
A lot of this list is single-run conditions that don’t conflict with each other, so you can earn several at once instead of replaying for each. Each plan below is one run. Achievements in a plan are marked with a ⛓ badge further down.
Bring cards that sacrifice allies plus cheap summons to feed them. Sacrifice five, and finish with only your Leader standing.
- ✓▢Ritual — Sacrifice 5 allies in a single battle
- ✓▢Lone Survivor — Win a battle with just your Leader remaining
- ✓▢Minimalist — Win a battle without any cards left in your deck
Minimalist also needs your deck empty when you win, so a small deck helps. Drop it from this battle if it gets in the way.
Pick a tribe, equip no Charms for the whole run, and optionally recruit no companion except your pet.
- ✓▢Charmless — Win a run without any Charms equipped
- ✓▢Snowdweller — Win a run with the Snowdweller tribe
- ✓▢Best Friends — Win a run with your pet as your only active Companion
Shown with Snowdweller, the starting tribe - swap in Shademancer or Clunkmaster if that is the tribe win you still need (one tribe per run). Best Friends is optional and makes the run much harder.
Against a boss, never apply Snow. Pile Shroom on it instead and let that do the work.
- ✓▢Beastmaster — Defeat a Boss without applying Snow to them
- ✓▢Toxic — Stack 20 Shroom on a single target
Conflict: Snowball Fight wants 15 Snow on one target - do that in a different fight.
Win any battle where every companion has died and only your Leader is still standing. Happens naturally in a rough early fight; you can also set it up deliberately alongside Ritual by sacrificing your allies.
This achievement is hidden on Steam and we have not verified its trigger - see a community guide.
Land one hit of 50 or more damage. Stack attack buffs on a single unit and it comes during a normal run.
Kill a boss without ever putting Snow on it. Easiest with a tribe or deck that does not rely on Snow - leave Snow cards in hand or play them elsewhere during that fight.
This achievement is hidden on Steam and we have not verified its trigger - see a community guide.
Sacrifice five allies in a single battle. You need cards that sacrifice units (and summons to feed them). This pairs naturally with Lone Survivor if you finish the fight with only the Leader left.
Get 20 Shroom on a single enemy. Build around Shroom-applying cards and keep targeting one high-health enemy, ideally a boss.
Complete a full run as the Snowdweller tribe, the one you start with.
This achievement is hidden on Steam and we have not verified its trigger - see a community guide.
In a battle against King Moko, take one of its attacks without losing, then win. We have not verified where King Moko appears - keep playing runs until you meet it.
Get 15 Snow on a single target. Use several Snow cards on the same enemy, ideally a boss with a long counter.
Unlock the Shademancer tribe, then win a full run with it.
The upgraded Big Hitter: one hit of 100+ damage. Pile every attack buff and charm onto one unit and keep it alive.
Hold 12 cards in hand at the same time. Use card-draw effects and avoid playing cards for a turn or two.
Unlock the Clunkmaster tribe, then win a full run with it.
Get five Block on a single target. Use Block-granting cards repeatedly on the same unit.
Win a Daily Voyage run - the fixed daily challenge mode. Check it each day and pick a seed that suits you.
Raise a single unit to 30 or more health. Health-boosting cards and charms on one sturdy companion or the Leader get there.
Land the killing blow on the Frost Guardian using a Scrappy Sword. Keep a Scrappy Sword in your deck for the final fight and save it for the last hit.
Get 50 Shell on a single target. Build a Shell-focused deck and keep shielding the same unit.
Achieve a three-win streak - a loss resets it, so play carefully.
Get Frenzy up to x10 on a single unit. Put every Frenzy source on one attacker.
This achievement is hidden on Steam and we have not verified its trigger - see a community guide.
Win a battle after drawing your whole deck so nothing is left in it. Small decks and card draw make this much easier.
Win a full run without equipping a single Charm. Skip or simply do not apply any charms you find.
This achievement is hidden on Steam and we have not verified its trigger - see a community guide.
Win a full run where your starting pet is the only active Companion. Do not recruit other companions; lean on items and your Leader.











