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80 Days
★ SteamVault Guide

80 Days — Achievement Walkthrough

35 achievement guides · Full game page →

At a glance
Difficulty5/10
Missable—
Permadeath runNo
GrindYes
Online requiredNo
⛓ Stack these — 12 achievements in 3 runs

A lot of this list is single-run conditions that don’t conflict with each other, so you can earn several at once instead of replaying for each. Each plan below is one run. Achievements in a plan are marked with a ⛓ badge further down.

⛓ 1One record-speed trip· 6 achievements

Plan a fast route around the world (both guides we checked point at the Trans-Siberian Express or a southern route through India), trade early to afford airships, and skip optional detours.

  • ✓▢40 Days — Completed trip in 40 days or less
  • ✓▢50 Days — Completed trip in 50 days or less
  • ✓▢60 Days — Completed trip in 60 days or less
  • ✓▢70 Days — Completed trip in 70 days or less
  • ✓▢80 Days — Completed trip in 80 days or less
  • ✓▢Completed Trip — Travelled all the way around the world

Nesting: chase only the biggest number. A trip finished in 40 days or less unlocks every speed tier at once. Do not try to combine it with the city-count achievements - 30 cities and a 40-day finish pull in opposite directions.

⛓ 2One slow, city-hopping trip· 4 achievements

Ignore the 80-day deadline and hop between as many cities as you can, short legs rather than long crossings. Earn money only by trading, never withdraw from a bank, and never book a hotel.

  • ✓▢20 Cities — Visited at least 20 cities in a single trip
  • ✓▢30 Cities — Visited at least 30 cities in a single trip
  • ✓▢No Banks — Travelled all the way around the world without using a bank
  • ✓▢No Hotels — Travelled all the way around the world without using a hotel

Nesting: 30 Cities also unlocks 20 Cities. All four are scoped to a single trip by their descriptions. No Hotels is the risky one on a long trip - Fogg has to recover health on board trains and ships - so if his health is sliding, finish the trip for the city counts and No Banks and do No Hotels separately.

⛓ 3One Black Rose trip· 2 achievements

Follow the jewel thief Black Rose's storyline across the trip (both guides describe it as a multi-continent chain) and see it through to the end.

  • ✓▢The Greatest Treasure — Enter the secret vault of the Artificers
  • ✓▢A Life of Crime — Embark on a life of crime in the company of the world's greatest jewel thief

The fandom wiki places the Artificers' vault inside the Black Rose mystery, and a Steam guide says A Life of Crime is the invitation you accept once that mystery is solved. Separately, a CONFLICT to plan around: Turn the Tide of War (give the Zauberflöte to the Belgrade resistance) and Despair in Vienna (keep it and meet Herr Danzer in Lisbon) cannot both happen on one trip.

ℹ️ These are auto-generated quick tips — a starting point, not gospel. Spotted a mistake? Add a community tip on the game page or write a community guide — player-written guides are our most reliable source.
The World's Fair✓ Unlocked
Visited the World's Fair in Paris · 68.4% of players
~~15 minutes
Visit the World's Fair in Paris.

When your journey passes through Paris, explore the city and choose to visit the World's Fair. Paris is an early stop on many routes out of London, so this usually comes on your first trip.

Completed Trip✓ Unlocked⛓ Stack 1
Travelled all the way around the world · 41.2% of players
~~2 hours
Travel all the way around the world.

Finish any journey back in London, however long it takes. Speed does not matter here, so your first trip is a good one to take slowly and explore.

80 Days✓ Unlocked⛓ Stack 1
Completed trip in 80 days or less · 34.4% of players
~~2 hours
Complete the trip in 80 days or less.

Get Fogg back to the Reform Club within 80 days. Keep an eye on the calendar, sell items you bought cheaply in the cities where they are worth more, and avoid long detours. The faster tiers (70, 60, 50, 40) are separate achievements, and a single very fast trip earns every tier at once.

