
Dead Cells — Achievement Walkthrough
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A progression unlock: it pops the moment you first set foot in Promenade of the Condemned.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
Absorb the Vine Rune by clearing the rune challenge that holds it.
- Runes are guarded by a specific Elite enemy in a specific biome. The game flags the biome on your map while the rune is still outstanding, so you do not have to hunt blind.
- Elites hit hard and have a shielded phase — bring a weapon you are comfortable with rather than the shiniest one you found.
- Runes are permanent across runs, so this is a one-and-done unlock. Not missable.
A progression unlock: it pops the moment you first set foot in Ramparts.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
A progression unlock: it pops the moment you first set foot in Toxic Sewers.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
Secret zones are hidden rooms off the main path.
- Look for walls and floors that break, and for gold/scroll pickups sitting behind scenery. Attacking suspicious surfaces is the main way in.
- Some secrets need a specific rune to reach — if a route is visible but you cannot get to it, come back later.
- Not missable; every run generates secrets.
A progression unlock: it pops the moment you first set foot in Black Bridge.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
Timed doors sit at the exit of a biome and only open if you clear the level fast enough. The remaining time is shown on screen.
- Skip loot and fights you do not need. Timed doors reward pace, not completeness.
- The first-biome door has the most generous timer — that is the one to farm this on.
- Not missable.
Absorb the Challenger Rune by clearing the rune challenge that holds it.
- Runes are guarded by a specific Elite enemy in a specific biome. The game flags the biome on your map while the rune is still outstanding, so you do not have to hunt blind.
- Elites hit hard and have a shielded phase — bring a weapon you are comfortable with rather than the shiniest one you found.
- Runes are permanent across runs, so this is a one-and-done unlock. Not missable.
Beat The Concierge.
- Boss patterns in Dead Cells are strictly telegraphed — the win condition is learning the tells, not out-gearing the fight. Expect several attempts.
- Rolling has invincibility frames. Most boss damage in a first clear comes from panic-attacking instead of rolling through and punishing after.
- Health flasks do not refill mid-fight, so top up at the last shop or food before you walk in.
- Permanent unlock, not missable — you can retry forever.
Weapons are unlocked permanently by spending Cells at the Collector between biomes.
- Every blueprint you pick up during a run has to be handed to the Collector before it counts — dying with it in your bag loses it.
- Ten comes quickly if you spend Cells on blueprints instead of only on health flasks.
- Not missable.
A progression unlock: it pops the moment you first set foot in Stilt Village.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
Cursed chests give you strong loot but apply a curse: you die instantly to a single hit until you kill a set number of enemies.
- Open one, then clear the counter without being touched. The description is the whole trick — survive the curse.
- Do it early in a biome where enemies are weak and spaced out rather than in a crowded arena.
- Not missable.
Absorb the Teleportation rune by clearing the rune challenge that holds it.
- Runes are guarded by a specific Elite enemy in a specific biome. The game flags the biome on your map while the rune is still outstanding, so you do not have to hunt blind.
- Elites hit hard and have a shielded phase — bring a weapon you are comfortable with rather than the shiniest one you found.
- Runes are permanent across runs, so this is a one-and-done unlock. Not missable.
A progression unlock: it pops the moment you first set foot in Clock Tower.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
A progression unlock: it pops the moment you first set foot in Clock Room.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
Beat Time Keeper.
- Boss patterns in Dead Cells are strictly telegraphed — the win condition is learning the tells, not out-gearing the fight. Expect several attempts.
- Rolling has invincibility frames. Most boss damage in a first clear comes from panic-attacking instead of rolling through and punishing after.
- Health flasks do not refill mid-fight, so top up at the last shop or food before you walk in.
- Permanent unlock, not missable — you can retry forever.
A progression unlock: it pops the moment you first set foot in Castle.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
A progression unlock: it pops the moment you first set foot in Ossuary.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
A progression unlock: it pops the moment you first set foot in Forgotten Sepulcher.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
Successfully complete a Challenge Rift.
The Steam description is the full requirement here. Set the run up so the condition is easy to satisfy rather than trying to force it mid-fight, and remember Dead Cells runs are infinite — nothing is permanently missable.
