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Two Point Museum
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Two Point Museum — Achievement Walkthrough

49 achievement guides · Full game page →

At a glance
Difficulty5/10
Missable
GrindYes
Online requiredNo
⛓ Stack these — 12 achievements in 2 runs

A lot of this list is single-run conditions that don’t conflict with each other, so you can earn several at once instead of replaying for each. Each plan below is one run. Achievements in a plan are marked with a ⛓ badge further down.

1One museum you never stop expanding· 6 achievements

Five of these say "in one museum" or "in a single museum", which means they all want the SAME building rather than five different saves. Pick one museum, give it far more floor space than its objectives need, and treat it as the permanent home for every collection achievement: six themes on display at once, thirty different wildlife exhibits, every Famous Art piece, and ten Robo staff on the payroll. Keep building it long after the chapter objectives are done and the level requirements arrive on their own.

  • Mega MuseumHave a level 50 museum.
  • Built on Sand(box)Build a level 10 museum in Sandbox Mode.
  • Everything for EveryoneDisplay an exhibit from 6 different themes in one museum.
  • Monster MenagerieDisplay 30 different Wildlife exhibits in a single museum.
  • Byte at the MuseumEmploy 10 Robo staff (Janitors or Security Guards) in a single museum.
  • Please Don’t Touch!Display every Famous Art exhibit in a single museum.

Nesting: if you build the level 50 museum inside Sandbox Mode, you pass level 10 on the way and Built on Sand(box) pops without a second save. The caveat is that we have not verified whether Sandbox grants every theme and exhibit - if yours does not, do the four collection achievements in your largest campaign museum and keep Sandbox purely for the two level requirements.

2One save with expedition teams permanently in the field· 6 achievements

Six achievements come out of the same habit: never leaving an expedition slot empty. Mint Condition and Frame It Til You Make It are quality rolls made at the moment an item is recovered, so they are pure volume. Map Reader and Farflung Fixer are map progress, which only moves while teams are out. Healing Holiday and Raining Dragons are specific destinations - Remedial Springs and Scorched Earth - so slot those trips in whenever a staff member is hurt or the dragon storyline is open.

  • Mint ConditionDiscover a Pristine quality exhibit on an expedition.
  • Frame It 'Til You Make ItDisplay a pristine piece of original Art.
  • Map ReaderUnlock 25 expedition points of interest (POIs).
  • Farflung FixerHave 15 Wildlife POIs at Biodiversity Level 3.
  • Healing HolidayCure an Illness or Injury by sending staff on an expedition to Remedial Springs.
  • Raining DragonsEnd the reign of the dragons in Scorched Earth expedition map.

Nesting: a Pristine original artwork recovered on an art expedition satisfies Mint Condition as well, so run art expeditions rather than generic ones. Note the wording difference though - Mint Condition says "discover", Frame It says "display", so put the piece on show rather than leaving it in storage.

ℹ️ These are auto-generated quick tips — a starting point, not gospel. Spotted a mistake? Add a community tip on the game page or write a community guide — player-written guides are our most reliable source.
Skill & Bones✓ Unlocked
Complete a Dinosaur Bones exhibit. · 75.6% of players
~minutes
Finish a Dinosaur Bones exhibit

Complete a Dinosaur Bones exhibit.

Memento Mile opens with prehistory, so this is effectively a tutorial achievement. Run expeditions to the dig sites, bring back the bone pieces, and keep placing them on the same skeleton frame until the exhibit reads as complete. Partial skeletons still attract guests, so there is no reason to hold pieces back.

Rising Star✓ Unlocked
Complete chapter 1 of Memento Mile museum. · 66.3% of players
~minutes
Clear chapter 1 of Memento Mile

Complete chapter 1 of Memento Mile museum.

Chapter 1 is the opening objective set of the campaign's first museum. Follow the listed goals in the objectives panel and it pops on its own.

Mint Condition✓ Unlocked⛓ Stack 2
Discover a Pristine quality exhibit on an expedition. · 51.8% of players
~under an hour
Find a Pristine-quality exhibit on an expedition

Discover a Pristine quality exhibit on an expedition.

Exhibit quality is rolled when the item is recovered, so this is mostly a numbers game: keep expeditions running back to back and one will eventually come home Pristine. Staff skill and expedition gear influence outcomes, so sending a better-equipped team is the sensible way to shorten the wait.

