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Balatro
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Balatro — Achievement Walkthrough

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Ante Up!
Reach Ante 4 · 90.2% of players
Easy~First run
Reach Ante 4.

Just survive your first few antes (each ante = 3 blinds). You'll hit Ante 4 in almost any run — unmissable.

10K
Score 10,000 Chips in a single hand · 84.9% of players
Easy~Early
Score 10,000 chips in a single hand.

By the mid antes a decent hand with a few Jokers easily clears 10k. You'll get this on the way to your first win.

Ante Upper!
Reach Ante 8 · 75.1% of players
Easy~First win
Reach Ante 8.

Ante 8 is the final ante (its Boss Blind is the win condition on base difficulty). Reaching it means you've nearly won a run.

Heads Up
Win a Run · 72.2% of players
Easy~Early
Win a run.

Beat the Ante 8 Boss Blind on White Stake. Build any scoring engine — a couple of mult Jokers plus levelling one poker hand is plenty for your first win. The Red Deck is forgiving for beginners.

Retrograde
Get any poker hand to level 10 · 65.3% of players
Easy~Mid
Get any poker hand to level 10.

Use Planet cards (and the Telescope/Observatory vouchers) to level a single hand. Pick the hand you play most and feed it every matching Planet — level 10 comes fast if you focus one.

Royale
Play a Royal Flush · 63.6% of players
Medium~Any time
Play a Royal Flush.

10-J-Q-K-A of one suit. Build toward a single suit (flush-deck vouchers/Jokers help), or use Tarot/Spectral cards to convert ranks and suits until you can assemble it.

Cartomancy
Discover every Tarot card · 61.5% of players
Medium~Cumulative
Discover every Tarot card.

There are 22 Tarot cards. Buy them from shops and Arcana packs across runs — the Tarot Merchant / Magic Trick vouchers raise their appearance rate. They unlock permanently once used.

Card Player
Play at least 2500 Cards · 58.8% of players
Easy~Cumulative
Play at least 2,500 cards.

A lifetime total across all runs — every card in every played hand counts. Accrues naturally; you'll pass it just by playing the game.

Legendary
Discover a Legendary Joker · 57.9% of players
Medium~Luck
Discover a Legendary Joker.

Legendary Jokers (Canio, Triboulet, Yorick, Chicot, Perkeo) only come from Soul cards — the hidden Spectral that appears in the Arcana/Spectral packs. Open lots of those packs; a Soul card grants a random Legendary.

Card Discarder
Discard at least 2500 Cards · 48.9% of players
Easy~Cumulative
Discard at least 2,500 cards.

Lifetime discard total. Racks up as you sculpt hands each round — no effort needed beyond playing.

1,000K
Score 1,000,000 Chips in a single hand · 48.3% of players
Medium~Mid
Score 1,000,000 chips in a single hand.

One million in a hand needs a real mult engine — stack multiplicative Jokers (e.g. a high-mult Joker plus retriggers) and level a hand with Planet cards. Common in any run that reaches the late antes.

Low Stakes
Win a run on at least Red Stake difficulty · 44.1% of players
Medium~Per deck
Win a run on at least Red Stake.

Red Stake is the second difficulty (Small Blinds give no reward). Win once on Red or higher. Beating White Stake with a deck unlocks Red for that deck.

You Get What You Get
Win a run without rerolling the shop · 33.8% of players
Medium~Per run
Win a run without rerolling the shop.

Never press the Reroll button in any shop for the whole run. Take what's offered and lean on packs instead of rerolls. Easiest on a low stake with a forgiving deck so you don't need a perfect shop.

Mid Stakes
Win a run on at least Black Stake difficulty · 30.5% of players
Medium~Per deck
Win a run on at least Black Stake.

Black Stake is the 4th tier (eternal Jokers can't be sold). Win a run on Black or above — you unlock each stake by winning on the one below it with that deck.

Clairvoyance
Discover every Spectral card · 29.8% of players
Hard~Cumulative
Discover every Spectral card.

Spectral cards are rarer than Tarots — they appear in Spectral packs and via the Ghost Deck / Omen Globe voucher. Run the Ghost Deck and open every Spectral pack you see to collect all of them over time.

100,000K
Score 100,000,000 Chips in a single hand · 22.5% of players
Medium~Mid-late
Score 100,000,000 chips in a single hand.

100 million needs a snowballing xMult build. Aim for scaling Jokers (Hologram, Constellation, etc.) plus multiplicative ones (Brainstorm/Blueprint copying a xMult Joker). A strong endless-style run blows past this.

Astronomy
Discover every Planet card · 21.4% of players
Medium~Cumulative
Discover every Planet card.

One Planet per poker hand type, including the secret ones (Planet X, Ceres, Eris) for the hidden hands (Five of a Kind, Flush House, Flush Five). You must first PLAY those secret hands to unlock their Planets — build a flush-five-style deck to trigger them.

Speedrunner
Win a run in 12 or fewer rounds · 20.2% of players
Hard~Per run
Win a run in 12 or fewer rounds.

