
Ghostwire: Tokyo — Achievement Walkthrough
66 achievement guides · Full game page → · 🗺️ Full 100% walkthrough ↓
Ghostwire: Tokyo has 66 achievements: 56 from launch and 10 from the free Spider's Thread update. The main game is one story run of six chapters, then a long collectible cleanup in free roam: 240,300 spirits, 123 relics, 52 Jizo statues, 25 tanuki, 40 magatama, every side mission, outfit, track and bead. The update adds a middle school area with its own gate and missions, cursed photos, graffiti, capsule machines and The Spider's Thread, a 30-floor roguelite mode with a brutal job list. Difficulty doesn't affect any achievement.
1. Chapter 1: Beginnings · 5 achievements
The opening at Shibuya Scramble Crossing (the game's prologue, folded into Chapter 1) plus the missions The Vanishing and City of Shadows. Tutorial fights and a few one-off misc achievements.
- Play through The Vanishing. Once you have control in the streets, walk up to any cat or dog and pet it.
- Open the pause menu and pick Photo Mode once (P on keyboard). It won't open during cutscenes.
- Any time you're outdoors with a clear sky, find the moon, centre it and leave the controls alone for 30 seconds.
- City of Shadows teaches the core grab: weaken a Visitor until its core shows, then hold the grab button to rip it out.
- Finish City of Shadows to close the chapter.
2. Chapter 2: Trouble · 12 achievements
KK, Clearing the Fog, A Maze of Death, The Buried Life and Caves of Steel. The map opens up: first torii gate, the bow, the first side missions, talismans and finally Wire In.
- In the mission KK you cleanse your first torii gate: kill the Visitors around it and hold interact at the gate. The bow also arrives in this mission.
- Pick up the first relic you see, check the first payphone you pass for a recorder, and pray at the first roadside Jizo statue.
- Green side-mission icons start appearing around cleansed gates. Do any one; Deep Cleaning and Zashiki-warashi are early options. Also pick up Tanuki Hunt at Shiroyama Shrine now so tanuki start counting.
- Do a yokai hunt or a side mission like Kappa or Karakasa-kozo to absorb your first magatama.
- Cleansing Kuo Shrine gives Stun Talismans (4,000 meika in shops later). Save, throw one at a group, run behind the frozen Visitors and Quick Purge them. Kills count right away, so reload and repeat until you have 10.
- Thicket Talismans turn up at KK's safehouse on your second visit (1,000 meika in shops). Throw one next to an unaware Visitor, stand in the bush and Quick Purge it. Do three; redo any that don't register.
- At the first omikuji box (marked on the map at the bigger shrines), save, pay 200 meika and pull. Reload on anything but Daikyo. It's around a 1% draw, so budget a lot of reloads.
- Caves of Steel ends the chapter by unlocking Wire In. In the next decent fight, charge it, fire it (both sticks) into a group of five or more, and hold grab with all exposed cores on screen.
- Use Wire In every time the bar fills from here on; ten uses come quickly.
- Finish Caves of Steel.
3. Chapter 3: Connection · 11 achievements
Pillar of Light, Blindness and Agony. More of the city opens up, the last base talisman unlocks, and the combat achievements start falling.
- After the Rinko chase, Exposure Talismans go on sale at 7,000 meika. Save, throw one into weak Visitors and rip the bared cores. Reload to reuse the talisman until you have 10.
- Once Decoy and Exposure are both in shops, buy one of each so all four base talismans are registered.
- Use the bow as your opener and aim for heads. Arrows are 300 meika at convenience stores.
- Core grabs stay your main finisher, so 50 come on their own around here.
- For the 40m headshot, waypoint a slow Visitor, back off past 40m, save and aim above its head. A known spot: the public toilet roof north of Sengoku Police Box, shooting the Visitor by the Jizo statue to the east.
- When a Hyakki Yako parade shows up on a big road (Shibuya Scramble Crossing is the best place to check), walk into it. The arena has red ether crystals; let three weak Visitors bunch up by one and shoot it.
