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Risk of Rain 2
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Risk of Rain 2 — Achievement Walkthrough

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At a glance
Difficulty8/10
MissableNone
Permadeath runNo
Difficulty-specificYes
GrindYes
NG+ requiredNo
Online requiredNo
ℹ️ These are auto-generated quick tips — a starting point, not gospel. Spotted a mistake? Add a community tip on the game page or write a community guide — player-written guides are our most reliable source.
Elite Slayer
Defeat an Elite-type monster. · 90.6% of players
~Stage 2-3
Kill an Elite.

Elites have colored auras (red Blazing, blue Overloading, etc.). Kill any one.

Advancement
Complete a Teleporter event. · 86.6% of players
~Stage 1
Complete any teleporter.

Activate the teleporter + kill the boss. Unmissable.

The Basics
Discover 10 unique white items. · 82.2% of players
~First few runs
Discover 10 unique white items.

Whites drop everywhere from chests. Soldier's Syringe, Tougher Times, Lens-Maker's, etc. 10 unique = ~3 runs.

Warrior
Reach and complete the 3rd Teleporter event without dying. · 77.7% of players
~Per run
Complete stage 3 without dying.

Reach + finish 3rd teleporter alive on any difficulty. Drizzle Commando makes this trivial.

The Lone Survivor
Stay alive for 30 consecutive minutes. · 77.2% of players
~One run
Stay alive 30 minutes in one run.

Don't die for 30 in-game minutes. Loop, take time, don't rush.

Learning Process
Die 5 times. · 75.0% of players
~Cumulative
Die 5 times.

Unavoidable. You will die more than 5 times.

Funded!
Collect $30,480 total gold. · 73.5% of players
~Cumulative
Collect $30,480 gold cumulative.

Cumulative across all runs. 2-3 looping runs gets there.

Experimenting
Pick up 5 different types of Equipment. · 72.5% of players
~Cumulative
Pick up 5 different equipment items.

Orange equipment (Royal Capacitor, Foreign Fruit, Jade Elephant, etc.). Different ones across runs. ~3-4 runs.

Keyed Up
Defeat the Teleporter boss under 15 seconds. · 67.2% of players
~Per stage
Kill teleporter boss in <15 seconds.

Stack damage early + nuke a stage-2 boss. Glass artifact helps.

Verified
Complete the first Teleporter event 5 times. · 66.4% of players
~Cumulative
Complete stage 1 teleporter 5 times.

Across runs. 5 stage-1 clears.

"Is This Bugged?"
Fail the Shrine of Chance 3 times in a row. · 65.5% of players
~Per shrine
Fail Shrine of Chance 3 times in a row.

Find a Shrine of Chance (yellow). Each prayer is 50/50. Get 3 fails in a row. Statistically inevitable.

Macho
Deal 5000 damage in one shot. · 64.3% of players
~Per run
Deal 5000 damage in one shot.

Stack Crowbars + Crit + on Glass artifact. Big damage on first hit to a low-HP enemy. Or Railgunner Supercharge.

Bookworm
Collect 10 Monster or Environment Logs. · 63.0% of players
~Cumulative
Collect 10 Logs.

Logs are blue datacrystals on stages. Pick them up + read in Logbook. 10 unique.

Blockade Breaker
Kill 15 boss monsters in a single run. · 62.2% of players
~Per run
Kill 15 boss-tier monsters in one run.

Bosses = teleporter bosses + ambient elites with boss-HP. Loop to spawn duplicate bosses. 15 cumulative in one run.

Deja Vu?
Loop back to the first stage. · 60.9% of players
~Per run
Loop back to stage 1.

Beat stage 5, take the teleporter to loop. Stage 6 = a stage 1 variant with scaled difficulty.

Engineering Perfection
Complete 30 stages. · 57.1% of players
~Cumulative
Complete 30 stages cumulative across runs.

Total stages cleared across all your runs. ~6 successful 5-stage runs.

Multikill!
Kill 15 enemies simultaneously. · 56.6% of players
~Per encounter
Kill 15 enemies at once.

Group up enemies, hit with AOE. Will-o'-the-Wisp chain is great. Any character.

Flawless
Fully charge a Teleporter without getting hit. · 54.2% of players
~Per stage
Charge teleporter without taking damage.

Stand on teleporter, kite the boss without being hit. Drizzle + Engineer turrets cheese this. Healing doesn't count — you must NOT be hit at all.

Guidance Offline
Defeat the unique guardian of Siren's Call. · 54.2% of players
~Per encounter
Defeat the Alloy Worship Unit on Siren's Call.

Siren's Call has the giant robotic squid mini-boss. Destroy all 4 wisps around the arena to disable shields, then DPS the central unit.

Pause.
Free the survivor suspended in time. · 53.3% of players
~Per run
Free the survivor suspended in time.

On Rallypoint Delta. Find the suspended Artificer in the time bubble. Pay the Tougher Times pickup OR with new mechanic, donate item. Unlocks Artificer.

Slaughter
Defeat 3000 enemies. · 53.3% of players
~Cumulative
Kill 3000 enemies cumulative.

Just play. ~5 runs.

Cosmic Explorer
Discover and enter three unique portals. · 53.1% of players
~Cumulative
Use 3 unique portals.

Blue (Bazaar), Gold (Gilded Coast), Celestial (after stage 5). Each one once.

Going Fast Recommended
Reach +300% movespeed (includes sprinting). · 52.9% of players
~Mid run
Reach +300% movespeed.

