
Erebus is the opening region of the surface-bound path out of the Crossroads. Clear every encounter room in the region and defeat its guardian to move on. This is the first region you will ever finish, so it usually falls on your first or second attempt.
Oceanus follows Erebus on the same route. Clear the region and beat its guardian encounter. Expect a few attempts while you learn the enemy patterns; the Altar of Ashes upgrades you buy between runs make this steadily easier.
The Fields of Mourning sit deeper along the same route. Reaching them consistently means surviving the two regions before it with resources to spare - bank Death Defiances and healing, and take Boons that compound rather than one-off damage.
The City of Ephyra is a later region on the surface route. Clearing it requires a run that is already going well, so prioritise health and defence upgrades on the way in rather than pure damage.
The Rift of Thessaly is one of the deepest regions on this route. Clearing it is effectively a late-run milestone - by this point your Arcana card layout and permanent Altar of Ashes upgrades matter more than any single Boon.
A relationship activity at the Crossroads rather than something earned in a run. Once the Hot Springs are available, invite one of your comrades along. These outings are how you build bonds with the cast, so you will be doing them anyway for Close Comrades.
Tartarus is cleared on the way toward the game's main confrontation. Getting here means a strong, complete run, so treat every Boon choice as a build decision and take the healing rooms when they appear.
This achievement is granted when you complete the Minor Prophecy named 'The Arms of Night'. Unlocks the game's weapon roster progression - the Prophecy is completed by working through what the Fated List asks of the Nocturnal Arms. The exact requirements of a named Prophecy are listed in-game on the Fated List of Minor Prophecies at the Crossroads. Open it, find this Prophecy and read its stated conditions rather than guessing - we have not verified the precise wording of every tier, so treat the in-game text as authoritative.
Mount Olympus belongs to the second, upward route rather than the descent. Clear the region and defeat its guardian. The upward path has its own enemy roster, so expect a separate learning curve even if you already clear the descent comfortably.
This needs two things to line up at once: you must be afflicted with the Twilight Curse, and you must slay a Sister of the Dead while it is active. Do not rush to cleanse the curse when it lands - keep it and go looking for the fight. If you are unsure which encounter counts as a Sister of the Dead, check a community guide before deliberately hunting it; we have not verified every encounter that qualifies.
Cumulative across the whole save. Incantations are cast at the Crossroads Cauldron using materials gathered on runs, and they are also how you unlock most of the game's systems, so this ticks up naturally. To speed it up, spend gathered resources as soon as you return instead of hoarding them.
This achievement is granted when you complete the Minor Prophecy named 'Breadth of Knowledge'. A knowledge-and-variety Prophecy; the Fated List states exactly which entries or encounters it wants recorded. The exact requirements of a named Prophecy are listed in-game on the Fated List of Minor Prophecies at the Crossroads. Open it, find this Prophecy and read its stated conditions rather than guessing - we have not verified the precise wording of every tier, so treat the in-game text as authoritative.
This achievement is granted when you complete the Minor Prophecy named 'Familiar Confidant'. Tied to the Animal Familiar system, so progress on it overlaps with Animal Whisperer and Beast Master. The exact requirements of a named Prophecy are listed in-game on the Fated List of Minor Prophecies at the Crossroads. Open it, find this Prophecy and read its stated conditions rather than guessing - we have not verified the precise wording of every tier, so treat the in-game text as authoritative.
The Summit is the final region of the upward route. You need a complete, well-built run to reach and clear it - by this stage that usually means fully invested Arcana, a weapon you are comfortable with, and a Boon build you have practised.
Same system as the Hot Springs outing: invite one of your comrades to the Fishing Pier from the Crossroads. Any eligible character counts, so use whoever is currently available.
The third of the outing locations. Invite a comrade to the Taverna once it is available to you. Outings are gated by your relationship progress, so keep giving Nectar and talking to characters between runs.
Grasp is the budget that limits how many Arcana cards you can have active at once, and it is raised permanently at the Altar of Ashes. Keep spending your run currency on Grasp increases between attempts - this is a pure progression milestone, not a skill check.
This achievement is granted when you complete the Minor Prophecy named 'Natural Talent'. A skill or mastery Prophecy - read the stated condition on the Fated List before building a run around it. The exact requirements of a named Prophecy are listed in-game on the Fated List of Minor Prophecies at the Crossroads. Open it, find this Prophecy and read its stated conditions rather than guessing - we have not verified the precise wording of every tier, so treat the in-game text as authoritative.
