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Dorfromantik
★ SteamVault Guide

Dorfromantik — Achievement Walkthrough

85 achievement guides · Full game page →

At a glance
Difficulty6/10
Missable—
Permadeath runNo
Difficulty-specificNo
GrindYes
NG+ requiredNo
Online requiredNo
⚡ 1 quick win is flagged with a ⚡ badge below — one-minute jobs like using photo mode or changing an outfit. Ideal for keeping an achievement streak alive on a day you have no time.
⛓ Stack these — 40 achievements in 4 runs

A lot of this list is single-run conditions that don’t conflict with each other, so you can earn several at once instead of replaying for each. Each plan below is one run. Achievements in a plan are marked with a ⛓ badge further down.

⛓ 1One long high-score session· 5 achievements

Classic session. Prioritise perfect placements and quests (both add tiles) so the session lasts as long as possible.

  • ✓▢Champion I — Gain a highscore of 2500 points.
  • ✓▢Champion II — Gain a highscore of 10000 points.
  • ✓▢Champion III — Gain a highscore of 15000 points.
  • ✓▢Champion IV — Gain a highscore of 20000 points.
  • ✓▢Champion V — Gain a highscore of 30000 points.

Nested: a 30,000 highscore passes every lower tier on the way, so chase only Champion V.

⛓ 2Grow one of everything in the same session· 21 achievements

In one long session, dedicate a region of the map to each group type and keep each one open and growing: one forest, one village, one field group, one water body and one train line.

  • ✓▢Green Thumb I — Form a forest with at least 250 trees.
  • ✓▢Green Thumb II — Form a forest with at least 500 trees.
  • ✓▢Green Thumb III — Form a forest with at least 750 trees.
  • ✓▢Green Thumb IV — Form a forest with at least 1000 trees.
  • ✓▢Green Thumb V — Form a forest with at least 1500 trees.
  • ✓▢Villager I — Form a village with at least 50 houses.
  • ✓▢Villager II — Form a village with at least 100 houses.
  • ✓▢Villager III — Form a village with at least 150 houses.
  • ✓▢Villager IV — Form a village with at least 250 houses.
  • ✓▢Farmer I — Form a field group with at least 25 fields.
  • ✓▢Farmer II — Form a field group with at least 50 fields.
  • ✓▢Farmer III — Form a field group with at least 100 fields.
  • ✓▢Farmer IV — Form a field group with at least 150 fields.
  • ✓▢Ocean I — Form a water body with at least 15 water segments.
  • ✓▢Ocean II — Form a water body with at least 30 water segments.
  • ✓▢Ocean III — Form a water body with at least 60 water segments.
  • ✓▢Ocean IV — Form a water body with at least 100 water segments.
  • ✓▢Engineer I — Form a train route with at least 10 train tracks.
  • ✓▢Engineer II — Form a train route with at least 25 train tracks.
  • ✓▢Engineer III — Form a train route with at least 50 train tracks.
  • ✓▢Engineer IV — Form a train route with at least 75 train tracks.

Each family nests - one 1,500-tree forest clears all five Green Thumb tiers. The same long session is also your best shot at the Champion highscores, so play it as one run.

⛓ 3One clean-edges streak· 7 achievements

Place 250 tiles in a row without any tile touching an incompatible edge. Rotate as much as you like.

  • ✓▢Puzzler I — Place 25 consecutive tiles without connecting any incompatible edges.
  • ✓▢Puzzler II — Place 50 consecutive tiles without connecting any incompatible edges.
  • ✓▢Puzzler III — Place 75 consecutive tiles without connecting any incompatible edges.
  • ✓▢Puzzler IV — Place 100 consecutive tiles without connecting any incompatible edges.
  • ✓▢Puzzler V — Place 150 consecutive tiles without connecting any incompatible edges.
  • ✓▢Puzzler VI — Place 200 consecutive tiles without connecting any incompatible edges.
  • ✓▢Puzzler VII — Place 250 consecutive tiles without connecting any incompatible edges.

Nested: one 250-tile streak clears all seven. Do not try this in the same streak as Heavy Weight - rotation is how you avoid mismatches.

⛓ 4One no-rotation streak· 7 achievements

Place 250 tiles in a row exactly as they are dealt, never rotating. Mismatched edges are allowed.

  • ✓▢Heavy Weight I — Place 25 consecutive tiles without rotating a tile.
  • ✓▢Heavy Weight II — Place 50 consecutive tiles without rotating a tile.
  • ✓▢Heavy Weight III — Place 75 consecutive tiles without rotating a tile.
  • ✓▢Heavy Weight IV — Place 100 consecutive tiles without rotating a tile.
  • ✓▢Heavy Weight V — Place 150 consecutive tiles without rotating a tile.
  • ✓▢Heavy Weight VI — Place 200 consecutive tiles without rotating a tile.
  • ✓▢Heavy Weight VII — Place 250 consecutive tiles without rotating a tile.

