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Half-Life 2
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Half-Life 2 — Achievement Walkthrough

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Malcontent
Escape the apartment block raid. · 70.5% of players
Easy~Story progression — first hour
Escape the apartment block when Civil Protection storms in.

After the canals tutorial, you'll be in an apartment block when CP raids it. Run, don't fight — follow the rooftop / window path Barney sets up. Achievement pops on reaching the canal exit. Unmissable on a normal playthrough.

Trusty Hardware
Get the crowbar. · 67.3% of players
Easy~First 15 minutes
Pick up the crowbar in Kleiner's lab.

On the table near the teleporter when you first arrive at Kleiner's. Walk up, pick it up. Iconic Half-Life weapon, unmissable progression.

Anchor's Aweigh!
Get the airboat. · 52.5% of players
Easy~Story progression
Get into the airboat in chapter 'Route Kanal.'

Unmissable. The airboat is the chapter's vehicle. Climb in when it's introduced. Achievement pops automatically.

Heavy Weapons
Get the airboat's mounted gun. · 46.1% of players
Easy~Mid-Route Kanal
Acquire the airboat's mounted machine gun mid-chapter.

Story-tied. Mid-canals, a friendly Resistance member welds a mounted gun onto the airboat. Achievement pops on installation. Unmissable.

Submissive
Hidden achievement45.3% of players
Easy~First 5 minutes
Comply with the Civil Protection officer and put the can in the trash.

Same opening scene. Pick up the can, walk to the trash bin nearby, drop it in. Officer thanks you and lets you proceed normally.

Mutually exclusive with 'Defiant.' Play through once each way, or use a save before the can scene.

Revenge!
Destroy the hunter-chopper in Half-Life 2. · 43.9% of players
Medium~End of 'Water Hazard'
Destroy the Hunter-Chopper that's been chasing you.

Final boss of Water Hazard. The Hunter-Chopper finally lands in a courtyard. Use the airboat gun to keep firing until it explodes. Gravity Gun + bouncing back its dropped mines also works. Story-critical fight.

Zero-Point Energy
Get the Gravity Gun in Black Mesa East. · 43.0% of players
Easy~Story progression
Pick up the Gravity Gun at Black Mesa East.

Eli/Alyx introduce the Gravity Gun in the lab. Pick it up when prompted. Becomes your most-used weapon for the rest of the game.

Hallowed Ground
Hidden achievement38.7% of players
Medium~Mid-Ravenholm
Survive the cemetery wave-defense in Ravenholm with Father Grigori.

Father Grigori sets up a wave-defense scenario in the cemetery — zombies come in waves while you defend with him from a tower. Stay in cover, prioritise fast zombies first, let Father Grigori snipe with his shotgun.

Achievement pops at the end of the sequence. Unmissable on a normal Ravenholm run.

Where Cubbage Fears to Tread
Hidden achievement37.2% of players
Medium~Highway 17 — lighthouse sequence
Destroy the gunship at Captain Odessa's lighthouse with the RPG.

After Captain Vance Odessa Cubbage gives you the RPG, a gunship attacks. Fire rockets and guide them with the laser pointer (hold trigger to keep guidance). Dodge between buildings to avoid the gunship's tracer fire while reloading.

Unmissable progression.

Barnacle Bowling
Kill five barnacles with one barrel. · 37.0% of players
Medium~Find a 5-barnacle cluster
Kill 5 barnacles with a single explosive barrel.

## Best spot
In the canals chapter, look for sections with multiple barnacles clustered close together. Use the Gravity Gun to lift a red explosive barrel into one barnacle's tongue. When the barnacle pulls it up, the barrel explodes and chains kills.

## Tactical tip
The nicest 5-cluster spot is in Route Kanal — a small underground room with 6+ barnacles hanging from the ceiling. Position the barrel in the middle for max overlap.

Defiant
Hidden achievement33.3% of players
Easy~First 5 minutes
Throw the can BACK at the Civil Protection officer in the opening sequence instead of putting it in the trash.