Stack Hopoo Feather + Energy Drink + Paul's Goat Hoof + sprint. Check stats panel.

I Love Dying!
Die 20 times. · 52.8% of players
~Cumulative
Die 20 times.

Just keep playing. 20 deaths is normal practice.

Mechanic
Repair 30 drones or turrets. · 52.4% of players
~Cumulative
Repair 30 drones/turrets cumulative.

Every drone activation counts. Easy.

Washed Away
Beat the game. · 52.1% of players
~First win
Beat the game.

Reach the Moon (Commencement) via the Beads of Fealty at any Lunar Bud OR after stage 5. Kill Mithrix's 4 phases. Drizzle works.

Warmonger
Complete 3 Combat Shrines in a single stage. · 51.1% of players
~Per stage
Complete 3 Combat Shrines on one stage.

Combat Shrines spawn elites that you must kill. Activate 3 on a single stage + survive all 3 waves. Rallypoint Delta has space.

Warm For Life
Die three times while burning. · 50.5% of players
~Cumulative
Die while burning 3 times.

Get hit by Magma Worm fire / Lava Geyser / Cybernetic Worm. Don't heal off the burn — let it tick you to 0. Three deaths total.

Ascendant
Defeat the Teleporter bosses after activating 2 Shrines of the Mountain. · 50.3% of players
~Per stage
Beat a teleporter boss with 2 Shrines of the Mountain active.

Mountain Shrines spawn occasionally. Activate 2 before triggering teleporter — boss count doubles. Win the fight.

Rapidfire
Reach +200% attack speed. · 47.4% of players
~Mid-run
Reach +200% attack speed.

Stack Soldier's Syringes + Predatory Instincts + Berzerker's Pauldron. Look at the stats screen until attack speed hits 300%. Hits naturally in a loop.

Cut Down
Defeat 500 elite monsters. · 47.4% of players
~Long-term
Kill 500 elites cumulative.

Looping runs spawn lots of elites. ~10-20 runs to hit 500.

Cleanup Duty
Destroy 20 flying rocks in Sky Meadow. · 46.5% of players
~Sky Meadow runs
Destroy 20 flying rocks on Sky Meadow.

Sky Meadow has floating boulders around the map. Shoot/melee any one — destroys it. 20 total cumulative. One run is plenty.

True Respite
Obliterate yourself at the Obelisk.. · 46.1% of players
~Per run
Obliterate at the Obelisk.

Loop once to reach A Moment, Whole (the obelisk void stage). Walk into the Obelisk + obliterate. Run ends.

Blackout
Defeat the unique guardian of Gilded Coast without any beacons deactivating. · 43.0% of players
~Per Gilded Coast
Kill the Aurelionite without lighting beacons.

Gilded Coast has the gold Titan boss. Normally you light beacons to weaken it. Kill it without lighting any. Stack damage + sustain — slog fight.

Never Back Down
In 4 consecutive stages don’t leave the teleporter radius until it is fully charged. · 41.7% of players
~Per run
Stay in teleporter radius until boss dies on 4 consecutive stages.

Activate teleporter + don't leave the bubble at all until the boss falls. 4 stages in a row. Stack defense, tank it.

One with the Woods
Fully upgrade a Shrine of the Woods. · 41.4% of players
~Per stage
Max-level a Shrine of the Woods.

Find a Shrine of the Woods (green leaf totem). Donate gold 5 times to fully upgrade — passive AOE heal. Easier on long stages.

...To Be Left Alone
Stabilize the Cell in the Void Fields. · 40.9% of players
~Mid run
Complete the Void Fields (stabilize the Cell).

Enter the Void Fields via the Blue Portal on stage 2/3 (or the Bazaar pylons). Survive 9 cell activations. Each wave gets harder + you take constant fog damage. Stack heal/regen items.

...Maybe One More.
Duplicate the same item 7 times in a row with a 3D Printer. · 40.3% of players
~Per stage
Duplicate the same item 7 times in a row at a 3D Printer.

Find a 3D Printer that takes the item you have many of. Activate 7 times consecutively. Easy with stacked whites.

Her Concepts
Find the Altar to N'kuhana. · 37.9% of players
~Per stage
Find the Altar to N'kuhana.

Hidden purple altar on Sky Meadow / Rallypoint Delta. Pay 5 healing items (white tier) → become invulnerable + auto-DOT skull. Or just find it.

Trial of Honor
Complete the Trial of Honor. · 36.5% of players
~Per attempt
Complete the Trial of Honor.

Trial: enemies are all elites. AOE + crowd control.

Naturopath
Without healing, reach and complete the 3rd Teleporter event. · 36.1% of players
~Per run
Reach + complete stage 3 without any healing.

No items that heal (Cautious Slug, Bustling Fungus, Personal Shield Generator are okay — they're not healing). No mushroom heal. Hit-and-run only. Drizzle.

Automation Activation
Activate 6 turrets in a single run. · 35.8% of players
~Engineer run
Activate 6 turrets in one run.

Play Engineer or stack turret drones. Each turret deployed counts. Engineer's two turrets + recruiting 4 drones = done.

Death Do Us Part
Discover the hidden chamber in the Abandoned Aqueduct. · 35.4% of players
~Per stage
Find the hidden chamber on Abandoned Aqueduct.

Aqueduct has a buried room — destroy specific pots near the sand area. Triggers Elemental Lemurians spawn + chest.