Nested: one 250-tile streak clears all seven. Keep a wide open frontier so every tile has somewhere to go without rotating.

ℹ️ These are auto-generated quick tips — a starting point, not gospel. Spotted a mistake? Add a community tip on the game page or write a community guide — player-written guides are our most reliable source.
First Steps✓ Unlocked
Your first challenge! Finish the tutorial to unlock a new tile. · 89.1% of players
⚡ Quick win~~30 minutes
Finish the tutorial.

Play through the short tutorial from the main menu. Steam's description says it also unlocks a new tile, so do it first before starting a proper session.

Champion I✓ Unlocked⛓ Stack 1
Gain a highscore of 2500 points. · 87.6% of players
~~30 minutes
Single-session score target: 2500 points.

This is your best score in ONE session, not a running total, so it rewards long games. The score you reach depends mostly on how long you can keep receiving tiles: perfect placements and completed quests both add tiles to your stack, so prioritise them over raw points. Keep large groups (forest, fields, villages, water) open and growing rather than closing them early, and think a few placements ahead so you are never forced to drop a tile in a bad spot. We have not verified whether every Dorfromantik mode counts toward achievements, so Classic mode is the safe place to work on it.

Landscaper I✓ Unlocked
Place down 100 tiles in total. · 86.9% of players
~~30 minutes
Cumulative: place down 100 tiles in total.

Counted across every session you play, so it comes with normal play. Longer sessions get there faster than restarting often. Nothing special to do - it will pop alongside the score achievements.

Ocean I✓ Unlocked⛓ Stack 2
Form a water body with at least 15 water segments. · 83.5% of players
~~30 minutes
One water body of 15+ segments.

Every water edge that joins the same lake or river counts toward one body, so keep feeding a single water group instead of starting several small ones. Lakes are easier to grow than rivers because they accept water on any side. Leave the body open (unclosed edges) so it can keep growing during the session.

Engineer I✓ Unlocked⛓ Stack 2
Form a train route with at least 10 train tracks. · 83.0% of players
~~30 minutes
One train route with 10+ tracks.

Track pieces have to line up end to end to count as one route, and track is less common than terrain, so plan a long, winding line with room on both ends. Avoid dead-ending the route against the edge of your map or a tile you cannot match.

Landscaper II✓ Unlocked
Place down 250 tiles in total. · 67.4% of players
~~2 hours
Cumulative: place down 250 tiles in total.

Counted across every session you play, so it comes with normal play. Longer sessions get there faster than restarting often. Nothing special to do - it will pop alongside the score achievements.

Ocean II✓ Unlocked⛓ Stack 2
Form a water body with at least 30 water segments. · 62.5% of players
~~2 hours
One water body of 30+ segments.

Every water edge that joins the same lake or river counts toward one body, so keep feeding a single water group instead of starting several small ones. Lakes are easier to grow than rivers because they accept water on any side. Leave the body open (unclosed edges) so it can keep growing during the session.

Overachiever I✓ Unlocked
Collect 10000 points in total. · 59.6% of players
~~2 hours
Cumulative points: 10000 points in total.

A running total over all sessions. Any session adds to it, so it unlocks naturally while you chase the Champion highscores.

Engineer II✓ Unlocked⛓ Stack 2
Form a train route with at least 25 train tracks. · 50.3% of players
~~2 hours
One train route with 25+ tracks.

Track pieces have to line up end to end to count as one route, and track is less common than terrain, so plan a long, winding line with room on both ends. Avoid dead-ending the route against the edge of your map or a tile you cannot match.

Landscaper III✓ Unlocked
Place down 500 tiles in total. · 49.8% of players
~~2 hours
Cumulative: place down 500 tiles in total.

Counted across every session you play, so it comes with normal play. Longer sessions get there faster than restarting often. Nothing special to do - it will pop alongside the score achievements.

Overachiever II✓ Unlocked
Collect 25000 points in total. · 41.0% of players
~~2 hours
Cumulative points: 25000 points in total.

A running total over all sessions. Any session adds to it, so it unlocks naturally while you chase the Champion highscores.

Champion II✓ Unlocked⛓ Stack 1
Gain a highscore of 10000 points. · 40.9% of players
~~2 hours
Single-session score target: 10000 points.

This is your best score in ONE session, not a running total, so it rewards long games. The score you reach depends mostly on how long you can keep receiving tiles: perfect placements and completed quests both add tiles to your stack, so prioritise them over raw points. Keep large groups (forest, fields, villages, water) open and growing rather than closing them early, and think a few placements ahead so you are never forced to drop a tile in a bad spot. We have not verified whether every Dorfromantik mode counts toward achievements, so Classic mode is the safe place to work on it.

