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Slay the Spire
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Slay the Spire — Achievement Walkthrough

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At a glance
Difficulty7/10
MissableNone
Permadeath runNo
Difficulty-specificYes
GrindYes
NG+ requiredNo
Online requiredNo
ℹ️ These are auto-generated quick tips — a starting point, not gospel. Spotted a mistake? Add a community tip on the game page or write a community guide — player-written guides are our most reliable source.
The Guardian
Hidden achievement85.1% of players
~Early game
Defeat the Guardian (Act 1 boss).

Act 1 robot boss. Manages Mode Shift (defensive transformation). Attack between Mode Shifts. Most starter decks beat this. Unmissable for any successful Act 1 run.

The Ghost
Hidden achievement81.7% of players
~RNG-based
Defeat the Ghost variant of the Act 1 boss.

RNG variant of Act 1 boss (Slime Boss or Ghost). The Ghost is the rarer roll. Beat any character with a focused build. Same difficulty as Guardian once you encounter it.

The Boss
Hidden achievement78.4% of players
~Early game
Defeat the Slime Boss in Act 1.

Slime Boss splits into smaller slimes at 50% HP. Tank the damage, focus the main blob until split, then AoE the smaller ones. Best with Whirlwind or Twin Strike Ironclad.

The Champion
Hidden achievement71.0% of players
~Mid-game
Defeat The Champion (Act 2 boss variant).

Tankiest of Act 2 bosses. Stacks Strength. Use Weak debuffs (Silent's debuffs) and high-burst damage. Strip his Strength via Apparitions or Wraith Form.

Ascend 0
Unlock Ascension mode. · 66.5% of players
~First win
Unlock Ascension mode by beating the game once.

Beat the game with any character. Ascension mode then unlocks — adds difficulty modifiers. First-win achievement.

The Automaton
Hidden achievement66.0% of players
~Mid-game
Defeat the Automaton (Act 2 boss variant).

Act 2 boss (one of three). The Automaton has a self-stacking buff phase. Burst damage before it gets out of hand. Strong builds win in 4-5 turns.

The Collector
Hidden achievement64.3% of players
~Mid-game
Defeat The Collector (Act 2 boss variant).

Summons two minion adds. Kill the adds first or you'll be overrun. AoE damage cards (Whirlwind, Sneaky Strike) work best. Focus Collector after adds are clean.

The Pact
Exhaust 20 cards in a single combat. · 62.0% of players
~Exhaust archetype run
Exhaust 20 cards in a single combat.

Ironclad Exhaust deck. Cards like Feel No Pain + Sentinel + Reaper + Corruption. Each exhausted card counts. 20 in one fight = late-fight Reaper spam on a Corruption-loaded deck.

Adrenaline
Have 9 Energy during a single turn of combat. · 60.8% of players
~Energy-buff build
Have 9 Energy during a single turn.

Stack energy gain. Defect's Capacitor + relic Coffee Dripper. Ironclad's Berserk + Bloodletting. Silent's Adrenaline card. Build up energy across turns; spike to 9 on a single turn.

Shrug It Off
Win a battle with 1 HP remaining. · 59.2% of players
~Lucky moment
Win a battle with exactly 1 HP remaining.

Late in any combat, take damage down to 1 HP, then finish the enemy. Easier on weak enemies — let them hit you then deal the killing blow. Try in early floors where damage is predictable.

Perfect
Defeat a boss without taking any damage. · 56.7% of players
~Tank build
Defeat any boss without taking damage.

Block-focused build. Ironclad with Barricade + Iron Wave. Silent with Wraith Form + Cloak and Dagger Block. Watcher in Calm stance with Worship + Prostrate. Block ALL incoming damage.

Ruby
Beat the game with the Ironclad. · 56.3% of players
~Full run
Beat the game with the Ironclad.

Beat Act 3 final boss with Ironclad. Strength build (Demon Form + Limit Break + Reaper) or Block tank (Barricade). Most accessible character — get this first.

The Shapes
Hidden achievement55.6% of players
~Late game
Defeat The Shapes (Act 3 boss variant).

Act 3 boss. Three shapes attack in sequence. Each shape has a unique buff/debuff. AoE damage to handle multiple targets. Watcher with Wallop or Ironclad with Whirlwind.

The Crow
Hidden achievement55.0% of players
~Late game
Defeat The Crow (Act 3 boss variant).

Act 3 boss. Massive HP pool. Sustained damage build (Strength scaling or Poison scaling) is the only viable path. Block his big telegraphed attacks.

Come At Me
Win a combat without playing an Attack. · 54.2% of players
~Specific build moment
Win a combat without playing any Attack card.

