
Unlocks the first time you leave a planet and reach orbit. The prologue hands you a ship and walks you through it, so there is nothing to plan for.
Awarded for joining Constellation. The opening funnels you straight to them, so this is unmissable on any run that starts the main story.
Passive. Skill challenges, discovered locations, scanned flora and completed missions all feed XP, so level 5 arrives before you have settled on a build.
Passive. Arrives during normal play - no farming required.
Talk to a Ship Services Technician at any major spaceport and open the ship builder. Changing a single module and confirming the build counts; you do not need the Starship Design skill for a basic swap.
Land on a planet where outposts are allowed, open the scanner, place an Outpost Beacon and confirm. Placing the beacon is the whole requirement - you do not have to build anything on it.
Counts systems you actually travel to, not ones you have only looked at on the star map. Jump range gates how far you can reach, so ranks in Astrodynamics and a better grav drive speed this up considerably.
The main Constellation questline. A mission-completion award: it fires when you finish the named mission, and the achievement adds no condition beyond that. Follow the questline in the order it is given to you.
Passive. Comfortably reached by the end of the main campaign if you take side work along the way.
Cumulative across the save. Pirate- and Ecliptic-held points of interest are the densest source, and any faction questline that turns hostile carries most of the count on its own.
Mission-board work. Every major settlement and station has a mission terminal handing out repeatable jobs, and they respawn, so this is only a question of time spent at a terminal.
Sign up in the MAST district in New Atlantis and clear the Vanguard entrance process. Joining is all this asks for - the rest of the questline is tracked separately.
Speak to the Freestar Rangers in Akila City and take their first job. Joining alone unlocks it.
A mission-completion award: it fires when you finish the named mission, and the achievement adds no condition beyond that. Follow the questline in the order it is given to you.
Any terminal you interact with counts, including unlocked and harmless ones. Sweep every desk terminal in a facility as you clear it and this finishes without effort.
Activities are the smaller log entries that sit separately from quests - prompts picked up from overheard conversations, distress calls and found notes. Let them resolve rather than clearing them out of the log.
Reached through the UC SysDef thread that branches off the Vanguard storyline and sends you to the pirate station The Key. Joining itself does not lock you out of anything - the side-choice comes later in that questline.
The main Constellation questline, following on from Into the Unknown. A mission-completion award: it fires when you finish the named mission, and the achievement adds no condition beyond that. Follow the questline in the order it is given to you.
This is the lockpicking minigame. Put a point into Security early so Advanced and Expert locks are even attemptable - the count needs volume, and being locked out of most doors slows it badly.
A main-questline mission. A mission-completion award: it fires when you finish the named mission, and the achievement adds no condition beyond that. Follow the questline in the order it is given to you.
Apply at the Ryujin Industries tower in Neon and pass the interview. The corporate espionage questline follows from there.
A mission-completion award: it fires when you finish the named mission, and the achievement adds no condition beyond that. Follow the questline in the order it is given to you.
A main-questline mission. A mission-completion award: it fires when you finish the named mission, and the achievement adds no condition beyond that. Follow the questline in the order it is given to you.
A mission-completion award: it fires when you finish the named mission, and the achievement adds no condition beyond that. Follow the questline in the order it is given to you.
A mission-completion award: it fires when you finish the named mission, and the achievement adds no condition beyond that. Follow the questline in the order it is given to you.
A mission-completion award: it fires when you finish the named mission, and the achievement adds no condition beyond that. Follow the questline in the order it is given to you.
A mission-completion award: it fires when you finish the named mission, and the achievement adds no condition beyond that. Follow the questline in the order it is given to you.
A main-questline mission. A mission-completion award: it fires when you finish the named mission, and the achievement adds no condition beyond that. Follow the questline in the order it is given to you.
A main-questline mission. A mission-completion award: it fires when you finish the named mission, and the achievement adds no condition beyond that. Follow the questline in the order it is given to you.
