
Starfield — Achievement Walkthrough
82 achievement guides · Full game page → · 🗺️ Full 100% walkthrough ↓
82 achievements: 50 base game, 12 for the Shattered Space DLC, 10 for the Terran Armada DLC and 10 from the free Free Lanes update. Plan: play the story up to One Giant Leap, then do all four faction lines, the companion romance and the DLCs on the same save. Grind the counters and levels, then finish the story into New Game+ last. Every base-game achievement works on Very Easy.
1. One Small Step and your first hours · 5 achievements
The prologue on Vectera, joining Constellation, and a few cheap achievements in New Atlantis before the story pulls you away.
- Build your character with an early point in Security (Tech tree) if you can. Every digital lock and computer you hack from here on counts toward Cyber Jockey and Jacked In, so pick locks and use terminals the whole game.
- Play the Argos mine section on Vectera. After the first firefight you get the Frontier; take off and the first achievement drops as you reach orbit.
- Fly to Jemison, go to the Lodge in New Atlantis and talk to Sarah Morgan to join Constellation.
- Before leaving New Atlantis, talk to the Ship Services Technician next to the Trade Authority kiosk ahead of the landing pad, swap any cheap part and pay for it.
- On the next planet you land on, walk a few hundred metres from the landing site, open the scanner and place an Outpost Beacon once the prompt turns white. The beacon alone counts.
- Level 5 arrives within these opening missions.
- Pick one romanceable companion now (Sarah, Sam Coe, Andreja or Barrett) and keep them with you from here to the end. Save before conversations and reload if they dislike a choice. Starcrossed is built across the whole story and the faction lines.
2. Main story: The Old Neighborhood to Further Into the Unknown · 4 achievements
The first half of the Constellation story. Several faction questlines are offered along the way; note where so you can come back.
- The Old Neighborhood: while walking New Atlantis with Sarah you meet Commander Tuala in the MAST district. Accept his offer or leave the activity in your log for the Vanguard chapter below.
- The Empty Nest: entering Akila City adds Job Gone Wrong, the start of the Freestar Rangers line. Sam Coe joins here.
- Back to Vectera: recruit Heller and Lin when offered, as both count toward The Family You Choose later. There's a Kryx's Journal magazine by the room where Barrett is held.
- Into the Unknown: collect artifacts from two randomized mine sites, then fly through the light rings in Temple Eta on Procyon III. Power from Beyond starts here; it feeds Privateer and War of Angels later.
- All That Money Can Buy: in Neon, deal with the Seller and Slayton any way you like. Fast travel to Neon Core, turn right and use the terminal under the red dragon so Ryujin's Back to the Grind is waiting for you.
- Level 10 comes naturally around here.
- Starborn, then Further Into the Unknown: two more artifact sites, then return to the Lodge and add them to the collection. If one site is Altair V, grab both Mining Monthly issues in the mine.
3. Main story: Short Sighted to Revelation · 5 achievements
The second half of the story, up to the last mission. Stop before One Giant Leap; it starts New Game+.
- Play Short Sighted and No Sudden Moves. Buy or build a ship with at least 21 LY jump range for the story; 28 LY is what The Stars My Destination needs later.
- ⚠️ Missable — High Price to Pay: you choose to defend the Lodge or the Eye, and a core companion dies at the spot you skip. Stay with your romance partner and keep Sarah Morgan alive if you want Free Lanes' Half the Battle on this character. Save before the choice.
- Unity, then In Their Footsteps: talk to the Emissary and the Hunter.
- Unearthed: fight through the NASA facility. It's full of Starborn, so your Quantum Essence count climbs. Side with the Emissary, the Hunter or nobody; the achievement comes either way.
- Entangled on Freya III: save Rafael or the station, either works. Saving Rafael adds him as a recruitable crew member.
- Play Missed Beyond Measure and Final Glimpses, then Revelation, as the quest log gives them. Level 25 should be done by now.
- When One Giant Leap appears, stop. Make a hard save and leave it alone until the final chapter. Finishing it puts you into NG+ and wipes ships, outposts, crew, companions and quest progress.
4. UC Vanguard · 3 achievements
Nine missions from Commander Tuala in New Atlantis. Doing Grunt Work also opens the Crimson Fleet line.
- Talk to Commander Tuala in the MAST district. Play Supra et Ultra (flight sim and oath) and then Grunt Work; the join achievement lands during this pair.