A full run is normally 24 blinds; you must win by skipping blinds. Skip Small and Big Blinds aggressively (taking their tags) so you only play Boss Blinds — that's 8 antes × 1-2 blinds. Stack skip tags and a fast-scaling build, and skip everything you can survive.

Big Hands
Have 80 or more cards in your deck · 19.8% of players
Medium~Per run
Have 80 or more cards in your deck.

Add cards instead of removing them: copying Tarots/Spectrals, the Marie Antoinette-style adders, and the Erratic/extra-card effects. The Spectral 'Cryptid' and card-duplication packs balloon your deck quickly toward 80.

Shattered
Break 2 Glass Cards in a single hand · 18.0% of players
Medium~Per run
Break 2 Glass Cards in a single hand.

Glass Cards give xMult but have a 1-in-4 chance to shatter (be destroyed) when scored. Make several Glass cards (the Glass enhancement via Tarots/packs), then play a hand using at least two of them — you need two to break in the same hand, so play 3-4 to be safe.

Nest Egg
Have $400 or more during a single run · 16.6% of players
Medium~Per run
Hold $400 or more during a run.

Money caps your interest at $5 per $5 (so $25 = max base interest), but you can hoard far more. Run an economy build (Bull, To the Moon, Rocket, Golden Joker) and avoid spending — let interest and gold cards pile cash to $400.

ROI
Buy 5 Vouchers by the end of Ante 4 · 15.7% of players
Hard~Per run
Buy 5 Vouchers by the end of Ante 4.

Only one voucher appears per ante, so you need extra ones from Voucher Tags (skip blinds that offer a Voucher tag). Stack voucher tags early and save money to buy all 5 by the end of Ante 4.

Rule Bender
Complete any challenge run · 14.2% of players
Medium~Challenges
Complete any Challenge run.

Challenges are special preset runs (unlocked after your first win) in the main menu. Beat any one of them — the easier challenges (e.g. 'The Omelette', 'Jokerless') are good first picks.

High Stakes
Win a run on at least Gold Stake difficulty · 12.1% of players
Hard~Endgame
Win a run on at least Gold Stake.

Gold Stake is the hardest (8th) difficulty — stacked modifiers (eternal/perishable/rental Jokers, scaling antes). Win once on Gold with any deck. Use a proven powerful deck (e.g. Plasma or a flush build) and a reliable xMult engine.

Tiny Hands
Thin your deck down to 20 or fewer cards · 6.8% of players
Medium~Per run
Thin your deck to 20 or fewer cards.

Use card-removal effects to shrink the 52-card deck below 21: the Hanged Man Tarot (destroys 2), Spectral cards like Immolate/Ankh, and the Glass/Cert death effects. A thin deck also makes your good cards come up more often.

Extreme Couponer
Discover every Voucher · 5.9% of players
Hard~Cumulative
Discover every Voucher.

Vouchers appear one per ante in the shop, and tier-2 vouchers need their tier-1 bought first. Buy every voucher you can across many runs; it's a long collection grind tracked in the collection menu.

Completionist
Discover 100% of your collection · 4.2% of players
Very Hard~Endgame
Discover 100% of your collection.

Unlock every Joker, deck, voucher, Tarot, Planet, Spectral and poker hand in the collection. A massive long-haul goal — many Jokers have specific unlock conditions (win with a deck, reach a score, etc.). Use a collection checklist and chip away at the locked items.

Flushed
Play a Flush with 5 Wild Cards · 3.8% of players
Hard~Per run
Play a Flush with 5 Wild Cards.

Wild Cards count as every suit. Apply the Wild enhancement (The Wheel of Fortune-style packs, or the 'Wild' card enhancement from Tarots) to at least 5 cards, then play all five as a Flush. Build a thin deck so you can reliably draw all five Wilds together.

Rule Breaker
Complete every challenge run · 2.1% of players
Very Hard~Endgame
Complete every Challenge run.

Beat all 20 Challenge runs. Several are brutal (Jokerless, Typecast, Cruelty). Look up a strategy per challenge — each has a specific gimmick, and knowing the trick (e.g. which hand to spam) is most of the battle.

Completionist+
Win with every deck on Gold Stake difficulty · 1.5% of players
Very Hard~Endgame
Win with every deck on Gold Stake.

Win a Gold Stake run with all 15 decks. The hardest milestone short of gold-stickering every Joker — you have to grind each deck up through the 8 stakes and then clear Gold. Lean on the strongest decks' identities (Plasma, Anaglyph, Nebula) and proven xMult builds.

Completionist++
Earn a Gold Sticker on every Joker · 0.8% of players
Very Hard~Endgame grind
Earn a Gold Sticker on every Joker.

The rarest achievement (~0.8%). A Joker gets a Gold Sticker by being in your collection when you WIN a Gold Stake run. So you must win Gold Stake runs over and over until every one of the 150 Jokers has appeared in a winning Gold run — an enormous endgame grind.