## The opening
In the train station opening, a Civil Protection officer kicks a can over and tells Gordon to put it in the trash. Throw the can AT him instead (left-click with the can equipped). He'll knock you down and beat you, but the achievement pops.

Direct opposite of 'Submissive' — you can't get both in one playthrough.

Bug Hunt
Use the antlions to kill 50 enemies. · 31.7% of players
Medium~Cumulative across Nova Prospekt + Anticitizen One
Use the Antlion Pheropod to make antlions kill 50 enemies.

After getting the Pheropod in Sandtraps, throw it at enemies — antlions swarm and attack them. Each kill credited to antlions counts. Spam pheropods in Nova Prospekt and Anticitizen One; 50 cumulative is easy.

Warden Freeman
Survive the second turret standoff in Nova Prospekt. · 30.8% of players
Medium~Story progression
Survive the second turret-standoff in Nova Prospekt.

Mid-Nova Prospekt, you place 3 Combine turrets around a doorway and survive multiple waves of soldiers. Keep the turrets upright — pick fallen ones back up with the Gravity Gun. Achievement pops at the end of the wave.

Follow Freeman
Gain command of a squad of rebels in the uprising. · 30.7% of players
Easy~Anticitizen One
Reach the moment in the uprising when rebels follow your lead.

Story-tied. During the City 17 uprising, you accumulate Resistance squadmates. Achievement pops when you have a full squad following commands.

The 'Follow Freeman' line is iconic in the HL2 community.

Radiation Levels Detected
Get through the toxic tunnel under City 17 in Half-Life 2. · 29.9% of players
Medium~Anticitizen One progression
Survive the toxic radioactive tunnel under City 17.

A radioactive tunnel filled with green sludge. HEV suit auto-warns you. Run through fast — don't linger; the radiation ticks damage rapidly. Aim for the manhole / exit at the end. Achievement pops on exit.

Plaza Defender
Survive the generator plaza standoff in chapter Anticitizen One. · 29.4% of players
Hard~Story progression
Survive the generator-plaza standoff in 'Anticitizen One.'

Defend the rebels' generators against waves of Combine soldiers in an open plaza. Use the RPG on the gunship phase, automatic weapons on infantry. Stay near cover; the open plaza chews through HP if you stand still.

Key: protect rebel squadmates — they help DPS the waves.

Fight the Power
Shut down the supression device by disabling its generators. · 28.0% of players
Easy~Story progression
Shut down the Suppression Device by disabling all 3 generators.

Mid-Anticitizen, you destroy 3 generators powering a Combine Suppression Device. Each generator is a small puzzle / shootout. Unmissable; achievement pops on the third one.

One Man Army
Destroy six gunships in Half-Life 2. · 27.9% of players
Medium~Cumulative across playthrough
Destroy 6 gunships total across Half-Life 2.

Multiple gunship encounters in HL2 (highway, Nova Prospekt, City 17). Each destroyed counts toward 6 total. Just keep shooting them down naturally — at 6 cumulative the achievement pops mid-game.

Giant Killer
Survive the rooftop strider battle in the ruins of City 17. · 26.9% of players
Hard~Story progression
Defeat the strider waves on the City 17 rooftops.

Final HL2 rooftop sequence: multiple Striders attack while you run between buildings. Use the RPG with guided rockets — fire then guide with laser pointer into Strider 'eye' weak points.

Squadmates help suppress; rotate between cover positions. Achievement pops at end of sequence.

Singularity Collapse
Hidden achievement26.4% of players
Medium~Game ending
Complete Half-Life 2 — survive the final encounter with Breen.

Final boss fight: destroy Breen's escape teleporter using the Super Gravity Gun on the reactor cores around him. Three cores total. Achievement pops at the cutscene.

Famously abrupt ending — Episode One picks up immediately.

OSHA Violation
Kill 3 enemies using the crane. · 21.7% of players
Medium~'Highway 17' chapter
Kill 3 enemies using the magnet crane at the junkyard.

