
Disco Elysium - The Final Cut — Achievement Walkthrough
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Inverse of 'Baddest.' Be honest, professional, take Kim's advice, treat witnesses with respect, avoid drugs/alcohol, defuse rather than escalate. Kim's positive remarks accumulate. Achievement pops when he expresses unconditional support.
Marx-friendly options appear throughout. Encounter Steban and Ulixes (the Communist students) early and engage with their book club. The 'Read Theory' thoughts unlock additional Communist lines. 9 cumulative — pretty easy if you commit to the bit.
'Moralist' / centrist options support the Moralintern (the in-world UN), neoliberalism's status quo, and 'reasonable' middle-ground politics. The game gently mocks this throughout. 7 cumulative.
The Art Cop persona comes alive when you engage with the dock-warehouse mural and the artist Marc. You'll naturally rack up these by exploring the artistic side of investigations. Internalise the 'Vision Quest' thought line if available.
Lines tagged with extreme self-aggrandizement — calling yourself an 'art cop,' a 'supercop,' bragging about your physique. Most often surface when Electrochemistry or Authority skill checks come up. Pick the most cocky, swaggering option. 7 cumulative.
Kim is your default partner from day 1; recruiting him formally happens automatically as the story progresses. Most players get this within their first few hours. Unmissable.
Talk like a businessman, defend capital, hustle, and admire wealth. Internalise the 'Mega Rich Light Bending Guy' thought to unlock more options. Hang around Joyce Messier (the corporate negotiator) for opportunities. 9 cumulative.
Gurdi-Ball is a side-distraction game in one of the establishments (typically the church or the docks area). Pay to play. Achievement pops on first successful round.
It's pure flavour — no major reward. But the game itself is charming and worth a few minutes of in-character indulgence.
Every time the dialogue tree offers an 'I'm sorry' option, take it. 10 cumulative. Easy if you're playing a contrite, self-loathing detective — which the game encourages. Apologise to Kim, to Cuno, to suspects, to inanimate objects.
Fascist dialogue options appear when you defer to nostalgia, racial purity, or 'the old ways.' Talk to Measurehead in the Capeside (the bodybuilding race-theorist) and engage with his worldview. Internalise the 'Advanced Race Theory' thought for more options. 10 cumulative.
It's uncomfortable on purpose — the game wants you to feel the weight of these choices.
The kiosk vendor outside the Whirling-In-Rags sells small Dolores Dei figurines (the Innocence). Buy each variant — there are several. Cumulative purchase. Spend coins as you find them; the figurines are emotionally tied to your dead-wife storyline. The achievement name is heartbreaking on purpose.
When you encounter doors, mailboxes, fences, lockers, or other objects — many have 'punch / kick / smash' options usually gated by Physical Instrument or Endurance. Just pick the option and watch the consequence (you might lose HP). 5 cumulative.
## What counts
Dialogue options marked as 'Boring' appear in white-text mundane phrasing. You'll know them when you see them — they're often the option that says 'Nothing happens' or 'Okay.' as a complete sentence.
## How to find more
Pick the most deflating, low-energy response in every conversation. Avoid passion, avoid politics, avoid theory. Be utterly grey. The achievement tracks 7 cumulative across the playthrough — you'll naturally hit it if you lean into the bit.
The Hardie Boys are the dockworkers' enforcers. Engage with them at the dockyard and pick the social-democrat / labour-friendly options. Their leader, Titus, has a layered moral arc.
'Pour one out for social democracy' — the achievement is a wistful tribute to a political movement losing relevance. Complete the questline with empathy and you'll trigger it.
Lines like 'I am the law,' 'On behalf of Revachol,' 'In the name of the RCM.' Authority skill checks usually unlock these. Lean into your cop identity in every introduction. 7 cumulative.
## The set
Four pieces of the Fairweather t-500: chestpiece, leggings, boots, helmet. Each is acquired separately in late-game areas.
## Where to find them
- Chestpiece — Fortress Accident / Tribunal sequence
- Helmet — Tribunal aftermath
- Other pieces — exploration of late-game zones, particularly the Coastal areas
Equip all four simultaneously. The achievement pops on the last piece equipped.
Dialogue options that talk about the Pale, the end times, the dying world. Often unlocked by your Inland Empire skill. Look for lines that mention 'the end' or apocalyptic imagery. 8 cumulative.
At night, Kim retires to his room at the Whirling-In-Rags. Knock on his door. Conversation triggers — he'll either welcome you in or remind you he's off-duty. Either way, the interaction pops the achievement.