A progression unlock: it pops the moment you first set foot in Throne Room.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
Skills are the secondary-slot items (grenades, turrets, traps). Same rule as weapons: spend Cells with the Collector to unlock blueprints permanently.
- Skill blueprints are often the cheapest things on the Collector's list, so this usually lands before the weapon equivalent.
- Not missable.
Absorb the Ram's Rune by clearing the rune challenge that holds it.
- Runes are guarded by a specific Elite enemy in a specific biome. The game flags the biome on your map while the rune is still outstanding, so you do not have to hunt blind.
- Elites hit hard and have a shielded phase — bring a weapon you are comfortable with rather than the shiniest one you found.
- Runes are permanent across runs, so this is a one-and-done unlock. Not missable.
Requires surviving what would have been a fatal hit.
- Certain items and mutations in Dead Cells can save you from death; taking one and then getting hit at low health is what fires this.
- We have not verified which specific source the achievement checks for — if you are hunting it deliberately, check a community guide for the current item list.
- Not missable.
A progression unlock: it pops the moment you first set foot in Ancient Sewers.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
Beat the Hand of the King.
The Steam description is the full requirement here. Set the run up so the condition is easy to satisfy rather than trying to force it mid-fight, and remember Dead Cells runs are infinite — nothing is permanently missable.
Absorb the Spider's Rune by clearing the rune challenge that holds it.
- Runes are guarded by a specific Elite enemy in a specific biome. The game flags the biome on your map while the rune is still outstanding, so you do not have to hunt blind.
- Elites hit hard and have a shielded phase — bring a weapon you are comfortable with rather than the shiniest one you found.
- Runes are permanent across runs, so this is a one-and-done unlock. Not missable.
Beat Conjunctivius.
- Boss patterns in Dead Cells are strictly telegraphed — the win condition is learning the tells, not out-gearing the fight. Expect several attempts.
- Rolling has invincibility frames. Most boss damage in a first clear comes from panic-attacking instead of rolling through and punishing after.
- Health flasks do not refill mid-fight, so top up at the last shop or food before you walk in.
- Permanent unlock, not missable — you can retry forever.
A progression unlock: it pops the moment you first set foot in Insufferable Crypt.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
A progression unlock: it pops the moment you first set foot in Slumbering Sanctuary.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
A progression unlock: it pops the moment you first set foot in Prison Depths.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
A progression unlock: it pops the moment you first set foot in Arboretum.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
A progression unlock: it pops the moment you first set foot in Bank.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
A progression unlock: it pops the moment you first set foot in Fractured Shrines.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
A progression unlock: it pops the moment you first set foot in Graveyard.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
A progression unlock: it pops the moment you first set foot in Morass of the Banished.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
Exactly what it says: let an elevator platform crush an enemy.
- Lure an enemy under a moving lift and ride it down onto them, rather than trying to fight next to it.
- Not missable — elevators appear throughout the castle.
A progression unlock: it pops the moment you first set foot in Corrupted Prison.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
A progression unlock: it pops the moment you first set foot in Derelict Distillery.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
A progression unlock: it pops the moment you first set foot in Nest.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
A cumulative counter across all runs — kill 100 Elite enemies.
- Elites are the enemies with the crown icon and a shield phase. They appear at fixed spots in most biomes.
- Nothing to plan for: it accumulates naturally over a long play session. Not missable.
The Fractured Shrines biome has environmental hazards you can bait enemies into.
- The description is the whole instruction: get an enemy caught by the level itself rather than killing it yourself.
- We have not verified which specific hazard the game counts, so if it does not pop, try the other trap types in the biome.
- Not missable.
Daily Challenge is a separate mode from the main menu — a fixed seed everyone plays once per day.
- You only have to finish the run, not top the leaderboard.
- Available every day, so not missable.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
A progression unlock: it pops the moment you first set foot in Castle's Outskirts.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
A progression unlock: it pops the moment you first set foot in Dracula's Castle.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
The Leghugger is a pet that follows you and attacks on its own; keeping it alive lets it evolve.
- Pets take damage and can die, so the practical instruction is: pick one up and then play carefully with it for long enough.
- We have not verified the exact evolution condition — see a community guide if it stalls.
- Not missable.
Run two pet items simultaneously.
- Pets occupy item slots, so you need two pet drops in the same run and the slots free to hold both.