20 Cities✓ Unlocked⛓ Stack 2
Visited at least 20 cities in a single trip · 33.6% of players
~~2 hours
Visit at least 20 cities in a single trip.

Count is per journey, so take a slow, meandering trip and stop everywhere. No time limit applies. Pairs naturally with 30 Cities - one long trip of 30+ cities earns both.

70 Days✓ Unlocked⛓ Stack 1
Completed trip in 70 days or less · 23.8% of players
~~2 hours
Complete the trip in 70 days or less.

As with 80 Days but ten days quicker. A trip finished in 40 days or less also unlocks this tier, so if you plan to chase 40 Days you can skip a dedicated run.

No Banks✓ Unlocked⛓ Stack 2
Travelled all the way around the world without using a bank · 18.3% of players
~~2 hours
Travel all the way around the world without using a bank.

Complete a journey without ever using a bank to withdraw funds. Trading is your only income, so buy goods where they are cheap and sell them where the market lists them as valuable. Time does not matter for this one, so you can take a slow route that hits good markets.

Take That Varmit✓ Unlocked
Knock out Jesse James · 15.6% of players
~~1 trip
Knock out Jesse James.

Each journey around the world is a fresh story with randomised markets and routes, and many of these unique achievements depend on dialogue choices made mid-trip. If a choice goes wrong, restarting the journey is the reliable fix. Ride the Transcontinental Express in North America (between Omaha and Burlington per both guides we checked); outlaws hold up the train and you need to side with Fogg in the fight and knock out Jesse James.

60 Days✓ Unlocked⛓ Stack 1
Completed trip in 60 days or less · 13.0% of players
~~2 hours
Complete the trip in 60 days or less.

A fast trip with good trading. Both community guides we checked point at the express rail lines (the Trans-Siberian across Russia, or a southern route through India) as the backbone of quick routes. Also unlocked by any trip of 50 or 40 days.

Lightweight Champion✓ Unlocked
Become an American boxing champion · 12.4% of players
~~1 trip
Become an American boxing champion.

Each journey around the world is a fresh story with randomised markets and routes, and many of these unique achievements depend on dialogue choices made mid-trip. If a choice goes wrong, restarting the journey is the reliable fix. Both guides point to a boxing match against Charlie Sullivan in the United States (a Steam guide places it on the New Orleans - Washington airline). You must win the bout; a Steam guide summarises it as rock-paper-scissors: block beats punch, jab beats block, punch beats jab, and reading the narration hints helps.

The Ocean Floor✓ Unlocked
Walk the ocean floor · 10.4% of players
~~1 trip
Walk the ocean floor.

Each journey around the world is a fresh story with randomised markets and routes, and many of these unique achievements depend on dialogue choices made mid-trip. If a choice goes wrong, restarting the journey is the reliable fix. Travel to Brisbane aboard the Leyden submersible (from Batavia, per the community wiki) and accept the captain's offer to dive on the Great Barrier Reef.

Saved from the Noose✓ Unlocked
Rescue a man from hanging · 8.5% of players
~~1 trip
Rescue a man from hanging.

Each journey around the world is a fresh story with randomised markets and routes, and many of these unique achievements depend on dialogue choices made mid-trip. If a choice goes wrong, restarting the journey is the reliable fix. Both guides start this in Rangoon, meeting the automaton Manussiha, and complete it by saving a condemned man at Pangsau Pass. Get the rescue right and the story continues; fail and you lose out.

30 Cities✓ Unlocked⛓ Stack 2
Visited at least 30 cities in a single trip · 7.7% of players
~~3 hours
Visit at least 30 cities in a single trip.

Thirty cities in one journey. Ignore the 80-day deadline entirely - finishing late still counts as a completed trip - and plan short hops between cities rather than long crossings. Also unlocks 20 Cities.

Crack the Case✓ Unlocked
Bring a murderer to justice using your powers of deduction · 7.1% of players
~~1 trip
Bring a murderer to justice using your powers of deduction.