Landscaper IV✓ Unlocked
Place down 1000 tiles in total. · 35.8% of players
~~5 hours
Cumulative: place down 1000 tiles in total.

Counted across every session you play, so it comes with normal play. Longer sessions get there faster than restarting often. Nothing special to do - it will pop alongside the score achievements.

True Fan I✓ Unlocked
Finish 5 sessions with a score of at least 5000. · 30.1% of players
~~5 hours
Finish 5 sessions scoring 5000+.

A session only counts if it ends with at least 5,000 points, which an experienced player clears comfortably. Play full sessions to the end rather than abandoning them; this is the main grind in the list at the higher tiers.

Landscaper V✓ Unlocked
Place down 1500 tiles in total. · 28.8% of players
~~5 hours
Cumulative: place down 1500 tiles in total.

Counted across every session you play, so it comes with normal play. Longer sessions get there faster than restarting often. Nothing special to do - it will pop alongside the score achievements.

Overachiever III✓ Unlocked
Collect 50000 points in total. · 27.8% of players
~~5 hours
Cumulative points: 50000 points in total.

A running total over all sessions. Any session adds to it, so it unlocks naturally while you chase the Champion highscores.

Landscaper VI✓ Unlocked
Place down 2000 tiles in total. · 23.8% of players
~~5 hours
Cumulative: place down 2000 tiles in total.

Counted across every session you play, so it comes with normal play. Longer sessions get there faster than restarting often. Nothing special to do - it will pop alongside the score achievements.

Ocean III✓ Unlocked⛓ Stack 2
Form a water body with at least 60 water segments. · 19.0% of players
~~5 hours
One water body of 60+ segments.

Every water edge that joins the same lake or river counts toward one body, so keep feeding a single water group instead of starting several small ones. Lakes are easier to grow than rivers because they accept water on any side. Leave the body open (unclosed edges) so it can keep growing during the session.

Champion III✓ Unlocked⛓ Stack 1
Gain a highscore of 15000 points. · 17.5% of players
~~5 hours
Single-session score target: 15000 points.

This is your best score in ONE session, not a running total, so it rewards long games. The score you reach depends mostly on how long you can keep receiving tiles: perfect placements and completed quests both add tiles to your stack, so prioritise them over raw points. Keep large groups (forest, fields, villages, water) open and growing rather than closing them early, and think a few placements ahead so you are never forced to drop a tile in a bad spot. We have not verified whether every Dorfromantik mode counts toward achievements, so Classic mode is the safe place to work on it.

True Fan II✓ Unlocked
Finish 10 sessions with a score of at least 5000. · 17.2% of players
~~5 hours
Finish 10 sessions scoring 5000+.

A session only counts if it ends with at least 5,000 points, which an experienced player clears comfortably. Play full sessions to the end rather than abandoning them; this is the main grind in the list at the higher tiers.

Overachiever IV✓ Unlocked
Collect 100000 points in total. · 17.0% of players
~~5 hours
Cumulative points: 100000 points in total.

A running total over all sessions. Any session adds to it, so it unlocks naturally while you chase the Champion highscores.

Farmer I✓ Unlocked⛓ Stack 2
Form a field group with at least 25 fields. · 16.9% of players
~~5 hours
One field group of 25+ fields.

All touching field segments form one group. Pick one area of your map to be the farmland and keep adding to it; separate small patches do not combine. Field quests on new tiles help you grow the group while earning extra tiles.

Villager I✓ Unlocked⛓ Stack 2
Form a village with at least 50 houses. · 16.4% of players
~~5 hours
One village with 50+ houses.

Houses joined together form a single village; the count is houses, so dense village tiles move the number faster than tiles with a single house. Grow one central town and keep its edges open.

Green Thumb I✓ Unlocked⛓ Stack 2
Form a forest with at least 250 trees. · 16.0% of players
~~5 hours
One forest of 250+ trees.

Trees on connected forest edges all count toward one forest. Forest tiles are common, so this is the easiest of the group-size achievements to push high - commit one region of the map to a single sprawling forest and keep extending it.

Farmer II✓ Unlocked⛓ Stack 2
Form a field group with at least 50 fields. · 15.8% of players
~~5 hours
One field group of 50+ fields.

All touching field segments form one group. Pick one area of your map to be the farmland and keep adding to it; separate small patches do not combine. Field quests on new tiles help you grow the group while earning extra tiles.

Villager II✓ Unlocked⛓ Stack 2
Form a village with at least 100 houses. · 15.2% of players
~~5 hours
One village with 100+ houses.