- Not missable, but it depends on drops — expect to wait for a run that offers two.
A progression unlock: it pops the moment you first set foot in Defiled Necropolis.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
A progression unlock: it pops the moment you first set foot in Cavern.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
A progression unlock: it pops the moment you first set foot in Shipwreck.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
A progression unlock: it pops the moment you first set foot in Guardian's Haven.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
Infected Workers throw explosive barrels. Kill one with the barrel it threw.
- The reliable route is to let it throw, then hit the barrel back or detonate it next to the thrower rather than dodging away from it.
- Not missable.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
Beat Death.
- Boss patterns in Dead Cells are strictly telegraphed — the win condition is learning the tells, not out-gearing the fight. Expect several attempts.
- Rolling has invincibility frames. Most boss damage in a first clear comes from panic-attacking instead of rolling through and punishing after.
- Health flasks do not refill mid-fight, so top up at the last shop or food before you walk in.
- Permanent unlock, not missable — you can retry forever.
A progression unlock: it pops the moment you first set foot in Lighthouse.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
Beat Giant.
- Boss patterns in Dead Cells are strictly telegraphed — the win condition is learning the tells, not out-gearing the fight. Expect several attempts.
- Rolling has invincibility frames. Most boss damage in a first clear comes from panic-attacking instead of rolling through and punishing after.
- Health flasks do not refill mid-fight, so top up at the last shop or food before you walk in.
- Permanent unlock, not missable — you can retry forever.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
A progression unlock: it pops the moment you first set foot in Undying Shores.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
A progression unlock: it pops the moment you first set foot in Mausoleum.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
Apostates are the enemies that resurrect fallen enemies. Instead of killing the Apostate first, let it work.
- Deliberately ignore the Apostate and clear (or let die) other enemies around it until it has revived three.
- Kill order is the whole puzzle here — the instinct to focus the reviver is what blocks this.
- Not missable.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
Beat Scarecrow.
- Boss patterns in Dead Cells are strictly telegraphed — the win condition is learning the tells, not out-gearing the fight. Expect several attempts.
- Rolling has invincibility frames. Most boss damage in a first clear comes from panic-attacking instead of rolling through and punishing after.
- Health flasks do not refill mid-fight, so top up at the last shop or food before you walk in.
- Permanent unlock, not missable — you can retry forever.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
A no-mushroom Scarecrow kill.
- The arena grows mushrooms you would normally bounce on to reposition. This asks you to win using only ground movement and rolls.
- Learn the fight normally first, then do a clean attempt with the bounce deliberately off the table.
- Not missable — you can refight the boss.
Clear the Lighthouse biome to its end.
- The Lighthouse is an escort-style sequence rather than a normal biome — the objective moves and you defend it.
- Not missable.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
Beat Queen.
- Boss patterns in Dead Cells are strictly telegraphed — the win condition is learning the tells, not out-gearing the fight. Expect several attempts.
- Rolling has invincibility frames. Most boss damage in a first clear comes from panic-attacking instead of rolling through and punishing after.
- Health flasks do not refill mid-fight, so top up at the last shop or food before you walk in.
- Permanent unlock, not missable — you can retry forever.
A progression unlock: it pops the moment you first set foot in Crown.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
A progression unlock: it pops the moment you first set foot in Master's Keep.
- Dead Cells gates biomes behind runes and Boss Stem Cells, so if the exit you need is not on your map yet, you are missing a prerequisite rather than doing something wrong.
- Open your map at the start of a run — the game shows every exit available from your current biome and which ones you cannot take yet.
- Nothing here is missable. Runs are infinite, so you will get it eventually just by taking the branch you have not taken before.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
Get the Leghugger to kill an Armored Shrimp
The Steam description is the full requirement here. Set the run up so the condition is easy to satisfy rather than trying to force it mid-fight, and remember Dead Cells runs are infinite — nothing is permanently missable.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
Kill five enemies in a chain using the Scarecrow's Sickles.
- The description is the requirement: it wants a streak, so line the fight up where five targets are close together rather than spread out.
- Not missable.
Beat Dracula.
- Boss patterns in Dead Cells are strictly telegraphed — the win condition is learning the tells, not out-gearing the fight. Expect several attempts.