Huntress: Finishing Touch
As Huntress, land a killing blow with every possible hit of a single glaive. · 35.0% of players
~Per encounter
Kill with every bounce of Huntress' glaive.

Huntress glaive bounces up to 6 times. Each bounce must be a killing blow. Best in a group of low-HP lemurians.

Moon Worshipper
Carry 5 Lunar items in a single run. · 34.4% of players
~Mid run
Carry 5 Lunar items at once.

Lunar items are blue (Brittle Crown, Beads of Fealty, Glowing Meteorite, etc.). Buy from Bazaar Lunar Pods + Lunar Buds on stages. Use Lunar Coins. Some are debuffs — Brittle Crown + Corpsebloom are safest stacks.

Commando: Godspeed
As Commando, fully charge the first-stage teleporter before the timer hits 5 minutes. · 33.5% of players
~Per run
Fully charge stage 1 teleporter under 7 minutes.

Rush teleporter on stage 1 with Commando, ignore chests, kill boss fast. Easy on Drizzle. Move speed items help.

Trial of Command
Complete the Trial of Command. · 32.0% of players
~Per attempt
Complete the Trial of Command.

Bulwark's Ambry trial. Items appear as boxes you pick from. Complete.

Deicide
Defeat an Elite boss on Monsoon difficulty. · 30.6% of players
~Per run
Kill an Elite boss on Monsoon.

Monsoon difficulty. Find a boss with elite affix (gold/red/blue). Kill it.

Mercenary: Flash of Blades
As Mercenary, use 20 abilities in 10 seconds. · 28.5% of players
~Per encounter
Use 20 abilities in 10 seconds.

Stack CDR (Alien Head + Purity). Mash all 4 skill buttons. 20 casts in 10 seconds is achievable with stacked CDR.

Newtist
Discover and activate 8 unique Newt Altars. · 28.4% of players
~Cumulative
Activate 8 unique Newt Altars.

Newt Altars appear in fixed-ish spots per stage. Pay 1 Lunar Coin to activate → spawns Blue Portal. 8 unique altars across runs.

Power Plant
Repair the broken robot with an Escape Pod's Fuel Array. · 28.4% of players
~Per run
Repair the broken robot.

On Abandoned Aqueduct, find the broken robot. Place a fuel array (find one on Aqueduct's chest paths). Unlocks REX.

Bandit: Classic Man
As Bandit, successfully use 'Lights Out' to reset your cooldowns 15 times in a row. · 27.4% of players
~Per encounter
Reset Lights Out cooldown 5 times in a row.

Group of weak enemies. Lights Out one to <HP threshold → kill → CD resets → repeat. 5 chain.

Engineer: Zero Sum
As Engineer, finish charging the teleporter with zero monsters remaining on the stage. · 26.7% of players
~Per teleporter
Finish charging teleporter with zero enemies around.

Kill everything in the teleporter radius before it hits 100%. Engineer's high turret damage helps. Use big AOE.

Engineer: Better With Friends
As Engineer, recruit 12 minions at one time. · 26.6% of players
~Per run
Have 12 minions at once as Engineer.

2 turrets + 4-6 Engineer Mushrooms (Engineer's TR12 alt) + recruit drones with The Back-up. 12 simultaneous minion entities.

[REDACTED]
Open the Timed Security Chest on Rallypoint Delta. · 25.1% of players
~Per stage
Open the Timed Security Chest on Rallypoint Delta.

Locked chest on Rallypoint Delta. Reach it before 10:00 in-game timer. Loot is guaranteed legendary.

The Long Road
Complete 20 stages in a single run. · 24.6% of players
~4 loops
Complete 20 stages in one run.

Run scales massively — by stage 20 enemies one-shot you. Stack defense (Tougher Times, Topaz Brooch, Aegis, Repulsion Armor) early.

Huntress: One Shot, One Kill
As Huntress, collect and carry 12 Crowbars at once. · 24.5% of players
~Per run
Carry 12 Crowbars as Huntress.

Crowbars (white) drop from chests. Get 12 in one run. Easy with Sacrifice or Command artifacts.

Trial of Sacrifice
Complete the Trial of Sacrifice. · 24.1% of players
~Per attempt
Complete the Trial of Sacrifice.

Trial: chests disabled, enemies drop items. Farm enemies.

The Calm
Beat the game on Monsoon difficulty. · 23.7% of players
~Skilled run
Beat the game on Monsoon.

Same as Washed Away but Monsoon. Mithrix steals your items in phase 3 — kill him fast or kite. Stack Tougher Times early.

Acrid: Easy Prey
As Acrid, land the killing blow on 50 total enemies that have 1 hit point left. · 23.4% of players
~Cumulative
Kill 50 enemies that have <50% HP as Acrid.

Acrid's M2 Neurotoxin one-shots low-HP enemies. Just play — counts auto.

Artificer: Orbital Bombardment
As Artificer, kill 15 enemies before touching the ground. · 22.5% of players
~Per encounter
Kill 15 enemies before touching the ground as Artificer.

Use Ion Surge (Shift) to jet upward. Cast Plasma Bolts + Flamethrower into a cluster of low-HP enemies (Beetle/Lemurian camp). Stay airborne.

Dragged Below
Escape the Planetarium or complete wave 50 in Simulacrum. · 22.4% of players
~Endgame
Escape the Planetarium OR clear wave 50 in Simulacrum.

