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Team Fortress 2
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Team Fortress 2 — Achievement Walkthrough

299 achievement guides · Full game page →

At a glance
Difficulty8/10
Missable
Permadeath runNo
Difficulty-specificNo
GrindYes
NG+ requiredNo
Online requiredYes
⛓ Stack these — 118 achievements in 18 runs

A lot of this list is single-run conditions that don’t conflict with each other, so you can earn several at once instead of replaying for each. Each plan below is one run. Achievements in a plan are marked with a ⛓ badge further down.

1The six-map round tour - start here· 7 achievements

World Traveler reads like the hardest achievement in the game: a full round on six specific maps, four of which have no official bot navigation mesh. It is actually the easiest, because the trigger is a round-win EVENT with you present from the start. It does not check that you won, and it does not care who else is on the server. On a quiet or empty server you can end a round alone: hold RED on Dustbowl and Gravel Pit until the timer runs out, cap out Well and Granary, take three intel on 2Fort, and win three clean minirounds on Hydro. Five other achievements fall out of the same six rounds, plus six of the twenty wins Dynasty needs.

  • World TravelerPlay a complete game on 2Fort, Dustbowl, Granary, Gravel Pit, Hydro, and Well (CP).
  • Impenetrable DefenseSuccessfully defend Dustbowl without giving up a capture.
  • Impossible DefenseSuccessfully defend Gravel Pit without giving up a capture.
  • Lightning OffenseWin Well in 5 minutes or less.
  • Powerhouse OffenseWin 2Fort with a shutout.
  • Relentless OffenseWin Hydro without giving up a capture.
  • DynastyWin 20 games.

Set mp_waitingforplayers_cancel 1 so the round actually starts on an empty server. This is the highest-value hour in the game and needs no bots and no setup.

2Engineer: one long defensive nest· 12 achievements

Most of the Engineer pack is the same activity - hold a nest under sustained pressure - so it collapses into one session rather than fifteen. Build a level 3 sentry and a dispenser covering a chokepoint, and place a teleporter entrance and exit RIGHT NEXT TO EACH OTHER at your feet. That last detail is the trick: a single Spy sap puts a sapper on both ends at once, which hands you Quick Draw (a Spy plus two sappers inside ten seconds) as one motion instead of three lucky ones. Then simply hold, wrenching through everything that comes at you.

  • How the Pests Was GunnedDestroy 50 enemy stickybombs lying in range of friendly buildings.
  • Built to LastHelp a single building tank over 2000 damage without being destroyed.
  • Building BlockHave a sentry shielded by the Wrangler absorb 500 damage without being destroyed.
  • Quick DrawKill a spy and two sappers within 10 seconds.
  • Doc, Stock, and BarrelRepair a sentry gun under fire while being healed by a Medic.
  • Frontier JusticeHave your sentry kill the enemy that just killed you within 10 seconds.
  • RevengineeringUse a revenge crit to kill the enemy player that destroyed your sentry gun.
  • UnforgivenKill 3 enemies with revenge crits without dying.
  • Texas Two-StepUse your shotgun to finish off an enemy recently damaged by your sentry gun.
  • No Man's LandUse a sentry gun to kill 25 enemy players that are capturing a point.
  • Get Along!Manage to get to and then remove a sapper placed on your building while you were several meters away.
  • Best Little Slaughterhouse in TexasRack up 5000 kills with your sentry guns.

The single most productive fact here: a Demoman who has seen your sentry will stand OUT of its range and place stickies onto it rather than pushing in. That is a conveyor belt of targets for How the Pests Was Gunned, which is otherwise a slow 50. Wear the stock Wrench, not the Gunslinger - Built to Last, Building Block and Patent Protection all need a full sentry.

3Engineer: farming a teammate's buildings· 5 achievements

Three Engineer achievements need buildings somebody ELSE built, which is why they stall in normal play. Park yourself on a teammate's nest rather than building your own. The exploitable detail: Engineers - human and bot alike - routinely neglect their teleporters, so a friendly pair usually sits at level 1 forever. Upgrading entrance and exit from 1 to 2 to 3 is four counted upgrades per pair with nobody competing for the hits.

  • Silent PardnerUpgrade 50 buildings built by other team members.
  • Circle the WagonsRepair 50,000 damage to friendly buildings constructed by other players.
  • Land GrabHelp a teammate construct a building.
  • DeputizedGet 10 assists with another Engineer where a sentry gun was involved in the kill.
  • Fistful of SappersDestroy 25 sappers on buildings built by other team members.

Fistful of Sappers also double-counts on teleporters, since sapping one end auto-saps the other. Between that and the upgrade trick, teleporters are worth far more of your time than sentries here.

4Heavy: everything in a single life· 6 achievements

Six Heavy achievements are all single-life counters, and they do not conflict - so one long protected life collects the lot. Stand at a dispenser or resupply cabinet and hold fire for roughly two minutes to bank Heavy Industry, then start taking damage rather than avoiding it. Cycle damage into health kits to build Redistribution of Health, and make sure you collect all four damage types along the way for Rasputin: bullet, fire, explosive and - the one people miss - melee. Finish by dumping your minigun ammo away from any ammo source and shotgunning someone for Rationing.

  • Heavy IndustryFire $200,000 worth of minigun rounds in a single life.
  • Iron KurtainTake 1000 points of damage in a single life.
  • RasputinIn a single life, get shot, burned, bludgeoned, and receive explosive damage.
  • Redistribution of HealthHeal 1000 damage with med-kits in a single life.
  • RationingKill an enemy with your shotgun while you're out of minigun ammo.
  • Permanent RevolutionKill 5 enemies without spinning down your gun.

Run this with NO Medic on you. Redistribution of Health counts med-kit healing only, and a Medic beam will quietly stop it climbing while making you feel like it should be. The melee damage tick for Rasputin is the other common failure - most enemies shoot rather than swing, so you may have to invite it.

5Heavy: be the most pocketed man on the server· 6 achievements

Supreme Soviet is 50 ÜberCharges and reads like an hour of misery. It is not, because Medics preferentially pocket a Heavy: play Heavy at a contested point and several will latch onto you at once. Call for Über with the voice command every time one of them is charged rather than waiting for them to choose the moment, and you cycle several charges per push instead of one. Everything else in this plan happens inside the same fights.

  • Supreme SovietGet ÜberCharged 50 times.
  • Class StruggleWork with a friendly Medic to kill an enemy Heavy & Medic pair.
  • Division of LaborKill 10 enemies with a Medic assisting you, where neither of you die.
  • Red OktoberfestEarn a domination for a Medic who's healing you.
  • Crock BlockSurvive a direct hit from a critical rocket.
  • Soviet UnionGet 25 enemy kills where you either assist or are assisted by another Heavy.

Red Oktoberfest wants the SAME Medic beam connected across four kills on one named enemy, so pick your target off the scoreboard rather than taking whoever appears. Crock Block needs the health to survive a crit rocket - stay overhealed at 450 rather than letting the buff decay.

6Medic: the melee pocket run· 8 achievements

Eight Medic achievements come out of one sustained pocket on a front-line class. Open with Surgical Prep, which is free: Über builds at triple rate during setup and nobody is shooting, so start healing the instant the round loads. When the gates open, stay on one patient rather than spreading heals - Big Pharma, Trauma Queen and Ubi concordia are all single-life or short-window counters that reset if you die.

  • Surgical PrepHave an ÜberCharge ready before the Setup phase ends.
  • Blunt TraumaAssist in punching 2 enemies with a single ÜberCharge on a Heavy.
  • Big PharmaAssist a Heavy in killing 10 enemies, where neither of you die.
  • Trauma QueenDeploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time.
  • Quadruple BypassHeal a teammate who's taking fire from 4 enemies at once.
  • Play DoctorIn a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.
  • Ubi concordia, ibi victoriaAssist in killing 3 enemies on an enemy control point, in a single life.
  • Preventive MedicineBlock the enemy from capturing a control point with an ÜberCharged teammate.

Play Doctor needs a team with NO Medics at the moment you switch, so it belongs at the very start of a round before anyone else picks Medic. Quadruple Bypass needs a real push against you - do not go looking for it in open ground, pocket someone walking into a defended chokepoint.

7Medic: the charged-Medic window· 6 achievements

Several Medic achievements key off the enemy Medic being at full charge rather than off anything you do. A charged Medic glows, and Medics chain-heal each other to full in the staging area before a push - so watch the enemy back line rather than the front. Hold your own charge instead of spending it on schedule and these resolve together.

  • Double Blind TrialDeploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.
  • Peer ReviewKill 10 Medics with your bone saw.
  • SawbonesHit enemies with your bonesaw 5 times in a row without dying or missing.
  • Placebo EffectKill 2 enemies in a single life, while having your ÜberCharge ready, but undeployed.
  • Second OpinionÜberCharge 2 teammates at once.
  • ConsultationAssist a fellow Medic in killing 3 enemies in a single life.

Use the stock Bonesaw for Peer Review and Sawbones - we have not verified that the Übersaw or Vita-Saw satisfy the bone-saw check, and it is not worth risking a 10-kill grind on a reskin. Sawbones also resets if you switch weapons at all between hits.

8Spy: the Engineer farm· 7 achievements

Sap Auteur is 1,000 buildings and looks like the worst grind in the game. It is not, because of the arithmetic: every Engineer runs a sentry, a dispenser and two teleporter ends, and rebuilds them forever. That is four buildings per Engineer per life. Find a match with a heavy Engineer presence, work the nests rather than hunting players, and everything else in this plan lands on the way.

  • Sap AuteurDestroy 1000 Engineer buildings with sappers.
  • SapsuckerSap an enemy building, then backstab the Engineer who built it within 5 seconds.
  • The Man with the Broken GunsBackstab an Engineer, then sap 3 of his buildings within 10 seconds.
  • Constructus InterruptusKill an Engineer who is working on a sentry gun.
  • SpymasterBackstab 1000 enemies.
  • Point BreakerKill 15 enemies who are standing on a control point they own.
  • Is It Safe?Backstab 50 enemies who are capturing control points.

The Man with the Broken Guns asks for three buildings in ten seconds after a backstab - sapping a teleporter auto-saps the far end, so that is two of the three from one action. Stock Sapper only for Sap Auteur; the Red Tape Recorder does not count.

9Spy: three achievements off one enemy Medic· 4 achievements

A quirk worth exploiting: enemy Medics will heal a disguised Spy. Disguise as a Heavy, Soldier, Demoman or Pyro - Medics deprioritise Sniper and Engineer disguises - and walk into an enemy Medic's beam. From that one position you can take all three: kill somebody else while the beam is on you, then turn and stab the Medic inside five seconds, and if his patient is nearby take the pair.

  • Insurance FraudKill an enemy while you're being healed by an enemy Medic.
  • FYI I am a SpyBackstab a Medic who has healed you in the last 5 seconds.
  • May I Cut In?Backstab an enemy and the Medic healing him within 10 seconds of each other.
  • Hypocritical OathKill an enemy Spy that you have been healing.

Order matters. Insurance Fraud needs the beam still connected, so kill the bystander BEFORE you turn on the Medic. Hypocritical Oath is the mirror image and belongs in a Medic session, but it is the same trick from the other side.

10Spy: the Sniper flank· 4 achievements

Snipers are the ideal Spy target for four separate achievements at once: they stand still, face one direction, work alone, and sit far from their team. A match with two or three enemy Snipers gives you all of these in a single flank route, without ever entering the main fight.

  • TriplecrossedBackstab 3 Snipers in a single life.
  • The Melbourne SupremacyDominate a Sniper.
  • SkullpluggeryWhile using the Ambassador, kill 20 Snipers with a headshot.
  • The Man from P.U.N.C.T.U.R.E.Stab an enemy while fencing.

The Man from P.U.N.C.T.U.R.E. needs you undisguised AND uncloaked, and the Fencing taunt only kills on the third strike - so pick an already-wounded Sniper, or accept several attempts. Skullpluggery needs the Ambassador fully recharged for each headshot, so pace the shots rather than spamming.

11Sniper: the setup-phase Jarate throw· 4 achievements

Before the gates open, the entire enemy team bunches at the spawn exit and nobody is fighting. That is the one moment in a round when four people are guaranteed to be standing within one jar radius of each other, which is exactly what Saturation Bombing asks for. Rain on Their Parade comes from the same throw if a Medic is in the cluster - and Medics pocket Heavies, so look for that pairing.

  • Saturation BombingJarate 4 enemy players with a single throw.
  • Rain on Their ParadeJarate an enemy and the Medic healing him.
  • Number One AssistantScore 5 assists with the Jarate in a single round.
  • Friendship is GoldenExtinguish a burning teammate with your Jarate.

Number One Assistant needs TEAMMATES to finish your doused targets, so it does not work on an empty server. The in-game description says a single round; the wiki says a single life - play it as one life to be safe.

12Sniper: the duel session· 6 achievements

Point your whole session at the enemy Snipers. They are stationary and predictable, which makes headshots reliable, and the domination achievements need you to kill the SAME player four times - far easier against someone who returns to the same nest every life.

  • Self-destruct SequenceHeadshot 10 enemy Snipers.
  • Australian RulesDominate an enemy Sniper.
  • Rode Hard, Put Away WetJarate an enemy that you're dominating.
  • ShaftedStab an enemy with an arrow.
  • Be EfficientGet 3 kills with the Sniper Rifle without missing a shot.
  • Triple PreyIn a single round, get a kill with 3 different weapons.

Rode Hard, Put Away Wet stacks directly onto Australian Rules - dominate a Sniper, then jar that exact same player. Do NOT use the Sydney Sleeper for Self-destruct Sequence: its headshots do not crit and will not count.