Skills + Powers only — no Attack damage. Defect with Bias + Echo Form can stall + power-attack via reflects. Silent's Poison/Thorns are pure non-attack damage. Pick weak enemies for the test.

Plague
Defeat 3 enemies with Poison in a single combat. · 53.0% of players
~Multi-enemy combat
Kill 3 enemies with Poison damage in a single combat.

Find a 3+ enemy combat. Silent Poison build. Apply Poison broadly via Bouncing Flask or Noxious Fumes. Wait for poison ticks to kill each.

Emerald
Beat the game with the Silent. · 50.6% of players
~Full run
Beat the game with the Silent.

Beat Act 3 final boss with Silent. Two main archetypes: Poison (Catalyst + Bouncing Flask) or Shiv spam (Storm of Steel + Accuracy). Both viable.

The Time Eater
Hidden achievement49.6% of players
~Late game
Defeat the Time Eater (Act 3 boss variant).

Act 3 boss. Every 12 cards you play, his next turn skips. Use this to time your damage burst. Strong burst-damage cards (Reaper, Whirlwind) shine. Don't overplay during his fast turns.

Sapphire
Beat the game with the Defect. · 44.2% of players
~Defect run
Beat the game with the Defect.

Defect uses Orbs (Lightning, Frost, Plasma, Dark). Channel + Focus build. Bias + Echo Form is a meta build. Beat Act 3 final boss.

Impervious
Have 99 or more Block during combat. · 38.4% of players
~Block-heavy build
Have 99+ Block in a single combat.

Ironclad's Barricade + Body Slam combo. Silent's Wraith Form + Block scaling. Defect's Defragment. Stack until 99+ shows on the HUD.

Catalyst
Apply 99 or more Poison on a single enemy. · 33.1% of players
~Silent Poison build
Apply 99+ Poison stacks on a single enemy.

Silent with Catalyst + Noxious Fumes + Bouncing Flask. Apply Poison repeatedly. Catalyst card doubles existing Poison — use on a high-Poison enemy.

Powerful
Have 10 or more buffs during combat. · 33.0% of players
~Buff-heavy run
Have 10+ buffs active simultaneously.

Each Power card or buff effect counts. Strength + Dexterity + Demon Form + Plated Armor + etc. Ironclad with multiple Power cards stacked. Watcher's stance-buff combinations also work.

Ninja
Play 10 Shivs in a single turn. · 27.9% of players
~Shiv build
Play 10 Shivs in a single turn.

Silent with Accuracy + Storm of Steel + Cloak and Dagger. Generate shivs (Cloak + Storm), play them all in one turn. Shivs are 0-cost so unlimited plays.

Amethyst
Beat the game with the Watcher. · 26.1% of players
~Watcher run
Beat the game with the Watcher.

Watcher uses stances (Calm, Wrath, Divinity). Stance dance for max damage. Beat Act 3 final boss. Mantras + Pressure Points scaling are meta.

My Lucky Day
Win a Daily Climb. · 24.2% of players
~Daily attempt
Win a Daily Climb run.

Daily Climb has random modifiers + character + seeds. Win one with the modifiers in your favour. Reset and retry daily. Some modifier combos are easier than others.

Infinity
Play 25 cards in a single turn. · 23.5% of players
~Infinite combo build
Play 25 cards in a single turn.

Multiple ways: Ironclad with Dropkick combo. Silent infinite-shiv builds. Defect's Coolheaded loops. 25 cards = chain card-draw effects until your hand keeps refilling.

Jaxxed
Have 50 or more Strength during combat. · 23.3% of players
~Strength scaling run
Have 50+ Strength during combat.

Ironclad with Demon Form + Limit Break + multiple Strength relics. Or any character with Vajra relic + Heavy Blade. Build accumulates over turns; 50+ requires extended fights.

Purity
Have 3 or fewer cards in hand, draw, and discard pile combined. · 18.9% of players
~Exhaust-heavy build
Have 3 or fewer cards total across hand, draw, and discard piles in combat.

Build a deck that EXHAUSTS heavily. Cards in Exhaust pile don't count. Aim for total deck size: 5-6 cards, exhaust 2-3 in early turns. Best on Ironclad with Corruption + Exhaust archetype.

Ruby+
Hidden achievement17.3% of players
~Endgame
Beat the Heart (true final boss) with the Ironclad.

After Ascension 20+ and beating Act 3, light all 4 key candles to access Act 4 (the Ending). Reach the Heart and beat it. Massive HP boss. Block + scaling damage.

Emerald+
Hidden achievement17.0% of players
~Endgame
Beat the Heart with the Silent.

Same as Ruby+ but Silent. Poison or Shiv build. Heart has insane HP; Catalyst-boosted Poison stack of 100+ is the strategy.