In the junkyard with the crane control booth, operate the magnet. Pick up cars, swing them over Combine soldiers below, drop on them. Each crushed enemy counts.

Line up your crane swings carefully; the controls are jerky. 3 crushed = achievement.

Blast from the Past
Find the HEV Suit Charger faceplate in Eli's scrapyard. · 20.1% of players
Medium~Black Mesa East
Find the HEV Suit faceplate Easter egg in Eli's scrapyard.

In Eli's scrapyard outside Black Mesa East, look for a pile of debris near the back fence. The orange HEV Suit faceplate sits among scrap. Walk up to it for the achievement.

Reference to Gordon's original HEV suit from Half-Life 1. Easy to miss if you sprint through to Kleiner's reveal.

Targetted Advertising
Pin a soldier to the billboard in chapter Highway 17. · 17.0% of players
Hard~Specific Highway 17 location
Pin a Combine soldier to the highway billboard using a Crossbow shot.

Mid-Highway 17, there's a Combine ambush near a billboard. The Crossbow's rebar bolts can pin enemies to surfaces if the shot hits them at the wall. Aim for soldiers standing in front of the billboard with a wall behind them.

Reload saves and retry — getting the right pinning angle takes 5-10 attempts.

Atomizer
Disintegrate 15 soldiers by throwing them into a Combine ball field. · 12.6% of players
Hard~Final Citadel chapter
Use the Super Gravity Gun's energy balls to disintegrate 15 Combine soldiers.

After Breen's tower the Gravity Gun upgrades. Energy balls held mid-air can be lobbed at soldiers, vapourising them. Cumulative 15 across the Citadel level.

Key: energy balls are ammo — pick them up after firing if they bounce. The final levels have plenty.

What cat?
Break the mini-teleporter in Kleiner's lab. · 12.4% of players
Easy~Black Mesa East — first lab
Smash the small teleporter Kleiner uses on his cat experiment.

In Kleiner's lab, after the failed teleport sequence, the small teleporter device sits on a table. Hit it with the crowbar. Lamarr the headcrab reacts. Achievement pops on the break.

Counter-Sniper
Kill all of the snipers in City 17. · 11.1% of players
Hard~Careful Anticitizen One playthrough
Kill every sniper in chapter 'Anticitizen One.'

## Where they are
Multiple Combine snipers nest in windows throughout the rooftop section. Each you encounter needs a grenade thrown into their window or an RPG rocket.

## Find them all
- Scan rooftops with the binocular zoom
- Listen for the rifle crack — snipers fire even when you can't see them
- Use rebel squadmates as bait; they aggro snipers, revealing positions

Some snipers are off the main path. Wiki has the full count + locations.

Two Points
Use DOG's ball to make a basket in Eli's scrapyard. · 11.0% of players
Easy~Black Mesa East — DOG demo
Use the Gravity Gun to dunk DOG's training ball through a basketball hoop in Eli's scrapyard.

During DOG's training scene, he plays catch with a metal ball using a hoop overhead. Grab the ball with the Gravity Gun and shoot it through the hoop yourself. Achievement pops on the basket.

Great physics-puzzle intro to the Gravity Gun.

Gnome Alone
If you are reading this achievement, Gabe Newell has successfully launched Gnome Chompski into space. If you did not also receive the achievement 'Manufacturing Ascent', Newell has abandoned his plans to shoot Noam Chomsky into space. · 9.8% of players
Easy~n/a
Bonus 'reading this' Easter-egg achievement.

Joke achievement that references the gnome saga and Gabe Newell. If your account has this listed but no real conditions, it may have been retroactively granted. Some users get it as a meta-achievement linked to viewing the achievement page itself.

If it hasn't popped naturally, check if completing 'Little Rocket Man' triggers it.

Vorticough
Discover the hidden singing vortigaunt cave in chapter Water Hazard. · 9.4% of players
Medium~Optional exploration
Find the hidden vortigaunt + headcrab cave in 'Water Hazard.'