- Delivering Devils, Eyewitness and Friends Like These follow automatically. In Friends Like These, grab the Va'ruun Scripture magazine upstairs at the House Va'ruun embassy. Then The Devils You Know ends after the Warlock's evidence and the talk with Vae Victis.
- War Relics, Hostile Intelligence, then A Legacy Forged. Your call at the Cabinet only changes rewards and companion reactions.
5. Crimson Fleet (UC SysDef undercover) · 4 achievements
Deep Cover appears after Grunt Work. You play both sides until the final mission; both endings give every Crimson Fleet achievement.
- Play Deep Cover, then Rook Meets King, which ends with a tour of The Key and Delgado. Avoid going loud with SysDef twice or they turn hostile.
- At The Key, buy a Shielded Cargo Hold and a Scan Jammer from Jasmine Durand and pick up some Aurora from the bar. Put it in the ship's hold and grav jump to Jemison or Akila; save before arriving and reload if caught. Do this now, as siding with SysDef later locks you out of The Key's vendors.
- Burden of Proof, Echoes of the Past and Breaking the Bank, then The Best There Is: take the prototype from SY-920 and report in.
- Absolute Power and Eye of the Storm, then Legacy's End. Here you storm either the Vigilance (Fleet) or The Key (SysDef). Both finish Legacy's End and pay 250,000 credits; you lose the vendors at whichever station you hit, and companions dislike the pirate route. No achievement depends on the side.
6. Freestar Rangers · 3 achievements
Eight missions out of Akila City, started during The Empty Nest.
- Job Gone Wrong: take a bounty from the mission board in Akila, then play Deputized. The achievement comes at the end of Deputized.
- Where Hope Is Built and Shadows in Neon, then Surgical Strike at the Clinic on Deepala. Grab the Constellation Guide and Va'ruun Scripture magazines there. It pops when the data slate goes to Alex Shadid.
- On the Run, First to Fight, First to Die, then The Hammer Falls. Killing Ron Hope costs you money and your companion's company. Your reward includes the Star Eagle, a free ship for Fleet Commander.
7. Ryujin Industries · 3 achievements
Thirteen corporate missions in Neon. Your choices change the ending but never lock an achievement.
- At the red dragon terminal in Neon Core, apply with the most experienced answers, do the interview and the coffee run.
- One Step Ahead through Background Checks run back to back, then Guilty Parties. Backing Ularu or Imogene here removes one option in the final mission, but both routes still get Executive Level. Combat isn't a fail state, it only trims your reward.
- The Key Ingredient and Sabotage, then Executive Level. Every boardroom outcome counts.
8. Companions and crew · 2 achievements
Finish the romance and fill out your crew roster before the ending.
- Keep your romance partner with you. After their personal quest, pick Romance, then Commitment when they next want to talk, then do the wedding quest. Most people get there around the third faction questline.
- Recruit named crew until you have 10: the Constellation five, Heller, Lin, Rafael if saved, and hires at The Viewport in New Atlantis (about 16,000-18,000 credits, half with persuasion). Assign each to the ship or an outpost. Some players needed 11 or 12 before it popped.
9. Shattered Space (DLC) · 12 achievements
Needs the Shattered Space DLC. Set on Va'ruun'kai; level 35 is the recommended start. Any time after One Small Step, but keep it before One Giant Leap.
- Needs the Shattered Space DLC. Grav jump to a system with no active quest, no contraband scan and no hostiles to find The Oracle. Dock, restore gravity and power, kill Sirak and reboot the mainframe.
- In Dazra, follow Malibor Dul'kehf to Inaza, walk the Serpent's Path and place the effigies, then talk to Malibor and Ekris. Ekris unlocks the Vortex Grenade recipes.
- Aligning the Houses: start with Viktor Veth'aal in The Keep Armory.
- After the first house quest, The Other Side opens. Do it whenever you like before the finale.
- House Ka'dic's quest: fight through Shadow Station Epsilon and free the hostages.
- House Dul'kehf's quest. Kill every Vortex Horror you meet here and elsewhere; aim for the knees.
- Craft one of each Vortex Grenade (Binding, Charged, Lure, Phasing, Unstable) at the Industrial Workbench by the Va'ruun Depository. Save before Horror fights and reload if cysts don't drop.