The description points at the central task of the story rather than a side objective. Practically, this means completing a full successful run down the descent route. Build for survivability and use every permanent upgrade available before attempting it seriously.
Familiars are recruited over time as you progress and interact with the Crossroads cast. Keep checking the Cauldron for new Incantations and talk to everyone between runs - familiars are unlocked through that progression rather than found in a run.
A story-progression reward rather than a challenge. Keep progressing the main narrative and completing Prophecies; the first Gift of the Veil is granted as part of that progression.
Requires the Night Bloom mechanic and a Siren encounter. When you are in the fight and Night Bloom is available to you, use it to raise a Siren rather than saving it for the boss damage window. The exact fight this applies to is worth confirming in a community guide if you cannot trigger it.
Cumulative currency total across the save, not a balance you must hold. Kudos accrue from ordinary play, so this lands on its own if you keep running. Nothing is gained by hoarding it.
The follow-up to the first Gift of the Veil, granted further along the same story progression. Nothing to farm here - it comes from continuing to push the narrative forward.
A distinct challenge encounter rather than a normal region clear. Go in with a build you trust, not a run you are experimenting with. If you keep losing, invest more Grasp and Arcana before trying again rather than grinding attempts.
This achievement is granted when you complete the Minor Prophecy named 'Haunted by the Past'. A story-facing Prophecy, so expect it to gate behind narrative progress rather than a single run. The exact requirements of a named Prophecy are listed in-game on the Fated List of Minor Prophecies at the Crossroads. Open it, find this Prophecy and read its stated conditions rather than guessing - we have not verified the precise wording of every tier, so treat the in-game text as authoritative.
This achievement is granted when you complete the Minor Prophecy named 'Soundest of Sleepers'. Progress on this one is tracked on the Fated List; it is not something you can force in a single attempt. The exact requirements of a named Prophecy are listed in-game on the Fated List of Minor Prophecies at the Crossroads. Open it, find this Prophecy and read its stated conditions rather than guessing - we have not verified the precise wording of every tier, so treat the in-game text as authoritative.
This achievement is granted when you complete the Minor Prophecy named 'Arcana of the Ages'. Relates to the Arcana card system, so it progresses alongside Unassailable Insight and your Grasp investment. The exact requirements of a named Prophecy are listed in-game on the Fated List of Minor Prophecies at the Crossroads. Open it, find this Prophecy and read its stated conditions rather than guessing - we have not verified the precise wording of every tier, so treat the in-game text as authoritative.
This achievement is granted when you complete the Minor Prophecy named 'Denizens of the Depths'. An encounter or bestiary Prophecy tied to the creatures you meet on the descent route. The exact requirements of a named Prophecy are listed in-game on the Fated List of Minor Prophecies at the Crossroads. Open it, find this Prophecy and read its stated conditions rather than guessing - we have not verified the precise wording of every tier, so treat the in-game text as authoritative.
Cumulative across runs. Nemesis competes with you during runs and gold is earned from beating her at it. Keep taking her up on it rather than avoiding it - the total builds up over many runs.
This achievement is granted when you complete the Minor Prophecy named 'Sword of the Night'. A weapon-focused Prophecy - the Fated List names the specific conditions for the weapon in question. The exact requirements of a named Prophecy are listed in-game on the Fated List of Minor Prophecies at the Crossroads. Open it, find this Prophecy and read its stated conditions rather than guessing - we have not verified the precise wording of every tier, so treat the in-game text as authoritative.
The Fated List of Minor Prophecies at the Crossroads is the checklist for most of this game's achievements. Open it regularly, see which Prophecies are close to done, and steer your next run toward those. Sixty is a lot, so treat it as the umbrella goal that the other Prophecy achievements feed into.
Relationship progression at the Crossroads. Give Nectar to characters, talk to them after runs, and take them on outings. Ten is most of the cast, so spread your Nectar around rather than pouring it all into one character.
The single biggest resource sink in the game. Every Arcana card must be maxed, which takes a very large amount of gathered material. Keep gathering on every run even when you are not pushing for a clear, and upgrade the cards you actually use first so the grind pays off along the way.
Two conditions: be wearing one of Arachne's outfits, and reach the final confrontation of a route. Arachne's outfits are obtained from her at the Crossroads. Equip one before you set out - it is easy to forget and then have to redo an entire successful run.
