
Kingdom Two Crowns — Achievement Walkthrough
46 achievement guides · Full game page →
A lot of this list is single-run conditions that don’t conflict with each other, so you can earn several at once instead of replaying for each. Each plan below is one run. Achievements in a plan are marked with a ⛓ badge further down.
Start a fresh campaign and treat it as one life: never let the Greed take your crown. Clear each land fully, including its lighthouse, before sailing on.
- ✓▢Beginning of a legend — Defeat the Greed on one land
- ✓▢Stories Have Begun — Defeat the Greed on two lands
- ✓▢Songs Will Be Written — Defeat the Greed on three lands
- ✓▢Legends Will Be Passed Down — Defeat the Greed on four lands
- ✓▢You have Sealed Your Reign In History — Defeat the Greed on all five lands
- ✓▢There Is No Greater Ruler Than Thou — Defeat the Greed from all five lands in a single reign
- ✓▢Safe Passage — Have lighthouses on all 5 lands
Nested: clearing all five in one reign passes every lower land tier on the way, so chase only There Is No Greater Ruler Than Thou. Safe Passage rides along if you build each lighthouse before leaving. Do not attempt Master of the Sea in this campaign - sailing before day 6 means abandoning your defences.
Play the Call of Olympus content start to finish without losing your crown.
- ✓▢End of an Odyssey — Conquer Mount Olympus
- ✓▢Hero of Olympus — Conquer Mount Olympus in a single reign
Nested: the single-reign conquest also counts as the plain conquest. Needs the Call of Olympus content.
Cumulative. Rabbits and deer in the wilds can be shot by your archers or your monarch's hunters, and every kill counts. Keep a few archers posted outside the walls on the first land and it comes on its own.
Beggar camps sit in the forest. Description says you convert one into a Citizen House; this is a build you pay for at the camp itself rather than recruiting beggars one at a time. Exact cost varies by land.
Recruit vagrants with a coin, then buy bows at the bow vendor so they become archers. Eight in total, which a normal first land reaches naturally.
Squires lead knights' assault squads. Build the knight-training structure your land offers, assign a squire with archers, then send the squad at a Greed portal and let it destroy the portal. Description only says the portal must be beaten by a squire, so the squad, not your monarch's bombs, has to finish it.
Pay builders to chop trees and expand your kingdom outward. Comes with normal expansion.
Have your crown stolen by the Greed while your kingdom still stands, and your heir takes over. Happens to almost everyone early on.
Needs a single flame barrel to catch 20 Greed at once, so wait for a large wave — Blood Moon nights are the obvious window — to bunch up before it goes off. Exactly how flame barrels are unlocked depends on which land and campaign you are in; check the land's technology.
Gems appear in chests and from certain structures. Pick one up and you have it.
Fill your purse until coins start spilling. Easy once farms are running.
Build and launch the boat on your first land before day 6. That means rushing coins into the boat repair and ignoring most defence. Very tight; plan it as its own attempt on a fresh campaign.
Destroy any Greed portal. Bombs or knight squads both work.
Mount shrines and stables unlock different steeds. Swap between four distinct mounts on one land. Which steeds are available depends on the land and campaign.
Keep paying builders to chop until there is not a single tree left on that land. Tedious rather than hard.
Description is just 'you didn't kill anything', and it shares the day-numbered naming with the early milestones, so it is presumably checked on an early day. Our reading — not verified — is to avoid hunting and keep archers away from the wilds for the first few days. See a community guide if it does not pop.
Destroy every portal on a land, then push the cliff portal with a bomb squad. Builds into the next four tiers.
Tied to a cave on one of the lands. Get out of it without losing your crown. Location and setup not verified — see a community guide.
Running total of Greed burned with fire. Comes alongside Pyrotechnics if you use fire defences regularly.
Second tier of the land-clear chain.
Third tier of the land-clear chain.
Hermits are recruited at hermit cottages and travel with you on the boat. Collect four and sail with all of them aboard.
Description only says you got free walls. Trigger not verified — see a community guide.
Fourth tier of the land-clear chain.
Build a lighthouse on every one of the five lands. Best done as you clear each land rather than as a return trip.
Final tier of the land-clear chain. Do it in one reign and There Is No Greater Ruler Than Thou comes with it.
Leave a land to decay for 200 days, then come back and restore it. The waiting is the cost; play other lands in the meantime.
Description only says you forged a new crown. Trigger not verified — see a community guide.
The name points at the Bloodstained crossover content. Gamigin is a steed you have to find and mount; which campaign it lives in is not verified here — see a community guide.
Refers to the land of the dead content and its four playable rulers. Exact requirements not verified — see a community guide.
Oracle Island is part of the Call of Olympus content. Build the boat there and leave.
Cats are a hidden companion. Where and how one appears is not verified here — see a community guide.
An upgrade that enlarges your coin pouch. Where it is sold or found is not verified here.
The single-reign version of the land-clear chain: do not lose your crown at any point between the first and fifth land. Planning a single reign from the start also covers the five tiered land achievements on the way.
Petrification is a specific effect tied to one campaign's mechanics. Source not verified here — see a community guide.
Despite the 3.9% rarity, the description is simply that you started your camp, which happens in the opening minutes. The low percentage most likely means it is tied to a mode or campaign most people skip; trigger not verified.
Visit the Oracle repeatedly in the Call of Olympus content. Ten prophecies in total.
Call of Olympus collectible chain. Locations not verified here — see a community guide.
Finish the Call of Olympus campaign. Doing it in one reign also gets Hero of Olympus.
Collect every fish type. Which lands host which fish is not verified here — see a community guide.
Skull Island is the challenge island with tougher Greed. Clear it.
Upgrade towers fully and build twenty of them on one land. Needs a wide, well-funded kingdom; pick your biggest land.
The description counts ten lands, which points at a campaign larger than the base five. Destroy every portal on each of them.
Six lands, which differs from the five-land base campaign; this appears to belong to a specific campaign. Not verified which — see a community guide.
End of an Odyssey without losing your crown. Covers End of an Odyssey too.
Each Item of Power comes from a puzzle. All of them are needed. Puzzle solutions not verified here — see a community guide.
Retrieving a dropped crown 300 times. Huge grind; best done alongside everything else across many campaigns.
Needs co-op (local or online) and thirty boat trips between lands with a partner. Pair it with a friend working on their own list.