- Do Dazra's side quests: A House Divided, Scientific Method, The Courier, The Duel, Twice Reformed, Sympathy for the Living, Legacy of the Fang, Path of Redemption.
- Kill Redeemed as you go: main quests, the Strength and Perseverance Wayshrines, Tul'Shank Monastery and the end of Sympathy for the Living.
- Reach 25 Vortex Horror kills. The Orm Filtration Facility east of the Wayshrine of Devotion can spawn more.
- Drive the rover around until 50 locations are found.
- Finish the main line once the house quests and The Other Side are done.
10. Terran Armada (DLC) and Anchorpoint · 16 achievements
Needs the Terran Armada DLC. The Free Lanes achievements set on Anchorpoint and New Babylon fit in here; they need only the free update.
- Needs the Terran Armada DLC. Listen to the SSNN broadcast about the Armada in Akila City or New Atlantis to start.
- Incursions now appear on the starmap. The story makes you clear several for Terran Black Boxes.
- Story continues. If it doesn't pop at the end, it should during Going Haywire.
- On Anchorpoint, climb the pipes above the engineering area and open the vent for the Sarah Morgan figure, then talk to Sarah. Collect the other fixed Anchorpoint figures too.
- Bring Delta and X-Tech to Roxane in the VOID hideout behind the bar kitchen and upgrade him fully.
- Take contracts from the Arbitrator in the Anchorpoint bar and kill 10 targets.
- ⚠️ Missable — Help Wanted from Bernhard: get the vote to spare Caruso, then kill Bernhard in the cells before he kills him. Save before the vote.
- ⚠️ Missable — In New Babylon, after Caruso, help Ivica: lure the robot under the magnet and use it.
- After bringing Dr. Bourreau back, finish one outpost side quest and hand it over.
- Loot a module schematic from Incursions or boarded ships and install it in the ship builder.
- Use 7 or 8 X-Tech at a Spacesuit Workbench to take an item to Rank 4.
- Before the Unifier, keep clearing Incursions toward 30. Sleeping on your ship helps new ones spawn.
- Bring three Black Boxes to Roxane, fight the Unifier in Sol and board it. When Delta hacks it, choose to keep Incursions going unless you already have 30. Then report to the VOID council.
- ⚠️ Missable — If you still need 30 Incursions, finish them now while they're running.
- ⚠️ Missable — Keep Delta with you and pass time until The New Space Race starts. Before the final duel in Power Struggle, save. Win for Greater Than.
- ⚠️ Missable — Reload that save and let Delta win.
11. Finale and New Game+ · 2 achievements
Last thing on this character: build the Quantum Entanglement Device, then finish the story.
- After the Armillary is built, a quest sends you to your Lodge room for the Quantum Entanglement Device (10 Quantum Essence, Adaptive Frame, Isocentered Magnet, Tau Grade Rheostat). Stash gear in it, then load your One Giant Leap save.
- Play One Giant Leap and step through the Unity. Your level, skills and powers carry over; everything else resets.
- In the new universe, go to the Lodge and take your items from the device.
🧹 Cleanup & anything you missed
- Bypass 50 digital locks. Status > Crime > Locks Picked tracks it; cities have plenty if you're short.
- Access 50 computers. Hack every locked terminal and use open ones too; there's no tracker.
- Activities: talk to companions whenever they ask. Check Status > Missions > Activities Completed.
- Faction quests count, so the four lines put you past 30.
- Kill 300 humans and 300 creatures. Humans come from quests; for creatures, hunt fauna on Schrodinger III.
- Finish the Power from Beyond temples; each Guardian drops 1 Quantum Essence.
- Pick up 20 skill magazines in Akila, Neon, New Atlantis and The Key.
- Build six outposts close together on one planet and link three pairs with basic Cargo Links.
- Put extractors, power and storage on a deposit and sleep in 24-hour chunks for 500 resources.
- Harvest 500 plants and cut 500 mineral nodes. Eternal Harvest and Elemental Pull speed these up.
- Craft Adaptive Frames at an Industrial Workbench for Replicator. Swap a cheap mod back and forth 50 times for Soldier of Fortune.
- Save, then buy cheap ships until you've owned 10, and reload. Sold and stolen ships count.
- With a 28 LY ship, sweep the starmap for 20 systems, then all 120. Land on 100 non-gas planets along the way.