Ex-plorer✓ Unlocked
Hidden achievement47.2% of players
~unverified
Hidden — expedition related

Hidden achievement — Steam does not show a description for this one.

Steam hides this achievement's description, and the name only hints at expeditions. We have not verified the exact trigger — check a community guide before chasing it, and do not assume it mirrors any of the other expedition achievements.

Healing Holiday✓ Unlocked⛓ Stack 2
Cure an Illness or Injury by sending staff on an expedition to Remedial Springs. · 44.9% of players
~minutes
Cure an illness or injury via Remedial Springs

Cure an Illness or Injury by sending staff on an expedition to Remedial Springs.

Remedial Springs is an expedition destination rather than a room. When a staff member picks up an illness or injury, send that specific person on the Remedial Springs expedition and the trip itself is the cure.

Map Reader✓ Unlocked⛓ Stack 2
Unlock 25 expedition points of interest (POIs). · 38.9% of players
~a few hours
Unlock 25 expedition points of interest

Unlock 25 expedition points of interest (POIs).

POIs unlock as you push further along each expedition map, so this comes from breadth rather than repetition — spread trips across several maps instead of farming one route. It accumulates across the campaign, so it usually lands while you are working on other objectives.

Absolutely Buzzing✓ Unlocked
Have a guest reach 2000 Buzz. · 36.2% of players
~under an hour
Get one guest to 2000 Buzz

Have a guest reach 2000 Buzz.

Buzz builds on a single guest as they see things worth being excited about, so the trick is keeping one visitor inside and entertained rather than boosting the museum average. A dense, high-quality exhibit floor with good tours and few reasons to leave is what runs the number up.

Made Them Yourself✓ Unlocked
Complete 20 Workshop projects. · 35.8% of players
~a few hours
Complete 20 Workshop projects

Complete 20 Workshop projects.

Workshop projects are queued jobs that take staff time, so the bottleneck is assistant availability, not money. Keep the workshop staffed and the queue full from early on and 20 accumulates over a campaign museum.

Directly to Jail✓ Unlocked
Catch a thief who has stolen an exhibit. · 31.1% of players
~under an hour
Catch a thief stealing an exhibit

Catch a thief who has stolen an exhibit.

Thieves show up once your exhibits are valuable enough to be worth stealing. You need security staff or a security camera nearby to actually make the catch — an unguarded room lets the thief walk out and the achievement does not fire.

Product Placement✓ Unlocked
Earn $10,000 from Sponsored exhibits. · 31.0% of players
~a few hours
Earn $10,000 from Sponsored exhibits

Earn $10,000 from Sponsored exhibits.

Sponsorship is an exhibit option rather than a building, and it pays out over time, so the earlier you sponsor your highest-traffic exhibits the sooner this clears. It is cumulative income, so there is no need to hit the figure in one go.

Perked Up✓ Unlocked
Install 3 perks on a single exhibit. · 28.0% of players
~under an hour
Install 3 perks on one exhibit

Install 3 perks on a single exhibit.

Perk slots are unlocked per exhibit, so pick a single showpiece and invest everything into it rather than spreading perks across the collection.

Fully Customised Contraption✓ Unlocked
Have a level 3 (III) Custom Contraption, Science exhibit. · 23.2% of players
~a few hours
Get a level III Custom Contraption science exhibit

Have a level 3 (III) Custom Contraption, Science exhibit.

Custom Contraptions are built in the science theme and upgraded in stages, so this needs both the science museum unlocked and enough parts to reach the third tier on one machine. Concentrate upgrades on a single contraption.

Plant Food✓ Unlocked
Have a guest eaten by a Chomper Pit exhibit. · 22.3% of players
~minutes
Have a guest eaten by a Chomper Pit

Have a guest eaten by a Chomper Pit exhibit.

The Chomper Pit is a live plant exhibit, and it only gets a meal if a guest can reach it. Place it where footfall is heavy and keep the barriers and safety measures off the equation rather than fencing it away.

Uncommon Knowledge✓ Unlocked
Reach 30 Enlightenment for any theme. · 17.2% of players
~a few hours
Reach 30 Enlightenment in any theme

Reach 30 Enlightenment for any theme.

