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Bendy and the Ink Machine
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Bendy and the Ink Machine — Achievement Walkthrough

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At a glance
Difficulty8/10
Missable
ℹ️ These are auto-generated quick tips — a starting point, not gospel. Spotted a mistake? Add a community tip on the game page or write a community guide — player-written guides are our most reliable source.
Picking Up the Pieces
Collect all the items. · 66.4% of players
~5 minutes
Collect every item in the Chapter One ritual room.

Chapter One asks you to gather a set of objects and place them on the pedestals in the ritual room. The achievement fires when you have collected all of them.

  • The items are spread across the studio's opening rooms; sweep every side room and workbench before returning to the pedestals.
  • This is required to finish Chapter One, so it is effectively unmissable on a normal playthrough.
Hello Bendy
Fall through the floor. · 64.1% of players
~1 minute
Fall through the floor.

A story beat, not a hidden trick — Chapter One ends with the floor giving way. Playing the chapter to its end unlocks this.

Crooner Tuner
Turn on the radio in Chapter One. · 60.0% of players
~10 minutes
Turn on the hidden radio in Chapter One.

Each chapter hides one radio you can switch on. It is an ordinary-looking prop tucked away from the main route in Chapter One.

  • Feeds into Gold Record.
  • If you sweep every side room as you go you will usually walk into it; otherwise a community guide has the exact spot.
The Past Speaks
Listened to All Audio Logs in Chapter One. · 46.0% of players
~15 minutes
Listen to every audio log in Chapter One.

Tape recorders are scattered through Chapter One. Interact with each one and let the tape play all the way to the end — walking out of range early can leave it uncounted.

  • Check side rooms and dead ends; several tapes sit off the critical path.
  • Feeds into The Voice Collector.
  • Chapter select lets you return for any you missed.
My Favorite Song
Solve the musical puzzle. · 37.4% of players
~10 minutes
Solve the musical puzzle.

Chapter One has a music-based puzzle. Solving it unlocks this; it is part of normal progression.

The Believer
Survive being chased by Bendy. · 36.2% of players
~story
Survive being chased by Bendy.

The first Ink Demon chase. Run the route the game funnels you down; it is scripted and unmissable.

A Special Hat
Run into Jack Fain. · 34.9% of players
~story
Run into Jack Fain.

Reached by progressing the chapter where Jack Fain appears.

Old Problems
Listened to All Audio Logs in Chapter Two · 31.5% of players
~15 minutes
Listen to every audio log in Chapter Two.

Tape recorders are scattered through Chapter Two. Interact with each one and let the tape play all the way to the end — walking out of range early can leave it uncounted.

  • Check side rooms and dead ends; several tapes sit off the critical path.
  • Feeds into The Voice Collector.
  • Chapter select lets you return for any you missed.
Spare Parts
Found all of Alice Angel's gears. · 28.7% of players
~20 minutes
Find all of Alice Angel's gears.

Collect every gear in the relevant chapter. They are tucked into side rooms rather than the critical path, so search thoroughly before advancing.

Coast to Coast
Turn on the radio in Chapter Two. · 28.0% of players
~10 minutes
Turn on the hidden radio in Chapter Two.

Each chapter hides one radio you can switch on. It is an ordinary-looking prop tucked away from the main route in Chapter Two.

  • Feeds into Gold Record.
  • If you sweep every side room as you go you will usually walk into it; otherwise a community guide has the exact spot.
Ultimate Stomachache
Hunted down all Swollen Searchers. · 27.7% of players
~20 minutes
Hunt down all Swollen Searchers.

Swollen Searchers are the oversized ink enemies; kill every one in the relevant chapter.

  • Sweep rooms rather than rushing objectives — a missed spawn means a chapter replay.
Feeling the Pressure
Solved all valve panel puzzles. · 26.7% of players
~15 minutes
Solve all valve panel puzzles.

The chapter contains a set of valve/pressure panel puzzles. Complete all of them, including any optional ones off the main route.

Anger Management
Destroyed four Bendy cardboard cutouts in Chapter Three. · 25.6% of players
~10 minutes
Destroy four Bendy cardboard cutouts in Chapter Three.

Four cardboard cutouts are placed around Chapter Three; smash each one with a melee weapon.

  • Their placements are not on the critical path — explore side rooms as you work through the chapter.
Front Lines
Survived the Butcher Gang's attack. · 25.2% of players
~story
Survive the Butcher Gang's attack.

A scripted combat encounter on the main path. Surviving it unlocks the achievement.

Darker Places
Survived the inky abyss. · 23.3% of players
~story
Survive the inky abyss.

A story sequence in the flooded ink areas. Progress through it to unlock.

Wasting Time
Ring the bell. · 21.4% of players
~2 minutes
Ring the bell.