In Water Hazard, look for a side branch off the main canal — typically marked by a small dock with crates. The cave is dark; head deep inside to find a vortigaunt cooking a headcrab while singing softly. Achievement pops on proximity.

Most-missed because the side branch looks like a dead end.

Watch Your Head!
Make it to the bottom of the Citadel's main elevator shaft in one piece. · 7.4% of players
Easy~Episode One opening
Survive the descent down the Citadel's main elevator shaft in Episode One.

Story progression. After Alyx and Gordon enter the collapsing Citadel, you ride a damaged elevator down through falling debris. Stay near the elevator walls; debris hits the centre. Unmissable on completion.

Flushed
Kill an enemy with a toilet. · 7.2% of players
Medium~Look for any toilet
Kill a Combine enemy by dropping a toilet on them with the Gravity Gun.

Toilets are scattered in bathrooms throughout City 17 buildings. Detach with the Gravity Gun, throw at a Combine soldier or Civil Protection officer. One toilet kill = achievement.

Found easily in Anticitizen One's apartment-clear sequences.

Zombie Chopper
Play through Ravenholm using only the Gravity Gun. · 7.1% of players
Very Hard~Multiple attempts on a dedicated run
Complete the entire Ravenholm chapter using ONLY the Gravity Gun (no other weapons).

## The challenge
No other weapons used — no crowbar, pistol, shotgun, grenades. Just the Gravity Gun + environmental objects.

## Strategy
- Saw blades are everywhere; pick up and fling — kills zombies instantly
- Propane tanks clear groups
- Logs, crates, barrels all work for melee at point-blank
- Father Grigori's church has lots of saw-blade ammo — stock up before pushing further

Restart from chapter start if you accidentally hit fire on another weapon. Saves are forgiving here.

Hack Attack!
Kill five enemies with a Manhack. · 7.1% of players
Medium~Cumulative
Use the Gravity Gun to kill 5 enemies with a captured Manhack.

Manhacks (flying buzz-saw drones) can be caught with the Gravity Gun mid-flight. Then fling them at other enemies for instant kills. 5 cumulative across HL2 / Episodes.

Best spots: any area with overlapping Manhack + soldier combat (Nova Prospekt, City 17 rooftops).

Containment
Contain the Citadel core. · 7.1% of players
Easy~Episode One progression
Stabilise the Citadel core during the Episode One reactor sequence.

Unmissable. You and Alyx perform a stabilisation puzzle on the broken Citadel core to delay its detonation. Follow Alyx's instructions; the puzzle is scripted.

Acid Reflex
Kill an acid antlion worker. · 6.6% of players
Easy~Episode Two opening biome
Kill an Acid Antlion Worker in Episode Two.

Acid antlion workers (yellow-ish, spit acid) appear in early Episode Two. Kill any one with any weapon. Easy on first encounter.

Elevator Action
Survive long enough to get on the parking garage elevator. · 6.5% of players
Medium~Mid-Episode One
Survive the parking garage standoff long enough to reach the elevator.

Combine assault while you wait for the elevator. Stay in cover, use the SMG / shotgun, throw grenades into chokepoints. The elevator door eventually opens — sprint in. Unmissable on survival.

Into the Breach
Help Griggs and Sheckley hold off the antlion invasion inside the mine shaft. · 6.2% of players
Medium~Episode Two underground arc
Help Griggs and Sheckley defend the antlion-burrow tunnels.

Wave-defense with two friendly Resistance soldiers. Hold a chokepoint against incoming antlion waves. Use grenades, the SMG's grenade launcher, and Pheropod sparingly.

Key: protect Griggs and Sheckley — they survive the sequence in canon. Don't friendly-fire.

Attica!
Destroy the gunship in the hospital attic. · 6.1% of players
Medium~Episode One progression
Destroy the gunship attacking the hospital attic.