It's also one of the most endearing scenes in the game. You see Kim in his pajamas; the small humanising touch makes his partnership with you feel real.
## Build for it
Level up Inland Empire (talks to objects, gives visions) and Shivers (perceives the city itself). White checks tied to these skills create 'remote viewing' moments.
## When they trigger
Key moments: talking to the necktie, the visions of the murder, Shivers descriptions of Revachol's streets. 6 cumulative — naturally come if you build into Psyche.
From the main menu, start a new game and select Hardcore difficulty. Achievement pops on the first scene load.
Hardcore makes skill checks brutal — fewer rerolls, harder white checks, more permadeath risk. Most casual runs are Classic difficulty; Hardcore is a deliberate challenge run.
## When this becomes possible
Late in the game, after Kim is unavailable for one final stretch, you have a chance to deputise Cuno as your interim partner.
## Steps
1. Engage with Cuno multiple times throughout the game — every time you find him by the cordoned-off area, talk to him. Don't be cruel; some empathy works.
2. After the final crime-scene events, Cuno appears as a partner option.
3. Pick the 'deputise Cuno' dialogue.
It's a poignant story beat. Be patient with him — he's a kid in a broken situation.
Kim's opinion of you is tracked behind the scenes. Disappoint him repeatedly: lie, steal, drink on the job, accept bribes, be racist, ignore his suggestions, get drunk in front of suspects. Hit a low point in his trust meter (he'll comment about losing faith in you). Achievement pops at the bottom of his patience.
Specific dialogue chain tied to the dance club / harbor area. Build Shivers high enough to perceive the historical 'wheel of pleasure and light' — a Revachol memory of joy from a past era.
Not just a single skill check; requires multiple successful white/red checks across the dance-club arc. Internalise the Shivers thought for boost.
Whenever a dialogue option lets you geek out about engines, cars, motorola coupris, or mechanical specs — take it. The Kineema (Kim's car) gives many opportunities. 4 cumulative; smallest of the politics-flavour achievements.
Kim's backstory unfolds slowly through trust. To unlock his deepest secret you need to:
- Build maximum trust with him (good-cop run pays off here)
- Survive together through dangerous moments
- Pick the 'press him on his past' option at very specific dialogue beats
- Have Empathy / Volition high enough to read his reactions
The payoff scene is one of Disco Elysium's most quietly powerful character moments.
Hidden. 'Musor' = Russian slang for cop, used pejoratively. Triggers when you embrace the worst, most corrupt cop persona — accept bribes, lie, fail people, drink and drug heavily on the job.
Let your detective fall as far as possible. Pop happens when you commit fully to the 'musor' identity.
Find Steban and Ulixes (the two Communist students near the fishing village). Engage with their book club. Internalise the 'Mazovian Socio-Economics' thought. Complete their questline by discussing theory in depth.
Not just about saying Communist things — the achievement requires real engagement with their philosophical project. Don't speed past the dialogue.
Side-quest tied to the bureaucratic NPCs in Revachol. Several characters reference 'la Responsabilité' (a kind of civic responsibility ledger). Engage with them, file complaints, submit paperwork.
The achievement is a gentle satire of administrative paralysis. Pops when you've filed enough committee-flavoured paperwork to be considered a true member.
Pick the dialogue option that compares yourself to a leopard (predatory, stealthy, dominant). Internalise the thought via the Thought Cabinet. Bonus skill points come with the thought.
The Thought Cabinet is one of Disco Elysium's standout systems — every weird identity option you pick can become a real character trait. Embrace the bit.
Hustle every side quest. Sell every recoverable item to the pawnbroker. Pay tabs. Accumulate cash (in-game currency: réal). The threshold is somewhere around 200 réal, achievable by a hustle-focused playthrough.
Don't waste money on drugs / drink — those tank your bank balance fast. Keep clean and focused on side work.
Hidden achievement. Pops when you have specific Inland Empire / Shivers visions related to the Pale. Triggers naturally when you build into Psyche skills and explore.
Missable on a low-Psyche build. Internalise the 'Wompty-Dompty Dom Centre' thought line for related options.
Officer Mullen is referenced as the most aggressive, by-the-book cop archetype. Lean into 'us-versus-them' policing options. The achievement pops when you've fully committed to the modus across several conversations.
It's black-and-white out there — the line in the achievement description is the persona's catchphrase.
## What Hardcore does
- Halved health and morale
- Tougher skill checks (penalties)
- Permanent character-death from morale or HP zero
- Limited reagent items
## Strategy
- Plan a build — pick one Psyche skill (Inland Empire or Logic) and one Physique skill (Endurance) and dump points there. Specialist builds clear hardcore better than balanced ones
- Save frequently — Hardcore doesn't autosave generously
- Avoid drugs early — they tank morale
- Internalise thoughts carefully — bad picks lock you out of skill points
A second playthrough is recommended; Hardcore as your first run is brutal.