An optional interaction — find the bell and ring it.

Around And Around
Defeat Bertrum. · 20.6% of players
~15 minutes
Defeat Bertrum.

A Chapter Three encounter with the ride-based boss Bertrum. It is a story fight, so it is unmissable on a full playthrough of that chapter.

  • Keep moving and use whatever weapon the chapter has given you; there is no difficulty setting to worry about.
A Haunting We Will Go
Restore Power to the Haunted House. · 20.5% of players
~15 minutes
Restore power to the Haunted House.

A side objective in the carnival area: get the Haunted House attraction powered up.

Reunited
Found Boris. · 20.4% of players
~story
Find Boris.

A story beat — reaching the point where Boris is found unlocks it.

Shadows and Suffering
Discover what's living below. · 18.7% of players
~story
Discover what is living below.

A story-progress achievement — keep advancing the chapter.

Pipes and Problems
Found a new way through. · 17.6% of players
~story
Find a new way through.

Story progress. Unlocks when you open the alternate route the chapter requires.

To Hell and Back
Complete the Main Story. · 17.3% of players
~5-7 hours
Complete the main story.

Finish all five chapters. Nothing here is difficulty-gated; the game is a first-person adventure with light combat, so the only real cost is time.

  • If you are going for full completion, do a relaxed first run for the story and a second cleanup run using chapter select for collectibles.
Johnny's Broken Heart
Play the pipe organ 5 times. · 16.0% of players
~5 minutes
Play the pipe organ 5 times.

Find the pipe organ and interact with it five times. Repeat interactions on the same organ count.

Still Listening
Listen to All Audio Logs in Chapter Four. · 15.9% of players
~15 minutes
Listen to every audio log in Chapter Four.

Tape recorders are scattered through Chapter Four. Interact with each one and let the tape play all the way to the end — walking out of range early can leave it uncounted.

  • Check side rooms and dead ends; several tapes sit off the critical path.
  • Feeds into The Voice Collector.
  • Chapter select lets you return for any you missed.
The Path of the Demon
Chose the way of Bendy. · 15.1% of players
~2 minutes
Choose the way of Bendy.

A branching choice late in the game. Picking the Bendy side awards this; picking Alice awards The Path of the Angel instead.

  • Both are obtainable — replay the relevant section via chapter select and take the other option.
The Creator
Visit theMeatly. · 14.1% of players
~5 minutes
Visit theMeatly.

One of the per-chapter theMeatly cameos. Hiding spots are obscure by design — a screenshot guide is the fastest way to find each one.

Goldbricking
Let others do the work. · 13.8% of players
~5 minutes
Let others do the work.

Stand back and let an ally or the environment resolve something for you instead of doing it yourself. Exact trigger not verified — see a community guide if it does not pop.

The Path of the Angel
Chose the way of Alice. · 13.7% of players
~2 minutes
Choose the way of Alice.

The counterpart to The Path of the Demon. Take the Alice option at the branching choice, then replay via chapter select to get the other.

Turn It Up
Turn on the radio in Chapter Three. · 13.2% of players
~10 minutes
Turn on the hidden radio in Chapter Three.

Each chapter hides one radio you can switch on. It is an ordinary-looking prop tucked away from the main route in Chapter Three.

  • Feeds into Gold Record.
  • If you sweep every side room as you go you will usually walk into it; otherwise a community guide has the exact spot.
Now Hear This!
Listen to All Audio Logs in Chapter Five. · 12.3% of players
~15 minutes
Listen to every audio log in Chapter Five.

Tape recorders are scattered through Chapter Five. Interact with each one and let the tape play all the way to the end — walking out of range early can leave it uncounted.

  • Check side rooms and dead ends; several tapes sit off the critical path.
  • Feeds into The Voice Collector.
  • Chapter select lets you return for any you missed.
Strike Up The Band
Get all the Bendys on stage. · 11.1% of players
~10 minutes
Get all the Bendys on stage.

An optional puzzle where you need every Bendy figure placed on the stage.

  • Trigger details are not something I can confirm from the achievement text alone — if the last one will not place, a community guide will pin down the missing piece.
Knick-Knack Paddywhack
Got the poor doggie a bone. · 9.2% of players
~5 minutes
Give the dog a bone.

Find the bone and bring it to the dog. The pairing is a small optional interaction off the main path.

Bulls Eye
Get a perfect score on Bull's Eye Bonanaza. · 9.1% of players
~15 minutes
Get a perfect score on Bull's Eye Bonanza.

One of the carnival-style minigames. You need a perfect score, so expect several attempts.

  • The minigame can be retried, so this is patience rather than difficulty.
Finger Waggin
Find the Radio in Chapter Four. · 8.4% of players
~10 minutes
Turn on the hidden radio in Chapter Four.