13Demoman: the demoknight run· 7 achievements

Seven Demoman achievements are decapitations or shield work, and they all live in the same loadout. Brainspotting is 50 heads and is the container - Left 4 Heads, Shorn Connery and There Can Be Only One all complete inside that grind without separate effort. Play a chokepoint so targets keep arriving, and use the shield charge to close the gaps that would otherwise break Left 4 Heads' ten-second chain.

  • BrainspottingDecapitate 50 enemy players.
  • Beat Me Up, ScottyUse a critical swing with the Eyelander to kill 5 enemy players.
  • Left 4 HeadsDecapitate 4 players with only 10 seconds between each kill.
  • The Targe ChargeCharge and kill someone with your shield bash.
  • U-TurnKill an enemy that you couldn't see at the beginning of your charge.
  • Shorn ConneryDecapitate a cloaked Spy.
  • There Can Be Only OneDecapitate your nemesis.

Beat Me Up, Scotty is widely misread as an Eyelander perk. It is not - ANY shield at full charge grants melee crits, so any bladed melee works. The Targe Charge is the opposite trap: swinging your melee ENDS the charge and voids the bash, so you have to let the impact itself kill.

14Demoman: the sticky trap· 6 achievements

The sticky half of the pack needs the opposite loadout to the demoknight half - shields and stickybomb launchers share the secondary slot, so these can never be the same session. Carpet a chokepoint or a spawn exit and detonate on groups rather than individuals: five of these six are "N enemies in one detonation" variants, so the discipline is waiting for the cluster instead of taking the single kill.

  • PipebaggerKill at least three players with a single detonation of stickybombs.
  • The StickeningKill 3 Heavies from full health with a single stickybomb detonation.
  • Scotch GuardKill 3 enemies capping or pushing a cart in a single stickybomb detonation 3 separate times.
  • Sticky ThumpUsing the Scottish Resistance, kill 3 players in separate explosions without placing new stickybombs.
  • Double Mauled ScotchKill 2 people in a single sticky jump.
  • He Who Celt ItUse the Sticky Launcher to kill an enemy player via environmental damage.

A documented bug works against you: CRITICAL stickies do not count toward Pipebagger, so a random crit can void an otherwise perfect triple. Scotch Guard has its own quirk - it only counts while you are HOLDING a stickybomb launcher, so do not detonate and then switch weapons.

15Pyro: the Spy-check bonfire· 10 achievements

Spies are the Pyro's natural prey and they feed an unusual number of counters at once. Both I Fry and Spontaneous Combustion come from ordinary spy-checking, and every one of those ignites also feeds the big cumulative burns. Play a defensive position on a map with flank routes, sweep the corners constantly, and finish burning targets with the axe rather than the flamethrower.

  • I FryIgnite 10 disguised Spies.
  • Spontaneous CombustionIgnite 10 cloaked Spies.
  • Attention GetterIgnite 100 enemies with the flare gun.
  • Hot on Your HeelsKill 50 enemies with your flamethrower, from behind.
  • Camp FireKill 3 enemies in a row, all within the same area.
  • LumberjackKill 3 people with your axe in one life.
  • ClearcutterKill 6 people with your axe in one life.
  • FirefighterKill 500 enemies.
  • Fire ChiefKill 1000 enemies.
  • PyromancerDo 1 million points of total fire damage.

Lumberjack (3 axe kills) is strictly contained inside Clearcutter (6), so one melee streak awards both. Use the stock Flare Gun for Attention Getter - the Manmelter is a separate weapon and is not credited.

16Soldier: the rocket-jumping habit· 6 achievements

Five Soldier achievements reward things that happen incidentally while rocket jumping, so rather than chasing them individually, just commit to playing aggressively airborne for a session. Screamin' Eagle is the sleeper here: the height requirement is small enough that standing on a crate satisfies it, so it fires invisibly during every other grind if you build the habit.

  • Duty BoundWhile rocket jumping kill an enemy with the Equalizer before you land or just after landing.
  • Death from AboveRocket jump and kill 2 enemies before you land.
  • Spray of DefeatUse a grenade to gib a player.
  • Where Eagles DareGet the highest possible rocket jump using jump and crouch.
  • Screamin' EagleKill 20 enemies from above.
  • Crockets Are Such B.S.Shoot two non-boosted crit rockets in a row.

Wings of Glory is deliberately NOT in this list - it needs an enemy Soldier who is also rocket jumping at the same moment, which you cannot arrange, and waiting for it will stall the rest.

17Helltower, during Scream Fortress· 6 achievements

Six Halloween achievements are all on one map and all inside the same few rounds, which makes Helltower by far the best value of the seasonal content. Everything keys off the witching hour: skeletons spawn in waves, rare spellbooks appear at the clocktower, and a cart reaching the end sends everyone to Hell. Go for the objective rather than the fight - being sent to Hell is what unlocks most of this.

  • Helltower: Hat Out of HellGet the loot from Skull Island in Hell
  • Helltower: Hell's SpellsGet and use a rare spell
  • Helltower: Spelling SpreeUse spells to kill 25 players
  • Helltower: Skeleton CoupKill 99 skeletons
  • Helltower: Mine GamesPerform 17 environmental kills in Hell
  • Helltower: The Mann-tastic FourEarn 4 of the Helltower achievements

The Mann-tastic Four is derived - it fires automatically once four of the others land, so it costs you nothing. Only Hell's Spells needs a RARE spell specifically; common books do not count, and they come from the clocktower or the Skeleton King.

18Foundry, in one long round· 8 achievements

Foundry is a 5CP map that tends to swing back and forth, and several of its achievements want exactly that - Dead Heat needs 15 captures in one round, which only happens in a genuine stalemate. Set a long time limit and play the whole round out rather than restarting. The Milestone then fires free at seven.

  • Cap TrapKill an enemy who is capturing a control point with a critical hit.
  • ClassassinGet one or more kills as all nine classes in one round.
  • Terminated, TooKill a player by pushing them into the cauldron fire.
  • Claim JumperCapture a control point within 12 seconds after exiting a teleporter.
  • Two Minute WarringBe part of a team that wins within two minutes.
  • Real StealAs an Engineer, escape with your sentry as a sentry buster is about to detonate.
  • Dead HeatKill an enemy in the same second that he kills you.
  • Foundry MilestoneAchieve 7 of the achievements in the Foundry pack.

Two Minute Warring and Dead Heat pull in opposite directions - one wants a fast cap-out, the other a long grind - so treat them as different rounds rather than trying for both at once. Classassin needs a kill as all nine classes, so switch immediately after each one rather than playing on.

ℹ️ These are auto-generated quick tips — a starting point, not gospel. Spotted a mistake? Add a community tip on the game page or write a community guide — player-written guides are our most reliable source.
Race for the Pennant✓ Unlocked
Run 25 kilometers. · 49.8% of players
~many hours
Run 25 kilometres.

Accumulates across your whole Scout career. Note the counter banks on death or round win rather than continuously.

Iron Kurtain✓ Unlocked⛓ Stack 4
Take 1000 points of damage in a single life. · 40.2% of players
~5 minutes
Take 1000 points of damage in a single life.

The overkill damage on the hit that finally kills you still counts toward the total. Get overhealed, walk into a fight and keep grabbing health rather than retreating.

Hard to Kill✓ Unlocked
Get five kills in a row without dying. · 36.4% of players
~10 minutes
Get 5 kills in a row without dying.

Sitewide, not Scout-specific. Play back and clean up wounded enemies rather than opening fights.

Camp Fire✓ Unlocked⛓ Stack 15
Kill 3 enemies in a row, all within the same area. · 30.3% of players
~10 minutes
Kill 3 enemies in a row, all within the same area.

A chokepoint ambush. All three must fall in roughly the same spot, so hold position rather than pushing after each kill.

Flamethrower✓ Unlocked
Set five enemies on fire in 30 seconds. · 28.5% of players
~10 minutes
Set 5 enemies on fire in 30 seconds.

Sweep a group at round start when everyone is still bunched together.

Next of Kindling✓ Unlocked
Ignite an enemy, and the Medic healing him. · 28.1% of players
~10 minutes
Ignite an enemy and the Medic healing him.

Sweep the flame across both - the beam tells you exactly where the Medic is standing.

Nemesis✓ Unlocked
Get five revenge kills. · 28.0% of players
~20 minutes
Get 5 revenge kills.

Requires being dominated first. Note the names and go after them specifically.

Dropped Dead✓ Unlocked
Kill a Scout in midair with your Sniper Rifle or the Huntsman. · 26.2% of players
~15 minutes
Kill a Scout in midair with your Sniper Rifle or the Huntsman.

Scouts double-jump constantly, so the shot presents itself more often than you expect - the trick is being scoped and ready rather than tracking. The Huntsman's arc is more forgiving than the rifle on a moving airborne target.

Caber Toss✓ Unlocked
Bounce an enemy into the air and kill them before they land. · 26.0% of players
~10 minutes
Kill an airborne enemy with explosives.

The wiki's own bugs note says the Caber bounce is not actually required despite the name. Just shoot someone off a ledge and finish them mid-fall.

Second Degree Burn✓ Unlocked
Kill a burning enemy who was ignited by another Pyro. · 26.0% of players
~10 minutes
Kill an enemy who was ignited by another Pyro.

Play alongside a friendly Pyro and finish what he lights.

Dead Heat✓ Unlocked⛓ Stack 18
Kill an enemy in the same second that he kills you. · 25.8% of players
~30 minutes
Capture 15 control points in a single round.

A back-and-forth 5CP round where the line keeps moving. Stalemates produce this naturally.

Rasputin✓ Unlocked⛓ Stack 4
In a single life, get shot, burned, bludgeoned, and receive explosive damage. · 25.7% of players
~10 minutes
Take damage from a bullet, fire, explosion and melee, all in one life.

The melee tick is the one people miss - most enemies shoot rather than swing. Walk into a Pyro, a Soldier or Demoman, a hitscan class, then deliberately let someone melee you. Bank the four before you die.

Marxman✓ Unlocked
Kill 10 enemies in mid-air with the minigun. · 25.5% of players
~30 minutes
Get 10 mid-air minigun kills.

Falling counts as airborne, so you do not need rocket-jumpers. Hold a high position on a vertical map and shoot people as they drop off ledges.

Doc Holiday✓ Unlocked
Have a dispenser heal 3 teammates at the same time. · 25.3% of players
~10 minutes
Have a dispenser heal 3 teammates at once.

Put the dispenser at a chokepoint your team retreats through rather than deep in your nest. Happens on its own during any busy defensive hold.

Socket to Him✓ Unlocked
Headshot an enemy Demoman. · 24.2% of players
~5 minutes
Headshot a Demoman.

Demomen commit to a firing position when shelling a chokepoint, which is when they stop moving.

Be Efficient✓ Unlocked⛓ Stack 12
Get 3 kills with the Sniper Rifle without missing a shot. · 23.9% of players
~10 minutes
Get 3 rifle kills without missing a shot.

Not same-life, so you can take your time. Full-charge body shots on Heavies are the safest way to guarantee a kill per shot.

Riftwalker✓ Unlocked
Kill an enemy within 5 seconds of you traveling through an Engineer's teleporter. · 23.4% of players
~15 minutes
Kill an enemy within 5 seconds of exiting your team's teleporter.

Telefrags count, as do sentry kills if you are the Engineer. Use a forward teleporter into a contested area.

Spies Like Us✓ Unlocked
While cloaked, bump into an enemy cloaked Spy. · 23.2% of players
~15 minutes
Bump into an enemy cloaked Spy while cloaked yourself.

Both of you must be cloaked at the moment of contact. Cloak and walk the flank routes; enemy Spies use the same quiet paths you do.

Escape the Heat✓ Unlocked
Jump into a pool of refreshing water while on fire. · 22.2% of players
~5 minutes
Enter water while on fire.

Any map with water. Get lit by a Pyro and jump in.

Triple Prey✓ Unlocked⛓ Stack 12
In a single round, get a kill with 3 different weapons. · 22.0% of players
~10 minutes
Kill 3 enemies with 3 different weapons in a single round.

Not same-life, and you can change loadout mid-round. Rifle, then SMG, then Kukri.

Weenie Roast✓ Unlocked
Have 2 enemy Scouts on fire at the same time. · 21.4% of players
~10 minutes
Ignite 5 enemies in a row.

Hold the flame on a chokepoint during a push.

Land Grab✓ Unlocked⛓ Stack 3
Help a teammate construct a building. · 21.2% of players
~2 minutes
Hit a teammate's building while it is still being constructed.

Stand next to a friendly Engineer and swing the instant he drops a building, before the construction bar fills. Helping build is the normal thing to do anyway.

Where Eagles Dare✓ Unlocked⛓ Stack 16
Get the highest possible rocket jump using jump and crouch. · 20.6% of players
~10 minutes
Kill an enemy while rocket jumping and in mid-air.

Overlaps heavily with Duty Bound and Spray of Defeat - all three come from the same rocket-jumping habit.

Frontier Justice✓ Unlocked⛓ Stack 2
Have your sentry kill the enemy that just killed you within 10 seconds. · 20.5% of players
~5 minutes
Have your sentry kill the enemy that just killed you, within 10 seconds.

Die within your own sentry's firing arc. The sentry keeps shooting after you die, so anyone who kills you at close range usually triggers this on its own. Nothing to do with the Frontier Justice weapon despite the shared name.

Dynasty✓ Unlocked⛓ Stack 1
Win 20 games. · 19.9% of players
~2 hours
Win 20 rounds.

Accrues across everything else. Short game modes get there faster.

Powerhouse Offense✓ Unlocked⛓ Stack 1
Win 2Fort with a shutout. · 19.8% of players
~20 minutes
Win on 2Fort without the enemy capturing your intelligence.

Three caps while keeping a clean sheet. Defending your own intel room matters more than rushing theirs.

Surgical Prep✓ Unlocked⛓ Stack 6
Have an ÜberCharge ready before the Setup phase ends. · 19.7% of players
~5 minutes
Have an ÜberCharge ready before the setup phase ends.