Houses joined together form a single village; the count is houses, so dense village tiles move the number faster than tiles with a single house. Grow one central town and keep its edges open.

Green Thumb II✓ Unlocked⛓ Stack 2
Form a forest with at least 500 trees. · 15.2% of players
~~5 hours
One forest of 500+ trees.

Trees on connected forest edges all count toward one forest. Forest tiles are common, so this is the easiest of the group-size achievements to push high - commit one region of the map to a single sprawling forest and keep extending it.

Perfectionist I✓ Unlocked
Score 25 perfect placements in total. · 14.6% of players
~~10 hours
Cumulative perfect placements: 25.

A perfect placement is a tile whose every edge matches the tiles around it. These add up across sessions, and perfect placements also reward you with extra tiles, so you will naturally build this total while playing for score.

Green Thumb III✓ Unlocked⛓ Stack 2
Form a forest with at least 750 trees. · 13.0% of players
~~10 hours
One forest of 750+ trees.

Trees on connected forest edges all count toward one forest. Forest tiles are common, so this is the easiest of the group-size achievements to push high - commit one region of the map to a single sprawling forest and keep extending it.

Perfectionist II✓ Unlocked
Score 50 perfect placements in total. · 12.9% of players
~~10 hours
Cumulative perfect placements: 50.

A perfect placement is a tile whose every edge matches the tiles around it. These add up across sessions, and perfect placements also reward you with extra tiles, so you will naturally build this total while playing for score.

Villager III✓ Unlocked⛓ Stack 2
Form a village with at least 150 houses. · 12.3% of players
~~10 hours
One village with 150+ houses.

Houses joined together form a single village; the count is houses, so dense village tiles move the number faster than tiles with a single house. Grow one central town and keep its edges open.

Analyst I✓ Unlocked
Collect 120 points with a single tile placement. · 12.3% of players
~~10 hours
120 points from one tile placement.

One placement scores for its matched edges and for any quests it completes, so the big single-placement numbers come from dropping a tile that matches on many sides AND finishes one or more quests at once. Set this up deliberately: leave a hole that several quest groups border, then fill it with a fitting tile.

Analyst II✓ Unlocked
Collect 220 points with a single tile placement. · 11.9% of players
~~10 hours
220 points from one tile placement.

One placement scores for its matched edges and for any quests it completes, so the big single-placement numbers come from dropping a tile that matches on many sides AND finishes one or more quests at once. Set this up deliberately: leave a hole that several quest groups border, then fill it with a fitting tile.

Planner I✓ Unlocked
Score 2 perfect placements at once. · 11.7% of players
~~10 hours
2 perfect placements at once.

Steam's wording suggests one tile completing perfect placements for several tiles at the same time - i.e. filling a gap so that the new tile and its neighbours all become perfectly matched together. Build pockets with one open slot surrounded by tiles that are each one edge short of perfect, then fill the slot with a tile that matches all of them. We have not verified exactly how the game counts the simultaneous placements.

Self-Sufficiency I✓ Unlocked
Close 5 field groups with at least 10 fields in total. · 11.4% of players
~~10 hours
Close field groups of 10+ fields (5 needed).

Closing a group means surrounding it so it has no open edges left. Build compact field groups of at least ten fields and then cap them. Steam's wording ('with at least 10 fields in total') is ambiguous between each closed group needing 10 fields and the fields adding up, so the safe approach is to make each group 10+ before closing it. The count carries across sessions.

Quest Master I✓ Unlocked
Complete 25 quests in total. · 11.4% of players
~~10 hours
Cumulative quests: 25.

Quests appear on new tiles and ask you to grow a group to a target size. Completing them also gives you more tiles, so they are worth doing anyway. The total builds up across every session.

Quest Master II✓ Unlocked
Complete 50 quests in total. · 10.8% of players
~~10 hours
Cumulative quests: 50.

Quests appear on new tiles and ask you to grow a group to a target size. Completing them also gives you more tiles, so they are worth doing anyway. The total builds up across every session.

Explorer I✓ Unlocked
Connect 3 preplaced tiles in total. · 10.1% of players
~~10 hours
Connect 3 preplaced tiles (cumulative).

Preplaced tiles are the special tiles already sitting on the map when a session begins. Connect your landscape to them as you expand - the count is a running total across sessions.

Green Thumb IV✓ Unlocked⛓ Stack 2
Form a forest with at least 1000 trees. · 9.8% of players
~~10 hours
One forest of 1000+ trees.

Trees on connected forest edges all count toward one forest. Forest tiles are common, so this is the easiest of the group-size achievements to push high - commit one region of the map to a single sprawling forest and keep extending it.

Planner II✓ Unlocked
Score 3 perfect placements at once. · 9.8% of players
~~10 hours
3 perfect placements at once.

