
Resident Evil 4 โ Achievement Walkthrough
46 achievement guides ยท Full game page โ
Hold the knife guard button as an enemy attack lands to parry it. The game teaches this in the opening village section, and a well-timed parry staggers the attacker. Any successful knife parry counts, so this normally unlocks within the first hour without you trying.
Visit the Merchant, open the weapon-upgrade menu and buy any single upgrade โ firepower, ammo capacity, reload speed, whatever is cheapest. One purchase is enough. You will have spare pesetas long before the first Merchant leaves.
Requests are the blue notes pinned near Merchant locations. Take one, meet its condition, then hand it in at any Merchant for spinels. The earliest requests are simple shooting tasks, so this comes quickly once you find your first note.
This is a hidden achievement โ Steam does not publish its description, so the exact trigger is not verified here. The wording hints at something involving a harpoon, but the specific condition is not published in the schema and is not asserted here. If you need the precise requirement, check a community guide or the achievement tips on this page.
During Ashley escort sections, enemies will occasionally grab her and start carrying her off. Shoot or attack the carrier before he reaches an exit and she is freed โ that rescue is what counts. If you play the escort segments normally this happens on its own; if you want to force it, let an enemy grab her and then take him down.
This is a hidden achievement โ Steam does not publish its description, so the exact trigger is not verified here. The name hints at a specific enemy defeated in a specific way, but the exact trigger is not published. If you need the precise requirement, check a community guide or the achievement tips on this page.
The shooting range is a Merchant-run side area. Enter, pick any range game and play it through to the results screen. You do not need a good rank for this one โ finishing a single round is enough.
Clockwork Castellans are the small wind-up figurines hidden around the map; they make an audible ticking/clockwork noise when you are near one. Follow the sound, find the figure and shoot it. One is enough for this achievement โ see Revolution Wind-up for all of them.
This is a hidden achievement โ Steam does not publish its description, so the exact trigger is not verified here. The exact requirement is not published in the Steam schema. If you need the precise requirement, check a community guide or the achievement tips on this page.
There are mounted cannons in the castle chapter. Man one while zealots are in its firing arc and fire โ a single cannon kill on a zealot is all that is required. If you clear the area before using the cannon you may need to wait for the next wave or replay the section.
This is a hidden achievement โ Steam does not publish its description, so the exact trigger is not verified here. The phrasing reads like a story beat, but the trigger is not published and is not guessed at here. If you need the precise requirement, check a community guide or the achievement tips on this page.
This is a hidden achievement โ Steam does not publish its description, so the exact trigger is not verified here. The phrasing reads like a story beat, but the trigger is not published and is not guessed at here. If you need the precise requirement, check a community guide or the achievement tips on this page.
Finish a full main-campaign run on Standard difficulty (or anything harder). Assisted difficulty does not count โ make sure you start the run on Standard or above, because you cannot raise the difficulty of a save afterwards.
Every weapon has a hidden exclusive upgrade that unlocks in the Merchant's upgrade menu once all of that weapon's normal upgrades are maxed. Buy every standard upgrade for one cheap weapon, then buy the exclusive ticket. Pick a weapon you actually use โ the exclusive perk carries into New Game+.
Flash grenades instantly kill Plaga heads that have burst out of a host. Wait for a crowd where several enemies have transformed, or throw the flash while three or more parasites are exposed, and all of them die at once. Village crowd fights and later castle encounters give the most reliable opportunities.
This is a hidden achievement โ Steam does not publish its description, so the exact trigger is not verified here. The name suggests a specific encounter, but the trigger is not published and is not guessed at here. If you need the precise requirement, check a community guide or the achievement tips on this page.
You need the Biosensor Scope so you can actually see the parasites inside a Regenerador. Line yourself up so two parasites overlap along your line of fire โ usually two in the torso or a torso/leg pair from a shallow angle โ and fire one shot through both. A rifle round is the reliable tool. Re-approach and reposition rather than firing hopefully; the alignment is the whole trick.
Treasures with empty gem slots can be socketed with gems you find, and the right combinations give a large value bonus. Fill a high-value treasure with matching gems before selling it โ one combined item worth 100,000+ pesetas is what counts, not your total sales. Do not sell gems separately if you are chasing this.
This is a hidden achievement โ Steam does not publish its description, so the exact trigger is not verified here. The name implies a large enemy, but which one and under what conditions is not published. If you need the precise requirement, check a community guide or the achievement tips on this page.
This is a hidden achievement โ Steam does not publish its description, so the exact trigger is not verified here. The trigger is not published in the Steam schema. If you need the precise requirement, check a community guide or the achievement tips on this page.
This is a hidden achievement โ Steam does not publish its description, so the exact trigger is not verified here. The trigger is not published in the Steam schema. If you need the precise requirement, check a community guide or the achievement tips on this page.
Separate Ways is the Ada campaign, sold and played separately from the main story. Complete it on Standard difficulty or higher. As with the main game, Assisted does not count.
A full main-story run started on Hardcore (or Professional). Difficulty cannot be changed mid-save, so this needs its own playthrough โ though New Game+ carries your upgraded weapons over, which makes a Hardcore NG+ run far more comfortable than a fresh one.