Über builds at triple rate during setup and nobody is shooting. Start healing the moment the round loads and it is comfortable.

Shoot the Breeze✓ Unlocked
Kill a fully invisible Spy in a single hit. · 19.4% of players
~20 minutes
Kill a fully invisible Spy with a single hit.

A full-charge rifle shot or a crit melee swing. Spies decloak the moment they engage, so predict the path rather than chasing the shimmer.

Wings of Glory✓ Unlocked
Kill an enemy soldier while both you and the target are airborne. · 19.4% of players
~30 minutes
Kill an enemy Soldier while both of you are rocket jumping.

Needs an enemy Soldier who also jumps. Watch for the rocket-jump trail and take the shot mid-flight.

Grey Matter✓ Unlocked
Get 25 headshots as a Sniper. · 19.3% of players
~30 minutes
Get 25 headshots as Sniper.

Ambassador headshots and reflected Huntsman arrows also count.

You Only Shiv Thrice✓ Unlocked
Backstab 3 enemies within 10 seconds. · 19.2% of players
~15 minutes
Backstab 3 enemies within 10 seconds.

Needs a cluster standing still. The setup phase before the gates open is the reliable moment - everyone bunches up and nobody is fighting.

Play Doctor✓ Unlocked⛓ Stack 6
In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health. · 18.7% of players
~15 minutes
On a team with no Medics, be first to switch to Medic after a call, then heal 500.

Needs a genuinely Medic-less team, so it is easiest early in a round on a small server. Awards on death or round end.

Australian Rules✓ Unlocked⛓ Stack 12
Dominate an enemy Sniper. · 18.5% of players
~15 minutes
Dominate an enemy Sniper.

Four kills on the same Sniper without him killing you. Sniper duels are decided by who scopes first — approach from an angle he is not watching.

Self-destruct Sequence✓ Unlocked⛓ Stack 12
Headshot 10 enemy Snipers. · 18.1% of players
~30 minutes
Headshot 10 enemy Snipers.

Do NOT use the Sydney Sleeper - its headshots do not crit, so they will not count. Stock rifle or Bazaar Bargain.

Identity Theft✓ Unlocked
Backstab the enemy that you're currently disguised as. · 18.0% of players
~10 minutes
Backstab the enemy you are currently disguised as.

Your HUD shows whose name and appearance you have taken. Go and find that specific player.

Crock Block✓ Unlocked⛓ Stack 5
Survive a direct hit from a critical rocket. · 18.0% of players
~20 minutes
Survive a direct hit from a critical rocket.

You need the health to absorb it - get overhealed to 450 by a Medic and stay there. Crit rockets are random, so this is a waiting game unless you catch the Humiliation period, when the winning team gets guaranteed crits.

Enemy at the Gate✓ Unlocked
Kill an opponent within the first second of a round. · 18.0% of players
~5 minutes
Kill an opponent within the first second of a round.

Far easier on King of the Hill: you can do it any time before the point is first captured, not just in the opening second of the map.

Come in from the Cold✓ Unlocked
Get a Revenge kill with a backstab. · 17.7% of players
~10 minutes
Get a revenge kill with a backstab.

You need someone to dominate you first: let one player kill you four times, then hunt them specifically.

Vanguard Party✓ Unlocked
Be the first on your team to start capturing a control point in a round. · 17.7% of players
~5 minutes
Be the first on your team to start capturing a point in a round.

Sprint straight to the point at round start. The Gloves of Running Urgency help but are not required.

Quadruple Bypass✓ Unlocked⛓ Stack 6
Heal a teammate who's taking fire from 4 enemies at once. · 17.7% of players
~20 minutes
Heal a teammate taking fire from 4 enemies at once.

You need a genuine push against you. Pocket a Heavy walking into a defended chokepoint rather than looking for the moment in open ground.

Midwife Crisis✓ Unlocked
Heal an Engineer as he repairs his sentry gun while it's under enemy fire. · 17.6% of players
~15 minutes
Heal an Engineer as he repairs his sentry under enemy fire.

All three conditions at once: his sentry taking damage, him wrenching it, your beam on him. Any contested Engineer nest produces this within minutes.

Dead Reckoning✓ Unlocked
Kill an enemy with an arrow while you're dead. · 17.5% of players
~20 minutes
Get a kill with an arrow after you have died.

The arrow must be in flight when you die. Fire at a distant target then push into something lethal, or let a sentry finish you. Afterburn from a lit arrow also counts.

If You Build It, They Will Die✓ Unlocked
Haul a level 3 sentry gun into a position where it achieves a kill shortly after being redeployed. · 17.4% of players
~10 minutes
Haul a level 3 sentry and get a kill within 10 seconds of redeploying it.

Build to level 3 somewhere safe, pick it up, carry it to a corridor with traffic and drop it. Redeploy is fast for a hauled building, so the 10-second window is generous. Does not work with the Gunslinger.

Texas Two-Step✓ Unlocked⛓ Stack 2
Use your shotgun to finish off an enemy recently damaged by your sentry gun. · 17.3% of players
~2 minutes
Finish an enemy with your shotgun after your sentry damaged them.

Just catch someone limping away from your nest. The Frontier Justice counts as your shotgun, and its revenge crits help stop the sentry from stealing the kill.

I Fry✓ Unlocked⛓ Stack 15
Ignite 10 disguised Spies. · 17.3% of players
~15 minutes
Ignite 10 disguised Spies.

Spy-checking with the flamethrower is normal play. Sweep corners, doorways and anyone walking backwards.

De-sentry-lized✓ Unlocked
Destroy 3 Engineer sentry guns. · 17.2% of players
~15 minutes
Destroy 3 sentry guns.

A full-charge headshot-level body shot kills a level 1 outright; two kill a level 3 if the Engineer is not repairing. Catch nests while the Engineer is away.

Slash and Burn✓ Unlocked
Backstab an enemy, who then switches to Pyro before they respawn. · 17.1% of players
~varies
Backstab an enemy who then switches to Pyro before respawning.

Almost entirely out of your hands - you are waiting for a coincidence. It tends to fire on its own during the Spymaster grind. Do not sit down to chase it.

Crockets Are Such B.S.✓ Unlocked⛓ Stack 16
Shoot two non-boosted crit rockets in a row. · 17.0% of players
~10 minutes
Kill an enemy with a critical rocket.

Random crits make this inevitable - you will get it without trying.

Spontaneous Combustion✓ Unlocked⛓ Stack 15
Ignite 10 cloaked Spies. · 17.0% of players
~15 minutes
Ignite 10 cloaked Spies.

Sweep the flames across flank routes rather than looking for the shimmer. Fire reveals them whether you spotted them or not.

Doc, Stock, and Barrel✓ Unlocked⛓ Stack 2
Repair a sentry gun under fire while being healed by a Medic. · 16.8% of players
~5 minutes
Repair a sentry under fire while a Medic heals you.

Three conditions at once: the sentry is taking damage, you are wrenching it, and a Medic's beam is on you. Ask a Medic to pocket you at your nest and wrench through an attack. Falls out naturally in any defensive session with a Medic present.

Deputized✓ Unlocked⛓ Stack 3
Get 10 assists with another Engineer where a sentry gun was involved in the kill. · 16.8% of players
~30 minutes
Get 10 assists with another Engineer involving a sentry.

Either your shotgun finishes what a teammate's sentry chipped, or theirs finishes yours. Playing two sentries side by side on a chokepoint makes it happen on its own.

A Cut Above✓ Unlocked
Kill a gun-wielding Spy with your knife. · 16.8% of players
~5 minutes
Kill a Spy who is holding his revolver.

A Spy who knows you have spotted him will usually draw the revolver and back away rather than commit to a stab. Walk at one openly and he arms himself for you.

Constructus Interruptus✓ Unlocked⛓ Stack 8
Kill an Engineer who is working on a sentry gun. · 16.3% of players
~2 minutes
Kill an Engineer while he is working on a sentry.

He only has to be hitting it - upgrading or repairing both count. Engineers wrenching under fire never look behind them.

No-Hitter✓ Unlocked
Steal and then capture the enemy intelligence without firing a shot. · 16.3% of players
~10 minutes
Capture the intelligence without firing a shot.

Safest reading is to not attack at ALL after pickup - the check is on having fired a weapon, and it is unclear whether a melee swing trips it.

Red Oktoberfest✓ Unlocked⛓ Stack 5
Earn a domination for a Medic who's healing you. · 16.2% of players
~15 minutes
Have a Medic healing you earn a domination.

Dominations count assists, so your Medic's heal-assist qualifies. Pick one enemy, kill him four times with the same Medic beam connected throughout.

Überectomy✓ Unlocked
Kill a Medic that is ready to deploy an ÜberCharge. · 16.1% of players
~15 minutes
Kill a Medic ready to deploy an ÜberCharge.

The charged Medic glows. Medics chain-heal each other to full before a push, so watch the enemy staging area rather than the front line.

Communist Mani-Fisto✓ Unlocked
Kill an enemy with a critical punch. · 16.0% of players
~10 minutes
Get a kill with a critical punch.

Easiest via the KGB's crit-on-kill window. Failing that, the winning team gets guaranteed crits during Humiliation - kill achievements still unlock then, only taunt ones are blocked.

Backdraft Dodger✓ Unlocked
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds. · 15.9% of players
~20 minutes
Kill a Pyro who has airblasted one of your rockets.

Aim at the Pyro rather than chasing your reflected rocket. Fire a second immediately after the first is deflected.

Double Blind Trial✓ Unlocked⛓ Stack 7
Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his. · 15.7% of players
~20 minutes
Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.

Watch for the enemy Medic's charge glow and hold yours. Pushes into a chokepoint are when both teams pop, so save it for a contested point rather than spending it early.

Trauma Queen✓ Unlocked⛓ Stack 6
Deploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time. · 15.7% of players
~20 minutes
Deploy 3 ÜberCharges in under 5 minutes and assist 5 kills in that window.

Charge builds faster on damaged teammates, so heal people coming back hurt rather than topping up the healthy. The Übersaw refunds charge on a hit if you can land one.

Burn Ward✓ Unlocked
Ignite 3 Medics that are ready to deploy an ÜberCharge. · 15.7% of players
~20 minutes
Ignite 3 Medics who are ready to deploy an ÜberCharge.

Charged Medics glow and cluster before a push. One flame sweep across a staging group can catch several.

Sentry Gunner✓ Unlocked
Accumulate 10 sentry gun kills with a single sentry. · 15.7% of players
~15 minutes
Get 10 kills with a single sentry gun.

One sentry, ten kills, and it must survive. Put it somewhere defensible and wrench through the damage.

Permanent Revolution✓ Unlocked⛓ Stack 4
Kill 5 enemies without spinning down your gun. · 15.5% of players
~10 minutes
Get 5 kills without spinning down your minigun.

Hold right-click between bursts to stay spun up. Stand at a chokepoint with a dispenser behind you so ammo never forces you to stop.

Hardcore✓ Unlocked
Accumulate 1000 total kills. · 15.2% of players
~many hours
Get 1000 total kills.

Career accumulation across every class.

Counter Espionage✓ Unlocked
Backstab a disguised Spy. · 15.1% of players
~5 minutes
Backstab a disguised Spy.

Spy-check teammates by walking up behind them with the knife out - if it raises to stab, it is an enemy.

Team Doctor✓ Unlocked
Accumulate 25000 heal points as a Medic. · 15.0% of players
~1 hour
Earn 25,000 heal points as Medic.

Overheal counts, so the beam is never wasted.

High Value Target✓ Unlocked
Backstab an enemy who is dominating 3 or more of your teammates. · 14.9% of players
~30 minutes
Backstab an enemy who is dominating 3 or more of your teammates.

Read the scoreboard - dominations are shown there. This usually means the best player on the other team, so approach from a long flank rather than head-on.

Trust Your Feelings✓ Unlocked
Get 5 kills with the Sniper Rifle without your scope. · 14.9% of players
~20 minutes
Get 5 kills with your rifle without scoping.

Unscoped is a flat 50 damage, so nothing dies in one shot. Soften targets with the SMG first, or take already-wounded enemies.

Fire and Forget✓ Unlocked
Kill 15 players while you're dead. · 14.8% of players
~10 minutes
Ignite several enemies then die.

The afterburn keeps killing after you are gone. Light up a group and it resolves itself.

Brothers in Harms✓ Unlocked
Kill 10 enemies while assisting or being assisted by another Soldier. · 14.4% of players
~20 minutes
Get 10 kills assisted by another Soldier.

Two Soldiers shelling the same chokepoint produce assists constantly.

Dr. Nooooo✓ Unlocked
Backstab a Medic that is ready to deploy an ÜberCharge. · 14.1% of players
~15 minutes
Backstab a Medic ready to deploy an ÜberCharge.

Watch the enemy Medic's charge meter - it glows when full. Medics chain-heal each other to full charge in the run-up to a push, which is your window.

Blind Fire✓ Unlocked
Destroy an Engineer building that you can't see with a direct hit from your Grenade Launcher. · 14.1% of players
~15 minutes
Destroy an Engineer building you can't see with a direct grenade hit.

It must be a DIRECT hit - bouncing a grenade off a wall into the building does not count, which is what trips most people up. Lob over cover at a nest you know the position of. The Loch-n-Load is easier: no arc bounce and bonus building damage.

The Wrench Connection✓ Unlocked
Kill a disguised spy with your Wrench. · 14.0% of players
~5 minutes
Kill a disguised Spy with your wrench.

Spy-check by swinging at teammates who are behaving oddly - standing still, walking backwards, not shooting. Enemy Spies disguise constantly, so this comes quickly at any nest.

Batting the Doctor✓ Unlocked
Kill a Medic that is ready to deploy an ÜberCharge. · 14.0% of players
~15 minutes
Kill a Medic ready to deploy an ÜberCharge.

Same targets as The Big Hurt - stun then finish, or just close the distance with Scout speed before he can pop.