- Fly in cruise mode and scan ships. Eat the Old Woman's food when you find her.
- Answer the hostage-taker: a needle, a school bus, a breath.
- Farm captain's lockers on Saladin-class Terran ships, saving before boarding, until all 27 figures are found.
- Level 50 and 100 come last. Craft Isocentered Magnets in batches of 99 at an outpost workbench while Well Rested. Level carries into NG+.
How we checked this · 13 sources · 13 points not fully confirmed
Where our sources disagreed or we couldn't confirm a detail:
- Supra et Ultra: reports differ on whether it pops after the oath in the mission Supra et Ultra or after Grunt Work.
- Into the VOID reportedly only pops after Going Haywire for some players; others got it on time.
- Order of Missed Beyond Measure, Unearthed and Final Glimpses: sources number them differently. Follow your quest log.
- Who dies in High Price to Pay is reportedly tied to affinity: the closest companion dies at the Lodge if you defend it, the second closest at the Eye.
- Life Begets Life: PowerPyx counts creature loot, two Steam guides say only plants count.
- Jacked In: some players report only locked terminals count.
- The Family You Choose may need all 10 in one playthrough, and some players needed 11 or 12.
- The Stars My Destination reportedly counts across NG+ runs.
- Savior of the Promised: reported counts range from 5 side quests to all of them.
- Ending Incursions in Battle of the Unifier: one walkthrough reports they kept spawning anyway (possibly a bug).
- Overclocked reportedly popped after the first Delta upgrade for one player.
- Just Like Grandma Used to Make: reportedly, refusing the food means the encounter never returns.
- Action figures: players report that storing figures and picking them up one at a time again adds to the count.
Cross-checked against:
- PowerPyx - Starfield Trophy Guide & Roadmap
- PowerPyx - Starfield All Faction Missions
- PowerPyx - Starfield Walkthrough, All Main Missions
- Steam guide - Starfield + DLC 100% Achievement Guide
- Steam guide - Ultimate Starfield 100% Achievement Guide (BanzaiApe)
- Steam guide - Free Lanes & Terran Armada DLC 100% Achievement Guide (Sreeper)
- Steam guide - They're Not Toys! farming method
- Grindnstrat - Free Lanes & Terran Armada achievement guide
- NightlyGamingBinge - Battle of the Unifier walkthrough
- Game8 - Shattered Space walkthrough
- GGRecon - Shattered Space achievements
- Gameranx - What Remains walkthrough
- Space4Games - Starfield trophies incl. DLC
Story, can't miss it. After the first firefight at the Argos mine on Vectera you're handed the Frontier, and the achievement drops once you take off and are flying it in orbit.
Part of the first main mission, One Small Step. Fly the Frontier to Jemison, head to the Lodge, and it pops after you talk to Sarah Morgan and join Constellation. Every save that plays the story gets it.
Quests, kills, scans and crafting give XP. You'll hit level 5 early in the main story.
Passive. Arrives during normal play - no farming required.
In New Atlantis, the Ship Services Technician stands by the Trade Authority kiosk ahead of the landing pad. Choose to view and modify your ship, swap any cheap part, and pay to confirm. Save first and reload afterwards if you want the credits back.
Land on a planet where outposts are allowed, open the scanner, place an Outpost Beacon and confirm. Placing the beacon is the whole requirement - you do not have to build anything on it.
Counts systems you actually travel to, not ones you have only looked at on the star map. Jump range gates how far you can reach, so ranks in Astrodynamics and a better grav drive speed this up considerably.
Comes right after Back to Vectera. You recover artifacts from two of the possible mining sites (they're randomized per player), then the achievement drops once you fly through the light beams in Temple Eta on Procyon III. Pick a companion now and keep them with you if you're chasing Starcrossed.
Completing everything except the level grind puts most people around level 40, so 25 comes naturally. Sleep in a bed you own for Well Rested bonus XP.
Pirates, Spacers and Ecliptic at points of interest all count. The main story and four faction lines usually push you well past 300 without trying. Track it under Status > Combat > Humans killed.
Despite the name, faction missions and Power from Beyond count alongside misc side quests and mission-board bounties. Finishing the four faction questlines goes well past 30. Status > Missions > Side Quests Completed tracks it.