Enlightenment is the per-theme knowledge score your guests generate, so it rewards going deep on one theme rather than displaying a bit of everything. Pick whichever theme that museum is built around and improve those exhibits' information and analysis.

Everything for Everyone✓ Unlocked⛓ Stack 1
Display an exhibit from 6 different themes in one museum. · 17.0% of players
~a few hours
Display exhibits from 6 different themes in one museum

Display an exhibit from 6 different themes in one museum.

This is a late-campaign achievement by nature — you need six themes unlocked across different museums and then one museum with space to show one of each. Sandbox is a legitimate place to set it up if your campaign museums are already full.

Fishes (Plural)✓ Unlocked
Have 10 fish born at the museum. · 15.1% of players
~a few hours
Have 10 fish born at the museum

Have 10 fish born at the museum.

Breeding needs compatible aquatic wildlife and tank conditions good enough for them to reproduce, so this is an aquarium-museum achievement. Keep several breeding-capable tanks running rather than waiting on one pair.

Comprehensive Curator✓ Unlocked
Earn 100 shiny stickers in the Sticker Book. · 14.8% of players
~20+ hours
Earn 100 shiny stickers in the Sticker Book

Earn 100 shiny stickers in the Sticker Book.

The Sticker Book tracks collection milestones across every theme, and shiny stickers are the upgraded versions, so 100 of them is a long-haul completion goal rather than something you set up. Expect this to be one of the last achievements you earn.

High-Class Curator✓ Unlocked
Reach Curator Class level 7. · 12.6% of players
~20+ hours
Reach Curator Class level 7

Reach Curator Class level 7.

Curator Class is the account-level progression that rises as you meet museum goals, so it tracks overall campaign progress. There is no shortcut — it comes from finishing chapters across multiple museums.

Fauna's Favourite✓ Unlocked
Have a member of staff be 5 different animal's favourite Expert. · 10.8% of players
~a few hours
Have one staff member be the favourite Expert of 5 different animals

Have a member of staff be 5 different animal's favourite Expert.

Animals form a preference for the expert who looks after them, so the way to stack five on one person is to keep a single specialist assigned to the wildlife section instead of rotating staff between rooms.

Exhibition Expert✓ Unlocked
Earn a gold trophy in an Exhibition Mode pop-up museum. · 10.5% of players
~under an hour
Win a gold trophy in an Exhibition Mode pop-up museum

Earn a gold trophy in an Exhibition Mode pop-up museum.

Exhibition Mode is a separate scored mode where a small pop-up museum is judged, so gold rewards a focused, high-quality build rather than a sprawling one. Bring your best-quality exhibits for the theme being scored.

Nomenclature✓ Unlocked
Give a fish exhibit a custom name. · 9.4% of players
~minutes
Give a fish exhibit a custom name

Give a fish exhibit a custom name.

Select any fish exhibit, open its info panel and rename it. A one-click achievement once you have an aquarium.

Built on Sand(box)✓ Unlocked⛓ Stack 1
Build a level 10 museum in Sandbox Mode. · 8.7% of players
~a few hours
Build a level 10 museum in Sandbox Mode

Build a level 10 museum in Sandbox Mode.

Sandbox removes the money pressure, so level 10 is a matter of building enough rated content rather than managing a budget. This is the cheapest way to clear a level requirement if your campaign museums are still small.

Mega Museum✓ Unlocked⛓ Stack 1
Have a level 50 museum. · 8.4% of players
~20+ hours
Reach a level 50 museum

Have a level 50 museum.

Level 50 is far beyond what the campaign chapters ask for, so plan on one museum you keep expanding long after its objectives are done. Sandbox is the usual home for this.

Two Point Museum✓ Unlocked
Complete chapter 5 of Memento Mile museum. · 8.1% of players
~a few hours
Clear chapter 5 of Memento Mile

Complete chapter 5 of Memento Mile museum.

The end of the campaign's first museum. Chapter 5 objectives are listed in the objectives panel; work through them in order.

Marine Life Museum✓ Unlocked
Complete chapter 5 of Passwater Cove museum. · 7.8% of players
~a few hours
Clear chapter 5 of Passwater Cove

Complete chapter 5 of Passwater Cove museum.

Passwater Cove is the aquarium museum. Chapter 5 is its final objective set — follow the objectives panel.