RPG with guided rockets. Stand in the attic opening, fire rockets at the gunship, guide them with laser pointer. Dodge behind cover during reloads. Unmissable on completion.

Keep Off the Sand!
Cross the antlion beach in chapter Sandtraps without touching the sand. · 5.9% of players
Hard~Specific 'Sandtraps' section
Cross the entire antlion-beach in 'Sandtraps' without touching the sand.

Antlions burst from sand when you step on it. Use the Gravity Gun to make stepping-stones from rocks, planks, and crates — only walk on hard surfaces (rocks, debris). Even one footfall on sand fails the achievement; reload from the last save.

Follow the natural debris path; it's all there for this exact achievement.

Escape From City 17
Escape City 17 with Alyx. · 5.9% of players
Medium~Episode One ending
Complete Episode One — escape on the evacuation train.

Final sequence. Survive the Strider attack at the train station, board the train. Cinematic plays as City 17's Citadel detonates behind you. Cliffhanger ending. Unmissable on completion.

Twofer
Defeat both antlion guards outside the White Forest. · 5.8% of players
Hard~Late Episode Two
Defeat both Antlion Guards outside the White Forest base.

Two Antlion Guards (giant armoured antlions) fight you simultaneously in a large arena. Strategy:

  • Magnusson Devices (sticky bombs) — the strongest anti-Guard weapon. Plant one then shoot to detonate
  • Stay mobile — Guards charge in a straight line; sidestep at the last moment
  • Pillars in the arena break line of sight if you need to heal

Defeat both for the achievement.

Meet the Hunters
Survive the Hunter ambush with Alyx. · 5.6% of players
Medium~Episode Two introduction
Survive the Hunter ambush with Alyx in the early Episode Two underground.

Three Hunters (the smaller bipedal Striders) attack the cabin you and Alyx hide in. Phase 1: Alyx gets hit. Phase 2: you defend the cabin. Use the SMG, shotgun, anything fast. Hunters take heavy damage; aim for their eye-glow.

Story-tied; achievement pops on survival.

Gunishment!
Destroy the Combine Autogun in the junkyard. · 5.5% of players
Medium~Late Episode Two
Destroy the Combine Autogun in the junkyard at the end of Episode Two.

Big stationary Combine cannon in the junkyard. Sneak around its line of sight, use the Gravity Gun to drop large objects (cars, scrap) onto it. Or use multiple RPG rockets from cover. Unmissable on progression.

Deadly Harvest
Kill an enemy by planting a hopper mine. · 5.5% of players
Medium~Cumulative
Plant a Combine hopper mine and kill an enemy with it.

Combine hopper mines (jumping spider mines) can be 'reprogrammed' to your side by hitting them with the Gravity Gun. Place down on the ground in an enemy patrol route, walk away. Enemy walks near, mine jumps and kills.

One mine kill = achievement.

Quiet Mountain Getaway
Survive the ambush at White Forest Inn. · 5.4% of players
Medium~Mid-Episode Two
Survive the Combine ambush at the abandoned White Forest Inn.

Combine soldiers ambush you in the inn. Use the inn's interior cover, the shotgun for close encounters, grenades to clear rooms. Story progression — survive to pop.

Secondary Silo Secured
Secure the launch doors on missile silo 2. · 5.4% of players
Medium~Final Episode Two sequence
Close all the launch-door defences on missile silo 2 during the Striker assault.

Final Episode Two arc: multiple Striders attack the missile silos. Drive the muscle car to silo 2, use Magnusson Devices to destroy Striders, close the silo doors. Achievement pops on completion.

Defense of the Armament
Save the missile silo from the Combine offensive. · 4.9% of players
Medium~Game ending
Successfully defend the missile silo and complete Episode Two.

Final Episode Two achievement. Win the Strider battle, survive, watch the cinematic. The Episode Two ending is famously emotional — Episode Three never came, so the cliffhanger remains.

Achievement pops on the credits start.