Ascend 10
Complete Ascension Level 10. · 14.8% of players
~Multiple runs
Complete Ascension Level 10.

Each character has its own Ascension track. Beat Act 3 final boss while on Ascension Level 10 with any character. Each ascension level you complete unlocks the next.

The Transient
Defeat the Transient before it fades away. · 14.7% of players
~Specific encounter
Defeat the Transient enemy before it fades away.

Transient is an Act 3 elite that grows weaker over turns but disappears at turn 5. Beat it before turn 5 ends. Burst damage. Limit Break + Reaper or Whirlwind.

Sapphire+
Hidden achievement14.6% of players
~Endgame
Beat the Heart with the Defect.

Same as Ruby+ but Defect. Plasma scaling or Lightning storm builds. The Heart's massive HP requires extended scaling builds.

Amethyst+
Complete the Ending with the Watcher. · 13.2% of players
~Endgame
Beat the Heart with the Watcher.

Same as Ruby+/Emerald+/Sapphire+ but Watcher. Divinity stance + Lesson Learned for HP scaling. Pressure Points + Mark scaling. Watcher is often considered the strongest Heart-killer.

The End?
Hidden achievement13.1% of players
~Endgame
Beat the Heart with any character.

First time beating the Heart — auto-completes with the first Ruby+ / Emerald+ / Sapphire+ / Amethyst+ achievement.

You Are Nothing
Defeat a boss on turn 1. · 13.0% of players
~Optimised early-game
Defeat any boss on turn 1.

Build for nova-strike: Strength + Whirlwind + multiple AoE attacks in one turn. Easiest: Ironclad with Limit Break + Reaper + Whirlwind. Hit Hexaghost (Act 1 boss) on turn 1.

Barricaded
Have 999 Block during combat. · 12.8% of players
~Specific build
Have 999+ Block in combat.

Barricade relic + infinite block scaling. Ironclad with Barricade + Iron Wave + repeated turns. Best vs Time Eater (he doesn't kill you in 1 turn). Or Watcher Stalwart Mantra builds.

Ooh Donut!
Finish Donu with a Feed. · 8.0% of players
~Specific fight
Finish Donu in the Awakened One fight with a Feed kill.

Ironclad-only achievement. Use the Feed card to land the killing blow on Donu (one of the Heart's prep bosses or a specific encounter). Feed permanently raises max HP for kills.

Ascend 20
Complete Ascension Level 20. · 7.3% of players
~Mastery
Complete Ascension Level 20 with any character.

Ascension 20 enables the Heart fight as the true final boss. Hardest base content. Requires mastered builds + map routing + careful relic choices.

Speed Climber
Beat the game in under 20 minutes. · 6.7% of players
~Optimised speedrun
Beat the game in under 20 minutes (real time).

Skip nearly all combat events. Take elite/boss fights only when forced. Build aggressively (Whirlwind + Strength for Ironclad). Map routing: most direct path through each act. Practice run.

Neon
Channel 9 Plasma in a single turn. · 5.9% of players
~Defect specific
Channel 9 Plasma orbs in a single turn.

Defect generates Plasma via Capacitor + Plasma Cards. Generate 9 in one turn (multiple Capacitors + Plasma channels). Late-game Defect with Focus scaling.

Focused
Have 25 or more Focus during combat. · 5.4% of players
~Defect Focus build
Have 25+ Focus during a Defect combat.

Defect-only. Stack Focus via Focused Channel + relics. 25 Focus is heavy investment — late-game fight where you have multiple Focus cards + Capacitor relic.

Minimalist
Beat the game with a 5 card deck or smaller. · 4.7% of players
~Challenge run
Beat the game with a deck of 5 cards or fewer.

Skip card rewards. Remove cards at every campfire. End with a 5-card deck (1 attack, 1 defense, 1 power, 2 wildcard). Best on Ironclad with Barricade + Body Slam infinite combo.

Common Sense
Beat the game with a deck containing no uncommons or rares. · 4.3% of players
~Challenge run
Beat the game with a deck containing only Basic and Common cards.

Skip every Uncommon and Rare card reward. Basic + Common only. Forces creative use of weak cards. Best on Silent or Ironclad — their commons are functional. Many Commons trigger neat synergies.

Who Needs Relics?
Beat the game with a single relic. · 3.8% of players
~Challenge run
Beat the game with only a single relic.

Skip every relic offer after the starting one. No Pandora's Box, no event relics. Run is brutal — no synergies, just raw card play. Best on Watcher (her stance system carries the run).

Eternal One
Obtain all other Achievements. · 2.7% of players
~Full completion
Unlock every other achievement.

Auto-completes when every other Slay the Spire achievement is earned. The 100% milestone. Hundreds of hours of play typically.

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