This achievement is granted when you complete the Minor Prophecy named 'Born to Win'. A challenge Prophecy; check the exact stated condition before attempting it, as these often require a clean run rather than just a clear. The exact requirements of a named Prophecy are listed in-game on the Fated List of Minor Prophecies at the Crossroads. Open it, find this Prophecy and read its stated conditions rather than guessing - we have not verified the precise wording of every tier, so treat the in-game text as authoritative.
This achievement is granted when you complete the Minor Prophecy named 'Voice and Vanity'. A character-facing Prophecy, so it progresses through Crossroads relationships and conversations. The exact requirements of a named Prophecy are listed in-game on the Fated List of Minor Prophecies at the Crossroads. Open it, find this Prophecy and read its stated conditions rather than guessing - we have not verified the precise wording of every tier, so treat the in-game text as authoritative.
Keepsakes come from the characters you build relationships with, so this is gated behind the same Nectar-and-conversation loop as Close Comrades. Give Nectar to every character you meet, including ones you meet mid-run, and keep checking back as new characters appear.
This achievement is granted when you complete the Minor Prophecy named 'The Unseen Sentinel'. Tied to a specific encounter or condition named on the Fated List. The exact requirements of a named Prophecy are listed in-game on the Fated List of Minor Prophecies at the Crossroads. Open it, find this Prophecy and read its stated conditions rather than guessing - we have not verified the precise wording of every tier, so treat the in-game text as authoritative.
This achievement is granted when you complete the Minor Prophecy named 'Unrivaled Prowess'. A mastery Prophecy - typically the kind that asks for a demanding run condition, so leave it until your build is strong. The exact requirements of a named Prophecy are listed in-game on the Fated List of Minor Prophecies at the Crossroads. Open it, find this Prophecy and read its stated conditions rather than guessing - we have not verified the precise wording of every tier, so treat the in-game text as authoritative.
Chaos Trials are optional encounters found during runs. Take them whenever they appear rather than skipping them for safer rooms - twenty is a lot to accumulate if you only do the occasional one.
The narrative endpoint of the game. Like the first Hades, the story continues well past your first successful clear - keep completing runs, keep talking to everyone at the Crossroads between them, and keep working through the Fated List. The epilogue arrives after a substantial amount of post-clear story.
Follows on from Animal Whisperer. Each familiar is upgraded with resources gathered on runs, so this is a long resource grind. Prioritise whichever familiar you actually take on runs first, then backfill the rest.
This achievement is granted when you complete the Minor Prophecy named 'Unfinished Business'. A story-facing Prophecy that appears later in the game's progression. The exact requirements of a named Prophecy are listed in-game on the Fated List of Minor Prophecies at the Crossroads. Open it, find this Prophecy and read its stated conditions rather than guessing - we have not verified the precise wording of every tier, so treat the in-game text as authoritative.
This achievement is granted when you complete the Minor Prophecy named 'Silk and Spitefulness'. Tied to Arachne, so it overlaps with the outfits you need for Dressed to Kill. The exact requirements of a named Prophecy are listed in-game on the Fated List of Minor Prophecies at the Crossroads. Open it, find this Prophecy and read its stated conditions rather than guessing - we have not verified the precise wording of every tier, so treat the in-game text as authoritative.
A cosmetic pass over the same roster. Once you have recruited all the familiars and the option to alter their appearance is available to you, apply an alternate appearance to each one in turn. Requires Animal Whisperer first.
This achievement is granted when you complete the Minor Prophecy named 'Bearing Dark Gifts'. Relates to gifts and relationships, so it progresses alongside your Nectar spending. The exact requirements of a named Prophecy are listed in-game on the Fated List of Minor Prophecies at the Crossroads. Open it, find this Prophecy and read its stated conditions rather than guessing - we have not verified the precise wording of every tier, so treat the in-game text as authoritative.
This achievement is granted when you complete the Minor Prophecy named 'Improbable Outcomes'. A challenge or luck-facing Prophecy - the Fated List gives the exact condition and it is worth reading carefully before you chase it. The exact requirements of a named Prophecy are listed in-game on the Fated List of Minor Prophecies at the Crossroads. Open it, find this Prophecy and read its stated conditions rather than guessing - we have not verified the precise wording of every tier, so treat the in-game text as authoritative.
A specific named Chaos Trial rather than a count. Expect it to be harder than the ordinary Trials, so attempt it on a run that is already strong rather than taking it early for the resources.
The completion achievement. It unlocks automatically once all 49 other achievements are done, so there is nothing to do for it directly. In practice the last ones standing are usually Unassailable Insight, Sentimental Value and the deepest Prophecy achievements.