A main-questline mission. A mission-completion award: it fires when you finish the named mission, and the achievement adds no condition beyond that. Follow the questline in the order it is given to you.
This one specifically wants outpost production, not hand-gathering, so a stockpile you mined yourself will not move it. Place extractors on a deposit, give them power and storage, and leave - production continues while you are away.
A collection counter rather than a mission. The source of Quantum Essence is not stated in the achievement text, so check a community guide rather than assuming any resource node counts.
The concluding mission of the main Constellation questline. A mission-completion award: it fires when you finish the named mission, and the achievement adds no condition beyond that. Follow the questline in the order it is given to you.
A Ryujin Industries mission out of Neon. A mission-completion award: it fires when you finish the named mission, and the achievement adds no condition beyond that. Follow the questline in the order it is given to you.
Cumulative. Hostile fauna on high-danger planets counts, and so do the creatures you kill while surveying - so it ticks along beside the landing and survey achievements.
Passive but slower. Full planetary surveys sold as survey data are the densest reliable XP, and sleeping in a bed you own gives a well-rested XP bonus worth keeping topped up.
Cheap consumables count and there is no requirement that the items be useful. An industrial workbench plus a stack of common inorganic resources clears the counter in one sitting.
The conclusion of the Ryujin Industries questline in Neon. A mission-completion award: it fires when you finish the named mission, and the achievement adds no condition beyond that. Follow the questline in the order it is given to you.
Travel with one Constellation companion consistently, take the dialogue options they approve of, and finish their personal questline. Affinity only moves on approval, so swapping companions constantly stalls it. This is the one achievement community guides consistently call missable: finishing the main story pushes you through the Unity into New Game Plus, which resets relationship progress - so max the companion out BEFORE the final mission.
Each mod installed at a Weapon Workbench counts. Most mods need Weapon Engineering ranks plus the matching research project at a Research Lab first, so budget skill points for both.
Contraband is scanned for when you approach a controlled planet. A shielded cargo hold plus Deception ranks improves the odds, and landing somewhere unpoliced avoids the scan entirely.
Magazines sit in shops, apartments and offices across the settled systems and each grants a permanent bonus. They do not respawn, so pick up every one you pass rather than planning to farm them later.
Beyond the Constellation companions, most recruitable crew are hired from bars and mission boards across the settled systems. They only need to be recruited, not used.
Landing is the trigger - you can touch down, let the landing finish and take straight off again. Pairs naturally with the star-system achievements: clear every body in one system before moving to the next.
Cutting mineral nodes by hand and outpost extractors both count. An outpost sat on a rich deposit accumulates this in the background while you play elsewhere.
Registering a captured ship at a Ship Services Technician adds it to your fleet, and capturing is far cheaper than buying. Piloting ranks gate which classes you can fly, so take low-class ships if your Piloting is low.
The longest grind on the list. Levelling never hard-stops, but the curve stretches a long way past 50. Most players reach 100 across several New Game Plus cycles, since entering the Unity carries your level and skills forward.
A mission-completion award: it fires when you finish the named mission, and the achievement adds no condition beyond that. Follow the questline in the order it is given to you.
Needs a heavily upgraded grav drive and Astrodynamics ranks to reach the outermost systems at all. Treat it as a deliberate sweep outward from the settled systems rather than something you pick up incidentally.
Shattered Space content - this needs the expansion. A mission-completion award: it fires when you finish the named mission, and the achievement adds no condition beyond that. Follow the questline in the order it is given to you.
Shattered Space content. A mission-completion award: it fires when you finish the named mission, and the achievement adds no condition beyond that. Follow the questline in the order it is given to you.
Shattered Space content. A mission-completion award: it fires when you finish the named mission, and the achievement adds no condition beyond that. Follow the questline in the order it is given to you.
Shattered Space content. A mission-completion award: it fires when you finish the named mission, and the achievement adds no condition beyond that. Follow the questline in the order it is given to you.