Planetarium is the void ending — accessed via the Void Locus → Voidling fight. Or Simulacrum mode wave 50. Either ends with the void survivor unlock.

Mercenary: Demon of the Skies
As Mercenary, don't touch the ground for 30 seconds. · 22.0% of players
~Per encounter
Don't touch ground for 30s as Mercenary.

Mercenary's R (Eviscerate) keeps you airborne attacking. Chain R + M2 dashes on flying enemies. 30 seconds in air.

Trial of Swarms
Complete the Trial of Swarms. · 21.8% of players
~Per attempt
Complete the Trial of Swarms.

Trial: 2x enemies / half HP. AOE wins.

MUL-T: Pest Control
As MUL-T, defeat two Beetle Queens without leaving the teleporter zone. · 21.4% of players
~Looping
Kill 2 Beetle Queens without leaving teleporter as MUL-T.

Loop until 2 Beetle Queens spawn simultaneously as teleporter boss. Stay in teleporter ring + kill both.

Engineer: 100% Calculated
As Engineer, defeat the teleporter boss in less than 5 seconds after it spawns. · 21.1% of players
~Loop run
Kill teleporter boss in <5 seconds as Engineer.

Stack damage in a long run, then nuke a small early-stage boss after looping. 2 fully-itemized turrets + Crowbars = instant boss.

Glorious Battle
Charge the Teleporter with less than 10% health. · 20.4% of players
~Per teleporter
Charge the teleporter under 10% HP.

Sit on the teleporter pad with low HP. Let the boss bring you near death + chip teleporter to 100% before you die or get healed. Tincture + drugs combo helps.

Loader: Earthshatter
As Loader, land a Charged Gauntlet hit at 300mph or higher. · 20.0% of players
~Per fight
Land Charged Gauntlet at 300+ mph as Loader.

Loader's M2 = grappling hook. Build momentum swinging, then Charged Gauntlet (R2 alt) into the ground. Speedometer in HUD.

Prismatically Aligned
Complete a Prismatic Trial. · 19.5% of players
~Per attempt
Complete a Prismatic Trial.

Daily seed challenge from main menu. Fixed character + items + drops. Survive 5 stages.

Artificer: Massacre
As Artificer, perform a multikill of 20 enemies. · 18.7% of players
~Per encounter
Kill 20 enemies at once as Artificer.

Cluster of weak enemies + Flamethrower or Nano-Spear AOE.

Huntress: Piercing Wind
As Huntress, start and finish either Rallypoint Delta or Scorched Acres without falling below 100% health. · 18.1% of players
~Per stage
Start + finish Rallypoint Delta or Scorched Acres at full HP as Huntress.

Drizzle. Bring Cautious Slug. Kite everything. Don't take a single hit through teleporter event.

Huntress: Mastery
As Huntress, beat the game or obliterate on Monsoon. · 17.1% of players
~Long-term
Beat/obliterate Monsoon as Huntress.

Huntress = fast mobility + auto-targeting. Stack glaive (Lens-Maker's) + Will-o'-the-Wisp.

Trial of Kin
Complete the Trial of Kin. · 17.1% of players
~Per attempt
Complete the Trial of Kin.

Trial: only one monster type per stage. Easier than it sounds.

Commando: Rolling Thunder
As Commando, land the killing blow on an Overloading Worm. · 17.0% of players
~Per encounter
Last-hit an Overloading Worm as Commando.

Overloading Worm = Magma Worm during Storm/Eclipse + blue elite. Use Phase Round (R) for big single-target. Hits like a truck.

Railgunner: Trickshot
As Railgunner, get 3 kills with a single Supercharge shot while airborne. · 16.4% of players
~Per encounter
3 kills with one airborne Supercharge.

Jump + Supercharge into a tightly-grouped low-HP cluster mid-air. The piercing shot one-shots all 3.

Captain: Wanderlust
As Captain, visit 10 different environments in a single run. · 15.9% of players
~Looping
Visit 10 different stages in one run as Captain.

There are only 5 unique stages per loop, so you must loop twice + visit Bazaar + Void Fields + Bulwark's Ambry + Moon = 10 unique environments. Run consistently to loop.

Trial of Glass
Complete the Trial of Glass. · 15.7% of players
~Per attempt
Complete the Trial of Glass.

Trial: 500% damage / 10% HP. One-shot trades. Kill fast.

Trial of Dissonance
Complete the Trial of Dissonance. · 15.7% of players
~Per attempt
Complete the Trial of Dissonance.

Trial: any enemy can spawn on any stage. Adapt.

Captain: Worth Every Penny
As Captain, repair and recruit a TC-280 Prototype. · 15.6% of players
~Per run
Repair the TC-280 Prototype as Captain.

TC-280 is the giant broken drone on Siphoned Forest / Siren's Call. Costs ~12000 gold to repair. Captain's Supply Beacons + Orbital Probe make him affordable. Loop once for the gold.

Acrid: Pandemic
As Acrid, inflict Poison 1000 total times. · 15.6% of players
~Cumulative
Inflict Poison 1000 times.

Each Acrid attack applies Poison. ~3-4 stages worth. Cumulative across all Acrid runs.

Commando: Incorruptible
As Commando, clear 20 stages in a single run without picking up any Lunar items. · 15.5% of players
~4+ loops
Clear 20 stages without lunar items.

Avoid every blue pickup. Skip Bazaar lunar pods. Skip Lunar Buds. Loop 4 times = 20 stages. Bring patience.