Ready for Duty✓ Unlocked
Complete each class to unlock the next. · 14.0% of players
~20 minutes
Complete every Training course.

Menu only, no server needed. Includes both Soldier sections.

Rationing✓ Unlocked⛓ Stack 4
Kill an enemy with your shotgun while you're out of minigun ammo. · 13.8% of players
~5 minutes
Get a shotgun kill while your minigun is out of ammo.

Dump the minigun's ammo away from any ammo source first, then find a target. The Family Business works too; the Sandvich does not, since you need the shotgun.

Pincushion✓ Unlocked
Hit an enemy with 3 arrows, without killing them. · 13.7% of players
~10 minutes
Hit an enemy with 3 arrows without killing him.

Uncharged body shots on a Heavy, who has the health pool to absorb three. Do not charge the bow or you will kill him.

Five Second Plan✓ Unlocked
Kill an enemy in the first 5 seconds after you exit a teleporter. · 13.5% of players
~15 minutes
Get a kill within 5 seconds of exiting a teleporter.

Telefrags count. You need an Engineer running a forward teleporter, so play a map and side where that is normal.

Mutually Assured Destruction✓ Unlocked
Kill an enemy sniper with a rocket after he kills you. · 13.5% of players
~20 minutes
Kill the enemy who just killed you with a rocket fired before dying.

The rocket must already be in flight. Fire, then die - which means committing to a shot you know will not save you.

The Melbourne Supremacy✓ Unlocked⛓ Stack 10
Dominate a Sniper. · 13.2% of players
~10 minutes
Dominate a Sniper.

Four kills on the same Sniper without him killing you. Note the name on your screen and keep returning to his nest.

Sapsucker✓ Unlocked⛓ Stack 8
Sap an enemy building, then backstab the Engineer who built it within 5 seconds. · 13.1% of players
~5 minutes
Sap a building then backstab its Engineer within 5 seconds.

Sap first, switch to the knife, stab. Engineers almost always turn to their building rather than to you, which hands you the back.

Hotshot✓ Unlocked
Kill a Soldier with a reflected critical rocket. · 13.1% of players
~30 minutes
Kill a Soldier with a reflected critical rocket.

It must be a crit rocket, so you are waiting on a random crit coming your way. Face Soldiers directly and airblast on reaction.

Impenetrable Defense✓ Unlocked⛓ Stack 1
Successfully defend Dustbowl without giving up a capture. · 13.0% of players
~20 minutes
Successfully defend Dustbowl without giving up a capture.

Play RED and hold stage one. Running out the clock counts as the defence - you do not need to kill anyone.

Head of the Class✓ Unlocked
Play a complete round with every class. · 13.0% of players
~1 hour
Play a complete round as each of the 9 classes.

You must not change class mid-round for it to count, so commit to one per round. Nine short rounds.

For Whom the Shell Trolls✓ Unlocked
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land. · 12.9% of players
~20 minutes
Bounce an opponent into the air with a rocket then shotgun them.

Rocket at their feet to launch them, switch to the shotgun and finish before they land. The switch speed is the whole difficulty.

Sleeper Agent✓ Unlocked
Kill an enemy who triggered your feign death in the last 20 seconds. · 12.8% of players
~10 minutes
Kill an enemy who triggered your feign death in the last 20 seconds.

Take damage, pop the Dead Ringer, loop around and stab whoever hit you. A bonus: anyone who saw you as a Spy forgets once you feign death. Needs the Dead Ringer (Spy Milestone 3).

Hot on Your Heels✓ Unlocked⛓ Stack 15
Kill 50 enemies with your flamethrower, from behind. · 12.8% of players
~45 minutes
Get 50 kills from behind.

Flank routes. The W+M1 approach from behind does enormous damage before anyone can turn.

FYI I am a Spy✓ Unlocked⛓ Stack 9
Backstab a Medic who has healed you in the last 5 seconds. · 12.6% of players
~10 minutes
Backstab a Medic who healed you in the last 5 seconds.

Exactly the same setup as Insurance Fraud, so do them back to back: get the enemy Medic's beam while disguised, kill someone else for Insurance Fraud, then turn around and stab the Medic within five seconds.

Heavy Industry✓ Unlocked⛓ Stack 4
Fire $200,000 worth of minigun rounds in a single life. · 12.6% of players
~5 minutes
Fire 1000 minigun rounds in a single life.

About two minutes of continuous fire, so the only real constraint is ammo. Stand on a dispenser or next to a resupply cabinet and hold down the trigger. The setup phase before the gates open is the safest window.

Friendship is Golden✓ Unlocked⛓ Stack 11
Extinguish a burning teammate with your Jarate. · 12.6% of players
~10 minutes
Jarate a burning teammate.

Jarate extinguishes, so this is just being useful. Needs enemy Pyros present to supply burning teammates.

Batter Up✓ Unlocked
Perform 1000 double jumps. · 12.6% of players
~1 hour
Perform 1000 double jumps.

Entirely passive. Bunny-hop around spawn while waiting for a round to start and it accrues without thought.

If You Build It✓ Unlocked
Destroy 3 enemy buildings while they are still under construction. · 12.6% of players
~10 minutes
Destroy 3 buildings while they are being constructed.

Under-construction buildings have a fraction of their final health. Punish Engineers setting up forward nests.

Gun Down✓ Unlocked
Destroy an active sentry gun using your pistol. · 12.6% of players
~15 minutes
Destroy a fully-built sentry with your pistol.

Catch a level 1 with the Engineer absent - a level 3 will shred you before the pistol gets there. Note this and If You Build It are mutually exclusive per building.

Beat Me Up, Scotty✓ Unlocked⛓ Stack 13
Use a critical swing with the Eyelander to kill 5 enemy players. · 12.5% of players
~20 minutes
Get 5 critical melee kills.

Widely misread as an Eyelander perk. It is not - ANY shield at full charge grants melee crits, so the Chargin' Targe, Splendid Screen or Tide Turner all work with any melee weapon. Charge in and swing during the crit window.

Shorn Connery✓ Unlocked⛓ Stack 13
Decapitate a cloaked Spy. · 12.5% of players
~15 minutes
Decapitate a cloaked Spy.

Swing at the shimmer near your position. Cloaked Spies who have been spotted often panic and decloak, which is your moment. Falls out naturally during the Brainspotting grind.

Lightning Offense✓ Unlocked⛓ Stack 1
Win Well in 5 minutes or less. · 12.5% of players
~15 minutes
Win on Well in under 5 minutes.

All five points fast. Needs either a coordinated push or a thin defence.

Triplecrossed✓ Unlocked⛓ Stack 10
Backstab 3 Snipers in a single life. · 12.4% of players
~10 minutes
Backstab 3 Snipers in a single life.

Snipers stand still, scoped, facing one direction, usually alone. A match with several Snipers on the enemy team gives you this in one flank.

The Targe Charge✓ Unlocked⛓ Stack 13
Charge and kill someone with your shield bash. · 12.4% of players
~15 minutes
Kill an enemy with the shield bash itself.

Swinging your melee ENDS the charge and voids the bash, so you must let the impact do the killing. The Splendid Screen has the highest impact damage; soften a target to roughly half health first.

Lumberjack✓ Unlocked⛓ Stack 15
Kill 3 people with your axe in one life. · 12.4% of players
~10 minutes
Kill 3 enemies with the fire axe.

Finish burning enemies with the axe rather than the flamethrower - the afterburn has usually done the work already.

May I Cut In?✓ Unlocked⛓ Stack 9
Backstab an enemy and the Medic healing him within 10 seconds of each other. · 12.3% of players
~10 minutes
Backstab an enemy and his Medic within 10 seconds.

Kill the Medic FIRST - he is faster and more likely to escape, while his patient is usually a Heavy who cannot turn quickly. Medics naturally pocket Heavies, so the pair finds you.

Well Plaid!✓ Unlocked
Kill 10 enemies while assisting or being assisted by another Demoman. · 12.3% of players
~20 minutes
Get 10 kills assisting or assisted by another Demoman.

Two Demomen shelling the same chokepoint generate assists constantly. Nothing to set up beyond playing near one.

Have a Plan✓ Unlocked
Capture the flag in CTF. · 12.2% of players
~10 minutes
Capture the flag in Capture the Flag.

Nothing sniper-specific - grab the intel and walk it home. Do it on a quiet round rather than mid-fight.

Triple Steal✓ Unlocked
Capture the enemy intelligence 3 times in a single CTF round. · 12.2% of players
~15 minutes
Capture the intelligence 3 times in a single round.

Scout is the fastest class in the game; a quiet CTF round gives you all three without contest.

Baptism by Fire✓ Unlocked
Force 10 burning enemies to jump into water. · 12.2% of players
~30 minutes
Airblast 10 burning enemies into water.

Needs a map with deep water. Light them first, then blast - the order matters for the count.

Revengineering✓ Unlocked⛓ Stack 2
Use a revenge crit to kill the enemy player that destroyed your sentry gun. · 12.1% of players
~10 minutes
Use a revenge crit to kill the player who destroyed your sentry.

Needs the Frontier Justice (Engineer Milestone 1, five achievements). Let a Demoman or Soldier destroy a level 3 sentry - the crits bank based on the sentry's kills - then hunt down that specific player and finish them with a revenge shot.

Screamin' Eagle✓ Unlocked⛓ Stack 16
Kill 20 enemies from above. · 12.1% of players
~30 minutes
Get 20 kills from a height advantage.

The height requirement is small - standing on a crate or a ramp is enough. Build the habit and it fires invisibly during other grinds.

Get Along!✓ Unlocked⛓ Stack 2
Manage to get to and then remove a sapper placed on your building while you were several meters away. · 12.0% of players
~10 minutes
Reach and remove a sapper placed while you were away from the building.

Build a nest, then deliberately walk 20 metres away and wait. The moment a Spy saps, run back and remove it. It will not fire if you were standing next to the building when the sapper went on.

Hypocritical Oath✓ Unlocked⛓ Stack 9
Kill an enemy Spy that you have been healing. · 12.0% of players
~15 minutes
Kill an enemy Spy you have been healing.

Friendly Medics can heal a disguised Spy, so if your beam sticks to someone who is behaving oddly, saw them. Being 'tricked' is the achievement.

Pyrotechnics✓ Unlocked
Kill 3 enemies in a single ÜberCharge. · 12.0% of players
~15 minutes
Kill 3 enemies while crit-boosted.

Capture the intelligence for the team crit bonus, then push while it lasts.

Spyalectical Materialism✓ Unlocked
Kill or assist in killing 10 cloaked Spies. · 11.9% of players
~20 minutes
Kill or assist in killing 10 cloaked Spies.

Assists count, which makes this much faster than it sounds. Spray corridors and doorways with the minigun - the spread does the spy-checking for you.

Laddy Macdeth✓ Unlocked
Kill 50 enemies with direct hits from the Grenade Launcher. · 11.9% of players
~45 minutes
Get 50 direct hits with the grenade launcher.

Unlike Glasg0wned, the Loch-n-Load, Loose Cannon and Iron Bomber DO count here. Aim flat at approaching enemies rather than arcing.

Jarring Transition✓ Unlocked
Use Jarate to reveal a cloaked Spy. · 11.9% of players
~10 minutes
Jarate a cloaked Spy.

Throw at the flank route rather than trying to spot the shimmer first - the splash reveals anyone in it.

Trailblazer✓ Unlocked
Ignite 10 enemies that have recently used a teleporter. · 11.9% of players
~30 minutes
Ignite 10 enemies who recently used a teleporter.

Camp an intact enemy teleporter exit with the flamethrower already running.

There Can Be Only One✓ Unlocked⛓ Stack 13
Decapitate your nemesis. · 11.8% of players
~15 minutes
Decapitate your nemesis.

You need someone to dominate you first - four kills on you without you killing them. Once the nemesis marker is up, hunt that specific player with a bladed melee.

Closer✓ Unlocked
Destroy 3 teleporter entrances. · 11.8% of players
~10 minutes
Destroy 3 teleporter entrances.

Entrances sit in enemy spawn where Scouts get to first. Scout speed plus the pistol is enough.

Cooking the Books✓ Unlocked
Ignite 5 enemies carrying your intelligence. · 11.8% of players
~20 minutes
Ignite 5 enemies carrying your intelligence.

Guard your own intel room. The carrier is always headed the same direction, so pre-aim the exit.

Lenin A Hand✓ Unlocked
Help 5 teammates get revenge on their nemeses. · 11.7% of players
~1 hour
Help 5 teammates get revenge on their nemeses.

You need dominations to exist first, so this only happens in a real, lopsided match. Watch the kill feed for domination messages, then assist your dominated teammate against that specific player.

He Who Celt It✓ Unlocked⛓ Stack 14
Use the Sticky Launcher to kill an enemy player via environmental damage. · 11.7% of players
~10 minutes
Get an environmental kill with the stickybomb launcher.

Any map with a pit or a long drop. Lay stickies at the edge and detonate as someone walks past - the blast does the work, you just need them to die to the fall.

Quick Draw✓ Unlocked⛓ Stack 2
Kill a spy and two sappers within 10 seconds. · 11.6% of players
~10 minutes
Kill a Spy and remove two sappers within 10 seconds.

The trick that makes this trivial: build a teleporter entrance and exit RIGHT NEXT TO EACH OTHER. A single Spy sap places a sapper on both ends at once, so one enemy action gives you the Spy plus two sappers within arm's reach. Shotgun the Spy, then two wrench swings. The 10-second timer starts on the first of the three.

Soviet Union✓ Unlocked⛓ Stack 5
Get 25 enemy kills where you either assist or are assisted by another Heavy. · 11.6% of players
~30 minutes
Get 25 kills assisting or assisted by another Heavy.

Two Heavies pushing the same chokepoint generate assists constantly. Nothing to set up beyond standing near one.