Steam's wording suggests one tile completing perfect placements for several tiles at the same time - i.e. filling a gap so that the new tile and its neighbours all become perfectly matched together. Build pockets with one open slot surrounded by tiles that are each one edge short of perfect, then fill the slot with a tile that matches all of them. We have not verified exactly how the game counts the simultaneous placements.

Analyst III✓ Unlocked
Collect 330 points with a single tile placement. · 9.7% of players
~~10 hours
330 points from one tile placement.

One placement scores for its matched edges and for any quests it completes, so the big single-placement numbers come from dropping a tile that matches on many sides AND finishes one or more quests at once. Set this up deliberately: leave a hole that several quest groups border, then fill it with a fitting tile.

Quest Master III✓ Unlocked
Complete 100 quests in total. · 9.6% of players
~~10 hours
Cumulative quests: 100.

Quests appear on new tiles and ask you to grow a group to a target size. Completing them also gives you more tiles, so they are worth doing anyway. The total builds up across every session.

Engineer III✓ Unlocked⛓ Stack 2
Form a train route with at least 50 train tracks. · 9.5% of players
~~10 hours
One train route with 50+ tracks.

Track pieces have to line up end to end to count as one route, and track is less common than terrain, so plan a long, winding line with room on both ends. Avoid dead-ending the route against the edge of your map or a tile you cannot match.

Farmer III✓ Unlocked⛓ Stack 2
Form a field group with at least 100 fields. · 9.5% of players
~~10 hours
One field group of 100+ fields.

All touching field segments form one group. Pick one area of your map to be the farmland and keep adding to it; separate small patches do not combine. Field quests on new tiles help you grow the group while earning extra tiles.

Champion IV✓ Unlocked⛓ Stack 1
Gain a highscore of 20000 points. · 9.3% of players
~~10 hours
Single-session score target: 20000 points.

This is your best score in ONE session, not a running total, so it rewards long games. The score you reach depends mostly on how long you can keep receiving tiles: perfect placements and completed quests both add tiles to your stack, so prioritise them over raw points. Keep large groups (forest, fields, villages, water) open and growing rather than closing them early, and think a few placements ahead so you are never forced to drop a tile in a bad spot. We have not verified whether every Dorfromantik mode counts toward achievements, so Classic mode is the safe place to work on it.

Puzzler I✓ Unlocked⛓ Stack 3
Place 25 consecutive tiles without connecting any incompatible edges. · 9.3% of players
~~10 hours
25 tiles in a row with no mismatched edges.

Every tile you place must avoid touching any incompatible edge; one mismatch resets the streak. Rotate freely and only place where a tile genuinely fits. If a tile has no clean spot, look for an empty area where it borders nothing incompatible - an edge next to empty space does not break the streak. We have not verified whether every Dorfromantik mode counts toward achievements, so Classic mode is the safe place to work on it.

Perfectionist III✓ Unlocked
Score 150 perfect placements in total. · 9.1% of players
~~10 hours
Cumulative perfect placements: 150.

A perfect placement is a tile whose every edge matches the tiles around it. These add up across sessions, and perfect placements also reward you with extra tiles, so you will naturally build this total while playing for score.

Planner III✓ Unlocked
Score 4 perfect placements at once. · 7.6% of players
~~10 hours
4 perfect placements at once.

Steam's wording suggests one tile completing perfect placements for several tiles at the same time - i.e. filling a gap so that the new tile and its neighbours all become perfectly matched together. Build pockets with one open slot surrounded by tiles that are each one edge short of perfect, then fill the slot with a tile that matches all of them. We have not verified exactly how the game counts the simultaneous placements.

Quest Master IV✓ Unlocked
Complete 250 quests in total. · 7.3% of players
~~10 hours
Cumulative quests: 250.

Quests appear on new tiles and ask you to grow a group to a target size. Completing them also gives you more tiles, so they are worth doing anyway. The total builds up across every session.

Perfectionist IV✓ Unlocked
Score 250 perfect placements in total. · 7.1% of players
~~10 hours
Cumulative perfect placements: 250.

A perfect placement is a tile whose every edge matches the tiles around it. These add up across sessions, and perfect placements also reward you with extra tiles, so you will naturally build this total while playing for score.

Puzzler II✓ Unlocked⛓ Stack 3
Place 50 consecutive tiles without connecting any incompatible edges. · 6.8% of players
~~10 hours
50 tiles in a row with no mismatched edges.

Every tile you place must avoid touching any incompatible edge; one mismatch resets the streak. Rotate freely and only place where a tile genuinely fits. If a tile has no clean spot, look for an empty area where it borders nothing incompatible - an edge next to empty space does not break the streak. We have not verified whether every Dorfromantik mode counts toward achievements, so Classic mode is the safe place to work on it.