Make every wrong choice. Insult everyone, leak information to wrong parties, threaten witnesses, escalate every confrontation, double-cross your allies. The world tracks consequences.
'You brought this on yourself' — the achievement is the game's resigned shrug as your character implodes. Comes naturally on a chaotic playthrough; deliberate effort needed if you're a careful player.
Klaasje is the mysterious dancer in the Whirling-In-Rags hotel. Her interrogation arc requires careful conversation — she's actively manipulating you. To 'break the ice':
- Build Empathy (Psyche) and Volition (mental discipline)
- Pick the dialogue options that show genuine vulnerability
- Don't try to dominate the conversation; let her speak
- White checks unlock the deeper layers
The achievement triggers when you reach an honest, emotional moment with her — not a confession exactly, but a moment of mutual recognition.
## The challenge
The game opens with you hung up on a tree, and the murder body is a few steps away. Most players inspect immediately. To avoid inspection:
- Don't approach the body
- Don't accept Kim's prompts to investigate it
- Use Encyclopedia and Shivers to gather clues from the environment
- Talk to witnesses; piece together facts indirectly
- Investigate Klaasje, the union, Joyce, Hardie boys — get all your evidence elsewhere
End the case at the Tribunal without ever having checked the corpse. Achievement triggers at the final case-summary screen.
The Whirling-In-Rags lobby has a medal-dispenser machine. Insert a réal coin. A medal pops out (random / fixed depending on point in story). Achievement pops on first medal collection.
The machine is a small running joke about military commemoration. Take all the medals — they're free post-deposit.
## Honour vs Shame
The game tracks 'Honour' as a meta-stat. Honour ticks up when you behave with dignity, kindness, and integrity — paying debts, being honest with Kim, treating witnesses with respect.
## What works
- Pay the Whirling-In-Rags tab when offered
- Don't steal from suspects
- Tell Kim the truth
- Apologise when you make mistakes
- Refuse bribes
11 honour points across a playthrough is achievable on a 'good cop' run. Won't happen if you're playing chaotic/corrupt.
Hidden achievement. Comes from a specific dialogue interaction with the pie/baker characters in the late game. You need to ask about 'gluten' and pick the gluten-free option. The pie itself is a useless food item; the achievement is the reward.
Follow a wiki for the exact dialogue path — easy to miss organically.
## The jacket
A disco-era flashy jacket appears among loot items. Wear it yourself for the meme. Then convince Kim to also wear it — requires substantial trust + specific dialogue.
## Steps
1. Acquire the jacket
2. Wear it yourself; experience the consequences
3. Suggest Kim wear it
4. Build up trust + use Empathy to find the right moment
5. He'll resist initially but ultimately yield if he respects you
The moment Kim puts it on is iconic. You know which one — the achievement description nails it.
Pops during a specific Inland Empire / Shivers moment where the protagonist perceives a possible better world. Requires you to be open to hopeful options — not the nihilist or cynic responses.
Glimpse it while you can — Disco Elysium's world is bleak, and the achievement name underscores how rare hope is.
Hidden / cryptic. Tied to the protagonist's relationship with his ex-wife. At a specific story beat, you can perform a symbolic 'burning' ritual — destroying a memento. The act is cathartic.
Find the gas/lighter combo and use it on the right object during the right scene. Walkthroughs have the specifics.
Engage with the Revachol urban-development side quests — the construction, the gentrification arc. 'Spinning its wheels' (the description) is the sarcastic note that progress in Revachol is mostly performative. The achievement triggers when you've documented several stalled or failed progress initiatives.
Explore the central business / wealthy areas of Revachol. The 'priceless facade' is the polished, gentrified surface that hides the city's decay. Walk the area, engage with the wealthy NPCs, take photos / make observations.
Quick achievement; pops on sufficient exploration.
## What 'restoring photos' means
Throughout the game you encounter destroyed, faded, or hidden photographs. Some are physical (in lockers, drawers, walls), some metaphysical (Inland Empire visions).
## How to restore them
- Find every photo location (wiki has the comprehensive list)
- Engage with each via Inland Empire / Shivers / Encyclopedia checks
- Some require specific skill thresholds; build a balanced Psyche + Intellect spread
This is the most-exploration-heavy achievement in the game. Plan a dedicated 'completionist' run, ideally on a save where you've already mastered the main story flow.