

Homo Faber
Fabricate all available weapons and equipment. · 2.5% of players
Very Hard~Full unlock
Fabricate every weapon + equipment item.
Every weapon/equipment unlocked via story progress + bond levels. Fabricate at least one of each. Endgame completion goal.

Greatest of Great Deliverers
Obtained all Death Stranding achievements. · 2.4% of players
Very Hard~80-120 hours
Unlock all other achievements.
Auto-completes. Requires full story + all S-tier delivery grades + all infrastructure milestones.