Tuala talks to you during The Old Neighborhood. If you brush him off, an activity to speak to him stays in your log. Pass the flight sim and swear the oath in Supra et Ultra, then play Grunt Work. Sources disagree on whether it pops at the oath or at the end of Grunt Work, so finish both. Grunt Work also unlocks the Crimson Fleet questline.
Job Gone Wrong starts when you reach Akila City during The Empty Nest. It wants a bounty from the mission board terminal first, then Deputized follows. The achievement comes at the end of Deputized, not when you first talk to the Rangers.
Takes you to Neon on Volii Alpha. Peaceful or violent doesn't matter for the achievement, though talking your way through avoids a bounty from a shootout in the club. While you're in Neon Core, look for the red dragon and terminal on the wall so Back to the Grind gets added to your log.
There's no stat for this. Sources disagree on whether plain unlocked terminals count or only ones you hack, so hack every locked terminal you find and use the open ones too. Enemy bases usually have a couple, and quest objectives use a lot.
Activities are the one-step entries under Missions > Activity: introductions, first-time tutorials, companions asking to talk. Talk to your companion whenever they ask and play the main story and faction lines; that's usually 30+. Check Status > Missions > Activities Completed.
The Crimson Fleet line opens as a SysDef undercover job right after Grunt Work. Play Deep Cover, then Rook Meets King, which ends with a tour of The Key and a meeting with Delgado. Joining locks nothing. The SysDef or Fleet choice only comes in Legacy's End.
Follows Starborn. Same deal as Into the Unknown, two randomized artifact sites, and it pops when you're back at the Lodge and the artifacts are added to the collection. If you're heading for Altair V, there are two Mining Monthly magazines in the abandoned mine there.
This is the lockpicking minigame. Put a point into Security early so Advanced and Expert locks are even attemptable - the count needs volume, and being locked out of most doors slows it badly.
After No Sudden Moves the Lodge and the Eye are hit at the same time and you choose which to defend. A core companion dies at whichever spot you don't go to, and it's tied to affinity, so stay with your romance partner. Keep Sarah alive if you want Half the Battle from Free Lanes on this character. The achievement drops when the mission ends, whatever you choose.
Fast travel to Neon Core on Volii Alpha, turn right and use the application terminal in front of the red dragon mural. Pick the answers with the most experience, do the interview, make the coffee run for the execs and report back, and it drops.
Freestar order is Job Gone Wrong, Deputized, Where Hope Is Built, Shadows in Neon, then Surgical Strike and On the Run. Surgical Strike takes you to the Clinic on Deepala. Grab the Constellation Guide and Va'ruun Scripture magazines there.
Comes after the mission Unity. It's short and mostly dialogue with the two Starborn, and it can't be failed.
Vanguard order is Supra et Ultra, Grunt Work, Delivering Devils, Eyewitness, Friends Like These, then The Devils You Know. Each one starts as the last ends. A Va'ruun Scripture magazine sits on a table on the second floor of the House Va'ruun embassy in Friends Like These.
After Rook Meets King come Burden of Proof, Echoes of the Past and Breaking the Bank, then this. It drops after you take the prototype from SY-920, by force or by talking, and report in. You keep playing both sides until the very end, so nothing is locked yet.
After Surgical Strike and On the Run comes First to Fight, First to Die, then The Hammer Falls. How you handle Ron Hope doesn't matter for the achievement, but killing him costs you the payout and your companion walks off. Finishing the line also gives you the Star Eagle, one ship toward Fleet Commander.
After The Devils You Know come War Relics, Hostile Intelligence and then A Legacy Forged. It pops once you've made your call in front of the Cabinet. Destroying the Lazarus plant or using the Aceles or the microbe only shifts companion reactions.
Set at the Nishina Research Station on Freya III, flipping between two universes. You'll be asked to save either Rafael or the station's people, and either answer gives the achievement. If you want Rafael Aguerro as a crew pick for The Family You Choose, save him.
Fight through the NASA base on Earth's moon and Earth itself to get the artifact. Lots of Starborn spawn here, which helps War of Angels. At the end you side with the Emissary, the Hunter or neither, and that only changes who helps you in the final fights. The achievement is yours either way.
After Absolute Power and Eye of the Storm you pick a side: storm the Vigilance for the Fleet or The Key for SysDef. Both endings complete Legacy's End and pay 250,000 credits, but you lose the vendors on whichever station you hit. If you side against the Fleet you lose Jasmine Durand at The Key, so buy smuggling gear first or use Lon Anderssen on the Red Mile. Companions dislike siding with the pirates.
