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HELLDIVERS™ 2
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HELLDIVERS™ 2 — Achievement Walkthrough

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At a glance
Difficulty6/10
MissableNone
ℹ️ These are auto-generated quick tips — a starting point, not gospel. Spotted a mistake? Add a community tip on the game page or write a community guide — player-written guides are our most reliable source.
The Real Deal
Complete Basic Training. · 95.5% of players
~5 minutes
Complete Basic Training (intro mission).

Tutorial mission. Played automatically when you boot Helldivers 2 the first time. Unmissable.

Bug Stomper
Play 1 Bug Mission. · 92.6% of players
~30 min
Play 1 Terminid (bug) mission.

Pick any Terminid sector planet. Unmissable on first bug deployment.

They mostly come at night...
Extract from a mission during nighttime. · 92.0% of players
~Per mission
Extract from a night-time mission.

Mission selector shows day/night icon for each operation. Pick a night op + extract. Bring flashlight armor.

Bot Scrapper
Play 1 Bot Mission. · 86.4% of players
~30 min
Play 1 Automaton mission.

Galactic map > pick an Automaton sector planet > deploy. Even Trivial counts. Unmissable.

Strapping young lad
Customize your Helldiver with new cape, armor, and helmet. · 83.1% of players
~5 minutes
Equip a custom cape, armor, and helmet.

Ship > Armory > set armor + helmet + cape that aren't your starting defaults. Even the freebies from rank-up work.

Spread Managed Democracy
Kill 150 enemies during the same mission. · 82.9% of players
~Per mission
Kill 150 enemies in one mission.

Diff 5+ Bug Eradicate, or Diff 6+ regular mission. Bring Stalwart / MG-43 / Flamethrower. 150 is achievable in a full operation.

Cool guys don't loo- AAAAH!
Fly at least 25 meters from the shockwave of an explosion. · 82.3% of players
~Per session
Get launched 25m by an explosion ragdoll.

Stand next to a Hellbomb, throw a 500kg next to yourself, or get hit by a Bile Titan slam. Ragdoll fly 25m. Tracking is automatic.

The long arm of Justice
Kill a target at a distance of over 100m. · 81.1% of players
~Per mission
Kill a target from over 100m away.

Anti-Material Rifle, Diligence Counter Sniper, or Quasar Cannon. Open desert biome (Hellmire, Esoponio). Headshot a Trooper at 100m+.

Job's done!
Hidden achievement80.5% of players
~Per Order
Complete a Major Order (community campaign goal).

Hidden. Major Orders are the cross-server campaign objectives shown on Ship intel. Win any while logged in + having contributed at least one mission.

Extractinating the Countryside
Play a planet defense mission. · 77.2% of players
~Major Order
Play a planet defense mission.

Defense planets appear during Major Orders when an enemy invasion threatens a Super Earth planet. Pick one and deploy.

Nothing is bigger than Freedom
Defeat a Hulk. · 75.5% of players
~Bot mission
Defeat a Hulk (Automaton).

Hulks have a weak point in the back vent (red glowing). Auto-cannon to the eye-vent works. Anti-Material Rifle to the back vent kills in 2 shots.

In the nick of time
Extract after the timer reaches zero. · 74.1% of players
~Per mission
Extract after the timer reaches 0.

Stay in mission past the main timer's expiry. The Pelican-1 still comes for stragglers — extract during the bonus window.

They don't call it Tacticool for nothin'
Complete 10 tactical objectives. · 72.1% of players
~Cumulative
Complete 10 tactical objectives across missions.

Tactical objectives = the secondary objectives on the map (radar towers, fuel siphons, etc.). 10 cumulative is one or two evening sessions.

Stalking is illegal
Hidden achievement71.8% of players
~Bug mission
Kill a Stalker (cloaked bug).

Hidden. Stalkers are invisible-cloak bugs that ambush. Listen for hissing, watch shimmer. Kill one — Eruptor or grenades to the head when it decloaks.

Extractamundo!
Hidden achievement71.7% of players
~30 min
Extract from a mission solo with all samples collected.

Hidden. Solo extract with all samples on the map. Diff 3 minimum. Use stealth route + light armor.

Democracy ain't done with you yet
Heal another player using stims. · 68.6% of players
~One moment
Heal a teammate with a stim.

Aim at a low-HP teammate + use stim (default L1). Easy in any squad mission.

The power of Democracy
Kill 25 enemies with one stratagem. · 66.5% of players
~One throw
Kill 25 enemies with one stratagem call-in.

Orbital Laser on a bug breach. Wait for max swarm, drop the beacon at the center. 25+ kills is easy with bug hordes on Diff 5+.

The taller they are...
Defeat a Bile Titan. · 64.1% of players
~Bug mission
Defeat a Bile Titan (Bug).

Bile Titans are the giant green bugs. Railgun, EAT-17, Quasar, or Orbital Railcannon Strike. Aim at the underbelly when it spits, or head with anti-armor.

Eat This!
Kill a bug warrior with a shotgun within 1 meter. · 57.8% of players
~One bug mission
Kill a Bug Warrior point-blank with a shotgun.

Breaker / Punisher / Slugger — get within 1m of a Bug Warrior, fire. Just stand still as they charge.

For the greater good!
Kill 5,000 enemies. · 56.5% of players
~Long-term
Kill 5,000 enemies cumulative.