Gordon Propelled Rocket
Unlock the rocket launcher lambda cache in chapter Under The Radar. · 4.6% of players
Hard~Specific puzzle
Solve the Lambda Cache puzzle in 'Under the Radar' that requires you to fire a rocket as a key.

Mid-chapter, a Lambda Cache is locked behind a puzzle: an RPG rocket needs to be guided through narrow openings (or trigger a specific door mechanism). Aim carefully; multiple resets often needed.

Walkthrough video helps — the exact rocket-path isn't obvious without setup.

Lambda Locator
Find all lambda caches in Half-Life 2. · 4.2% of players
Very Hard~Dedicated collection run
Find all 45 Lambda Caches scattered throughout Half-Life 2.

## Lambda Caches
Lambda Caches are hidden ammo + health crates marked with the λ symbol. 45 total across HL2's chapters.

## Where to find them
- Most are off the main path — explore side corridors, rooftops, vents
- Sometimes locked behind environmental puzzles (push crates, jump platforming)
- Some only reachable via specific weapons (RPG to break walls, Crossbow to pin platforms)

## Strategy
Use a Lambda Cache checklist + walkthrough video. The most-missed are in Highway 17 (cliffside paths) and Anticitizen One (apartment interiors). Plan a full collection run on a save dedicated to this.

Citizen Escort
Don't let any citizens die when escorting them to the escape train. · 4.2% of players
Very Hard~Final Episode One section
Escort all citizens to the train station without losing any.

## The hard part
Citizens are fragile. Combine soldiers, antlions, and gunfire all kill them quickly. You must keep ALL alive.

## Strategy
- Take aggro yourself — stay between citizens and enemies
- Clear ahead before bringing citizens through a section
- Tell citizens to STAY (whistle/command) while you push forward; come back to lead them once an area is safe
- The station approach is the trickiest — Striders attack; rush to the RPG cache fast

Reload to last save on any death. Expect 5-10 attempts.

Cache Checker
Find every radar cache in chapter Under The Radar. · 3.5% of players
Hard~Dedicated exploration
Find every radar cache in 'Under the Radar.'

## What they are
The chapter 'Under the Radar' has radar dish caches hidden in various locations. Each contains useful supplies + counts toward the achievement.

## Finding them
- Look up — many caches are on rooftops or upper floors
- Follow the road less travelled — caches are off the main path
- Magnusson markers sometimes hint locations

Use a walkthrough for the complete list. Most-missed: the cache in the abandoned house near the radar tower.

Pedal to the Metal
Beat DOG in a race to the White Forest base. · 3.5% of players
Medium~Single racing sequence
Beat DOG in the race to the White Forest base.

DOG runs alongside you on the road. Stay in the muscle car, drive fast, take corners efficiently. The race is scripted-ish but you have to actually win — DOG won't slow for you.

Check your speed and steering; don't crash into roadblocks. Achievement at the finish line.

Grave Robber
Steal a Zombine's grenade. · 3.4% of players
Medium~Episode One encounter
Steal a grenade from a Zombine (Combine zombie) before it detonates.

Zombines (Combine soldiers turned zombie) sometimes pull a grenade and run at you. Use the Gravity Gun to grab the grenade from their hand mid-charge. The Zombine still explodes; you get the grenade.

Quick reflexes. Practice in Episode One's hospital sequence — Zombines spawn often there.

Think Fast!
Kill an Elite Soldier with his own energy ball. · 3.2% of players
Hard~Elite soldier encounter
Kill an Elite Combine soldier (white armour) with his OWN energy ball.

Elites fire energy-ball projectiles. Catch one mid-air with the Gravity Gun, fling it back at them. One-shot kill. Triggers when the firing Elite himself dies from the returned ball.

Nova Prospekt and the late Citadel have plenty of Elites — practice catching their projectiles.

Live Bait
Help Alyx snipe 30 enemies in Episode One. · 3.1% of players
Medium~Mid-Episode One sequence
Help Alyx headshot 30 enemies while you scout for her with the flashlight.