Each journey around the world is a fresh story with randomised markets and routes, and many of these unique achievements depend on dialogue choices made mid-trip. If a choice goes wrong, restarting the journey is the reliable fix. A murder happens aboard the Noelani (a Pacific vessel; a Steam guide places it on the Yokohama - Honolulu crossing). Gather evidence by questioning the passengers, then name the culprit with the correct reasoning. The exact clue chain is long - trigger details not fully verified here, see a community guide if you get stuck.

Under the Sea✓ Unlocked
Travel beneath the ocean waves with a certain infamous Captain · 6.7% of players
~~1 trip
Travel beneath the ocean waves with a certain infamous Captain.

Each journey around the world is a fresh story with randomised markets and routes, and many of these unique achievements depend on dialogue choices made mid-trip. If a choice goes wrong, restarting the journey is the reliable fix. Both guides agree: board the Tokoloho from Bhayi in southern Africa, the ship hunting a sea monster, and let the story play out.

Aboard the Kahwoka Othunwe✓ Unlocked
Travelled across the northern wastes aboard the Floating Reservation · 6.4% of players
~~1 trip
Travelled across the northern wastes aboard the Floating Reservation.

Each journey around the world is a fresh story with randomised markets and routes, and many of these unique achievements depend on dialogue choices made mid-trip. If a choice goes wrong, restarting the journey is the reliable fix. In the Canadian prairie cities (Calgary or Regina) explore and keep the mysterious device you come across; it unlocks an airship route aboard the Kahwoka Othunwe. Both guides we checked agree on the device-and-airship chain.

He is Lost!✓ Unlocked
Have Monsieur Fogg die · 5.5% of players
~~1 trip
Have Monsieur Fogg die.

Each journey around the world is a fresh story with randomised markets and routes, and many of these unique achievements depend on dialogue choices made mid-trip. If a choice goes wrong, restarting the journey is the reliable fix. Both guides agree this happens on the polar expedition: head for the North Pole and let Fogg's health give out. A Steam guide recommends going without proper equipment and declining help. It ends that trip, so do it on a run you are not using for anything else.

50 Days✓ Unlocked⛓ Stack 1
Completed trip in 50 days or less · 5.2% of players
~~2 hours
Complete the trip in 50 days or less.

A tight trip that needs both money and fast connections. Airships are the quickest transport but expensive, so profitable trading early in the journey pays for them later. Also unlocked by a 40-day trip.

As Far As The Moon✓ Unlocked
Travelled over 239,000 miles in total · 3.3% of players
~~8-10 trips
Travel over 239,000 miles in total.

A cumulative total across all your journeys, not a single trip. Both guides we checked estimate 8-10 completed journeys, depending on how long your routes are. It will come naturally while you chase the story achievements below - long, winding trips get you there faster.

From the Earth to the Moon✓ Unlocked
Launch for the Moon! · 3.2% of players
~~1 trip
Launch for the Moon!

Each journey around the world is a fresh story with randomised markets and routes, and many of these unique achievements depend on dialogue choices made mid-trip. If a choice goes wrong, restarting the journey is the reliable fix. Both guides agree on the shape: go to Zurich to meet Michel Ardan, then reach Miami in time for the launch. A Steam guide notes the Zurich lead only shows up on some trips, so you may need several journeys before it appears.

A Life of Crime✓ Unlocked⛓ Stack 3
Embark on a life of crime in the company of the world's greatest jewel thief · 3.1% of players
~~1 trip
Embark on a life of crime in the company of the world's greatest jewel thief.

Each journey around the world is a fresh story with randomised markets and routes, and many of these unique achievements depend on dialogue choices made mid-trip. If a choice goes wrong, restarting the journey is the reliable fix. The payoff of the long Black Rose storyline: complete her mystery, then accept her invitation to join her. Both guides agree on this chain; it spans several continents and depends on meeting the right characters along the way, so follow a community guide's route.

