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Warhammer 40,000: Space Marine 2
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Warhammer 40,000: Space Marine 2 — Achievement Walkthrough

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Field of Battle
Kill 100 enemies using environmental hazards · 64.3% of players
Medium · 5/10~Cumulative
Kill 100 enemies using environmental hazards.

Environmental hazards are the red explosive canisters/barrels, fuel tanks, and the ledges you can knock enemies off. Shoot barrels in the middle of Tyranid swarms (they cluster, so one blast kills several) and kick/melee enemies off high edges. It's cumulative across the whole game — make a habit of shooting the red canisters and it adds up over the campaign + Operations.

The Art of Dismemberment
Perform 50 unique Finishers · 46.0% of players
Medium · 5/10~Natural over time
Perform 50 unique Finishers.

Finishers (executions) trigger on staggered enemies — the game tracks UNIQUE finisher animations, which vary by enemy type and by the weapon you're holding. To get 50 unique ones, execute many different enemy types (Gaunts, Warriors, Chaos Marines, etc.) with different weapons equipped. Rotate your loadout across missions and finish every enemy type you meet; the counter fills naturally.

Unhand My Brother!
Force a Ravener to release a grabbed Squad Member · 43.8% of players
Easy · 2/10~When a Ravener grabs
Force a Ravener to release a grabbed Squad Member.

Raveners (the burrowing snake-Tyranids) sometimes grab a squadmate. When you see one holding a battle-brother, shoot it enough / damage it and it drops them. Just keep firing on the Ravener while it has a squadmate and it releases them — do this once and it pops.

Silence
Kill 5 enemies while they are conducting a Call for Reinforcements · 41.1% of players
Medium · 5/10~Cumulative
Kill 5 enemies while they're conducting a Call for Reinforcements.

Certain enemies (Tyranid Warriors that screech, or Chaos casters) signal for reinforcements — there's a clear animation/prompt. Kill them mid-call. 5 total, cumulative. Watch for the reinforcement-call indicator during swarms and prioritise that enemy; snipe it before the call finishes.

Xenos Exterminator
Kill 1000 Tyranids in Operations mode · 39.1% of players
Medium · 5/10~A handful of Operations
Kill 1000 Tyranids in Operations mode.

Operations is the 3-player co-op PvE mode. Tyranid-faction Operations throw huge swarms, so kills rack up fast — a few full Operations runs clear 1000. Play the Tyranid missions with an AoE-friendly class (Heavy, Bulwark) and you'll blow past it. Counts alongside The Thousand Dead Sons (Chaos) and the big cumulative kill achievements.

One Ugly Xenos
Bring down a Lictor before it attacks from an ambush · 26.1% of players
Medium · 5/10~Lictor encounter
Bring down a Lictor before it attacks from an ambush.

Lictors stalk you and lunge from ambush. If you spot the Lictor (it cloaks/skitters at the edges) and shoot it down BEFORE it springs its ambush attack, this unlocks. Stay alert during quiet stretches, watch for the Lictor's silhouette, and open fire early — don't let it get the jump on you.

The Thousand Dead Sons
Kill 1000 Chaos servants in Operations mode · 26.1% of players
Medium · 5/10~A handful of Operations
Kill 1000 Chaos servants in Operations mode.

Same as Xenos Exterminator but on Chaos-faction Operations (Thousand Sons enemies). Run the Chaos Operations missions repeatedly; the swarms make 1000 quick. Pairs with the cumulative-kill achievements, so grinding Operations progresses several at once.

Principia Imperialis
Find 200 pickups in Operations mode · 25.2% of players
Medium · 5/10~Cumulative
Find 200 pickups in Operations mode.

Pickups are the gene-seed/servo-skull/armoury data collectibles scattered through Operations maps. Explore each Operation fully rather than rushing the objective — check side rooms and off-path corners. 200 is cumulative across all your Operations runs, so it fills naturally if you loot as you go.

An End to Heresy
Kill a Lesser Sorcerer while he's reviving a Rubric Marine · 25.2% of players
Medium · 5/10~Chaos encounter
Kill a Lesser Sorcerer while he's reviving a Rubric Marine.

In Chaos content, Lesser Sorcerers revive downed Rubric Marines (an obvious channel animation). Catch a Sorcerer mid-revive and kill him during it. Focus-fire or burst the Sorcerer the moment he starts reviving a Rubric — a ranged burst or a Gun Strike lands it.

