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Deep Rock Galactic
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Deep Rock Galactic — Achievement Walkthrough

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Feelin' Perky
Unlock 10 Perk Nodes. · 46.0% of players
Easy · 2/10~Early-mid game
Unlock 10 Perk Nodes.

Perks are unlocked with Perk Points (from milestones/leveling) in the Perks menu — each node you unlock counts. Just spend perk points as you earn them across the active + passive perk trees; 10 nodes comes quickly. Milestones (in the abyss bar) are the main perk-point source, so complete milestones.

Now We Have A BET-C
Defeat and fix a BET-C. · 39.9% of players
Medium · 5/10~When BET-C spawns
Defeat and then repair a BET-C.

BET-C is the rogue robot found in some caves. First fight/subdue her (shoot until she powers down — she has weakpoints and stops when 'defeated'), then walk up and REPAIR her (hold the use prompt). Once repaired she fights alongside you. You need both steps: defeat, then fix. She's a random cave encounter, so keep an eye out on missions.

Mutated Scavenger
Successfully complete 20 missions tagged with Warnings from start to finish. · 17.4% of players
Medium · 6/10~Cumulative
Complete 20 missions tagged with Warnings, start to finish.

Warnings are the red modifiers on a mission (Exploder Infestation, Cave Leech Cluster, Low Oxygen, Elite Threat, etc.). Pick missions that show Warning icons and complete them fully. 20 total — deliberately choose warning-tagged missions (they also give more XP/gold), and higher hazards have them more often.

Mini Fixer
Fix 50 Mini M.U.L.E.s. · 15.5% of players
Easy · 3/10~Cumulative
Fix 50 Mini M.U.L.E.s.

Mini M.U.L.E.s are the little repair-bot objectives in Salvage Operation missions (you repair broken Mini-MULEs, then defend the Uplink/Fuel Cells). Run Salvage missions and repair every Mini-MULE you find; 50 cumulative. Salvage is the mission type to farm this.

See You Later, Detonator!
Participate in killing 20 Bulk Detonators. · 15.3% of players
Medium · 6/10~Cumulative
Participate in killing 20 Bulk Detonators.

Bulk Detonators are the big glowing exploding bugs that spawn during swarms/warnings. Kill 20 (participation counts). They explode on death — shoot the glowing sacs, kite it away from the team, and finish it. They appear more on higher hazard + certain warnings, so higher-haz runs speed this up.

Big Game Hunter
Participate in killing 40 Dreadnoughts. · 12.6% of players
Medium · 6/10~Cumulative
Participate in killing 40 Dreadnoughts.

Dreadnoughts are the big boss bugs from Elimination missions (and some events). Run Elimination missions (each has 1–2 Dreadnoughts) — you just need to participate in the kill, so team play counts. 40 total is a steady grind of Elimination runs. Bring focused fire + weakpoint damage; the twin Dreadnoughts (Lacerator/Hiveguard) also count.

Going Lethal
Successfully complete a Hazard Level 5 mission from start to finish. · 11.7% of players
Hard · 8/10~One good run
Complete a Hazard 5 mission start to finish.

Hazard 5 is the top difficulty — dense swarms, high damage. Go with a coordinated team (or a very strong build) and pick an easier mission type (Mining Expedition or Egg Hunt over Salvage/Elimination). Bring the right class synergy, use terrain to funnel bugs, revive fast, and don't overextend. You must finish the whole mission (including the drop-pod escape). 'Rock Solid' wants five Hazard-5 completions.

Prospector
Collect 20 Compressed Gold Chunks. · 11.6% of players
Easy · 3/10~Cumulative
Collect 20 Compressed Gold Chunks.

Compressed Gold is a denser gold node (bigger gold clumps) found in walls. Mine 20 across your career — they're fairly common, so just mine gold thoroughly each mission. Cumulative; comes with normal play.

Full Team Ahead
Promote all four Dwarves at least once. · 7.8% of players
Hard · 8/10~Long — level each class to 25
Promote all four Dwarf classes at least once.

Promotion requires a class at level 25 with the required resources. You must promote Driller, Engineer, Gunner, AND Scout at least once each — so level all four to 25 and promote them. That's a lot of XP across every class; play each class you're leveling and complete assignments. 'Movin' On Up' is one promotion; the tiered ones (Silver/Gold Employee) want repeated promotions.

Jeweler
Collect 10 Bittergems. · 7.1% of players
Medium · 6/10~Cumulative / luck
Collect 10 Bittergems.

Bittergems are rare purple crystals embedded in cave walls (they sparkle). You must mine them out carefully — they're worth good gold. They're semi-random per mission, so scan walls (a Scout with flares helps spot the sparkle). 10 cumulative; keep an eye out every mission and always mine one when you see it.

Just Another Bug Hunt
Participate in killing two Dreadnoughts within 30 seconds on Hazard Level 3 or higher. · 6.1% of players
Hard · 8/10~A planned Elimination run
Kill two Dreadnoughts within 30 seconds on Hazard 4+ (burst them down).

On a Dual-Dreadnought Elimination (the twins that must die close together anyway), coordinate the team to bring BOTH to low health, then finish them within 30 seconds of each other. Save cooldowns/grenades and focus one to ~death, then swap and drop both fast. High DPS builds + the whole team synced on the kill window is the key. 'Pest Control' is the easier 5-minute version.

Gold-Tier Employee
Earn a Gold promotion. · 3.8% of players
Hard · 8/10~Long
Earn a Gold promotion (promote the same class 3 times).

Promotion tiers: Bronze (1st), Silver (2nd), Gold (3rd promotion of a single class). After each promotion you re-level that class 1→25 again. So Gold = promote one class three times = level it to 25 three times. Pick your favourite class and keep re-leveling + promoting it. 'Legendary Team' wants Gold on all four — a serious grind.

Legendary Miner
Complete 500 missions. · 3.4% of players
Hard · 8/10~Very long grind
Complete 500 missions (cumulative across all play).

Pure longevity — every completed mission counts, solo or in a team, any hazard. Shorter mission types (Egg Hunt, Mining Expedition on lower hazard) finish fastest if you're grinding the number. It comes naturally over a few hundred hours; if you're pushing for it, run quick low-hazard Mining Expeditions with Bosco solo. Expert Miner (100) and Miner (1) are milestones along the way.

Karl Would Be Proud
Successfully complete a Hazard Level 5 mission from start to finish where no dwarf goes down and without ordering a resupply. · 3.3% of players
Very Hard · 10/10~Skill-gated
Complete a Hazard 5 mission under a tougher condition (e.g. solo / no downs).

This is the prestige Hazard-5 clear (the hidden condition is the extra challenge — typically completing it solo or without being downed). Best approach: a strong solo class with Bosco (Driller for crowd-clear + escape tunnels, or Engineer for turret chokes), pick Mining Expedition, and play conservatively — kite swarms, use your panic button (e.g., Iron Will builds), and prioritise survival over speed. Karl is proud of the ones who don't go down.

If Only I Got Paid For This...
In the Barrel Hoop game, achieve a score of 3000 or more in less than 100 kicks. · 1.8% of players
Medium · 6/10~Practice
Score 3000+ in the Barrel Hoop minigame in the space rig.

The Barrel Hoop game is by the launch bay — throw barrels into the hoop for points, with a timer/streak. To hit 3000, throw quickly and keep your streak/multiplier going (consecutive scores ramp points). Stand at a consistent distance so your throws are muscle-memory, and don't miss (misses break the streak). A few practice rounds to dial in the arc gets you there.

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