- Containment Cube events spawn at random with one to three cubes. Save when you see one; you need a three-cube event with every cube still alive at the end.
- Grapple a tengu, glide, and grapple the next without touching down until you've been airborne for 10 seconds. Glide duration upgrades make it easy.
- Keep emptying katashiro at payphones; a quarter of the city's spirits is reachable by now.
- Finish Agony.
4. Chapter 4: Contortion · 9 achievements
Giants and The Black Tower, plus the Spider's Thread update's main-game additions, which open once Chapter 3 is done. The motorbike at the end of The Black Tower is the point of no return.
- Head to the update's middle school. Cleanse its one new torii gate, which also gives the first Spirit Well talisman.
- Do the two school side missions. In the first, keep your eyes on the puppet, shut doors behind you and shoot it to stall it, then purge the four mirrors. In the second, keep clear of the walking Visitor and survive the closing wave fight.
- Buy an Updraft Talisman at a convenience store so both update talismans are registered.
- Turn on Spectral Vision in any district and look for a blue orb; it's a SHIBUYA HACHI dog graffiti. Grab one for the stamp.
- Feed meika into the figure capsule machines until you've pulled 50 times. If a machine stops paying out, move to another.
- Pick up the cursed photo quest at KK's safehouse. Photos come in batches; stand at each pictured spot, match the angle and examine it. 25 in total, one inside the safehouse.
- The Black Tower separates you from KK during the story. Reuniting with him counts.
- Keep transferring spirits; half the city is reachable before the point of no return.
- Finish The Black Tower and get on the motorbike. The warning about After the End I-III doesn't matter: after the credits you're sent back to before this point.
5. Chapter 5: Severance · 1 achievement
Family and Tokyo Tower.
- Search around as you go: a KK's Investigation Note and a laptop voice log are in this chapter. If you miss them, grab them on the Hero of Shibuya replay. Finish Tokyo Tower.
6. Chapter 6: Binding · 2 achievements
Mari, Gate to the Underworld and Farewells, then the credits.
- Beat the final boss in Gate to the Underworld and play out Farewells. Both achievements pop together. Make the clear save when asked; it unlocks the Transmission Beads, which send off spirits instantly.
7. Post-game: free roam from the clear save · 19 achievements
Loading the clear save puts you back before the Chapter 4 point of no return with your unlocks kept. This is where the collectible sweep happens, finishing with a replay of Chapters 5 and 6.
- Gear up for the spirit hunt: Summon Tengu, Spirit Absorption Speed Boost II, Spectral Vision range, Glide Duration Boost III and a third bead slot. Equip Spirit Perception Beads (Hitani Shrine and the Saihama Building Rooftop gate) plus the Transmission Beads.
- Clean up any torii gates still fogged in; 30 count, not including the school one.
- Clear every green icon. 42 base side missions; one only appears after all 25 tanuki are found.
- Find the 25 tanuki with Spectral Vision (look for tails). The 500-meika wish at offering boxes marks one in the region; the same wish marks Jizo statues. Save, donate and reload so the offerings stack to 10,000 without costing you anything.
- Finish the yokai hunts and buy the nekomata magatama (130,000 meika each) until 40 different ones are in your list.
- Hand all 123 relics to the Relic-Hunting Nekomata and clear their requests, then buy out the stalls: music tracks, outfit pieces, food you haven't tried, KK notes and katashiro up to 50. That combined shopping pushes total spending past a million.
- Visit the last landmarks (31) and voice logs (17, a few are side-mission rewards).
- Hunt any missing Visitor types. Forlorn and Forsaken (raincoat kids in yellow and red) flee and respawn slowly, so save before sneaking up. For the update types (Silent Gaze, Retribution, Sanguine Dancer and one more), check around the school gate.
- Finish the spirit sweep: open world, Shibuya Underground, corruption trees, Containment Cubes and Hyakki Yako. Use the offering-box wish that raises the Hyakki Yako spawn rate. The goal is the global total in the map corner.