Highland Fling✓ Unlocked
Sticky jump a really long way... · 11.6% of players
~5 minutes
Sticky jump a long horizontal distance.

The Sticky Jumper deals zero self-damage, which turns this from risky to trivial. Documented oddity: it can also fire off Grenade Launcher explosions and even as the round ends.

Parting Shot✓ Unlocked
Headshot an enemy player the moment his invulnerability wears off. · 11.6% of players
~30 minutes
Headshot an enemy the moment his invulnerability ends.

Track the patient's head through the whole Über and fire as the glow drops. Aiming early is better than reacting late.

Fall Classic✓ Unlocked
Cause an environmental death or suicide using the Force-A-Nature's knockback. · 11.6% of players
~15 minutes
Knock an enemy into an environmental hazard with the Force-A-Nature.

The FaN's knockback is the tool - shoot them off a ledge or into a sawblade. Conflicts with the Back Scatter, which shares the primary slot.

Texas Ranger✓ Unlocked
Haul buildings 1 km over your career. · 11.5% of players
~10 minutes
Haul buildings 1 km over your career.

Pick up a dispenser and walk laps. Roughly five minutes of deliberate walking if you just want it done.

Icing on the Cake✓ Unlocked
Get 20 kills on players that you're dominating. · 11.5% of players
~30 minutes
Get 20 kills on players you are dominating.

Dominate three or four people early, then keep targeting those specific names rather than whoever is closest.

Rain on Their Parade✓ Unlocked⛓ Stack 11
Jarate an enemy and the Medic healing him. · 11.5% of players
~10 minutes
Jarate an enemy and the Medic healing him.

Throw between the pair rather than at either one - the splash radius covers both. Medics pocket Heavies, so look for that pairing.

Duty Bound✓ Unlocked⛓ Stack 16
While rocket jumping kill an enemy with the Equalizer before you land or just after landing. · 11.5% of players
~10 minutes
Kill an enemy while rocket jumping.

Any kill in the air after a rocket jump. Shotgun finishes count.

Death from Below✓ Unlocked
Kill 10 opponents who are airborne with the Direct Hit. · 11.5% of players
~20 minutes
Kill an airborne enemy with the Direct Hit.

The Direct Hit mini-crits airborne targets, so it is the right tool. Rocket someone off a ledge then hit them on the way down.

Built to Last✓ Unlocked⛓ Stack 2
Help a single building tank over 2000 damage without being destroyed. · 11.4% of players
~20 minutes
Have one building absorb 2000 damage without dying.

Cumulative across the building's life, so it is about uptime, not one big hit. A level 3 sentry has 216 HP, so you are repairing constantly - keep a dispenser beside it for metal and wrench between incoming volleys. The Gunslinger's mini-sentry cannot be upgraded and will not survive long enough; wear the stock Wrench.

Insurance Fraud✓ Unlocked⛓ Stack 9
Kill an enemy while you're being healed by an enemy Medic. · 11.4% of players
~10 minutes
Kill an enemy while an enemy Medic is healing you.

Enemy Medics will heal a disguised Spy. Disguise as a Heavy, Soldier, Demoman or Pyro - Medics deprioritise Sniper and Engineer disguises - get the beam on you, then kill someone else while it is connected.

The Man from P.U.N.C.T.U.R.E.✓ Unlocked⛓ Stack 10
Stab an enemy while fencing. · 11.4% of players
~20 minutes
Get a kill with the Fencing taunt.

You must be both undisguised and uncloaked. The first two strikes barely damage - only the third kills - so pick an already-injured target, or a scoped Sniper who is not looking. Cannot be earned during Humiliation.

Preventive Medicine✓ Unlocked⛓ Stack 6
Block the enemy from capturing a control point with an ÜberCharged teammate. · 11.4% of players
~15 minutes
Block an enemy capture with an ÜberCharged teammate.

Let the enemy start capping, then Über someone standing on the point. The invulnerable body is what blocks it.

Rode Hard, Put Away Wet✓ Unlocked⛓ Stack 12
Jarate an enemy that you're dominating. · 11.4% of players
~10 minutes
Jarate an enemy you are dominating.

Stacks directly onto Australian Rules - dominate a Sniper, then jar that same player. Same target, back to back.

William Tell Overkill✓ Unlocked
Pin an enemy Heavy to the wall via his head. · 11.4% of players
~20 minutes
Pin a Heavy to the wall with a Huntsman headshot.

The victim must be close to a wall when the arrow lands, so pick your angle before your target. A full charge is required for the pin.

Semper Fry✓ Unlocked
Kill 20 enemies while you are on fire. · 11.4% of players
~30 minutes
Kill 20 enemies while they are on fire.

Play near a Pyro and finish what he lights. Assists from your own team's fire count.

Firefighter✓ Unlocked⛓ Stack 15
Kill 500 enemies. · 11.4% of players
~1 hour
Ignite 500 enemies.

Passive accumulation - every other Pyro session feeds it.

Shafted✓ Unlocked⛓ Stack 12
Stab an enemy with an arrow. · 11.3% of players
~20 minutes
Get a kill with the Arrow Stab taunt.

A scoped Sniper is the classic victim - they are stationary and tunnel-visioned. Approach from directly behind.

Attention Getter✓ Unlocked⛓ Stack 15
Ignite 100 enemies with the flare gun. · 11.3% of players
~45 minutes
Ignite 100 enemies with the flare gun.

Stock Flare Gun specifically - the Manmelter is a different weapon and is not credited. Flares ignite at any range, so chip at distant targets.

Deep Undercover✓ Unlocked
While using the Cloak and Dagger, kill the same enemy 3 times, all within the same area in a single life. · 11.2% of players
~20 minutes
Kill the same enemy 3 times in one area during a single life, with the Cloak and Dagger.

Players and bots take the same route out of spawn again and again. Camp one corridor, pick one target, and let the Cloak and Dagger's unlimited standing cloak carry you between kills. Needs the Cloak and Dagger (Spy Milestone 2).

Brainspotting✓ Unlocked⛓ Stack 13
Decapitate 50 enemy players. · 11.2% of players
~1 hour
Decapitate 50 enemies.

The container grind for the whole demoknight set - Left 4 Heads, Shorn Connery and There Can Be Only One all complete inside it. Any bladed melee counts: Eyelander, Horseless Headless Horsemann's Headtaker, Nessie's Nine Iron, Scotsman's Skullcutter, Claidheamh Mor, Half-Zatoichi, Persian Persuader.

Left 4 Heads✓ Unlocked⛓ Stack 13
Decapitate 4 players with only 10 seconds between each kill. · 11.2% of players
~20 minutes
Decapitate 4 enemies, each within 10 seconds of the last.

A chokepoint plus a shield to close the gaps between targets is what makes the 10-second chain hold. The Persian Persuader or Tide Turner help most because they restore charge.

Sawbones✓ Unlocked⛓ Stack 7
Hit enemies with your bonesaw 5 times in a row without dying or missing. · 11.2% of players
~10 minutes
Hit 5 consecutive bone saw attacks without dying or missing.

Switching weapons resets your streak, so commit fully — no syringe gun, no healing, between hits. Hits do not have to be on the same target or close together in time.

Belittled Beleaguer✓ Unlocked
Kill an opposing player that has your intelligence while holding theirs. · 11.2% of players
~20 minutes
Kill an enemy carrying your intelligence while holding theirs.

Both flags in play at once. Grab theirs, then intercept their carrier on the way home rather than racing to cap.

Geneva Contravention✓ Unlocked
Kill 3 defenseless players after a single match has ended. · 11.2% of players
~10 minutes
Kill 3 enemies during Humiliation.

The winning team gets guaranteed crits during Humiliation. Chase down the losing team as the round ends.

Tri-Splatteral Damage✓ Unlocked
Kill 3 enemies with a single critical rocket. · 11.2% of players
~30 minutes
Kill 3 enemies with a single rocket.

The stock launcher's splash radius is what you want here, not the Direct Hit. Fire into a tightly grouped push at a chokepoint.

0wn the Means of Production✓ Unlocked
Remove 20 stickybombs by killing the Demomen who produced them. · 11.1% of players
~30 minutes
Remove 20 stickybombs by killing the Demoman who placed them.

Killing the Demoman wipes ALL his stickies at once, so one kill on a carpeted chokepoint can be worth several. Hunt Demomen rather than shooting bombs.

Big Pharma✓ Unlocked⛓ Stack 6
Assist a Heavy in killing 10 enemies, where neither of you die. · 11.1% of players
~20 minutes
Assist a Heavy in killing 10 enemies in one life, neither of you dying.

Your Heavy is not the fragile one - you are. Fight from a chokepoint where you can stay behind his body and keep the beam on.

Kook the Spook✓ Unlocked
Kill 10 Spies with your Kukri. · 11.1% of players
~20 minutes
Kill 10 Spies with the Kukri.

Spies come to you - a Sniper is their favourite target. Turning and swinging the moment you hear a decloak is the whole technique.

First Do No Harm✓ Unlocked
Play a full round without killing any enemies, and score the highest on a team of 6 or more players. · 11.0% of players
~30 minutes
Play a full round without killing, top the scoreboard, on a team of 6 or more.

Pure healing output. Do not pick up a kill by accident - no syringes, no saw, no environmental. Heal the busiest front-line class you can find.

Battle Rustler✓ Unlocked
Teleport 100 team members into battle. · 10.7% of players
~1 hour
Teleport 100 team members.

Short teleporters award nothing - the game checks the travel distance saved. Put the entrance in spawn and the exit as far forward as the map allows, on a big map like Thunder Mountain or Dustbowl.

On Her Majesty's Secret Surface✓ Unlocked
Start capping a capture point within a second of it becoming available. · 10.7% of players
~5 minutes
Start capturing a point within 1 second of it unlocking.

You only need to START the capture, not finish it. Stand on the point before it unlocks and you are already there when the timer expires.

Scotch Tap✓ Unlocked
Glory in the slaughter of your enemies using the Eyelander. · 10.7% of players
~20 minutes
Get a kill with the Decapitation taunt.

Needs a bladed melee. Be aware of the reverse bug: the Barbarian Swing taunt does NOT satisfy decapitation achievements even though it looks like it should. Target someone distracted - a scoped Sniper is the classic.

Placebo Effect✓ Unlocked⛓ Stack 7
Kill 2 enemies in a single life, while having your ÜberCharge ready, but undeployed. · 10.7% of players
~10 minutes
Kill 2 enemies in one life with your ÜberCharge ready but undeployed.

Build the charge then deliberately hold it while you syringe or saw two people. The temptation to pop it is the only real obstacle.

Shock Treatment✓ Unlocked
Kill a spy whose backstab attempt was blocked by your Razorback. · 10.7% of players
~15 minutes
Kill a Spy after your Razorback blocked his backstab.

The Razorback breaks on the block and the Spy is stunned briefly - turn and finish him. The exact opposite loadout to Consolation Prize, so run them separately.

Firewall✓ Unlocked
Ignite 5 Spies who have a sapper on a friendly building. · 10.7% of players
~30 minutes
Kill 5 Spies who are sapping friendly buildings.

Stand near your team's nest. Sappers announce themselves with the sound and the Engineer's shouting.

Glasg0wned✓ Unlocked
Kill 25 Scouts and Pyros with the Grenade Launcher. · 10.6% of players
~30 minutes
Kill 25 Scouts or Pyros with the grenade launcher.

Stock Grenade Launcher ONLY — a documented bug means the Loch-n-Load, Loose Cannon and Iron Bomber do not increment this. Check your loadout before grinding.

Saturation Bombing✓ Unlocked⛓ Stack 11
Jarate 4 enemy players with a single throw. · 10.6% of players
~10 minutes
Jarate 4 enemies with a single throw.

The setup phase before the gates open is when enemies bunch up tightest and nobody is fighting. Throw into the pack.

Spray of Defeat✓ Unlocked⛓ Stack 16
Use a grenade to gib a player. · 10.6% of players
~10 minutes
Get a kill with a rocket while airborne.

Fires constantly during any rocket-jumping session - no need to chase it separately.

Division of Labor✓ Unlocked⛓ Stack 5
Kill 10 enemies with a Medic assisting you, where neither of you die. · 10.5% of players
~20 minutes
Get 10 kills with a Medic assisting, without either of you dying.

The fragile part is your Medic, not you - he cannot dodge while healing. Fight from a chokepoint where he is behind cover rather than pushing into the open.

Grand Rounds✓ Unlocked
Heal 200 teammates after they've called for 'Medic!'. · 10.5% of players
~1 hour
Heal 200 teammates who called for Medic.

Only responses to an actual Medic call count. Accrues passively as long as you answer calls rather than pocketing one person all match.

Clearcutter✓ Unlocked⛓ Stack 15
Kill 6 people with your axe in one life. · 10.5% of players
~15 minutes
Kill 6 enemies with the fire axe.

Lumberjack pops on the way here, so chase this number and collect both.

Dance Dance Immolation✓ Unlocked
Kill 3 enemies while they're taunting. · 10.5% of players
~20 minutes
Kill 3 taunting enemies.

Taunting players are locked in place and defenceless. The end of a round, when the winning team celebrates, is the reliable window.

Group Health✓ Unlocked
Work with 2 other Medics to deploy 3 simultaneous ÜberCharges. · 10.4% of players
~varies
Work with 2 other Medics to deploy 3 ÜberCharges at once.

A quirk worth knowing: the other two Medics do NOT have to be on your team. That widens the window considerably - three charged Medics near each other on a contested point is enough.

Death from Above✓ Unlocked⛓ Stack 16
Rocket jump and kill 2 enemies before you land. · 10.4% of players
~20 minutes
Get 2 kills in a single rocket jump.

One jump, two kills before you land. Jump into a cluster rather than at a single target.

Hot Potato✓ Unlocked
Reflect 100 projectiles with your compressed air blast. · 10.4% of players
~1 hour
Reflect 100 projectiles.