Commando: Mastery
As Commando, beat the game or obliterate on Monsoon. · 15.1% of players
~Long-term
Beat game/obliterate on Monsoon as Commando.

Commando is the starter. Stack on-hit (Glasses, Backup Magazine, Tri-Tip). Frag Grenade alt is strong. Win on Monsoon.

Railgunner: Marksman
As Railgunner, fire 30 consecutive sniper shots without missing a Weak Point. · 15.1% of players
~Per run
30 consecutive weak-point hits.

Railgunner's sniper has a weak-point window during reload. Hit every shot for 30 in a row. Practice the timing.

Engineer: Mastery
As Engineer, beat the game or obliterate on Monsoon. · 15.0% of players
~Long-term
Beat/obliterate Monsoon as Engineer.

Engineer's turrets duplicate items. Stack on-hit. Bubble shield M2 alt is mandatory for survival.

Trial of Vengeance
Complete the Trial of Vengeance. · 14.8% of players
~Per attempt
Complete the Trial of Vengeance.

Trial: doppelganger spawns each stage. Kill before it kills you.

Artificer: Chunked!
As Artificer, fully defeat the teleporter boss in a one-second burst of damage. · 14.7% of players
~Loop run
Kill teleporter boss in 1 second as Artificer.

Deep into a loop with stacked damage (50+ items). Glass artifact + Crowbars + on-hit. Hit a stage 1-2 boss after looping multiple times. Or use Royal Capacitor lightning strike.

Mercenary: Mastery
As Mercenary, beat the game or obliterate on Monsoon. · 14.3% of players
~Long-term
Beat/obliterate Monsoon as Mercenary.

Mercenary = melee evasion. Stack on-hit + crit. Eviscerate (M2 alt) carries.

Trial of Chaos
Complete the Trial of Chaos. · 13.7% of players
~Per attempt
Complete the Trial of Chaos.

Trial: friendly fire on. Solo it.

Artificer: Mastery
As Artificer, beat the game or obliterate on Monsoon. · 13.4% of players
~Long-term
Beat/obliterate Monsoon as Artificer.

Artificer is squishy + high damage. Stack lens-maker's + crowbars. Flamethrower for bosses.

MUL-T: Mastery
As MUL-T, beat the game or obliterate on Monsoon. · 13.4% of players
~Long-term
Beat/obliterate Monsoon as MUL-T.

MUL-T is the tanky robot. Swap weapons (R) — Nailgun is best primary. Stack lens-maker's + power mode.

Trial of Enigma
Complete the Trial of Enigma. · 13.3% of players
~Per attempt
Complete the Trial of Enigma.

Trial: equipment uses random equipment on press. Lucky activation.

Trial of Death
Complete the Trial of Death. · 13.3% of players
~Per attempt
Complete the Trial of Death.

Trial: shared lives in multiplayer. Survive.

Trial of Metamorphosis
Complete the Trial of Metamorphosis. · 13.2% of players
~Per attempt
Complete the Trial of Metamorphosis.

Trial: random survivor each stage. Adapt.

Bandit: Mastery
As Bandit, beat the game or obliterate on Monsoon. · 13.2% of players
~Long-term
Beat/obliterate Monsoon as Bandit.

Bandit's R 'Lights Out' instakills enemies under HP threshold + resets cooldown. Snowball.

Captain: Mastery
As Captain, beat the game or obliterate on Monsoon. · 13.1% of players
~Long-term
Beat the game or obliterate on Monsoon as Captain.

Reach the Moon (kill Mithrix) OR obliterate at the Obelisk. Monsoon is hardest difficulty. Use Power Mode + Supply Beacons defensively. Unlocks Captain alt-skin.

Acrid: Bad Medicine
As Acrid, land the final blow on a Scavenger. · 13.0% of players
~Late run
Kill a Scavenger as Acrid.

Scavengers are rare elite-stage giant ape mini-bosses. Loop once. Apply poison + DOT until dead.

Loader: Mastery
As Loader, beat the game or obliterate on Monsoon. · 13.0% of players
~Long-term
Beat/obliterate Monsoon as Loader.

Loader has scaling shield based on max HP. Stack HP + Transcendence (lunar). Grapple-slam everything.

Trial of Soul
Complete the Trial of Soul. · 13.0% of players
~Per attempt
Complete the Trial of Soul.

Trial: wisps spawn when monsters die. Killing chain damage.

Loader: Swing By
As Loader, reach and proceed through the Celestial Portal in 25 minutes or less. · 12.8% of players
~Per attempt
Reach Celestial Portal in <25 mins as Loader.

Rush teleporters. Loader's grapple is the fastest in the game. 5 stages + Celestial Portal under 25 min. Drizzle is fine.

Trial of Spite
Complete the Trial of Spite. · 12.8% of players
~Per attempt
Complete the Trial of Spite.

On Bulwark's Ambry (Sky Meadow blue portal). Each Trial has unique modifiers — Spite makes monsters explode on death. Survive the encounter. Drops Artifact of Spite.

Acrid: Mastery
As Acrid, beat the game or obliterate on Monsoon. · 12.6% of players
~Long-term
Beat game/obliterate on Monsoon as Acrid.

Acrid is poison + sustain. Stack syringes + Predatory Instincts. Vicious Wounds (alt M1) shreds bosses.

Bandit: B&E
As Bandit, kill the final boss with 'Lights Out'. · 12.6% of players
~Per Moon run
Kill final boss with Lights Out as Bandit.