- With 100% transferred, play Chapters 5 and 6 again. The clear gives the Tireless and Shadow Beads, the last bead sets.
8. The Spider's Thread (roguelite mode) · 2 achievements
A separate mode picked from the main menu. A run is 30 floors drawn from a large pool of fixed layouts, with a boss floor every third floor. Bought skills and beads survive death; coins mostly don't.
- Start The Spider's Thread from the title screen. Spend coins and spirit threads at the hub before every block of floors, keep a stack of Updraft Talismans, and clear floor 30.
- Work the hub's job board. Write down which floors held a cat or yokai; each floor pair rolls from a fixed set of layouts, so quit and restart to reroll for the one you need. Nothing past floor 30 is needed. For the no-damage 30-floor job, unlock Iron Beads and pair them with movement beads.
🧹 Cleanup & anything you missed
- Quick Purge totals 200 fastest with the Ground Core Grab skill, which lets you purge Visitors knocked down in a fight.
- If you're short on Perfect Blocks, find a lone Rain Walker and only block, tapping right before each hit lands.
- Synergy 50 comes with the sweep. For the skills, you need every base skill bought (level 50, all KK notes, 40 magatama) and then the update's skills, which need level 55 and the new KK notes in the open world and the school.
How we checked this · 14 sources · 7 points not fully confirmed
Where our sources disagreed or we couldn't confirm a detail:
- The game has no separately named prologue or epilogue chapter: the opening is part of Chapter 1: Beginnings and the ending is the Farewells mission in Chapter 6.
- Guides differ on which Chapter 4 story mission handles the unmarked torii gate (Giants or The Black Tower).
- The school side missions reportedly open after Chapter 3; exactly when the cursed-photo quest starts at KK's safehouse isn't pinned down.
- The Spider's Thread job board is reported as 88 jobs plus a final one for completing the rest; guides word the count differently.
- Capsule machines reportedly cluster near Akito's apartment and lock for a while after about 28 pulls.
- The fourth new Visitor type is reportedly called Student of Toil.
- Iron Beads in The Spider's Thread reportedly need skill level 50 and 40 spirit threads to unlock.
Cross-checked against:
- PowerPyx - Ghostwire Tokyo Trophy Guide & Roadmap
- Gamepressure - Ghostwire Tokyo Trophies / Achievements
- Gamepressure - Ghostwire Tokyo list of all missions
- Gamepressure - Hyakki Yako
- Bethesda - Spider's Thread update patch notes
- Bethesda - Spider's Thread update announcement
- Bethesda - The Spider's Thread game mode
- Steam guide - Ghostwire Tokyo 100% Achievements
- Steam guide - 100% achievements (Russian)
- Steam guide - Spiders Thread: 30 Floors with no Damage
- Steam guide - Spider's Thread collection notes (Chinese)
- Steam guide - Achievement Tips
- Steam guide - Photo Quest Locations
- Steam guide - All Shibuya Hachi Graffiti Locations
Ethereal Weaving damage strips a Visitor's defences until a glowing core is left hanging in front of it. Close the distance and use the core-grab prompt to pull it out. This is the game's standard finisher, so it will unlock in your first real fight without any effort.
Chapter 1 is The Vanishing and City of Shadows, covering the opening crash at Shibuya Scramble Crossing through the first fights with KK's powers. It can't be missed and difficulty doesn't matter.
The story walks you through it: clear the Visitors around the gate, then hold the interact button at the gate. It also clears the deadly fog around it.
Relics are glowing pickups both on quest routes and in the open city. The first one usually turns up in Chapter 2.
Walk up to one of the city's dogs or cats and press interact. Feeding or reading its mind isn't needed.
Jizo statues sit at roadsides and in alleys. Praying raises your maximum ether for that statue's element by one.
Voice logs are either recorders left in payphones or laptops lying in the open. You'll get one early from a payphone.