Sticky carpets can be reflected repeatedly, which is the fastest source. Needs airblast - the Phlogistinator and Dragon's Fury have none.

Impossible Defense✓ Unlocked⛓ Stack 1
Successfully defend Gravel Pit without giving up a capture. · 10.4% of players
~20 minutes
Successfully defend Gravel Pit without giving up a capture.

Same shape as Impenetrable Defense. A and B both have to hold, so cover the less-defended point.

Real Steal✓ Unlocked⛓ Stack 18
As an Engineer, escape with your sentry as a sentry buster is about to detonate. · 10.4% of players
~20 minutes
Win a round after the enemy has attempted to capture your final point.

You need to be pushed back to your last point and then come back, so this rewards a genuine comeback rather than a clean win.

Infernal Medicine✓ Unlocked
Extinguish 100 burning teammates. · 10.3% of players
~1 hour
Extinguish 100 burning teammates.

You need enemy Pyros and non-Pyro teammates at once - Pyros are immune to afterburn, so a team full of them gives you nothing to extinguish.

Consolation Prize✓ Unlocked
Get backstabbed 50 times. · 10.3% of players
~45 minutes
Get backstabbed 50 times.

Take the Razorback OFF - it blocks the backstab and voids the whole point. Sniping from a predictable spot with your back to a flank route is exactly what you want here.

Autoclave✓ Unlocked
Assist in burning 5 enemies with a single ÜberCharge on a Pyro. · 10.2% of players
~30 minutes
Assist in killing 5 burning enemies during a single ÜberCharge.

Five assists inside eight seconds is brutal with a stock Über. The Kritzkrieg is the honest answer - crit flames kill almost instantly, which is the only way the maths works. Pocket a Pyro into a chokepoint.

Consultation✓ Unlocked⛓ Stack 7
Assist a fellow Medic in killing 3 enemies in a single life. · 10.2% of players
~20 minutes
Assist a fellow Medic in killing 3 enemies in a single life.

Heal another Medic while HE gets the kills. Bonesaw kills are easiest to set up because he has to commit to melee range.

Triage✓ Unlocked
Deploy an ÜberCharge on a teammate less than a second before they're hit by a critical explosive. · 10.1% of players
~varies
ÜberCharge a teammate less than a second before a critical explosive hits him.

Largely a reaction test against random crits. Pocket a Soldier or Demoman in an explosive-heavy fight and keep a charge banked rather than spending it on schedule.

Robbin' Hood✓ Unlocked
Take down an intelligence carrier with a single arrow. · 10.1% of players
~20 minutes
Kill an intelligence carrier with a single arrow.

Camp your own intel room and take the shot as they leave. An Arrow Stab taunt kill on the carrier also counts if they get close.

Arsonist✓ Unlocked
Destroy 50 Engineer buildings. · 10.1% of players
~45 minutes
Destroy 50 buildings.

Flames melt buildings quickly at close range. Push nests when the Engineer is distracted.

Relentless Offense✓ Unlocked⛓ Stack 1
Win Hydro without giving up a capture. · 10.1% of players
~30 minutes
Win on Hydro after completing two minirounds without an enemy capture.

Hydro's territorial rounds mean you need a run of clean wins, not one good round.

FYI I am A Medic✓ Unlocked
Use your bonesaw to kill a spy who has been calling for 'Medic!'. · 10.0% of players
~20 minutes
Bonesaw a Spy who has been calling for Medic.

Disguised Spies use the Medic call to bait you into range. Rather than healing, walk in with the saw out - the call itself is your confirmation.

Not a Crazed Gunman, Dad✓ Unlocked
In a single life, kill 3 enemies while they are achieving an objective. · 10.0% of players
~15 minutes
Kill 3 enemies achieving an objective in a single life.

Capping a point or pushing the cart both count. Sit on a sightline that covers the objective rather than the approach.

The Extinguished Gentleman✓ Unlocked
Have dispensers you built extinguish 20 burning players. · 9.9% of players
~45 minutes
Put out 20 burning teammates with your dispensers.

Your own self-extinguishes count, so standing on your dispenser while a Pyro is around helps. Needs enemy Pyros present - a match with no Pyro on the other side gives you nothing.

Pipebagger✓ Unlocked⛓ Stack 14
Kill at least three players with a single detonation of stickybombs. · 9.9% of players
~20 minutes
Get 3 kills in a single sticky detonation.

A documented bug works against you here: CRITICAL stickies do not count. If random crits are on you can lose a perfectly good triple. A chokepoint at a spawn exit gives the tightest clusters.

Medical Intervention✓ Unlocked
Save a falling teammate from dying on impact. · 9.9% of players
~30 minutes
Save a falling teammate from dying on impact.

The beam must be on them before they land. Watch for teammates launched by explosions near a lethal drop and pre-aim rather than reacting.

Controlled Burn✓ Unlocked
Ignite 50 enemies capturing one of your control points. · 9.9% of players
~45 minutes
Ignite 50 enemies capturing a point.

Defend the point and sweep it as they arrive.

Unforgiven✓ Unlocked⛓ Stack 2
Kill 3 enemies with revenge crits without dying. · 9.8% of players
~15 minutes
Get 3 revenge crit kills without dying.

Revenge crits bank and carry across sentries, so let two separate sentries die to build a healthy stock, then pick off wounded enemies from somewhere safe. Dying at any point resets the run, so do not push - this is a back-line achievement.

Factory Worker✓ Unlocked
Kill 20 enemies while being recharged by a dispenser. · 9.8% of players
~20 minutes
Get 20 kills while a dispenser recharges you.

The payload cart counts as a level 1 dispenser, so on a payload map you can simply stand on the cart and shoot - no Engineer needed at all.

Moon Shot✓ Unlocked
Stun an enemy for the maximum possible duration by hitting them with a long-range ball. · 9.8% of players
~20 minutes
Stun an enemy for the maximum duration with a long-range ball.

Stun length scales with distance travelled, so the ball needs a long clean flight. Pick an open sightline and lead a target who is running in a straight line. Needs the Sandman.

Loch Ness Bombster✓ Unlocked
Kill an enemy player with stickybombs within 5 seconds of them teleporting. · 9.7% of players
~30 minutes
Kill an enemy with stickies within 5 seconds of them teleporting.

Requires an enemy Engineer to have a working teleporter pair and teammates using it. Camp the exit glow with stickies already laid. Large maps are better - Engineers only build teleporters when the distance saved is worth it.

Trench Warfare✓ Unlocked
Kill your nemesis with a shovel. · 9.7% of players
~10 minutes
Kill an enemy Soldier with your shovel.

Stock Shovel is safest - the check appears to be weapon-specific and reskins are unverified.

Two Minute Warring✓ Unlocked⛓ Stack 18
Be part of a team that wins within two minutes. · 9.7% of players
~15 minutes
Be on a team that wins within two minutes.

A fast cap-out. Easiest against a thin or disorganised defence.

The Man with the Broken Guns✓ Unlocked⛓ Stack 8
Backstab an Engineer, then sap 3 of his buildings within 10 seconds. · 9.6% of players
~10 minutes
Backstab an Engineer then sap 3 of his buildings within 10 seconds.

Use the teleporter trick: sapping one end auto-saps the far end, so that is two of the three from a single action. Stab, sap the tele, sap the sentry, done inside the window.

Supreme Soviet✓ Unlocked⛓ Stack 5
Get ÜberCharged 50 times. · 9.6% of players
~1 hour
Be ÜberCharged 50 times.

The trick is to be the most attractive pocket on the server. Medics prioritise Heavies, so several will latch onto you at once - call for Über with the voice command every time one is charged rather than waiting for them to decide.

Class Struggle✓ Unlocked⛓ Stack 5
Work with a friendly Medic to kill an enemy Heavy & Medic pair. · 9.6% of players
~15 minutes
Kill an enemy Heavy and Medic pair while you have a Medic.

Kill the Medic first if you can reach him, otherwise burn the Heavy down and finish the Medic before he retreats. Both halves of the pair must die and you need your own Medic connected.

U-Turn✓ Unlocked⛓ Stack 13
Kill an enemy that you couldn't see at the beginning of your charge. · 9.6% of players
~10 minutes
Kill an enemy you couldn't see when your charge began.

Start the charge inside a corridor or around a corner. The Tide Turner's full steering lets you curve onto someone who was never in view.

Second Opinion✓ Unlocked⛓ Stack 7
ÜberCharge 2 teammates at once. · 9.6% of players
~10 minutes
ÜberCharge 2 teammates at once.

Pop the charge on one teammate then immediately flick the beam to a second while it is still running - the invulnerability transfers and both count.

Ubi concordia, ibi victoria✓ Unlocked⛓ Stack 6
Assist in killing 3 enemies on an enemy control point, in a single life. · 9.6% of players
~15 minutes
Assist in 3 kills on an enemy control point in a single life.

Pocket whoever is standing on the point. All three must come in one life, so play safe behind them.

Fire Chief✓ Unlocked⛓ Stack 15
Kill 1000 enemies. · 9.6% of players
~2 hours
Ignite 1000 enemies.

Same counter family as Firefighter; chasing this collects that.

Redistribution of Health✓ Unlocked⛓ Stack 4
Heal 1000 damage with med-kits in a single life. · 9.5% of players
~10 minutes
Heal 1000 damage from med-kits in one life.

Only MED-KITS count - healing from a Medic, a dispenser or a Sandvich does nothing for this. So do it with no Medic on you: take damage, walk the health-kit route, repeat.

Foundry Milestone✓ Unlocked⛓ Stack 18
Achieve 7 of the achievements in the Foundry pack. · 9.5% of players
~2 hours
Earn 7 Foundry achievements.

Derived - it fires automatically once seven of the pack are done. No separate action.

Silent Pardner✓ Unlocked⛓ Stack 3
Upgrade 50 buildings built by other team members. · 9.4% of players
~1 hour
Trigger 50 building upgrades on buildings other players built.

Your wrench hit has to be the one that completes the upgrade, so competing with the owning Engineer wastes metal. Target TELEPORTERS specifically - Engineer bots never upgrade their own teleporters, and human Engineers usually neglect them too. Entrance and exit, level 1 to 2 to 3, is four counted upgrades per pair.

Cry Some Moor!✓ Unlocked
Destroy 50 buildings. · 9.4% of players
~45 minutes
Destroy 50 buildings.

Engineers rebuild endlessly, so a single defended nest can supply most of this. Sticky-carpet the whole nest rather than picking buildings off one at a time.

Helltower: Hell's Spells✓ Unlocked⛓ Stack 17
Get and use a rare spell · 9.3% of players
~seasonal
Get and use a rare spell.

Rare spellbooks spawn at the clocktower during the witching hour and from the Skeleton King. Common spells do not count.

Who's Your Daddy?✓ Unlocked
Headshot 3 Scouts with the Ambassador. · 9.2% of players
~20 minutes
Get 3 Scout headshots with the Ambassador.

Scouts move constantly and are the hardest Amby target in the game. Take them at close-to-medium range when they commit to a straight line, and let the revolver recharge between shots.

Ain't Got Time to Bleed✓ Unlocked
Kill 3 players with the Equalizer in a single life without being healed. · 9.1% of players
~20 minutes
Get 3 Equalizer kills without being healed.

ANY healing voids the run, including a health kit or a dispenser you walk past. Do it early in a life, deliberately avoiding pickups.

S*M*A*S*H✓ Unlocked
Assist a Medic in exploding 5 enemies with a single ÜberCharge. · 9.1% of players
~20 minutes
Gib 5 enemies while crit-boosted.

A capture-point crit bonus or Humiliation both supply the crits - you do not need a Kritzkrieg Medic.

Diplomacy✓ Unlocked
Kill 50 enemies with the Ambassador. · 9.0% of players
~45 minutes
Get 50 kills with the Ambassador.

Any kills count, not just headshots, so do not hold out for perfect shots. Needs the Ambassador.

Bravehurt✓ Unlocked
Kill 25 players defending a capture point or cart. · 9.0% of players
~30 minutes
Kill 25 players defending a point or cart.

Play the attacking side on payload or attack/defend and kill whoever is stood on the objective. Accrues without effort.

Double Mauled Scotch✓ Unlocked⛓ Stack 14
Kill 2 people in a single sticky jump. · 9.0% of players
~20 minutes
Get 2 kills in a single sticky jump.

Kills from stickies detonated in the SAME explosion as your jump count, so lay four or more on a cluster, jump and detonate as one action rather than trying to shoot people mid-flight.

The Argyle Sap✓ Unlocked
Blow up an Engineer, his sentry gun, and his dispenser with a single stickybomb detonation. · 9.0% of players
~30 minutes
Destroy an Engineer, his sentry and his dispenser in one detonation.

All three must die to the same explosion, which means catching the Engineer standing in his own nest. Lay the trap while he is away, then detonate when he returns to repair.

Three Times a Laddy✓ Unlocked
Dominate 3 Engineers. · 9.0% of players
~20 minutes
Dominate 3 Engineers.

Four kills each, without them killing you. Engineers stood in their nests wrenching are predictable targets - just note the names.

Cap Trap✓ Unlocked⛓ Stack 18
Kill an enemy who is capturing a control point with a critical hit. · 9.0% of players
~10 minutes
Kill an enemy capturing a point with a critical hit.

A backstab, a headshot or a Backburner hit from behind all qualify as crits. Capping players do not watch their backs.

Purge✓ Unlocked
Kill 15 enemies capturing a control point you own. · 8.9% of players
~30 minutes
Kill 15 enemies capturing a point you own.

The same activity as Gorky Parked from the other side: you are standing on your point, they are trying to take it. One completes inside the other.

Kill Everyone You Meet✓ Unlocked
Kill 1000 enemies. · 8.9% of players
~many hours
Get 1000 kills.

Pure career accumulation across every other Sniper achievement. Never chase it.