Place an extractor on a highlighted vein, add a solar array or wind turbine with enough power, build matching storage and link it. Production runs on game time, so sleep in 24-hour chunks. Five extractors on five containers gets there fast. Full storage stops production, so empty it or add more. Hand-mined resources don't count.
Essence auto-collects from Starborn and Guardians. The story gives roughly 10-15, Unearthed is a good spot. Do Power from Beyond temples for the rest: each temple after the first two story ones spawns a Guardian when you finish it. It counts total collected, so spending them on power regen doesn't hurt.
Unlocks when you pass through the Unity at the end of the main story. Finishing it throws you into New Game+ and wipes ships, outposts, crew, relationships and quest progress, keeping only level, skills and powers. Make a hard save when One Giant Leap starts, finish it for the achievement, then reload that save to wrap up faction and grind achievements. Build the Quantum Entanglement Device before this if you want Quantum Hoarder.
Back to the Grind leads into One Step Ahead, A New Narrative, Access is Key, Sowing Discord, Accidents Happen, Maintaining the Edge, Top Secrets, Background Checks, then Guilty Parties. Siding with Ularu or with Imogene closes off one option in the final mission, but both routes still give this and Executive Level. Stealth isn't mandatory; getting into fights only cuts your reward.
Only planet fauna counts. The story and four faction lines give roughly 200, so finish on a creature-heavy planet. Schrodinger III is a good pick and also has resources. Track it under Status > Combat > Creatures killed.
Quests and side content get you to about 40. For the rest, the go-to farm is an outpost making the parts for Isocentered Magnets and crafting them 99 at a time at an Industrial Workbench, with Well Rested from a nearby bed. Schrodinger III works well for it.
Industrial and Pharmaceutical crafting both count. The Lodge basement has the benches. Buy aluminum and iron at Jemison Mercantile in New Atlantis, craft Adaptive Frames, and sleep 48 hours if the vendor runs out.
After Guilty Parties come The Key Ingredient and Sabotage, then Executive Level. It pops when you talk to Masako after the board meeting. Making Ularu CEO, incorporating Infinity LTD or killing the Neuroamp all give the achievement.
Stick with one of the four and save before conversations, reloading if they dislike your choice. Avoid crime and needless violence around them. Do their personal quest, pick the Romance option at the end, then Commitment when they next want to talk, and the wedding quest follows. Expect it around the third faction questline. NG+ wipes affinity, so finish it before the Unity.
Every mod you craft at a Weapon Workbench counts. Swapping a mod out and back counts each time, so toggle a cheap pair on a Coachman shotgun with iron, nickel and sealant. The Lodge basement has a workbench and a Research Lab for more mod options. Track it under Status > Crafting.
Fit a Shielded Cargo Hold and ideally a Scan Jammer from Jasmine Durand at The Key or Lon Anderssen on the Red Mile. Grab some Aurora from The Key's bar, put it in the ship's hold (not on you), and grav jump to Jemison or Akila. Deception ranks help pass the scan. Save first and reload if you're caught.
Magazines are the named periodicals that give a permanent perk. Cities are dense with them: Akila has two Gunslinger's Guides, Neon has Neon Nights in the Astral Lounge VIP booth and Cyber Runner's Cipher at Slayton Aerospace. The Altair V mine in Further Into the Unknown has two Mining Monthlys.
The story gives you Sarah, Sam, Barrett, Andreja and Vasco, with Heller and Lin in Back to Vectera. The Viewport bar in New Atlantis has hires around 16,000-18,000 credits each (half with persuasion). Assign each one to the ship or an outpost. It may need to happen in one playthrough, and some players needed 11-12, so keep hiring until it pops.
Set down on anything that isn't a gas giant. You can pick a landing site or hold the land button anywhere. The story and faction lines cover about 40-50, so finish the rest by hopping round moons in a few systems. Track it under Status > Exploration.
Open the scanner and cut highlighted mineral nodes. Spamming the Elemental Pull power while boosting around harvests a wide area at once, and the artifact caves are dense with nodes. Outpost extraction isn't confirmed to count here, so mine by hand. Track it under Status > Crafting.
