
Diablo® IV — Achievement Walkthrough
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You'll hit the high 40s just finishing the campaign; the rest comes from side quests, dungeons, or a few Helltide/Whisper loops. After 50 you transition into Paragon. To speed it up, do Whispers of the Dead bounties and Nightmare Dungeons, which give dense XP.
Tempering is done at the Blacksmith with a Tempering Manual (these drop in the world). Apply a temper to one armor piece, one jewelry piece (ring/amulet), and one weapon — three separate item types. Grab a couple of Tempering Manuals from drops, then temper one of each category.
Helltide is a roaming endgame event (red zone on the map). Killing enemies and opening chests there drops Aberrant Cinders. Just play Helltides and kill densely — events like the Blood Maiden summon ritual pour out enemies and Cinders. Note Cinders are lost if you die in the Helltide, so bank progress by surviving. 1,000 comes across a handful of Helltide sessions.
World Bosses (Ashava, Wandering Death, Avarice, etc.) spawn on a timer at marked locations — watch the world map for the World Boss countdown and event icon. Show up before it spawns, join the group fight, and contribute damage. Being level-appropriate is enough since it's a public event with many players. Check the in-game timer/event tracker so you don't miss the window.
Play through the six-act main story to its conclusion. You can skip the campaign on alts after your first character, but this needs an actual completion. If you're rushing, lower World Tier to Adventurer (WT1) so story fights go quickly. Nothing missable here — just see it through.
Once you've unlocked Aspects in your Codex of Power (from completing dungeons), visit the Occultist and 'Imprint' an Aspect onto a piece of gear. Do this 10 times — cheap to do with low-value items and Codex Aspects (which are reusable). Just imprint onto any spare gear 10 times.
Purely cumulative — every potion sip counts. It comes naturally over a full character's life. To speed it up, fight in dense packs where you take chip damage and quaff often; potions refill from kills, so you can drink very frequently in Helltides or Nightmare Dungeons.
You need a Nightmare Sigil (drops in the world or crafted at the Occultist) and your account on Torment II+ difficulty. Slot the Sigil to activate a Nightmare Dungeon, then clear all its objectives and beat the end boss. Make sure your difficulty is actually set to Torment II or above before you start — the dungeon's tier and the world difficulty both matter, so push your build to comfortably handle Torment II first.
This is one of a set of per-class kill achievements (Barbarian Berserk kills, Druid Werebear/Werewolf kills, Necromancer skeleton summons, Rogue melee/ranged kills, Sorcerer elemental kills, Spiritborn Ultimate kills, etc.). Each only progresses on the matching class. Build around the required mechanic — e.g., a Barbarian build with high Berserk uptime (Walking Arsenal / Wrath of the Berserker) clears 50 kills in one dense pull. Fight a packed Helltide or dungeon to knock these out fast on each class.
Paragon points come from XP after level 50. The fastest farms are high-tier Nightmare Dungeons, Helltides, and the Tree of Whispers turn-ins, ideally on the highest Torment your build can clear safely (higher difficulty = more XP). Run a strong leveling build, keep a Nightmare Sigil stocked, and chain dungeons. Pushing toward 300 (Devout Champion) is just more of the same grind.
Uber Lilith is a mechanics check — most deaths come from her ground-wave + platform-destruction combo, not raw damage. You need a well-geared endgame build (strong defensive layers, high resistances, and enough single-target DPS to burst her phases). Learn the fight: dodge the cross/wave attacks by standing in safe gaps, avoid falling off the broken platforms, and burn her during openings. Bring a tanky, high-uptime build rather than a glass cannon. Practice the phase-one wave timing until it's automatic.
Mercenaries are unlocked through the Vessel of Hatred expansion content. Each Mercenary levels via a reputation/bond track as you complete activities with them hired. Rotate through hiring each Mercenary and play with them active so they all gain levels; doing your normal endgame loops (Helltides, dungeons) with each one in turn brings them all to level 10. Focus one at a time to avoid splitting progress.
Open the map and look for any black (unexplored) fog. You need 100% map reveal across all the base regions. Ride between unrevealed edges, and don't forget interior dungeons/cellars don't count toward the overworld map — it's the open-world fog you're clearing. Use the map to hunt down the last slivers of unrevealed terrain; the Renown system tracks discovered areas too, which helps you spot what's missing.
PvP happens in the Fields of Hatred zones. Enter, activate the 'Mark for Blood' to flag for PvP, and kill 5 other flagged players. Go geared and at a competitive level; pick on solo players harvesting Seeds of Hatred. If PvP is quiet, team up or wait for peak hours. Only flagged-player kills count.
Play through the Vessel of Hatred expansion's story (set in the Nahantu jungle region) to completion. It's a separate campaign from the base game and requires owning the expansion. Like the base campaign, lower the difficulty if you just want to push the story. Several other achievements (Nahantu exploration, Mercenaries, Kurast Undercity) live in this content, so progress them alongside the campaign.