Number One Assistant✓ Unlocked⛓ Stack 11
Score 5 assists with the Jarate in a single round. · 8.9% of players
~20 minutes
Get 5 Jarate assists.

The in-game description says a single round; the wiki says a single LIFE. Play it as one life to be safe. You need teammates near enough to finish your doused targets.

The Big Hurt✓ Unlocked
Stun 2 Medics that are ready to deploy an ÜberCharge. · 8.9% of players
~20 minutes
Stun 2 Medics who are ready to deploy an ÜberCharge.

Charged Medics glow. They cluster behind a push, so ball into the staging area rather than the front line.

No Man's Land✓ Unlocked⛓ Stack 2
Use a sentry gun to kill 25 enemy players that are capturing a point. · 8.8% of players
~45 minutes
Use a sentry to kill 25 enemies capturing a point.

Place the nest so it covers the capture point itself rather than the approach. King of the Hill maps are ideal because there is only one point and everyone has to stand on it.

Pushkin the Kart✓ Unlocked
Get 50 caps on payload maps. · 8.8% of players
~1 hour
Capture 50 payload checkpoints.

Each checkpoint on each stage counts, not just the final one. Play the attacking side on payload maps and stay on the cart.

Foul Territory✓ Unlocked
Cause an environmental death by stunning or slowing an enemy. · 8.8% of players
~15 minutes
Kill an enemy with a ball near an environmental hazard.

Stun someone standing beside a sawblade, pit or train line and let the environment finish them.

Helltower: Hat Out of Hell✓ Unlocked⛓ Stack 17
Get the loot from Skull Island in Hell · 8.8% of players
~seasonal
Get the loot from Skull Island in Hell.

Requires being sent to Hell, which happens when a cart reaches the end during the witching hour. Head for Skull Island rather than fighting.

Point Breaker✓ Unlocked⛓ Stack 8
Kill 15 enemies who are standing on a control point they own. · 8.7% of players
~20 minutes
Kill 15 enemies standing on a control point they own.

King of the Hill is the fastest venue because everyone crowds the one point. Enemies passing through a locked point also count.

Peer Review✓ Unlocked⛓ Stack 7
Kill 10 Medics with your bone saw. · 8.7% of players
~20 minutes
Kill 10 Medics with the bone saw.

Use the stock Bonesaw - we have not verified that the Übersaw or Vita-Saw satisfy this, so do not risk the grind on a reskin.

Hamburger Hill✓ Unlocked
Defend a cap point 30 times. · 8.7% of players
~45 minutes
Defend a control point 30 times.

Kill anyone standing on your point. Accrues during any defensive session.

Combined Fire✓ Unlocked
Use your shotgun to finish off 20 players you've ignited. · 8.7% of players
~30 minutes
Kill 20 enemies with the shotgun after igniting them.

Ignite, switch, finish. Faster than waiting out afterburn and it banks both counters.

Konspicuous Konsumption✓ Unlocked
Eat 100 sandviches. · 8.6% of players
~15 minutes
Eat 100 Sandviches.

It does not have to heal you, so you can eat at full health. Stand at a resupply cabinet: eat, touch the cabinet to restock, repeat. Needs the Sandvich (Heavy Milestone 1).

Sticky Thump✓ Unlocked⛓ Stack 14
Using the Scottish Resistance, kill 3 players in separate explosions without placing new stickybombs. · 8.6% of players
~20 minutes
Get 3 kills in separate detonations without laying new stickies.

Scottish Resistance only - it is the one launcher that can detonate selectively. Lay eight stickies across three chokepoints, then blow one group at a time as people walk through.

The High Road✓ Unlocked
Sticky jump onto a cap point and capture it. · 8.6% of players
~10 minutes
Sticky jump onto a control point and capture it.

The Sticky Jumper makes this painless - no self damage, big height. King of the Hill maps put the point in the open where you can land on it.

The Stickening✓ Unlocked⛓ Stack 14
Kill 3 Heavies from full health with a single stickybomb detonation. · 8.6% of players
~30 minutes
Kill 3 full-health Heavies in a single detonation.

Reduced from 5 to 3 in 2010, so it is more forgiving than its reputation. FULL health is the constraint - carpet a spawn exit and detonate on a fresh wave before anyone has taken chip damage.

Blunt Trauma✓ Unlocked⛓ Stack 6
Assist in punching 2 enemies with a single ÜberCharge on a Heavy. · 8.6% of players
~15 minutes
Assist a Heavy in punching 2 enemies during one ÜberCharge.

The hard part is finding a Heavy willing to melee while invulnerable. Über him as he closes on a group and he usually commits.

Blast Assist✓ Unlocked
Assist in exploding 5 enemies with a single ÜberCharge on a Soldier. · 8.6% of players
~30 minutes
Assist in exploding 5 enemies during a single ÜberCharge.

Same shape as Autoclave: Kritzkrieg on a Soldier at a chokepoint. Crit rockets one-shot most classes, which is what gets you to five inside the window.

Caught Napping✓ Unlocked
Kill 50 enemies from behind with the Force-A-Nature. · 8.6% of players
~45 minutes
Get 50 Force-A-Nature kills from behind.

The FaN's damage at point-blank is enormous. Flank routes rather than head-on fights. Conflicts with all Back Scatter work.

Building Block✓ Unlocked⛓ Stack 2
Have a sentry shielded by the Wrangler absorb 500 damage without being destroyed. · 8.5% of players
~15 minutes
Absorb 500 damage with a Wrangler-shielded sentry.

The Wrangler shield reduces incoming damage rather than raising max HP, so the sentry still needs repairs. Raise the shield during incoming volleys, drop it between them and wrench. Needs the Wrangler, which is Engineer Milestone 3 (17 achievements in the pack).

Fistful of Sappers✓ Unlocked⛓ Stack 3
Destroy 25 sappers on buildings built by other team members. · 8.5% of players
~45 minutes
Remove 25 sappers from other players' buildings.

Because a sapper on one teleporter end automatically places one on the far end, every Spy visit to a friendly teleporter pair is worth two removals. Park yourself near a teammate's nest rather than your own.

The Scottish Play✓ Unlocked
Get a melee kill while sticky jumping. · 8.5% of players
~20 minutes
Get a melee kill while sticky jumping.

Sticky Jumper for the height and zero self-damage, then swing at head height as you pass over someone. Landing on top of a target is the reliable version.

You'll Feel a Little Prick✓ Unlocked
Assist in killing 3 enemies with a single ÜberCharge on a Scout. · 8.5% of players
~20 minutes
Assist in 3 kills during a single ÜberCharge on a Scout.

Scouts are fragile, so the Kritzkrieg suits them better than stock - they kill faster rather than surviving longer. Über one as he dives a group.

Beaux and Arrows✓ Unlocked
Kill a Heavy & Medic pair with the bow. · 8.5% of players
~20 minutes
Kill a Heavy and Medic pair with the Huntsman.

Kill the Medic first - he is the one who can undo your work by healing through the arrows.

(Not So) Lonely Are the Brave✓ Unlocked
Keep a Heavy healed with your dispenser while he gains 5 kills. · 8.4% of players
~30 minutes
Have a Heavy get 5 kills while continuously healed by your dispenser.

The counter resets the MOMENT the Heavy leaves the beam, which is what makes this fiddly. Put the dispenser in a dead-end corner a Heavy will camp rather than in open traffic.

Gorky Parked✓ Unlocked
Kill 25 enemies while you're standing on a control point you own. · 8.4% of players
~30 minutes
Get 25 kills while standing on a point you own.

King of the Hill, capture the point, then do not leave it. Pairs perfectly with Purge - same position, same session.

Jarate Chop✓ Unlocked
Jarate and then kill 3 enemies with your Kukri. · 8.3% of players
~15 minutes
Jarate enemies and kill 3 with your melee weapon.

Sources disagree on whether the three must come from ONE throw or accumulate - the in-game wording suggests one throw, so douse a group to be safe. Also: the jar reportedly must hit the enemy directly rather than splashing off the floor. The Conscientious Objector, Saxxy, Tribalman's Shiv, Bushwacka and Shahanshah all count as melee.

Frags of our Fathers✓ Unlocked
Gib 1000 people. · 8.3% of players
~many hours
Gib 1000 enemies.

Rockets gib on kill, so this accumulates naturally alongside everything else.

The Longest Daze✓ Unlocked
Kill 5 stunned or slowed players. · 8.3% of players
~seasonal
Kill 5 enemies stunned by the Horseless Headless Horsemann.

Only during a Halloween event on Mann Manor. The Horsemann's scare stuns everyone nearby - that is your window.

World Traveler✓ Unlocked⛓ Stack 1
Play a complete game on 2Fort, Dustbowl, Granary, Gravel Pit, Hydro, and Well (CP). · 8.3% of players
~1 hour
Play a complete game on 2Fort, Dustbowl, Granary, Gravel Pit, Hydro and Well.

The check is that you were present from the start of the round until it ends - it does NOT require you to win. Six rounds, one per map, and the quietest server you can find is the fastest route.

Soviet Block✓ Unlocked
While invulnerable and on defense, block an invulnerable enemy Heavy's movement. · 8.2% of players
~30 minutes
While invulnerable on defence, body-block an invulnerable enemy Heavy.

Four things must line up: you are defending, you are Übered, the enemy Heavy is Übered, and you physically block him. Hold the chokepoint and time your own Über to the moment the enemy pair commits.

Doctor Assisted Homicide✓ Unlocked
Assist in killing 20 nemeses. · 8.2% of players
~45 minutes
Assist in killing 20 nemeses.

Counts enemies dominating you OR your heal target, so pocketing someone who is being dominated doubles your supply of valid targets.

Bomb Squaddie✓ Unlocked
Destroy 10 stickybombs with the shotgun in a single life. · 8.2% of players
~20 minutes
Destroy 10 stickybombs in a single life with your shotgun.

Demomen carpet chokepoints, so one well-defended point supplies all ten. Stay alive - it is a single-life counter.

Pownd on the Range✓ Unlocked
Kill 10 enemies outside the normal sentry gun range using the Wrangler. · 8.1% of players
~20 minutes
Get 10 Wrangler kills on targets beyond normal sentry range.

Set up on a long sightline rather than a chokepoint - the whole point is hitting things the sentry could not reach unaided. A high sentry position with a view down a lane is ideal.

Medical Breakthrough✓ Unlocked
Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a Demoman. · 8.1% of players
~45 minutes
Assist a Demoman in destroying 5 Engineer buildings during one ÜberCharge.

The stock Über, not Kritz - you need the invulnerability to walk into sentry fire. Find a Demoman, charge up before the push, and pick a nest with two Engineers in it.

Death Metal✓ Unlocked
Pick up 10,000 waste metal from pieces of destroyed buildings. · 8.0% of players
~45 minutes
Collect 10,000 waste metal from destroyed buildings.

Destroyed buildings leave scrap on the ground. Build, let it die, hoover the gibs, rebuild - beside a resupply cabinet so metal is never the constraint.

Tam O'Shatter✓ Unlocked
Destroy 5 enemy Engineer buildings during a single ÜberCharge from a Medic. · 8.0% of players
~30 minutes
Destroy 5 enemy buildings during a single ÜberCharge.

Eight seconds, five buildings. A full Engineer nest is sentry plus dispenser plus two teleporter ends, so two nests side by side is the realistic target. Carpet with stickies BEFORE the Über starts, then detonate and switch to the grenade launcher rather than reloading.

Intern✓ Unlocked
Accumulate 7000 heal points in a single life. · 8.0% of players
~15 minutes
Earn 7,000 heal points in a single life.

Awards on death or round end, not the instant you cross the number, so do not panic if it does not pop immediately. Contained entirely inside Specialist.

Medals of Honor✓ Unlocked
Finish a round as an MVP on a team of 6 or more players 10 times. · 8.0% of players
~30 minutes
Get 10 revenge kills.

Let people dominate you first, then hunt the specific names.

Plan B✓ Unlocked
Kill 10 enemies while you're both underwater. · 8.0% of players
~30 minutes
Kill 10 enemies underwater.

Flames do not work underwater, so bring the shotgun or the Neon Annihilator. Shares a map with Baptism by Fire but not a loadout.

Makin' Bacon✓ Unlocked
Kill 50 Heavies with your flamethrower. · 8.0% of players
~45 minutes
Kill 50 Heavies.

Stock Flame Thrower only for this one - the Rainblower and Nostromo Napalmer are explicitly excluded. Heavies are slow and burn well.

Claim Jumper✓ Unlocked⛓ Stack 18
Capture a control point within 12 seconds after exiting a teleporter. · 8.0% of players
~20 minutes
Capture a point within 12 seconds of exiting a teleporter.

Engineer with a teleporter exit placed near the point. Build it during setup.

Classassin✓ Unlocked⛓ Stack 18
Get one or more kills as all nine classes in one round. · 7.9% of players
~45 minutes
Get at least one kill as all 9 classes in a single round.

You need a long round - a stalemate is ideal. Switch the moment each kill lands rather than playing on.

Terminated, Too✓ Unlocked⛓ Stack 18
Kill a player by pushing them into the cauldron fire. · 7.9% of players
~20 minutes
Finish an enemy in the cauldron fire.

Foundry's central cauldron. Airblast as Pyro is the most reliable way to put someone in it.

Spymaster✓ Unlocked⛓ Stack 8
Backstab 1000 enemies. · 7.8% of players
~many hours
Get 1000 backstabs.

The pack's long tail. Nothing to do but play Spy - it completes as a by-product of every other achievement here. Players and bots alike do not check behind them unless they have already flagged you.

Party Loyalty✓ Unlocked
Kill 50 enemies within 3 seconds of them attacking your Medic. · 7.8% of players
~1 hour
Get 50 kills within 3 seconds of the victim attacking your Medic.

You are punishing people who dive your Medic, so stay close enough to him to reach whoever commits. Long, but it accrues naturally in any pocket-Heavy session.