Each chapter hides one radio you can switch on. It is an ordinary-looking prop tucked away from the main route in Chapter Four.

  • Feeds into Gold Record.
  • If you sweep every side room as you go you will usually walk into it; otherwise a community guide has the exact spot.
Norman's Fate
Brought down The Projectionist. · 8.0% of players
~10 minutes
Bring down The Projectionist.

The Projectionist is the searchlight-headed enemy that stalks you in the ink-flooded areas. This achievement is for putting him down.

  • Exact method is situational — if you are unsure how the encounter is meant to be won at your point in the story, check a community guide rather than fighting blind.
Aggression
Bathe in violence. · 7.4% of players
~10 minutes
Bathe in violence.

A combat-volume achievement — keep fighting rather than avoiding enemies. The exact threshold is not stated in the description.

Call The Milk Man
Get a perfect score on Bottle Wallop. · 7.3% of players
~15 minutes
Get a perfect score on Bottle Wallop.

The other perfect-score minigame achievement. Retry until every throw lands.

A Little Souvenier
Take a Photo at the Photo Cutout. · 7.0% of players
~2 minutes
Take a photo at the photo cutout.

Find the stand-behind photo cutout board and interact with it to take the picture.

Standing Proud
Find out where you belong. · 6.6% of players
~10 minutes
Find out where you belong.

An optional hidden interaction with an intentionally cryptic description. Trigger not verified — a community guide is the reliable route here.

Man Behind the Curtain
Visit theMeatly. · 6.4% of players
~5 minutes
Visit theMeatly.

Another per-chapter theMeatly cameo. Same approach: search off the main path, or use a screenshot guide.

Blazing Metal
Unleashed the Tommy Gun. · 6.4% of players
~5 minutes
Unleash the Tommy Gun.

Find and fire the Tommy Gun. It is a weapon pickup rather than a story item, so you may have to look for it.

A Taste of Home
Collected all the Bacon Soup in Chapter One. · 5.2% of players
~20 minutes
Collect every Bacon Soup can in Chapter One.

Bacon Soup cans are the game's main collectible — shelved, stacked in corners and hidden in rooms off the critical path throughout Chapter One.

  • Search exhaustively before triggering anything that seals a section behind you.
  • Feeds into Master of Bacon.
  • Chapter select makes cleanup easy if you finish the chapter short.
Barbecued
Visit theMeatly. · 5.1% of players
~5 minutes
Visit theMeatly.

A further theMeatly cameo in its own chapter. Feeds into Grand Puppeteer.

Long Forgotten Self
Unearthed the sunken room. · 4.8% of players
~10 minutes
Unearth the sunken room.

An optional hidden area. Trigger not verified from the achievement text — see a community guide for the exact location if you cannot find it.

Inner Child
Play with 25 Bendy Dolls. · 4.8% of players
~20 minutes
Play with 25 Bendy dolls.

Cumulative — interact with 25 of the little Bendy dolls scattered around the studio. They are plentiful, so this usually completes naturally if you touch every one you see.

  • Interactions are counted across the game, so you can top it up in any chapter.
Going To Be Sick
Go for a wild ride. · 4.8% of players
~5 minutes
Go for a wild ride.

Ride one of the studio's rides/vehicles for its full duration rather than hopping off.

Canadian Bacon
Collect all the Bacon Soup in Chapter Two. · 4.7% of players
~20 minutes
Collect every Bacon Soup can in Chapter Two.

Bacon Soup cans are the game's main collectible — shelved, stacked in corners and hidden in rooms off the critical path throughout Chapter Two.

  • Search exhaustively before triggering anything that seals a section behind you.
  • Feeds into Master of Bacon.
  • Chapter select makes cleanup easy if you finish the chapter short.
Toe Tappin
Find the Radio in Chapter Five. · 4.4% of players
~10 minutes
Turn on the hidden radio in Chapter Five.

Each chapter hides one radio you can switch on. It is an ordinary-looking prop tucked away from the main route in Chapter Five.

  • Feeds into Gold Record.
  • If you sweep every side room as you go you will usually walk into it; otherwise a community guide has the exact spot.
Hearing Voices
Listened to All Audio Logs in Chapter Three. · 4.2% of players
~15 minutes
Listen to every audio log in Chapter Three.

Tape recorders are scattered through Chapter Three. Interact with each one and let the tape play all the way to the end — walking out of range early can leave it uncounted.

  • Check side rooms and dead ends; several tapes sit off the critical path.
  • Feeds into The Voice Collector.
  • Chapter select lets you return for any you missed.
Tea Time
Kicked back with theMeatly. · 4.0% of players
~5 minutes
Kick back with theMeatly.