Mithrix phase 4 (the steal phase). Get him under threshold. Lights Out for the kill.

Trial of Evolution
Complete the Trial of Evolution. · 12.5% of players
~Per attempt
Complete the Trial of Evolution.

Trial: enemies get items too. Aggressive loadout.

The Demons And The Crabs
Kill 20 Hermit Crabs by chasing them off the edge of the map. · 12.1% of players
~Cumulative
Trick 20 Hermit Crabs into running off cliffs.

Hermit Crabs flee from you. Position so they back off edges (Distant Roost, Wetland Aspect). 20 cumulative deaths.

Trial of Frailty
Complete the Trial of Frailty. · 11.7% of players
~Per attempt
Complete the Trial of Frailty.

Trial: fall damage 5x. Mobility items, no risky drops.

REX: Bushwhacked
As REX, complete an entire teleporter event while under 50% health. · 11.4% of players
~Per teleporter
Charge teleporter under 50% HP as REX.

Maintain low HP while charging. REX abilities deplete HP — easy to stay under.

MUL-T: Seventh Day
As MUL-T, clear the Void Fields on Stage 7 or later. · 11.3% of players
~Per Void Fields
Clear Void Fields on stage 7+ as MUL-T.

Reach the Bazaar from stage 7 or later (loop once), enter Void Fields. Survive all 9 cells with stage-7+ scaling.

King of the Hill
Hidden achievement11.2% of players
~Per run
Defeat the False Son (Mithrix variant).

Hidden. Seekers of the Storm DLC final boss. Reach via the new Planetarium-adjacent path.

MUL-T: Gotcha!
As MUL-T, land the killing blow on an Imp Overlord with the Preon Accumulator. · 11.0% of players
~Per encounter
Kill an Imp Overlord with MUL-T's Preon Accumulator equipment.

Preon Accumulator is the BFG equipment. Use it on an Imp Overlord (teleporter boss). Hit.

REX: Mastery
As REX, beat the game or obliterate on Monsoon. · 11.0% of players
~Long-term
Beat/obliterate Monsoon as REX.

REX trades HP for ability damage. Stack regen + Bustling Fungus.

Railgunner: Annihiliator
As Railgunner, deal 1,000,000 damage in one shot. · 10.8% of players
~Long run
Deal 1,000,000 damage in one shot as Railgunner.

Stack Crit + Crowbars + Glass + multiple stages of items. Long loop. Railgunner Supercharge → 1M+ on a fresh boss.

Railgunner: Mastery
As Railgunner, beat the game or obliterate on Monsoon. · 10.6% of players
~Long-term
Beat/obliterate Monsoon as Railgunner.

Stack crit + on-hit. Snipe everything before it reaches you.

REX: Full of Life
As REX, heal for 1000 health at once. · 10.5% of players
~Per encounter
Heal 1000 HP at once as REX.

Stack regen + Bustling Fungus + Aegis (lunar). Take heavy damage to bring HP low, then full heal in one tick.

Mercenary: Ethereal
As Mercenary, complete a Prismatic Trial without falling below 100% health. · 10.4% of players
~Per attempt
Complete Prismatic Trial without dropping below full HP as Mercenary.

Daily Prismatic Trial. Stay i-frame-perfect with Mercenary's M2 dash. Don't get hit. Brutal.

REX: Dunked
As REX, kill a Clay Dunestrider on Abandoned Aqueduct by throwing it into a pit. · 10.2% of players
~Per encounter
Kill a Clay Dunestrider by throwing it off Abandoned Aqueduct as REX.

Use REX's M2 Bramble Volley / DIRECTIVE: Drill near a cliff. Knock the Clay Dunestrider over an edge on Aqueduct.

Bandit: Sadist
As Bandit, kill a monster with 20 stacks of Hemorrhage. · 10.2% of players
~Per encounter
Kill with 20 stacks of Hemorrhage.

Stack Tri-Tip Daggers + Bandit's Burst on a high-HP enemy. Watch the stack counter. 20 stacks bleeds out.

Order Up!
Hidden achievement10.2% of players
~Per run
Unlock CHEF.

Hidden. Chef returns as a DLC unlock — specific stage challenge.

Loader: The Thunderdome
As Loader, kill three other Loaders in the Bulwark's Ambry. · 9.6% of players
~Per attempt
Kill 3 other Loaders in Bulwark's Ambry as Loader.

Bulwark's Ambry has Shadow Loaders as enemies. Bring Loader. Kill 3 of them on the trial.

「V??oid Fiend』: Mastery
As 「V??oid Fiend』, beat the game or obliterate on Monsoon. · 9.5% of players
~Long-term
Beat/obliterate Monsoon as Void Fiend.

Void Fiend's R swaps between forms — corrupt form is glass cannon. Manage corruption meter.

Experienced Rebirth
Gain the power of another life by offering to the Shrine of Rebirth. · 9.5% of players
~Per stage
Use the Shrine of Rebirth.

Find a Shrine of Rebirth (new shrine type — sacrifice an item for a life). Use it.

Purified Freedom
Hidden achievement9.4% of players
~Per run
Unlock False Son as a playable survivor.

Hidden. DLC unlock — specific challenge tied to defeating False Son under conditions.

Seeker: Airborne Souls
As Seeker, hit three or more airborne enemies with a single use of the exploding third hit of Spirit Punch. · 8.7% of players
~Per encounter
Hit 3+ airborne enemies with one chakram.