Love in the Ice✓ Unlocked
Reignite love in the frozen north · 3.0% of players
~~1 trip
Reignite love in the frozen north.

Each journey around the world is a fresh story with randomised markets and routes, and many of these unique achievements depend on dialogue choices made mid-trip. If a choice goes wrong, restarting the journey is the reliable fix. Part of the Arctic storyline. A Steam guide describes meeting Vitti Jokinen at Smeerenburg, consistently choosing the options that build her relationship with Fogg, keeping Fogg alive through the polar section, and reaching the Greenland outpost. Choice-sensitive - see a community guide for the exact path.

Despair in Vienna✓ Unlocked
Ruin the life of a man of Vienna · 2.9% of players
~~1 trip
Ruin the life of a man of Vienna.

Each journey around the world is a fresh story with randomised markets and routes, and many of these unique achievements depend on dialogue choices made mid-trip. If a choice goes wrong, restarting the journey is the reliable fix. Same Vienna storyline as Turn the Tide of War, but keep the Zauberflöte and later meet Herr Danzer again in Lisbon. Both guides agree on the Lisbon meeting. Needs a separate trip from Turn the Tide of War.

Flying High✓ Unlocked
Become intimate with an airship · 2.4% of players
~~1 trip
Become intimate with an airship.

Each journey around the world is a fresh story with randomised markets and routes, and many of these unique achievements depend on dialogue choices made mid-trip. If a choice goes wrong, restarting the journey is the reliable fix. Both guides agree it runs through Ulundi (meeting Emperor Cetshwayo) and on to Antananarivo, where you board an airship. See a community guide for the exact choices.

The Greatest Treasure✓ Unlocked⛓ Stack 3
Enter the secret vault of the Artificers · 2.4% of players
~~1 trip
Enter the secret vault of the Artificers.

Each journey around the world is a fresh story with randomised markets and routes, and many of these unique achievements depend on dialogue choices made mid-trip. If a choice goes wrong, restarting the journey is the reliable fix. Also part of the Black Rose storyline - the community wiki describes it as entering the Artificers' vault during that mystery. Usually earned on the same trip as A Life of Crime.

Journey to the Centre of the Earth✓ Unlocked
Descend into the heart of the earth itself · 2.3% of players
~~1 trip
Descend into the heart of the earth itself.

Each journey around the world is a fresh story with randomised markets and routes, and many of these unique achievements depend on dialogue choices made mid-trip. If a choice goes wrong, restarting the journey is the reliable fix. Both guides start this in Kristiania (Oslo), meeting a scientist (Lidenbrock), and continue via Reykjavik. Choice details vary - see a community guide for the exact sequence.

Turn the Tide of War✓ Unlocked
Aid the Belgrade resistance · 2.0% of players
~~1 trip
Aid the Belgrade resistance.

Each journey around the world is a fresh story with randomised markets and routes, and many of these unique achievements depend on dialogue choices made mid-trip. If a choice goes wrong, restarting the journey is the reliable fix. Reached via Vienna on the Orient Express. Both guides agree you take a device called the Zauberflöte from Vienna and use it to help the resistance in Belgrade. Mutually exclusive with Despair in Vienna on the same trip - you cannot both give away and keep the Zauberflöte.

Love in London✓ Unlocked
Find true love waiting for you on your return to London · 1.9% of players
~~1 trip
Find true love waiting for you on your return to London.

Each journey around the world is a fresh story with randomised markets and routes, and many of these unique achievements depend on dialogue choices made mid-trip. If a choice goes wrong, restarting the journey is the reliable fix. Both guides tie this to a romance that begins on the Trans-Siberian Express, continues to Urga, and then on to South America to meet Quispe. Long and choice-sensitive - follow a community guide.

40 Days✓ Unlocked⛓ Stack 1
Completed trip in 40 days or less · 1.7% of players
~~2-3 hours (often several attempts)
Complete the trip in 40 days or less.