Side missions appear as markers on the map once you have cleansed enough of the surrounding area. Any one of them counts, so take the first short one you are offered.
Yokai hunts are marked around the map, and side missions like Kappa or Oni end with one. The first comes early in Chapter 2.
Core grabs are the default finisher, so this pops partway through Chapter 2 or 3. Don't swap to Quick Purge on everything early or it slows down.
Chapter 2 is KK, Clearing the Fog, A Maze of Death, The Buried Life and Caves of Steel, covering the first torii gate, the bow and the Wire In unlock at the end of Caves of Steel. It can't be missed and difficulty doesn't matter.
Cube events spawn at random, shown as a search area on the map, with one to three cubes. Only a three-cube one counts. Kill the Visitors draining each cube before any bar hits zero. Save when you see one spawn.
Open it from the pause menu (P on keyboard). It won't open in cutscenes or some fights.
Chapter 3 is Pillar of Light, Blindness and Agony, covering the push toward the hospital and the Rinko chase. It can't be missed and difficulty doesn't matter.
The Black Tower in Chapter 4 splits you and KK, and reuniting there counts. Otherwise let a Kuchisake, the tall scissor women, land her severance attack and walk back into the floating KK.
Red crystals float around bigger fights, and the Hyakki Yako arenas always have them. Let weak Visitors like Rain Walkers bunch up next to one, then hit it with Wind Weaving or an arrow.
Convenience stores sell katashiro for 3,000 meika apiece, and relic requests give a few. Buying the lot helps Big Spender too.
Chapter 4 is Giants and The Black Tower, covering the Black Tower and the point of no return when you get on the motorbike. It can't be missed and difficulty doesn't matter. The game warns you before the motorbike ride that it's a point of no return. Ignore the scare: after the credits you're put back before it with everything kept.
Stun comes from cleansing Kuo Shrine in Chapter 2, Thicket from KK's safehouse on your second visit, Decoy goes on sale after Chapter 2, and Exposure after the Rinko chase in Chapter 3. The update's two new talismans aren't needed.
Chapter 5 is Family and Tokyo Tower, covering the run up to Tokyo Tower after the point of no return. It can't be missed and difficulty doesn't matter. A KK's Investigation Note and a laptop voice log sit in this chapter, so look around before moving on. If you miss them, finishing the game drops you back before the point of no return and you can replay Chapters 5 and 6.
Chapter 6 is Mari, Gate to the Underworld and Farewells, covering the final boss and ending. It can't be missed and difficulty doesn't matter. Conclusions pops at the same time.
Unlocks with Binding when the final mission wraps up. Afterwards you make a clear save, and loading it puts you back before the Chapter 4 point of no return with your Chapter 5-6 unlocks kept, including the Transmission Beads. That's your free-roam cleanup save, and you'll replay Chapters 5 and 6 later anyway for Hero of Shibuya.
Absorb the blue spirits with katashiro and send them off at any payphone. The global counter sits in the top right of the zoomed-out map, and hovering a cleansed torii gate shows that district's share. This comes on its own around the middle of the story.
The update added 46 dog graffiti; they show up as blue orbs in Spectral Vision. You only need one. All 46 give an outfit but aren't needed for anything here.
Tap, don't hold, block as the swing connects. Rain Walkers are the easiest to read. Reportedly some spectral foods widen the timing window; eat one, pick a lone weak Visitor and only block.
The bow arrives in the Chapter 2 mission KK. Arrows aren't picked back up; buy them for 300 meika at convenience stores. Go for headshots so Go For the Eyes ticks along too.
Each shrine region has a gate, and clearing them is how you lift the fog, so you'll do most of them chasing side missions. One gate is handled during the Chapter 4 story rather than from the map. The update's new gate isn't needed here.
Wire In charges from core grabs and Quick Purges, and you fire it by clicking both sticks (V on keyboard). Use it whenever it's full.