Chakram pierces. Throw through clustered flying enemies. Wisps work.

Captain: Smushed
As Captain, kill the final boss using a Supply Beacon · 8.5% of players
~Per Moon run
Kill final boss with a Supply Beacon as Captain.

Captain's Supply Beacons drop on cast (R). Drop one on Mithrix when he's low — physical impact damage from the beacon kills.

Lost in Transit
Hidden achievement6.2% of players
~Per run
Unlock Drifter.

Hidden. DLC unlock — specific stage path or challenge.

Seeker: Clear Mind
As Seeker, meditate 20 times without missing an input in a single run. · 5.9% of players
~Per run
Meditate 20 times perfectly in a row.

Seeker's meditation skill requires hitting an input cue. 20 in a row without missing.

Operator: Putting Together a Team
As Operator recruit 5 different drones. · 5.6% of players
~Per run
Recruit 5 different drones as Operator.

Operator's gimmick is drones. Recruit 5 distinct drone types in one run (gunner, healing, missile, etc.).

False Son: Stare Them Down
As False Son, kill 15 enemies with one activation of Laser of the Father. · 4.5% of players
~Per encounter
Kill 15 enemies with one Laser as False Son.

Aim laser through a cluster. Killing blow on 15 within one cast.

Seeker: Mastery
As Seeker, beat the game or obliterate on Monsoon. · 4.5% of players
~Long-term
Beat/obliterate Monsoon as Seeker.

Seeker has chakram + meditation mechanic. Stack on-hit.

Huntress: Cleared Prime Meridian
As Huntress, complete the Event on Prime Meridian. · 4.5% of players
~Per attempt
Complete Prime Meridian as Huntress.

Same with Huntress.

Engineer: Cleared Prime Meridian
As Engineer, complete the Event on Prime Meridian. · 4.4% of players
~Per attempt
Complete Prime Meridian as Engineer.

Same with Engineer.

False Son: Mastery
As False Son, beat the game or obliterate on Monsoon. · 4.2% of players
~Long-term
Beat/obliterate Monsoon as False Son.

False Son uses Lunar Spikes mechanic — grow + smash. Stack damage + AOE.

Commando: Cleared Prime Meridian
As Commando, complete the Event on Prime Meridian. · 4.2% of players
~Per attempt
Complete Prime Meridian as Commando.

Same with Commando.

Railgunner: Cleared Prime Meridian
As Railgunner, complete the Event on Prime Meridian. · 4.2% of players
~Per attempt
Complete Prime Meridian as Railgunner.

Same with Railgunner.

Trial of Devotion
Complete the Trial of Devotion. · 4.2% of players
~Per attempt
Complete the Trial of Devotion.

Bulwark's Ambry. Trial-specific modifier.

Bandit: Cleared Prime Meridian
As Bandit, complete the Event on Prime Meridian. · 3.9% of players
~Per attempt
Complete Prime Meridian as Bandit.

Same with Bandit.

Trial of Delusion
Complete the Trial of Delusion. · 3.9% of players
~Per attempt
Complete the Trial of Delusion.

Bulwark's Ambry. Pick the correct chest after a memory game.

Mercenary: Cleared Prime Meridian
As Mercenary, complete the Event on Prime Meridian. · 3.7% of players
~Per attempt
Complete Prime Meridian as Mercenary.

Same with Mercenary.

Acrid: Cleared Prime Meridian
As Acrid, complete the Event on Prime Meridian. · 3.6% of players
~Per attempt
Complete the Prime Meridian event as Acrid.

Prime Meridian is the Seekers of the Storm DLC final stage. Survive + complete with Acrid.

Captain: Cleared Prime Meridian
As Captain, complete the Event on Prime Meridian. · 3.6% of players
~Per attempt
Complete Prime Meridian as Captain.

Same with Captain.

MUL-T: Cleared Prime Meridian
As MUL-T, complete the Event on Prime Meridian. · 3.6% of players
~Per attempt
Complete Prime Meridian as MUL-T.

Same with MUL-T.

Void Fiend: Cleared Prime Meridian
As Void Fiend, complete the Event on Prime Meridian. · 3.6% of players
~Per attempt
Complete Prime Meridian as Void Fiend.

Same with Void Fiend.

Artificer: Cleared Prime Meridian
As Artificer, complete the Event on Prime Meridian. · 3.5% of players
~Per attempt
Complete Prime Meridian as Artificer.

Same as above with Artificer.

Loader: Cleared Prime Meridian
As Loader, complete the Event on Prime Meridian. · 3.5% of players
~Per attempt
Complete Prime Meridian as Loader.

Same with Loader.

CHEF: Mastery
As CHEF, beat the game or obliterate on Monsoon. · 3.2% of players
~Long-term
Beat/obliterate Monsoon as CHEF.

Chef has Sear (fire knife) + Roll (multi-hit dash). Burn stack is strong.

Operator: That All You Got?
As Operator kill 4 different types of monsters with a single ricochet. · 3.2% of players
~Per encounter
Kill 4 different monster types with one Operator attack.

AOE attack catching 4 distinct mob types simultaneously. Mixed enemy waves.

Drifter: Trash Compactor
As Drifter carry 20 temporary items at once. · 3.1% of players
~Per run
Carry 20 temporary items at once as Drifter.

Drifter has Junk slots. Pick up enough trash/Junk items to fill 20 simultaneously.