The Anomalonians✓ Unlocked
Hidden achievement7.8% of players
~unverified
Hidden achievement

Hidden achievement — Steam does not show a description for this one.

Steam hides this one's description. We have not verified the trigger, so we are not going to guess at it — check a community guide.

Space Museum✓ Unlocked
Complete chapter 5 of Pebberley Heights museum. · 7.6% of players
~a few hours
Clear chapter 5 of Pebberley Heights

Complete chapter 5 of Pebberley Heights museum.

Pebberley Heights is the space museum. Chapter 5 is its final objective set.

Science Museum✓ Unlocked
Complete chapter 5 of Bungle Wasteland museum. · 7.3% of players
~a few hours
Clear chapter 5 of Bungle Wasteland

Complete chapter 5 of Bungle Wasteland museum.

Bungle Wasteland is the science museum. Chapter 5 is its final objective set.

Supernatural Museum✓ Unlocked
Complete chapter 5 of Wailon Lodge museum. · 7.2% of players
~a few hours
Clear chapter 5 of Wailon Lodge

Complete chapter 5 of Wailon Lodge museum.

Wailon Lodge is the supernatural museum. Chapter 5 is its final objective set.

Qualified Opinion✓ Unlocked
Train a member of staff as much as possible. · 6.0% of players
~a few hours
Train a staff member as far as they can go

Train a member of staff as much as possible.

Training happens in the staff training room and each course takes real in-game time, so this is about committing one employee to back-to-back courses rather than spreading training across the roster. Cover their shift while they are in class.

Prehistory Mystery✓ Unlocked
Hidden achievement5.8% of players
~unverified
Hidden — prehistory themed

Hidden achievement — Steam does not show a description for this one.

Steam hides the description and the name only tells you it involves the prehistory theme. Trigger not verified — see a community guide rather than assuming it matches another dinosaur achievement.

Scorched Earth✓ Unlocked
Hidden achievement5.3% of players
~unverified
Hidden — Scorched Earth expedition map

Hidden achievement — Steam does not show a description for this one.

Hidden description. The name matches the Scorched Earth expedition map that the Raining Dragons achievement also references, but we have not verified what this one actually asks for.

Sorry for the litter…✓ Unlocked
Produce 5 Wildlife offspring from a single parent. · 5.2% of players
~a few hours
Get 5 offspring from a single wildlife parent

Produce 5 Wildlife offspring from a single parent.

All five have to come from the same parent, so keep that specific animal in good breeding conditions rather than expanding the herd. Space and habitat quality are what stop a breeding pair from continuing.

Tour de Force✓ Unlocked
Create a 5-star tour. · 5.0% of players
~under an hour
Create a 5-star tour

Create a 5-star tour.

Tour rating comes from what is on the route, so build the tour around your highest-quality, best-analysed exhibits and keep it short rather than dragging guests past filler. Improving an exhibit already on the route raises the rating retroactively.

Farflung Fixer✓ Unlocked⛓ Stack 2
Have 15 Wildlife POIs at Biodiversity Level 3. · 5.0% of players
~a few hours
Get 15 wildlife POIs to Biodiversity Level 3

Have 15 Wildlife POIs at Biodiversity Level 3.

Biodiversity is raised by repeated conservation trips to the same point of interest, so this is 15 separate locations each brought up to the top tier — a long expedition grind rather than a single action. Keep multiple conservation teams cycling.

Fancily Dressed Five✓ Unlocked
Have 5 visiting children wear onesies of 5 different themes at once. · 4.8% of players
~under an hour
Have 5 child guests wearing 5 different theme onesies at once

Have 5 visiting children wear onesies of 5 different themes at once.

Onesies are gift-shop merchandise tied to themes, so you need shops stocking five different theme onesies and enough children in the building at the same moment. A busy day with several themed shops open is the setup.

Frame It 'Til You Make It✓ Unlocked⛓ Stack 2
Display a pristine piece of original Art. · 4.7% of players
~a few hours
Display a Pristine original artwork

Display a pristine piece of original Art.

Combines two conditions: the piece has to be original rather than a copy, and it has to come back at Pristine quality. Run art expeditions repeatedly — quality is rolled on recovery.

Byte at the Museum✓ Unlocked⛓ Stack 1
Employ 10 Robo staff (Janitors or Security Guards) in a single museum. · 4.4% of players
~a few hours
Employ 10 Robo janitors or security guards in one museum

Employ 10 Robo staff (Janitors or Security Guards) in a single museum.