Explorer II✓ Unlocked
Connect 10 preplaced tiles in total. · 6.8% of players
~~10 hours
Connect 10 preplaced tiles (cumulative).

Preplaced tiles are the special tiles already sitting on the map when a session begins. Connect your landscape to them as you expand - the count is a running total across sessions.

True Fan III✓ Unlocked
Finish 25 sessions with a score of at least 5000. · 6.7% of players
~~10 hours
Finish 25 sessions scoring 5000+.

A session only counts if it ends with at least 5,000 points, which an experienced player clears comfortably. Play full sessions to the end rather than abandoning them; this is the main grind in the list at the higher tiers.

Analyst IV✓ Unlocked
Collect 440 points with a single tile placement. · 6.1% of players
~~10 hours
440 points from one tile placement.

One placement scores for its matched edges and for any quests it completes, so the big single-placement numbers come from dropping a tile that matches on many sides AND finishes one or more quests at once. Set this up deliberately: leave a hole that several quest groups border, then fill it with a fitting tile.

Quest Master V✓ Unlocked
Complete 400 quests in total. · 6.0% of players
~~10 hours
Cumulative quests: 400.

Quests appear on new tiles and ask you to grow a group to a target size. Completing them also gives you more tiles, so they are worth doing anyway. The total builds up across every session.

Villager IV✓ Unlocked⛓ Stack 2
Form a village with at least 250 houses. · 5.9% of players
~~20+ hours
One village with 250+ houses.

Houses joined together form a single village; the count is houses, so dense village tiles move the number faster than tiles with a single house. Grow one central town and keep its edges open.

Self-Sufficiency II✓ Unlocked
Close 20 field groups with at least 10 fields in total. · 5.6% of players
~~20+ hours
Close field groups of 10+ fields (20 needed).

Closing a group means surrounding it so it has no open edges left. Build compact field groups of at least ten fields and then cap them. Steam's wording ('with at least 10 fields in total') is ambiguous between each closed group needing 10 fields and the fields adding up, so the safe approach is to make each group 10+ before closing it. The count carries across sessions.

Planner IV✓ Unlocked
Score 5 perfect placements at once. · 5.6% of players
~~20+ hours
5 perfect placements at once.

Steam's wording suggests one tile completing perfect placements for several tiles at the same time - i.e. filling a gap so that the new tile and its neighbours all become perfectly matched together. Build pockets with one open slot surrounded by tiles that are each one edge short of perfect, then fill the slot with a tile that matches all of them. We have not verified exactly how the game counts the simultaneous placements.

Puzzler III✓ Unlocked⛓ Stack 3
Place 75 consecutive tiles without connecting any incompatible edges. · 5.4% of players
~~20+ hours
75 tiles in a row with no mismatched edges.

Every tile you place must avoid touching any incompatible edge; one mismatch resets the streak. Rotate freely and only place where a tile genuinely fits. If a tile has no clean spot, look for an empty area where it borders nothing incompatible - an edge next to empty space does not break the streak. We have not verified whether every Dorfromantik mode counts toward achievements, so Classic mode is the safe place to work on it.

Heavy Weight I✓ Unlocked⛓ Stack 4
Place 25 consecutive tiles without rotating a tile. · 5.1% of players
~~20+ hours
25 tiles in a row without rotating.

Place each tile in the orientation it arrives in - one rotation breaks the streak. You still choose WHERE it goes, so keep plenty of open frontier so there is always a spot that suits the tile as dealt. Mismatched edges do not break this one, so take the occasional bad placement rather than rotating.

Perfectionist V✓ Unlocked
Score 500 perfect placements in total. · 4.9% of players
~~20+ hours
Cumulative perfect placements: 500.

A perfect placement is a tile whose every edge matches the tiles around it. These add up across sessions, and perfect placements also reward you with extra tiles, so you will naturally build this total while playing for score.

Quest Master VI✓ Unlocked
Complete 600 quests in total. · 4.8% of players
~~20+ hours
Cumulative quests: 600.

Quests appear on new tiles and ask you to grow a group to a target size. Completing them also gives you more tiles, so they are worth doing anyway. The total builds up across every session.

Puzzler IV✓ Unlocked⛓ Stack 3
Place 100 consecutive tiles without connecting any incompatible edges. · 4.4% of players
~~20+ hours
100 tiles in a row with no mismatched edges.

Every tile you place must avoid touching any incompatible edge; one mismatch resets the streak. Rotate freely and only place where a tile genuinely fits. If a tile has no clean spot, look for an empty area where it borders nothing incompatible - an edge next to empty space does not break the streak. We have not verified whether every Dorfromantik mode counts toward achievements, so Classic mode is the safe place to work on it.