The count is cumulative, so ships you later sell still count. You get the Frontier, the Star Eagle from Freestar, and ships from the Crimson Fleet line. Board and land captured ships to keep them; they don't need registering. Make a save, buy cheap ships until it pops, then reload or sell them, since there's a fleet cap.
XP per level climbs as you go, and from 40 to 100 alone is about 410,000. Do it last. An outpost on nickel and cobalt deposits feeding storage lets you craft Isocentered Magnets in stacks of 99 at an Industrial Workbench for big XP drops. Your level carries into NG+, so it can be spread over runs.
Needs the Shattered Space DLC. Unlocks after One Small Step. Grav jump to a system with no active quest, contraband scan or hostile ships and The Oracle shows up. Dock, restore gravity and power, kill Sirak in Operations and reboot the mainframe. The station jumps to Va'ruun'kai and the mission ends. Level 35 is the recommended starting level.
The longest gap between systems is 28 light years, so buy or build a ship that hits that. Some 25 LY ships can be upgraded with a better grav drive and reactor. Systems you've been to show Survey % on the starmap, and Status > Exploration counts them. Some map nodes hide two or three systems, so check those. Reportedly the count carries across NG+.
Needs the Shattered Space DLC. Follows What Remains. Head into Dazra on Va'ruun'kai, follow Malibor Dul'kehf to Inaza Kaisir and walk the Serpent's Path. Optional ritual steps don't matter. After the effigies, talk to Malibor and Ekris; Ekris also starts the Vortex Grenade recipes for Five of a Kind.
Needs the Shattered Space DLC. One of the three Aligning the Houses quests, playable in any order after The Promised, Broken. You fight through Zealots at Shadow Station Epsilon to free hostages, including Gavin Ka'dic.
Needs the Shattered Space DLC. After finishing one of the three Aligning the Houses quests, The Other Side appears and can be done at any point before the finale.
Needs the Shattered Space DLC. Talk to Viktor Veth'aal in the command room on the second floor of The Keep Armory in Dazra. It's one of the three house quests and is usually called the easiest, so start with it.
Needs the Shattered Space DLC. The third house quest under Aligning the Houses, given by House Dul'kehf. Do it in any order with the other two. Kill Vortex Horrors as you go for Facing Your Fears.
Needs the Shattered Space DLC. The last main quest, which opens once the three house quests and The Other Side are done. Finish your Va'ruun'kai side quests and Redeemed or Vortex Horror kills first, though both enemies can still spawn out in the world afterwards.
Links only work in pairs, so build six outposts close together on one planet. In each, build a Cargo Link from the Miscellaneous tab (2 beryllium, 12 aluminum, 20 iron, 2 zero wire each), climb it and pair it with another. Three linked pairs pops it. No skills, research or helium-3 needed, and the outposts can be otherwise empty. Track it under Status > Crafting > Cargo Links Established.
Needs the Shattered Space DLC. Most show up in the main quests, and the Orm Filtration Facility east of the Wayshrine of Devotion can spawn more. A Lure grenade can spawn a small Horror to farm. They also drop the Glowing Vortex Cysts needed for Five of a Kind.
Free Lanes update. Spaceship Equipment Module Schematics drop from boarded ships and Incursions. Then open the ship builder and install an equipment module.
Plants definitely count. Whether animal loot counts is disputed, so don't rely on hunting. Find a planet with dense flora, run between highlighted plants, and use the Eternal Harvest power to respawn a patch if you have it. Outpost greenhouses aren't confirmed to count. Track it under Status > Crafting.
Needs the Terran Armada DLC. The first mission starts from the SSNN news broadcast about the Armada in a major city. Finishing it also starts Incursions, so the three Incursion achievements can begin.
Free Lanes update. X-Tech drops from Incursions, ship fights, boarding, boss chests and bounties. Gather 7 or 8 and upgrade a helmet at a Spacesuit Workbench, checking it can reach Rank 4.
Needs the Terran Armada DLC. Story, follows Lost Luxury and has you clear Major Incursions for Terran Black Boxes. A known bug means it can unlock only after Going Haywire, so keep going if it doesn't pop.
Needs the Terran Armada DLC. Incursions appear across the Settled Systems after Lost Luxury and show on the starmap. The story makes you clear several for Black Boxes, so this one comes fast.
Needs the Shattered Space DLC. About four come in the main story. Others are at the Strength and Perseverance Wayshrines, Tul'Shank Monastery and the end of Sympathy for the Living. The rest spawn at random camps and crash sites, so land and explore if you're short.