Offering boxes sit by shrines and are marked on the map. Take the 500-meika option, which also lets you wish for a Jizo or tanuki marker. Donations count right away, so you can save, donate, reload and repeat.
Wire In unlocks at the end of Chapter 2 in Caves of Steel; the fight right after is a good spot. Fire it into a pack of five or more, aim so all exposed cores are on screen, and hold grab. Core Exposure Duration and Core Grab Speed upgrades help.
The whirlwind Updraft talisman and the ether-refilling Spirit Well are sold at convenience stores after the update. The first Spirit Well, needed for the count, comes from cleansing the school's torii gate.
The update adds the invisible Silent Gaze, the wall-phasing Retribution, the flying Sanguine Dancer and reportedly a Student of Toil. Most appear by Chapter 4; if one is missing, clear the school's torii gate, where the last one tends to show up.
Synergy is your XP level, fed by kills, missions and spirit transfers. You'll pass 50 doing the spirit sweep. The update raised the cap to 55, but this one only asks for 50.
Same loop as Helping Hand. If you're behind, grab the Spirit Perception Beads from Hitani Shrine and the Saihama Building Rooftop torii gate; they flag spirits at range and point toward the nearest one.
Find a clear view of the moon anywhere in Shibuya, centre it and leave the controller alone.
The update adds one gate, by the middle school. Cleansing it also gives the Spirit Well talisman you'd otherwise miss for Unparalleled Talismaniac, and the last new Visitor type tends to show up there.
The update's middle school area has two missions, reportedly available after Chapter 3. In the first a puppet stalks you and one-shots you if you look away, so close doors behind you and shoot it to stall it; the boss ends with purging four mirrors. In the second avoid the walking Visitor, escape the mirrors, then win a short wave fight.
Headshots are easiest with the bow against stationary or slow-moving Visitors. Twenty is a small number, so this falls out of using the bow at all.
Most types die along the story. The children in yellow (Forlorn) and red (Forsaken) raincoats flee, have few spawn points, and can take hours to come back, so save before you approach and creep up. Update Visitors aren't needed.
Nekomata sell KK's Investigation Notes and magatama for around 100,000 to 130,000 each, and fifty katashiro at 3,000 add 150,000 more. Buy everything at the stalls and it falls into place.
Find tengu close together, grapple, glide, grapple the next without landing. Glide Duration Boost III stretches each glide to 5 seconds. After the update, an Updraft Talisman from a tall roof does the same with less effort.
Quick Purge works from behind an unaware Visitor, on Stun Talisman victims, and, with the Ground Core Grab skill, on Visitors knocked down in a fight. That last one makes 200 come fast. Some elites survive a purge and don't count.
The base game has 40: 36 from yokai (hunts and side missions) and 4 sold by nekomata for 130,000 meika each. The update adds more, including some in the middle school, so you've got a little slack. Hover a cleansed gate to see what's left in that district.
Hover a cleansed gate to see how many statues the district still has. A 500-meika offering-box wish marks a missing Jizo statue in the region you're in, which saves a lot of wandering at the end.
Hand relics in at the Relic-Hunting Nekomata stalls; they show what's left and give requests that pay out clothes, music and katashiro. Plenty sit indoors or in Shibuya Underground, so use a district map for the stragglers.
Stun Talismans come from Kuo Shrine and cost 4,000 meika in shops. Throw one, run behind the frozen Visitors and purge. Each kill saves straight away, so save first and reload to reuse the talisman.
Open-world spirits cover most of it, Shibuya Underground holds 3,700, and side missions and corruption trees add more. The annoying bits are random events: Containment Cube defences (up to 10,000 spirits) and Hyakki Yako parades (15,000), which spawn on big roads like Shibuya Scramble Crossing. Hit the global total in the map's corner and it pops; you no longer need every district at 100%. Since the update an offering-box wish raises the Hyakki Yako spawn chance, and the Transmission Beads from a first clear send spirits off instantly.