Green Thumb V✓ Unlocked⛓ Stack 2
Form a forest with at least 1500 trees. · 4.2% of players
~~20+ hours
One forest of 1500+ trees.

Trees on connected forest edges all count toward one forest. Forest tiles are common, so this is the easiest of the group-size achievements to push high - commit one region of the map to a single sprawling forest and keep extending it.

Champion V✓ Unlocked⛓ Stack 1
Gain a highscore of 30000 points. · 4.1% of players
~~20+ hours
Single-session score target: 30000 points.

This is your best score in ONE session, not a running total, so it rewards long games. The score you reach depends mostly on how long you can keep receiving tiles: perfect placements and completed quests both add tiles to your stack, so prioritise them over raw points. Keep large groups (forest, fields, villages, water) open and growing rather than closing them early, and think a few placements ahead so you are never forced to drop a tile in a bad spot. We have not verified whether every Dorfromantik mode counts toward achievements, so Classic mode is the safe place to work on it.

Explorer III✓ Unlocked
Connect 25 preplaced tiles in total. · 3.9% of players
~~20+ hours
Connect 25 preplaced tiles (cumulative).

Preplaced tiles are the special tiles already sitting on the map when a session begins. Connect your landscape to them as you expand - the count is a running total across sessions.

Planner V✓ Unlocked
Score 6 perfect placements at once. · 3.9% of players
~~20+ hours
6 perfect placements at once.

Steam's wording suggests one tile completing perfect placements for several tiles at the same time - i.e. filling a gap so that the new tile and its neighbours all become perfectly matched together. Build pockets with one open slot surrounded by tiles that are each one edge short of perfect, then fill the slot with a tile that matches all of them. We have not verified exactly how the game counts the simultaneous placements.

Heavy Weight II✓ Unlocked⛓ Stack 4
Place 50 consecutive tiles without rotating a tile. · 3.8% of players
~~20+ hours
50 tiles in a row without rotating.

Place each tile in the orientation it arrives in - one rotation breaks the streak. You still choose WHERE it goes, so keep plenty of open frontier so there is always a spot that suits the tile as dealt. Mismatched edges do not break this one, so take the occasional bad placement rather than rotating.

Ocean IV✓ Unlocked⛓ Stack 2
Form a water body with at least 100 water segments. · 3.7% of players
~~20+ hours
One water body of 100+ segments.

Every water edge that joins the same lake or river counts toward one body, so keep feeding a single water group instead of starting several small ones. Lakes are easier to grow than rivers because they accept water on any side. Leave the body open (unclosed edges) so it can keep growing during the session.

Farmer IV✓ Unlocked⛓ Stack 2
Form a field group with at least 150 fields. · 3.7% of players
~~20+ hours
One field group of 150+ fields.

All touching field segments form one group. Pick one area of your map to be the farmland and keep adding to it; separate small patches do not combine. Field quests on new tiles help you grow the group while earning extra tiles.

Heavy Weight III✓ Unlocked⛓ Stack 4
Place 75 consecutive tiles without rotating a tile. · 3.3% of players
~~20+ hours
75 tiles in a row without rotating.

Place each tile in the orientation it arrives in - one rotation breaks the streak. You still choose WHERE it goes, so keep plenty of open frontier so there is always a spot that suits the tile as dealt. Mismatched edges do not break this one, so take the occasional bad placement rather than rotating.

True Fan IV✓ Unlocked
Finish 50 sessions with a score of at least 5000. · 3.1% of players
~~20+ hours
Finish 50 sessions scoring 5000+.

A session only counts if it ends with at least 5,000 points, which an experienced player clears comfortably. Play full sessions to the end rather than abandoning them; this is the main grind in the list at the higher tiers.

Puzzler V✓ Unlocked⛓ Stack 3
Place 150 consecutive tiles without connecting any incompatible edges. · 3.0% of players
~~20+ hours
150 tiles in a row with no mismatched edges.

Every tile you place must avoid touching any incompatible edge; one mismatch resets the streak. Rotate freely and only place where a tile genuinely fits. If a tile has no clean spot, look for an empty area where it borders nothing incompatible - an edge next to empty space does not break the streak. We have not verified whether every Dorfromantik mode counts toward achievements, so Classic mode is the safe place to work on it.

Heavy Weight IV✓ Unlocked⛓ Stack 4
Place 100 consecutive tiles without rotating a tile. · 3.0% of players
~~20+ hours
100 tiles in a row without rotating.

Place each tile in the orientation it arrives in - one rotation breaks the streak. You still choose WHERE it goes, so keep plenty of open frontier so there is always a spot that suits the tile as dealt. Mismatched edges do not break this one, so take the occasional bad placement rather than rotating.