Needs the Shattered Space DLC. Do Dazra's side quests: A House Divided, Scientific Method, The Courier, The Duel, Twice Reformed, Sympathy for the Living (Nalada Bradi at the Depository), Legacy of the Fang and Path of Redemption. Some players got it after five, others needed nine or ten, so finish all of them.
Needs the Shattered Space DLC. Take the rover out around Dazra and the outskirts and you'll pass named locations quickly. Wayshrines, monasteries and camps all count, and quests take you to plenty.
Needs the Terran Armada DLC. Starts after Going Haywire. Clear three Major Incursions for Black Boxes, hand them to Roxane at Anchorpoint, then fight the Unifier in Sol and board it. When Delta hacks the system, choose to keep Incursions going unless you already have 30, since ending them blocks Incursion Eliminator. Report to the VOID council at Anchorpoint to finish.
Needs the Terran Armada DLC. After Going Haywire and bringing Dr. Bourreau back to Anchorpoint, you get outpost side quests. Follow the marker, build the requested outpost and hand it over. One completed handover does it and doesn't take much material.
Needs the Terran Armada DLC. After Going Haywire, bring Delta and some X-Tech to Roxane in the VOID hideout behind the kitchen of the Anchorpoint bar. One player saw it pop after the first upgrade; if not, keep upgrading.
Free Lanes update content. The figure is in a vent above the engineering area on Anchorpoint; climb the pipes to reach it. Then talk to Sarah and use the new dialogue. If she died in High Price to Pay, put the figure in the Quantum Entanglement Device and give it to her in NG+.
Needs the Shattered Space DLC. Ekris unlocks the recipes after The Promised, Broken. Each grenade takes Vortex Shards plus Vortex, Dark Vortex or Glowing Vortex Cysts, mostly from Vortex Horrors. There's an Industrial Workbench next to the Va'ruun Depository door, north of your landing spot. Save before Horror fights and reload if the cysts don't drop.
Free Lanes update. After the Armillary is built, a quest sends you to your Lodge room to build the device for 10 Quantum Essence, an Adaptive Frame, an Isocentered Magnet and a Tau Grade Rheostat. Stash gear in it before One Giant Leap, then take it back out at the Lodge in NG+.
Needs the Terran Armada DLC. Same counter as Incursion Fighter. Sleeping on your ship helps new Incursions spawn, and they drop X-Tech for Top Tier and Overclocked.
Free Lanes update. In cruise mode, scan ships until you see an Old Woman. Board, take the food and eat it. If you refuse, it reportedly doesn't come back, so save first.
Needs the Terran Armada DLC. After the main quest, keep Delta with you and pass time until The New Space Race starts. You may need to wait between challenges. The last is Power Struggle, a duel. Save before it, win for this, then reload and lose for Less Than.
Free Lanes update. After speaking to Caruso, talk to Ivica in New Babylon and help with the scrapyard robot. Lure it under the magnet and activate it. Shooting it fails the optional objective.
Needs the Terran Armada DLC. The Battle of the Unifier asks whether to end Incursions; ending them may stop new ones. Get 30 first, or choose to keep them going. Sleeping on your ship can trigger new ones.
Free Lanes update. Talk to Bernhard in the Anchorpoint bar, ask for a favour and convince residents to spare Caruso (you can tamper with the votes). After the vote Bernhard goes for Caruso in his cell; kill him first. Save before the vote.
Free Lanes update. A hostage-taker hails you in cruise mode, reportedly near Anchorpoint. What has an eye but can't see? A needle. Goes to school but not class? A school bus. Light as a feather but can't be held long? A breath. Save when hailed.
Needs the Terran Armada DLC. Same duel at the end of Power Struggle. With your save from right before it, let Delta beat you for this, then reload and win for Greater Than. Without that save, you only get one on this character.
Free Lanes update. There are 27 figures, with sealed and unsealed versions counted separately. Anchorpoint has Sarah, Freestar Mech Pilot, Terrormorph, Sealed Kaiser and Sealed Terrormorph. Farm captain's lockers on Saladin-class Terran ships, saving before you board. Players say storing your figures and picking them up one at a time keeps the count going.
Free Lanes update. A new contract comes every couple of days. Kill each target; letting them go reportedly doesn't count.