Bespoke
Customise a full Armour set for one Class · 24.5% of players
Easy · 3/10~Quick
Customise a full Armour set for one Class.

In the Armoury/Barracks, open a class and customise every armour piece (helmet, shoulders, chest, arms, legs — plus colours). You unlock cosmetic parts by playing/leveling, but you can apply the default customisation options to fill every slot. Set each piece for one class and it pops.

Valour Crest
Complete any Mission in Operations mode on Ruthless Threat Level · 21.8% of players
Hard · 8/10~One coordinated run
Complete any Operation on Ruthless Threat Level.

Ruthless is a high Operations difficulty — go in with a leveled class, upgraded weapons, and ideally a coordinated team (or capable bots). Pick an Operation you know well, stick together, revive fast, and manage armour with executions. One full Ruthless completion unlocks it. Level a class and its weapons first (see the max-level achievements) to make it manageable.

Glorious Victory
Win any match in Eternal War mode · 20.3% of players
Medium · 6/10~A few PvP matches
Win any match in Eternal War (PvP) mode.

Eternal War is the 6v6 PvP mode. Win one match of any type. Play the objective with your team and you'll bank a win before long. This is the gateway to the other Eternal War achievements (play-count and mode-win ones), so start your PvP grind here.

Strategic Specialty
Reach the maximum Level for one Class · 19.4% of players
Hard · 8/10~Long
Reach the maximum Level for one Class.

Each of the six Operations classes levels up with XP earned in Operations. Pick your favourite (Tactical and Heavy level comfortably) and grind Operations on the highest difficulty you can clear (more XP per run). Max class level takes many runs but also unlocks perks that help everything else.

Strongest Shot
Reach the maximum Level for one Ranged Weapon · 17.6% of players
Hard · 8/10~Long
Reach the maximum Level for one Ranged Weapon.

Weapons level via the kills you get with them equipped. Stick with ONE ranged weapon (e.g. the Bolt Rifle / Heavy Bolter) across many Operations to max it. Don't spread kills across weapons — commit to one and its level climbs steadily. Pairs with the big kill grinds.

Sharpest Edge
Reach the maximum Level for one Melee Weapon · 15.8% of players
Hard · 8/10~Long
Reach the maximum Level for one Melee Weapon.

Same as Strongest Shot but for a melee weapon (Chainsword, Power Fist, Thunder Hammer, etc.). Equip one melee weapon and get melee kills/finishers with it across Operations. Bulwark and Assault get lots of melee work, so they max a melee weapon fastest.

Immovable Object
As a Heavy, kill 500 enemies while in Heavy Stance · 15.7% of players
Medium · 6/10~Cumulative on Heavy
As a Heavy, kill 500 enemies while in Heavy Stance.

Heavy Stance is the Heavy class's planted-firing mode (stationary, high fire rate, with a shield). Play Heavy, enter Heavy Stance during swarms, and mow down Tyranids — they come in huge numbers so 500 accrues over a few Heavy runs. Only kills made WHILE in stance count, so hold the stance during the big waves.

Know No Fear
Break a Scarab Occult Terminator's Melee Combo Attack with 2 Perfect Parries in a row · 14.8% of players
Hard · 8/10~Skill check
Break a Scarab Occult Terminator's melee combo with 2 Perfect Parries in a row.

Scarab Occult Terminators (elite Chaos) do melee combos. A Perfect Parry is a precisely-timed parry on a blue-flashing attack. You need TWO perfect parries back-to-back to break their combo. Learn the parry timing (parry the instant the blue indicator flashes), then face a Terminator's melee combo and land two clean perfect parries in sequence. Practice parry timing on lesser enemies first.

A Blight to Be Purged
Kill 20,000 enemies (all game modes combined) · 13.8% of players
Hard · 8/10~Long grind
Kill 20,000 enemies (all game modes combined).

Cumulative across Campaign, Operations, and Eternal War. 20,000 is a lot but Operations swarm-clearing gets you there over many sessions. Play AoE classes (Heavy with heavy bolter, Bulwark, Assault ground-pounds) on Tyranid Operations for max kill throughput. This ticks toward Still a True Son (41,000) too.

Thunderous Impact
As an Assault, hit 500 total enemies with Ground Pound · 13.6% of players
Medium · 6/10~Cumulative on Assault
As an Assault, hit 500 enemies with Ground Pound.