Passive grind. ~50-100 enemies per mission. Hits naturally after ~50-100 missions. Bot Eradicate missions farm this fastest.

Samples are a diver's best friend
Extract at least 15 rare samples from a mission as a team. · 54.8% of players
~Per mission
Extract 15 rare (orange) samples in a single mission with the team.

Rare samples on Diff 6+. Squad must collectively carry 15 to evac. Hit POIs + crashed ships. 4-player squad essential.

Patriot
Play at least 50 missions. · 54.4% of players
~Cumulative
Complete 50 missions.

Half of the 100-mission achievement. Comes naturally before For The Greater Good. Just play.

Get some!
Fire at least 150 rounds in one burst, killing at least 10 enemies. · 52.6% of players
~One moment
Kill 10 enemies with a single 150-round burst.

Stalwart machine gun (150-round mag) — dump the whole mag into a bug breach. Don't release the trigger. Lock onto a swarm.

Hot Potato!
Throw back a live grenade. · 44.0% of players
~Bot mission
Throw back a live grenade.

Automaton Devastators throw grenades. Run up, prompt 'pick up' before it detonates, throw it back. Tight timing.

Science is done by quantity
Extract with at least 15 common samples. · 42.9% of players
~One mission
Extract 15 common samples in one mission.

Common samples (green/grey) drop everywhere. Diff 3+ has 15 commons on most maps. Squad cooperation extracts them all.

Promote Synergy
Provide assisted reload for a teammate. · 35.0% of players
~One moment
Assist-reload a teammate's heavy weapon.

Pick up a backpack-style heavy (Recoilless / Spear / Autocannon) ammo backpack. Stand near a teammate carrying that weapon — prompt appears to assist-reload.

Doing your part
Complete at least 100 missions. · 34.4% of players
~Long-term
Complete 100 missions cumulative.

Just play. Each mission counts. Even Trivial counts — so for a final push, you can grind low-diff ones if you want.

Kill it with fire!
Kill 100 enemies using fire damage during the same mission. · 34.1% of players
~One mission
Kill 100 enemies with fire damage in one mission.

Flamethrower stratagem + Incendiary Breaker. Bug Diff 5+ Eradicate is ideal — hordes funnel through choke points. Aim at clustered groups.

Hell Dive
Complete an Extreme difficulty mission or higher without anyone dying. · 32.1% of players
~Coordinated squad
Complete an Extreme (Difficulty 6+) mission without anyone dying.

Difficulty 6 (Extreme) full operation with zero squad deaths. Play a Blitz or Eradicate map for shorter runs. Bring stealth armor + cluster strikes + a coordinated 4-stack.

Ship it!
Upgrade all ship modules at least 1 level. · 31.7% of players
~Mid-game
Upgrade all Ship Modules at least 1 level.

Each module takes a small amount of samples for level 1. Sample-farm Diff 5+ missions. Spread upgrades wide rather than deep.

That which does not kill you...
Be injured in all limbs at the same time. · 26.7% of players
~One moment
Be injured in all 4 limbs simultaneously.

Take damage to both arms + both legs. Easy: stand in a small fire patch on low health — you'll bleed in all 4. Stim to survive after.

Hold My Liber-tea!
While using a jump pack, knock yourself into a ragdoll state. · 26.1% of players
~One moment
Ragdoll yourself with a jump pack.

Equip Jump Pack stratagem. Activate it while moving full speed into a wall or rock. Pop into ragdoll on impact.

Fully operational
Reach max level on one ship module. · 25.3% of players
~Long-term
Max-level one Ship Module.

Ship modules cost rare + super samples. Pick a high-impact one (e.g. Patriotic Administration Center). Need ~ 60+ rare samples + super samples. Months of grinding.

Let's call it a draw
Shoot off both arms on a Hulk and then extract while it's alive. · 24.7% of players
~Lucky encounter
Shoot off both Hulk arms then extract while it's still alive.

Both Hulk arms must come off (one is shield, one is flamer/cannon). Anti-material rifle to each shoulder joint. Then extract on the same mission with the Hulk still wandering.

It's the only way to be sure...
Have 6 orbital barrage stratagems in the same place at the same time. · 13.0% of players
~Coordinated squad
Have 6 orbital barrage stratagems active in the same spot at the same time.

All 4 players load orbital barrages (Walking Barrage, Orbital Laser, etc.). Stack 6 calls on the same beacon position. Time your throws to overlap.

Caught them by Supplies!
Kill a Charger with a resupply pod. · 11.5% of players
~Lucky timing
Kill a Charger with a Resupply pod drop.

Drop your Resupply stratagem directly on top of a Charger. The pod's impact deals lethal damage. Mark the Charger, throw straight up.

Gone in 360 seconds!
Complete a full Extreme difficulty Blitz mission and extract in under 6 minutes. · 10.8% of players
~Per attempt
Complete an Extreme Blitz in under 6 minutes.

Blitz missions are 12-minute timer maps. Speedrun an Extreme one in 6 min: jetpack armor, light kit, beeline objectives, extract immediately.

Hold my primary, I'm going in!
Complete a full Hard difficulty mission or higher without anyone firing their primary or support weapon. · 10.7% of players
~30 minutes
Complete a Hard (Diff 4) mission using only stratagems / pistol.

Bring only your sidearm + stratagems. Avoid firing your primary the entire mission. Auto-cannons and orbitals do the work. Diff 4 is achievable solo with a stealth build.

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