Robo staff are unlocked later and cost more than human equivalents, so this is a money achievement as much as a hiring one. They can be any mix of janitors and guards as long as ten are on the payroll in the same museum.

Silverbottom Reunion✓ Unlocked
Reunite Twiggy Silverbottom's expedition team in a single Polterguest Room. · 3.9% of players
~a few hours
Reunite Twiggy Silverbottom's expedition team in one Polterguest Room

Reunite Twiggy Silverbottom's expedition team in a single Polterguest Room.

A supernatural-museum achievement: the team members are separate ghosts you have to recover and then house together in the same room. Keep a Polterguest Room with spare capacity so you can add each one as you find them.

Monster Menagerie✓ Unlocked⛓ Stack 1
Display 30 different Wildlife exhibits in a single museum. · 3.6% of players
~a few hours
Display 30 different wildlife exhibits in one museum

Display 30 different Wildlife exhibits in a single museum.

Thirty different species, so duplicates do not count and you will need a large wildlife floor with the habitats each species needs. Plan the space before you start collecting.

Wildlife Museum✓ Unlocked
Hidden achievement3.4% of players
~unverified
Hidden — likely a museum completion

Hidden achievement — Steam does not show a description for this one.

Hidden description. The other museum-named achievements in this list are chapter-5 completions, but we have not verified that this one follows the same pattern, so treat that as a guess rather than a guide.

Thaw & Order✓ Unlocked
Have a donation stand vandalised by a Defrosted Cave-Person. · 2.9% of players
~under an hour
Have a Defrosted Cave-Person vandalise a donation stand

Have a donation stand vandalised by a Defrosted Cave-Person.

The cave-person is a prehistory exhibit that thaws out and misbehaves, so you need one in the museum and a donation stand within its reach. Do not rush to re-freeze it.

Model Employee✓ Unlocked
Have a single Assistant pose for 5 portraits and/or statues. · 2.6% of players
~a few hours
Have one Assistant pose for 5 portraits and/or statues

Have a single Assistant pose for 5 portraits and/or statues.

The same assistant has to sit for all five, so pick one and keep selecting them each time a portrait or statue commission comes up.

Raining Dragons✓ Unlocked⛓ Stack 2
End the reign of the dragons in Scorched Earth expedition map. · 2.5% of players
~under an hour
End the dragons' reign on the Scorched Earth expedition map

End the reign of the dragons in Scorched Earth expedition map.

Scorched Earth is an expedition map with a dragon threat running through it; clearing that threat is a multi-trip objective on the map rather than a single expedition. Keep sending teams until the map's dragon storyline resolves.

Secret Museum✓ Unlocked
Hidden achievement2.3% of players
~unverified
Hidden achievement

Hidden achievement — Steam does not show a description for this one.

Steam hides the description. Trigger not verified — check a community guide.

Art Museum✓ Unlocked
Hidden achievement1.6% of players
~unverified
Hidden — art museum related

Hidden achievement — Steam does not show a description for this one.

Hidden description. It most likely tracks the art museum the way the other named-museum achievements track theirs, but we have not verified it.

Please Don’t Touch!✓ Unlocked⛓ Stack 1
Display every Famous Art exhibit in a single museum. · 1.5% of players
~a few hours
Display every Famous Art exhibit in one museum

Display every Famous Art exhibit in a single museum.

Famous Art pieces are specific named works recovered from art expeditions, so this is a completion checklist — you need every one of them, and all in the same building. Keep art expeditions running and do not sell duplicates until you know which pieces you still need.

The Natural✓ Unlocked
Hidden achievement1.1% of players
~unverified
Hidden achievement

Hidden achievement — Steam does not show a description for this one.

Hidden description, and the name is too generic to infer anything useful. Trigger not verified — see a community guide.

Glass Case of Emotion✓ Unlocked
Employ an Art Expert with an understanding of all 7 Emotions. · 0.5% of players
~a few hours
Employ an Art Expert who understands all 7 Emotions

Employ an Art Expert with an understanding of all 7 Emotions.

Emotion understanding is a trained skill on art experts, so this is one staff member run through every emotion course. Pick an expert early and keep them in training between shifts rather than starting over on a new hire.

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