In a dark hospital-like building, Alyx has a sniper rifle and you have only the flashlight. Shine your light on zombies / soldiers — Alyx headshots them.

Cumulative 30. Each spotted-and-killed enemy counts. Take your time; the sequence isn't on a clock.

Hit and Run
Run over 20 enemies with the car in Episode Two. · 3.0% of players
Medium~Cumulative across Episode Two
Run over 20 enemies with the Muscle Car in Episode Two.

Once you get the muscle car in Episode Two, ram zombies, Combine soldiers, anything in your way. 20 cumulative. Easy on the open-road driving sections.

Don't sweat being precise — just plough through any group on the road.

Bone Breaker
Kill 30 enemies with thrown physics objects. · 2.5% of players
Medium~Cumulative
Kill 30 enemies with physics objects thrown via the Gravity Gun.

Cinder blocks, barrels, planks, radiators — anything thrown via Gravity Gun counts. 30 cumulative across HL2 + Episodes. Easy if you commit to using the Gravity Gun as your primary murder tool. The Super Gravity Gun in the Citadel makes any object lethal.

Car Crusher
Use the cars to squash 15 antlions in Episode One. · 2.3% of players
Medium~Episode One street sections
Use the Gravity Gun to crush 15 antlions with cars in Episode One.

Cars are everywhere in destroyed City 17. Pick up with Super Gravity Gun, drop on antlions. Cumulative 15.

Best spots: the early-Episode-One street sequence has many antlion swarms in tight alleys.

Payback
Kill a Hunter with its own flechettes. · 2.1% of players
Hard~Practiced reflex
Kill a Hunter with its own flechette darts (Gravity Gun catch).

Hunters fire flechette darts that stick to surfaces and explode after a delay. Catch a dart with the Gravity Gun mid-flight, fire it back into a Hunter before it detonates.

Delicate timing — the dart's fuse is short. Practice in the Hunter-heavy sequences. The kill credit must come from the returned flechette.

Pacifist
Contain the Citadel core without killing any stalkers. · 1.8% of players
Hard~Careful playthrough of the sequence
Complete the Citadel core stabilisation without killing any Stalkers.

Stalkers (the silent mutilated humans) wander the Citadel near the core. Most players reflexively shoot them. To avoid:

  • Don't shoot any humanoid figures in the core area
  • Run past them — they're slow and easily evaded
  • Use the Gravity Gun to push them away instead of killing

Reload from before entering the core sequence if you accidentally kill one. Watch your collateral fire.

Conservationist
Kill five enemies with the same energy ball. · 1.7% of players
Hard~Setup-required moment
Kill 5 enemies with the same Combine energy ball.

Catch an energy ball with the Gravity Gun, then fire it into a crowd. The ball bounces between enemies and walls, killing multiple. Catch the same ball mid-flight (it doesn't dissipate immediately), throw again.

Best spot: any Combine-soldier dense corridor in Anticitizen / Nova Prospekt. 5 kills with one ball requires careful aim + a tight enemy cluster.

Piñata Party
Find and break every web cache in Episode Two. · 1.7% of players
Hard~Collection run
Find and destroy every web cache in Episode Two.

Web caches are spider-web-covered ammo/item caches scattered in Episode Two's underground sections. Each breaks open to drop loot. Total: 25 caches.

Follow a wiki tracker; many are in non-obvious side paths. Easiest to do on a dedicated 2nd playthrough where you know each location.

Puttin' On a Clinic
Defeat the chopper in Episode Two without any misses. · 1.6% of players
Very Hard~Multiple attempts
Defeat the gunship/chopper in Episode Two without missing a single RPG shot.

## The challenge
Fire RPG rockets, guide each one into the chopper without any going off-course or missing.

## How to land every shot
- Steady camera — don't pan the laser pointer wildly
- Fire only when stationary — moving while guiding causes drift
- Use the laser to circle into the chopper's body — don't chase its tail directly; predict its arc

Quicksave between successful hits in case a later one misses. Restart on any failure.