Shattered Space content. A mission-completion award: it fires when you finish the named mission, and the achievement adds no condition beyond that. Follow the questline in the order it is given to you.
Shattered Space content. A mission-completion award: it fires when you finish the named mission, and the achievement adds no condition beyond that. Follow the questline in the order it is given to you.
Interstellar cargo links burn helium-3, so plan at least one outpost on a He-3 deposit to feed the network. Outpost Engineering ranks are required for the interstellar link.
A Shattered Space enemy type, so this needs the expansion. Cumulative, and the count comes naturally while working through Va'ruun'kai content.
Two steps: find the schematic first, then fit the module in the ship builder. The achievement text does not say where the schematics come from, so confirm that in a community guide rather than assuming any ship part counts.
Harvesting plants and looting creatures counts, as do outpost greenhouses and animal husbandry. Same approach as the inorganic version - let an outpost do the work.
Expansion content. A mission-completion award: it fires when you finish the named mission, and the achievement adds no condition beyond that. Follow the questline in the order it is given to you.
Needs the top rank of the relevant crafting skill line plus the research behind it. The exact unlock chain for rank 4 effects is not spelled out in the achievement text - read it up before committing skill points.
A Shattered Space enemy type. Cumulative across the expansion content, so nothing to farm deliberately.
Expansion content. A mission-completion award: it fires when you finish the named mission, and the achievement adds no condition beyond that. Follow the questline in the order it is given to you.
Incursions are repeatable expansion events, so the count is only a matter of time. This is the first of three tiers, and the same runs feed all three.
A Shattered Space story outcome. Follow the expansion questline through to its conclusion.
Expansion content. Scan and land across Va'ruun'kai systematically rather than only following mission markers, since many locations sit well away from the quest path.
Expansion content. A mission-completion award: it fires when you finish the named mission, and the achievement adds no condition beyond that. Follow the questline in the order it is given to you.
Tied to a specific questline rather than free-form building, so an outpost you already own may not qualify. Follow the mission prompt, and check a community guide before investing in a large build for it.
Delta is an expansion character. Upgrading fully is a questline and a resource investment rather than a single choice, so expect it to sit open for a while.
Expansion crafting. You need every variant recipe and the materials for each; the recipe unlock path is not in the achievement text, so check a community guide before hunting components.
A conversation trigger, not a fight. Find the relevant action figure, then speak to Sarah Morgan about it with her as your companion.
Requires New Game Plus and the Unity mechanics that come with it. The retrieval step is not described in the achievement text, so read it up BEFORE you enter the Unity - the previous universe is left behind when you do.
The middle tier. Incursions repeat, so nothing here is missable; it is simply the 5-clear activity continued.
An outcome in Delta's storyline. Its counterpart, Less Than, is the opposing outcome - read the note on that one before you commit to either.
A one-off encounter: accept the food when it is offered and eat it. Take the option the moment it appears rather than leaving the conversation.
A specific side task in New Babylon. The method is the requirement - solve it with the magnet rather than by shooting the robot.
The top tier and the longest grind in the expansion. Clearing 30 also satisfies the 5 and 15 tiers, so only chase this number.
An outcome-specific award inside a side story. Because it turns on a choice made in the moment, save before the confrontation so a wrong pick is not permanent.
A perfect-run condition inside a riddle encounter - a wrong answer costs a life and the achievement for that attempt. Save immediately beforehand so you can retry.
The opposing outcome to Greater Than in the same Delta storyline. Whether both can be earned on a single save is not stated in the achievement text, so treat them as potentially exclusive and check a community guide before choosing.
A full collectible hunt scattered across the settled systems. Use a community location list - there is no in-game tracker showing which ones you are still missing.
Repeatable contract work from the Arbitrator, so nothing here is missable. Take the contracts in batches while you are nearby.











