
Tomb Raider Game of the Year — Achievement Walkthrough
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Tombs are puzzle dungeons off the main path. Each region has 1-2. Solve any one. Reward: salvage + map upgrade.
Bow is silent + lethal. Most stealth segments naturally hit this.
Documents are paper scraps scattered in every region. Use Survival Instincts (Q key) to highlight collectibles. 25% comes naturally if you explore.
Headshots with any weapon. Bow is most reliable for SP. 50 cumulative. Practice on isolated guards in early-mid sections.
Sneak up behind unaware enemies. Press the takedown button for silent kill. 25 cumulative.
Pistol is your secondary. Switch to it in mid-fights. 35 kills hit naturally if you rotate weapons.
Salvage drops from looting + scavenging boxes. Used for weapon upgrades. 5000 hit naturally during full playthrough.
Relics are 3D objects you rotate to inspect. Hidden in chests + alcoves. 25% via natural exploration.
Each downed enemy gives salvage if looted. 200 unique enemies — most main-story combat covers this. Some achievements require specific loot interactions.
Forest sections have plenty. Use bow for stealth kills. Each looted carcass counts.
Some enemies carry dynamite. Shoot them in the hand or stagger them at the right moment. The dropped dynamite explodes, killing 2+ nearby allies. Tight timing.
Beat the final boss + escape the island. Story-locked endgame. Unmissable on completion.
When an enemy is staggered (low HP), the finisher prompt appears. Lara executes a brutal kill animation. 15 cumulative.
Skill points earned via XP. Each tree has ~10 skills. Pick a tree and max it. Hunter (combat skills) is the easiest.
GPS caches are hidden tech objects. Each region has 5-10. 25% trivial during main exploration.
Rifle is unlocked mid-game. Use in combat-heavy sections. Aim down sights for precise shots.
Crabs scuttle on beaches. Shoot one. Joke achievement.
Challenges are themed collection tasks per region (burn flags, smash bells, etc.). Complete any one full set.
Bow, pistol, rifle, or shotgun. Buy all attachments + upgrades for one of them. Most accessible: the bow.
Thorough exploration of each region required. Use the in-game map's collectible markers. Replay sections via base camp fast-travel after main story.
Small animals in island villages + rooftops. Bow or pistol. Easy by mid-game.
Shotgun is best for close-range encounters. Use in narrow corridors. Many shotgun ammo pickups in late-game tombs.
Most relics require backtracking with traversal tools (rope arrows, climbing axe, pry bar). Replay regions after unlocking these.
Hidden. Find a group of 5+ enemies near explosives. Shoot the explosive at the right moment. Multi-kill. Some natural setups in late-game ship combat sections.
7 tombs across the island. Some need late-game traversal tools to access. Solve each puzzle.
Caches often hidden in side corridors. Use Survival Instincts to spot. Many in the late-game island regions.
All ~30 skills bought. Late-game requires grinding XP via combat + side missions. Naturally reachable in completionist runs.
All 4 weapons (bow, pistol, rifle, shotgun) max-modded + max-upgraded. Each costs hundreds of salvage. Endgame goal.
100% of every collectible category. Requires backtracking after unlocking all traversal tools (rope arrow, climbing pickaxe, pry bar, shotgun for breaking walls). Wiki trackers per region essential.
Birds fly in open sky areas. Use the bow's lock-on. Lead the target. Looting requires picking up from the ground after they fall.
Each region has 1 Challenge. ~8-10 total. Find all themed objects in each region. Wiki trackers per challenge.
Team-mode match where everyone else dies but you. Last man standing on your side.
Enemies sometimes traverse zip lines. Shoot them mid-zip; they fall to death. Bow precision required. Specific sections feature this — late-game Solarii camps.
Snare trap is an MP loadout option. Place near choke points. Wait for a player to step in. Rare.
MP-level progression. Level 10 = ~20-30 matches. Requires active MP.
Earn MP currency from matches. Spend it on a new character skin. Easy if MP works at all.
Rope arrow unlocked mid-game. Aim at enemies near ledges, fire. They get yanked off. Cumulative 5 cliff-pulls.
Catch a player mid-zip with any weapon. Bow ideal. Requires active MP.
Take damage from explosions but don't die. 10 cumulative. Stack escape skills + survival perks.
When a teammate is downed, hold the revive prompt. Easiest with friends in a private lobby.
When enemies melee you, dodge at the right moment + counter-attack. The dodge-counter triggers a stagger kill. Practice the timing.
Whitman is Lara's mentor/companion. Find all his diary entries via documents. Listen to each (audio plays automatically on pickup).
Grenade or environmental explosive in MP. Catch 2 enemies in the blast.
## Multiplayer warning
MP servers are largely empty in 2026. Find friends to host private matches or join the small remaining community via /r/TombRaider Discord. Play each of the modes (Team Deathmatch, Rescue, Cry for Help, Free for All) to completion.
Get close to enemies in MP. Melee strike. 10 cumulative. Tough against ranged opponents.
Mounted turrets on certain MP maps. Hold position + mow down. Requires active MP lobby — hard in 2026.
Win ranked variants of each mode. Severely limited by 2026's MP playerbase.
Rope ascender pulls you up to safety. Use it under fire to escape. 3 escapes cumulative.
All MP shop items. Long XP grind + many matches. With dead servers, near-impossible by 2026.
Max MP level. ~100+ matches of XP. Severely gated by 2026's MP availability. Some completionists set up private lobbies with friends to grind.