The hardest of the speed tiers. A Steam community guide recommends a northern route on the Trans-Siberian Express, speeding the train up through a specific conversation chain with a Russian passenger and the engine driver, and buying cheap goods (wine is a common earner) to fund airships. Exact dialogue triggers vary - trigger not fully verified, see a community guide for the precise choices. Finishing in 40 days unlocks all five speed tiers in one go.

The Artificer's Rescue✓ Unlocked
Save an Artificer and her device from falling into the wrong hands · 1.7% of players
~~1 trip
Save an Artificer and her device from falling into the wrong hands.

Each journey around the world is a fresh story with randomised markets and routes, and many of these unique achievements depend on dialogue choices made mid-trip. If a choice goes wrong, restarting the journey is the reliable fix. Both guides start by meeting an Artificer (Helena) in Alexandria; she is later abducted and you save her aboard an airship.

The Summit of Mount Elbrus✓ Unlocked
Visit the secret observatory of Mount Elbrus · 1.6% of players
~~1 trip
Visit the secret observatory of Mount Elbrus.

Each journey around the world is a fresh story with randomised markets and routes, and many of these unique achievements depend on dialogue choices made mid-trip. If a choice goes wrong, restarting the journey is the reliable fix. Both guides agree: meet a journalist in Minsk, then find a dancer aboard the Blue Flower, and the voyage is diverted to Mount Elbrus. Choice-sensitive.

A Night In the Ruins✓ Unlocked
Spend the night in Machu Picchu · 1.6% of players
~~1 trip
Spend the night in Machu Picchu.

Each journey around the world is a fresh story with randomised markets and routes, and many of these unique achievements depend on dialogue choices made mid-trip. If a choice goes wrong, restarting the journey is the reliable fix. Related to the Alexandria Artificer story. Both guides agree the final step is travelling from Pitcairn Island to Machu Picchu; a Steam guide says you need to keep a piece of her equipment from earlier rather than using it.

A Career in Journalism✓ Unlocked
File a news story in the Times · 1.5% of players
~~1 trip
File a news story in the Times.

Each journey around the world is a fresh story with randomised markets and routes, and many of these unique achievements depend on dialogue choices made mid-trip. If a choice goes wrong, restarting the journey is the reliable fix. Both guides start with helping a reporter on the Orient Express, then continue through Cairo and Aswan in Egypt; a Steam guide finishes it from the telegraph station at Wadi Halfa. Choice-sensitive.

Barrelling Forward!✓ Unlocked
Go over Niagara Falls! · 1.4% of players
~~1 trip
Go over Niagara Falls!

Each journey around the world is a fresh story with randomised markets and routes, and many of these unique achievements depend on dialogue choices made mid-trip. If a choice goes wrong, restarting the journey is the reliable fix. Continues the Kahwoka Othunwe story: the community wiki describes it as crashing into Niagara Falls while escaping the airship. The specific choices that lead to the escape vary between sources - trigger not fully verified, see a community guide.

Betray a Soul✓ Unlocked
Betray a living being to the Didacian nuns · 1.4% of players
~~1 trip
Betray a living being to the Didacian nuns.

Each journey around the world is a fresh story with randomised markets and routes, and many of these unique achievements depend on dialogue choices made mid-trip. If a choice goes wrong, restarting the journey is the reliable fix. Both guides start in Madras, meeting a nun of the Didacian order, and involve the Ghazal in Timbuktu and a telegraph message afterwards. Choice-sensitive - see a community guide.

No Hotels✓ Unlocked⛓ Stack 2
Travelled all the way around the world without using a hotel · 1.3% of players
~~2 hours
Travel all the way around the world without using a hotel.

Complete a journey without staying in a hotel. Fogg's health has to be kept up another way: long express trains and ships let you rest while travelling, and keeping Passepartout attentive to Fogg (the valet actions on board) helps. A Steam community guide also mentions a free recovery opportunity in Honolulu. Can be stacked with No Banks on the same trip if your trading is strong.

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