False Son: Protein Heavy Diet
As False Son, gain up to 40 Lunar Spikes through Growth. · 3.0% of players
~Per run
Stack 40 Lunar Spikes via Growth.

Growth grants spikes per consumed item. Stack 40 in one run.

CHEF: Barbecued Bison Recipe Complete
As CHEF complete 10 recipes by searing an oiled bison with Sear. · 2.9% of players
~Per run
Sear 10 oiled bison as CHEF.

Bison spawn on Distant Roost / similar. Apply oil (Chef passive on hit) then Sear. 10 cumulative in a run.

REX: Cleared Prime Meridian
As REX, complete the Event on Prime Meridian. · 2.9% of players
~Per attempt
Complete Prime Meridian as REX.

Same with REX.

CHEF: You’ve Always Been Crazy
As CHEF hit five airborne enemies with one instance of Roll. · 2.8% of players
~Per encounter
Hit 5 airborne enemies with one Roll.

Chef's Roll passes through enemies. Hit 5 flying-type (wisps, vultures, jellyfish) in one cast.

CHEF: It’s Getting Hot In Here!
As CHEF apply 20 stacks of Burn at once to the final boss. · 2.6% of players
~Per Moon run
Stack 20 burn on Mithrix as CHEF.

Sear repeatedly on Mithrix. Each hit applies burn. 20 simultaneous stacks.

Operator: Mastery
Hidden achievement2.6% of players
~Long-term
Beat/obliterate Monsoon as Operator.

Hidden. Operator = drone-army survivor. Stack drone count + power.

Seeker: Scorched Earth
Deal 500,000% damage with one use of Sojourn's explosion · 2.5% of players
~Loop run
500,000% damage with one Sojourn explosion.

Sojourn (Seeker's R) is a delayed AOE. Stack damage massively, then detonate on a boss.

Drifter: Leave No Trace
As Drifter claim the contents of the lost backpack in the vault of Solutional Haunt. · 2.2% of players
~Per run
Claim the lost backpack in the vault as Drifter.

Specific stage chest/vault. Open + claim. Drifter-locked challenge.

Trial of Prestige
Complete the Trial of Prestige · 2.2% of players
~Per attempt
Complete the Trial of Prestige.

Bulwark's Ambry trial. New artifact unlock.

False Son: Family Bonding
As False Son, have Aurelionite kill the final boss while the final boss is inflicted with at least one Lunar Ruin. · 2.0% of players
~Per Moon run
Mithrix dies to Aurelionite while False Son is Growth-mode.

Spawn Aurelionite (False Son's R). Activate Growth (skill). Let Aurelionite land the kill on Mithrix while you're enlarged.

Drifter: In The Bag
As Drifter defeat a boss from the challenge of the Mountain using a Shrine of the Mountain. · 2.0% of players
~Per Mountain Shrine
Defeat a Challenge of the Mountain boss with Tornado Slam as Drifter.

Activate Mountain Shrine. Use Drifter's Tornado Slam for the final blow on the boss.

Commando: Purge
Hidden achievement1.9% of players
~Per run
Purge / decompile as Commando.

Hidden. Same mechanic, Commando.

Huntress: Purge
Hidden achievement1.9% of players
~Per run
Purge as Huntress.

Hidden. Same, Huntress.

Drifter: Mastery
Hidden achievement1.9% of players
~Long-term
Beat/obliterate Monsoon as Drifter.

Hidden. Drifter is a DLC survivor — tornado + temporary items. Stack scrap items.

Operator: That Just Happened
As Operator keep an Elder Lemurian airborne for 10 seconds. · 1.9% of players
~Per encounter
Keep an Elder Lemurian airborne 10s as Operator.

Operator's tools have launch/knockback. Repeatedly launch an Elder Lemurian to keep it off the ground for 10s.

Engineer: Purge
Hidden achievement1.8% of players
~Per run
Decompile / sacrifice as Engineer.

Hidden. New DLC challenge — decompile items at the void shrine while playing Engineer.

Mercenary: Purge
Hidden achievement1.7% of players
~Per run
Purge as Mercenary.

Hidden. Same, Mercenary.

Acrid: Purge
Hidden achievement1.6% of players
~Per run
Purge as Acrid.

Hidden. Same, Acrid.

MUL-T: Purge
Hidden achievement1.6% of players
~Per run
Purge as MUL-T.

Hidden. Same, MUL-T.

Operator: Not So Different
As Operator defeat the teleporter boss on Conduit Canyon without touching the ground. · 1.6% of players
~Per stage
Defeat Conduit Canyon boss airborne as Operator.

Conduit Canyon has the Wandering Vagrant variant boss. Stay airborne (jump pads + jetpack drone) + kill it.

Bandit: Accept and Decompile
Hidden achievement1.5% of players
~Per run
Decompile items as Bandit.

Hidden. Find void shrine + decompile while playing Bandit.

Captain: Accept and Decompile
Hidden achievement1.5% of players
~Per run
Decompile items as Captain.

Hidden. Same as above, Captain.

Artificer: Accept and Decompile
Hidden achievement1.5% of players
~Per run
Decompile items as Artificer.

Hidden. Same, Artificer.

Loader: Accept and Decompile
Hidden achievement1.4% of players
~Per run
Decompile items as Loader.

Hidden. Same, Loader.

REX: Accept and Decompile
Hidden achievement1.3% of players
~Per run
Decompile items as REX.

Hidden. Same, REX.

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