Analyst V✓ Unlocked
Collect 550 points with a single tile placement. · 3.0% of players
~~20+ hours
550 points from one tile placement.

One placement scores for its matched edges and for any quests it completes, so the big single-placement numbers come from dropping a tile that matches on many sides AND finishes one or more quests at once. Set this up deliberately: leave a hole that several quest groups border, then fill it with a fitting tile.

Planner VI✓ Unlocked
Score 7 perfect placements at once. · 2.7% of players
~~20+ hours
7 perfect placements at once.

Steam's wording suggests one tile completing perfect placements for several tiles at the same time - i.e. filling a gap so that the new tile and its neighbours all become perfectly matched together. Build pockets with one open slot surrounded by tiles that are each one edge short of perfect, then fill the slot with a tile that matches all of them. We have not verified exactly how the game counts the simultaneous placements.

Engineer IV✓ Unlocked⛓ Stack 2
Form a train route with at least 75 train tracks. · 2.6% of players
~~20+ hours
One train route with 75+ tracks.

Track pieces have to line up end to end to count as one route, and track is less common than terrain, so plan a long, winding line with room on both ends. Avoid dead-ending the route against the edge of your map or a tile you cannot match.

Self-Sufficiency III✓ Unlocked
Close 50 field groups with at least 10 fields in total. · 2.6% of players
~~20+ hours
Close field groups of 10+ fields (50 needed).

Closing a group means surrounding it so it has no open edges left. Build compact field groups of at least ten fields and then cap them. Steam's wording ('with at least 10 fields in total') is ambiguous between each closed group needing 10 fields and the fields adding up, so the safe approach is to make each group 10+ before closing it. The count carries across sessions.

Heavy Weight V✓ Unlocked⛓ Stack 4
Place 150 consecutive tiles without rotating a tile. · 2.6% of players
~~20+ hours
150 tiles in a row without rotating.

Place each tile in the orientation it arrives in - one rotation breaks the streak. You still choose WHERE it goes, so keep plenty of open frontier so there is always a spot that suits the tile as dealt. Mismatched edges do not break this one, so take the occasional bad placement rather than rotating.

Explorer IV✓ Unlocked
Connect 50 preplaced tiles in total. · 2.3% of players
~~20+ hours
Connect 50 preplaced tiles (cumulative).

Preplaced tiles are the special tiles already sitting on the map when a session begins. Connect your landscape to them as you expand - the count is a running total across sessions.

Puzzler VI✓ Unlocked⛓ Stack 3
Place 200 consecutive tiles without connecting any incompatible edges. · 2.0% of players
~~20+ hours
200 tiles in a row with no mismatched edges.

Every tile you place must avoid touching any incompatible edge; one mismatch resets the streak. Rotate freely and only place where a tile genuinely fits. If a tile has no clean spot, look for an empty area where it borders nothing incompatible - an edge next to empty space does not break the streak. We have not verified whether every Dorfromantik mode counts toward achievements, so Classic mode is the safe place to work on it.

Heavy Weight VI✓ Unlocked⛓ Stack 4
Place 200 consecutive tiles without rotating a tile. · 2.0% of players
~~20+ hours
200 tiles in a row without rotating.

Place each tile in the orientation it arrives in - one rotation breaks the streak. You still choose WHERE it goes, so keep plenty of open frontier so there is always a spot that suits the tile as dealt. Mismatched edges do not break this one, so take the occasional bad placement rather than rotating.

Analyst VI✓ Unlocked
Collect 660 points with a single tile placement. · 1.6% of players
~~20+ hours
660 points from one tile placement.

One placement scores for its matched edges and for any quests it completes, so the big single-placement numbers come from dropping a tile that matches on many sides AND finishes one or more quests at once. Set this up deliberately: leave a hole that several quest groups border, then fill it with a fitting tile.

Puzzler VII✓ Unlocked⛓ Stack 3
Place 250 consecutive tiles without connecting any incompatible edges. · 1.5% of players
~~20+ hours
250 tiles in a row with no mismatched edges.

Every tile you place must avoid touching any incompatible edge; one mismatch resets the streak. Rotate freely and only place where a tile genuinely fits. If a tile has no clean spot, look for an empty area where it borders nothing incompatible - an edge next to empty space does not break the streak. We have not verified whether every Dorfromantik mode counts toward achievements, so Classic mode is the safe place to work on it.

Heavy Weight VII✓ Unlocked⛓ Stack 4
Place 250 consecutive tiles without rotating a tile. · 1.4% of players
~~20+ hours
250 tiles in a row without rotating.

Place each tile in the orientation it arrives in - one rotation breaks the streak. You still choose WHERE it goes, so keep plenty of open frontier so there is always a spot that suits the tile as dealt. Mismatched edges do not break this one, so take the occasional bad placement rather than rotating.

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