Both minecart sequences in the underground tunnel must be completed without taking a single hit, in the same run through them. Damage from any source counts. If you get hit, reload your last save and retry rather than pushing on. Keep the camera moving and prioritise enemies that jump onto the cart.
The water scooter escape has to be finished without taking any damage at all. Learn the route, stay off the obstacles and reload immediately if you clip something. Like the minecart run, this is a specific set-piece โ if you finish it damaged you will need to replay to that point.
You need a shot that penetrates and destroys five targets in one go, which means using a range game and weapon where targets line up in a row. Take your time lining the shot up โ range games can be replayed indefinitely at no cost, so this is pure patience rather than difficulty.
Buy the island treasure map from the Merchant as soon as you reach that region, then collect every treasure it marks before leaving the island for good. All of them must be picked up within one playthrough, so buy the map early rather than late.
Every blue request note in the game must be taken and handed in. Requests are region-specific and some become unavailable once you move on, so pick up each note as you find it and complete it before leaving the area. Track them in the Merchant menu.
Finish a main-story run with an in-game clock under 8 hours. The timer does not run in menus, the Merchant screen or in cutscenes you skip, so a knowledgeable route with skipped cutscenes leaves a lot of slack. Do this on New Game+ with upgraded weapons and a lower difficulty to remove the fight times.
This is a hidden achievement โ Steam does not publish its description, so the exact trigger is not verified here. The two visible achievements in the same family (Promising Agent and Proficient Agent) cover Standard and Hardcore main-story completions, which strongly suggests this one sits above them โ but that is an inference, not a verified description. If you need the precise requirement, check a community guide or the achievement tips on this page.
Buy the village treasure map from the very first Merchant and collect every treasure it marks before the story moves you on to the castle. Missing one means replaying from an earlier save or starting the run again.
Every Clockwork Castellan in the game must be destroyed. They are hidden throughout all regions and give themselves away with a ticking sound when you get close โ turn the music down and listen. Many are in side rooms and optional corners, so sweep areas fully before progressing.
During the clock tower lift sequence the lift halts if too much weight is on it, so you must keep enemies off the platform for the whole ascent. Kill or knock off anything that boards it and keep watching every side. If it stops even once, reload and retry.
A Garrador must be killed with knife damage alone โ no firearms, no grenades. Garradors are blind and track sound, so move slowly, stay off noisy surfaces and use the bells or other noise sources to pull it away before striking. Bring spare knives, because they will break.
A Separate Ways run started on Hardcore or above. Separate Ways is much shorter than the main campaign, so this is a comparatively quick difficulty clear once you know the route.
This is a hidden achievement โ Steam does not publish its description, so the exact trigger is not verified here. The trigger is not published in the Steam schema. If you need the precise requirement, check a community guide or the achievement tips on this page.
Every shooting-range game must be finished at S rank. Ranges are added as you progress, so this cannot be finished until late. Each game can be retried freely, so it is a matter of learning the target patterns and the fastest accurate route through each one.
Buy the castle treasure map when you reach the castle and collect every marked treasure before the story moves on. Buy it on arrival rather than later, since some marked areas are closed off once you progress.
S+ requires finishing the main story on Standard inside the rank's time limit without saving more than the allowed number of times โ the rank screen shows both conditions. Plan a route, skip cutscenes and keep saves to a minimum. New Game+ gear makes the pace easy; the save discipline is the real constraint.
The same S+ conditions as the Standard run, but on Hardcore. Do it on New Game+ with fully upgraded weapons so that fights do not eat your clock, and keep saves to the minimum the rank allows.
A complete main-story run with zero healing items used. Combine it with a low difficulty and a strong New Game+ loadout so that you rarely get hit at all, and reload rather than heal whenever you take serious damage. Consider it a run you save-scum carefully.
Every weapon in the game must be acquired on the same save file. Most are bought from the Merchant, but several are unlock rewards (from ranks, completions or spinel purchases) and only appear in later runs, so expect this to complete across New Game+ rather than in one playthrough. Money is the main gate โ sell fully socketed treasures.
This is a hidden achievement โ Steam does not publish its description, so the exact trigger is not verified here. The name suggests a demanding completion condition, but the exact requirement is not published. If you need the precise requirement, check a community guide or the achievement tips on this page.
A full main-story run with zero Merchant interactions โ no buying, no selling, no upgrades, no requests. That means finishing on your starting kit plus whatever you find, so run it on the lowest difficulty available and use New Game+ carry-over weapons that are already upgraded. Be careful not to open the Merchant menu by reflex.
Only knives and handguns may be used for the whole main story, with the game excusing certain scripted battles. Bring an upgraded handgun from New Game+ and plenty of knives, and lean on parries and melee follow-ups to save ammo. Using any other weapon class voids the run.
This is a hidden achievement โ Steam does not publish its description, so the exact trigger is not verified here. The name references both Ada and an S+ rank, which points at a rank-based Separate Ways completion โ but the exact difficulty and conditions are not published in the schema. If you need the precise requirement, check a community guide or the achievement tips on this page.