Assault uses a jump pack; Ground Pound is the slam attack from the air. Leap into packed Tyranid swarms and slam — each pound can hit many enemies (all count). 500 HITS (not kills) accrue fast when you pound into dense groups. Play Assault on swarm-heavy Operations.

Dead Center
As a Sniper, make 250 Headshots · 13.3% of players
Medium · 6/10~Cumulative on Sniper
As a Sniper, make 250 Headshots.

Play the Sniper class and land headshots with the bolt sniper/las fusil. Tyranid Warriors and Chaos Marines have clear heads to hit; the Sniper's scope makes precise shots easy. 250 cumulative — aim for heads every shot on Sniper runs and it fills quickly.

Lightning Strike
As a Vanguard, perform 100 Gun Strikes · 10.1% of players
Medium · 6/10~Cumulative on Vanguard
As a Vanguard, perform 100 Gun Strikes.

A Gun Strike is the quick pistol-hit prompt that appears after a perfect dodge or a parry. Play Vanguard, dodge/parry to trigger the Gun Strike prompt, and land it — 100 total. Vanguard's grapple also sets up Gun Strikes. Just play aggressively and take every Gun Strike prompt.

Still a True Son of the Emperor
Kill 41,000 Enemies (all game modes combined) · 7.3% of players
Very Hard · 10/10~Very long grind
Kill 41,000 enemies (all game modes combined).

The big cumulative-kill milestone — double the 20,000 one. Pure playtime; grind Tyranid Operations with high-AoE builds. Nothing to do but keep playing; every kill in every mode counts. Treat it as the long-tail goal you complete while chasing the class/weapon level achievements.

Guardian's Might
As a Bulwark, kill 100 enemies with every available Melee Weapon · 7.2% of players
Hard · 8/10~Long on Bulwark
As a Bulwark, kill 100 enemies with every available Melee Weapon.

Bulwark (shield class) must get 100 melee kills with EACH melee weapon it can equip. Cycle through every Bulwark melee weapon, playing runs until each hits 100 kills. Bulwark melee-kills constantly, so it's just a matter of rotating weapons and putting in the runs for each one.

Master of Arsenal
As a Tactical, kill 25 enemies with every available Primary Weapon · 2.6% of players
Medium · 6/10~Cumulative on Tactical
As a Tactical, kill 25 enemies with every available Primary Weapon.

Tactical has access to the widest primary-weapon pool. Get 25 kills with EACH primary it can use — swap to a different primary each run and clear 25 kills (trivial in a swarm) before switching. Work through the whole list; Tactical's flexibility makes this the easiest of the per-weapon class achievements.

Tactical Genius
Win a match in Eternal War mode with every Class · 2.6% of players
Hard · 8/10~PvP grind
Win a match in Eternal War with every Class.

You need a PvP WIN with each of the six classes. Rotate the class you queue as, and keep playing until you've won at least once on all six. Play objectives and stick with the team to maximise win rate. The play-count achievements (War Machine, Unwavering Faith, Dominator = 10 matches of each mode) come naturally while you grind these wins.

Purge Them All
Mark every enemy type · 2.3% of players
Easy · 3/10~Over normal play
Mark every enemy type.

Marking = tagging an enemy (the ping/scan). Over the campaign and Operations you'll encounter every enemy type; mark each new type you see. Use a checklist of enemy types if you're missing a few — the rarer elites (specific Chaos/Tyranid variants) are the ones people miss, so mark elites whenever they appear.

Data Mining
Collect all Dataslates · 2.3% of players
Medium · 6/10~Campaign collectible sweep
Collect all Dataslates.

Dataslates are the campaign's lore collectibles hidden through the missions. Use a collectible-location guide and mission select to grab any you missed. Explore off the main path — they're tucked in side areas. Missable-free since you can replay missions to mop up.

Defender of Humanity
Overcome every challenge and achieve ultimate victory · 0.9% of players
Medium · 6/10~10-12 hours
Overcome every challenge and achieve ultimate victory — finish the Campaign.

Awarded for completing the full single-player Campaign on any difficulty. All the empty-description story achievements (The Die Is Cast, Chaos All Along, Break of Dawn, Into the Abyss, etc.) unlock automatically as you clear each mission, so a straight playthrough earns this plus that whole set. Play on a lower difficulty if you just want the story achievements quickly — none of them require Ruthless.

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