A theMeatly cameo interaction. Feeds into Grand Puppeteer.

The Voice Collector
Listen to All Audio Logs in the Game. · 3.5% of players
~cumulative
Listen to all audio logs in the game.

This is the umbrella for the five per-chapter audio-log achievements (The Past Speaks, Old Problems, Hearing Voices, Still Listening, Now Hear This!). Once all five are done, this unlocks.

  • Audio logs are the tape recorders scattered through each chapter. You must let each tape play to the end — walking away early can leave it uncounted.
  • Chapter select lets you mop up any chapter you missed.
Unlikely Victory
Complete Chapter Four with the Plunger. · 3.4% of players
~1-2 hours
Complete Chapter Four using the Plunger.

A self-imposed weapon restriction: get through all of Chapter Four using only the Plunger. The plunger is a weak melee option, so combat encounters take far longer and leave less room for error.

  • Play the chapter normally first so you know the route and enemy placements, then replay it via chapter select for the restricted run.
  • Whether picking up another weapon voids the run is not something I can verify from the achievement text — to be safe, do not swap at all.
Gold Record
Find all the Hidden Radios in the Game. · 3.4% of players
~cumulative
Find all the hidden radios in the game.

Covers the per-chapter radio achievements (Crooner Tuner, Coast to Coast, Turn It Up, Finger Waggin, Toe Tappin). Switch on the hidden radio in each of the five chapters and this unlocks.

  • The radios are interactable props tucked away off the main path — check side rooms and corners rather than the critical route.
Bring Home the Bacon
Collected all Bacon Soup in Chapter Three. · 3.1% of players
~20 minutes
Collect every Bacon Soup can in Chapter Three.

Bacon Soup cans are the game's main collectible — shelved, stacked in corners and hidden in rooms off the critical path throughout Chapter Three.

  • Search exhaustively before triggering anything that seals a section behind you.
  • Feeds into Master of Bacon.
  • Chapter select makes cleanup easy if you finish the chapter short.
A Sweet Discovery
Say Hello to an Old Friend. · 3.1% of players
~10 minutes
Say hello to an old friend.

A deliberately vague optional discovery. I cannot confirm the exact trigger from the achievement description — check a community guide rather than guessing.

No Need for a Spoon
Collect all the Bacon Soup in Chapter Five. · 3.0% of players
~20 minutes
Collect every Bacon Soup can in Chapter Five.

Bacon Soup cans are the game's main collectible — shelved, stacked in corners and hidden in rooms off the critical path throughout Chapter Five.

  • Search exhaustively before triggering anything that seals a section behind you.
  • Feeds into Master of Bacon.
  • Chapter select makes cleanup easy if you finish the chapter short.
Grand Puppeteer
Find theMeatly in All Chapters. · 2.9% of players
~cumulative
Find theMeatly in all chapters.

theMeatly (the developer's cartoon self-insert) is hidden once per chapter. This umbrella unlocks after you have found every chapter's cameo — the individual ones are The Creator, Man Behind the Curtain, Barbecued, Tea Time and the remaining chapter cameo.

  • Exact hiding spots vary by chapter and are genuinely obscure; if you are stuck on one, a community guide with screenshots is the fastest route.
Just Like Mom Used To Make
Collect all the Bacon Soup in Chapter Four. · 2.7% of players
~20 minutes
Collect every Bacon Soup can in Chapter Four.

Bacon Soup cans are the game's main collectible — shelved, stacked in corners and hidden in rooms off the critical path throughout Chapter Four.

  • Search exhaustively before triggering anything that seals a section behind you.
  • Feeds into Master of Bacon.
  • Chapter select makes cleanup easy if you finish the chapter short.
Master of Bacon
Collect all the Bacon Soup in the Game. · 2.5% of players
~cumulative
Collect all the Bacon Soup in the game.

The umbrella for the five per-chapter Bacon Soup collectible achievements. Bacon Soup cans are the most numerous collectible in the game and are hidden in shelves, side rooms and dark corners throughout every chapter.

  • Bring a light source and search exhaustively; several cans sit in rooms you can walk straight past.
  • Chapter select makes this cleanup-friendly.
Valued Employee
Take a longer walk. · 2.5% of players
~10 minutes
Take a longer walk.

Hints at taking an alternate or extended route rather than the direct one. Exact trigger not verified — see a community guide.

Vintage Scares
Visit Heavenly Toys during Ink Demon's Eve · 2.0% of players
~5 minutes
Visit Heavenly Toys during Ink Demon's Eve.

Tied to the game's seasonal Ink Demon's Eve event — visit the Heavenly Toys area while the event is active.

  • Because it is event-gated, this may not be obtainable outside the event window. Check current availability before planning around it.

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