Skill points come from synergy levels and KK's Investigation Notes, and some skills are locked behind magatama. Any notes you can't find can be bought from nekomata for big money. The update's new skills, the right-hand column on the Abilities tab, aren't required.
Start the Tanuki Hunt side mission in Chapter 2 first. Tanuki pose as ordinary objects; Spectral Vision gives them away with a tail. The 500-meika offering wish also marks one in the region you're in.
Exposure Talismans unlock in Chapter 3 at 7,000 meika. Throw one into weak Visitors, which bare their cores at once, and grab. One talisman can take care of several, and you can stack it with One Fell Swoop.
The update put figure capsule machines around Tokyo. Reportedly there's a cluster near Akito's apartment and machines lock for a while after about 28 pulls, so move between machines if one stops.
Side missions are the green map icons and most open up as you cleanse torii gates in Chapters 2 to 4. None are lost for good. The motorbike warning at the end of Chapter 4 about the After the End missions only applies while you're in Chapter 5, since the clear save puts you back before it. One mission only appears after you've found every missing tanuki.
Not missable. Beat the game once, load the clear save (it starts before the Chapter 4 point of no return), finish the spirit sweep, then play Chapters 5 and 6 again. The second clear also hands you the Tireless and Shadow Beads, which Power Overwhelming needs.
Omikuji boxes at the bigger shrines are marked on the map and cost 200 meika a pull. Daikyo is the rare bad fortune, roughly 1 in 100, and drops you to 1 HP. Save in front of the box, pull, and reload on anything else. Expect dozens of tries.
Landmarks register the moment you get close, no button press. Most fall out of the spirit hunt, but a handful are tucked away and need a deliberate trip, so check a landmark map for the last few.
Tracks come from story missions, some side missions, and nekomata stalls (bought or earned from relic requests). Update tracks aren't needed.
Pieces are side-mission rewards or come from nekomata, either bought or from relic requests. Pre-order, deluxe and update items like the graffiti outfit don't count.
The new skills include Counter Attack, quick dodge and Charge Rush, mostly in the right-hand Abilities column. The update raised the cap to 55, and the extra points come from new KK notes: two more out in the open and several in the school. If you're short, use the beads that show KK notes.
Thicket Talismans cost 1,000 meika. Throw one at an unaware Visitor, step into the bush and purge it. Kills don't always register, so drop the bush right around the target and repeat if needed.
Most turn up as loot or in vending machines, but certain items are sold only at specific nekomata stalls, so visit every stall once. Fill the gaps from shops at the end.
Put a waypoint on a slow Visitor, back off past 40m, save, and aim above the head for drop. Reload on a miss. A known spot is the public toilet roof north of Sengoku Police Box, shooting the Visitor by the Jizo statue to the east.
Most beads sit at shrines you cleanse, and a few are nekomata request rewards. Transmission Beads come from your first clear, and Tireless and Shadow Beads only from clearing with 100% spirits, so this lands after Hero of Shibuya.
Check every payphone you use and shrine areas. A few recorders are side-mission rewards, and one laptop sits in Chapter 5, so look around there or pick it up on your Hero of Shibuya replay.
The quest starts at KK's safehouse and gives photos a few at a time. Each one shows a spot in the city: stand there, face the right way and examine it. One spot is inside the safehouse. Use a photo map with angles.
Pick The Spider's Thread from the title screen. A run is 30 floors drawn from over 120 layouts, with a fixed boss floor every third floor. Dying sends you back to floor 1, but bought skills and beads stay, so spend coins and spirit threads at the hub before each set of floors.
The job board at the hub lists 88 jobs, plus one more for finishing the rest. One is clearing all 30 floors without being hit; Iron Beads (kill in one hit, die in one hit) make it doable once unlocked. The worst are the hidden cats and yokai. Each floor pair pulls from a fixed pool of layouts, so note which floors held a cat, then quit and restart to reroll for the one you need. Nothing past floor 30 is needed.