The One Free Bullet
Finish the game firing exactly one bullet. Grenade, crowbar, rocket, and Gravity Gun kills are okay! · 1.5% of players
Very Hard~Dedicated Episode One run
Complete Episode One firing exactly one bullet (grenades, crowbar, gravity gun unlimited).

## The rules
Only ONE bullet fired across the entire game from any firearm. Allowed unlimited: crowbar, Gravity Gun, grenades, RPG (rockets don't count as bullets).

## Strategy
- Save that one bullet for the parts where there's no Gravity-Gun-able physics object available — usually the elevator standoff or the train station
- Use grenades on infantry waves
- Use the crowbar on zombies and headcrabs
- Gravity Gun for almost everything else — saw blades, propane tanks, bricks

Many players use the one bullet on the final Strider — a Pulse Rifle shot to its eye works. Or save it for an unwinnable corner.

Zombie-que
Use flares to light 15 zombies on fire. · 1.5% of players
Medium~Cumulative
Use flares to light 15 zombies on fire across Episodes One/Two.

Flares are stocked in Ravenholm-style areas (Episode 2's Ant Lion sequences, dark Episode One spots). Pick up with Gravity Gun, fling into zombies. Fire spreads if zombies are close.

15 cumulative. Easy if you commit to lighting every flare you find.

Little Rocket Man
Send the garden gnome into space. · 1.5% of players
Very Hard~Full Episode Two run
Carry the garden gnome the ENTIRE game and place it in the rocket at the end.

## The infamous gnome
A garden gnome appears very early in Episode Two outside Alyx's family cabin. Pick it up with the Gravity Gun. You must carry it ALL the way to the end-game missile silo and place it in the rocket cargo bay.

## Why it's hard
- The gnome is easily lost in combat (drops on death, falls off ledges)
- You can't put it down to use the Gravity Gun on something else without risking losing it — keep it in your inventory slot
- Vehicle sections: place it INSIDE the muscle car (in the passenger seat) — it'll stay
- Climbing: drop it carefully, push it ahead with the Gravity Gun, pick up again

The achievement pops as you watch the gnome's rocket launch into space. Worth the patience.

Hot Potat0wned
Kill a Combine soldier with his own grenade. · 1.5% of players
Hard~Practiced reflex
Catch a Combine grenade with the Gravity Gun and throw it back to kill the thrower.

Combine soldiers throw grenades that you can catch mid-air with the Gravity Gun. Fast reflexes required — the grenade's fuse is 2-3 seconds. Catch, aim back at the soldier, release.

Best spots: open Combine-heavy areas where you have time and space. The achievement pops when the soldier dies from THEIR thrown grenade.

Neighborhood Watch
Save all buildings outside the missile silo from destruction. · 1.3% of players
Very Hard~Final sequence — careful play
Defend the silo area without losing ANY buildings to Striders.

## The challenge
Striders shoot at buildings as they advance. Each direct hit slowly destroys a structure. Zero destruction allowed.

## Strategy
- Kill Striders on the road BEFORE they reach buildings — interception kills with Magnussons
- Stay in the muscle car for fast positioning
- Use the radio to call Magnusson airdrops to your position
- Hunter accompaniment is the real threat — Hunters strip Magnussons off Striders. Take Hunters out first

Multiple attempts. Quicksave between successful Strider kills.

Get Some Grub
Squish every antlion grub in Episode Two. · 1.2% of players
Very Hard~Dedicated collection run
Squish every antlion grub in Episode Two.

## Grub count
333 grubs (yes, three-three-three) across Episode Two. Squishing each gives a tiny health/ammo drop AND counts toward the achievement.

## Strategy
- Step on them — instant kill, no ammo cost
- Listen — grubs make a chirping sound. Track audio to find them in dark corners
- Most are in caves in the early Episode Two antlion sequences
- Wiki tracker is essential — missing even one fails the achievement

This is a complete-collection achievement. Plan a dedicated save for it.