- Rolling has invincibility frames. Most boss damage in a first clear comes from panic-attacking instead of rolling through and punishing after.
- Health flasks do not refill mid-fight, so top up at the last shop or food before you walk in.
- Permanent unlock, not missable — you can retry forever.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
Clear the Derelict Distillery without ever firing the Barrel Launcher the biome hands you.
- The Distillery is built around that weapon, so this is a deliberate self-restriction run — bring gear you trust before you enter.
- Not missable; retry on any run that routes through the Distillery.
A no-hit Scarecrow kill.
- No-hit fights in Dead Cells are pattern work: every Scarecrow attack is telegraphed, and rolling through gives invincibility frames.
- Learn the fight at your leisure first — the achievement does not care how many failed attempts came before.
- Not missable.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
Finish the game without sacrificing the Mushroom Boi!
The Steam description is the full requirement here. Set the run up so the condition is easy to satisfy rather than trying to force it mid-fight, and remember Dead Cells runs are infinite — nothing is permanently missable.
Combine the Lightning Rods skill with standing water.
- Water conducts, so drop the rods where an enemy is already standing in a pool rather than trying to push it in afterwards.
- Water biomes are the obvious venue.
- Not missable.
A no-hit kill on the Queen.
- Same discipline as any Dead Cells no-hit: memorise the tells, roll through instead of blocking, and do not greed extra hits at the end of a punish window.
- Bring a build you already know well rather than whatever the run gave you.
- Not missable.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
Help the shark get back to the water
The Steam description is the full requirement here. Set the run up so the condition is easy to satisfy rather than trying to force it mid-fight, and remember Dead Cells runs are infinite — nothing is permanently missable.
Maria's Cat has to land the finishing blow on Death.
- Bring the Cat into the fight and stop attacking once Death is nearly down, so the pet takes the kill.
- Judging the cut-off is the hard part — leave more health than feels comfortable.
- Not missable.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
Finish a run while carrying the maximum debt.
- Debt in Dead Cells comes from taking loans rather than paying up front. Max it out and then still win.
- We have not verified the exact debt cap the achievement checks for — see a community guide if a maxed-looking run does not pop it.
- Not missable.
Beat the Queen with a Queen outfit
The Steam description is the full requirement here. Set the run up so the condition is easy to satisfy rather than trying to force it mid-fight, and remember Dead Cells runs are infinite — nothing is permanently missable.
Use the Scavenged Bombard to kill a Pirate Captain.
- Both the weapon and the enemy come from the nautical content, so this wants a run routed through those biomes with the Bombard in hand.
- Not missable.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.
Land five orbiting Bible hits on one target in quick succession.
- The orbit does the work — stay glued to a single enemy instead of moving between targets, and pick something with enough health to survive five ticks.
- Not missable.
Hook an enemy and fling it into spikes.
- Find a room with spikes first, then pull the enemy toward them rather than looking for spikes mid-fight.
- Not missable.
Clear the Lighthouse with the Servant outfit equipped.
- Outfit is chosen before the run starts, so set it and then route to the Lighthouse.
- Not missable, but you need that outfit unlocked.
Finish the Queen fight by knocking her off the arena instead of damaging her to zero.
- You need knockback — bring a weapon or skill that pushes, and fight near the edge.
- Not missable.
Land the killing blow on a Werewolf with a Throwing Axe.
- Werewolves close distance fast, so the practical approach is to chip it down at range and keep the axe for the finish rather than trading in melee.
- Not missable.
Kill the Queen using the Killing Deck weapon.
- You need the Killing Deck unlocked and dropped in that run, so expect to wait for the right roll.
- Not missable.
Five kills on one Wrecking Ball throw-and-return.
- The recall damages on the way back, so line up a corridor of grouped, low-health enemies and throw through all of them.
- A crowded early biome is a much better venue than a boss arena.
- Not missable.
This one is hidden — Steam publishes no description for it, and we have not verified the exact trigger, so we are not going to guess. Dead Cells hides most of its joke/secret unlocks, and several are tied to one-off interactions or specific outfits.
Trigger not verified — check a community guide or the in-game achievement list once you unlock it. If you work out what fires it, add a community tip on this page so the next hunter does not have to dig.