Stalin the Kart✓ Unlocked
Block the enemy from moving the payload cart 25 times. · 7.8% of players
~45 minutes
Block the cart 25 times.

Play the defending side and stand in the cart's radius. You do not have to survive - the block registers while you are there.

Does It Hurt When I Do This?✓ Unlocked
Kill 50 Scouts with your syringe gun. · 7.8% of players
~45 minutes
Kill 50 Scouts with the syringe gun.

Crossbow kills do NOT count - it must be a syringe gun. The Blutsauger's heal-on-hit keeps you alive through the grind.

Something Stickied This Way Comes✓ Unlocked
Kill 30 players with air burst stickybombs. · 7.7% of players
~45 minutes
Get 30 kills with stickies detonated before they land.

Fire over an approaching enemy's head and detonate in mid-air. The Quickiebomb Launcher makes this much faster - quicker charge and quicker detonation.

My Brilliant Career✓ Unlocked
Top the scoreboard 10 times on teams of 6 or more players. · 7.7% of players
~2 hours
Top the scoreboard 10 times on a team of 6 or more.

Ten separate rounds, so shorter game modes get you there faster. King of the Hill rounds are the quickest.

Is It Safe?✓ Unlocked⛓ Stack 8
Backstab 50 enemies who are capturing control points. · 7.6% of players
~1 hour
Backstab 50 enemies who are capturing a control point.

Capping players are stationary, facing outward and watching the cap bar - the ideal backstab target. Hide near the point and let them start the capture before committing.

Search Engine✓ Unlocked
Kill 3 cloaked Spies with a sentry gun under control of your Wrangler. · 7.5% of players
~1 hour
Kill 3 cloaked Spies with a Wrangled sentry.

The awkward one. A Wrangled sentry fires only where you aim and will not auto-track a cloaked Spy, so you are manually tracking a shimmer. Learn the route Spies take into your nest and sweep it. Expect this to be the last Engineer achievement you get.

Strike Zone✓ Unlocked
Kill or assist kill 50 enemies while they are stunned or slowed. · 7.5% of players
~45 minutes
Kill 50 stunned enemies.

Runs alongside the whole Sandman grind: stun, close, finish. A stunned target cannot fight back, so the kill is free once the ball lands.

Block the Plate✓ Unlocked
Block 50 point captures. · 7.5% of players
~45 minutes
Block 50 enemy captures.

Just stand in the capture zone while enemies are on it. Survival is optional - the block registers while you are there.

Don't Touch Sandvich✓ Unlocked
Kill 50 Scouts using Natascha. · 7.4% of players
~45 minutes
Kill 50 Scouts with Natascha.

Natascha's slow-on-hit is what makes this workable - Scouts normally outrun the minigun's damage ramp. Needs Natascha (Heavy Milestone 2).

Rio Grind✓ Unlocked
Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer. · 7.3% of players
~1 hour
Repair or reload a sentry being Wrangled by another Engineer, 50 times.

Requires a second Engineer actively holding the Wrangler on the sentry you are wrenching, which means coordinating with someone. There is no solo route.

Skullpluggery✓ Unlocked⛓ Stack 10
While using the Ambassador, kill 20 Snipers with a headshot. · 7.3% of players
~30 minutes
Get 20 Sniper headshots with the Ambassador.

The Ambassador only crits on a headshot when it is fully recharged, so pace your shots rather than spamming. Snipers hold still, which is what makes them the right target. Needs the Ambassador (Spy Milestone 1).

Borscht Belt✓ Unlocked
Kill 10 Heavies with The K.G.B. · 7.3% of players
~30 minutes
Kill 10 Heavies with the Killing Gloves of Boxing.

The KGB grants five seconds of crits on a kill, so the first one is hard and the rest chain. Needs the KGB (Heavy Milestone 3).

Helltower: The Mann-tastic Four✓ Unlocked⛓ Stack 17
Earn 4 of the Helltower achievements · 7.3% of players
~seasonal
Earn 4 of the Helltower achievements.

Derived - it fires on its own once four of the others land.

Patent Protection✓ Unlocked
Destroy an enemy Engineer's sentry gun with a sentry under control of your Wrangler. · 7.2% of players
~15 minutes
Destroy an enemy sentry with your Wrangled sentry.

Mini-sentries do not count as a valid target, so you need an enemy Engineer running a full sentry. The Wrangler's range boost means you can do this from well outside their sentry's reach.

Drugstore Cowboy✓ Unlocked
Have dispensers you created dispense a combined amount of 100,000 health over your career. · 7.1% of players
~many hours
Have your dispensers heal 100,000 health.

Background accrual. Placing dispensers where teammates actually stand - behind a sentry on a chokepoint, or beside the payload cart - is the only thing that speeds it up.

Trade Secrets✓ Unlocked
Kill 20 players carrying the intelligence. · 7.1% of players
~45 minutes
Get 20 kills on enemies carrying your intelligence.

Capture-the-flag only. Cover the route out of your intel room with the sentry and chase with the shotgun.

Kilt in Action✓ Unlocked
Kill 500 enemy Soldiers · 7.1% of players
~many hours
Kill 500 Soldiers.

The pack's biggest single-target grind. Nothing clever to do — it accrues over a long Demoman career.

Scotch Guard✓ Unlocked⛓ Stack 14
Kill 3 enemies capping or pushing a cart in a single stickybomb detonation 3 separate times. · 7.1% of players
~45 minutes
Kill 3 enemies capping or pushing in one detonation, 3 separate times.

A documented quirk: it only counts while you are HOLDING a stickybomb launcher, so do not detonate then switch. Defend a point and wait for three attackers to commit before blowing the trap.

Out, Damned Scot!✓ Unlocked
Kill 500 enemy Demomen · 7.1% of players
~many hours
Kill 500 Demomen.

The Soldier pack's biggest grind. It accrues across every other Soldier session - do not set aside time for it.

Breaking Morant✓ Unlocked
Kill 10 Snipers with a sentry gun under control of your Wrangler. · 7.0% of players
~20 minutes
Kill 10 Snipers with a Wrangled sentry.

Sentry ROCKETS do not count toward this - only the bullets. So hold left-click, not right-click, while Wrangled. Needs the Wrangler.

Kollectivization✓ Unlocked
Get 1000 assists. · 7.0% of players
~many hours
Get 1000 assists.

The longest Heavy grind by far. Purely a by-product of playing near teammates - never chase it.

Chain Reaction✓ Unlocked
Get 3 kills within 6 seconds using the Demoman charge. · 7.0% of players
~30 minutes
Get 3 kills within 6 seconds using your shield charge.

The Tide Turner is effectively mandatory - it is the only shield that refills on a kill, so you can re-charge inside the 6-second window. Alternative route: one Ullapool Caber detonation into three clustered enemies.

Specialist✓ Unlocked
Accumulate 10000 heal points health in a single life. · 7.0% of players
~20 minutes
Earn 10,000 heal points in a single life.

Strictly contains Intern, so one long protected life gets both. The Quick-Fix's faster heal rate gets you there sooner.

Brushback✓ Unlocked
Stun 50 enemies while they are capturing a point or pushing the cart. · 7.0% of players
~45 minutes
Stun 50 enemies capturing a point or pushing the cart.

Objective players are stationary and looking elsewhere - the easiest ball targets in the game. Defend a point rather than roaming.

Near Death Experience✓ Unlocked
Kill 20 enemies with your Equalizer while you have less than 25 health. · 7.0% of players
~45 minutes
Get 20 Equalizer kills under 25 health.

The Equalizer hits hardest when you are nearly dead, so the achievement and the weapon agree. Retreat to low health then commit rather than fighting at full.

Maximum Potential✓ Unlocked
Collect enough casualties to get the max clip for the Air Strike. · 7.0% of players
~20 minutes
Get 4 Air Strike kills in a single life.

Bombs Away's three count toward this, so chase the harder one and this follows.

Spynal Tap✓ Unlocked
Kill 20 spies within 5 seconds of them sapping a friendly building. · 6.9% of players
~1 hour
Kill 20 Spies within 5 seconds of them sapping a friendly building.

You need friendly Engineers AND enemy Spies at once. Pre-lay stickies around your team's nest so the detonation is instant when a sapper goes on.

Sap Auteur✓ Unlocked⛓ Stack 8
Destroy 1000 Engineer buildings with sappers. · 6.8% of players
~many hours
Destroy 1000 buildings with your sapper.

The biggest Spy grind, but easier than it reads: every Engineer runs a sentry, a dispenser and two teleporter ends, and rebuilds them forever. Four buildings per Engineer, and sapping one teleporter end auto-saps the other. Stock Sapper only - the Red Tape Recorder does NOT count.

Chief of Staff✓ Unlocked
Accumulate 1 million total heal points. · 6.8% of players
~many hours
Accumulate 1,000,000 heal points.

The longest grind in the pack by a wide margin. Overheal counts, so holding the beam on a full-health teammate still accrues. Never chase it - it lands on its own.

Krazy Ivan✓ Unlocked
Kill 50 enemies while both you and your victim are underwater. · 6.6% of players
~1 hour
Get 50 kills where both you and the victim are underwater.

Since 2018 the VICTIM must be submerged too, which is what makes this awkward - most maps have shallow water nobody fights in. 2Fort's sewers are the classic venue. The shotgun works underwater where the minigun's ramp does not help you.

Robbed Royal✓ Unlocked
Destroy 100 enemy stickybombs with the Scottish Resistance. · 6.6% of players
~45 minutes
Destroy 100 enemy stickybombs.

The Scottish Resistance is designed for this (it can shoot enemy stickies) and the Quickiebomb Launcher also works. Enemy Demomen place stickies constantly, including during setup - that is your supply.

How the Pests Was Gunned✓ Unlocked⛓ Stack 2
Destroy 50 enemy stickybombs lying in range of friendly buildings. · 6.5% of players
~1 hour
Shoot 50 enemy stickybombs lying near your buildings.

The best Engineer grind in the game, because bot and human Demomen behave the same way: once a Demoman has seen your sentry, he stands out of its range and lobs stickies onto it rather than pushing in. Build in a spot with a clear sightline and just keep shooting the clusters. Short Circuit kills do NOT count toward this - use the Shotgun or Pistol.

Pyromancer✓ Unlocked⛓ Stack 15
Do 1 million points of total fire damage. · 6.5% of players
~many hours
Deal 1,000,000 fire damage.

The longest Pyro grind. Never chase it directly.

Best Little Slaughterhouse in Texas✓ Unlocked⛓ Stack 2
Rack up 5000 kills with your sentry guns. · 6.4% of players
~many hours
Rack up 5000 sentry kills.

Pure accumulation across your whole Engineer career - never sit down to chase it. Mini-sentry and Wrangled kills both count. It will complete long after everything else in the pack.

Tartan Spartan✓ Unlocked
Do 1 million points of total blast damage. · 6.4% of players
~many hours
Deal 1,000,000 points of blast damage.

Pure accumulation across every explosive you ever fire. Never chase it.

Circle the Wagons✓ Unlocked⛓ Stack 3
Repair 50,000 damage to friendly buildings constructed by other players. · 6.1% of players
~2 hours
Repair 50,000 damage on buildings other players built.

Only counts repairs to buildings you did not build, so you need a second Engineer whose nest is actually under fire. Park on a teammate's sentry during a defensive hold rather than building your own.

Full Spectrum Warrior✓ Unlocked
Ignite 3 enemy players using your Rainblower taunt. · 6.0% of players
~5 minutes
Ignite an enemy with the Rainblower.

Rainblower specifically. Conflicts with Makin' Bacon, which requires the stock flamethrower - separate sessions.

Helltower: Spelling Spree✓ Unlocked⛓ Stack 17
Use spells to kill 25 players · 6.0% of players
~seasonal
Use spells to kill 25 players.

Any spell kill counts, common or rare, so pick up every book you pass.

Helltower: Skeleton Coup✓ Unlocked⛓ Stack 17
Kill 99 skeletons · 5.8% of players
~seasonal
Kill 99 skeletons.

Skeletons spawn in waves during the witching hour. Melee is fine - they die in one hit.

Helltower: Mine Games✓ Unlocked⛓ Stack 17
Perform 17 environmental kills in Hell · 5.7% of players
~seasonal
Perform 17 environmental kills in Hell.

The lava in Hell does the killing. Airblast as Pyro, or knock people in with explosives.

Upper Hand✓ Unlocked
Kill 3 players during the same parachute deploy. · 5.4% of players
~30 minutes
Get 3 kills during a single parachute deploy.

The chute slows your descent, which is what gives you the time. Rocket a crowd from directly above.

Bombs Away!✓ Unlocked
Kill 3 people with the Air Strike during a single rocket jump. · 5.3% of players
~30 minutes
Get 3 kills during a single rocket jump while parachuting.

B.A.S.E. Jumper plus the Air Strike, whose fire rate climbs while airborne. Deploy the chute over a crowd to buy the time for three.

Back 2 Back✓ Unlocked
While using the Back Scatter, kill a Heavy/Medic pair within 20 seconds of each other. · 5.2% of players
~20 minutes
Kill a Heavy-Medic pair with the Back Scatter within 20 seconds.

Killing either one opens a 20-second window on the other, which is generous. Take the Heavy first if you can get behind him; his Medic will usually stay put.

Back in Business✓ Unlocked
While using the Back Scatter, kill 20 spies from behind. · 5.1% of players
~30 minutes
Get 20 Spy kills with the Back Scatter.

The code only checks that the hit was a mini-crit from the Back Scatter, NOT that you were strictly behind - back-shots mini-crit automatically, so you have more latitude than the description implies.

Project Excelsior✓ Unlocked
Parachute 19.47 miles. · 4.8% of players
~many hours
Parachute a very long cumulative distance.

Pure accumulation with the B.A.S.E. Jumper equipped. Deploy on every descent and it ticks along.

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